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Showing most liked content on 05/10/2017 in Posts
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3 pointsIdentity's development has been moving at a pace we've never experienced in the past. With added full-time programming and art talent, we've been able to produce more content in a shorter time than expected. With all of the base features of Town Square in place, we've now been building up the supporting systems; the menu interfaces, server selection systems, character creation and more are well underway now. You'll get a good preview of the character customization soon! Ridable bicycle; work in progress Some exciting progress is also being seen beyond the Town Square! Our vehicle systems are starting to get fleshed out. We found the integrated Unreal Engine vehicle subsystems to be inadequate for the realism and fidelity we seek, so Identity will run on an entirely rebuilt vehicle physics engine. With this you can expect extremely realistic handling of bicycles, cars, vans, motorcycles, semi-trucks and more. We've got the Twitch Game development is an exciting career that many gamers aspire for. Just a couple of weeks ago we had test run streaming our development live on Twitch. In our first stream, our character artist Miroslav added different eyebrow varieties to Identity character head models. These are some of the eyebrow options you'll be able to choose when creating your characters; get an inside look at the work which goes into even a small detail as this. While the task Miroslav had at the time might not have been the most exciting, we're in the process of setting up a schedule for very regular streams from a variety of development departments. Keep an eye on Twitter and Facebook for stream time announcements. Click the preview below to watch the recorded stream. It runs at just under an hour in duration. Identity's first Dev Stream: Miroslav's Eyebrows You can find our Twitch channel at Twitch.tv/IdentityRPG. Follow us there to get notified when an Identity developer starts streaming! Path to the Town Square Town Square early revision; work in progress A lot of Town Square work has been accomplished since the last dev blog! From interface to animations and more feature polish, the Town Square is shaping up into a genuinely interesting social environment. We've been making everything we can in the environment interactive. If it looks like it would have some sort of purpose in reality, we're making it useful (or at least entertaining) in Identity, too! Grab a newspaper for the latest happenings, toss a coin into the fountain or grab a can of soda from the machine. Visual dynamics have been added as well. Simple things bring immersion to the environment. The clocks on buildings and towers show the real in-game time, the cinema marquee sign shows the movies playing with real times (which can be adjusted by owners of community servers in retail Identity) and more. We're making the Identity environment, and thus that in Town Square, feel alive and interactive. A hotel lobby at night -- John VanderZwet
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1 pointDEV BLOG #001 Greetings Citizens, It has been just over a year since you helped successfully kick start Identity into existence! We want to thank you all for your continued support by providing you all with regular updates following the development process for Identity. Engaging with our community is one of the best ways we can show our thanks, and a development blog is a perfect opportunity for us to bring you along for the ride. As you’ve seen throughout the past year, there is no game out there that is quite like Identity, and through your support, you have proven to us that Identity is a vision worth turning into a reality! Feedback has shown us that you all really appreciate our attempts to respond to virtually every question we receive on social media. Twitter and Facebook have been a huge boost in exposure for Identity, and so it is time we begin to explore other avenues of exposure to help our community understand a bit more about the game. In the coming months, our fans will see their first glimpse of gameplay for Identity! We are all extremely excited to show off our first gameplay video, which will fully explore the mechanics of apartment and housing customization. With this video, you will see that we have stayed true to our original art direction from the original Kickstarter trailer, while maintaining high standards in realistic lighting and graphics. We can safely say that we have improved many of the areas of our design that needed attention since February last year. Apartment & Housing Customization Apartments and houses within Identity will have a fully customizable interior. You will be able to change the wall paper on every wall in every room, place furniture anywhere there is space on the ground, swap out doors, windows, baseboards, crown moulding, and even wainscoting! We have made no compromise to the level of detail in which you can customize your apartments or homes, in order to truly express your sense of home decor. With this level of control, there is virtually no chance that the interior of two homes will ever look