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3 points
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2 pointsDefinitely, and that's understandable! I'm aware you favor my greatest competition - Thomas Hetch!
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2 pointsBeing active is important, just as my competition with the other candidates isn't as bad due to how actI've I am you're competition won't be as bad due to how active you are! Identity Broadcasting has kind of fallen out of spotlight!
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2 pointsDefinitely, I'd love to participate! If I may be to inform you, there is another radio station that was in highlight awhile back called Identity Broadcasting. Just so you're aware.
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2 pointsOn another note, this is quite the dedication to @Motown ! I'd pray he gives his gratitude!
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2 pointsYeah, let's not take good law enforcement agents off the streets for a good cup of coffee and a cute smile in the morning! As Governor, I know the havoc of the town and @Norway174 is sure to keep it handled!
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2 pointsWhen I am asked questions I answer, but when I am not asked questions I ask that people ask me questions. Please, I'm the most active candidate and I'll respond to ANYTHING, just say as you wish, ask as you wish! The campaign and myself are open books!
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2 pointsCliche, but hopefully honest! I would be willing to give to the church as I'd already intended on doing! As Governor it'd only make sense!
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2 pointsI question, is this meant to be legitimate? I'd hate to see a man use God for only for his personal gain!
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2 pointsWelcome to the community BulletProofLipstick! I am definitely most excited about criminal part of the game.
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1 pointDEV BLOG #001 Greetings Citizens, It has been just over a year since you helped successfully kick start Identity into existence! We want to thank you all for your continued support by providing you all with regular updates following the development process for Identity. Engaging with our community is one of the best ways we can show our thanks, and a development blog is a perfect opportunity for us to bring you along for the ride. As you’ve seen throughout the past year, there is no game out there that is quite like Identity, and through your support, you have proven to us that Identity is a vision worth turning into a reality! Feedback has shown us that you all really appreciate our attempts to respond to virtually every question we receive on social media. Twitter and Facebook have been a huge boost in exposure for Identity, and so it is time we begin to explore other avenues of exposure to help our community understand a bit more about the game. In the coming months, our fans will see their first glimpse of gameplay for Identity! We are all extremely excited to show off our first gameplay video, which will fully explore the mechanics of apartment and housing customization. With this video, you will see that we have stayed true to our original art direction from the original Kickstarter trailer, while maintaining high standards in realistic lighting and graphics. We can safely say that we have improved many of the areas of our design that needed attention since February last year. Apartment & Housing Customization Apartments and houses within Identity will have a fully customizable interior. You will be able to change the wall paper on every wall in every room, place furniture anywhere there is space on the ground, swap out doors, windows, baseboards, crown moulding, and even wainscoting! We have made no compromise to the level of detail in which you can customize your apartments or homes, in order to truly express your sense of home decor. With this level of control, there is virtually no chance that the interior of two homes will ever look alike. There will be hundreds of furniture items available to purchase in-game in every style and design, from traditional to contemporary. Furniture in Identity can even be crafted, sold, or traded to other players, and those who wish to try their hand at crafting hand-made furniture from a variety of materials can place a crafting table anywhere they wish inside their homes! And if you wish to share your space with a partner, friend, or even a group of friends, homes and apartments will be available for sale throughout the world that support multiple roommates depending the size of the space and how many bedrooms are available. The home-owner may even grant build permissions to any number of roommates, even visitors, to help them decorate their living space. When you are finished, invite your friends over to compliment you on your interior decorating skills! If you’re anything like us, we know you will spend more time cleaning up this virtual home than you do your real one! Radio This week, our team has also placed a lot of our development efforts into building a functioning radio system that will allow you to listen to your favorite real-world radio stations through placed radio objects inside your virtual home, or car! Yes, you can flip through the channels in your car radio, which will also broadcast to the immediate area outside your car. Imagine driving down the street and having everyone you pass know you listen to NSYNC! One other major part of this feature that we are excited to tell you about is player operated talk-shows which you can personally host, or tune-in and listen to, from your car radio or home. The way we currently have this planned out for hosts, is to have actual physical broadcast stations on the map that you can enter as a player and begin hosting your own radio