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Showing most liked content on 05/06/2017 in all areas

  1. 5 points
    This is not my video but wanted to share this with the community if you did not know already!
  2. 2 points
    I am not a mod but I will use my mind tricks to pin it for you.
  3. 2 points
    Hey Sjondefries! Good question! Unless it's a private server that requires it, players will not have to apply to join the police force. On Official servers, the process to join the police career is mostly automated. You may have to qualify through a training tutorial to get started, and then again after earning the right to become a detective, but you won't have to worry about talking to any players or staff on Official servers to become a cop. Private servers may choose to manually select their police officers, and will have the option to decide how that process is determined. If they'd like to interview people to qualify, they can.
  4. 2 points
    Identity's development has been moving at a pace we've never experienced in the past. With added full-time programming and art talent, we've been able to produce more content in a shorter time than expected. With all of the base features of Town Square in place, we've now been building up the supporting systems; the menu interfaces, server selection systems, character creation and more are well underway now. You'll get a good preview of the character customization soon! Ridable bicycle; work in progress Some exciting progress is also being seen beyond the Town Square! Our vehicle systems are starting to get fleshed out. We found the integrated Unreal Engine vehicle subsystems to be inadequate for the realism and fidelity we seek, so Identity will run on an entirely rebuilt vehicle physics engine. With this you can expect extremely realistic handling of bicycles, cars, vans, motorcycles, semi-trucks and more. We've got the Twitch Game development is an exciting career that many gamers aspire for. Just a couple of weeks ago we had test run streaming our development live on Twitch. In our first stream, our character artist Miroslav added different eyebrow varieties to Identity character head models. These are some of the eyebrow options you'll be able to choose when creating your characters; get an inside look at the work which goes into even a small detail as this. While the task Miroslav had at the time might not have been the most exciting, we're in the process of setting up a schedule for very regular streams from a variety of development departments. Keep an eye on Twitter and Facebook for stream time announcements. Click the preview below to watch the recorded stream. It runs at just under an hour in duration. Identity's first Dev Stream: Miroslav's Eyebrows You can find our Twitch channel at Twitch.tv/IdentityRPG. Follow us there to get notified when an Identity developer starts streaming! Path to the Town Square Town Square early revision; work in progress A lot of Town Square work has been accomplished since the last dev blog! From interface to animations and more feature polish, the Town Square is shaping up into a genuinely interesting social environment. We've been making everything we can in the environment interactive. If it looks like it would have some sort of purpose in reality, we're making it useful (or at least entertaining) in Identity, too! Grab a newspaper for the latest happenings, toss a coin into the fountain or grab a can of soda from the machine. Visual dynamics have been added as well. Simple things bring immersion to the environment. The clocks on buildings and towers show the real in-game time, the cinema marquee sign shows the movies playing with real times (which can be adjusted by owners of community servers in retail Identity) and more. We're making the Identity environment, and thus that in Town Square, feel alive and interactive. A hotel lobby at night -- John VanderZwet
  5. 2 points
    We've had a lot of questions about sex in Identity, and we don't really have many reservations against it, other than the possibility that Identity could be banned from sites like Twitch, Youtube, and potentially from Steam. Sex in Identity could add an intimate element to the game, but it just isn't worth the risk of losing exposure over this single feature.
