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Showing most liked content on 06/22/2017 in Posts

  1. 7 points
    Wow, what a month. It's been busy here at Asylum as usual, so let's get down to the interesting stuff! As expected, our current focus is on the Town Square so that we can get it out to you as soon as possible. We're finalising the interior of the library and art gallery (shared within one building) and adding polish to the environment. Once the clothing store interior is complete following that, the Town Square environment is ready to go. We'll continuously be adding more art after release though; specifically for house furnishings, decorations and clothing. In addition to the environment art, Miroslav (character artist) has been creating all sorts of hair assets which allow us to show hair appropriately when wearing a hat or helmet. This is a big task for him as it means making variations to match the hat options for each length of hair, but in the end it'll ensure your hair always looks as you'd expect when wearing headgear. Hair under a hat; work in progress Right next to the clothing shop you'll find a bicycle store where you can get a sneak preview of some of the bikes you'll be able to ride around in the full Identity release. We showed you a bicycle work in progress last blog post and now you can see the finished result of that below. This image will give you a rough idea of the detail level you'll see in Identity's vehicles. Ridable bicycle With more final systems coming online for the Town Square release, we now have functioning phones. Each player will start with a cellphone, although you'll be able to upgrade it with three mobile OS options available. The phone OS' each have a unique and interesting style. Characters also have a designated phone number assigned when they're created; you'll be able to get a custom number for a fee. These phones work just as you'd expect. You're able to dial up another player and speak with voice remotely. Businesses can even get a business line which, when called, will contact a member of that corporation who's online. Shot from an internal system test: advertising While the art of the billboard above isn't final, it gives you a very good idea of what you can expect in Identity for advertising. That's right, you can really publish messages around the world through billboards and other means. Corporations and those running for government office can purchase billboard space to help get their message out. You'll select a graphical template from a large list of options and then attach a brief message or other customization to make it your own. These billboards can also be moderated by the server operators. There are other similar advertising systems, too. For example digital road signs can be made to show custom messages by the current government. We can't wait to show you more of Identity, and we'll soon have that opportunity with the release of an overhauled website. Those current pledge packages are about to go away forever, and some of the rewards won't be available for purchase again after the new website changes. Also, follow us on our Twitch channel if you'd like to stop in and ask questions of the developers. On Tuesday, Wednesday and Thursday you'll find a few developers playing a random game from 4pm EST to 5pm EST. Ask any questions and they'll be happy to answer on stream. Catch some of Identity's developers hard at work and see how they make the magic happen: we'll be providing development streaming dates and times on Twitter, soon! -- John VanderZwet
  2. 4 points
    Alright, we need a release date, especially the people that bought $30+ packages, I see that the game is being "polished" right now, but without a guarantee, this could just lead to another long ass delay. I understand it doesn't take 2 days to make a perfect game and such, but this game has been in development for ages now. I speak for a lot of others when I say that the wait needs to end, and we need something.
  3. 3 points
    We were also promised photo's and videos regularly, but all we have been getting is some screenshots and no videos...
  4. 3 points
    Hey there, I believe for many reasons why the module was pushed back was that, 2 years is not enough which is the max length you can put for something to be released from kickstarter. They then gave a bad estimate saying March was enough extra time and then in April they made a deal/ partnership with SpartialOS which in turn they needed to make sure it was compatible with that SpartialOS. They also have re-made the Towns Square in the past because the roads were too small and also they had to re-do the city/ map because it was flat and so added variation to it. This year they also re-worked the Towns Square module with better / updated graphics. While all of this was over a year or so, the devs took a year and a half to do the core mechanics of the game in which they under estimated the time originally at kickstarter for how long it would take. I believe this is a great summary to why it is taking so long and also why it was delayed many time; however it is your choice to get a refund or not. Hope this helps! regards, LuckyDuck.