alike. There will be hundreds of furniture items available to purchase in-game in every style and design, from traditional to contemporary. Furniture in Identity can even be crafted, sold, or traded to other players, and those who wish to try their hand at crafting hand-made furniture from a variety of materials can place a crafting table anywhere they wish inside their homes! And if you wish to share your space with a partner, friend, or even a group of friends, homes and apartments will be available for sale throughout the world that support multiple roommates depending the size of the space and how many bedrooms are available. The home-owner may even grant build permissions to any number of roommates, even visitors, to help them decorate their living space. When you are finished, invite your friends over to compliment you on your interior decorating skills! If you’re anything like us, we know you will spend more time cleaning up this virtual home than you do your real one! Radio This week, our team has also placed a lot of our development efforts into building a functioning radio system that will allow you to listen to your favorite real-world radio stations through placed radio objects inside your virtual home, or car! Yes, you can flip through the channels in your car radio, which will also broadcast to the immediate area outside your car. Imagine driving down the street and having everyone you pass know you listen to NSYNC! One other major part of this feature that we are excited to tell you about is player operated talk-shows which you can personally host, or tune-in and listen to, from your car radio or home. The way we currently have this planned out for hosts, is to have actual physical broadcast stations on the map that you can enter as a player and begin hosting your own radio talk-show. Player’s listening from their car or home can browse a list of channels currently being hosted at that very moment, and listen to you live, talking about government conspiracies and UFO’s! We are really hoping that this feature will have a major social impact for Identity. Like you, we see a lot of potential in something like this for budding stars within the community. We would absolutely love to see many of you sprout a career that started in a game we developed, and ended with us listening to your lovely voice on our actual car radio! The Town Square (Social Module) Many of you already know of, and are eagerly anticipating the release of the planned “Town Square” module that is currently still in production. While we can’t give you an exact date on when that will be ready, progress is steady, and we are as excited as you are to meet you all for the first time in a virtual environment. You may already be aware that Identity is largely influenced by a landmass in the south-eastern portion of the United States. The Town Square itself is only a small portion of a larger city built into the final version of Identity called Ash Hill, a reference to Asheville, North Carolina where we had originally planned to move Asylum’s office. We picked this area of the world particularly because it offered a wide range of geographical variance. The transition between Identity’s mix of biomes needed to feel natural, and this area offered most of what we had been looking for. As for the other cities in Identity, their influences may become more clear to you now. Myrtle Beach is obviously Turtle Beach in Identity, and Roseport is less subtle, but a mix between Atlanta and New York City. When we first started, we kept everything, including the structures and world props level to the ground, a mistake we have since corrected. We quickly realized that cities are rarely ever flat, and knew that setting that precedent now would benefit Identity in the future. The next time you see The Town Square module, we are confident that you will notice the difference compared to earlier screenshots, what such a small transformation makes for immersion in a game environment. Moving Forward We want to thank our community for being so patient with us. Over the course of the past year, we’ve seen many work-in-progress screenshots of assets destined for Identity, and while we believe they serve as a sample of the work we have already put into the game, we know that many of you are still anxious to see video. Our current priority is to get things ready to show off, or more specifically, the housing/apartment customization first. We are convinced that many of you will appreciate the time and effort we have put into this feature, so that you will be able to fully express yourself through your character and virtual home. We know we’ve been pretty quiet this past year, and the criticism we’ve heard from our fans on that through social media and the forums have not fallen on deaf ears! We will start to release regular updates through development blogs and continue to find new ways to interact with our community, to show you our gratitude for your support. You yourself can become more involved by contributing to the discussion with your ideas at www.identityrpg.com/community. We’ll see you there, and thank you again! Always remember that we are gamers too and we are as excited as you are to play Identity at launch!