  6. 1 point
    DEV BLOG #001 Greetings Citizens, It has been just over a year since you helped successfully kick start Identity into existence! We want to thank you all for your continued support by providing you all with regular updates following the development process for Identity. Engaging with our community is one of the best ways we can show our thanks, and a development blog is a perfect opportunity for us to bring you along for the ride. As you’ve seen throughout the past year, there is no game out there that is quite like Identity, and through your support, you have proven to us that Identity is a vision worth turning into a reality! Feedback has shown us that you all really appreciate our attempts to respond to virtually every question we receive on social media. Twitter and Facebook have been a huge boost in exposure for Identity, and so it is time we begin to explore other avenues of exposure to help our community understand a bit more about the game. In the coming months, our fans will see their first glimpse of gameplay for Identity! We are all extremely excited to show off our first gameplay video, which will fully explore the mechanics of apartment and housing customization. With this video, you will see that we have stayed true to our original art direction from the original Kickstarter trailer, while maintaining high standards in realistic lighting and graphics. We can safely say that we have improved many of the areas of our design that needed attention since February last year. Apartment & Housing Customization Apartments and houses within Identity will have a fully customizable interior. You will be able to change the wall paper on every wall in every room, place furniture anywhere there is space on the ground, swap out doors, windows, baseboards, crown moulding, and even wainscoting! We have made no compromise to the level of detail in which you can customize your apartments or homes, in order to truly express your sense of home decor. With this level of control, there is virtually no chance that the interior of two homes will ever look alike. There will be hundreds of furniture items available to purchase in-game in every style and design, from traditional to contemporary. Furniture in Identity can even be crafted, sold, or traded to other players, and those who wish to try their hand at crafting hand-made furniture from a variety of materials can place a crafting table anywhere they wish inside their homes! And if you wish to share your space with a partner, friend, or even a group of friends, homes and apartments will be available for sale throughout the world that support multiple roommates depending the size of the space and how many bedrooms are available. The home-owner may even grant build permissions to any number of roommates, even visitors, to help them decorate their living space. When you are finished, invite your friends over to compliment you on your interior decorating skills! If you’re anything like us, we know you will spend more time cleaning up this virtual home than you do your real one! Radio This week, our team has also placed a lot of our development efforts into building a functioning radio system that will allow you to listen to your favorite real-world radio stations through placed radio objects inside your virtual home, or car! Yes, you can flip through the channels in your car radio, which will also broadcast to the immediate area outside your car. Imagine driving down the street and having everyone you pass know you listen to NSYNC! One other major part of this feature that we are excited to tell you about is player operated talk-shows which you can personally host, or tune-in and listen to, from your car radio or home. The way we currently have this planned out for hosts, is to have actual physical broadcast stations on the map that you can enter as a player and begin hosting your own radio talk-show. Player’s listening from their car or home can browse a list of channels currently being hosted at that very moment, and listen to you live, talking about government conspiracies and UFO’s! We are really hoping that this feature will have a major social impact for Identity. Like you, we see a lot of potential in something like this for budding stars within the community. We would absolutely love to see many of you sprout a career that started in a game we developed, and ended with us listening to your lovely voice on our actual car radio! The Town Square (Social Module) Many of you already know of, and are eagerly anticipating the release of the planned “Town Square” module that is currently still in production. While we can’t give you an exact date on when that will be ready, progress is steady, and we are as excited as you are to meet you all for the first time in a virtual environment. You may already be aware that Identity is largely influenced by a landmass in the south-eastern portion of the United States. The Town Square itself is only a small portion of a larger city built into the final version of Identity called Ash Hill, a reference to Asheville, North Carolina where we had originally planned to move Asylum’s office. We picked this area of the world particularly because it offered a wide range of geographical variance. The transition between Identity’s mix of biomes needed to feel natural, and this area offered most of what we had been looking for. As for the other cities in Identity, their influences may become more clear to you now. Myrtle Beach is obviously Turtle Beach in Identity, and Roseport is less subtle, but a mix between Atlanta and New York City. When we first started, we kept everything, including the structures and world props level to the ground, a mistake we have since corrected. We quickly realized that cities are rarely ever flat, and knew that setting that precedent now would benefit Identity in the future. The next time you see The Town Square module, we are confident that you will notice the difference compared to earlier screenshots, what such a small transformation makes for immersion in a game environment. Moving Forward We want to thank our community for being so patient with us. Over the course of the past year, we’ve seen many work-in-progress screenshots of assets destined for Identity, and while we believe they serve as a sample of the work we have already put into the game, we know that many of you are still anxious to see video. Our current priority is to get things ready to show off, or more specifically, the housing/apartment customization first. We are convinced that many of you will appreciate the time and effort we have put into this feature, so that you will be able to fully express yourself through your character and virtual home. We know we’ve been pretty quiet this past year, and the criticism we’ve heard from our fans on that through social media and the forums have not fallen on deaf ears! We will start to release regular updates through development blogs and continue to find new ways to interact with our community, to show you our gratitude for your support. You yourself can become more involved by contributing to the discussion with your ideas at www.identityrpg.com/community. We’ll see you there, and thank you again! Always remember that we are gamers too and we are as excited as you are to play Identity at launch!
