Leaderboard


Popular Content

Showing most liked content on 05/21/2017 in all areas

  1. 2 points
    No one can break into someone's home. The devs said that the purpose of a home is for the player to have privacy. But you can allow other people to enter your home.
  2. 2 points
    HEY dung! (that just felt wrong to type) i know delays happen and can't really be avoided (game this massive i'd expect many many delays) When i made this post. i had only known about to the game for 20 mins. my head was about to explode so i made this post. after i made this post though. i went and checked out the FAQ's and watched some of the dev Q and A's. i honestly don't think i could become bored with this. Going to be INSANE.
  3. 2 points
    The first module is only a social module and no jobs will be available in it. This module is so that the backers can try out different social things while they wait and also maybe meet new players and have a laugh for instance singing on the karaoke stage with friends, watch things together in the cinema. Trying the customisation's for the apartments. Painting, writing a book etc. Here is a link with more details as I may have got some examples wrong. http://www.identityrpg.com/info/modules/townsquare/ The point of early access is so you can enjoy some parts of the game while you wait. After the Social module, shortly or soon after there will be the S.W.A.T. module and then lastly the racing module. Beta is where we will get the first chance of a job likely.
  4. 1 point
    okay gonna go check it then
  5. 1 point
    1. Most likely 2. - 3. No 4. - I recommend messaging @LuckyDuck for him to answer any questions as he knows his stuff.
  6. 1 point
    Hey RampageAU. That sounds like a good idea, and it probably will be possible. The update things said that everything that can be interactable in real life, is interactable in Identity. Hope that answers your question. ~Dung_Beatle
  7. 1 point
    Name: DollaBank LLC. About: DollaBank is a small financial institution that invests money deposited by customers. In exchange, these customers will receive a small interest payment. Profit is made through the interests charged on loans. Members: 5. @uncannierlink @Sicario @Chuc @shadow22 @Some_Lemon Allies: Liberal Progressive Union Competition/Enemies: Bank of Rapidora
  8. 1 point
    cannot wait for this to happen love this Q and As thanks for doing thing @Woritmor
  9. 1 point
  10. 1 point
    THANKS EVERYONE! Flappy! JohnC22! WhiteFeather! LuckyDuck! DogBite! Arcanion! EvilEye!
  11. 1 point
    What country do you live in? I live in the United States of America. Why should we consider you for our company? As you will see if I you hire me, I am a dedicated employee and will put in as much hours as I can. I can guarantee you that I would be a great asset to the company. I am also confident in my ability to drive a taxi between places, and memorize locations (if need be). How often will you be online? On average, I will most likely be online about 4 hours a day. What are your ideal work hours? 7 AM - 3 PM. What position are you applying for? Taxi driver. Which time zone do you live in? MDT/Mountain Daylight Time (UTC - 6:00).
  12. 1 point
    Hi RampageAU, I want to welcome you to the great community of Identity and hope you will stay until the game is released. Please be patient because the devs are working hard to release a playable first module.(Not only related to you)
  13. 1 point
    and that's what i've been reading in the post by many people. but then on their site they have this The Town Square is the first Identity module set for release, available to all pledgers with access to the game beta testing phases. so. is this not correct? beta comes when all 3 are finished? or pledgers get a beta phase of each module after they are finished and released?
  14. 1 point
    Ok, yes you are right it has been answered many times, but anyways I am happy to help. Beta is not due until after the 3 modules and so it will be about next year Q1 or Q2 time. The 3 modules are known more to be Alpha stages. The first module was delayed if you look at the 5th dev blog which was sent out via email in march to backers. The percentage bar for the first module is 89% but that is manually updated and only is updated when the developers feel like they have hit a milestone in development. I hope this helps, but you can also go and check out the 2 FAQ's for a lot more answers to questions.
  15. 1 point
    Welcome , im new here too!
  16. 1 point
    Hey Dan and welcome to the community! If you are new to Identity, feel free to read the 2 FAQ's which you can find in my Signature. They provide good information about the Game. If you have any questions regarding the community or the game and which answer you can't find in the forums, feel free to contact me. Enjoy your stay here -Radack
  17. 1 point
    finished rdr and i'm sure that wwo will have more available gameplay. tbh "un eseecito di cinque uomini" has the best story. anything in rdr's story is like chewing food someone chewed before. there is a gang guy that gets threaten by the "bad" government. he has to kill his friends or his family dies. at the end he gets shot and his son kills the "bad" government guy.