talk-show. Player’s listening from their car or home can browse a list of channels currently being hosted at that very moment, and listen to you live, talking about government conspiracies and UFO’s! We are really hoping that this feature will have a major social impact for Identity. Like you, we see a lot of potential in something like this for budding stars within the community. We would absolutely love to see many of you sprout a career that started in a game we developed, and ended with us listening to your lovely voice on our actual car radio! The Town Square (Social Module) Many of you already know of, and are eagerly anticipating the release of the planned “Town Square” module that is currently still in production. While we can’t give you an exact date on when that will be ready, progress is steady, and we are as excited as you are to meet you all for the first time in a virtual environment. You may already be aware that Identity is largely influenced by a landmass in the south-eastern portion of the United States. The Town Square itself is only a small portion of a larger city built into the final version of Identity called Ash Hill, a reference to Asheville, North Carolina where we had originally planned to move Asylum’s office. We picked this area of the world particularly because it offered a wide range of geographical variance. The transition between Identity’s mix of biomes needed to feel natural, and this area offered most of what we had been looking for. As for the other cities in Identity, their influences may become more clear to you now. Myrtle Beach is obviously Turtle Beach in Identity, and Roseport is less subtle, but a mix between Atlanta and New York City. When we first started, we kept everything, including the structures and world props level to the ground, a mistake we have since corrected. We quickly realized that cities are rarely ever flat, and knew that setting that precedent now would benefit Identity in the future. The next time you see The Town Square module, we are confident that you will notice the difference compared to earlier screenshots, what such a small transformation makes for immersion in a game environment. Moving Forward We want to thank our community for being so patient with us. Over the course of the past year, we’ve seen many work-in-progress screenshots of assets destined for Identity, and while we believe they serve as a sample of the work we have already put into the game, we know that many of you are still anxious to see video. Our current priority is to get things ready to show off, or more specifically, the housing/apartment customization first. We are convinced that many of you will appreciate the time and effort we have put into this feature, so that you will be able to fully express yourself through your character and virtual home. We know we’ve been pretty quiet this past year, and the criticism we’ve heard from our fans on that through social media and the forums have not fallen on deaf ears! We will start to release regular updates through development blogs and continue to find new ways to interact with our community, to show you our gratitude for your support. You yourself can become more involved by contributing to the discussion with your ideas at www.identityrpg.com/community. We’ll see you there, and thank you again! Always remember that we are gamers too and we are as excited as you are to play Identity at launch!
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1 pointEveryone should get an Alias card that the news can report. Example: The newspaper can report 'Black Magic' Strikes Again! Largest Heist This Year! Then only friends or gang members can be in the know about who "Black Magic' is. When you go to clubs you can use your Alias Identity. You can post ads in the paper with your Alias Identity and have people meet at your second home etc. Finding out someones real identity then becomes a major part of the game! Your Alias card would be dropped at the scene of every crime as well and detectives can always click the door of a business/car empty parking spot etc. after a crime to see the alias of the thief. If it was a gang heist the gang leaders card would be left. This will allow players to focus on clues from multiple crime scenes all tied to one person or gang entity. With this system it will be more fun/practical doing meaningful detective work in my opinion.
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1 pointHi there! Welcome to Finesse! A store which caters to your tailoring needs. Need a suit for any occasion, we have you covered! Retro and modern styles are available for purchase or rent. We also plan to sell shoes, shirts, ties, pocket squares, suspenders and cummerbunds, so you can add finer details to your outfit. Tuxedos, business suits and leisure wear are available at this store at an affordable price. If you interested in working with us or getting to know more about the business. You can comment below!
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1 pointI think that it would be nice if you could design the format of your house, or in other words the blueprints. You could pick where each room would be, where the doorways would be, and measurements, etc. -O*S
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1 pointI'm waiting on more info before I make a permanent decision. However I am excited for the first module to release so we can all meet each other with visuals and voice chat. I'm sure a lot of alliances will be forged in the Town Square
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1 pointBeta was never due then.. The modules are Alpha. BETA is the closest thing to the full game and the modules are small standalone parts of the game. Now back to topic. Hello @The_Archivist, Welcome to the community and please enjoy your time here. Feel free to ask me or anyone questions on the forum and you can always PM me if needed. Have fun and see you around. Best regards, LuckyDuck.
