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Showing most liked content on 05/31/2017 in all areas
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2 pointsWho are we? We are a small startup company that's aim isn't to pocket millions but to provide a service for the public. We charge very fair prices to ensure the client gets a good profit as well as us. However we will never do anything that will lose us money, were not a charity. We also now have a website. _________________________________________________________________________ What do we do? We offer a safe and secure way for radio shows, bands, celebrities etc to sell their merchandise. If you choose to sell your merchandise you do not have to worry about stock, security or workers. All you need to do is make sure you have a fan base willing to buy your merch. We will ensure that as long as there is demand we will keep your merch stocked up. Working with us will give you a stress free way to sell. We also may start selling our own clothing in the future which will be at a very competitive price. _________________________________________________________________________ How do we work? When a client first reaches out to us we ask for basic information. How much do you think you will sell every week? How much do you want to sell for? Once we establish all the details then we work out how much it will cost us to sell the products i.e manufacturing, shipping etc. We then check that the price the client wants to sell for is greater than the price to sell. If it is then we give the client the all clear and production begins straight away. If not then we will try to get the cost to sell down even lower or else ask the client if they would be willing to bring the price up. Our shop will be open 24/7 (provided the game allows this feature) to ensure the client and us make the maximum profit. _________________________________________________________________________ Fine details We offer 3 tiers which our clients can choose from- Tier 1 - $29 (3 designs base split of 60/40) Tier 2 - $49 (5 designs base split of 70/30) Tier 3 - $99 (10+ designs base split of 80/20) These are weekly prices which are there to ensure that if the clients design doesn't sell we will still make money. Also if the clients design isn't selling we will contact the client and give them a warning and if they don't improve on this then we will stop selling their designs. Also within each tier the client can choose to sell in store or online. Selling online will reduce the fees by 20%. For every 10 sales a clients design makes their share of the base split increases by 1%. At the end of each week it resets back to the base split. We think this is very fair as if the client sold the merch themselves they would have to buy a store, pay employees, ensure the shop is secure and do all the nitty gritty work with shipping companies and manufacturing companies. _________________________________________________________________________ Want to sell your merch? If you would like to sell your own merch then please click here _________________________________________________________________________ Careers Any of our employees with receive benefits like in store discounts, free clothing etc. Below is a list of the jobs currently available but this may change so feel free to submit any job aplications. Head VFX Artist VFX Artists Head GFX Artist GFX Artist s If you are interested in applying you can either click here or reply to this post filling out the following application form - RP Name: Forum Name: Do you have a working mic?: Age: What job are you applying for: Is there any past work you have done that you could show us?: Do you have discord?: _________________________________________________________________________ Any investors interested pm me _________________________________________________________________________ Merch example gallery
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2 pointsTHIS MAY NOT BE ACCURATE IT DOES NOT ACCOUNT FOR BUYING MORE MONEY AT ONCE. I KNOW YOU WONT BE ABLE TO BUY MONEY INGAME. THIS MAY ALSO BE COMPLETELY WRONG JUST GUESSING. I wanted to know how difficult it would be to make money so i saw that the difference between the cabbie and the motorist pledge was that with the motorist you got $1000 it costs $10 more so not taking aything else into account each real life dollar equates to $100 ingame dollars. Now comparing this to gta with the lowest value shark card (to try to minimalise the 'bulk discount') it was $100,000 for $2.99 so this equates to $1 real life to $33,444.82 ingame. so the ratio of ingame money for indetity:gta is 1:334.4 so if we dont factor in anything else then we can estimate that for every $334.4 you earn in gta you would earn $1 in identity
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2 pointsSo I understand that you cannot use real life brands in game due to copyright issues but what if somehow you got permision to use the designs would you then be able to do it?
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2 pointsIs Supreme the only source of clothing available in Identity? There are many cheaper alternatives for clothing.
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2 pointsThe devs are estimating some time in early 2018, but there's no set date! Also, welcome to the forums!