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1 pointWe're hiring! If you're interested visit the "Contact Us" page of our site! Part of the Powell Organization Who are we? Kingsley is a high quality sunglass company. We produce comfortable, high quality sunglasses at an affordable price so everyone can afford and purchase our products. At Kingsley our customers are our first priority. If your sunglasses have issues, or you simply decide you don't like them, you can send them back to us and we will issue you a full refund of your purchase. See website for more details. Please visit our website for job opportunities under the "Contact Us" page. Chief Financial Officer - Open Head of PR - Open Head of Manufacturing and Transportation - Open Human Resources - Open If you're interested in any of these positions visit our site! Our website! This post is a work in progress and is not yet finished!
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1 pointWe are pleased to inform you that our community has the exclusive opportunity to ask questions to the developers of Identity. Motown, the Community Manager and 3D Artist for Identity, has agreed to face the questions of the Second Identity Community. At first, this Q&A was for our Identity community called "Second Identity", a German speaking community for the game. But we felt that at this stage of development many people should have access to the information we will get through this Q&A. So we will also give you guys from around the world the opportunity to ask questions to the developers. The Q&A will be available in English and German afterwards. We need your help, of course! Mainly in form of your questions Do you have questions to the developers? Questions about specific features? Questions about the vehicles or anything else? You can send us the questions via a form we have created for you. How will it work? The deadline for submitting your questions is the 15th of May 2017 at 10 PM. We will choose the best questions and then ask them Motown. As soon as the questions are answered, we will publish the Q&A with Motown on our Website in German and English. We ask you, however, to ask meaningful questions. Questions like "When will Town Square module be released?" are counterproductive. We are glad that we have this opportunity and are looking forward to your questions! Please be aware that "Second Identity" is a German speaking Identity community. We created the form for submitting questions entirely for the international Identity Fans. Feel free to register on our website if you are German speaking, but don't register there if you are not German speaking or just want to insult our community. Thank you! Link to the English Article on our website (If you are on our website, you are reading this article right now): https://secondidentity.net/wcf/index.php?article/19-english-ask-the-devs-exclusive-q-a-with-the-identity-developers/ Link to the form where you can submit your questions: https://secondidentity.net/wcf/index.php?qa---submit-your-question/ If you have an questions to this, feel free to ask them here best wishes, Woritmor
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1 pointHello, and welcome to this overview of the Civic National Parties policies. Taxes. Taxation under a Civic Nationalist government will be moderate. Directing the funds in the essential with a large portion going to a couple of key ideas which we will go over. Healthcare - One of the high points of tax payer money at work, we wish to establish a form of National Health Service for all citizens. To live a healthy life is a liberty undeserving to no one. The Justice system - funding of this will be standard, as offenders are to be punished rather than rehabilitated. Rehabilitation will be reserved for those of first time offences and minor crimes. Policing - Like healthcare this will be another key topic of high funding. Police will not only be more militarized, but we also propose the first ever installment of a special counter terrorist unit to protect and neutralize all potential threats. Corporations - To benefit us as a nation and to put the nation and it's people first, we will impose a Corporate Tax on all big businesses to assure that they do their part for society just as much as everyone else does. Public transportation - We understand that not everyone has the ability to own a vehicle, so we aim to make sure there is a public transport for the city and outer city limits. This will also increase job opportunities. Work Induction Programs - To get people on the right path in life(Or for new players) we wish to establish career programs that will help citizens get into their preferred job role, as well as to be shown all the pointers of how best to perform in that career. Crime. To protect and serve our people better - Law enforcement officials will be given more legislated jurisdiction when tackling gang related crime and terrorism. We will also make it mandatory for all serving officers to take part in a public relations program to make sure they uphold and represent the ideals and values we hold so dear. Minor offences - For offences such as possession of illegal narcotics for PERSONAL use, offenders will find themselves likely with fines rather than jail time. However depending on the type of crime, drug and intention, offenders can face jail time with rehabilitation or community service. Major offences - Offenders of severe crimes that have endangered those around them or intended to do harm will face Jail time with no