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Showing most liked content on 05/31/2017 in Posts
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2 pointsWho are we? We are a small startup company that's aim isn't to pocket millions but to provide a service for the public. We charge very fair prices to ensure the client gets a good profit as well as us. However we will never do anything that will lose us money, were not a charity. We also now have a website. _________________________________________________________________________ What do we do? We offer a safe and secure way for radio shows, bands, celebrities etc to sell their merchandise. If you choose to sell your merchandise you do not have to worry about stock, security or workers. All you need to do is make sure you have a fan base willing to buy your merch. We will ensure that as long as there is demand we will keep your merch stocked up. Working with us will give you a stress free way to sell. We also may start selling our own clothing in the future which will be at a very competitive price. _________________________________________________________________________ How do we work? When a client first reaches out to us we ask for basic information. How much do you think you will sell every week? How much do you want to sell for? Once we establish all the details then we work out how much it will cost us to sell the products i.e manufacturing, shipping etc. We then check that the price the client wants to sell for is greater than the price to sell. If it is then we give the client the all clear and production begins straight away. If not then we will try to get the cost to sell down even lower or else ask the client if they would be willing to bring the price up. Our shop will be open 24/7 (provided the game allows this feature) to ensure the client and us make the maximum profit. _________________________________________________________________________ Fine details We offer 3 tiers which our clients can choose from- Tier 1 - $29 (3 designs base split of 60/40) Tier 2 - $49 (5 designs base split of 70/30) Tier 3 - $99 (10+ designs base split of 80/20) These are weekly prices which are there to ensure that if the clients design doesn't sell we will still make money. Also if the clients design isn't selling we will contact the client and give them a warning and if they don't improve on this then we will stop selling their designs. Also within each tier the client can choose to sell in store or online. Selling online will reduce the fees by 20%. For every 10 sales a clients design makes their share of the base split increases by 1%. At the end of each week it resets back to the base split. We think this is very fair as if the client sold the merch themselves they would have to buy a store, pay employees, ensure the shop is secure and do all the nitty gritty work with shipping companies and manufacturing companies. _________________________________________________________________________ Want to sell your merch? If you would like to sell your own merch then please click here _________________________________________________________________________ Careers Any of our employees with receive benefits like in store discounts, free clothing etc. Below is a list of the jobs currently available but this may change so feel free to submit any job aplications. Head VFX Artist VFX Artists Head GFX Artist GFX Artist s If you are interested in applying you can either click here or reply to this post filling out the following application form - RP Name: Forum Name: Do you have a working mic?: Age: What job are you applying for: Is there any past work you have done that you could show us?: Do you have discord?: _________________________________________________________________________ Any investors interested pm me _________________________________________________________________________ Merch example gallery
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2 pointsTHIS MAY NOT BE ACCURATE IT DOES NOT ACCOUNT FOR BUYING MORE MONEY AT ONCE. I KNOW YOU WONT BE ABLE TO BUY MONEY INGAME. THIS MAY ALSO BE COMPLETELY WRONG JUST GUESSING. I wanted to know how difficult it would be to make money so i saw that the difference between the cabbie and the motorist pledge was that with the motorist you got $1000 it costs $10 more so not taking aything else into account each real life dollar equates to $100 ingame dollars. Now comparing this to gta with the lowest value shark card (to try to minimalise the 'bulk discount') it was $100,000 for $2.99 so this equates to $1 real life to $33,444.82 ingame. so the ratio of ingame money for indetity:gta is 1:334.4 so if we dont factor in anything else then we can estimate that for every $334.4 you earn in gta you would earn $1 in identity
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2 pointsSo I understand that you cannot use real life brands in game due to copyright issues but what if somehow you got permision to use the designs would you then be able to do it?
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2 pointsIs Supreme the only source of clothing available in Identity? There are many cheaper alternatives for clothing.
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2 pointsThe devs are estimating some time in early 2018, but there's no set date! Also, welcome to the forums!
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2 pointsDue to inspiration from @JoelKeys I decided to make a challenge! 3 things live in a house. A lion, a mouse and an elephant! The lion is scared of the elephant and the elephant is scared of the lion and the mouse! However, the mouse isn't scared at all! Why is the mouse not scared?
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2 pointsI've chosen the $30 "package" to have access to the beta and support the devs a little bit more. Let's hope this game will be as great as we imagine it to be.
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2 pointsHey guys, at first i want to thank you for reporting such spam topics and bringing in your ideas to stop it. We moderators do our best to at least delete such topics as fast as possible. But many topics are created at times when most of our moderators are unavailable (at night for example) We are aware of the issue with the bots and we will discuss what we can do against it. I know that the website will get an overhaul in the future. but i don't know if this will also affect the forums. Thank you for your time and cooperation. -Radack
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2 pointsIt would solely depend on what you want. If you want to buy a spot in the game but not spend too much money, go for the $15. If you want the beta but still not spend too much money, go for the $30. If you want a decent head start, go for the $50 one... Like I said, it's all your choice. But for me? I went for the $30 because I want to see where it goes before I spend more money on it, but that's just me.
