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  1. 3 points
    Hi all! New UK citizen buying my passport this week and can't wait to make some new friends in town, im thinking i may go down the paramedic route, with a side of business , or maybe even a cop. I am excited by what the potential if this game has and as a (old) second life player and a lover of The sims this is the perfect combination!
  2. 3 points
    What are you talking about?! LOL They have DISCUSSED this multiple times in different Q&A's on YouTube, Discord, and other places. Instead of making silly accusations, that are quite untrue, maybe you should do a little checking around the internet. Even on this forum here, as I'm sure it's been discussed, probably as much as the infamous "Will it be on console?" posts that kept popping up. If you own your own farm land then you can grow your own drugs, or you can find a plot, big enough in the wilderness, and hope no one comes along to take your stash while you wait for it to grow. There will be ways of making Meth in a mobile home or something in that sense, you have to park while your cookin' it up though. Can't be moving around the map and cooking Meth, unfortunately. I'm sure there will be ways of making all kinds of drugs. As far as HOW you make money, with your drugs after you get them ready for sale. They haven't delved too much into detail on anything yet. But I'd imagine you have to harvest your crop, process it to a marketable form, then make you illegal sale. But like any illegal activity, there will be law enforcement out there that can ruin your venture, and poop on your plan. There is a twitch channel that they have and do go on constantly, I'm sure they'll humor questions there as well. All we can do is hope that things come together smoothly.
  3. 3 points
    I guess the dev blogs, live streams and social media accounts are all illusions then.
  4. 3 points
    Here is the link to the last dev blog.
  5. 2 points
    If possible, implement a filter that prevents newer less involved members from submitting links in either their thread title or overall thread in general. I'm getting tired of all the spam, it's degrading the credibility of Identity which I am personally afraid will deter potential and current backers.
  6. 2 points
    Answer in this dev blog.. :
  7. 2 points
    Thanks to Lucky the rest of community is able to read the dev blog. Up until now the dev blogs have been posted to the site but now only pledger or kick starter get sent the dev blogs aye? And everybody is ok with that? You're all cool with that?
  8. 2 points
    No body can answer that because the Dev's refuse to communicate with the community.
  9. 2 points
    If you go on the second page of the forums then you'll see the new dev blog which Luckyduck posted
  10. 1 point
    DEV BLOG #001 Greetings Citizens, It has been just over a year since you helped successfully kick start Identity into existence! We want to thank you all for your continued support by providing you all with regular updates following the development process for Identity. Engaging with our community is one of the best ways we can show our thanks, and a development blog is a perfect opportunity for us to bring you along for the ride. As you’ve seen throughout the past year, there is no game out there that is quite like Identity, and through your support, you have proven to us that Identity is a vision worth turning into a reality! Feedback has shown us that you all really appreciate our attempts to respond to virtually every question we receive on social media. Twitter and Facebook have been a huge boost in exposure for Identity, and so it is time we begin to explore other avenues of exposure to help our community understand a bit more about the game. In the coming months, our fans will see their first glimpse of gameplay for Identity! We are all extremely excited to show off our first gameplay video, which will fully explore the mechanics of apartment and housing customization. With this video, you will see that we have stayed true to our original art direction from the original Kickstarter trailer, while maintaining high standards in realistic lighting and graphics. We can safely say that we have improved many of the areas of our design that needed attention since February last year. Apartment & Housing Customization Apartments and houses within Identity will have a fully customizable interior. You will be able to change the wall paper on every wall in every room, place furniture anywhere there is space on the ground, swap out doors, windows, baseboards, crown moulding, and even wainscoting! We have made no compromise to the level of detail in which you can customize your apartments or homes, in order to truly express your sense of home decor. With this level of control, there is virtually no chance that the interior of two homes will ever look alike. There will be hundreds of furniture items available to purchase in-game in every style and design, from traditional to contemporary. Furniture in Identity can even be crafted, sold, or traded to other players, and those who wish to try their hand at crafting hand-made furniture from a variety of materials can place a crafting table anywhere they wish inside their homes! And if you wish to share your space with a partner, friend, or even a group of friends, homes and apartments will be available for sale throughout the world that support multiple roommates depending the size of the space and how many bedrooms are available. The home-owner may even grant build permissions to any number of roommates, even visitors, to help them decorate their living space. When you are finished, invite your friends over to compliment you on your interior decorating skills! If you’re anything like us, we know you will spend more time cleaning up this virtual home than you do your real one! Radio This week, our team has also placed a lot of our development efforts into building a functioning radio system that