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Showing most liked content on 06/16/2017 in Posts

  1. 3 points
  2. 2 points
    Definitely, and that's understandable! I'm aware you favor my greatest competition - Thomas Hetch!
  3. 2 points
    Being active is important, just as my competition with the other candidates isn't as bad due to how actI've I am you're competition won't be as bad due to how active you are! Identity Broadcasting has kind of fallen out of spotlight!
  4. 2 points
    Definitely, I'd love to participate! If I may be to inform you, there is another radio station that was in highlight awhile back called Identity Broadcasting. Just so you're aware.
  5. 2 points
    On another note, this is quite the dedication to @Motown ! I'd pray he gives his gratitude!
  6. 2 points
    Yeah, let's not take good law enforcement agents off the streets for a good cup of coffee and a cute smile in the morning! As Governor, I know the havoc of the town and @Norway174 is sure to keep it handled!
  7. 2 points
    When I am asked questions I answer, but when I am not asked questions I ask that people ask me questions. Please, I'm the most active candidate and I'll respond to ANYTHING, just say as you wish, ask as you wish! The campaign and myself are open books!
  8. 2 points
  9. 2 points
    Cliche, but hopefully honest! I would be willing to give to the church as I'd already intended on doing! As Governor it'd only make sense!
  10. 2 points
    I question, is this meant to be legitimate? I'd hate to see a man use God for only for his personal gain!
  11. 2 points
    Welcome to the community BulletProofLipstick! I am definitely most excited about criminal part of the game.
  12. 1 point
    Greetings, I'm John Atkinson, founder and CEO of the Global Mega Group. This topic is intended to recruit people into GMG and it's subsidaries. For Global Mega Group: CEO: John Atkinson Board Director: VACANT Board Director: VACANT Board Director: VACANT Truffde Savings Bank: CEO: CANE Board Director: VACANT Board Director: VACANT Bank Clerk: VACANT Bank Clerk: VACANT Bank Security: Aegis Security Consulting For Vector Petroleum: CEO: VACANT Board Director: VACANT Board Director: VACANT Board Director: VACANT Refinery Manager: VACANT Logistics Corporation: VACANT Filling Station Staff: VACANT Filling Station Staff: VACANT That is all for now, if you are interested in applying for any of these jobs, or willing to partner your organisation with us, send me a message and I will respond with some questions. GMG will be looking to expand our operations with different areas of industry in the future, but Truffade and Vector is all for now. Thank you for reading.
  13. 1 point
    Everyone should get an Alias card that the news can report. Example: The newspaper can report 'Black Magic' Strikes Again! Largest Heist This Year! Then only friends or gang members can be in the know about who "Black Magic' is. When you go to clubs you can use your Alias Identity. You can post ads in the paper with your Alias Identity and have people meet at your second home etc. Finding out someones real identity then becomes a major part of the game! Your Alias card would be dropped at the scene of every crime as well and detectives can always click the door of a business/car empty parking spot etc. after a crime to see the alias of the thief. If it was a gang heist the gang leaders card would be left. This will allow players to focus on clues from multiple crime scenes all tied to one person or gang entity. With this system it will be more fun/practical doing meaningful detective work in my opinion.
  14. 1 point
    When a citizen dies in game, do they lose everything? And do they lose their pledge items they paid for? i.e : If I purchased the package with the sports car, if I die in game will I lose the sports car forever? Or a house or apartment? Not sure if this is been discussed at all, thanks team.
  15. 1 point
    I think that it would be nice if you could design the format of your house, or in other words the blueprints. You could pick where each room would be, where the doorways would be, and measurements, etc. -O*S
  16. 1 point
    I'm waiting on more info before I make a permanent decision. However I am excited for the first module to release so we can all meet each other with visuals and voice chat. I'm sure a lot of alliances will be forged in the Town Square
  17. 1 point
    (Note: At the moment, this company is no more than a general idea, I have not yet worked out the details as I have yet to find out how feasible this will actually be. I am also creating this to see if there is any interest in this field.) What I am looking to start is a media company, similar to CBS or NBC. The company would hire several presenters and manage several shows, including talk shows, possibly game shows? news programs, and motion pictures, and more. If I can garner some interest around the idea, I will detail this out to full extent including a website. But for now, this is nothing more than a proposition.
