Leaderboard


Popular Content

Showing most liked content on 05/31/2017 in all areas

  1. 4 points
  2. 3 points
    Blind men still have hands and a brain. The tools needed to draw.
  3. 3 points
    Oh god, how can anyone understand these challenges...........
  4. 3 points
  5. 2 points
    Who are we? We are a small startup company that's aim isn't to pocket millions but to provide a service for the public. We charge very fair prices to ensure the client gets a good profit as well as us. However we will never do anything that will lose us money, were not a charity. We also now have a website. _________________________________________________________________________ What do we do? We offer a safe and secure way for radio shows, bands, celebrities etc to sell their merchandise. If you choose to sell your merchandise you do not have to worry about stock, security or workers. All you need to do is make sure you have a fan base willing to buy your merch. We will ensure that as long as there is demand we will keep your merch stocked up. Working with us will give you a stress free way to sell. We also may start selling our own clothing in the future which will be at a very competitive price. _________________________________________________________________________ How do we work? When a client first reaches out to us we ask for basic information. How much do you think you will sell every week? How much do you want to sell for? Once we establish all the details then we work out how much it will cost us to sell the products i.e manufacturing, shipping etc. We then check that the price the client wants to sell for is greater than the price to sell. If it is then we give the client the all clear and production begins straight away. If not then we will try to get the cost to sell down even lower or else ask the client if they would be willing to bring the price up. Our shop will be open 24/7 (provided the game allows this feature) to ensure the client and us make the maximum profit. _________________________________________________________________________ Fine details We offer 3 tiers which our clients can choose from- Tier 1 - $29 (3 designs base split of 60/40) Tier 2 - $49 (5 designs base split of 70/30) Tier 3 - $99 (10+ designs base split of 80/20) These are weekly prices which are there to ensure that if the clients design doesn't sell we will still make money. Also if the clients design isn't selling we will contact the client and give them a warning and if they don't improve on this then we will stop selling their designs. Also within each tier the client can choose to sell in store or online. Selling online will reduce the fees by 20%. For every 10 sales a clients design makes their share of the base split increases by 1%. At the end of each week it resets back to the base split. We think this is very fair as if the client sold the merch themselves they would have to buy a store, pay employees, ensure the shop is secure and do all the nitty gritty work with shipping companies and manufacturing companies. _________________________________________________________________________ Want to sell your merch? If you would like to sell your own merch then please click here _________________________________________________________________________ Careers Any of our employees with receive benefits like in store discounts, free clothing etc. Below is a list of the jobs currently available but this may change so feel free to submit any job aplications. Head VFX Artist VFX Artists Head GFX Artist GFX Artist s If you are interested in applying you can either click here or reply to this post filling out the following application form - RP Name: Forum Name: Do you have a working mic?: Age: What job are you applying for: Is there any past work you have done that you could show us?: Do you have discord?: _________________________________________________________________________ Any investors interested pm me _________________________________________________________________________ Merch example gallery
  6. 2 points
    Just to get a general idea of numbers.
  7. 2 points
    THIS MAY NOT BE ACCURATE IT DOES NOT ACCOUNT FOR BUYING MORE MONEY AT ONCE. I KNOW YOU WONT BE ABLE TO BUY MONEY INGAME. THIS MAY ALSO BE COMPLETELY WRONG JUST GUESSING. I wanted to know how difficult it would be to make money so i saw that the difference between the cabbie and the motorist pledge was that with the motorist you got $1000 it costs $10 more so not taking aything else into account each real life dollar equates to $100 ingame dollars. Now comparing this to gta with the lowest value shark card (to try to minimalise the 'bulk discount') it was $100,000 for $2.99 so this equates to $1 real life to $33,444.82 ingame. so the ratio of ingame money for indetity:gta is 1:334.4 so if we dont factor in anything else then we can estimate that for every $334.4 you earn in gta you would earn $1 in identity
  8. 2 points
    So I understand that you cannot use real life brands in game due to copyright issues but what if somehow you got permision to use the designs would you then be able to do it?
  9. 2 points
    Is Supreme the only source of clothing available in Identity? There are many cheaper alternatives for clothing.
  10. 2 points
    The devs are estimating some time in early 2018, but there's no set date! Also, welcome to the forums!
  11. 2 points
    Due to inspiration from @JoelKeys I decided to make a challenge! 3 things live in a house. A lion, a mouse and an elephant! The lion is scared of the elephant and the elephant is scared of the lion and the mouse! However, the mouse isn't scared at all! Why is the mouse not scared?
  12. 2 points
    Oh damn the Ikea gang watch out!!!!
  13. 2 points
  14. 2 points
    How the hell can a person complete these .......