rehabilitation. They will serve their time and punishment. Drugs. Categorization - Drugs will be categorized into three classes, Class A, B, and C. Class A being a substance that is completely and utterly band and will be highly illegal, Class B being a drug that is not exactly illegal to use but can earn a fine to those caught using it and jail time for those selling it, and Class C being legalized drugs. Legal Drugs - Other than typical prescription drugs, Marijuana and Psychedelics will be legal. However an employer has the right to turn you away from employment if they believe you to be a liability or risk. So use within moderation and take responsibility for your actions. Driving under the influence - This goes without say that any drug driving or drunk driving will be faced with jail time with rehabilitation. Firearms. Every citizen will have the right to bare arms - However this will be only permitted if they under go vetting and can give a legitimate reason for owning the weapon, as well as proving that they are not a danger to the public or themselves. Handguns - Hand guns are the only permitted weapon to be sold as a form of self defense once the vetting process has been successful. Rifles - Assault weapons will be completely band and reserved for law enforcement and counter-terrorist units, but small low caliber rifles such as bolt action hunting rifles will be legal for those outside the city limits and only for hunting/pest control purposes. Licenses - There will be two major types, standard which will permit you to own the weapon within your home for home defense, and open carry which will cost more, but give you the right to carry as long as it is not concealed. All other weaponry will be strictly illegal, including knives unless the knife owner has a permit and proof that it is being used for hunting or building purposes. Voting. The right to vote is a crucial principle for our party. On each and every bit of legislation that is being proposed the people will have a right to vote and have their say. The only time this is every excluded is in times of national emergency. The only people who will not have the right to vote are those currently serving prison sentences as they are prisoners for their sentence, and not citizens. Miscellaneous. To go over a couple of things we believe might not be fully understood. Work induction programs - These are designed to take players and get them familiar with the career path they wish to take, as well as helping those coming out of prison on rehabilitation programs to get back into work and become valued members of society. The Civic National form of rehabilitation - We believe that to get offenders ready to go back into society they should under go different forms of community services, whether it be sanitation or working crops for the local farmers. Counter-Terrorist Units - These units will be created to handle situations beyond the SWAT teams means. From riot control, to gang war neutralization. These units will be assigned to taking on the Cartels and bringing them to their knees. As this is a new and first draft of the parties manifesto, we have not had the opportunity to be asked questions yet. But if you do have any questions, or wish to express criticism, feel free to message me. Signed, Ryder Saxon. Party Leader.
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1 point9,12 Heroic, noble and ambitious Trustworthy, your word is good as gold Tenacious, not one to give up Persistent, power-driven and careful Suspicion is lush in your mind Well-read, knowledgeable in all subjects Wacky, a loveable screwball Well-mannered, refined in behavior, respectful Information, all of which has been provided Noteworthy, having remarkable achivements Frank, honest and forthcoming Only the best may be accepted Eloquent, effortlessly articulate Noble, an honorable heart Calm, so reassuring to be with Reassuring, a comforting presence Yearning, a thirst for experience Peaceful, exuding a gentle calm Tantalizing, thrilling the senses Courageous, a bold spirit Open-minded, receptive to new ideas Mature, you always know what to do sT97JlD3ehLsSNLMKWUNjigZVvcr3GLxsJQwt++kHq6rxN7Fb3ReORpL9nDL2t9ZtFtB4n7U+sSP ByLcPUk4YXBJUd+1JtLv1jnFDIowmtZnqv9whnmPpHr7EYLHCR7IX3hDXkBsh4ZblBGe9RhEGUWz wPw/I55nDLxh07R7TKZwdNGSUrRVUrEjKjHy3AbSfA3CeEoUS0Exals1E0cMYMfUdbP2McR/Hxer GQIUx3UZIDkliMKdzBHkT/0QJjYU2+jEHNi4tW/lAAPRZbj/FbK13zsdp3a0sJONJ4fRj5gLgFCx jlb3uUQp1BX/7aHJmJrkjtwWbaMEZ/P5k+zvgPwykF4dztc6fHzeq+pMyuRDNRXSBZdTV55ruPlj L+wAtramtr+WyZD4kZtan9qAZ8rtJCNyWyk+p3gKU+OCGx5CgY2iXd+FlZQU/THM5SP8Qk3C0Ts5 Xr26oXMHPf1CRO05zKxbqTCsAzVFPtHlsyztbdgT1crpj2QNW8j6cX3U
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1 pointI know there is no guarantee release date yet but it still says early 2017, almost in June so it wouldn't be early 2017 anymore if it came out in June. I also see that the Town Square is it 89% and I haven't checked in a while but somebody I read said it had been at 89% for a couple months. Don't get me wrong I'm still very excited for when this game's going to launch and excited for the Town Square. In your honest opinions when do you guys think the town square is going to launch? I'm hoping late June at the latest
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1 pointPost a list of things you want ingame that haven't been confirmed. Sort of like a mega thread. I'd like abandoned buildings, docks, car parks, a mall and airport even though we won't have planes for a few years. Yours dont have to be locations, it can be anything.