  18. 1 point
    The Q&A is not available yet. We picked the questions yesterday and will now hand them over to the devs
  19. 1 point
  20. 1 point
    Im also waiting for RDR2, but i don't think it will be released on pc anytime soon; And i think red dead's multiplayer won't be the same as WWO. I have heard that WWO's server have over 200 players in each so that's really nice.
  21. 1 point
    It's not just about the rewards (a rusty car is probably worthing nothing) but about how much you want to support the game, more money means more resources, more resources means more features and faster progress.
  22. 1 point
    It's not gonna be that different if you don't spawn with the Car or a house. Many people bought it just for the RP aspect and a car isn't gonna help them RP that well if you're trying to meet people. A bike for sure would though.
  23. 1 point
    @evileye If you're short on cash and/or want a challenge, just do the $30 founder pledge!
  24. 1 point
    Welcome Dan, Look forward to seeing you around
  25. 1 point
    Hello and welcome to Purely Platinum Transport, What are we serving ? In this company we Rent out Limousines (4 door saloon cars) or rent out Vans or SUV. Cars are shown below. What do we do ? You call the company or message them where you want to get picked up. The service will cost more than a normal cab! depending on the destination our company also transports high priced goods to your wished location for a certain amount of money. Where are we located? We are located in Downtown (Town square) Costs Packages____________________________________________ - Call costs 25$ every Mile{1.6 KM} costs an extra 7$ VIP`s_________________________________________________ - Call costs 30$ every Mile{1.6 KM} costs extra 10$ !for each person! Cars -Audi A8 -Chevrolet SUV - Bentley Limousine - Mercedes Luxury Van -GMC Savana Van (Mainly only Cargo or Packages) -Mercedes Benz C Class c220d AMG Line -Which would you prefer?- Clothing; The Clothes of the driver should be formal and look Elegant. The character himself should also look Elegant and formal. -What do you guys think of this Idea?- I Am always looking forward to expand If you are Interested on Working here to earn money you can take a job bellow @ Purely Platinum Transport If you should be Interested read this; Driver; 1. The company will support you with a car (If the game allows) and if then one of the above! 2. You need a suit or some kind of formal clothing 3. The Passenger pays me (@Buisnessmann {CEO}) the driving fee 4. You as a driver will get 30% of the driving fee 5. You can do as many callouts as you want if you end your shift we will give you the 30% of all your calls Receptionist; 1. You have to organize a Suit or Formal Dress 2. We have to do an interview before you can get this job! 3. Your job is to write down how much money which driver has made in his shift 4. You will be paired a monthly / daily salary 5. You need a google account 6. You give the drivers the information on their fares as the people wanting a cab have to text or mail you. Jobs!_________________________________________________________________________________________________ Contact me for a job! Receptionist - (2 Workspaces Available) Drivers - (4 Workspaces Available) {As a start} Workers & Employees Drivers - @JohnC22, @MADDXBoss, @Dung_Beatle, @Wissan, @MikaFromDenmark, @SirTriax Please Leave Comments On What could be done to Improve this System !