  7. 1 point
    Hello people of Identity. My name is Gene Smith and I'm running for Governor of The Island. I know that the game currently isn't out and nothing is set in stone but I wanted to set out my campaign. I've taken my time to carefully think about different answers for popular questions. What will you do about Property Taxes? What will you do about Gun Control? What will you do about regulating taxes? What are your thoughts about Health Care? What you can do for the working man, and what will you do about the crime? ------------ Property Taxes are Taxes you pay to keep your business running or your home from being taken away. Property taxes are unnecessary and unneeded. Property Taxes need to be removed completely and focusing on taxing other things. You should not have to pay for something you helped build just to live in fear of it being taken away. ----- Gun Control is something that everybody talks about when somebody gets shot. Well the hard truth is, guns don't kill people. People kill people. A person has to load the gun, aim the gun and pull the trigger. We don't need control on guns. We need control on the people who have the guns. If you have a criminal record and you have been known to kill you will have to run a background check before you're able to get your guns. ------ Regulating Taxes on working people will not only bring more jobs but also putting more people in those jobs. A person who makes 8$ an hour gets taxed 5%,10% and even 15% and sometimes even up to but not limited to 35%. You take a middle class man who works 10 hours a day and makes 10 dollars an hour. He gets taxed 15% for his week of pay. He takes home 425$ or somewhere around there. That money could be going towards his house payments. His food. His utilities or even buying clothes for his children. Regulating taxes is the number one thing we need to work on. I want to lower the tax rate to at least 3% to give the lower/middle class man or woman that extra incentive to work harder for those promotions. A happy worker is a hard worker. ------- Health Care is the most important thing. Canada-while their government isn't the best- they do have free health care. Free health care is the most important thing that we need to work on. While Canadians have to pay higher taxes for free health care we will not. Regulating taxes is what needs to happens. --------- The working man is the best type of man. A man who isn't afraid of trying to support his family and trying to make his household happy. The working man is the backbone of our community. I've seen plenty working men and woman that have started their own companies based on the fact to grow more and create more jobs. They make more money for our homes and government. I want to work on. Not taxing the working person not because they're special but because they deserve what they worked for. Why take that away? And crime is something that I will talk about later if necessary. Thank you for your time.
  8. 1 point
    A while ago a made a post detailing some general rules for how I plan to run Dollabank. The purpose of this post is to go into greater detail and revise the list of services DollaBank LLC. will provide. Business Model The business model of DollaBank LLC. is simply to provide a method for currency to circulate in the economy, while also simultaneously making a profit. We will do this in almost the exact same way all other banks do. We will have clients who choose to open an account. These accounts will earn interest passively. In exchange, we will loan out the money in these accounts to people wanting to buy houses, cars, and of course, start businesses. To ensure that you will always be able to withdraw your money, whenever you please, we take the precaution to ensure that 10% of our net account transactions are in storage at all times. Now enough of how this business works, Onto how you can essentially make money for free! Account Storage Savings accounts 2% Weekly interest rate (that is, you gain 2% of the money stored in this account Per Week!) $1000 minimum balance ($20 fee per day you are below this number) $100 Account cancellation fee (this only happens if you withdraw your entire savings) Limit to 4 transactions every 24 hours ($5 per extra transaction) While this may seem like a lot of fees, they are actually there to protect your money. We have these rules because DollaBank, above all else, will be responsible with your savings. If you have a problem with these rules, you can always open a Checking accounts 0.2% Weekly interest rate $0 Minimum balance $0 Account Cancellation fee No Limit on transactions As one can see, checking accounts are for storing money you want to spend, while savings accounts are for money you want to save. Loans At DollaBank LLC. We believe in the rights of individuality. As such, we do not offer blanket interest rates. We will use a simplified credit score formula (found below) assigned to our clients in order to assess the risk associated with them, and assign risk based off of this. Of course, we reserve the right to deny someone a loan, if we find this risk to be too much. % of Money paid back on time * net worth - amount of money owed * number of weeks payments were made late. For example: I payed back 80% of all the money I borrowed on time, my net worth is 250k I owe 30k to the bank and I have previously paid back 2 loans 1 week late each. So plugging these numbers in 0.8 * 250,000 - 30,000 * 2 = 140k My credit score in this case is 140k. Factoring in income, let's assume my job pays me 30k a week, Dollabank would feel safe offering me a loan of $200,000 to be payed back in 18 months at 7% interest compounding daily. Of course this money would be paid back over time, not all at once. Another thing to keep in mind when applying for a loan is that loan officers are highly trained in risk assessment and are free to form their own subjective opinion on the risk, and these numbers are just meant to guide them. Also because people keep asking, banks cannot be robbed in Identity. If you have any question feel free to ask below.