  5. 2 points
  6. 2 points
    To bad I don't like GTA V haha nor would ever say its a good game. You used the words "Paying Customer" which in term means I have a say and can complain about what I am paying for all I would like, Anyways as fun as this is I have alot better things to do today so I will not be answering anymore
  7. 2 points
    Seems that I live in a free country and can complain how ever much I please, sorry but I really could care less what you say haha
  8. 1 point
    Introduction: What's up identity community!? My real is Jacob, but you guy's can call me that or HAWK (my username). I've been around dozens of role play communities and had the pleasure of meeting so many people. The reason why I'm here, which is most likely the same reason why everyone is here is for the Identity game. This game caught my eyes ages ago back in 2016 and I've watched the game grow through the dev blogs. It took me until now to actually buy the game and make an account on the forums to introduce myself, lol. Gaming: So "what's my experience with role play games?" you may ask. Well, I've spent 1250 hours on Arma 3 (yes a lot of hours, lol) about 900 hours of which was devoted to Arma life and Altis life servers. I belonged to the ANR community which was a very famous one for some time before it disbanded. Since then I've joined tons of other communities mostly playing as a Police Officer. Just last year I had my own server with a great group of people, but had to shut it down due to work and school. As of now I'm planning on opening another server for Identity and bringing the same realistic guidelines that arma has taught me with it. I'm also the creator of one of the biggest Law Enforcement related scenario for Arma 3 called City Cop Life. As well as arma 3 I have 839 hours on G-Mod which about 800 hours were on role play servers too. I've been a Community manager on one of fastest growing role play commmunities for Star Wars RP and Fallout RP servers. So it's safe to say I have plenty of experience with role play. Life: My goal right now is to keep going to school and eventually become a police officer once I graduate college.. I have a lot experience with Law Enforcement and can't wait to share it. Other: I can't wait for the first module to come out so I can join the rest of you and have a bunch of fun. What part of Identity are you guy's craving for them to give more info about?
  9. 1 point
    As you can see, the forum is constantly polluted with fraudulent topic creations, looking for better referencing on the web through forums, and trying to sell us their "products". Moderators do everything possible to delete these messages / topics. For your security, the security of your bank account, and your computer, here are some basic tips about these spam: - NEVER go over the links proposed in these topics. - Do not click on the topics in question. (Except for reporting the post) - Do not respond to the authors of these messages. (Most often, these are robots) The best attitude to have is to report them for helping moderators to quickly find and delete them. These are very basic but essential tips because these people are looking to attract the most people, and clicks. Moreover, nothing says that their sites do not contain viruses or other malicious things. (I am NOT a moderator, so if they have any clarifications or modifications to make, it is with pleasure).
  10. 1 point
    Hi ! I'm a new exciting citizen, i can't say a lot of things because my english is not perfect but i hope the game will be amazing ! I'm French and i hope others french citizens are here ? Thanks ! ---------------------------------------------------------------------------------------------------------------------------------------------------------- Des Français ? Ce serait top !
  11. 1 point
  12. 1 point
  13. 1 point
    @NyanRadscorpion When I'm not working as a Police Officer I'll be glad to deliver some stuff as a part time job.
  14. 1 point
    Dear Identity community, i will lock this topic now. The OP has made an Idea and suggestion for the game here. The conversation is drifting off-topic now. We already did hide a few posts here. The OP made his idea here and that should be heared and discussed. But this topic is drifting into a direction that can be a sensitive topic for some people and has nothing to do with the idea itself. Thank you for your understanding. -Radack
  15. 1 point
    Refreshingly Rockwater ™ When you look around this community, what do you see? Me personally? I see adventurers. Visionaries. Passionate, genuine, everyday people with ordinary lives, but extraordinary goals. People who appreciate the value of a hard day's work in pursuit of their dreams. People with the ambition and the fortitude and the resolve to turn said dreams into reality. Chasing down your dreams is hard work. And where there's hard work, thirst is never far behind. That's why we here at Rockwater Brewing Company do what we do. From a bottle of water to cool you off on a hot summer day, to soft drinks to wash down that delicious meal you just prepared, to adult beverages for those times when you just want to relax, Rockwater Brewing Co. has you covered! Partnering With Quality On Our Minds Rockwater Brewing Company pledges to only partner with trustworthy companies with positive community reputations. The people and companies we do business with -- farmers, cargo/ freight companies, retailers, restaurant and bar owners, etc. -- will be expected to uphold the same commitment to quality, customer care, and regulatory standards that we hold so dear at Rockwater Brewing Co., no exceptions. Because in our eyes, our customers are everything. Our Products (All Ages) Rockwater H2.O - purified mountain spring water, sold in 