  18. 1 point
  19. 1 point
    Guys, the spam comes when me and the other moderators are sleeping and so we can't do anything straight away.
  20. 1 point
    Welcome to the forums! @HolyFather I hope you enjoy your time here! -Arcanion
  21. 1 point
    Welcome to the forums! @Codes320 I hope you enjoy your time here! -Arcanion
  22. 1 point
    Welcome to the forums! @Cuuka I hope you enjoy your time here! -Arcanion
  23. 1 point
    To the poor and hungry, would my welfare system not be sufficient? Do you mean to say that the only means of providing to the poor is by giving cash to the church? I have a well thought-out welfare system that will able to provide homes and transportation, but I do lack in terms of food. Perhaps the church could be a distribution center of such things funded by the government? If I were elected, I would make it so.
  24. 1 point
    Once your Alias Identity gets out you have to wait for "X" amount of time (I suggest 2 month) before you can make a new card. BUT your old Alias names will be put on the back of your card (up to 20 of them) not everyone will be able to flip your card over. Only people who have leveled up to a high skill set will be able to do that. Your real Identity can never be changed, only your Alias card. But changing your Alias card provides you the same cover of course.
  25. 1 point
    It's for the people that believe they identify as "another gender" other than the only two possible.
  26. 1 point
    My Gad What a superb quality on what you do ! You can be sure that I will support you in your work!
  27. 1 point
    I'm definitely going for an Espresso as soon as the store opens!
  28. 1 point
    Zoey moves her finger off the trigger as the masked man puts his hands up. However, she'd move the finger back. And attempt to keep her aim as he tried to lower her gun. She looks behind him, at the TV and notices the counter. And she narrows her eyes, and changes her expression for a moment to that of a worried one once he questions her, about the first time on the job, and the back up. Quickly changes her expression back, trying to keep her poker face, and bluffs. "They're on their way." She does give him the benefit of the doubt, and lets him walk around behind her. She remains quiet as when he questions her about her name. Though, he FBI badge would be visible on her belt. Simply watches as the masked man walks in front of her again. She'd look back to the counter on the TV, and then over to the tri-pod camera. "I'm not sorry to have to disappoint your viewers. But your show ends now." She'd raise her gun towards the camera in the masked man's hand. And attempts to shoot it out of his hand. (( Your turn, @UnknownX! ))
  29. 1 point
    Government will be able to have influence on sentences!
  30. 1 point
    nice to meet you!
  31. 1 point
    Welcome Larry . Good luck on the new pc! See you in Town Square when the time comes ?
  32. 1 point
    Hello @Larry_Johnson and Welcome to the Identity community! Please check out the 2 FAQ's (Linked in my signature). Have a browse and also check out some of these people on YT: @PowerGaming7, @TheDynasty and @AUSTV. Enjoy the wait and nice to meet you and if you have any questions, just feel free to PM me or @Radack or @LuckyDuck or anyone really as everyone is happy to help out as much as they can! Have a great day and cya later, James
  33. 1 point
  34. 1 point
    Welcome bulletprooflipstick, glad you decided to join us!
  35. 1 point
    Seems like a very good idea, would love to see it!
  36. 1 point
    @Gamepilz for sure even more intelligent then most older non players ^^ I only speak German, English, Dutch and Suomi ( still learning it ) @JimmyRibera, @Turaxis, @njayminsim1115, @SilberDrachen893, @benjijedi The problem is: you cant throw all "kids" from +8-16 in the same category because there are some 12 years old out there who can play better RP then most older ones. I have 10 years RP knowledge because i started early with 8. We shouldnt throw the young ones out because they dont know how to RP, they will never know how to RP right if noone shows them..
  37. 1 point
    I like the idea about posting ads ingame.
