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Showing most liked content on 06/12/2017 in all areas

  1. 4 points
    So No Offence To The Devs But I'm Starting To Loose Interest Because Iv Been Waiting For Too Long I Mean I Pledged In The Middle Of 2016 And I Pledged Because The Website Said It Would Be Out In Late February To Early March Three Months Later Here We Are With Nothing. If I Where The Devs I Would Be On A Rush To Get This Thing Out But It Seems Like There Taking There Sweet Time Like They Have Nothing But Time. If Its Not Out Before September I Want My Money Back Because That's Whats Called A Deal Breaker My Fellow Pledgers And I Know What Your Thinking They Want To Make Sure Everything Is Done And In Working Order And I'm Completely Fine With That At Least They Could Give Us A Rough Release Date Or Even Just Update Us More I Mean If You Go To The Dev Blogs The Last One Was Like TWO MONTHS AGO. https://www.identityrpg.com/community/topic/5691-dev-blog-006-a-dynamic-environment/ I'm Just Thinking Out Loud Here. With Hope This Is ODiggityDog Signing Off
  2. 3 points
    You got me on that one Like for real. I'm full of hope for that game that's for sure but the more I see you guys worrying, the more I think about it and wonder if we're not being scammed in a big scale.I don't want to start an argument or whine about it, no. I just want to say this is fishy. But as I said I'm full of hope and it might really be amazing ! Which is why I'm not asking for a refund.
  3. 2 points
    Who are we? We are a small startup company that's aim isn't to pocket millions but to provide a service for the public. We charge very fair prices to ensure the client gets a good profit as well as us. However we will never do anything that will lose us money, were not a charity. We also now have a website. _________________________________________________________________________ What do we do? We offer a safe and secure way for radio shows, bands, celebrities etc to sell their merchandise. If you choose to sell your merchandise you do not have to worry about stock, security or workers. All you need to do is make sure you have a fan base willing to buy your merch. We will ensure that as long as there is demand we will keep your merch stocked up. Working with us will give you a stress free way to sell. We also may start selling our own clothing in the future which will be at a very competitive price. _________________________________________________________________________ How do we work? When a client first reaches out to us we ask for basic information. How much do you think you will sell every week? How much do you want to sell for? Once we establish all the details then we work out how much it will cost us to sell the products i.e manufacturing, shipping etc. We then check that the price the client wants to sell for is greater than the price to sell. If it is then we give the client the all clear and production begins straight away. If not then we will try to get the cost to sell down even lower or else ask the client if they would be willing to bring the price up. Our shop will be open 24/7 (provided the game allows this feature) to ensure the client and us make the maximum profit. _________________________________________________________________________ Fine details We offer 3 tiers which our clients can choose from- Tier 1 - $29 (3 designs base split of 60/40) Tier 2 - $49 (5 designs base split of 70/30) Tier 3 - $99 (10+ designs base split of 80/20) These are weekly prices which are there to ensure that if the clients design doesn't sell we will still make money. Also if the clients design isn't selling we will contact the client and give them a warning and if they don't improve on this then we will stop selling their designs. Also within each tier the client can choose to sell in store or online. Selling online will reduce the fees by 20%. For every 10 sales a clients design makes their share of the base split increases by 1%. At the end of each week it resets back to the base split. We think this is very fair as if the client sold the merch themselves they would have to buy a store, pay employees, ensure the shop is secure and do all the nitty gritty work with shipping companies and manufacturing companies. _________________________________________________________________________ Want to sell your merch? If you would like to sell your own merch then please click here _________________________________________________________________________ Careers Any of our employees with receive benefits like in store discounts, free clothing etc. Below is a list of the jobs currently available but this may change so feel free to submit any job aplications. Head VFX Artist VFX Artists Head GFX Artist GFX Artist s If you are interested in applying you can either click here or reply to this post filling out the following application form - RP Name: Forum Name: Do you have a working mic?: Age: What job are you applying for: Is there any past work you have done that you could show us?: Do you have discord?: _________________________________________________________________________ Any investors interested pm me _________________________________________________________________________ Merch example gallery
  4. 2 points
    Hello, My name Is Zachery Pike I'm moving from the east coast USA for various reasons, the greatest of which being the abundance of potential on this island for growing my business, Pike Consolidated™. I am a business enthusiast and a persuasive debater. I look forward to your patronage and partnership as we work together to make this island a better island; OUR island. Yours truly, Zachery Pike - Founder and President of Pike Consolidated™
  5. 2 points
    Age is just a number, maturity its what this game needs, he can be 15 and do a great rp while someone at 25 could be a douch RDMing all the time
  6. 2 points
    They said there will be a text chat for RP'ers that feel more comfortable RPing with text chat. " Text chat will be available to you in Identity! There will be local chat, as well as private messaging. We acknowledge that the convenience of voice chat isn't always what people want in every situation. Whether you are shy, or you want to pretend to be someone else, or even if someone in your proximity is trying to sleep, we don't want to suppress your ability to get a message across, but we do think that those who want and will use voice chat, will inherently have an enhanced experience in Identity " -Motown
  7. 2 points
    Ahah, but politicians make real promises, they never do anything I understand, we all want this game SO MUCH But personally I prefer to wait a little and that the game is wonderful.. (nothing more to say on the subject for me..)