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2 pointsDue to inspiration from @JoelKeys I decided to make a challenge! 3 things live in a house. A lion, a mouse and an elephant! The lion is scared of the elephant and the elephant is scared of the lion and the mouse! However, the mouse isn't scared at all! Why is the mouse not scared?
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2 pointsI've chosen the $30 "package" to have access to the beta and support the devs a little bit more. Let's hope this game will be as great as we imagine it to be.
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2 pointsHey guys, at first i want to thank you for reporting such spam topics and bringing in your ideas to stop it. We moderators do our best to at least delete such topics as fast as possible. But many topics are created at times when most of our moderators are unavailable (at night for example) We are aware of the issue with the bots and we will discuss what we can do against it. I know that the website will get an overhaul in the future. but i don't know if this will also affect the forums. Thank you for your time and cooperation. -Radack
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2 pointsIt would solely depend on what you want. If you want to buy a spot in the game but not spend too much money, go for the $15. If you want the beta but still not spend too much money, go for the $30. If you want a decent head start, go for the $50 one... Like I said, it's all your choice. But for me? I went for the $30 because I want to see where it goes before I spend more money on it, but that's just me.
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2 pointsId say the only way to make money when your not playing is if you had a well run business with employees that will stock it up since the tills are manned by ai
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2 pointsWell yeah, we need to get over this bump that is the town square, then it will go faster im sure of that. The start of the TS module, will set the whole quality of this game, so i am very glad they are taking their time and doing this right!
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2 pointsA blind man walks into a store and attempts to purchase contacts! The man at the counter says "sir, why do you need these if you're blind?" The man then says nothing and leaves! The next day a woman goes to buy contacts and isn't asked anything! The next day the blind man spray paints the sentence "don't jump to ____ , people always judge what they can't ____!"
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2 points@Motown , if it's not to much to ask can you please look over this as well and give your opinion?
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2 pointsWho are we? We are a security testing company. We know that there are tons of security companies. We also know that not all security is 100% flawless, but we think it should be. We will work with any company legal or not. This is a premium service that will not be cheap but we think that this is more than fair. After All you really can’t put a price on security. This could be the difference between a robbery being successful or not. We will NEVER harm anyone, anything or ourselves. _________________________________________________________________________ What do we do? We will first do a vulnerability assessment then test out any flaws we find. If we are able to infiltrate your business through these flaws then we will conduct a write up and send it to you detailing exactly how and what we did and also what you can do to fix it. If there are multiple flaws we will do this for each flaw. _________________________________________________________________________ How do we work? When a client reaches out to us the first thing we make sure they do is not to tell anyone else (we want the security to be normal not on guard). We will then ask them if they think there are any flaws. We also need the CEO of the company to sign a legal document so that we are able to conduct the penetration test and inform the police that we have their permission. Our specialised team will then sit down and go over the layout of the building and even visit it to find out what security measures are in place if needed. We will then all go over the plan to make sure everyone understands what is happening even the client (to ensure he is happy with what we are going to do). After we will all sit down again and go over why the plan did or did not succeed and then send the client the information. _________________________________________________________________________ Fine details We charge a base consultation fee of $500 this is so that our team can estimate how much it will cost to do the assessment (the base price for a full penetration test is $4000). We then send the client the price for the package they have chose (more details on packages to come) and get to work straight away. _________________________________________________________________________ Want to get in contact If you would like a vulnerability assessment done on your company then please pm me the following form filled out. Company name: Why you want a vulnerability assessment: Company size (employee count): Anything you don't want us to do: Any major threats to our team (eg guns): Any other details: _________________________________________________________________________ Careers Any of our employees in any sector will receive competitive pay and benefits. Currently we are not sure of how many employees we need but this will change later so feel free to pm me your resume anyway - Rp Name: Forum Name: Age: Do you have a working mic: Previous rp/security experience: Why should we hire you over someone else: What sector you would like to work in (marketing, admin, sales etc):
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2 pointsThe jail time is set to 45 mins for testing reasons as of now but will and could be more than a couple of hours depending on what the developers feel is good enough + 1 hour is nothing and so if you want people to break you out then it will surely be only worth it if the prison time was more than a couple hours.