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2 pointsId say the only way to make money when your not playing is if you had a well run business with employees that will stock it up since the tills are manned by ai
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2 pointsWell yeah, we need to get over this bump that is the town square, then it will go faster im sure of that. The start of the TS module, will set the whole quality of this game, so i am very glad they are taking their time and doing this right!
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2 pointsA blind man walks into a store and attempts to purchase contacts! The man at the counter says "sir, why do you need these if you're blind?" The man then says nothing and leaves! The next day a woman goes to buy contacts and isn't asked anything! The next day the blind man spray paints the sentence "don't jump to ____ , people always judge what they can't ____!"
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2 points@Motown , if it's not to much to ask can you please look over this as well and give your opinion?
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2 pointsWho are we? We are a security testing company. We know that there are tons of security companies. We also know that not all security is 100% flawless, but we think it should be. We will work with any company legal or not. This is a premium service that will not be cheap but we think that this is more than fair. After All you really can’t put a price on security. This could be the difference between a robbery being successful or not. We will NEVER harm anyone, anything or ourselves. _________________________________________________________________________ What do we do? We will first do a vulnerability assessment then test out any flaws we find. If we are able to infiltrate your business through these flaws then we will conduct a write up and send it to you detailing exactly how and what we did and also what you can do to fix it. If there are multiple flaws we will do this for each flaw. _________________________________________________________________________ How do we work? When a client reaches out to us the first thing we make sure they do is not to tell anyone else (we want the security to be normal not on guard). We will then ask them if they think there are any flaws. We also need the CEO of the company to sign a legal document so that we are able to conduct the penetration test and inform the police that we have their permission. Our specialised team will then sit down and go over the layout of the building and even visit it to find out what security measures are in place if needed. We will then all go over the plan to make sure everyone understands what is happening even the client (to ensure he is happy with what we are going to do). After we will all sit down again and go over why the plan did or did not succeed and then send the client the information. _________________________________________________________________________ Fine details We charge a base consultation fee of $500 this is so that our team can estimate how much it will cost to do the assessment (the base price for a full penetration test is $4000). We then send the client the price for the package they have chose (more details on packages to come) and get to work straight away. _________________________________________________________________________ Want to get in contact If you would like a vulnerability assessment done on your company then please pm me the following form filled out. Company name: Why you want a vulnerability assessment: Company size (employee count): Anything you don't want us to do: Any major threats to our team (eg guns): Any other details: _________________________________________________________________________ Careers Any of our employees in any sector will receive competitive pay and benefits. Currently we are not sure of how many employees we need but this will change later so feel free to pm me your resume anyway - Rp Name: Forum Name: Age: Do you have a working mic: Previous rp/security experience: Why should we hire you over someone else: What sector you would like to work in (marketing, admin, sales etc):
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2 pointsThe jail time is set to 45 mins for testing reasons as of now but will and could be more than a couple of hours depending on what the developers feel is good enough + 1 hour is nothing and so if you want people to break you out then it will surely be only worth it if the prison time was more than a couple hours.
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2 pointsIdentity's development has been moving at a pace we've never experienced in the past. With added full-time programming and art talent, we've been able to produce more content in a shorter time than expected. With all of the base features of Town Square in place, we've now been building up the supporting systems; the menu interfaces, server selection systems, character creation and more are well underway now. You'll get a good preview of the character customization soon! Ridable bicycle; work in progress Some exciting progress is also being seen beyond the Town Square! Our vehicle systems are starting to get fleshed out. We found the integrated Unreal Engine vehicle subsystems to be inadequate for the realism and fidelity we seek, so Identity will run on an entirely rebuilt vehicle physics engine. With this you can expect extremely realistic handling of bicycles, cars, vans, motorcycles, semi-trucks and more. We've got the Twitch Game development is an exciting career that many gamers aspire for. Just a couple of weeks ago we had test run streaming our development live on Twitch. In our first stream, our character artist Miroslav added different eyebrow varieties to Identity character head models. These are some of the eyebrow options you'll be able to choose when creating your characters; get an inside look at the work which goes into even a small detail as this. While the task Miroslav had at the time might not have been the most exciting, we're in the process of setting up a schedule for very regular streams from a variety of development departments. Keep an eye on Twitter and Facebook for stream time announcements. Click the preview below to watch the recorded stream. It runs at just under an hour in duration. Identity's first Dev Stream: Miroslav's Eyebrows You can find our Twitch channel at Twitch.tv/IdentityRPG. Follow us there to get notified when an Identity developer starts streaming! Path to the Town Square Town Square early revision; work in progress A lot of Town Square work has been accomplished since the last dev blog! From interface to animations and more feature polish, the Town Square is shaping up into a genuinely interesting social environment. We've been making everything we can in the environment interactive. If it looks like it would have some sort of purpose in reality, we're making it useful (or at least entertaining) in Identity, too! Grab a newspaper for the latest happenings, toss a coin into the fountain or grab a can of soda from the machine. Visual dynamics have been added as well. Simple things bring immersion to the environment. The clocks on buildings and towers show the real in-game time, the cinema marquee sign shows the movies playing with real times (which can be adjusted by owners of community servers in retail Identity) and more. We're making the Identity environment, and thus that in Town Square, feel alive and interactive. A hotel lobby at night -- John VanderZwet