  9. 1 point
    The long awaited customization video is finally here, please feel free to leave your feedback and tell us what you liked most!
  10. 1 point
  11. 1 point
    Disappointed how housing will work Hopefully they make up for it
  12. 1 point
    I've already got a pretty expensive desktop microphone as is, so I'm not really in the market for a headset. I'll keep a lookout for direct voice changing software though. Found it, it's called Voxal Voice Changer. It's free. Looks easy enough. Does exactly what we're looking for. Good work team.
  13. 1 point
    Honda cm200t twinstar please. Small and cheap street bike.
  14. 1 point
  15. 1 point
    English and Latin (yea I know it is a great asset knowing a dead language lol)
  16. 1 point
    I never even thought about it that way, but I almost completely agree with why you would want nudity. But unfortunately, I also agree with being against minors taking advantage and/or the game being banned from streaming services. I also would be worried that fucking idiots would ruin the game having sex everywhere in the map and people just walking around with their dicks out. Unfortunately, there will always be those who wish to ruin the game for everyone else playing it seriously.
  17. 1 point
    Hopefully this month, but its not written in stone. They will release a module in alpha stage, when they are ready for that, there are no official ETA.
  18. 1 point
    What measures are put in place to stop police officers from abusing their power?
  19. 1 point
    Yes. A mic is pretty essential to play this game. Like @JamesLuck01 said, your best bet is to play on a text chat only server.
  20. 1 point
    Guys, there is a picture of a ski resort already and the skiing will be added after full release though.
  21. 1 point
    Well get ready to get shot or something else depending on the situation. If someone asks you something and you're slowpoking you might get bullet in the face. Or they walk away. It's like talking to a slow person in real life (a retard) You're saying something with voice chat and then you gotta wait 10 seconds for an answer because they're typing. Best thing would be to join a text chat only server, if there is such a thing.
  22. 1 point
    If the police agree to RP and enforce the laws the government enacts, quite literally anything is possible. It all comes down to whether or not the police want to enforce the laws the government enacts. Laws are meaningless without someone to enforce them.
  23. 1 point
    Have you seen the map? There is a clear snow mountain.
  24. 1 point
    Living on the mountain will be part of the game that 100% certain(maybe not in town square module though). Skiing may be added later but as of now I haven't heard much about it, same goes for the ski lodge.
  25. 1 point
    After spending hours on the forums seeking a likely candidate or party, I'm luck enough to find this. So far I haven't seen anyone yet I'd particularly want to support, though a candidate aligned with CCP would most likely meet my criteria, provided they share the same values. So far the options seem to revolve around socialism, liberalism, communism, and complete dictatorship. While I understand this game will be home to players from all over the world, I still seek out candidates that demonstrate and support the freedoms America holds dear - quite simply, conservatives. While I haven't yet found the right party or candidate, you're definitely highest on my list.
  26. 1 point
    I love seeing the people strongly desire to understand a hidden message in their leader's announces!