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2 pointsIdentity's development has been moving at a pace we've never experienced in the past. With added full-time programming and art talent, we've been able to produce more content in a shorter time than expected. With all of the base features of Town Square in place, we've now been building up the supporting systems; the menu interfaces, server selection systems, character creation and more are well underway now. You'll get a good preview of the character customization soon! Ridable bicycle; work in progress Some exciting progress is also being seen beyond the Town Square! Our vehicle systems are starting to get fleshed out. We found the integrated Unreal Engine vehicle subsystems to be inadequate for the realism and fidelity we seek, so Identity will run on an entirely rebuilt vehicle physics engine. With this you can expect extremely realistic handling of bicycles, cars, vans, motorcycles, semi-trucks and more. We've got the Twitch Game development is an exciting career that many gamers aspire for. Just a couple of weeks ago we had test run streaming our development live on Twitch. In our first stream, our character artist Miroslav added different eyebrow varieties to Identity character head models. These are some of the eyebrow options you'll be able to choose when creating your characters; get an inside look at the work which goes into even a small detail as this. While the task Miroslav had at the time might not have been the most exciting, we're in the process of setting up a schedule for very regular streams from a variety of development departments. Keep an eye on Twitter and Facebook for stream time announcements. Click the preview below to watch the recorded stream. It runs at just under an hour in duration. Identity's first Dev Stream: Miroslav's Eyebrows You can find our Twitch channel at Twitch.tv/IdentityRPG. Follow us there to get notified when an Identity developer starts streaming! Path to the Town Square Town Square early revision; work in progress A lot of Town Square work has been accomplished since the last dev blog! From interface to animations and more feature polish, the Town Square is shaping up into a genuinely interesting social environment. We've been making everything we can in the environment interactive. If it looks like it would have some sort of purpose in reality, we're making it useful (or at least entertaining) in Identity, too! Grab a newspaper for the latest happenings, toss a coin into the fountain or grab a can of soda from the machine. Visual dynamics have been added as well. Simple things bring immersion to the environment. The clocks on buildings and towers show the real in-game time, the cinema marquee sign shows the movies playing with real times (which can be adjusted by owners of community servers in retail Identity) and more. We're making the Identity environment, and thus that in Town Square, feel alive and interactive. A hotel lobby at night -- John VanderZwet
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1 pointhello community! today i'll tell you how to search properly for topics. 1. step the marked field in the right corner is the searching field. i've marked it red. 2. step when clicking the search field a "All Content" button will appear. if you click it you'll see 4 options: -All Content (shows you everything) -Topics (this option allows you to search for topics containing the typed in words. we'll call them tags) -Members (allows you to search for members). -Advanced Search (shows you more options) now let's continue with this tutorial 3. step if you click on advanced options you'll get access to more restrictions for your search like showing posts that have been updated in the last 24 hours. but now let's start searching! 4. step if you search for something you should use the basic form of the tags. let's take an example: we're searching for topics about crafting. we'll use the search tag "craft" without "" because craft is the basic form of crafting. it works the same way with multiple tags like "craft weapon" without "" because the search shows you everything containing both tags. you'll see white marked words. they contain the tags you've searched for. under the searching field you'll see a sentence saying "+ More search options". clicking it will lead you to the already shown advanced options. and that's it!
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1 pointOne of the devs said that TS module will take at LEAST a couple months (on stream) im just leaving this here for the people who still thinks that could be early june :^) well we need to be a bit more patient!
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1 pointi believe you can either rent out your house or apartment for some money
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1 point" Couple months" meaning end of NA summer so like August/September is my bet.
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1 pointDue to inspiration from @JoelKeys I decided to make a challenge! 3 things live in a house. A lion, a mouse and an elephant! The lion is scared of the elephant and the elephant is scared of the lion and the mouse! However, the mouse isn't scared at all! Why is the mouse not scared?