  8. 2 points
    Guys, y'all need to chill out. They will have reasonable explanation and i doubt that will take more than 3 days to the next devblog, the game will come when the game is done. You guys probably never heard but, last year a game that was awaited for a bunch of people called ToS was released earlier than it should, first 3 week of the game avg population was 60k players but it had so many bugs and lag that people gave up on the game , nowadays it reaches 8k on the weekends, i know they are taking a bit longer than what they said but give them time and im sure this game will be a master piece
  9. 2 points
    They never promised a release date, nothing official. They give us a estimate based on the progress of their work.. Yes it take much time, but it proves that they do not want to release a half-finished game. You can reassure yourself by saying that you can play the module until the final release.. and that the other two will probably not take as much time as the first. @LuckyDuck Oh i didn't see, sorry This is for 'the other' in this case.
  10. 2 points
    Regardless, promises have been made and promises have been broken. We don't want to hear "making a game is hard" - we get that. This is a module were hyped about, not the full game, it will have very few features. Not to mention I've been lead to believe they are creating false hype and raising prices AFTER the first module to scrap up as much money as they can before they either announce the game is cancelled/dead - OR before they delay the module about 5 more times. I'm sick of this game and so are my friends, we refuse to pledge - at this point , it's a matter of sitting back watching, waiting, for the game to go somewhere. Not to wait when it comes out.
  11. 2 points
    Plus the money help the dev alot.. We live in a world where we want everthing right away, but a game take long time to be created (a game with a size of a gta here..) Yes, we don't have news very often from the devs, BUT, in my opinion, we must already be grateful for them to beggin and work on such a great project (with so few people !) 'Cause othewise, there would be nothing Lastly, no one has forced you to pay, it helps gratly the devs, and allows them to have maybe a salary and to recruit more people in the team. [edit] Do not think i'm giving you a lesson or else i'm also hurry that we can play it ! but complain and asking refunds will not get the game out faster. In the worst case the game will be slapdash and we will all be very disappointed.. Find you another occupation in the meantime (like many of us), and when the first module will be released, you will very quickly know (Again, sorry if my english is not very good..)
  12. 2 points
    like a friend told me, its taking them this long to release a town and get it to work, this game wont be out until like 2020
  13. 2 points
    For me (a 63 year old kid) I will RP the game as best I can. I will interact with all other people as I need to in the game. If someone does not do well or just does not like the game then I will just not see them in the town square coffee shop any more. Age will not matter to me because they will be another person in the square. Age of players is an issue that I do not want to get into so I will deal with whomever I meet in the game and move on. I hope to make some friends to have coffee with no matter their real age. Lets all RP and hope it's a pleasant experience.