  15. 2 points
    I've chosen the $30 "package" to have access to the beta and support the devs a little bit more. Let's hope this game will be as great as we imagine it to be.
  16. 2 points
    Hey guys, at first i want to thank you for reporting such spam topics and bringing in your ideas to stop it. We moderators do our best to at least delete such topics as fast as possible. But many topics are created at times when most of our moderators are unavailable (at night for example) We are aware of the issue with the bots and we will discuss what we can do against it. I know that the website will get an overhaul in the future. but i don't know if this will also affect the forums. Thank you for your time and cooperation. -Radack
  17. 2 points
    It would solely depend on what you want. If you want to buy a spot in the game but not spend too much money, go for the $15. If you want the beta but still not spend too much money, go for the $30. If you want a decent head start, go for the $50 one... Like I said, it's all your choice. But for me? I went for the $30 because I want to see where it goes before I spend more money on it, but that's just me.
  18. 2 points
  19. 2 points
    Yeah starting over would be hell..........
  20. 2 points
  21. 2 points
    Oh and i forgot make sure you've got F-Type SVR haha
  22. 2 points
    Id say the only way to make money when your not playing is if you had a well run business with employees that will stock it up since the tills are manned by ai
  23. 2 points
  24. 2 points
    Well yeah, we need to get over this bump that is the town square, then it will go faster im sure of that. The start of the TS module, will set the whole quality of this game, so i am very glad they are taking their time and doing this right!
  25. 2 points
  26. 2 points
    He's actually pretty busy, that I promise!
  27. 2 points
    A blind man walks into a store and attempts to purchase contacts! The man at the counter says "sir, why do you need these if you're blind?" The man then says nothing and leaves! The next day a woman goes to buy contacts and isn't asked anything! The next day the blind man spray paints the sentence "don't jump to ____ , people always judge what they can't ____!"
  28. 2 points
  29. 2 points
    @Motown , if it's not to much to ask can you please look over this as well and give your opinion?
  30. 2 points
    I'm thinking custom masks if possible
  31. 2 points
  32. 2 points
    Who are we? We are a security testing company. We know that there are tons of security companies. We also know that not all security is 100% flawless, but we think it should be. We will work with any company legal or not. This is a premium service that will not be cheap but we think that this is more than fair. After All you really can’t put a price on security. This could be the difference between a robbery being successful or not. We will NEVER harm anyone, anything or ourselves. _________________________________________________________________________ What do we do? We will first do a vulnerability assessment then test out any flaws we find. If we are able to infiltrate your business through these flaws then we will conduct a write up and send it to you detailing exactly how and what we did and also what you can do to fix it. If there are multiple flaws we will do this for each flaw. _________________________________________________________________________ How do we work? When a client reaches out to us the first thing we make sure they do is not to tell anyone else (we want the security to be normal not on guard). We will then ask them if they think there are any flaws. We also need the CEO of the company to sign a legal document so that we are able to conduct the penetration test and inform the police that we have their permission. Our specialised team will then sit down and go over the layout of the building and even visit it to find out what security measures are in place if needed. We will then all go over the plan to make sure everyone understands what is happening even the client (to ensure he is happy with what we are going to do). After we will all sit down again and go over why the plan did or did not succeed and then send the client the information. _________________________________________________________________________ Fine details We charge a base consultation fee of $500 this is so that our team can estimate how much it will cost to do the assessment (the base price for a full penetration test is $4000). We then send the client the price for the package they have chose (more details on packages to come) and get to work straight away. _________________________________________________________________________ Want to get in contact If you would like a vulnerability assessment done on your company then please pm me the following form filled out. Company name: Why you want a vulnerability assessment: Company size (employee count): Anything you don't want us to do: Any major threats to our team (eg guns): Any other details: _________________________________________________________________________ Careers Any of our employees in any sector will receive competitive pay and benefits. Currently we are not sure of how many employees we need but this will change later so feel free to pm me your resume anyway - Rp Name: Forum Name: Age: Do you have a working mic: Previous rp/security experience: Why should we hire you over someone else: What sector you would like to work in (marketing, admin, sales etc):
  33. 2 points
    Yeah thats what i thought so would you start by like doing basic jobs eg lumberjack
  34. 2 points
    The jail time is set to 45 mins for testing reasons as of now but will and could be more than a couple of hours depending on what the developers feel is good enough + 1 hour is nothing and so if you want people to break you out then it will surely be only worth it if the prison time was more than a couple hours.