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1 pointI appreciate that very much kind sir, I look forward to any encounters I have with you in the future
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1 pointI will buy a pencil adapter and make the best painting in my life and give it to you for free just because these kind words
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1 pointThanks haha You should go fishing and while you are there, paint the river and views you see while fishing. I will buy your art if it is any good, I love the water and lush foliage so I will definitely be a customer
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1 pointHello there, i didnt want to make trouble haha, anyways i paid 30$ and now im waiting for the release, i hope it will be soon i really want to play this game to have fun and improve my english :-) thanks for enlightning me
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1 pointThe game won't get cancelled and everyone is advised to wait before pledging if they have any doubts.
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1 pointPlease have a read of this FAQ Extended as the answer is in there already. Please try find answers before posting as to not clutter the forum.
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1 pointProbably explore my apartment if its available to customize and see what all i can do before heading out into the great unknown.
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1 pointYou are not required to sleep actually, so people will most likely be out at night rather than going off to bed and wake up at 7. So I'm sorry if I crushed some parts of your dream (pretty sure there will be some privateservers which requires you to sleep at night tho).
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1 pointС моей стороны вряд-ли так будет ) только если какая нибудь перепалка Ну надеемся на то, что игре будет все строго с правилами Рп
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1 pointНа форуме - Добро пожаловать комрад, увидимся в игре В игре - Suka blyat' idi nahuy net blat' Ну, а так привет Комрад:))
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1 pointPlease consider the amount of posts on this subject, making more clutters the forum which a post on this subject was posted 10 hours ago. It don't have a vote but it still is on the same subject.
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1 pointThere is manual and automatic transmission, automatic ones are only in certain cars.
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1 pointI'm sure you will be able to play any videos you wish, but like @LuckyDuck said, I'm almost certain there will be no actual movies being played.
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1 pointWell hopefully in the movie theater we can put YouTube videos up there. Especially with so many people who are creating Machinima videos and movies in video games
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1 pointWill there be musical instruments in the game like a piano or guitar and if so how will they work?
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1 pointHey spooky, welcome to the community! Check out the 2 FAQ's for awesome info, and also ask questions if you have not seen them answered yet in which they will get answered to the best of the communities knowledge. If you want to ask me something, feel free to PM me. Nice to meet you spooky and enjoy the community! Best regards, LuckyDuck.
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1 pointFor sure. I will email you when I get the chance. Expect one tomorrow in the afternoon.
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1 pointThe developers - you know, the gaming experts. The ones who've had the training and education in designing a game and understanding its limitations and weak spots. You dislike the game because player housing is instanced and inaccessible to other players, touting GTA as a better option, and yet GTA does the exact same thing. Classic. This gameplay function is present in all similar games, including GTA, and will most likely also be present in Everywhere when it is released. I know it's sad when the option of completely ruining someone else's gameplay purely for your enjoyment has limits. Technically there will be no early game, midgame, or endgame. This game simulates real life, and like real life, you work hard to earn money and get better things. You move up from an apartment to a house, a bike to a car. Have fun.