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1 pointDEV BLOG #001 Greetings Citizens, It has been just over a year since you helped successfully kick start Identity into existence! We want to thank you all for your continued support by providing you all with regular updates following the development process for Identity. Engaging with our community is one of the best ways we can show our thanks, and a development blog is a perfect opportunity for us to bring you along for the ride. As you’ve seen throughout the past year, there is no game out there that is quite like Identity, and through your support, you have proven to us that Identity is a vision worth turning into a reality! Feedback has shown us that you all really appreciate our attempts to respond to virtually every question we receive on social media. Twitter and Facebook have been a huge boost in exposure for Identity, and so it is time we begin to explore other avenues of exposure to help our community understand a bit more about the game. In the coming months, our fans will see their first glimpse of gameplay for Identity! We are all extremely excited to show off our first gameplay video, which will fully explore the mechanics of apartment and housing customization. With this video, you will see that we have stayed true to our original art direction from the original Kickstarter trailer, while maintaining high standards in realistic lighting and graphics. We can safely say that we have improved many of the areas of our design that needed attention since February last year. Apartment & Housing Customization Apartments and houses within Identity will have a fully customizable interior. You will be able to change the wall paper on every wall in every room, place furniture anywhere there is space on the ground, swap out doors, windows, baseboards, crown moulding, and even wainscoting! We have made no compromise to the level of detail in which you can customize your apartments or homes, in order to truly express your sense of home decor. With this level of control, there is virtually no chance that the interior of two homes will ever look alike. There will be hundreds of furniture items available to purchase in-game in every style and design, from traditional to contemporary. Furniture in Identity can even be crafted, sold, or traded to other players, and those who wish to try their hand at crafting hand-made furniture from a variety of materials can place a crafting table anywhere they wish inside their homes! And if you wish to share your space with a partner, friend, or even a group of friends, homes and apartments will be available for sale throughout the world that support multiple roommates depending the size of the space and how many bedrooms are available. The home-owner may even grant build permissions to any number of roommates, even visitors, to help them decorate their living space. When you are finished, invite your friends over to compliment you on your interior decorating skills! If you’re anything like us, we know you will spend more time cleaning up this virtual home than you do your real one! Radio This week, our team has also placed a lot of our development efforts into building a functioning radio system that will allow you to listen to your favorite real-world radio stations through placed radio objects inside your virtual home, or car! Yes, you can flip through the channels in your car radio, which will also broadcast to the immediate area outside your car. Imagine driving down the street and having everyone you pass know you listen to NSYNC! One other major part of this feature that we are excited to tell you about is player operated talk-shows which you can personally host, or tune-in and listen to, from your car radio or home. The way we currently have this planned out for hosts, is to have actual physical broadcast stations on the map that you can enter as a player and begin hosting your own radio talk-show. Player’s listening from their car or home can browse a list of channels currently being hosted at that very moment, and listen to you live, talking about government conspiracies and UFO’s! We are really hoping that this feature will have a major social impact for Identity. Like you, we see a lot of potential in something like this for budding stars within the community. We would absolutely love to see many of you sprout a career that started in a game we developed, and ended with us listening to your lovely voice on our actual car radio! The Town Square (Social Module) Many of you already know of, and are eagerly anticipating the release of the planned “Town Square” module that is currently still in production. While we can’t give you an exact date on when that will be ready, progress is steady, and we are as excited as you are to meet you all for the first time in a virtual environment. You may already be aware that Identity is largely influenced by a landmass in the south-eastern portion of the United States. The Town Square itself is only a small portion of a larger city built into the final version of Identity called Ash Hill, a reference to Asheville, North Carolina where we had originally planned to move Asylum’s office. We picked this area of the world particularly because it offered a wide range of geographical variance. The transition between Identity’s mix of biomes needed to feel natural, and this area offered most of what we had been looking for. As for the other cities in Identity, their influences may become more clear to you now. Myrtle Beach is obviously Turtle Beach in Identity, and Roseport is less subtle, but a mix between Atlanta and New York City. When we first started, we kept everything, including the structures and world props level to the ground, a mistake we have since corrected. We quickly realized that cities are rarely ever flat, and knew that setting that precedent now would benefit Identity in the future. The next time you see The Town Square module, we are confident that you will notice the difference compared to earlier screenshots, what such a small transformation makes for immersion in a game environment. Moving Forward We want to thank our community for being so patient with us. Over the course of the past year, we’ve seen many work-in-progress screenshots of assets destined for Identity, and while we believe they serve as a sample of the work we have already put into the game, we know that many of you are still anxious to see video. Our current priority is to get things ready to show off, or more specifically, the housing/apartment customization first. We are convinced that many of you will appreciate the time and effort we have put into this feature, so that you will be able to fully express yourself through your character and virtual home. We know we’ve been pretty quiet this past year, and the criticism we’ve heard from our fans on that through social media and the forums have not fallen on deaf ears! We will start to release regular updates through development blogs and continue to find new ways to interact with our community, to show you our gratitude for your support. You yourself can become more involved by contributing to the discussion with your ideas at www.identityrpg.com/community. We’ll see you there, and thank you again! Always remember that we are gamers too and we are as excited as you are to play Identity at launch!