  35. 2 points
    Identity's development has been moving at a pace we've never experienced in the past. With added full-time programming and art talent, we've been able to produce more content in a shorter time than expected. With all of the base features of Town Square in place, we've now been building up the supporting systems; the menu interfaces, server selection systems, character creation and more are well underway now. You'll get a good preview of the character customization soon! Ridable bicycle; work in progress Some exciting progress is also being seen beyond the Town Square! Our vehicle systems are starting to get fleshed out. We found the integrated Unreal Engine vehicle subsystems to be inadequate for the realism and fidelity we seek, so Identity will run on an entirely rebuilt vehicle physics engine. With this you can expect extremely realistic handling of bicycles, cars, vans, motorcycles, semi-trucks and more. We've got the Twitch Game development is an exciting career that many gamers aspire for. Just a couple of weeks ago we had test run streaming our development live on Twitch. In our first stream, our character artist Miroslav added different eyebrow varieties to Identity character head models. These are some of the eyebrow options you'll be able to choose when creating your characters; get an inside look at the work which goes into even a small detail as this. While the task Miroslav had at the time might not have been the most exciting, we're in the process of setting up a schedule for very regular streams from a variety of development departments. Keep an eye on Twitter and Facebook for stream time announcements. Click the preview below to watch the recorded stream. It runs at just under an hour in duration. Identity's first Dev Stream: Miroslav's Eyebrows You can find our Twitch channel at Twitch.tv/IdentityRPG. Follow us there to get notified when an Identity developer starts streaming! Path to the Town Square Town Square early revision; work in progress A lot of Town Square work has been accomplished since the last dev blog! From interface to animations and more feature polish, the Town Square is shaping up into a genuinely interesting social environment. We've been making everything we can in the environment interactive. If it looks like it would have some sort of purpose in reality, we're making it useful (or at least entertaining) in Identity, too! Grab a newspaper for the latest happenings, toss a coin into the fountain or grab a can of soda from the machine. Visual dynamics have been added as well. Simple things bring immersion to the environment. The clocks on buildings and towers show the real in-game time, the cinema marquee sign shows the movies playing with real times (which can be adjusted by owners of community servers in retail Identity) and more. We're making the Identity environment, and thus that in Town Square, feel alive and interactive. A hotel lobby at night -- John VanderZwet
  36. 1 point
    How do you perceive it? What do you expect? Personally, I'm looking forward to something like this: Farming drugs will take time, whether inside your home or somewhere in the forest you can work towards a product to sell. Then you'll have to process your product, maybe it's a station back at home, a friends, or a discrete but public place. Using drugs should provide useful benefits I.E. increased stamina, lighter recoil, decreased weapon sway; increased exp gain, etc. Overall benefits = demand, demand = market, market = profit .. from there things can then take a direction of your choosing. Perhaps you should be able to "brand" your product, it should show in the items "description" in a color of your choosing; Mr. Happy; Hobbit's Produce; Etc. Enforce your territory, keep out of sight of cops, establish a brand/name for yourself, rule the streets! But idk what it'll actually be like. Thoughts?
  37. 1 point
    UPDATE: Positions need to be filled Adviser - 1 of 2 Medic - 0 of 5 Hitman - 1 of 10 Dealers and traffickers - 0 of 10 Drivers (all sorts of vehicle) - 0 of 2 Double agents/spy - 0 of 5 Tech Savvy/Hacker/Cracker/Stalker - 0 of 4 Jericho is a private organization consisted of the best mercenaries in the business. In order for you to apply for this organization, you will need to have special set of skills that will be needed in order to build Jericho from the ground up. My name is not important, but I am the founder of this organization - You will only know who I truly am after you have reached some of the highest level of trustworthiness in the organization. We will be dealing mostly with governments, political figures, assassinations, focusing on high priority targets, business rivals, and alike. In order to apply to be a member you have to meet the required criteria. Each of our members will be undergoing a very strict and special screening process and there will be missions and tasks for them to complete during a testing period. If applicants can finish the task with minimum supervision and with maximum efficiency, then they will be ready for phase 2. The basic requirement for people who would like to apply are listed below. NOTE: There is not a lot of ranking system in this organization. Each department will have different people with different set of skills - which will be assigned to a task. All of you have to be able to work together with precise timing and precision. All people involved in this team will complement each others' skills in order to complete these tasks assigned to you. Each successful member should able to be online at least twice per week for weekly reports and meeting + Completion of task. For mission planning, I will have blueprint ready before each tasks and your responsibilities for each mission will be explained to you. We will have a base where all members should go to when it is time for weekly report and meeting. This base will also be used for mission briefs to explain your mission, goals, and responsibilities of each team member assigned to that task. Once you have accepted to the organization, there will be documentations and more explanations about this organization. [Consequences of ill behaviour will be listed on one of these documentations]. Those requirements are only the beginning. You have all of those, let's proceed to the screening process. To apply - send a private message [Will be] occupation: What can you offer: Are you willing to leave everything behind [when Jericho needs you the most]: Different set of skills: if you have one in real life that will be useful in game, tag it with [rl]. Association with other organizations: If we think you are a good fit for this organization, we will assign you to a team and your codename. We will also get back with you with a personalized e-letter stating the terms and conditions and you will have to digitally sign along with a link to our discord group. Again, whoever is in this organization will be kept anonymous, and only HQ and your team members know who you truly are. For the rest of your active duty in J.P.O, you will be referred by your code name given to you upon your acceptance to the organization. (Everything will be sent through Private message). J.P.O - We're in the Wind
  38. 1 point
    I was speaking behalf of the full game release, not the first module. The Town Square phase won't release for probably another couple of months. They mentioned that most of TS is complete but they are currently polishing things out and working on the Art Gallery. We probably won't expect a product until around July - August. We're mostly likely going to receive a video before then.