  38. 1 point
    ___________________________________________________________________________ ___________________________________________________________________________ To visit the website, you may click on the logo or click the link here: Angelic Threads What is Angelic Threads? Angelic Threads is a clothing company dedicated entirely to women. Here at Angelic Threads we focus exclusively on women's apparel. We strive to provide women of all shapes and sizes high quality clothing for all seasons. We pride ourselves on a large collection of options to choose from. If you're seeking business or casual, we have options for you. If you're attending a ballroom dance or beach party, we have something that will meet your needs. Whether you follow a particular style or want to create your own, you'll find everything you need at Angelic Threads. What does Angelic Threads have to offer me? At Angelic Threads we provide clothing designed and created for women, by women. We are one of the first and the few fashion companies to cater exclusively to women. We strive to meet the needs of our female population, and provide them with the highest quality options available. We are ever changing, offering a wide and ever expanding range of clothing options. Does Angelic Threads have any employment opportunities for me? We do have several employment opportunities available. Whether you enjoy following fashion trends or dabbling in fashion design, or perhaps you have marketing and merchandising experience, we have employment options available. We even have options available for security, sales, public relations, and managerial positions. While these employment options are available, we are not accepting applications yet. Applications will open after the first module is released. If you are interested in a particular job, feel free to contact us with your preference, and we can add you to the list of priority applicants. Keep in mind that your forum conduct and behavior will be accounted for when determining your eligibility for hire. What benefits are there to working for Angelic Threads? For full time employees we offer: - Health Insurance - Stock options - Profit sharing - Store discounts - Monthly clothing allowances - Free clothing options - Advancement opportunities - Paid Time Off For part time employees we offer: - Stock options - Store discounts - Free clothing options Thank you for your interest in our company. We look forward to serving you, our community. ___________________________________________________________________________ If you are interested in investment or collaboration opportunities, feel free to contact us here on the forums or through our website. ___________________________________________________________________________
  39. 1 point
    Identity's development has been moving at a pace we've never experienced in the past. With added full-time programming and art talent, we've been able to produce more content in a shorter time than expected. With all of the base features of Town Square in place, we've now been building up the supporting systems; the menu interfaces, server selection systems, character creation and more are well underway now. You'll get a good preview of the character customization soon! Ridable bicycle; work in progress Some exciting progress is also being seen beyond the Town Square! Our vehicle systems are starting to get fleshed out. We found the integrated Unreal Engine vehicle subsystems to be inadequate for the realism and fidelity we seek, so Identity will run on an entirely rebuilt vehicle physics engine. With this you can expect extremely realistic handling of bicycles, cars, vans, motorcycles, semi-trucks and more. We've got the Twitch Game development is an exciting career that many gamers aspire for. Just a couple of weeks ago we had test run streaming our development live on Twitch. In our first stream, our character artist Miroslav added different eyebrow varieties to Identity character head models. These are some of the eyebrow options you'll be able to choose when creating your characters; get an inside look at the work which goes into even a small detail as this. While the task Miroslav had at the time might not have been the most exciting, we're in the process of setting up a schedule for very regular streams from a variety of development departments. Keep an eye on Twitter and Facebook for stream time announcements. Click the preview below to watch the recorded stream. It runs at just under an hour in duration. Identity's first Dev Stream: Miroslav's Eyebrows You can find our Twitch channel at Twitch.tv/IdentityRPG. Follow us there to get notified when an Identity developer starts streaming! Path to the Town Square Town Square early revision; work in progress A lot of Town Square work has been accomplished since the last dev blog! From interface to animations and more feature polish, the Town Square is shaping up into a genuinely interesting social environment. We've been making everything we can in the environment interactive. If it looks like it would have some sort of purpose in reality, we're making it useful (or at least entertaining) in Identity, too! Grab a newspaper for the latest happenings, toss a coin into the fountain or grab a can of soda from the machine. Visual dynamics have been added as well. Simple things bring immersion to the environment. The clocks on buildings and towers show the real in-game time, the cinema marquee sign shows the movies playing with real times (which can be adjusted by owners of community servers in retail Identity) and more. We're making the Identity environment, and thus that in Town Square, feel alive and interactive. A hotel lobby at night -- John VanderZwet
  40. 1 point