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1 pointInternational President of the Bad Company Rangers MC. Running guns across the island and working on our bikes, while chilling at our clubhouse
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1 pointHonestly it's a little thing for me, but it ruins immersion not having it. Like, imagine the situations and role playing possibilities that could come from that. Some of the greatest RP stories could come of it. I think it would be awesome to have but unfortunately it won't be in the game.
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1 pointHello citizens! It's been too long since our last developer blog entry, so I wanted to take the time today to update all of our backers on Identity's current state of development, as well as give a little more insight into the process behind the scenes. During the first year and a bit of development, most of the time was spent developing key backend systems. Networking modifications, weapon physics, character customization, voice communication and so on. That's all behind us now, and I'm happy to say it's gone as well as we could have hoped. Now and for the past couple of months we've moved on to gameplay development, making those backend features do the fun stuff. This Month in Development In this last month our lead character artist, Miroslav, has finished up everything we need for your characters going into the Town Square release. We're always going to be adding more character customizations over time, but to start you'll have the choice between 4 male and 5 female race options. After selecting your base race you can customize further with skin tones, blemishes, scars, eye color, hair styles, hair colors and tweaks to facial features. Identity is expanding on the usual character customization, though, as some of the options available can only be gotten through achievements. Prison tattoos are an example; if you see someone with such a tattoo you know they've done something to earn it. A lot of work this month has also gone into the player housing systems. In following our previous messages, our home customization system has been in place for some months although we've been expanding the floorplans in preperation for the Town Square module release. Sean, or Motown as you may know him, has prepared the various apartments you will have in the Town Square. If you have made a smaller pledge to Identity and do not have an apartment yet, we're going to be giving you access to a temporary (small) home in the Town Square so that you can play with the cusomization features. If you've pledged for a package containing an apartment, Town Square will show what you'll have in the full Identity game upon release. Just this morning our lead programmer, Henrik (AKA Mathalion), finished up the karaoke systems. It's a minor feature for Identity as a whole, but it's going to be loads of fun in the Town Square module! Just off the lobby of the hotel is a slick little bar, complete with a karaoke stage. You'll be able to queue up your favorite songs on the karaoke machine and see the lyrics on one of the monitors around the stage. The microphone on the stage really works, too, amplifying your voice out of the speakers so that your singing can be heard by everyone there! Most of us are terrible singers, so karaoke is going to have a lot of hilarious moments. If you're just there to watch, the restaurant by the stage is fully functional, too! It's Been Too Long I'll just come right out and say it: we at Asylum Entertainment have really had poor PR these last months, and you guys deserve better. You deserve much more frequent updates, and we're committing to give you that moving forward. We're a relatively small development team today. Currently a core staff of 5 incredibly talented full-time developers, I'm amazed every day with what this team can accomplish. Outside of our core we have a handful of part-time workers, mostly artists, who are also very skilled. Because we're a small team, many of us have to wear several hats. For example, Sean is our community manager but also a 3D artist. I myself am the project manager, a programmer and interface developer. This leads to few resources to dedicate towards PR as there's so much work to be done on the game itself. This is something we knew though, and we're going to set some time aside regularly to keep you in the loop. The Town Square module is coming soon. We're in the final months of 2016 now, and you'll finally be inside the first piece of the Identity world in the first quarter of 2017. It's a little later than we originally hoped since we're dedicated to making sure everything is smooth and stable from the first moments. Identity is an enormous undertaking, but the most difficult bits are behind us and we're drawing near! What to Expect The first stage of game development is always very boring to talk about, and also doesn't give us much to show you. Creating those backend systems that drive the game behind the scenes is one of the most important phases, but it's not very glamorous. It's for this reason that most games aren't announced until they're a couple years into development. Now that we're past that point, we're going to be able to start showing you real Identity gameplay. The first gameplay video you'll see is going to be in November and will show you just how detailed and in-depth Identity is becomming! You'll see a walkthrough of our housing system, showing just how far it can be customized and some of the cool fun features you'll find in there. Following that video we'll give you a glimpse of the Town Square features, leading up to its release. It's been a ton of work and a long time coming, but we're moving forward at a great pace and everything is about to get very exciting over here.