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1 pointDATE POSTED: March 24th, 2017 Big changes for a bigger world! What a crazy time for the Identity development team over here at Asylum! We've been running all over the place for conferences and expos this month, including both GDC and PAX East, where we met all sorts of new talent and potential technology partners. We've unfortunately had to push back the release of the Town Square module from our original Q1 2017 release with all of the big developments here, but most systems are in place and it's not far off! The biggest and most exciting news we're officially announcing today is a new partnership with Improbable, the creators of SpatialOS! The Identity team has been testing the waters with SpatialOS for a couple of months now and we're incredibly excited about what it's going to mean for Identity. Identity can now be what we all hoped it would be, a true MMORPG in scale. SpatialOS is going to power Identity behind the scenes, allowing absolutely enormous scale for our world and the people playing in it. While we had originally hoped to be able to get 300 people into our servers with decent performance, with just a tiny bit more effort we're going to be able to expand that as far as the game needs. Instead of 300 players in a single server, we could now potentially have thousands. The size of our servers are now going to be set based on what we feel is ideal for a fun and immersive environment and we're not limited technically like we were expecting in the past. It opens more doors than simply the number of players on a server, too. With these changes we can now afford to have a more dynamic and interactive world. We've gained some freedom in manipulating the world and we can create features which we never imagined possible in a game of Identity's scale. This is all extremely exciting for the team. This technology is a scope-changer and Identity is going to be far better for it. Not only will our world grow, not only will the population be denser, but you'll even be able to leave your mark in many new ways. Development charging forward Concept art for Town Square art gallery and library, featuring player content We're working and expanding at an incredible rate. All key gameplay features for Town Square are now functional as we add polish and work to support SpatialOS in Identity. The development team has expanded with terrific new talent: Antoine joins Identity's 3D art team, Cody comes on board as a new systems and gameplay programmer and Liam comes in as our first dedicated web developer. Antoine and Cody both bring experience in their field to hasten development for Town Square and Identity as a whole. Liam's talents mean exciting new features on our website will be popping up soon. We've had plenty planned for our website for some time but haven't had the resources to bring these to you, until now.
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1 pointI'd be very down for this, seeing as I'd like to play a man at some point, but I have the most feminine voice you can imagine lmfao. Kinda immersion breaking when this big grizzled burly dude comes at you with a voice like a disney princess lolololol
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1 pointI'm kinda late to the party on this, but Assistant Chief of Police isn't really the job title, it's more of what he does. The actual title is Deputy Cheif of Police , Major, or Captain depending on how you want the ranks to go and the size of the department. Also, Commander isn't an actual pay grade title. Commanders are the ones in charge or like a specialty unit like Drug Task Force. Senior Lead Officer isn't a pay grade rank again as well. There isn't a Detective in Charge position but Detectives can have rank such as Lieutenant or Sergeant. I believe a better structure would show as follows: - Cheif of Police (1 Position) - Major (Assistant Chief of Police, depending on your rank structure) (1 Position) - Captain (Deputy Cheif of Police, depending on your rank structure) (2-3 Positions) - Lieutenant (Roughly 4-6 Positions) - Sergeant - Corporal - Patrol Officer - - You can have Senior Patrol officers designated who have been there a while and can give advice, but usually don't get paid differently than a PO Also, in general, if there are multiple Lieutenants, one Lieutenant is never a higher rank than the other because that causes drama and trying to pull the rank card on an equal rank, which doesn't work. When you're a Lieutenant and want to become a Captain, you'd apply like you're applying for a new job, but wouldn't become a Senior Lieutenant or anything. As for warrants, officers apply for their own warrants or may forward their cases to the detective bureau and have the detectives apply for warrants. The warrants are reviewed by the Prosecuting Attorney before being furnished to the Judge to be signed, then executed. I apologize if this sounds mean, I don't mean it that way at all. You can obviously try to make your department however you are wanting and with whatever system you want. The one I showed just happens to be a more realistic structure based on an 3 separate, approximate 200-300 officer departments.
