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Showing most liked content on 05/04/2017 in Posts
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29 pointsIdentity's development has been moving at a pace we've never experienced in the past. With added full-time programming and art talent, we've been able to produce more content in a shorter time than expected. With all of the base features of Town Square in place, we've now been building up the supporting systems; the menu interfaces, server selection systems, character creation and more are well underway now. You'll get a good preview of the character customization soon! Ridable bicycle; work in progress Some exciting progress is also being seen beyond the Town Square! Our vehicle systems are starting to get fleshed out. We found the integrated Unreal Engine vehicle subsystems to be inadequate for the realism and fidelity we seek, so Identity will run on an entirely rebuilt vehicle physics engine. With this you can expect extremely realistic handling of bicycles, cars, vans, motorcycles, semi-trucks and more. We've got the Twitch Game development is an exciting career that many gamers aspire for. Just a couple of weeks ago we had test run streaming our development live on Twitch. In our first stream, our character artist Miroslav added different eyebrow varieties to Identity character head models. These are some of the eyebrow options you'll be able to choose when creating your characters; get an inside look at the work which goes into even a small detail as this. While the task Miroslav had at the time might not have been the most exciting, we're in the process of setting up a schedule for very regular streams from a variety of development departments. Keep an eye on Twitter and Facebook for stream time announcements. Click the preview below to watch the recorded stream. It runs at just under an hour in duration. Identity's first Dev Stream: Miroslav's Eyebrows You can find our Twitch channel at Twitch.tv/IdentityRPG. Follow us there to get notified when an Identity developer starts streaming! Path to the Town Square Town Square early revision; work in progress A lot of Town Square work has been accomplished since the last dev blog! From interface to animations and more feature polish, the Town Square is shaping up into a genuinely interesting social environment. We've been making everything we can in the environment interactive. If it looks like it would have some sort of purpose in reality, we're making it useful (or at least entertaining) in Identity, too! Grab a newspaper for the latest happenings, toss a coin into the fountain or grab a can of soda from the machine. Visual dynamics have been added as well. Simple things bring immersion to the environment. The clocks on buildings and towers show the real in-game time, the cinema marquee sign shows the movies playing with real times (which can be adjusted by owners of community servers in retail Identity) and more. We're making the Identity environment, and thus that in Town Square, feel alive and interactive. A hotel lobby at night -- John VanderZwet
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6 pointsAllow dislikes! Some of these guys post the stupidest things and I'd like to shit on them without having to quote them in the thread lol.
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5 pointsDATE POSTED: March 24th, 2017 Big changes for a bigger world! What a crazy time for the Identity development team over here at Asylum! We've been running all over the place for conferences and expos this month, including both GDC and PAX East, where we met all sorts of new talent and potential technology partners. We've unfortunately had to push back the release of the Town Square module from our original Q1 2017 release with all of the big developments here, but most systems are in place and it's not far off! The biggest and most exciting news we're officially announcing today is a new partnership with Improbable, the creators of SpatialOS! The Identity team has been testing the waters with SpatialOS for a couple of months now and we're incredibly excited about what it's going to mean for Identity. Identity can now be what we all hoped it would be, a true MMORPG in scale. SpatialOS is going to power Identity behind the scenes, allowing absolutely enormous scale for our world and the people playing in it. While we had originally hoped to be able to get 300 people into our servers with decent performance, with just a tiny bit more effort we're going to be able to expand that as far as the game needs. Instead of 300 players in a single server, we could now potentially have thousands. The size of our servers are now going to be set based on what we feel is ideal for a fun and immersive environment and we're not limited technically like we were expecting in the past. It opens more doors than simply the number of players on a server, too. With these changes we can now afford to have a more dynamic and interactive world. We've gained some freedom in manipulating the world and we can create features which we never imagined possible in a game of Identity's scale. This is all extremely exciting for the team. This technology is a scope-changer and Identity is going to be far better for it. Not only will our world grow, not only will the population be denser, but you'll even be able to leave your mark in many new ways. Development charging forward Concept art for Town Square art gallery and library, featuring player content We're working and expanding at an incredible rate. All key gameplay features for Town Square are now functional as we add polish and work to support SpatialOS in Identity. The development team has expanded with terrific new talent: Antoine joins Identity's 3D art team, Cody comes on board as a new systems and gameplay programmer and Liam comes in as our first dedicated web developer. Antoine and Cody both bring experience in their field to hasten development for Town Square and Identity as a whole. Liam's talents mean exciting new features on our website will be popping up soon. We've had plenty planned for our website for some time but haven't had the resources to bring these to you, until now.