  14. 2 points
    Identity's development has been moving at a pace we've never experienced in the past. With added full-time programming and art talent, we've been able to produce more content in a shorter time than expected. With all of the base features of Town Square in place, we've now been building up the supporting systems; the menu interfaces, server selection systems, character creation and more are well underway now. You'll get a good preview of the character customization soon! Ridable bicycle; work in progress Some exciting progress is also being seen beyond the Town Square! Our vehicle systems are starting to get fleshed out. We found the integrated Unreal Engine vehicle subsystems to be inadequate for the realism and fidelity we seek, so Identity will run on an entirely rebuilt vehicle physics engine. With this you can expect extremely realistic handling of bicycles, cars, vans, motorcycles, semi-trucks and more. We've got the Twitch Game development is an exciting career that many gamers aspire for. Just a couple of weeks ago we had test run streaming our development live on Twitch. In our first stream, our character artist Miroslav added different eyebrow varieties to Identity character head models. These are some of the eyebrow options you'll be able to choose when creating your characters; get an inside look at the work which goes into even a small detail as this. While the task Miroslav had at the time might not have been the most exciting, we're in the process of setting up a schedule for very regular streams from a variety of development departments. Keep an eye on Twitter and Facebook for stream time announcements. Click the preview below to watch the recorded stream. It runs at just under an hour in duration. Identity's first Dev Stream: Miroslav's Eyebrows You can find our Twitch channel at Twitch.tv/IdentityRPG. Follow us there to get notified when an Identity developer starts streaming! Path to the Town Square Town Square early revision; work in progress A lot of Town Square work has been accomplished since the last dev blog! From interface to animations and more feature polish, the Town Square is shaping up into a genuinely interesting social environment. We've been making everything we can in the environment interactive. If it looks like it would have some sort of purpose in reality, we're making it useful (or at least entertaining) in Identity, too! Grab a newspaper for the latest happenings, toss a coin into the fountain or grab a can of soda from the machine. Visual dynamics have been added as well. Simple things bring immersion to the environment. The clocks on buildings and towers show the real in-game time, the cinema marquee sign shows the movies playing with real times (which can be adjusted by owners of community servers in retail Identity) and more. We're making the Identity environment, and thus that in Town Square, feel alive and interactive. A hotel lobby at night -- John VanderZwet
  15. 1 point
    Please welcome the volunteer forum moderators that will be assisting Identity's Community staff in its day to day operations! This team has been specially selected from the Identity forums for their reputation for remaining unbiased during forum discussions, and for their interests in making a difference within the Identity community. However, some of these individuals may be recognized as volunteer Administrators from Asylum Entertainment's "Asylum Altis Life," a modification for ArmA 3, and are trusted to continue the renowned work that they have become known for. Each member of Identity's volunteer forum staff has their own unique personality and moderation style. We hope that you will get your first taste of who these individuals are from this introduction topic. Thank you for being a part of the Identity community!
  16. 1 point
    We at Asylum Entertainment are very excited to tell you, our community, how you will be able to get into the game sooner than you think! Identity's modules are small portions of Identity which will be released before Identity is ready for the world. This lets you experience part of the game months sooner than otherwise possible. The first module you'll be getting your hands on is a social environment which we've called Town Square. The Town Square will include all major social components, and will allow you to finally create and customize your characters. You can meet hundreds of new people and explore several cool features of the peaceful city life. For more details on Town Square, check out the modules page on the Identity website. Following the release of Town Square you'll experience SWAT player versus player action and eventually vehicle races of all sorts. We'll be bringing you more information on the modules as they progress!
  17. 1 point
    DEV BLOG #001 Greetings Citizens, It has been just over a year since you helped successfully kick start Identity into existence! We want to thank you all for your continued support by providing you all with regular updates following the development process for Identity. Engaging with our community is one of the best ways we can show our thanks, and a development blog is a perfect opportunity for us to bring you along for the ride. As you’ve seen throughout the past year, there is no game out there that is quite like Identity, and through your support, you have proven to us that Identity is a vision worth turning into a reality! Feedback has shown us that you all really appreciate our attempts to respond to virtually every question we receive on social media. Twitter and Facebook have been a huge boost in exposure for Identity, and so it is time we begin to explore other avenues of exposure to help our community understand a bit more about the game. In the coming months, our fans will see their first glimpse of gameplay for Identity! We are all extremely excited to show off our first gameplay video, which will fully explore the mechanics of apartment and housing customization. With this video, you will see that we have stayed true to our original art direction from the original Kickstarter trailer, while maintaining high standards in realistic lighting and graphics. We can safely say