Leaderboard


Popular Content

Showing most liked content on 06/23/2017 in all areas

  1. 4 points
    Currently, there's no release day on neither. The first module, Town Square, was set to release early 2017, and it's still not out yet. People have begun to speculate if it's all a scam or if the game will ever come out.
  2. 2 points
    The town square module won't have that. If you are referring to the actual game, there is so much of the community that doesn't want it to be just killing, we want to start businesses, do stuff legitimately. If it does get that bad there are always private servers.
  3. 2 points
    Yep, FAQ here :
  4. 2 points
    Welcome Spirokbr! i'm Glad to see that you pledged, i hope we meet at the game and feel free to search on our forums and check our two FAQs :-) Bem-Vindo espero te ver caro amigo :-) sou de Porto Alegre e voce? >:)
  5. 2 points
    I will answer what i know : No real cars, they will be similar but not the same, no real brands, i think you cannot have a customization bussiness, and yes is a game mechanic, i just posted a video with a concept how will customization "kinda" works. Any more questions dont be afraid to ask and also, if you didnt read yet check out our 2 FAQs, they will be handy :-) -Lexan
  6. 2 points
    Wow, what a month. It's been busy here at Asylum as usual, so let's get down to the interesting stuff! As expected, our current focus is on the Town Square so that we can get it out to you as soon as possible. We're finalising the interior of the library and art gallery (shared within one building) and adding polish to the environment. Once the clothing store interior is complete following that, the Town Square environment is ready to go. We'll continuously be adding more art after release though; specifically for house furnishings, decorations and clothing. In addition to the environment art, Miroslav (character artist) has been creating all sorts of hair assets which allow us to show hair appropriately when wearing a hat or helmet. This is a big task for him as it means making variations to match the hat options for each length of hair, but in the end it'll ensure your hair always looks as you'd expect when wearing headgear. Hair under a hat; work in progress Right next to the clothing shop you'll find a bicycle store where you can get a sneak preview of some of the bikes you'll be able to ride around in the full Identity release. We showed you a bicycle work in progress last blog post and now you can see the finished result of that below. This image will give you a rough idea of the detail level you'll see in Identity's vehicles. Ridable bicycle With more final systems coming online for the Town Square release, we now have functioning phones. Each player will start with a cellphone, although you'll be able to upgrade it with three mobile OS options available. The phone OS' each have a unique and interesting style. Characters also have a designated phone number assigned when they're created; you'll be able to get a custom number for a fee. These phones work just as you'd expect. You're able to dial up another player and speak with voice remotely. Businesses can even get a business line which, when called, will contact a member of that corporation who's online. Shot from an internal system test: advertising While the art of the billboard above isn't final, it gives you a very good idea of what you can expect in Identity for advertising. That's right, you can really publish messages around the world through billboards and other means. Corporations and those running for government office can purchase billboard space to help get their message out. You'll select a graphical template from a large list of options and then attach a brief message or other customization to make it your own. These billboards can also be moderated by the server operators. There are other similar advertising systems, too. For example digital road signs can be made to show custom messages by the current government. We can't wait to show you more of Identity, and we'll soon have that opportunity with the release of an overhauled website. Those current pledge packages are about to go away forever, and some of the rewards won't be available for purchase again after the new website changes. Also, follow us on our Twitch channel if you'd like to stop in and ask questions of the developers. On Tuesday, Wednesday and Thursday you'll find a few developers playing a random game from 4pm EST to 5pm EST. Ask any questions and they'll be happy to answer on stream. Catch some of Identity's developers hard at work and see how they make the magic happen: we'll be providing development streaming dates and times on Twitter, soon! -- John VanderZwet
  7. 2 points
    The only thing anyone ever gives for an answer is, "delay" "cant rush" " things take time" i dont think we ever will know whats causing them to be so many months behind, but just hope they finish soon before people lose interest. i honestly wish they communicated a lot more to the community about these things and progress and such.
  8. 2 points
    After a car crash, we will see people masturbating waiting for emergency XDDD
  9. 1 point
  10. 1 point
    Why is this game so delayed! I mean come on the web was plastered with ''early 2017'' now mid 2017 and not even module 1....