    DATE POSTED: March 24th, 2017 Big changes for a bigger world! What a crazy time for the Identity development team over here at Asylum! We've been running all over the place for conferences and expos this month, including both GDC and PAX East, where we met all sorts of new talent and potential technology partners. We've unfortunately had to push back the release of the Town Square module from our original Q1 2017 release with all of the big developments here, but most systems are in place and it's not far off! The biggest and most exciting news we're officially announcing today is a new partnership with Improbable, the creators of SpatialOS! The Identity team has been testing the waters with SpatialOS for a couple of months now and we're incredibly excited about what it's going to mean for Identity. Identity can now be what we all hoped it would be, a true MMORPG in scale. SpatialOS is going to power Identity behind the scenes, allowing absolutely enormous scale for our world and the people playing in it. While we had originally hoped to be able to get 300 people into our servers with decent performance, with just a tiny bit more effort we're going to be able to expand that as far as the game needs. Instead of 300 players in a single server, we could now potentially have thousands. The size of our servers are now going to be set based on what we feel is ideal for a fun and immersive environment and we're not limited technically like we were expecting in the past. It opens more doors than simply the number of players on a server, too. With these changes we can now afford to have a more dynamic and interactive world. We've gained some freedom in manipulating the world and we can create features which we never imagined possible in a game of Identity's scale. This is all extremely exciting for the team. This technology is a scope-changer and Identity is going to be far better for it. Not only will our world grow, not only will the population be denser, but you'll even be able to leave your mark in many new ways. Development charging forward Concept art for Town Square art gallery and library, featuring player content We're working and expanding at an incredible rate. All key gameplay features for Town Square are now functional as we add polish and work to support SpatialOS in Identity. The development team has expanded with terrific new talent: Antoine joins Identity's 3D art team, Cody comes on board as a new systems and gameplay programmer and Liam comes in as our first dedicated web developer. Antoine and Cody both bring experience in their field to hasten development for Town Square and Identity as a whole. Liam's talents mean exciting new features on our website will be popping up soon. We've had plenty planned for our website for some time but haven't had the resources to bring these to you, until now.
  41. 1 point
    Mining and/or Drilling was always my favorite past time before haha. Definitely would be interested in this
  42. 1 point
    Interested in a business opportunity? Pm me.
  43. 1 point
    Perhaps, if enough people show interest in running a hotel as a business, the devs can implement it at a later date. I'm not sure how difficult it would be to add something like this - mechanics/algorithms, etc, but it would be pretty damn cool, imo.
  44. 1 point
    What a crazy several weeks since the last dev blog post! The increased exposure and attention from the apartment video has resulted in a surge of additional funding for Identity, which has translated into an expanded team with two new full-time developers coming on board and more to join soon. Work has been going very well. Motown, your community manager, has started transitioning into the role of producer to help manage our expanding team. This has helped to reduce some of the work-load on myself so it's been a very welcome change and he's proving to be great for the role. Our lead character artist, Miroslav, has been hard at work on numerous enhancements including building our makeup and blemish systems. This will give us the freedom to add all kinds of makeup options, especially for females but also for men. Your options at character creation will be a bit limited, but a vanity table will let you customize your makeup much further. Blemishes allow us to modify the skin in a whole lot of ways, from just a little blush on the cheeks to full-body freckles and more. Miroslav has also done an excellent job expanding eye customization for your characters which won't just tint the color of the iris but change its entire pattern to properly match the styles seen in those eyes in reality. He's also expanded our options for hair and facial hair. Feature development has also been going quickly and smoothly. Among others, we've built the contacts and friends systems which will be available in the Town Square module. When you meet people in the world you'll be able to exchange contact information, adding their number and name to your phone. This then acts like a friends list in other games, but you can even text or phone them with real working voice systems. It's also integrated with your Steam friends to make finding them easier. Environment art is also moving along, with several artists working full-time to give you beautiful environments. We've hired on some more artists and are even reworking some of the earlier assets we produced to bring the up to our now higher standards. Identity YouTube channel PowerGaming7 had the chance to speak with myself and Motown for a while after asking his viewers for a bunch of questions to ask. The result was an almost one hour long video where we shared all sorts of information you may not have heard before. You can find the link to this video right here. Once again, I want to thank every one of you for your continued support! Every pledge that comes in goes straight into the development of new features and helps us get the game to you a little bit faster. The attention we've seen over the last couple of months has been staggering, and we are excited to show you more of the gameplay soon!