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1 pointWelcome to the forums! @HolyFather I hope you enjoy your time here! -Arcanion
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1 pointTo the poor and hungry, would my welfare system not be sufficient? Do you mean to say that the only means of providing to the poor is by giving cash to the church? I have a well thought-out welfare system that will able to provide homes and transportation, but I do lack in terms of food. Perhaps the church could be a distribution center of such things funded by the government? If I were elected, I would make it so.
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1 pointHi there! I have created a poll for additional workplaces which can be created in the game. Feel free to comment and share your thoughts!
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1 pointHey @MunchNPlay, Your pledge does not give you a house with land. It simply gives you a 2 bedroom apartment and that is the one which is shown in the apartment customisation video. Best regards, LuckyDuck.
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1 pointIt seems pretty pointless to set up and plan a business for a game you don't exactly know what will be like.
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1 pointWelcome codes Enjoy the community, great people in here. Which business do you thought of? Sincerly
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1 pointHello @Larry_Johnson and Welcome to the Identity community! Please check out the 2 FAQ's (Linked in my signature). Have a browse and also check out some of these people on YT: @PowerGaming7, @TheDynasty and @AUSTV. Enjoy the wait and nice to meet you and if you have any questions, just feel free to PM me or @Radack or @LuckyDuck or anyone really as everyone is happy to help out as much as they can! Have a great day and cya later, James
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1 pointGreat idea! What happens when your alias gets out? Can you get a new one? May people tell about your aliases?
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1 pointWelcome BulletProofLipstick i wanna have two lifes. one as a lawyer, politican - to control some laws and decisions maybe like in the game "guilde2"work legal, safe money and invest it with other players in some thing stabil legal work like in the game "godfather" or "gangster2" or the movie "peaky Blinders" = build up small bussnisses , grow them up, have a legal and illegal section, bribe some high positions and the police to get green lightstart a serious untouchable monopole of drugs (like in the movie "BreakingBad")/ prostitution / illegal races / gun sell. control the town in peace, everyone who is on our side get some money, who is against us have only the wish never been born.plan, prepare and conduct bank robberies, just like in the game "payday2" run away, hide, seek, share the money to the top of the mafia tree, so the decide the next safe/ useful step to earn more money, respect, territory = get more members, make more jobs at the same time, get better weapons, better cars, more political influence, safe routes (guarded by our family)cooking meth, rob factories for ingredients, hire some soldiers to protect the cooking process, hunt policeofficers, kidnap some from high society and make in the end a family war against non allianced familysbuy every shop in town, and every member should have some weapons, a car, a motorcycle, a house, an apartment.big organisations (tansport)passiv income
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1 point@BulletProofLipstick Welcome to this amazing community! Hope you enjoy it here. I am most excited part for Identity is the new era in the MMORPG genre/ I have wanted a RP standalone game like this my whole life. That being said, I look forward to interacting in-game and engaging in some great RP with this community! Don't forget to check out the 2 FAQ's which are linked in my signature as they have awesome information! Kind regards, LuckyDuck.
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1 pointto be honest though, I can't see many kids playing this game and the ones that do I think will already know how to RP. This is because this game is relatively small compared to a franchise like GTA or CoD
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1 pointOkay, I am a kid ( I`m 15 ) , but where's the probleme? I can do RP very well and speak German,France,Latin and English, so I'm for sure more intelligent then some older players
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1 pointIdentity's development has been moving at a pace we've never experienced in the past. With added full-time programming and art talent, we've been able to produce more content in a shorter time than expected. With all of the base features of Town Square in place, we've now been building up the supporting systems; the menu interfaces, server selection systems, character creation and more are well underway now. You'll get a good preview of the character customization soon! Ridable bicycle; work in progress Some exciting progress is also being seen beyond the Town Square! Our vehicle systems are starting to get fleshed out. We found the integrated Unreal Engine vehicle subsystems to be inadequate for the realism and fidelity we seek, so Identity will run on an entirely rebuilt vehicle physics engine. With this you can expect extremely realistic handling of bicycles, cars, vans, motorcycles, semi-trucks and more. We've got the Twitch Game development is an exciting career that many gamers aspire for. Just a couple of weeks ago we had test run streaming our development live on Twitch. In our first stream, our character artist Miroslav added different eyebrow varieties to Identity character head models. These are some of the eyebrow