16.9 FL OZ. bottles and 1 gallon jugs. Rockwater Cola - Our delicious soft drinks are crafted from purified mountain spring water and all-natural 100% sugar cane, and flavored naturally with real kola nut. Even our carbonation process involves purification and advanced screening procedures to ensure your drinks are as safe as possible! Rockwater Cherry Cola - Our original cola flavor coupled with the sweet delicious juice of ripe, freshly-picked cherries? You can't go wrong with this classic flavor! Rockwater Orange Cola - Rockwater Orange Cola is crafted with fresh oranges hand-picked from groves matching or exceeding our standards of quality to ensure you're enjoying not only our all-natural citrus taste, but our keen eye for safety and detail as well! Rockwater Root Beer - Perfect for ice cream floats, nothing screams "summer time is here!" like washing down a cheeseburger with our original, never-altered Rockwater Root Beer flavor! Our Products (Adults Only) Rockwater Beer - The original taste of Rockwater Beer has been unmatched since 1842, and has remained unchanged* through Civil and World Wars, great depressions, cheesy 1980's hair metal, and more. Our perfect blend of grains, hops, yeast, and purified mountain spring water has been at the heart of our recipe for 175 years*. And that's why our popularity hasn't wavered in nearly two whole centuries. Rockwater Light - On a diet? Want the classic Rockwater Beer flavor, but without all those calories? Try Rockwater Light today! Rockwater Dark - In the year 1950, Rockwater Brewing Company's CEO traveled abroad to England where, after watching a football (soccer) game where Arsenal defeated Chelsea in an exciting 2-1 match, he tasted a proper English dark ale for the first time. Blown away by it's rich, flavorful taste and aroma, the CEO returned Stateside with a single goal in mind: develop a dark American ale that competes with what our friends across the pond are famous for. The end result has been a staple on both sides of the Atlantic since it was first introduced in 1954. Rockwater Dark is a delicious, sweet, heady brew that will leave you shouting "Bollocks Gov-nuh, that's ruddy good, that is! Now jog on, I'm drinkin' a Rockwater Dark!" Rockwater Whiskey - The old Rockwater Distilleries of yesteryear are still crafting Whiskey the same way as they always have: a pure blend of corn and rye mashes with a dash of wheat, distilled with our purified mountain spring water and aged in smoked oak barrels. Beloved by rock stars, oil tycoons, and presidents, Rockwater Whiskey has been a household name for more than 125 years. * - Flavor was temporarily changed for three weeks in the 1980's, before disgruntled fans burned down a Rockwater Beer bottling plant and shot the company's CEO in the face with a pellet gun. The flavor was quickly rolled back to its original, unaltered taste. We're still super sorry. It won't happen again, we promise! Rockwater Brewing Company is a subsidiary of Rockwater International. All rights reserved. Logo courtesy of vexels.com with amazing editing work by Cuuka and is fully licensed. Please don't steal or "borrow" it. If you stumbled across this page from the Internet, this is a FICTIONAL company that exists only in virtual game worlds, including (but not limited to) Identity, Minecraft, Empyrion, and others. Please drink real alcohol responsibly and fictional virtual alcohol as irresponsibly as you want.
  16. 1 point
    Oh, Merry Christmas !
  17. 1 point
    what are your thoughts on gay marriage
  18. 1 point
    As I have already stated bud it is sad that they have taken 2 years to push out a single module but hey not saying that aren't working hard, and for the taking the money and running thing, if you actually read that at all and didn't just do your little troll look at it, it says that I am thinking of getting a refund before it turns into one of those early access situations where they steal the money and run, never stated that it will but hey what ever makes you feel tough Btw you see that little button that says Notify me of replies, if you turn it off you don't need to listen to me at all haha Enjoy your day though
  19. 1 point
    If you don't want to look at what I have wrote then you have no need to... if you look on the page you see that little box at the bottom where you can type? If yeah, then you really didnt need to answer or even talk on this forum did you? Oh wait forgot someone has a gun to your head forcing you to answer people If you don't want to hear someone opinion then don't read it haha if that stresses you out too much maybe you should just hit that little button on the front of your computer and go to bed
  20. 1 point
    Don't want to wait? Get a refund. Otherwise don't complain, be patient. God some people.
  21. 1 point
    Well said honestly but they should have released something long ago... You could easily release it and update it as needed (enlarge the roads, ect.) and by releasing it they also could draw more new comers and draw in more money to further better their product, along with the money releasing it would allow the community to help find the small stuff that they have been struggling with and give tips to help to improve the product. Maybe I am wrong, but to me (A fellow game developer) it is a way better business model than pushing it back multiple times and losing alot of hype towards the game and having a lot of people getting and trying to get refunds. I would love to hear everyone's opinion on it though
  22. 1 point
    couldn't have said better my self WILL DONE
  23. 1 point
    No, you don't need to link your guitar to your PC and in-fact you will use keys likely on your keyboard to play notes etc.
  24. 1 point
    Welcome to the community @chaosninja7!