  11. 1 point
    (Deleted bc i wrote this when i was really angry and probably should have)
  12. 1 point
    Dude this is getting annoying. I'm not on the Dev's Side or the Impatient Community's. However, yes, it is taking a LONG time to develop this game. For one, let me point out some things for each side. BE PATIENT: - The game is literally the closest thing we will ever see to a real-life RPG simulator. Of course it's going to take a long time to create such a large game. - I'm not familiar with how many developers they have, but I'm sure they don't have many. What do you expect off of a small team of developers? - If you are skeptical of the game's release, go ahead and refund your pledge. - We're most likely less than a month away from the first module. It's summer so it's not like you have to go to school, just wait. - If you are so impatient to just see how the game's doing, check the Twitch streams. Another thing you can do is check the dev blogs, or subscribe to the emails, etc. WE'RE IMPATIENT: - Of course, we're impatient. They said the first module would be released in EARLY 2017, now it is a little above MID 2017. We have a right to get upset for that. - They aren't really talking to the community when it comes to the forums, which is the one place that most of the community is. Of course, they are on Discord and stuff, but they need to talk to their fans more to keep the faith in the game, because some fans are starting to get a little bit flustered. - Since it's already halfway through 2017, is the release going to be pushed back too? Only 6-9 months left until the full release of the game on Steam, and if the first module isn't even out until July, the 7th month, then what is it going to look like for the rest of the modules? I'm guessing there is going to be at least 1 month break between modules, so if there are I THINK 4 modules, then around 8 months, barely. If they can stay consistent, they will be able to release the game in about a little more than half a year from now.
  13. 1 point
    http://lmgtfy.com/?q=if+its+4+est+what+time+is+it+in+rio There you go.
  14. 1 point
    Excactly For those who haven't figured it out yet, it was a joke
  15. 1 point
  16. 1 point
    They will have a couple, more than 2 because cocaine, meth and weed is confirmed.
  17. 1 point
    Welcome whopper !
  18. 1 point
    Welcome mate pledge it up and come join
  19. 1 point
    we are an organized Italian mafia family, you could MSG me if ur interested.
  20. 1 point
    Idk if you can but i'd love to do this.
  21. 1 point
  22. 1 point
    Oh shit forgot to give you the link hahahaha Gaming Hour will now be on Tuesday, Wednesday, & Thursday @ 4:00 PM EST to 5:00 PM EST https://www.twitch.tv/identityrpg
  23. 1 point
    i wont be hopeful on that Whopper, but who knows? And by the way, i forgot to mention that devs streams Regularly From Tue-Thurs at 4-5 pm est if i recall correctly, answering all questions and doubts :-)
  24. 1 point
    Do not forget this is a concept, could be different :-)
  25. 1 point
    Hey Whopper! Glad to see that you pledged, welcome and feel free to surf in this forum, there are a lot of interesting topics and interesting people, oh and by the way, if you didn't check the other topic you made about cars i already anwsered it :-) Oh, and Welcome! -Lexan
  26. 1 point
    commiting sudoku is a joke of that word lol
  27. 1 point
  28. 1 point
    Oh, Merry Christmas !
  29. 1 point
    I'm from the future - that's why
  30. 1 point
    Not overly next gen... maybe when it was being developed 2 years ago but many companies have games lined up already in development that will be surpassing what has been promised by this game
  31. 1 point
    Seems that I live in a free country and can complain how ever much I please, sorry but I really could care less what you say haha
  32. 1 point
    The modules are pretty much exactly like early access.... They are giving us modules which is an early access look at a part of the game, They will not be able to iron out all the bugs or near to half most likely. So by just relabeling it as a module doesn't change the fact that it early access... My guess is that when they go to launch said modules it will crash just as much as any early access game, along with this I'm guessing that their servers will most likely be crashing a lot also because they are undoubtedly not able to handle the amount of traffic they will be getting on it. If they were to have released a product earlier, let's say even 2 months ago they would be able to iron out server issues along with a lot of other issues which are most likely going to come up long before this apparent "Module system" they are putting in place. Ontop of that what would you buy into more honestly something labelled as early access or something labelled as a modular system? Most would buy the thing that has the new name and isn't recognized with multiple failed games. It was a smart business move to rename it as a module though I will admit.