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3 pointsBelow is a conversation had between Motown and I via discord. He explained all the ranks and some SECRET ranks that I didn't even know myself. Here's a link to a video about this -> Motown-04/26/2017 hmm, there are Ranks you can earn based on how many likes you have, which are: Fugitive -100 Parolee -50 Bank Robber -20 Mugger -10 Wanderer -1 Immigrant 0 Opportunist 1 Apple Picker 10 Farmer 20 Entrepreneur 40 Diamond Miner 80 9 160 President 320 Rock Star 640 some random ones in there I forgot to change because I didn't think anyone would reach that many quickly Motown-04/26/2017 and titles for forum posts which are: Immigrant 0 Citizen 10 Farmer 50 Mugger 100 Burglar 250 Opportunist 500 Entrepreneur 1000 Foreman 1500 Executive 3000 Director 5000 Contributor 10000 yes it's a thing, but I think I have dislikes disabled on the forums currently
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3 pointsHey Sjondefries! Good question! Unless it's a private server that requires it, players will not have to apply to join the police force. On Official servers, the process to join the police career is mostly automated. You may have to qualify through a training tutorial to get started, and then again after earning the right to become a detective, but you won't have to worry about talking to any players or staff on Official servers to become a cop. Private servers may choose to manually select their police officers, and will have the option to decide how that process is determined. If they'd like to interview people to qualify, they can.
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2 pointsI'm not sure exactly how many of you would be interested in this sort of thing, but once the full game releases, i would love to set up car meets and meet a ton of you all. I am huge into cars and cant wait to see how the devs have in store for us customization wise and i cant wait to see what you all do with your cars in game. I dont really care what kind of car you drive, muscle, import, truck, offroad, beater, bike, i just want a large social gathering of like minded people where we can all just sort of hang out and check out each others cars and get to know each other. I do plan on playing this with a good friend of mine but he isnt into cars like i am. Age doesnt really matter to me either as long as we're all respectful of each others cars and mature about everything. Sure the RP scenarios will be there for rivalries and races, but in all, i want for there to be a group of people who get to know each other and develop a true friendship all because we decided to go hang out with our cars. I guess, i kind of want to know you guy's thoughts on this. Would it be something that many of you would be interested in? Would anyone care to join me in opening a shop? Let me know your thoughts and hopefully we can continue to develop friendships starting here. See ya guys around! Jack Leyhe *EDIT* Devonor makes a good point. If we have enough people, would you guys be interested in me creating a steam group for the meets so everyone is notified of when and where? Seems like a good idea. I would also love to set up an actual car group in game with a name and logo for those interested to put on their cars (If thats something that we can do) Let me know, glad to see some interest in this. *EDIT 2* Discord Link here------> https://discord.gg/Pt9KcHP
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2 pointsi personally think modding should stay out of this, my reason being is that this is a realistic game based on real life and should stay that way, modding will only lead to people going over the top and making silly unrealistic creations. i say no thank you to mods but that shouldn't stop other players being able to enjoy them on other games
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2 pointsMe and a small group of others found that the riddle led us to a website. But we've hit bedrock, so we need more hints
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2 pointsThere was the 9-12 organization. A unified people, standing together Noble, Strong, Persistent, A united American people? The 9-12 Project (alternatively 9/12 Project, 912 Project) was a group created by American television and radio personality Glenn Beck. It was launched on the March 13, 2009, episode of Glenn Beck, the eponymous talk show on Fox News Channel. A website was launched to promote the group, and several local 9-12 groups formed soon after in cities throughout the United States.[2] According to Beck, the purpose of the project was "to bring us all back to the place we were on September 12, 2001 ... we were not obsessed with red states, blue states or political parties. We were united as Americans, standing together to protect the values and principles of the greatest nation ever created."[3] 9-12 represents the date following the September 11 attacks in 2001, and "9 Principles" and "12 Values" that Beck believes represent the principles and values shared by the Founding Fathers.