options you'll be able to choose when creating your characters; get an inside look at the work which goes into even a small detail as this. While the task Miroslav had at the time might not have been the most exciting, we're in the process of setting up a schedule for very regular streams from a variety of development departments. Keep an eye on Twitter and Facebook for stream time announcements. Click the preview below to watch the recorded stream. It runs at just under an hour in duration. Identity's first Dev Stream: Miroslav's Eyebrows You can find our Twitch channel at Twitch.tv/IdentityRPG. Follow us there to get notified when an Identity developer starts streaming! Path to the Town Square Town Square early revision; work in progress A lot of Town Square work has been accomplished since the last dev blog! From interface to animations and more feature polish, the Town Square is shaping up into a genuinely interesting social environment. We've been making everything we can in the environment interactive. If it looks like it would have some sort of purpose in reality, we're making it useful (or at least entertaining) in Identity, too! Grab a newspaper for the latest happenings, toss a coin into the fountain or grab a can of soda from the machine. Visual dynamics have been added as well. Simple things bring immersion to the environment. The clocks on buildings and towers show the real in-game time, the cinema marquee sign shows the movies playing with real times (which can be adjusted by owners of community servers in retail Identity) and more. We're making the Identity environment, and thus that in Town Square, feel alive and interactive. A hotel lobby at night -- John VanderZwet
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1 pointPerhaps, if enough people show interest in running a hotel as a business, the devs can implement it at a later date. I'm not sure how difficult it would be to add something like this - mechanics/algorithms, etc, but it would be pretty damn cool, imo.
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1 pointThen why mention them if you dont want people to give their opinions on it? Rare cars spawn where? it would require players to host and run it, and people attend, otherwise they have made all the shit required for it (models, sounds, vehicle mechanics, scripts etc) for a little event for no reason if people hardly use it, its easier for them and on the development load if they continue with what their doing which is giving the players tools to create their own scenarios, instead of shit randomly spawning in. As i said, you stated have medieval events, that would be awesome, if it actually looked like one, with people walking around and doing medieval activities, right? but if you actually think about it, maybe one or two people on a full server would be doing it, and again all those mechanics and development time, gone into something not everyone's going to use, it would be PERFECT if it was AI run, same with some of your other ideas, but they dont want AI for whatever reason, so these concepts cant simply work. If they want a ghost amusement park then they can add it but i doubt they will, it will just end up like it was in GTA 4 if they do add one. You tell me how many people you think are going to want to operate a machine all day, on a game? i can name nobody, people dont play games to operate machine rides, AI yes sure, but are people honestly going to always be there using it? probably not. Yes 300 max people in a server they are looking at, doesnt mean theres going to be 300 in a server, so they've stated no ones going to want to sit at a desk and operate a cashier for a game like its a real job, hence why theyve put AI in, sitting at a carnival and hosting a ride is the same thing.
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1 pointVery creative! I would love if there would be an auction house or anything like that.
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1 pointIs it possibe that we can use toilet and shower? It put more realism in the game and some usage to the bathroom.
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1 pointIt's been a busy, eventful and productive month for the Identity team at Asylum! Only a few weeks ago we released our first video showing real in-game content, the player housing system, and Identity has gotten a good bit of much-needed exposure! If you haven't seen the video, visit Identity's YouTube channel. Our programmers, especially Henrik Sonesson, have upgraded our inventory mechanics and created two new important gameplay systems these last weeks. The library which you'll have access to in the Town Square module is now in place and functional. Players can both read public domain classic books in-game, or even write their own and submit them to the library for other players to read. In addition, the NPC shop systems are now in place. When you enter most shops you'll be able to find the items you need on racks or displays around the store. Grab what it is you're looking for and then make your way to the cash register to make the purchase. In some places you can preview the items you're holding even before buying; for example, in a clothing store you can go into a change room. This system even allows for shoplifting some items, although player-crafted or very expensive items cannot be shoplifted on official servers. On the art front, we've brought on new artists and are continuing to build the world you'll be exploring. We've also been focusing on the interiors of buildings and characters. We've gotten our first facial hair assets and are approaching a complete character customization system. An overhaul of character skin and hair has Identity's characters looking incredibly life-like in comparison to other MMORPGs. Next on that list for a re-work is the eyes.