  27. 1 point
    i don't think that's how age works bro
  28. 1 point
    We have recently acquired new blood. Welcome one of our new lawyers @JackC Welcome to Supreme.
  29. 1 point
  30. 1 point
    DATE POSTED: March 24th, 2017 Big changes for a bigger world! What a crazy time for the Identity development team over here at Asylum! We've been running all over the place for conferences and expos this month, including both GDC and PAX East, where we met all sorts of new talent and potential technology partners. We've unfortunately had to push back the release of the Town Square module from our original Q1 2017 release with all of the big developments here, but most systems are in place and it's not far off! The biggest and most exciting news we're officially announcing today is a new partnership with Improbable, the creators of SpatialOS! The Identity team has been testing the waters with SpatialOS for a couple of months now and we're incredibly excited about what it's going to mean for Identity. Identity can now be what we all hoped it would be, a true MMORPG in scale. SpatialOS is going to power Identity behind the scenes, allowing absolutely enormous scale for our world and the people playing in it. While we had originally hoped to be able to get 300 people into our servers with decent performance, with just a tiny bit more effort we're going to be able to expand that as far as the game needs. Instead of 300 players in a single server, we could now potentially have thousands. The size of our servers are now going to be set based on what we feel is ideal for a fun and immersive environment and we're not limited technically like we were expecting in the past. It opens more doors than simply the number of players on a server, too. With these changes we can now afford to have a more dynamic and interactive world. We've gained some freedom in manipulating the world and we can create features which we never imagined possible in a game of Identity's scale. This is all extremely exciting for the team. This technology is a scope-changer and Identity is going to be far better for it. Not only will our world grow, not only will the population be denser, but you'll even be able to leave your mark in many new ways. Development charging forward Concept art for Town Square art gallery and library, featuring player content We're working and expanding at an incredible rate. All key gameplay features for Town Square are now functional as we add polish and work to support SpatialOS in Identity. The development team has expanded with terrific new talent: Antoine joins Identity's 3D art team, Cody comes on board as a new systems and gameplay programmer and Liam comes in as our first dedicated web developer. Antoine and Cody both bring experience in their field to hasten development for Town Square and Identity as a whole. Liam's talents mean exciting new features on our website will be popping up soon. We've had plenty planned for our website for some time but haven't had the resources to bring these to you, until now.
  31. 1 point
    Wow, you've made quite the plan for yourself. You've got it all laid out, front n' center. Personally, I'm not one to plan out my whole life. I like to live day by day, week by week; It's about the journey, ya know? I'm no thief, or at least that's what I tell myself just so I can sleep at night. I might think I'm justified because of the circumstances that lead up to whatever predicament I caught myself up in, but deep down I know who I am; At least, I think I do. Generally speaking, I'm just another one of your friendly neighborhood conspirator's. I've always had what I like to call an open mind, though not everyone's always open to my cup of tea. I'm a deep thinker, often you might find me lost in thought contemplating something entirely irrelevant to the current situation at hand; So to speak, I turn to narcotics to try and numb the pain.. It.. helps me focus. I'm going to try and hold a job some place hopefully, my goal's to get an RV; I've always liked the idea of living on the go, and what better way to do that than with an RV? It'll allow me to pursue my hobby, to more efficiently seek out the truths of what's lurking on the island. I only hope people are ready for what I have to show them, whatever that may be. Of course, I will always confront my proclamations with some form of proof so to speak.