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2 pointsYour opinion is yours, but if you do not think that some people will become total jerks on servers, then continue on. But if not, we will kill and sabotage those who deserve it.
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2 pointsDunno how I'm gonna get alot of money without taxes, considering the fact I have a broken ankle that'll take a while to heal.. Anyways, I'll try my best to get a good pc!
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2 pointsI am glad you picked up on that. While this was done intentionally, it was more of a hint if someone had the initiative to find it. The 9,12 can be used for another reason, but I am very pleased to see that you noticed that. I very well may be in touch if you continue to show signs of initiative like this. Good luck
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1 pointAre the modules Alpha or Beta? The Modules are not any kind of beta but serve more as a Alpha! The Beta will be the closest thing to the full game. When is the Beta going to release? There is no current release point for the Beta except after all 3 modules are released. (Late 2018 is my estimate) When is this Game going to release? There is no point for when it is known to release. (My Estimate will be Early 2019 Release) Town Square Release Schedule? The first Module is due to release 21st March 2018 30th November 2018 as so the developers can be sure to hit the release date. 21st March 2018 Countdown When is there going to be game play footage? The next video is said to be on Gun Mechanics, and I would hope to think it will be shown before the S.W.A.T. Module. Crime & Punishment Gameplay: https://www.youtube.com/watch?v=GT2b4YvylI4 Character Creation + Quick Tour: https://www.youtube.com/watch?v=kctp79UE5sI Day/Night + Interiors + Interactions: https://www.youtube.com/watch?v=tNcJj4C_8ZE Homes/ Apartments: Hotels are free, apartments are infinite, all will get to try an apartment in town square, and there will be limited houses around the map, and that Homes can Store items and are useful as HQ's for gangs. Pledges/ and Prices: Some pledges will stay and prices of them will increase while the rest of the pledges will be removed from the store completely. This will be done when the new Website launches which will likely be Early 2018 and so make use of the time left! New website has already been launched. Higher packages are likely going to be removed during Town Square release or later on. Pledge Car Insurance: There will be life time insurance for the pledge cars/ vehicles. Server Player Capacity: The server player capacity is going to be between 300 - 500 players per server! Server size: Will be 300-500 players. What will the size of the "Town Square" be? The "Town Square" module will be as stated a Town Square and there is no "Figure" on the size of it as of yet! Will this game be released on Consoles? No this game is exclusively for PC however after the full game release the Developers will look into console porting. MoTown's Answer to a post on the forum: Our official answer on the topic of consoles is that we have no current plans to release Identity to console platforms, but have promised to do our research into what it might require after our PC launch. This is not a promise that Identity will be available on console, simply a promise to look into it. At the moment, it would be fair to say that it is outside of our scope and budget. Will this game be for MAC and Linux? Yes it will but I don't know if it will be shortly after launch of the game. Will there be AI (Artificial Intelligence)/ NPC's be roaming the map? No, this game is a player run game, but will have a few NPC's filling up the boring jobs which you and I would not do for hours on end e.g. standing at the tills of a shop, also they will be in the un-ownable shops too and they will be around in back-alleys to represent a (Black Market Dealer and Drug Dealers). Will there be any aircraft in this game? No there will not be aircraft in this game but the developers did mention a glider and possibly in the very far future they could still add them but that's not certain. Will there be Undercover cops? No, The reason why there won't be undercover cops is because the developers want a distinctive difference between cops and civilians/ criminals. How many buttons will be in the game? Probably more, but there will be radial menus for some things that will cut down on buttons. What steering wheels are supported? So far the Thrust-master ones are confirmed. ( if its a popular steering wheel, it'll work) Will this game be VR supported? Yes, the developers are working on it and want to be able to have VR supported because they want to use it too when playing the game. Unfortunately they don't think it will be supported at full game release. Is this game Subscription based? No! You buy the game (passport) and then you can play anytime with no more paying. Is there in-game Purchases? (read next question and the answer) Yes. Is this game Pay to Win? No, You can only buy cosmetic items. (Items which don't give players advantages). What are the system requirements? There is no official knowledge yet as its too early to say, but if you can run games like GTA V, Arma 3 and Ark you should be fine. System requirements are on Steam: https://store.steampowered.com/app/792990/Identity/ How is in-game money going to work? Money will be as close and realistic to the USD. What