that we have improved many of the areas of our design that needed attention since February last year. Apartment & Housing Customization Apartments and houses within Identity will have a fully customizable interior. You will be able to change the wall paper on every wall in every room, place furniture anywhere there is space on the ground, swap out doors, windows, baseboards, crown moulding, and even wainscoting! We have made no compromise to the level of detail in which you can customize your apartments or homes, in order to truly express your sense of home decor. With this level of control, there is virtually no chance that the interior of two homes will ever look alike. There will be hundreds of furniture items available to purchase in-game in every style and design, from traditional to contemporary. Furniture in Identity can even be crafted, sold, or traded to other players, and those who wish to try their hand at crafting hand-made furniture from a variety of materials can place a crafting table anywhere they wish inside their homes! And if you wish to share your space with a partner, friend, or even a group of friends, homes and apartments will be available for sale throughout the world that support multiple roommates depending the size of the space and how many bedrooms are available. The home-owner may even grant build permissions to any number of roommates, even visitors, to help them decorate their living space. When you are finished, invite your friends over to compliment you on your interior decorating skills! If you’re anything like us, we know you will spend more time cleaning up this virtual home than you do your real one! Radio This week, our team has also placed a lot of our development efforts into building a functioning radio system that will allow you to listen to your favorite real-world radio stations through placed radio objects inside your virtual home, or car! Yes, you can flip through the channels in your car radio, which will also broadcast to the immediate area outside your car. Imagine driving down the street and having everyone you pass know you listen to NSYNC! One other major part of this feature that we are excited to tell you about is player operated talk-shows which you can personally host, or tune-in and listen to, from your car radio or home. The way we currently have this planned out for hosts, is to have actual physical broadcast stations on the map that you can enter as a player and begin hosting your own radio talk-show. Player’s listening from their car or home can browse a list of channels currently being hosted at that very moment, and listen to you live, talking about government conspiracies and UFO’s! We are really hoping that this feature will have a major social impact for Identity. Like you, we see a lot of potential in something like this for budding stars within the community. We would absolutely love to see many of you sprout a career that started in a game we developed, and ended with us listening to your lovely voice on our actual car radio! The Town Square (Social Module) Many of you already know of, and are eagerly anticipating the release of the planned “Town Square” module that is currently still in production. While we can’t give you an exact date on when that will be ready, progress is steady, and we are as excited as you are to meet you all for the first time in a virtual environment. You may already be aware that Identity is largely influenced by a landmass in the south-eastern portion of the United States. The Town Square itself is only a small portion of a larger city built into the final version of Identity called Ash Hill, a reference to Asheville, North Carolina where we had originally planned to move Asylum’s office. We picked this area of the world particularly because it offered a wide range of geographical variance. The transition between Identity’s mix of biomes needed to feel natural, and this area offered most of what we had been looking for. As for the other cities in Identity, their influences may become more clear to you now. Myrtle Beach is obviously Turtle Beach in Identity, and Roseport is less subtle, but a mix between Atlanta and New York City. When we first started, we kept everything, including the structures and world props level to the ground, a mistake we have since corrected. We quickly realized that cities are rarely ever flat, and knew that setting that precedent now would benefit Identity in the future. The next time you see The Town Square module, we are confident that you will notice the difference compared to earlier screenshots, what such a small transformation makes for immersion in a game environment. Moving Forward We want to thank our community for being so patient with us. Over the course of the past year, we’ve seen many work-in-progress screenshots of assets destined for Identity, and while we believe they serve as a sample of the work we have already put into the game, we know that many of you are still anxious to see video. Our current priority is to get things ready to show off, or more specifically, the housing/apartment customization first. We are convinced that many of you will appreciate the time and effort we have put into this feature, so that you will be able to fully express yourself through your character and virtual home. We know we’ve been pretty quiet this past year, and the criticism we’ve heard from our fans on that through social media and the forums have not fallen on deaf ears! We will start to release regular updates through development blogs and continue to find new ways to interact with our community, to show you our gratitude for your support. You yourself can become more involved by contributing to the discussion with your ideas at www.identityrpg.com/community. We’ll see you there, and thank you again! Always remember that we are gamers too and we are as excited as you are to play Identity at launch!
  18. 1 point
    A i will be a truck driver in game what can i expect from the police as being part of a traffic stop? Just curious
  19. 1 point
    Why is this game so delayed! I mean come on the web was plastered with ''early 2017'' now mid 2017 and not even module 1....