  33. 1 point
    This is becoming very absurd.... this game has been in development for over 2 years, It's taken them this long to put together a single module and even that they have pushed back the release of multiple times, This team needs to work on their abilities and actually release a product instead of wasting away everyones money and saying they are making progress lol It's a single module that should've been done long long ago, just sad honestly. Getting to the point that I may just end up getting a refund while I can before this turns into all the other games that get backed then the devs take the money and run.
  34. 1 point
    Honestly this game has been pushed back so much over the last year or so, my guess is it will end up being like every other game that gets hyped then the devs let everyone down then leave the project.... Just so everyone know I played on the Asylum server on Arma and they were talking about how they were working on this almost 2 years ago. Still nothing... They then said the first module would be released a long ass time ago, still nothing... This is either the worst luck any dev team can have or they are just pissing away our money and giving us little to nothing in exchange FFs just block off the library and release the fucking game already, getting to the point where this is become absolute bullshit
  35. 1 point
    I understand where you're coming from, seeing as ARK is very poorly optimized, but I have a mid-tier PC and hardly ever have any issues in ARK. Of course, I was patient enough to tweak all my issues out, but I run on high with 150FPS steady now unless loading in huge base it drops to 60-75. So, the answer to your question is yes, some people really can run ARK
  36. 1 point
    1 month is way too long a wait for something that should have been released since late 2016, I didnt pay the $30 to sit here and watch them constantly say that they are just tying ends up and it will be released a week later, then a week later, then a month later, then almost a whole year
  37. 1 point
    I agree with Dadofmad, why not just release it now, block it off or leave it the way it is until they finish and update. A lot of people who be satisfied with that rather than wait longer.
  38. 1 point
    TBH i kinda agree, i would actually prefer to see the world around me improve by the updates. experience the hard work going into the game. why not block the library off, release, update and open library when ready. But im cool with waiting too, w.e.
  39. 1 point
    I feel like this i kinda just an alpha (you can call it a beta if you want), but we are the testers, and therefore I feel like they could publish anything, just anything so people just could get their hand on it - I don't think this first module where its only possible to socialise will be that interesting, but it would be more exciting if there were recent updates with various improvements.
  40. 1 point
    No body can answer that because the Dev's refuse to communicate with the community.
  41. 1 point
    It's for the people that believe they identify as "another gender" other than the only two possible.
  42. 1 point
    like a friend told me, its taking them this long to release a town and get it to work, this game wont be out until like 2020
  43. 1 point
    Ive watched it once and couldn't do it, its always the same generic questions, same generic answers , and them playing other games ( i was somewhat hoping they would have slideshows of the game, or a little sneak peak of the game during stream )
  44. 1 point
    The members, and money raised are not automatically re written
  45. 1 point
    Not to burst your concept of "freedom" but Roleplaying Sex with minors isn't in my wheelhouse. This entire concept would break the immersion in the RP, want Sex in a game where you can be a criminal too, go play Bonetown.
  46. 1 point
    Hmm. It's interesting and I think it's a start but I personally would like something a little prettier and original. I don't know if you have ever played Forza, but I am in love with the UI in Forza Horizon 3. Check it out in this video: Everything about the ui in this game is stunning, but I especially love the main menu. I'll admit that it looks a little bit like the menu in Windows 8, but it's more neutral and much prettier (and unlike Windows 8, it works incredibly well for the game.)