are the names of the 3 cities? Ash Hill, Roseport and Turtle Beach. Can you break in/ raid someones home? No, police cannot raid your house and also no one can rob your house. In correspondance to police not being able to raid your home, it is that you cannot enter your property if wanted either. What age rating will the game be? This game will be Rated 18+. Can you live with someone? Yes you can but you have to have a bedroom for every person who lives in your house. This even includes if you marry someone! Gangs: There will be a gang system, such as making a guild in MMO's. Gangs will have ranks and even HQ's which can be someone's house where all gang members have access or a shop a gang member owns. In Town square, there will not be a gang system YET, but there will be a friends contact on your phones and you can easily roleplay your gang, to begin with. You can have biker gangs, as there are Bikes (such as the ones in the pledges) and leather jackets. You can put insignias on your clothes to show off your gang. There won't be designated gang categories, such as Biker gang or Mafia, but you can Roleplay your gang to be any type you want. There will, however, be areas of the map designed for specific sub-cultures, such as bars that are Biker themed, such as Biker Club Bars. A player can always buy a bar, make it a Biker Club / Bar and make it the HQ of their Biker Gang, or the same with a Mafia gang, etc... Stress System: The Stress System is the games anti-RDM (random deathmatch = randomly killing people for no reason) system. What happens is everyone has a stress level, and if you stress is low, you take less damage, and high, you take normal damage. When you pull out a gun, you instantly get high stress, and when one is aimed at you or you are near a fight, your stress will slowly rise. This helps you to fight back and try and get the advantage on a gunman by using the stress system to your advantage. In weapon customisation: People always ask if there will be silencers or 8X scopes, and there will not be any long range optics or silencers in Identity. Murder: WILL be auto reported and you will be instantly wanted, other crimes require witnesses and a 911 call. Can you Marry? Yes, you can marry both sex. ~~~~~~~~~~~~~ Reddit and Exclusive interview questions and answers Below ~~~~~~~~~~~~~~~ Weapon Customisation? Weapon customization is quite detailed. Some weapons have more room for changes than others of course, but things like stocks, grips, sights and even paint/finish can be customized. Weapon actions are one of those things that don't work well in video games, mostly because no matter what you have in the game you're still firing with a mouse, and it will feel counter-intuitive making it over-complicated. For example, if you have a double action pistol and pull the trigger, your mouse click is all the same no matter if the hammer is back or forward so we need to design around the peripherals people are using to play. Weapon jams are something you can encounter. Our weapon physics are incredibly advanced and was one of the first systems completed long ago. We can create magazines of any size which hold physically accurate ammo. Calibre and even type (holopoint, FMJ, etc) have an effect on trajectory. Our programmer on the weapon physics read a lot of papers to get proper formulas, and they function off the same math used by real-world forensics. A bullet fired in Identity will travel almost identically to the same being fired in the real world, even when it comes down to things like stopping power versus penetration. Will there be physics to shoot through walls or boxes? Things that a bullet would usually go though in real world situations. Absolutely. Bullets are influenced by the material they hit. If it's wood, it will pass right through it with very little change to velocity, but a thin sheet of metal may still allow the bullet to pass through, yet reduce velocity enough that it may not kill, or do much damage to its target on the other side when it impacts. 1. What is in game prison like? 2. Is it like real prison with guards, rec time, shiving, and keeping a tight grip on the soap? 3. How does the drug manufacturing and trafficking work? 4. Can I get methylamine? 1. Identity's prison is very much a game within a game. As a prisoner, you can join one of three prison factions and battle for territory, or just hang out in the recreational room and chat and interact with other prisoners while you wait out your time. You'll be able to craft a crude shank and attack others, or attempt a prison escape as a group that the police will be forced to respond too from across the map. There are no player prison guards though. The decision for that was mostly just because we couldn't find a way to keep it engaging and fun. We don't want people to be forced to sit and watch other players. 2. For those in prison however, when they've served their time, they may simply exit the prison through a series of corridors that only they have access too, or if they just have a lengthy prison sentence, they can request a trial which will notify random players across the map to report for jury duty, in which case they will plead their case, and have their fate decided on by a vote whether to be released early, or spend the rest of their time behind bars. 3. & 4. In the outside world, there are a number of drug manufacturing processes, including the production of meth, heroin, cocaine, and marijuana. Each has its own unique crafting process. For instance, in order to cook meth, which is the highest paying and most valuable drug in Identity, it will require the player to purchase a mobile RV, convert it into a meth lab, and then steal all of the ingredients from across the map in certain factory locations. They'll then have to spend time cooking the meth through a series of time-based processes that determine the quality of the product before finally selling it to an NPC drug dealer for a big payout (or you can consume it if you feel like cutting into your hard-earned profits). 