  32. 1 point
    What a crazy several weeks since the last dev blog post! The increased exposure and attention from the apartment video has resulted in a surge of additional funding for Identity, which has translated into an expanded team with two new full-time developers coming on board and more to join soon. Work has been going very well. Motown, your community manager, has started transitioning into the role of producer to help manage our expanding team. This has helped to reduce some of the work-load on myself so it's been a very welcome change and he's proving to be great for the role. Our lead character artist, Miroslav, has been hard at work on numerous enhancements including building our makeup and blemish systems. This will give us the freedom to add all kinds of makeup options, especially for females but also for men. Your options at character creation will be a bit limited, but a vanity table will let you customize your makeup much further. Blemishes allow us to modify the skin in a whole lot of ways, from just a little blush on the cheeks to full-body freckles and more. Miroslav has also done an excellent job expanding eye customization for your characters which won't just tint the color of the iris but change its entire pattern to properly match the styles seen in those eyes in reality. He's also expanded our options for hair and facial hair. Feature development has also been going quickly and smoothly. Among others, we've built the contacts and friends systems which will be available in the Town Square module. When you meet people in the world you'll be able to exchange contact information, adding their number and name to your phone. This then acts like a friends list in other games, but you can even text or phone them with real working voice systems. It's also integrated with your Steam friends to make finding them easier. Environment art is also moving along, with several artists working full-time to give you beautiful environments. We've hired on some more artists and are even reworking some of the earlier assets we produced to bring the up to our now higher standards. Identity YouTube channel PowerGaming7 had the chance to speak with myself and Motown for a while after asking his viewers for a bunch of questions to ask. The result was an almost one hour long video where we shared all sorts of information you may not have heard before. You can find the link to this video right here. Once again, I want to thank every one of you for your continued support! Every pledge that comes in goes straight into the development of new features and helps us get the game to you a little bit faster. The attention we've seen over the last couple of months has been staggering, and we are excited to show you more of the gameplay soon!
  33. 1 point
    With my Universal Healthcare and not banning guns the Island would produce more money and become more stable. Gene Smith, vote for me if you'd like a government that wants to make money for the people.
  34. 1 point
    Hello and welcome to my political site for governor. I am an part of the Hetch Party if any one has any better names please contact me. My platform for the island state starts with income tax 5% for people who make $30,000 a year or less. This is my belief because how will the people who make this much be able to put food on the table, pay property tax, utility bills, and other essential parts of life if we tax the hell out of them. This is the income tax rate board. $0- $30,00 = 1.5%tax rate $30,000- 40,000 =2.5% tax rate $40,000- $50,000 =3.5%tax rate $50,000- $70,000=4.5% tax rate $70,000- $100,000=5.5% tax rate $100,000- $200,000=8% tax rate $200,000- $300,000=10% tax rate $300,000- $500,000=12% tax rate $500,000- $1,000,000= 12.5% tax rate $1,000,000 < = 13.5% tax rate Businesses rate= 2% Weapon policies: I think that there should be no machine guns or military or S.W.A.T grade weapons out on the street. I think that to make this state safer that there shouldn't be assault rifles out on the streets. I think that there should be three categories of weapons out on the street. The first category will be under hunting. This category will have hunting rifles, pistols, and shotguns, scopes will be allowed but no silencers. The second category will be self defense which will include pistols and shotguns, you will be allowed to shoot before you call the police if someone is trying to kill you. Last category will be pleasure guns. These guns you will only be able to shoot at shooting ranges, and you must be trained to shoot them. Extensive background checks will be preformed to buy any of these weapons. You will also have a licence to shoot any of these weapons. That means no criminal record. Butterfly knives and switch blades will be illegal. The only ammo that will be allowed will be general ammo. Crimes: In a Thomas Hetch island(if there ever is one) there will be lower crime rates because I will encourage the officers, politicians, and other high ranked people to interact not only with their friends but the community so they know that we care about them. Drug Policies: Weed, tobacco, alcohol, and prescription drugs will be the only legal drugs. Jobs and min wage: I think that the minimum wage should be $15 an hour. Don't fire people if they make one little mistake business owners. Minimum layoffs would be great. Oil drilling: I support oil drilling as long as it is done in the correct matter. We can't have marine life dying. Voting: I don't have any stance on people with criminal records voting. That means I don't care. I care about what the people say and that is what will be done. I think that though that everyone should be able to vote. Death Penalty: I think for really bad crimes people should get the death penalty. bad crime include murder and terrorism only Healthcare: I