  39. 1 point
    I ended up going with the $60 personally, but I appreciate the advice. I think the 30 is definitely a great option as well. I wanted a bit of a leg up due to my affiliation with a pre-launch organization. I'm enthralled by the game so far. Very exciting. Warm Regards, M. Luciano
  40. 1 point
    Hey! Well lately I have seen some spam on the forums, bots i think, just creating new threads with links to other websites, spam. I was thinking is there is a way to prevent this, something like, not allowed to post link as threads titles, and a minimum of X messages to post links. Is this possible? What do you think? Thanks and see you in the Town Square!
  41. 1 point
    Lmao well we aren't playing on 90% of private servers... Why would we play on a private server? And we wont get punished if we never get caught, ever think of that? think outside of the box
  42. 1 point
    I Maxwell "Saint" Luciano, pledge my loyalty to the Luprano Family.
  43. 1 point
    @Motown , if it's not to much to ask can you please look over my platform and give your opinion?
  44. 1 point
  45. 1 point
    I'd love myself a fillet steak rn, you guys better offer them lol
  46. 1 point
  47. 1 point
    You could maybe do rentable bikes in the city centre but im not sure how you would get the bike back maybe like a deposit
  48. 1 point
    Guys I am certain that there will be player made articles and also some articles generated likely to make sure the paper is not empty a like.
  49. 1 point
    DATE POSTED: March 24th, 2017 Big changes for a bigger world! What a crazy time for the Identity development team over here at Asylum! We've been running all over the place for conferences and expos this month, including both GDC and PAX East, where we met all sorts of new talent and potential technology partners. We've unfortunately had to push back the release of the Town Square module from our original Q1 2017 release with all of the big developments here, but most systems are in place and it's not far off! The biggest and most exciting news we're officially announcing today is a new partnership with Improbable, the creators of SpatialOS! The Identity team has been testing the waters with SpatialOS for a couple of months now and we're incredibly excited about what it's going to mean for Identity. Identity can now be what we all hoped it would be, a true MMORPG in scale. SpatialOS is going to power Identity behind the scenes, allowing absolutely enormous scale for our world and the people playing in it. While we had originally hoped to be able to get 300 people into our servers with decent performance, with just a tiny bit more effort we're going to be able to expand that as far as the game needs. Instead of 300 players in a single server, we could now potentially have thousands. The size of our servers are now going to be set based on what we feel is ideal for a fun and immersive environment and we're not limited technically like we were expecting in the past. It opens more doors than simply the number of players on a server, too. With these changes we can now afford to have a more dynamic and interactive world. We've gained some freedom in manipulating the world and we can create features which we never imagined possible in a game of Identity's scale. This is all extremely exciting for the team. This technology is a scope-changer and Identity is going to be far better for it. Not only will our world grow, not only will the population be denser, but you'll even be able to leave your mark in many new ways. Development charging forward Concept art for Town Square art gallery and library, featuring player content We're working and expanding at an incredible rate. All key gameplay features for Town Square are now functional as we add polish and work to support SpatialOS in Identity. The development team has expanded with terrific new talent: Antoine joins Identity's 3D art team, Cody comes on board as a new systems and gameplay programmer and Liam comes in as our first dedicated web developer. Antoine and Cody both bring experience in their field to hasten development for Town Square and Identity as a whole. Liam's talents mean exciting new features on our website will be popping up soon. We've had plenty planned for our website for some time but haven't had the resources to bring these to you, until now.
  50. 1 point
    We've had a lot of questions about sex in Identity, and we don't really have many reservations against it, other than the possibility that Identity could be banned from sites like Twitch, Youtube, and potentially from Steam. Sex in Identity could add an intimate element to the game, but it just isn't worth the risk of losing exposure over this single feature.