1)Price when the game releases 2)Will there be realistic payments for the jobs(on official servers)? I really hate it when you deliver a huge track full of diamonds and get 10k for it just breaks the immersion 3)Will the items take physical space inside the car not only for furniture but with job items as well (Weed, diamonds,etc) and will you be able to put more staff in the car if Let's say you have a 4 man vehicle but its only you and a friend inside so you have 2 sheets left will that mean extra space? 4)Will the things you buy have realistic prices? For example if you buy a Ferrari it will cost you something like 150k? 5)Will there be real life cars in the game or unlicensed cars like in gta v 6)Will there be any A.I cops or enemies? 7)Will i be able to raid other players houses? 8)Will there be a report system so you can instant report someone if he rdm's/vdm's you 9)Will there be an in game recorder so you can have proof for rdm ? (something like plays.tv lets say) 10)will there be a casino? 11)Any micro transactions? (not for cosmetic items) 12)Can you compare the driving to another game so we kinda know how driving will be like ?(i hope not like arma) 13)Will you be able to shoot while inside a vehicle 14)will there be rebel items like armored(extra armor and guns)vehicles, helicopters, jets. 1. Currently, you can pre-order, or pledge early for Identity for as low as $15 (without beta access) or $30 (with beta access) from our website @ identityrpg.com - however, we expect the price of the game to jump up to about $45 when it hits steam, as steam takes a pretty large chunk of income from each sale. 2. Expect Identity's currency to be realistic in value, so your pay will also be realistic. A pair of shoes may cost about $40, and a decent car around $30,000. A lot of games reward players with such high numbers in currency and damage though because there seems to be a psychological attracting to larger numbers, so we can understand why games do it but it won't be that way in Identity. 3. Items will take up physical space inside the trunk of a car. When a player accesses the trunk, there is a 2D grid placement system in which each item takes up a number of squares on the grid depending on its shape and size. The largest items will not fit inside the trunk of a small car, so a big semi-truck with a trailer may be necessary. 4. Oops, I answered this with #2 as well. 5. There won't be real-world cars or brands in Identity. We can't afford the license fees to include real brands in our game, and we're almost certain these companies would not want their brands associated with vehicle damage, or some of the criminal and illegal elements also featured in the game. 6. There won't be AI cops out in the game environment, driving police vehicles, or paroling streets. If there are any, they will simply stand behind a desk at the station recruiting new player officers or providing information. 7. You will not be able to raid another players house, or enter their house without their permission. We want player homes to be your personal space, safe from any outside influence. Players are going to put a lot of effort customizing their homes, and we don't want to jeopardize or disturb the work they put into it. 8. RDM/VDM isn't an enforced rule on official servers, but there will be a tool for reporting these actions on private servers who create rules for these actions. Instead, on Official servers, we have a stress system in place to discourage random attacks or griefing. 9. There won't be an in-game video recording tool, but you can use 3rd party video recording software like OBS, Fraps, or Shadowplay. 10. There will be casinos in Identity, but they are not player owned. 11. Micro-transactions exist for cosmetics, some vehicles, and some apartments, and will be claimable across all servers (hopefully including private servers). We will not sell weapons. 12. Expect driving in Identity to be realistic, much like Grand Theft Auto IV, not V. Players won't be able to survive crazy stunt jumps in Identity, and enough damage could disable your vehicle. Unfortunately however, we cannot easily do a damage model like you might expect to see in BeamNG. Damage has to be networked across the server, and we feel transmitting that much damage data could hurt performance. 13. You won't be able to shoot from inside your vehicle. We want to discourage random acts of violence for the sake of roleplay. 14. There won't be any armoured vehicles in Identity, apart from maybe SWAT trucks. We don't want to give anyone a PVP advantage based on vehicle armor. Aircraft are also not present in Identity, as it is important to us that players do not skip over potential encounters they may have gotten into while driving, and of course because we don't want the world to feel smaller by flying quickly from point A to point B. If anyone thinks of more FAQ questions please comment and I can add them in.