think together we can make a affordable healthcare system that will benefit everyone upper, middle, and lower class all together. I will help doctors make a decent pay check. There will be three classes of care. Basic, Premium, and Business. All include doctor checkups for when you are sick and annually on birthdays. Basic: Up to $1.5 million in medical coverage. Medicine bills coverage up to $250,000. Lower class rate: $100/mo Mid class rate: $200/mo Upper class rate: $300/mo Premium: Up to $2.5 million in medical coverage. Medicine bills coverage up to $500,000. Lower class rate: $200/mo Mid class rate: $400/mo Upper class rate: $500/mo Business: Up to $2 million in medical coverage. Medicine bills coverage up to $300,000. Business rate: $250/mo employee for lower class $350/mo employee for mid class and $450/mo for upper class employee Corruption: This issue will be dealt with by making any law enforcement or office get punished when they do something wrong which can range from suspension all the way to jail time. There should be more government transparency to stop corruption and to prove that the government is not corrupt. Then we will set a budget guideline so the budget handlers wont just spent the money the government gives them on what ever the hell they want. Then we just need to keep a close eye on people who are suspected for corruption. Welfare: I will only give welfare for people who really need it. This will be a work for welfare system. If you need more money then the government will pay the person who needs welfare with income so they will get to a state where they wont need to use welfare anymore. That is all I have at the moment but if anyone out there has more I ideas just message me. And remember if you have the ability to help then you have the responsibility. What I mean in my slogan is that say a rich person has the money to spare to help people in need then they have the responsibility and should feel obliged to hep people in need. People won't be forced to pay up because that will be taking away their free will, but the idea will be strongly encouraged. If they do this they will be rewarded in their income tax by having 50% of what they donated to charity taken away. So if you wanted to pay no money to the government then you will have to pay double your original rate or you could evade and go to jail and have to pay quadruple you original rate, but hey it is helping the state. To get this straight I am not accusing rich people of doing this but I am sure some people will. But besides that the other stuff about charity is what I mean by " If You Have The Ability To Help Then You Have The Responsibility To Help" I have a Vice President that will run my business if I am elected to office because I need to put a full focus on to the island to make it the best we can Thank you, Thomas Hetch
  35. 1 point
    It's been a busy, eventful and productive month for the Identity team at Asylum! Only a few weeks ago we released our first video showing real in-game content, the player housing system, and Identity has gotten a good bit of much-needed exposure! If you haven't seen the video, visit Identity's YouTube channel. Our programmers, especially Henrik Sonesson, have upgraded our inventory mechanics and created two new important gameplay systems these last weeks. The library which you'll have access to in the Town Square module is now in place and functional. Players can both read public domain classic books in-game, or even write their own and submit them to the library for other players to read. In addition, the NPC shop systems are now in place. When you enter most shops you'll be able to find the items you need on racks or displays around the store. Grab what it is you're looking for and then make your way to the cash register to make the purchase. In some places you can preview the items you're holding even before buying; for example, in a clothing store you can go into a change room. This system even allows for shoplifting some items, although player-crafted or very expensive items cannot be shoplifted on official servers. On the art front, we've brought on new artists and are continuing to build the world you'll be exploring. We've also been focusing on the interiors of buildings and characters. We've gotten our first facial hair assets and are approaching a complete character customization system. An overhaul of character skin and hair has Identity's characters looking incredibly life-like in comparison to other MMORPGs. Next on that list for a re-work is the eyes.
  36. 1 point
    The problem with outright gun bans is that it doesn't stop criminals from getting guns, it just raises the price they have to pay. The black market is always willing and open to sell a gun with a removed serial number, and as long as it is concealed properly, the owner of the gun doesn't have to let anyone know it is even there. Then in the event of a crime, how would someone defend themselves? Background checks are the safest way to keep civilians armed and secured, and still keep criminals from getting guns.
  37. 1 point
    Less guns isn't better, legal and Permitted guns are better. Taking Weapons away prevent the society from properly arming itself against its own government, if there is a need to revolt. Limiting or banning all guns will just created a major underground market of illegal weapon sales. The only portion of society that would iad is the criminal element, not the peaceful citizens.
  38. 1 point
    He'll yes it does. Rumors were going around that the Pres wanted to take away all guns which is against the 2nd Amendment and every gun owner were ready to revolt. And you're idea isn't even gun control. You just want all guns banned. Real gun control us licensing, permits and background checks. That's real him control.