  25. 1 point
    Didnt they also say that was missing the gallery and the clothing store? i missed some streams, im outdated :-( -Lexan
  26. 1 point
    WTB option to bury my money in a jar in the back yard, thanks.
  27. 1 point
    Now that's a great party platform if i ever saw one! It seems you cover pretty much every subject with perfect stances and approaches, a party i would feel proud to vote for indeed.
  28. 1 point
  29. 1 point
    @LuckyDuck If you see this you should check him swearing at me first. he needs to get punished for violating rules
  30. 1 point
    You are not forced into doing anything and Yes the devs confirmed you can record in the early stages e.g. the modules and beta. You don't have to record if you don't want to mate.
  31. 1 point
    I used to play on GrandTheftArma, was in the police force 4 times, NHS, HATO e.t.c. (About 1 and a half years I spent on there). It's good but main problem is rulebreakers. Have a read of https://grandtheftarma.com/rules so you make sure you don't end up getting banned. From what I've read, when you ran that guy over, that's called Vehicle Death Match, and most servers ban for it. Also when you shot that cop, if you didn't tell him to put his hands up "initiation" then you could be banned for RDM (Random Death Match). I hope you enjoy it but watch out because a lot of people on that server don't give a shit if you're new, they'll have you banned for breaking rules instantly just to get their 10k pistol back.
  32. 1 point
  33. 1 point
  34. 1 point
    41.67% of us have mental disorders? woah
  35. 1 point
    Hey mate. Actually there's a topic about your current question. The Devs have said that if you can play GTA V, ARMA 3 etc. you'll be fine. I think your pc would be good enough. So, don't worry.
  36. 1 point
  37. 1 point
    The only way of doing it, are to run a private server, and then set up rules of mature players, and if some kid anyway join, then, kick them from the server, its might a bit hard but its fully possible. On public servers they will be there regardless what the game devs do to stop it.
  38. 1 point
  39. 1 point
    Its been a year and a half almost since the kickstarter was funded and they have released NOTHING. No videos, demos, gameplay or anything whatsoever. Small dev team or not it still shouldn't take that long. People are talking about the lack of gameplay, hell, we haven't even met the hurdle of a pre release demo yet!
  40. 1 point
    Well, first of all, just because people want answers to questions, does not mean they have no respect. A lot of the people asking those questions are actually investors in Identity, which gives them the right I would think. Second, your statement raises the immediate question, if you get to see images from Motown, then why are they not shown to everyone? Every single time someone on these forums raises the question of why is there no information forthcoming then either you, or one of the other self appointed 'Admins' leaps in telling folks to stop asking..........well maybe if someone from the actual Dev team would give an answer then they would stop asking. No matter how much you and you ilk seem to think you speak for the Dev team, you don't, and you thumbing your nose at the rest of the community by telling them you get special privileges really does not help.....at all. Some of you seem to think that the rest of us have never been involved in anything like this before (the OP here being a perfect example) well I'm sorry but this certainly ain't my first rodeo Herzog. If they were nowhere near ready then they most certainly should not have begun a Kick Starter, & people are right to question it because the amount of updates is very poor.
  41. 1 point
    I'm pretty certain no one is trying to put them down. This also has very little to do with respect. Most people don't dish their money out to those they don't respect or deem respectable. People are just concerned. As I've mentioned elsewhere, they have a right to be! You've seen things we haven't seen, and that's great, and I for one, am sure that there's good stuff hidden from us. I do want to see some of it though, even if it's unfinished, or unpolished. I'm not asking for a module, a video, or a beta yet, but we want updates. I think it's important to keep contributers in the 'know' of what's being worked on and how far the project has progressed... Even if it were just a weekly, or even bi-weekly update. Also; I don't think it's constructive to ask people who are interested enough to post on here, and make requests that aren't really that demanding to 'go make the game themselves' Most everyone on here, myself included have the utmost respect for the developers and have a deep and sincere appreciation for the development process, and the hard work they've put in. We've also heard how committed they are to the game, that even if the kickstarter doesn't succeed they would fund it themselves and develop it, just purely out of their commitment. That alone, commends respect for these people as developers alone. We just don't want to be kept in the dark for months at a time, even unsubstantial updates are welcome.
  42. 1 point
    BRABUS 6x6 Volvo 850T 210 hp (157 kW) @5000 300 N·m (220 lb·ft) @2200 1,984 cc 0–100 km/h: 7.7sVMax: 230 km/h Front-wheel drive $22,000
  43. 1 point
    I'd like to see clothes with 1, room to conceal pistols, and 2, make my character look shady.