  47. 1 point
  48. 1 point
    Hello citizens! It's been too long since our last developer blog entry, so I wanted to take the time today to update all of our backers on Identity's current state of development, as well as give a little more insight into the process behind the scenes. During the first year and a bit of development, most of the time was spent developing key backend systems. Networking modifications, weapon physics, character customization, voice communication and so on. That's all behind us now, and I'm happy to say it's gone as well as we could have hoped. Now and for the past couple of months we've moved on to gameplay development, making those backend features do the fun stuff. This Month in Development In this last month our lead character artist, Miroslav, has finished up everything we need for your characters going into the Town Square release. We're always going to be adding more character customizations over time, but to start you'll have the choice between 4 male and 5 female race options. After selecting your base race you can customize further with skin tones, blemishes, scars, eye color, hair styles, hair colors and tweaks to facial features. Identity is expanding on the usual character customization, though, as some of the options available can only be gotten through achievements. Prison tattoos are an example; if you see someone with such a tattoo you know they've done something to earn it. A lot of work this month has also gone into the player housing systems. In following our previous messages, our home customization system has been in place for some months although we've been expanding the floorplans in preperation for the Town Square module release. Sean, or Motown as you may know him, has prepared the various apartments you will have in the Town Square. If you have made a smaller pledge to Identity and do not have an apartment yet, we're going to be giving you access to a temporary (small) home in the Town Square so that you can play with the cusomization features. If you've pledged for a package containing an apartment, Town Square will show what you'll have in the full Identity game upon release. Just this morning our lead programmer, Henrik (AKA Mathalion), finished up the karaoke systems. It's a minor feature for Identity as a whole, but it's going to be loads of fun in the Town Square module! Just off the lobby of the hotel is a slick little bar, complete with a karaoke stage. You'll be able to queue up your favorite songs on the karaoke machine and see the lyrics on one of the monitors around the stage. The microphone on the stage really works, too, amplifying your voice out of the speakers so that your singing can be heard by everyone there! Most of us are terrible singers, so karaoke is going to have a lot of hilarious moments. If you're just there to watch, the restaurant by the stage is fully functional, too! It's Been Too Long I'll just come right out and say it: we at Asylum Entertainment have really had poor PR these last months, and you guys deserve better. You deserve much more frequent updates, and we're committing to give you that moving forward. We're a relatively small development team today. Currently a core staff of 5 incredibly talented full-time developers, I'm amazed every day with what this team can accomplish. Outside of our core we have a handful of part-time workers, mostly artists, who are also very skilled. Because we're a small team, many of us have to wear several hats. For example, Sean is our community manager but also a 3D artist. I myself am the project manager, a programmer and interface developer. This leads to few resources to dedicate towards PR as there's so much work to be done on the game itself. This is something we knew though, and we're going to set some time aside regularly to keep you in the loop. The Town Square module is coming soon. We're in the final months of 2016 now, and you'll finally be inside the first piece of the Identity world in the first quarter of 2017. It's a little later than we originally hoped since we're dedicated to making sure everything is smooth and stable from the first moments. Identity is an enormous undertaking, but the most difficult bits are behind us and we're drawing near! What to Expect The first stage of game development is always very boring to talk about, and also doesn't give us much to show you. Creating those backend systems that drive the game behind the scenes is one of the most important phases, but it's not very glamorous. It's for this reason that most games aren't announced until they're a couple years into development. Now that we're past that point, we're going to be able to start showing you real Identity gameplay. The first gameplay video you'll see is going to be in November and will show you just how detailed and in-depth Identity is becomming! You'll see a walkthrough of our housing system, showing just how far it can be customized and some of the cool fun features you'll find in there. Following that video we'll give you a glimpse of the Town Square features, leading up to its release. It's been a ton of work and a long time coming, but we're moving forward at a great pace and everything is about to get very exciting over here.
  49. 1 point
    Hahahahaha yes Or we would be seeing people go like "HEY GTA5_GAMER HERE *FAPFAPFAPFAP*" in the middle of a crowded street
  50. 1 point
    I think I'd giggle too much if my character jumped under the sheets and the bed started trembling and almost jumping up and down while my character's and her partner's limbs are randomly coming out from under the sheets, hearts raining down on the pillows constantly... I don't really see the need to implement the "blurred out" sex scenes, they'd have to pretty long to roleplay through them or you'd have to constantly repeat them to keep the scene you're voicing going... If they added 3D sex animations the game would quickly turn into a porn-game. And I wouldn't have a life there since I have a feminine voice. I'm all +1 for cuddling in bed animations and generally kissing animations, it should be fairly easy to roleplay sexy scenes when your character are cuddling in bed in their underwear but it'd still look PG. Just not sound PG. ( ͡° ͜ʖ ͡°)