  26. 1 point
  27. 1 point
    Identity's development has been moving at a pace we've never experienced in the past. With added full-time programming and art talent, we've been able to produce more content in a shorter time than expected. With all of the base features of Town Square in place, we've now been building up the supporting systems; the menu interfaces, server selection systems, character creation and more are well underway now. You'll get a good preview of the character customization soon! Ridable bicycle; work in progress Some exciting progress is also being seen beyond the Town Square! Our vehicle systems are starting to get fleshed out. We found the integrated Unreal Engine vehicle subsystems to be inadequate for the realism and fidelity we seek, so Identity will run on an entirely rebuilt vehicle physics engine. With this you can expect extremely realistic handling of bicycles, cars, vans, motorcycles, semi-trucks and more. We've got the Twitch Game development is an exciting career that many gamers aspire for. Just a couple of weeks ago we had test run streaming our development live on Twitch. In our first stream, our character artist Miroslav added different eyebrow varieties to Identity character head models. These are some of the eyebrow options you'll be able to choose when creating your characters; get an inside look at the work which goes into even a small detail as this. While the task Miroslav had at the time might not have been the most exciting, we're in the process of setting up a schedule for very regular streams from a variety of development departments. Keep an eye on Twitter and Facebook for stream time announcements. Click the preview below to watch the recorded stream. It runs at just under an hour in duration. Identity's first Dev Stream: Miroslav's Eyebrows You can find our Twitch channel at Twitch.tv/IdentityRPG. Follow us there to get notified when an Identity developer starts streaming! Path to the Town Square Town Square early revision; work in progress A lot of Town Square work has been accomplished since the last dev blog! From interface to animations and more feature polish, the Town Square is shaping up into a genuinely interesting social environment. We've been making everything we can in the environment interactive. If it looks like it would have some sort of purpose in reality, we're making it useful (or at least entertaining) in Identity, too! Grab a newspaper for the latest happenings, toss a coin into the fountain or grab a can of soda from the machine. Visual dynamics have been added as well. Simple things bring immersion to the environment. The clocks on buildings and towers show the real in-game time, the cinema marquee sign shows the movies playing with real times (which can be adjusted by owners of community servers in retail Identity) and more. We're making the Identity environment, and thus that in Town Square, feel alive and interactive. A hotel lobby at night -- John VanderZwet
  28. 1 point
    DATE POSTED: March 24th, 2017 Big changes for a bigger world! What a crazy time for the Identity development team over here at Asylum! We've been running all over the place for conferences and expos this month, including both GDC and PAX East, where we met all sorts of new talent and potential technology partners. We've unfortunately had to push back the release of the Town Square module from our original Q1 2017 release with all of the big developments here, but most systems are in place and it's not far off! The biggest and most exciting news we're officially announcing today is a new partnership with Improbable, the creators of SpatialOS! The Identity team has been testing the waters with SpatialOS for a couple of months now and we're incredibly excited about what it's going to mean for Identity. Identity can now be what we all hoped it would be, a true MMORPG in scale. SpatialOS is going to power Identity behind the scenes, allowing absolutely enormous scale for our world and the people playing in it. While we had originally hoped to be able to get 300 people into our servers with decent performance, with just a tiny bit more effort we're going to be able to expand that as far as the game needs. Instead of 300 players in a single server, we could now potentially have thousands. The size of our servers are now going to be set based on what we feel is ideal for a fun and immersive environment and we're not limited technically like we were expecting in the past. It opens more doors than simply the number of players on a server, too. With these changes we can now afford to have a more dynamic and interactive world. We've gained some freedom in manipulating the world and we can create features which we never imagined possible in a game of Identity's scale. This is all extremely exciting for the team. This technology is a scope-changer and Identity is going to be far better for it. Not only will our world grow, not only will the population be denser, but you'll even be able to leave your mark in many new ways. Development charging forward Concept art for Town Square art gallery and library, featuring player content We're working and expanding at an incredible rate. All key gameplay features for Town Square are now functional as we add polish and work to support SpatialOS in Identity. The development team has expanded with terrific new talent: Antoine joins Identity's 3D art team, Cody comes on board as a new systems and gameplay programmer and Liam comes in as our first dedicated web developer. Antoine and Cody both bring experience in their field to hasten development for Town Square and Identity as a whole. Liam's talents mean exciting new features on our website will be popping up soon. We've had plenty planned for our website for some time but haven't had the resources to bring these to you, until now.
  29. 1 point
    There is no armoured vehicles in this game like GTA has and I think it is better that way, because it adds more to the thrill of car chases.
  30. 1 point
    Maybe there should be a job which will destroy these cars , with a bulldozer lmfao
  31. 1 point
    The game is going to encourage and influence proper traffic rules. Ultimately, it will be up to the players to keep order on the road (and I personally hope that the rules will not only be followed by many, but also enforced by the police). But remember that emergency vehicles are supposed to pass through red lights if they are in pursuit of an emergency. An ambulance may sometimes be forced to stop in the middle of the road if it is the best place to quickly get to the emergency. Drivers are expected to pull to the side of the road if an emergency vehicle is approaching with their sirens on in order to provide a fast and safe route for the vehicle to get to their emergency.