  44. 1 point
  45. 1 point
    Sort of what my mechanic character will look like. And on the subject of timberlands
  46. 1 point
    Can you put R34 in please ? Just look at the elegant beast!
  47. 1 point
    How about a 1983 GMC Vandura Cargo Van. Or a 1982 Pontiac (Firebird) Trans Am.
  48. 1 point
  49. 1 point
    I think you guys are forgetting that fact that cheaters/hackers don't and won't play by the roleplay rules. So you cannot deal with them using roleplay actions. An admin will have to handle them or they will have to have some kind of anti-cheat program in place.
  50. 1 point
    FREQUENTLY ASKED QUESTIONS (FAQ) 1. How are Kickstarter backers different from website backers? There is only one difference between backer rewards for the Kickstarter and website. Kickstarter backers will receive a unique in-game hat with the Kickstarter logo. Website backers receive a hat with the Identity logo. No new content in the future will ever display either of these logos. 2. Many people are confused on what the game is about. Would you mind telling us what your vision for the game is? Is the game more about Cops vs Robbers, or a balance between all the available paths? Identity is a cops and robbers game at heart, but it is a life simulator in so many other ways. We’re catering to role-play in a way that is possibly the first of its kind. Players have the freedom to pursue careers that will impact the player economy in their own unique way. Become a taxi driver, deliver goods to player-owned businesses, fight fires, save lives, argue a case in criminal court, or just hold out your hand and beg for money. Find, or steal your ‘identity’! 3. What can you tell us about the world? World size? Player limit? We anticipate that the playable world size will be 200 square kilometers, or 77 square miles in comparison. This means that the whole map is 14 km wide, and would take about an hour and a half to walk across. We hope to support up to 300 players (or more!) per server. 4. Can you expand on the professions? We know there will be cops, but what types of jobs will be available for civilians? Will they be able to create their own businesses? Create their own items? etc. Also, Medics and Firefighters? Players can choose from a wide range of professions, including the ability to become a Firefighter, EMT, Taxi Driver, Farmer, Bounty Hunter, Fisherman, Logger, Miner, Delivery Driver and even a business entrepreneur. The options available to you as a player get more specific than this even, but we aren’t yet ready to expand on the full list. The direction of development is prone to change, and we don’t want to promise anything that might change down the pipeline. Business ownership allows players to own factories and small business, giving them control over what items are manufactured and sold. Items created by a factory must be delivered to their destination city where store owners in that area can decide what quantity and type (formal wear, casual, punk outfits, weapons, etc.) they wish to list in their business. Some default items are always available in all stores for when market demand is not met. 5. How will death be handled? When a player dies, some items such as the money the player is carrying at that time, will be dropped on the ground and will become accessible to anyone in the area that wishes to take it. Clothing items will never be dropped. We have decided that a player’s character appearance in a social game like Identity is important. You will always look the way you decide your character to look. If the player is not resusitated by an EMT or teammate, the player is then prompted to respawn at the location of their last sync (house, apartment, city) Private servers have some control over what types of items players will drop on death, if any at all. 6. Can you expand on how the housing system will work? Size and availability of apartments and houses? Players can choose to own or rent housing in Identity, while apartments can also be shared with a friend or roommate depending on the size of the property. For instance, two friends, or a married couple can choose to purchase a 2 bedroom apartment where they both can live comfortably with each other. Apartments and houses are fully customizable, allowing players to place furniture and objects anywhere in the room. Home-owners can invite other players into their apartment or house at any time. Players cannot access another players home without an invitation. 7. Will there be any specific safe areas where people can go AFK or sit and socialize without being killed or robbed? There are safe zones within certain types of buildings in Identity. Metal detectors serve to preserve immersion, and will temporarily remove any weapons upon entry, allowing all players in the area to safely relax, socialize and meet new friends. These safe zones are known to us as “Sub-Hubs” or social gathering points that reflect on the lifestyle theme of their environment (Biker Bar, Business club, Bum alley, etc.). While many of these areas can only be accessed by law-abiding citizens, some Sub-Hubs are neutral and can be entered by any player on the map. Few areas are designated gathering points for active criminals looking for the right crime of opportunity, or new friends to help them plan their next heist. 8. How will player identification work in game? Will names appear above players heads? If so, at what distances will they be seen? As our design stands right now, the official servers do display names over heads within certain ranges. Some things like masks and balaclavas can affect this. Moreover, private servers have an option where they can hide names from all players unless greeted. By this I mean you won’t see the name over another player until they perform an emote action, after which you’ll always see their name.