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1 point9,12 Heroic, noble and ambitious Trustworthy, your word is good as gold Tenacious, not one to give up Persistent, power-driven and careful Suspicion is lush in your mind Well-read, knowledgeable in all subjects Wacky, a loveable screwball Well-mannered, refined in behavior, respectful Information, all of which has been provided Noteworthy, having remarkable achivements Frank, honest and forthcoming Only the best may be accepted Eloquent, effortlessly articulate Noble, an honorable heart Calm, so reassuring to be with Reassuring, a comforting presence Yearning, a thirst for experience Peaceful, exuding a gentle calm Tantalizing, thrilling the senses Courageous, a bold spirit Open-minded, receptive to new ideas Mature, you always know what to do sT97JlD3ehLsSNLMKWUNjigZVvcr3GLxsJQwt++kHq6rxN7Fb3ReORpL9nDL2t9ZtFtB4n7U+sSP ByLcPUk4YXBJUd+1JtLv1jnFDIowmtZnqv9whnmPpHr7EYLHCR7IX3hDXkBsh4ZblBGe9RhEGUWz wPw/I55nDLxh07R7TKZwdNGSUrRVUrEjKjHy3AbSfA3CeEoUS0Exals1E0cMYMfUdbP2McR/Hxer GQIUx3UZIDkliMKdzBHkT/0QJjYU2+jEHNi4tW/lAAPRZbj/FbK13zsdp3a0sJONJ4fRj5gLgFCx jlb3uUQp1BX/7aHJmJrkjtwWbaMEZ/P5k+zvgPwykF4dztc6fHzeq+pMyuRDNRXSBZdTV55ruPlj L+wAtramtr+WyZD4kZtan9qAZ8rtJCNyWyk+p3gKU+OCGx5CgY2iXd+FlZQU/THM5SP8Qk3C0Ts5 Xr26oXMHPf1CRO05zKxbqTCsAzVFPtHlsyztbdgT1crpj2QNW8j6cX3U
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1 pointYeh no worries bud. Ill leave a link to our org here just so you can check it out. We do a lot of GTA V meets if you ever want to join us
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1 pointSounds like a good deal, maybe we can get together and have one giant meet up sometime. Maybe host a full on show. I'll DM you sometime and we can talk a bit
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1 pointMe and two of my buddies run a meetup and racing group called the Midnight Chasers. If you are interested you can find our post in the hideout section or I can post a link. We have some good ideas set up for this group and much like you want we have our own steam group and teamspeak server
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1 pointid be one of those thousands of people lol. Im just working and trying to stay busy. Although if Town Square released when i go on vacation at the end of May i would die. haha GF wants to go to San Antonio for vacation and i might have to tell her we arent going.
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1 pointif not we could also just come up with another name for the group. Either way, its going to be great having people to cruise with and hang out when we arent doing other activities. Also cant wait to have a house somewhere and have a ton of cars parked outside all modified and looking sexy. Mannequin Challenge anyone?
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1 pointYea I dont see why not, I wonder if we will be able to manage our names in game, I would feel weird being REDLiNE in the crew Redline ahahha but I am sure we can figure it out, and yeahopefully interest shows, so far this topic did explode pretty quick!
