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Showing most liked content on 06/01/2017 in Posts
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2 pointsI have no idea what this is, but as I said before. Some of your writing isn't proper for the campaign feed!
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2 pointsDisclaimer: This maybe not the most popular opinion in the forum, but I have to say it. I see a lot of requests and suggestions by the player. What should be implemented what system, etc. I think that the main focus of the developers are just to get the initial game design ready so that it's ready to play. Optimize it, and add on the suggested features by the players. In my honest opinion, it seems like the developers already have a lot in their plates. I wouldn't promise/mention anything about new features that were originally were not there e.g "yeah we'll definitely have that in the game in the future". Because if you don't, people will nag the developers for it and it wouldn't be good. Developers work can't be rushed, I'm not saying that they are not able to do all the features requested. I'm just saying that they already have a lot in their plates, don't expect too much because you will ended up having a game that is rushed rather than a well optimized one.
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2 pointsWill Supream Clothing have any actions towards benefiting the community without the expectancy of profit? For example, donating clothing to those who are in great need of it.
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2 points- Hannah Montana, LOL However, yes. I collaboration is unique and causing a great turn in the politics of Identity.
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1 pointI have a question about payments in destiny. Either between companies or just individuals. What is to stop say a company who had someone drive something somewhere to refuse to pay the driver? is there something in place to prevent that? Other than getting the Police involved
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1 pointAt the end of today Twitch stream, Motown showed us a little sneak peak of the progress of a police SUV Here is the link to a screenshot I took http://imgur.com/a/i1MRS
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1 pointPretty interesting. Will we be able to have our unique label. For example: I create a label. This I only want to provide my Mafia family - can this be explicitly blocked for others?
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1 pointOn the stream today someone said that the starter pack apartments are apartments you own.
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1 pointHello there sir, may.. may I interrupt you for a second. Thank you for your time. Hey, stop interrupting me please and let me finish. Now before you start thinking, hey this guy is crazy he's talking to himself on an internet post well. I'm talking to you, everyone that is reading this post. I would like you to think of a number between 1-10, think it in your head. If you're thinking 11 shame on you, I knew your number was 6 and now you're thinking "WOAH, how did he guess that" Anyways, back to the topic. I completely agree with the post above.
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1 pointHello @davidcr139 and Welcome! Check out the 2 FAQ's linked in my signature for great info. Have a lovely day / evening. Best regards, LuckyDuck.
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1 pointIf one is referencing to The People's Revolutionary Party, the organization is willing to accept Russian players within the game AS LONG as the players are capable of speaking and understanding the English language. Otherwise, it would be challenging for other players to understand your statements. The People's Revolutionary Party lacks a lot of players at the moment. In other terms, it is a very small party that is currently recruiting players within the organization.
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1 pointI believe the term you would be looking for rather than "think before you speak" is "think before you type" so you should "think before you type" as "think before you speak" is invalid since you cannot speak but only type.
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1 pointI don't get how it will be kos if there is a motive. Its not random killing. We don't just walk down the street killing a random civilian. We will see who is being a dick to others and making the game not fun for them then deal with them in an appropriate way. I don't see why anyone would be against a group ensuring that no one will be a dick because of their money eg putting other companies out of business because they might make a better product or service. Surely you can agree that the more fun way for both people would be some friendly rivalry think Pepsi and Coke. Destroying a company will only be fun for one person. Which is a major thing that identity is trying to address making the game fun for everyone. What I am really hearing is that you want to get a lot of money then be a dick and are worried that someone might oppose you.
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1 pointYeah, the limit is however many you can fit being like until it is too cramped to fit more people.
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1 pointlike MonaLisa, Sistine Chapel, creation of Adam, The Starry Night, the white peace bird, Eugéne Delacroix - Liberty Guides the People, the Scream cant wait to see the results
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1 pointThis question was already asked a long time ago. You can change the fabric of the clothes , you can also change the coloursof the clothes but you can't import images from outside the game. There will be an in-game designing tool where you can add diffferent shapes and drawings to the clothes.
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1 pointThe devs.. You can get into direct contact with them in the Discord: https://discord.gg/jHVrMNB The game is still in development. First module release is set to be in a few months. I'm doing it right now, lol. KappaPride You're welcome.