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1 pointI myself am also an LEO in the STL area near where the Ferguson riots were. I've had to go to riots, drug raids, pursuits, resisting arrests, and undercover jobs as well. I think it would be cool to have a team of real-life LEOs start the thin blue line in the game to help others understand how such a tightly knit community works even when you don't know each other personally. I'm not saying I know everything, because you Military guys are in a different world than me. lol, but it's nice to meet you all and I look forward to playin some Identity with you all.
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1 pointWhat a crazy several weeks since the last dev blog post! The increased exposure and attention from the apartment video has resulted in a surge of additional funding for Identity, which has translated into an expanded team with two new full-time developers coming on board and more to join soon. Work has been going very well. Motown, your community manager, has started transitioning into the role of producer to help manage our expanding team. This has helped to reduce some of the work-load on myself so it's been a very welcome change and he's proving to be great for the role. Our lead character artist, Miroslav, has been hard at work on numerous enhancements including building our makeup and blemish systems. This will give us the freedom to add all kinds of makeup options, especially for females but also for men. Your options at character creation will be a bit limited, but a vanity table will let you customize your makeup much further. Blemishes allow us to modify the skin in a whole lot of ways, from just a little blush on the cheeks to full-body freckles and more. Miroslav has also done an excellent job expanding eye customization for your characters which won't just tint the color of the iris but change its entire pattern to properly match the styles seen in those eyes in reality. He's also expanded our options for hair and facial hair. Feature development has also been going quickly and smoothly. Among others, we've built the contacts and friends systems which will be available in the Town Square module. When you meet people in the world you'll be able to exchange contact information, adding their number and name to your phone. This then acts like a friends list in other games, but you can even text or phone them with real working voice systems. It's also integrated with your Steam friends to make finding them easier. Environment art is also moving along, with several artists working full-time to give you beautiful environments. We've hired on some more artists and are even reworking some of the earlier assets we produced to bring the up to our now higher standards. Identity YouTube channel PowerGaming7 had the chance to speak with myself and Motown for a while after asking his viewers for a bunch of questions to ask. The result was an almost one hour long video where we shared all sorts of information you may not have heard before. You can find the link to this video right here. Once again, I want to thank every one of you for your continued support! Every pledge that comes in goes straight into the development of new features and helps us get the game to you a little bit faster. The attention we've seen over the last couple of months has been staggering, and we are excited to show you more of the gameplay soon!
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1 pointIt's been a busy, eventful and productive month for the Identity team at Asylum! Only a few weeks ago we released our first video showing real in-game content, the player housing system, and Identity has gotten a good bit of much-needed exposure! If you haven't seen the video, visit Identity's YouTube channel. Our programmers, especially Henrik Sonesson, have upgraded our inventory mechanics and created two new important gameplay systems these last weeks. The library which you'll have access to in the Town Square module is now in place and functional. Players can both read public domain classic books in-game, or even write their own and submit them to the library for other players to read. In addition, the NPC shop systems are now in place. When you enter most shops you'll be able to find the items you need on racks or displays around the store. Grab what it is you're looking for and then make your way to the cash register to make the purchase. In some places you can preview the items you're holding even before buying; for example, in a clothing store you can go into a change room. This system even allows for shoplifting some items, although player-crafted or very expensive items cannot be shoplifted on official servers. On the art front, we've brought on new artists and are continuing to build the world you'll be exploring. We've also been focusing on the interiors of buildings and characters. We've gotten our first facial hair assets and are approaching a complete character customization system. An overhaul of character skin and hair has Identity's characters looking incredibly life-like in comparison to other MMORPGs. Next on that list for a re-work is the eyes.