will allow you to listen to your favorite real-world radio stations through placed radio objects inside your virtual home, or car! Yes, you can flip through the channels in your car radio, which will also broadcast to the immediate area outside your car. Imagine driving down the street and having everyone you pass know you listen to NSYNC! One other major part of this feature that we are excited to tell you about is player operated talk-shows which you can personally host, or tune-in and listen to, from your car radio or home. The way we currently have this planned out for hosts, is to have actual physical broadcast stations on the map that you can enter as a player and begin hosting your own radio talk-show. Player’s listening from their car or home can browse a list of channels currently being hosted at that very moment, and listen to you live, talking about government conspiracies and UFO’s! We are really hoping that this feature will have a major social impact for Identity. Like you, we see a lot of potential in something like this for budding stars within the community. We would absolutely love to see many of you sprout a career that started in a game we developed, and ended with us listening to your lovely voice on our actual car radio! The Town Square (Social Module) Many of you already know of, and are eagerly anticipating the release of the planned “Town Square” module that is currently still in production. While we can’t give you an exact date on when that will be ready, progress is steady, and we are as excited as you are to meet you all for the first time in a virtual environment. You may already be aware that Identity is largely influenced by a landmass in the south-eastern portion of the United States. The Town Square itself is only a small portion of a larger city built into the final version of Identity called Ash Hill, a reference to Asheville, North Carolina where we had originally planned to move Asylum’s office. We picked this area of the world particularly because it offered a wide range of geographical variance. The transition between Identity’s mix of biomes needed to feel natural, and this area offered most of what we had been looking for. As for the other cities in Identity, their influences may become more clear to you now. Myrtle Beach is obviously Turtle Beach in Identity, and Roseport is less subtle, but a mix between Atlanta and New York City. When we first started, we kept everything, including the structures and world props level to the ground, a mistake we have since corrected. We quickly realized that cities are rarely ever flat, and knew that setting that precedent now would benefit Identity in the future. The next time you see The Town Square module, we are confident that you will notice the difference compared to earlier screenshots, what such a small transformation makes for immersion in a game environment. Moving Forward We want to thank our community for being so patient with us. Over the course of the past year, we’ve seen many work-in-progress screenshots of assets destined for Identity, and while we believe they serve as a sample of the work we have already put into the game, we know that many of you are still anxious to see video. Our current priority is to get things ready to show off, or more specifically, the housing/apartment customization first. We are convinced that many of you will appreciate the time and effort we have put into this feature, so that you will be able to fully express yourself through your character and virtual home. We know we’ve been pretty quiet this past year, and the criticism we’ve heard from our fans on that through social media and the forums have not fallen on deaf ears! We will start to release regular updates through development blogs and continue to find new ways to interact with our community, to show you our gratitude for your support. You yourself can become more involved by contributing to the discussion with your ideas at www.identityrpg.com/community. We’ll see you there, and thank you again! Always remember that we are gamers too and we are as excited as you are to play Identity at launch!
  11. 1 point
    Would you be able to host your own radio station to be live broadcasted to every citizen in Identity which hears it? I would love this feature to be added, and would love to do the job by myself. Depending options for music choice it doesn't really matters i think everything the game has to offer should be available to the broadcaster to cast in the radio. I think the radio programs sould mostly consist on different interations with the listeners in Identity and virations of different guest from identity. Would do you guys think agout the idea?
  12. 1 point
    As you can see, the forum is constantly polluted with fraudulent topic creations, looking for better referencing on the web through forums, and trying to sell us their "products". Moderators do everything possible to delete these messages / topics. For your security, the security of your bank account, and your computer, here are some basic tips about these spam: - NEVER go over the links proposed in these topics. - Do not click on the topics in question. (Except for reporting the post) - Do not respond to the authors of these messages. (Most often, these are robots) The best attitude to have is to report them for helping moderators to quickly find and delete them. These are very basic but essential tips because these people are looking to attract the most people, and clicks. Moreover, nothing says that their sites do not contain viruses or other malicious things. (I am NOT a moderator, so if they have any clarifications or modifications to make, it is with pleasure).
  13. 1 point
    Why is this game so delayed! I mean come on the web was plastered with ''early 2017'' now mid 2017 and not even module 1....
  14. 1 point
    Definitely going to be a customer of your's once the game starts. Amazing art.
  15. 1 point
    Kool picture. I'm debating if I should upload mine. hummm.