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1 pointIdentity's development has been moving at a pace we've never experienced in the past. With added full-time programming and art talent, we've been able to produce more content in a shorter time than expected. With all of the base features of Town Square in place, we've now been building up the supporting systems; the menu interfaces, server selection systems, character creation and more are well underway now. You'll get a good preview of the character customization soon! Ridable bicycle; work in progress Some exciting progress is also being seen beyond the Town Square! Our vehicle systems are starting to get fleshed out. We found the integrated Unreal Engine vehicle subsystems to be inadequate for the realism and fidelity we seek, so Identity will run on an entirely rebuilt vehicle physics engine. With this you can expect extremely realistic handling of bicycles, cars, vans, motorcycles, semi-trucks and more. We've got the Twitch Game development is an exciting career that many gamers aspire for. Just a couple of weeks ago we had test run streaming our development live on Twitch. In our first stream, our character artist Miroslav added different eyebrow varieties to Identity character head models. These are some of the eyebrow options you'll be able to choose when creating your characters; get an inside look at the work which goes into even a small detail as this. While the task Miroslav had at the time might not have been the most exciting, we're in the process of setting up a schedule for very regular streams from a variety of development departments. Keep an eye on Twitter and Facebook for stream time announcements. Click the preview below to watch the recorded stream. It runs at just under an hour in duration. Identity's first Dev Stream: Miroslav's Eyebrows You can find our Twitch channel at Twitch.tv/IdentityRPG. Follow us there to get notified when an Identity developer starts streaming! Path to the Town Square Town Square early revision; work in progress A lot of Town Square work has been accomplished since the last dev blog! From interface to animations and more feature polish, the Town Square is shaping up into a genuinely interesting social environment. We've been making everything we can in the environment interactive. If it looks like it would have some sort of purpose in reality, we're making it useful (or at least entertaining) in Identity, too! Grab a newspaper for the latest happenings, toss a coin into the fountain or grab a can of soda from the machine. Visual dynamics have been added as well. Simple things bring immersion to the environment. The clocks on buildings and towers show the real in-game time, the cinema marquee sign shows the movies playing with real times (which can be adjusted by owners of community servers in retail Identity) and more. We're making the Identity environment, and thus that in Town Square, feel alive and interactive. A hotel lobby at night -- John VanderZwet
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1 pointDATE POSTED: March 24th, 2017 Big changes for a bigger world! What a crazy time for the Identity development team over here at Asylum! We've been running all over the place for conferences and expos this month, including both GDC and PAX East, where we met all sorts of new talent and potential technology partners. We've unfortunately had to push back the release of the Town Square module from our original Q1 2017 release with all of the big developments here, but most systems are in place and it's not far off! The biggest and most exciting news we're officially announcing today is a new partnership with Improbable, the creators of SpatialOS! The Identity team has been testing the waters with SpatialOS for a couple of months now and we're incredibly excited about what it's going to mean for Identity. Identity can now be what we all hoped it would be, a true MMORPG in scale. SpatialOS is going to power Identity behind the scenes, allowing absolutely enormous scale for our world and the people playing in it. While we had originally hoped to be able to get 300 people into our servers with decent performance, with just a tiny bit more effort we're going to be able to expand that as far as the game needs. Instead of 300 players in a single server, we could now potentially have thousands. The size of our servers are now going to be set based on what we feel is ideal for a fun and immersive environment and we're not limited technically like we were expecting in the past. It opens more doors than simply the number of players on a server, too. With these changes we can now afford to have a more dynamic and interactive world. We've gained some freedom in manipulating the world and we can create features which we never imagined possible in a game of Identity's scale. This is all extremely exciting for the team. This technology is a scope-changer and Identity is going to be far better for it. Not only will our world grow, not only will the population be denser, but you'll even be able to leave your mark in many new ways. Development charging forward Concept art for Town Square art gallery and library, featuring player content We're working and expanding at an incredible rate. All key gameplay features for Town Square are now functional as we add polish and work to support SpatialOS in Identity. The development team has expanded with terrific new talent: Antoine joins Identity's 3D art team, Cody comes on board as a new systems and gameplay programmer and Liam comes in as our first dedicated web developer. Antoine and Cody both bring experience in their field to hasten development for Town Square and Identity as a whole. Liam's talents mean exciting new features on our website will be popping up soon. We've had plenty planned for our website for some time but haven't had the resources to bring these to you, until now.
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1 pointAge Rating will be 18+ like GTA is and yes there obviously will be players younger than that like all games, and well it is hard to even stop people. At steam release I am sure you will be able to have it downloaded via the website and then added to the steam library like every other game can be. It will be on steam at release and they will likely distribute steam keys at that time.
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1 pointfirst thing i've seen on google when useing google to search for roblox: what's wrong with humanity? a squeaker with more than 1 million subscribers?
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1 pointIdk if it's possible, but maybe a mobile app which connects to a server and then you can do simple things like buying stuff and managing your money.