  45. 1 point
    It's been a busy, eventful and productive month for the Identity team at Asylum! Only a few weeks ago we released our first video showing real in-game content, the player housing system, and Identity has gotten a good bit of much-needed exposure! If you haven't seen the video, visit Identity's YouTube channel. Our programmers, especially Henrik Sonesson, have upgraded our inventory mechanics and created two new important gameplay systems these last weeks. The library which you'll have access to in the Town Square module is now in place and functional. Players can both read public domain classic books in-game, or even write their own and submit them to the library for other players to read. In addition, the NPC shop systems are now in place. When you enter most shops you'll be able to find the items you need on racks or displays around the store. Grab what it is you're looking for and then make your way to the cash register to make the purchase. In some places you can preview the items you're holding even before buying; for example, in a clothing store you can go into a change room. This system even allows for shoplifting some items, although player-crafted or very expensive items cannot be shoplifted on official servers. On the art front, we've brought on new artists and are continuing to build the world you'll be exploring. We've also been focusing on the interiors of buildings and characters. We've gotten our first facial hair assets and are approaching a complete character customization system. An overhaul of character skin and hair has Identity's characters looking incredibly life-like in comparison to other MMORPGs. Next on that list for a re-work is the eyes.
  46. 1 point
    Today we publish the first Identity Insider update, bringing you detailed information about key systems in Identity. Our website has expanded with a small page detailing corporations and their classes, also available below: Corporations in Identity You've made a lot of cash working odd jobs, or maybe even the odd less-than-legal task; now that you've had a taste of success, it's time to forge an empire. Corporations will allow the successful with a little extra cash to become driving forces in Identity's dynamic economy. Corporations are organizations similar to, but separate from, gangs and other social structures. They have the added ability of owning assets and issuing work orders to their real-player employees. Some assets, such as the largest cargo trucks, are available only to corporations. Once formed, the corporation is assigned a telephone number for public contact and the director (owner) can build a logo using an in-game design tool. It's then time to hire a staff and get to work. Classes of Corporations Delivery Delivery corporations can buy large vehicles for big hauls, vehicles not available to the general public. While any player can deliver goods in vehicles such as vans, to get the big-bucks you'll need to join a corporation. Legal Let's face it, crimes happen and criminals are going to be arrested. They'll need someone on the outside to convince the jury that they did nothing wrong. This is where legal corporations come into play, and their services aren't always cheap. Transportation People need to get from point A to point B and they don't always have the means to do that themselves. Transportation corporations own special vehicle assets including taxis and more, helping those in need get where they need to be. Manufacturing From the shoes on your feet to the sofa under your seat, almost everything in Identity is built and crafted by other players. Manufacturing corporations give their employees access to a wider variety of constructables and resources, for a cut of the profits. Always Expanding As with most things in Identity, we at Asylum will constantly be expanding this system adding new classes of corporations and building on those already available. Identity's release is only the beginning. If you have any ideas for a well-suited corporation class, let us know on the forums.
  47. 1 point
    I need chemo for my eyes after reading this.
  48. 1 point
  49. 1 point
  50. 1 point
    I also was considering having a female character just to be something different than I am now, but with the voice chat system, that might be awkward. I don't have a super deep voice but it's still obviously male (except for when it's not as I sometimes get called ma'am on the phone.) However, that could be countered with some sort of voice modding tool that changes your voice as you speak. Not sure how possible that could be but that would be great for people that want to disguise their real life voice, not just for gender swapping but for privacy or other roleplay reasons as well.