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1 pointhello community! today i'll tell you how to search properly for topics. 1. step the marked field in the right corner is the searching field. i've marked it red. 2. step when clicking the search field a "All Content" button will appear. if you click it you'll see 4 options: -All Content (shows you everything) -Topics (this option allows you to search for topics containing the typed in words. we'll call them tags) -Members (allows you to search for members). -Advanced Search (shows you more options) now let's continue with this tutorial 3. step if you click on advanced options you'll get access to more restrictions for your search like showing posts that have been updated in the last 24 hours. but now let's start searching! 4. step if you search for something you should use the basic form of the tags. let's take an example: we're searching for topics about crafting. we'll use the search tag "craft" without "" because craft is the basic form of crafting. it works the same way with multiple tags like "craft weapon" without "" because the search shows you everything containing both tags. you'll see white marked words. they contain the tags you've searched for. under the searching field you'll see a sentence saying "+ More search options". clicking it will lead you to the already shown advanced options. and that's it!
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1 pointThe long awaited customization video is finally here, please feel free to leave your feedback and tell us what you liked most!
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1 pointI'm not sure, I think you keep them but that's a good question I'll ask the devs next live stream.
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1 pointI ended up going with the $60 personally, but I appreciate the advice. I think the 30 is definitely a great option as well. I wanted a bit of a leg up due to my affiliation with a pre-launch organization. I'm enthralled by the game so far. Very exciting. Warm Regards, M. Luciano
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1 pointHey! Well lately I have seen some spam on the forums, bots i think, just creating new threads with links to other websites, spam. I was thinking is there is a way to prevent this, something like, not allowed to post link as threads titles, and a minimum of X messages to post links. Is this possible? What do you think? Thanks and see you in the Town Square!
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1 pointNo problem I understand that, cant be 24h online haha will try do report every spam thread i see Thanks for your time!
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1 pointLmao well we aren't playing on 90% of private servers... Why would we play on a private server? And we wont get punished if we never get caught, ever think of that? think outside of the box
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1 pointPftt, difficult? Pardon me, but I'm British. This would be simple as ever to join!
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1 pointHello & Thank You CrimesBane, At this time we have about 5 members, which isn't a problem. However i assume when Identity is released we may be flooded with applications. I started an international community 2 years ago and we have close to 500 registered members and some members are also interested in Identity and will be join our MC.
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1 pointIt's been a busy, eventful and productive month for the Identity team at Asylum! Only a few weeks ago we released our first video showing real in-game content, the player housing system, and Identity has gotten a good bit of much-needed exposure! If you haven't seen the video, visit Identity's YouTube channel. Our programmers, especially Henrik Sonesson, have upgraded our inventory mechanics and created two new important gameplay systems these last weeks. The library which you'll have access to in the Town Square module is now in place and functional. Players can both read public domain classic books in-game, or even write their own and submit them to the library for other players to read. In addition, the NPC shop systems are now in place. When you enter most shops you'll be able to find the items you need on racks or displays around the store. Grab what it is you're looking for and then make your way to the cash register to make the purchase. In some places you can preview the items you're holding even before buying; for example, in a clothing store you can go into a change room. This system even allows for shoplifting some items, although player-crafted or very expensive items cannot be shoplifted on official servers. On the art front, we've brought on new artists and are continuing to build the world you'll be exploring. We've also been focusing on the interiors of buildings and characters. We've gotten our first facial hair assets and are approaching a complete character customization system. An overhaul of character skin and hair has Identity's characters looking incredibly life-like in comparison to other MMORPGs. Next on that list for a re-work is the eyes.