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1 pointHello citizens! It's been too long since our last developer blog entry, so I wanted to take the time today to update all of our backers on Identity's current state of development, as well as give a little more insight into the process behind the scenes. During the first year and a bit of development, most of the time was spent developing key backend systems. Networking modifications, weapon physics, character customization, voice communication and so on. That's all behind us now, and I'm happy to say it's gone as well as we could have hoped. Now and for the past couple of months we've moved on to gameplay development, making those backend features do the fun stuff. This Month in Development In this last month our lead character artist, Miroslav, has finished up everything we need for your characters going into the Town Square release. We're always going to be adding more character customizations over time, but to start you'll have the choice between 4 male and 5 female race options. After selecting your base race you can customize further with skin tones, blemishes, scars, eye color, hair styles, hair colors and tweaks to facial features. Identity is expanding on the usual character customization, though, as some of the options available can only be gotten through achievements. Prison tattoos are an example; if you see someone with such a tattoo you know they've done something to earn it. A lot of work this month has also gone into the player housing systems. In following our previous messages, our home customization system has been in place for some months although we've been expanding the floorplans in preperation for the Town Square module release. Sean, or Motown as you may know him, has prepared the various apartments you will have in the Town Square. If you have made a smaller pledge to Identity and do not have an apartment yet, we're going to be giving you access to a temporary (small) home in the Town Square so that you can play with the cusomization features. If you've pledged for a package containing an apartment, Town Square will show what you'll have in the full Identity game upon release. Just this morning our lead programmer, Henrik (AKA Mathalion), finished up the karaoke systems. It's a minor feature for Identity as a whole, but it's going to be loads of fun in the Town Square module! Just off the lobby of the hotel is a slick little bar, complete with a karaoke stage. You'll be able to queue up your favorite songs on the karaoke machine and see the lyrics on one of the monitors around the stage. The microphone on the stage really works, too, amplifying your voice out of the speakers so that your singing can be heard by everyone there! Most of us are terrible singers, so karaoke is going to have a lot of hilarious moments. If you're just there to watch, the restaurant by the stage is fully functional, too! It's Been Too Long I'll just come right out and say it: we at Asylum Entertainment have really had poor PR these last months, and you guys deserve better. You deserve much more frequent updates, and we're committing to give you that moving forward. We're a relatively small development team today. Currently a core staff of 5 incredibly talented full-time developers, I'm amazed every day with what this team can accomplish. Outside of our core we have a handful of part-time workers, mostly artists, who are also very skilled. Because we're a small team, many of us have to wear several hats. For example, Sean is our community manager but also a 3D artist. I myself am the project manager, a programmer and interface developer. This leads to few resources to dedicate towards PR as there's so much work to be done on the game itself. This is something we knew though, and we're going to set some time aside regularly to keep you in the loop. The Town Square module is coming soon. We're in the final months of 2016 now, and you'll finally be inside the first piece of the Identity world in the first quarter of 2017. It's a little later than we originally hoped since we're dedicated to making sure everything is smooth and stable from the first moments. Identity is an enormous undertaking, but the most difficult bits are behind us and we're drawing near! What to Expect The first stage of game development is always very boring to talk about, and also doesn't give us much to show you. Creating those backend systems that drive the game behind the scenes is one of the most important phases, but it's not very glamorous. It's for this reason that most games aren't announced until they're a couple years into development. Now that we're past that point, we're going to be able to start showing you real Identity gameplay. The first gameplay video you'll see is going to be in November and will show you just how detailed and in-depth Identity is becomming! You'll see a walkthrough of our housing system, showing just how far it can be customized and some of the cool fun features you'll find in there. Following that video we'll give you a glimpse of the Town Square features, leading up to its release. It's been a ton of work and a long time coming, but we're moving forward at a great pace and everything is about to get very exciting over here.
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1 pointWe've had a lot of questions about sex in Identity, and we don't really have many reservations against it, other than the possibility that Identity could be banned from sites like Twitch, Youtube, and potentially from Steam. Sex in Identity could add an intimate element to the game, but it just isn't worth the risk of losing exposure over this single feature.