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1 pointHello citizens! It's been too long since our last developer blog entry, so I wanted to take the time today to update all of our backers on Identity's current state of development, as well as give a little more insight into the process behind the scenes. During the first year and a bit of development, most of the time was spent developing key backend systems. Networking modifications, weapon physics, character customization, voice communication and so on. That's all behind us now, and I'm happy to say it's gone as well as we could have hoped. Now and for the past couple of months we've moved on to gameplay development, making those backend features do the fun stuff. This Month in Development In this last month our lead character artist, Miroslav, has finished up everything we need for your characters going into the Town Square release. We're always going to be adding more character customizations over time, but to start you'll have the choice between 4 male and 5 female race options. After selecting your base race you can customize further with skin tones, blemishes, scars, eye color, hair styles, hair colors and tweaks to facial features. Identity is expanding on the usual character customization, though, as some of the options available can only be gotten through achievements. Prison tattoos are an example; if you see someone with such a tattoo you know they've done something to earn it. A lot of work this month has also gone into the player housing systems. In following our previous messages, our home customization system has been in place for some months although we've been expanding the floorplans in preperation for the Town Square module release. Sean, or Motown as you may know him, has prepared the various apartments you will have in the Town Square. If you have made a smaller pledge to Identity and do not have an apartment yet, we're going to be giving you access to a temporary (small) home in the Town Square so that you can play with the cusomization features. If you've pledged for a package containing an apartment, Town Square will show what you'll have in the full Identity game upon release. Just this morning our lead programmer, Henrik (AKA Mathalion), finished up the karaoke systems. It's a minor feature for Identity as a whole, but it's going to be loads of fun in the Town Square module! Just off the lobby of the hotel is a slick little bar, complete with a karaoke stage. You'll be able to queue up your favorite songs on the karaoke machine and see the lyrics on one of the monitors around the stage. The microphone on the stage really works, too, amplifying your voice out of the speakers so that your singing can be heard by everyone there! Most of us are terrible singers, so karaoke is going to have a lot of hilarious moments. If you're just there to watch, the restaurant by the stage is fully functional, too! It's Been Too Long I'll just come right out and say it: we at Asylum Entertainment have really had poor PR these last months, and you guys deserve better. You deserve much more frequent updates, and we're committing to give you that moving forward. We're a relatively small development team today. Currently a core staff of 5 incredibly talented full-time developers, I'm amazed every day with what this team can accomplish. Outside of our core we have a handful of part-time workers, mostly artists, who are also very skilled. Because we're a small team, many of us have to wear several hats. For example, Sean is our community manager but also a 3D artist. I myself am the project manager, a programmer and interface developer. This leads to few resources to dedicate towards PR as there's so much work to be done on the game itself. This is something we knew though, and we're going to set some time aside regularly to keep you in the loop. The Town Square module is coming soon. We're in the final months of 2016 now, and you'll finally be inside the first piece of the Identity world in the first quarter of 2017. It's a little later than we originally hoped since we're dedicated to making sure everything is smooth and stable from the first moments. Identity is an enormous undertaking, but the most difficult bits are behind us and we're drawing near! What to Expect The first stage of game development is always very boring to talk about, and also doesn't give us much to show you. Creating those backend systems that drive the game behind the scenes is one of the most important phases, but it's not very glamorous. It's for this reason that most games aren't announced until they're a couple years into development. Now that we're past that point, we're going to be able to start showing you real Identity gameplay. The first gameplay video you'll see is going to be in November and will show you just how detailed and in-depth Identity is becomming! You'll see a walkthrough of our housing system, showing just how far it can be customized and some of the cool fun features you'll find in there. Following that video we'll give you a glimpse of the Town Square features, leading up to its release. It's been a ton of work and a long time coming, but we're moving forward at a great pace and everything is about to get very exciting over here.
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1 pointI also was considering having a female character just to be something different than I am now, but with the voice chat system, that might be awkward. I don't have a super deep voice but it's still obviously male (except for when it's not as I sometimes get called ma'am on the phone.) However, that could be countered with some sort of voice modding tool that changes your voice as you speak. Not sure how possible that could be but that would be great for people that want to disguise their real life voice, not just for gender swapping but for privacy or other roleplay reasons as well.