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1 pointCouldn't agree more, hoping for a kind of "My summer car" parts system. Would be amazing to me. Funny little story...i used to drift competitively on Forza 4 and my drift team was named "Redline" So i can already tell i'm going to get along with you!
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1 pointI would be totally down for this if you get enough people. You could make a discord or steam group to set up events and get everyone together. I'll be looking forward to more information soon :-)
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1 pointI'll see you around in the car scene, that's for sure! I dunno what will be possible right off the bat from racing to customizing cars, but whatever it is count me in! That is primarily what I want to do in this game is customize, race and showoff cars. So hopefully the devs nail this aspect of the game.
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1 pointI think we will get an announcement about a week before the module releases and so I think personally it will be longer but anything is possible. (I am not saying we will get an announcement a week before, but it is my opinion that there will be one before the module.)
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1 pointAlright sure, I will contact him. And We would probably have special talkshows with Candidates and other politicians and we would love to interview you!
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1 pointHey @ZoinoZ and welcome to the Identity community. Enjoy your stay here in the forums. Greetz from germany
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1 pointEvery piece of information has been provided in my post. I know where you are, and if you know where you are then you know the password.
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1 pointLuckyDuck simply asked for you to kindly to search next time. Here is the other Post: Also the reason is because if every user don't search and just posts the same things, it clutters the forum and it makes it harder to find things and necessary info which could be on one post and then the next post don't have anything causing the guy who searched to go and post the same thing. I searched the word "Users" this was the first post which came up... Talking about checking 9 pages. EDIT: Just so you know that post is like 5 posts down from this one.
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1 pointBecause, modding can be great but it also can ruin a game... I would rather the devs do it instead of players as they deserve to make the game better if it is either with patches or just DLC's. Also Modding means that people will make things like unrealistic stuff, anime, and other things which will ruin the game.
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1 pointthis is the issue with in game spending. i have no fucking will power to say no. Archeage had so many things you could get for real cash that by the end of it, i had nearly spent 1500$ without realizing it. don't get me wrong i had lots of fun and many hours into the game, however for this game, the 500$ is the only thing i am letting myself spend lol, so go big or go home. also I'm Canadian so that 500$ USD turned into 750$ pretty damn quick
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1 pointWelcome to the community, nice to have you join us here. Also nice to meet you Soren! Please be sure to check both FAQ's out as they provide abundance of information and you could get answers you are looking for from them. Enjoy the forums and community, but please don't hesitate to ask a question if it has not been answered already and we will be sure to help you out if as best we can. Have fun and maybe see you in the Town Square Module!
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1 pointIf you don't know, you will never know. Work it out. What will be known eventually, must be known immediately. Do not wait.
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1 pointYou think you are this big leading organisation? Prove it. Crack my enigma.
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1 point1) I think there will be more houses than players :> 2) IDK, if you sell drugs, yes but it's illegal so.... you know 3) You are going to be able of customize an apartment and choose the location
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1 pointSounds interresting, but also very RISKY. What are you gonna do incase people get banned for lets say? use of cheats? Or what if people simple stops playing right after they borrowed 300k?
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1 pointA while back he then said that he shouldn't have stated such a thing if he didn't know it would be done by then. People say things, stuff takes longer than expected, and development changes over time. It will be done when they say it is, no rush as it would make things sloppy.
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1 point@Motown Since May 2015, the Town Square module was promised for release in the first quarter of 2016. It is now the third quarter, when will we be able to play in the module? Based on the progress of the development, I'm guessing a realistic release date would be 2018.
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1 pointI like it a lot! It looks a lot more... I guess home feeling? I don't know the word but it looks fantastic!
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1 pointHey guys, I'm really happy about how excited you all are to see these screenshots of the Town Square. They're just meant to be a little something to show you guys how progress is going for that module! You might remember the first screenshot of this location that we published back in may, and will notice that the square has been completely rebuilt from that original version! Just keep in mind that this is a work in progress with much of the detail, props, decals, lighting and textures still remaining to be added to the scene. Old Square:
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