  20. 1 point
    hey everyone! how are you doing? i just pledged 15 dollars and i'm very excited for this game! i have one question though, would i have access to the modules when they come out or would i have to wait until full release to play? Thanks
  21. 1 point
    I just stumbled upon this game and was immediately intrigued with what it has to offer! I already donated in anticipation to spend countless hours to Identity, hopefully along with many others! I anticipate meeting a lot of neat and interesting people! cheers~
  22. 1 point
    Hi everyone! I'm fascinated by this and eager to learn more about the game and get involved. This is the kind of MMORPG I've been waiting for and I can't wait to play it. I'm sure that the streaming and YouTube community will be excited about the potential this game offers, too. Anyhow, see you all around
  23. 1 point
    hat's a bummer but thankyou.
  24. 1 point
    Nice presentation And love the logo, well designed !
  25. 1 point
  26. 1 point
    There's so many other games which you can play while you're waiting for the game comes out. Kill the time before it kills you.
  27. 1 point
  28. 1 point
    all of the EA sports games are the exact same but with updated graphics lol...
  29. 1 point
    We all aren't happy, but we stick in there and just wait.. We can't do anything about it!
  30. 1 point
  31. 1 point
    im half italian because of my dads side of the family @Sid , my middle name in real life is luigi
  32. 1 point
    These devs are like politicians. If yall know what I mean ^^
  33. 1 point
    Please have a look at the 2 FAQ's which can be found linked in my signature... They are very helpful and will answer most questions you may have.
  34. 1 point
    Official servers will be English only likely as it is easier to maintain that way. If you want a different language to english then Private community servers are the way to go. I think their will be some specific language servers after full release.
  35. 1 point
    @OldNo7 Do you think that you will be able to shoot and drive on a motorcycle? Or double up?
  36. 1 point
    you will be able to create custom furniture based on putting hundreds of different premade parts designs together to make your own "style". rather, the people in that area of manufacturing will be able to. Unfortunately its already been said there will be no construction of buildings. However Daniel, you have great ideas and I hope you find an exciting "career" to put that greatness into!
  37. 1 point
    Welcome to the land of the excited SMIDTOL glad your here!
  38. 1 point
    You will have to pay for it before you download it and play it. Prices are heavily discounted at this time. So if you trust this project and believe in developers you can go pledge right now.
  39. 1 point
    Maybe they'll introduce something like Design so you can create your own stuff and sell them! Would be cool too
  40. 1 point
    has there been an update on anything or reasoning mentioned on the missed deadline for the dev blog? i know alot of us where stupidly excited to see what they would come out with, its currently 9:45PM their time so i will go on a limb and say there wont be one released anytime tonight but i could be wrong.
  41. 1 point
    10/10 times if you follow me on the forums, I'll probably follow back lol.
  42. 1 point
    Nice! I'll definitely enjoy a cup o' joe there!
  43. 1 point
    that number is definitely not final it will change once we see what people are willing to pay will most likely be lowered.
  44. 1 point
    Ive changed the font colour to white. Some of them wouldnt change probably becuase i'm trying to do this on my ipad so i had to do it on another website hence the black higlight. Thanks for the feedback though
  45. 1 point
    DATE POSTED: March 24th, 2017 Big changes for a bigger world! What a crazy time for the Identity development team over here at Asylum! We've been running all over the place for conferences and expos this month, including both GDC and PAX East, where we met all sorts of new talent and potential technology partners. We've unfortunately had to push back the release of the Town Square module from our original Q1 2017 release with all of the big developments here, but most systems are in place and it's not far off! The biggest and most exciting news we're officially announcing today is a new partnership with Improbable, the creators of SpatialOS! The Identity team has been testing the waters with SpatialOS for a couple of months now and we're incredibly excited about what it's going to mean for Identity. Identity can now be what we all hoped it would be, a true MMORPG in scale. SpatialOS is going to power Identity behind the scenes, allowing absolutely enormous scale for our world and the people playing in it. While we had originally hoped to be able to get 300 people into our servers with decent performance, with just a tiny bit more effort we're going to be able to expand that as far as the game needs. Instead of 300 players in a single server, we could now potentially have thousands. The size of our servers are now going to be set based on what we feel is ideal for a fun and immersive environment and we're not limited technically like we were expecting in the past. It opens more doors than simply the number of players on a server, too. With these changes we can now afford to have a more dynamic and interactive world. We've gained some freedom in manipulating the world and we can create features which we never imagined possible in a game of Identity's scale. This is all extremely exciting for the team. This technology is a scope-changer and Identity is going to be far better for it. Not only will our world grow, not only will the population be denser, but you'll even be able to leave your mark in many new ways. Development charging forward Concept art for Town Square art gallery and library, featuring player content We're working and expanding at an incredible rate. All key gameplay features for Town Square are now functional as we add polish and work to support SpatialOS in Identity. The development team has expanded with terrific new talent: Antoine joins Identity's 3D art team, Cody comes on board as a new systems and gameplay programmer and Liam comes in as our first dedicated web developer. Antoine and Cody both bring experience in their field to hasten development for Town Square and Identity as a whole. Liam's talents mean exciting new features on our website will be popping up soon. We've had plenty planned for our website for some time but haven't had the resources to bring these to you, until now.