  16. 1 point
    From the second FAQ in my signature : " What steering wheels are supported? So far the Thrust-master ones are confirmed. ( if its a popular steering wheel, it'll work) "
  17. 1 point
    @Radack thank you for your reply! These are good news for me, I have a Logitech one. Regards. 1from100
  18. 1 point
    Hello @OnefromaHundred, steering wheel support ist already confirmed. First, the most used steering wheels will be supported (I think Thrustmaster serien and logitech ones) Greetz Radack
  19. 1 point
    You can also go and see a informatician / vendor, what I did. I got a discount, a very good configuration plus very good advice
  20. 1 point
    Good question for 1 & 2 For the 3 : The houses may all be rented, but there will always be apartments for all the players. This is what was announced @LuckyDuck Too fast !
  21. 1 point
    Hey there @MikaFromDenmark, 1. So it will be more like you have either money on you to give to friends etc. and I believe it will be either you pay in cash or with a credit card. 2. You have to go and pick up such assets from the storage area they are at I believe. 3. Well Houses might be sold out/ rented out, but apartments are unlimited and so they have to resort to an apartment until one becomes free to buy. The houses are on a first come first served basis.
  22. 1 point
    This has been answered many times. But yes to all of your questions. Yes, you can start up your own taxi company, if you feel to do so. The developers want's to make the game as realistic as possible, so I can imagine, that you'll have to pick up gas, before you run out of it.
  23. 1 point
    strife is a mod for another game they have been working on. they mentioned it in their twitch stream and people went bananas about it because they were not actually listening. so in a nut shell, it has nothing to do with IDENTITY
  24. 1 point
    Hello Identity Backers, Thank you for pledging towards the development of Identity! Our records indicate that a pledge was made from this email address and that you're interested in project updates. This month in development Wow, what a month. It's been busy here at Asylum as usual, so let's get down to the interesting stuff! As expected, our current focus is on the Town Square so that we can get it out to you as soon as possible. We're finalising the interior of the library and art gallery (shared within one building) and adding polish to the environment. Once the clothing store interior is complete following that, the Town Square environment is ready to go. We'll continuously be adding more art after release though; specifically for house furnishings, decorations and clothing. In addition to the environment art, Miroslav (character artist) has been creating all sorts of hair assets which allow us to show hair appropriately when wearing a hat or helmet. This is a big task for him as it means making variations to match the hat options for each length of hair, but in the end it'll ensure your hair always looks as you'd expect when wearing headgear. Hair under a hat; work in progress Right next to the clothing shop you'll find a bicycle store where you can get a sneak preview of some of the bikes you'll be able to ride around in the full Identity release. We showed you a bicycle work in progress last blog post and now you can see the finished result of that below. This image will give you a rough idea of the detail level you'll see in Identity's vehicles. Ridable bicycle With more final systems coming online for the Town Square release, we now have functioning phones. Each player will start with a cellphone, although you'll be able to upgrade it with three mobile OS options available. The phone OS' each have a unique and interesting style. Characters also have a designated phone number assigned when they're created; you'll be able to get a custom number for a fee. These phones work just as you'd expect. You're able to dial up another player and speak with voice remotely. Businesses can even get a business line which, when called, will contact a member of that corporation who's online. Shot from an internal system test: advertising While the art of the billboard above isn't final, it gives you a very good idea of what you can expect in Identity for advertising. That's right, you can really publish messages around the world through billboards and other means. Corporations and those running for government office can purchase billboard space to help get their message out. You'll select a graphical template from a large list of options and then attach a brief message or other customization to make it your own. These billboards can also be moderated by the server operators. There are other similar advertising systems, too. For example digital road signs can be made to show custom messages by the current government. We can't wait to show you more of Identity, and we'll soon have that opportunity with the release of an overhauled website. Those current pledge packages are about to go away forever, and some of the rewards won't be available for purchase again after the new website changes. Also, follow us on our Twitch channel if you'd like to stop in and ask questions of the developers. On Tuesday, Wednesday and Thursday you'll find a few developers playing a random game from 4pm EST to 5pm EST. Ask any questions and they'll be happy to answer on stream. Catch some of Identity's developers hard at work and see how they make the magic happen: we'll be providing development streaming dates and times on Twitter, soon! -- John VanderZwet Let's Make Identity Great! Identity's development is going great thanks to the support of people like you, but systems like these take a lot of manpower and resources to create. Identity has an awesome community behind it, but when more people know about what we're creating and our budget grows from pledges, we can not only work faster but we can do more, too. If you're as excited to play Identity as we are making it, help spread the word. The gaming industry has needed a game like Identity for too long; let's make it great together!