  39. 1 point
    Guns dont kill people. People kill people. There's always a finger behind the trigger. Gun licensing and permits are the best thing to do. Banning all guns will cause a revolt.
  40. 1 point
    Hello citizens! It's been too long since our last developer blog entry, so I wanted to take the time today to update all of our backers on Identity's current state of development, as well as give a little more insight into the process behind the scenes. During the first year and a bit of development, most of the time was spent developing key backend systems. Networking modifications, weapon physics, character customization, voice communication and so on. That's all behind us now, and I'm happy to say it's gone as well as we could have hoped. Now and for the past couple of months we've moved on to gameplay development, making those backend features do the fun stuff. This Month in Development In this last month our lead character artist, Miroslav, has finished up everything we need for your characters going into the Town Square release. We're always going to be adding more character customizations over time, but to start you'll have the choice between 4 male and 5 female race options. After selecting your base race you can customize further with skin tones, blemishes, scars, eye color, hair styles, hair colors and tweaks to facial features. Identity is expanding on the usual character customization, though, as some of the options available can only be gotten through achievements. Prison tattoos are an example; if you see someone with such a tattoo you know they've done something to earn it. A lot of work this month has also gone into the player housing systems. In following our previous messages, our home customization system has been in place for some months although we've been expanding the floorplans in preperation for the Town Square module release. Sean, or Motown as you may know him, has prepared the various apartments you will have in the Town Square. If you have made a smaller pledge to Identity and do not have an apartment yet, we're going to be giving you access to a temporary (small) home in the Town Square so that you can play with the cusomization features. If you've pledged for a package containing an apartment, Town Square will show what you'll have in the full Identity game upon release. Just this morning our lead programmer, Henrik (AKA Mathalion), finished up the karaoke systems. It's a minor feature for Identity as a whole, but it's going to be loads of fun in the Town Square module! Just off the lobby of the hotel is a slick little bar, complete with a karaoke stage. You'll be able to queue up your favorite songs on the karaoke machine and see the lyrics on one of the monitors around the stage. The microphone on the stage really works, too, amplifying your voice out of the speakers so that your singing can be heard by everyone there! Most of us are terrible singers, so karaoke is going to have a lot of hilarious moments. If you're just there to watch, the restaurant by the stage is fully functional, too! It's Been Too Long I'll just come right out and say it: we at Asylum Entertainment have really had poor PR these last months, and you guys deserve better. You deserve much more frequent updates, and we're committing to give you that moving forward. We're a relatively small development team today. Currently a core staff of 5 incredibly talented full-time developers, I'm amazed every day with what this team can accomplish. Outside of our core we have a handful of part-time workers, mostly artists, who are also very skilled. Because we're a small team, many of us have to wear several hats. For example, Sean is our community manager but also a 3D artist. I myself am the project manager, a programmer and interface developer. This leads to few resources to dedicate towards PR as there's so much work to be done on the game itself. This is something we knew though, and we're going to set some time aside regularly to keep you in the loop. The Town Square module is coming soon. We're in the final months of 2016 now, and you'll finally be inside the first piece of the Identity world in the first quarter of 2017. It's a little later than we originally hoped since we're dedicated to making sure everything is smooth and stable from the first moments. Identity is an enormous undertaking, but the most difficult bits are behind us and we're drawing near! What to Expect The first stage of game development is always very boring to talk about, and also doesn't give us much to show you. Creating those backend systems that drive the game behind the scenes is one of the most important phases, but it's not very glamorous. It's for this reason that most games aren't announced until they're a couple years into development. Now that we're past that point, we're going to be able to start showing you real Identity gameplay. The first gameplay video you'll see is going to be in November and will show you just how detailed and in-depth Identity is becomming! You'll see a walkthrough of our housing system, showing just how far it can be customized and some of the cool fun features you'll find in there. Following that video we'll give you a glimpse of the Town Square features, leading up to its release. It's been a ton of work and a long time coming, but we're moving forward at a great pace and everything is about to get very exciting over here.