  46. 1 point
    I know the discussion has already been started but i feel like pilots would be great in this game. Private pilots or commercial. Business or pleasure. im not sure how big the world of Identity is going to be but im pretty confident there is room for a small municipal airport, whether it be a grass/dirt or paved runway. Aircraft wise can be as simple as a small Cessna 172, Piper Cub for pleasure to Cessna caravans for cargo and C-295's. There is so much opportunity and freedom with aviation if it was introduced into the game. Business wise, people could work to purchase an aircraft and pay to keep it in a hangar or tied down on a ramp. The aircraft could be used to transport cargo from one end of the map to the other, or it can be used for sight seeing or planning routes for trucking. Also those who peruse it can in turn make a business as an instructor teaching others how to fly. There are alot of jobs that can open up from adding aviation into the game. whether its and airport operator, to pilot, to aviation maintenance personal. You could even go as far as an owner of an aircraft renting it out for business.
  47. 1 point
    Today we publish the first Identity Insider update, bringing you detailed information about key systems in Identity. Our website has expanded with a small page detailing corporations and their classes, also available below: Corporations in Identity You've made a lot of cash working odd jobs, or maybe even the odd less-than-legal task; now that you've had a taste of success, it's time to forge an empire. Corporations will allow the successful with a little extra cash to become driving forces in Identity's dynamic economy. Corporations are organizations similar to, but separate from, gangs and other social structures. They have the added ability of owning assets and issuing work orders to their real-player employees. Some assets, such as the largest cargo trucks, are available only to corporations. Once formed, the corporation is assigned a telephone number for public contact and the director (owner) can build a logo using an in-game design tool. It's then time to hire a staff and get to work. Classes of Corporations Delivery Delivery corporations can buy large vehicles for big hauls, vehicles not available to the general public. While any player can deliver goods in vehicles such as vans, to get the big-bucks you'll need to join a corporation. Legal Let's face it, crimes happen and criminals are going to be arrested. They'll need someone on the outside to convince the jury that they did nothing wrong. This is where legal corporations come into play, and their services aren't always cheap. Transportation People need to get from point A to point B and they don't always have the means to do that themselves. Transportation corporations own special vehicle assets including taxis and more, helping those in need get where they need to be. Manufacturing From the shoes on your feet to the sofa under your seat, almost everything in Identity is built and crafted by other players. Manufacturing corporations give their employees access to a wider variety of constructables and resources, for a cut of the profits. Always Expanding As with most things in Identity, we at Asylum will constantly be expanding this system adding new classes of corporations and building on those already available. Identity's release is only the beginning. If you have any ideas for a well-suited corporation class, let us know on the forums.
  48. 1 point
    Hello citizens! It's been too long since our last developer blog entry, so I wanted to take the time today to update all of our backers on Identity's current state of development, as well as give a little more insight into the process behind the scenes. During the first year and a bit of development, most of the time was spent developing key backend systems. Networking modifications, weapon physics, character customization, voice communication and so on. That's all behind us now, and I'm happy to say it's gone as well as we could have hoped. Now and for the past couple of months we've moved on to gameplay development, making those backend features do the fun stuff. This Month in Development In this last month our lead character artist, Miroslav, has finished up everything we need for your characters going into the Town Square release. We're always going to be adding more character customizations over time, but to start you'll have the choice between 4 male and 5 female race options. After selecting your base race you can customize further with skin tones, blemishes, scars, eye color, hair styles, hair colors and tweaks to facial features. Identity is expanding on the usual character customization, though, as some of the options available can only be gotten through achievements. Prison tattoos are an example; if you see someone with such a tattoo you know they've done something to earn it. A lot of work this month has also gone into the player housing systems. In following our previous messages, our home customization system has been in place for some months although we've been expanding the floorplans in preperation for the Town Square module release. Sean, or Motown as you may know him, has prepared the various apartments you will have in the Town Square. If you have made a smaller pledge to Identity and do not have an apartment yet, we're going to be giving you access to a temporary (small) home in the Town Square so that you can play with the cusomization features. If you've pledged for a package containing an apartment, Town Square will show what you'll have in the full Identity game upon release. Just this morning our lead programmer, Henrik (AKA Mathalion), finished up the karaoke systems. It's a minor feature for Identity as a whole, but it's going to be loads of fun in the Town Square module! Just off the lobby of the hotel is a slick little bar, complete with a karaoke stage. You'll be able to queue up your favorite songs on the karaoke machine and see the lyrics on one of the monitors around the stage. The microphone on the stage really works, too, amplifying your voice out of the speakers so that your singing can be heard by everyone there! Most of us are terrible singers, so karaoke is going to have a lot of hilarious moments. If you're just there to watch, the restaurant by the stage is fully functional, too! It's Been Too Long I'll just come right out and say it: we at Asylum Entertainment have really had poor PR these last months, and you guys deserve better. You deserve much more frequent updates, and we're committing to give you that moving forward. We're a relatively small development team today. Currently a core staff of 5 incredibly talented full-time developers, I'm amazed every day with what this team can accomplish. Outside of our core we have a handful of part-time workers, mostly artists, who are also very skilled. Because we're a small team, many of us have to wear several hats. For example, Sean is our community manager but also a 3D artist. I myself am the project manager, a programmer and interface developer. This leads to few resources to dedicate towards PR as there's so much work to be done on the game itself. This is something we knew though, and we're going to set some time aside regularly to keep you in the loop. The Town Square module is coming soon. We're in the final months of 2016 now, and you'll finally be inside the first piece of the Identity world in the first quarter of 2017. It's a little later than we originally hoped since we're dedicated to making sure everything is smooth and stable from the first moments. Identity is an enormous undertaking, but the most difficult bits are behind us and we're drawing near! What to Expect The first stage of game development is always very boring to talk about, and also doesn't give us much to show you. Creating those backend systems that drive the game behind the scenes is one of the most important phases, but it's not very glamorous. It's for this reason that most games aren't announced until they're a couple years into development. Now that we're past that point, we're going to be able to start showing you real Identity gameplay. The first gameplay video you'll see is going to be in November and will show you just how detailed and in-depth Identity is becomming! You'll see a walkthrough of our housing system, showing just how far it can be customized and some of the cool fun features you'll find in there. Following that video we'll give you a glimpse of the Town Square features, leading up to its release. It's been a ton of work and a long time coming, but we're moving forward at a great pace and everything is about to get very exciting over here.
  49. 1 point
    Hello there, So, about me, I am Admin Revenge X from Asylum and I've been doing my volunteering work there for quite a while. I live in a little small island called Puerto Rico and I speak both languages of Spanish and English fluently, so for you Latin people out there with any questions you know who to look for :). I've been a gamer for as long as I can remember and very competitive. Also I've been working on the APD on the Asylum community for a long time, reached the rank of Lieutenant and so far its been my hobby so if there is going to be cops beware! I am coming to get you!. I always been a people person type of guy and love to help out as much as I can so if you ever see me around don't be scared to say hi. Anyways I hope to see you all soon so we can start our adventures together and make this game a blast. ~Revenge X~
  50. 1 point
    Hello everyone! I am Olio! I was previously the Community Manager for Asylum's Entertainment's "Altis Life" mission file on Arma 3, and ever since the day I stepped foot onto Altis Life, I have been hooked with what Paratus and Motown have created as well as the great community that surrounds the Altis Life format. I am an active PC gamer across many genres. I was extremely excited to hear about Identity being started and I am extremely excited for its release and being a part of the ever growing community of Asylum Entertainment. As a leader in the customer service industry, I thoroughly enjoy working with people, creating resolutions for issues and striving to create win/win situations for everyone. If you ever need any help feel free to contact me here on the forums or Identities Official Discord and I will get back to you as soon as possible. See you in Identity!