  25. 1 point
    There should be a pledge number or proof of purchase to apply for the forums, there is so much spam lately by random accounts created hours before promoting shit. At the moment ive seen more than 10 different body building shit and erection pills. MY BODY AND ERECTION ARE FINE thank you very much, we need to ban these fools once and for all. Or make them buy a copy of the game and support the devs.
  26. 1 point
    I am a grown man and it is my right to run around in a yellow tin shell, I identify as a school bus.
  27. 1 point
    What's up buddy? Welcome to the neighborhood. I'd rather not say what I am going to be doing yet. Unwanted attention is bad attention, you know?
  28. 1 point
    I would also like to see that it can vary from person to person like the driver is being super friendly and following every instruction so instead of doing the whole inspection they do like half and let them go or the driver is being super rude and is forced to go through the whole inspection I guess I'm saying I would like to see the player cop be able to choose how much they want to go through because usually if you act like you have nothing to hide they let you go unless there was a traffic violation and if their being a dick and acting shady they would make you go through the whole thing
  29. 1 point
    But, but ... I can get a bigger penis in 10 days using this one simple trick right??? D:
  30. 1 point
    Guys I forgot here is the Karaoke machine they showed today at the end of the twitch stream. https://gyazo.com/4bf799ce49f130beae2184cbf89869b0
  31. 1 point
    " We're finalising the interior of the library and art gallery (shared within one building) and adding polish to the environment. Once the clothing store interior is complete following that, the Town Square environment is ready to go. " SOON
  32. 1 point
    Coffee. Lots of coffee. Too much coffee..
  33. 1 point
    They just announced the game. Everybody thought it was RDR2 when in fact it was this game. They have no priors but this game is shaping to be an amazing game. Im absolutely excited about this game. They've apparently made a lot of progress with the game and are still working on it.
  34. 1 point
    Identity's development has been moving at a pace we've never experienced in the past. With added full-time programming and art talent, we've been able to produce more content in a shorter time than expected. With all of the base features of Town Square in place, we've now been building up the supporting systems; the menu interfaces, server selection systems, character creation and more are well underway now. You'll get a good preview of the character customization soon! Ridable bicycle; work in progress Some exciting progress is also being seen beyond the Town Square! Our vehicle systems are starting to get fleshed out. We found the integrated Unreal Engine vehicle subsystems to be inadequate for the realism and fidelity we seek, so Identity will run on an entirely rebuilt vehicle physics engine. With this you can expect extremely realistic handling of bicycles, cars, vans, motorcycles, semi-trucks and more. We've got the Twitch Game development is an exciting career that many gamers aspire for. Just a couple of weeks ago we had test run streaming our development live on Twitch. In our first stream, our character artist Miroslav added different eyebrow varieties to Identity character head models. These are some of the eyebrow options you'll be able to choose when creating your characters; get an inside look at the work which goes into even a small detail as this. While the task Miroslav had at the time might not have been the most exciting, we're in the process of setting up a schedule for very regular streams from a variety of development departments. Keep an eye on Twitter and Facebook for stream time announcements. Click the preview below to watch the recorded stream. It runs at just under an hour in duration. Identity's first Dev Stream: Miroslav's Eyebrows You can find our Twitch channel at Twitch.tv/IdentityRPG. Follow us there to get notified when an Identity developer starts streaming! Path to the Town Square Town Square early revision; work in progress A lot of Town Square work has been accomplished since the last dev blog! From interface to animations and more feature polish, the Town Square is shaping up into a genuinely interesting social environment. We've been making everything we can in the environment interactive. If it looks like it would have some sort of purpose in reality, we're making it useful (or at least entertaining) in Identity, too! Grab a newspaper for the latest happenings, toss a coin into the fountain or grab a can of soda from the machine. Visual dynamics have been added as well. Simple things bring immersion to the environment. The clocks on buildings and towers show the real in-game time, the cinema marquee sign shows the movies playing with real times (which can be adjusted by owners of community servers in retail Identity) and more. We're making the Identity environment, and thus that in Town Square, feel alive and interactive. A hotel lobby at night -- John VanderZwet
  35. 1 point
    Hey guys, I'm really happy about how excited you all are to see these screenshots of the Town Square. They're just meant to be a little something to show you guys how progress is going for that module! You might remember the first screenshot of this location that we published back in may, and will notice that the square has been completely rebuilt from that original version! Just keep in mind that this is a work in progress with much of the detail, props, decals, lighting and textures still remaining to be added to the scene. Old Square: