Jump to content
Leaderboard
Popular Content
Showing most liked content on 04/21/2017 in all areas
-
4 pointsHello everybody, the Identity artist Disanski is currently livestreaming himself working on the assets, Feel free to come on in! https://www.twitch.tv/disanski
-
4 points
-
1 pointAre the modules Alpha or Beta? The Modules are not any kind of beta but serve more as a Alpha! The Beta will be the closest thing to the full game. When is the Beta going to release? There is no current release point for the Beta except after all 3 modules are released. (Late 2018 is my estimate) When is this Game going to release? There is no point for when it is known to release. (My Estimate will be Early 2019 Release) Town Square Release Schedule? The first Module is due to release 21st March 2018 30th November 2018 as so the developers can be sure to hit the release date. 21st March 2018 Countdown When is there going to be game play footage? The next video is said to be on Gun Mechanics, and I would hope to think it will be shown before the S.W.A.T. Module. Crime & Punishment Gameplay: https://www.youtube.com/watch?v=GT2b4YvylI4 Character Creation + Quick Tour: https://www.youtube.com/watch?v=kctp79UE5sI Day/Night + Interiors + Interactions: https://www.youtube.com/watch?v=tNcJj4C_8ZE Homes/ Apartments: Hotels are free, apartments are infinite, all will get to try an apartment in town square, and there will be limited houses around the map, and that Homes can Store items and are useful as HQ's for gangs. Pledges/ and Prices: Some pledges will stay and prices of them will increase while the rest of the pledges will be removed from the store completely. This will be done when the new Website launches which will likely be Early 2018 and so make use of the time left! New website has already been launched. Higher packages are likely going to be removed during Town Square release or later on. Pledge Car Insurance: There will be life time insurance for the pledge cars/ vehicles. Server Player Capacity: The server player capacity is going to be between 300 - 500 players per server! Server size: Will be 300-500 players. What will the size of the "Town Square" be? The "Town Square" module will be as stated a Town Square and there is no "Figure" on the size of it as of yet! Will this game be released on Consoles? No this game is exclusively for PC however after the full game release the Developers will look into console porting. MoTown's Answer to a post on the forum: Our official answer on the topic of consoles is that we have no current plans to release Identity to console platforms, but have promised to do our research into what it might require after our PC launch. This is not a promise that Identity will be available on console, simply a promise to look into it. At the moment, it would be fair to say that it is outside of our scope and budget. Will this game be for MAC and Linux? Yes it will but I don't know if it will be shortly after launch of the game. Will there be AI (Artificial Intelligence)/ NPC's be roaming the map? No, this game is a player run game, but will have a few NPC's filling up the boring jobs which you and I would not do for hours on end e.g. standing at the tills of a shop, also they will be in the un-ownable shops too and they will be around in back-alleys to represent a (Black Market Dealer and Drug Dealers). Will there be any aircraft in this game? No there will not be aircraft in this game but the developers did mention a glider and possibly in the very far future they could still add them but that's not certain. Will there be Undercover cops? No, The reason why there won't be undercover cops is because the developers want a distinctive difference between cops and civilians/ criminals. How many buttons will be in the game? Probably more, but there will be radial menus for some things that will cut down on buttons. What steering wheels are supported? So far the Thrust-master ones are confirmed. ( if its a popular steering wheel, it'll work) Will this game be VR supported? Yes, the developers are working on it and want to be able to have VR supported because they want to use it too when playing the game. Unfortunately they don't think it will be supported at full game release. Is this game Subscription based? No! You buy the game (passport) and then you can play anytime with no more paying. Is there in-game Purchases? (read next question and the answer) Yes. Is this game Pay to Win? No, You can only buy cosmetic items. (Items which don't give players advantages). What are the system requirements? There is no official knowledge yet as its too early to say, but if you can run games like GTA V, Arma 3 and Ark you should be fine. System requirements are on Steam: https://store.steampowered.com/app/792990/Identity/ How is in-game money going to work? Money will be as close and realistic to the USD. What are the names of the 3 cities? Ash Hill, Roseport and Turtle Beach. Can you break in/ raid someones home? No, police cannot raid your house and also no one can rob your house. In correspondance to police not being able to raid your home, it is that you cannot enter your property if wanted either. What age rating will the game be? This game will be Rated 18+. Can you live with someone? Yes you can but you have to have a bedroom for every person who lives in your house. This even includes if you marry someone! Gangs: There will be a gang system, such as making a guild in MMO's. Gangs will have ranks and even HQ's which can be someone's house where all gang members have access or a shop a gang member owns. In Town square, there will not be a gang system YET, but there will be a friends contact on your phones and you can easily roleplay your gang, to begin with. You can have biker gangs, as there are Bikes (such as the ones in the pledges) and leather jackets. You can put insignias on your clothes to show off your gang. There won't be designated gang categories, such as Biker gang or Mafia, but you can Roleplay your gang to be any type you want. There will, however, be areas of the map designed for specific sub-cultures, such as bars that are Biker themed, such as Biker Club Bars. A player can always buy a bar, make it a Biker Club / Bar and make it the HQ of their Biker Gang, or the same with a Mafia gang, etc... Stress System: The Stress System is the games anti-RDM (random deathmatch = randomly killing people for no reason) system. What happens is everyone has a stress level, and if you stress is low, you take less damage, and high, you take normal damage. When you pull out a gun, you instantly get high stress, and when one is aimed at you or you are near a fight, your stress will slowly rise. This helps you to fight back and try and get the advantage on a gunman by using the stress system to your advantage. In weapon customisation: People always ask if there will be silencers or 8X scopes, and there will not be any long range optics or silencers in Identity. Murder: WILL be auto reported and you will be instantly wanted, other crimes require witnesses and a 911 call. Can you Marry? Yes, you can marry both sex. ~~~~~~~~~~~~~ Reddit and Exclusive interview questions and answers Below ~~~~~~~~~~~~~~~ Weapon Customisation? Weapon customization is quite detailed. Some weapons have more room for changes than others of course, but things like stocks, grips, sights and even paint/finish can be customized. Weapon actions are one of those things that don't work well in video games, mostly because no matter what you have in the game you're still firing with a mouse, and it will feel counter-intuitive making it over-complicated. For example, if you have a double action pistol and pull the trigger, your mouse click is all the same no matter if the hammer is back or forward so we need to design around the peripherals people are using to play. Weapon jams are something you can encounter. Our weapon physics are incredibly advanced and was one of the first systems completed long ago. We can create magazines of any size which hold physically accurate ammo. Calibre and even type (holopoint, FMJ, etc) have an effect on trajectory. Our programmer on the weapon physics read a lot of papers to get proper formulas, and they function off the same math used by real-world forensics. A bullet fired in Identity will travel almost identically to the same being fired in the real world, even when it comes down to things like stopping power versus penetration. Will there be physics to shoot through walls or boxes? Things that a bullet would usually go though in real world situations. Absolutely. Bullets are influenced by the material they hit. If it's wood, it will pass right through it with very little change to velocity, but a thin sheet of metal may still allow the bullet to pass through, yet reduce velocity enough that it may not kill, or do much damage to its target on the other side when it impacts. 1. What is in game prison like? 2. Is it like real prison with guards, rec time, shiving, and keeping a tight grip on the soap? 3. How does the drug manufacturing and trafficking work? 4. Can I get methylamine? 1. Identity's prison is very much a game within a game. As a prisoner, you can join one of three prison factions and battle for territory, or just hang out in the recreational room and chat and interact with other prisoners while you wait out your time. You'll be able to craft a crude shank and attack others, or attempt a prison escape as a group that the police will be forced to respond too from across the map. There are no player prison guards though. The decision for that was mostly just because we couldn't find a way to keep it engaging and fun. We don't want people to be forced to sit and watch other players. 2. For those in prison however, when they've served their time, they may simply exit the prison through a series of corridors that only they have access too, or if they just have a lengthy prison sentence, they can request a trial which will notify random players across the map to report for jury duty, in which case they will plead their case, and have their fate decided on by a vote whether to be released early, or spend the rest of their time behind bars. 3. & 4. In the outside world, there are a number of drug manufacturing processes, including the production of meth, heroin, cocaine, and marijuana. Each has its own unique crafting process. For instance, in order to cook meth, which is the highest paying and most valuable drug in Identity, it will require the player to purchase a mobile RV, convert it into a meth lab, and then steal all of the ingredients from across the map in certain factory locations. They'll then have to spend time cooking the meth through a series of time-based processes that determine the quality of the product before finally selling it to an NPC drug dealer for a big payout (or you can consume it if you feel like cutting into your hard-earned profits). 1)Price when the game releases 2)Will there be realistic payments for the jobs(on official servers)? I really hate it when you deliver a huge track full of diamonds and get 10k for it just breaks the immersion 3)Will the items take physical space inside the car not only for furniture but with job items as well (Weed, diamonds,etc) and will you be able to put more staff in the car if Let's say you have a 4 man vehicle but its only you and a friend inside so you have 2 sheets left will that mean extra space? 4)Will the things you buy have realistic prices? For example if you buy a Ferrari it will cost you something like 150k? 5)Will there be real life cars in the game or unlicensed cars like in gta v 6)Will there be any A.I cops or enemies? 7)Will i be able to raid other players houses? 8)Will there be a report system so you can instant report someone if he rdm's/vdm's you 9)Will there be an in game recorder so you can have proof for rdm ? (something like plays.tv lets say) 10)will there be a casino? 11)Any micro transactions? (not for cosmetic items) 12)Can you compare the driving to another game so we kinda know how driving will be like ?(i hope not like arma) 13)Will you be able to shoot while inside a vehicle 14)will there be rebel items like armored(extra armor and guns)vehicles, helicopters, jets. 1. Currently, you can pre-order, or pledge early for Identity for as low as $15 (without beta access) or $30 (with beta access) from our website @ identityrpg.com - however, we expect the price of the game to jump up to about $45 when it hits steam, as steam takes a pretty large chunk of income from each sale. 2. Expect Identity's currency to be realistic in value, so your pay will also be realistic. A pair of shoes may cost about $40, and a decent car around $30,000. A lot of games reward players with such high numbers in currency and damage though because there seems to be a psychological attracting to larger numbers, so we can understand why games do it but it won't be that way in Identity. 3. Items will take up physical space inside the trunk of a car. When a player accesses the trunk, there is a 2D grid placement system in which each item takes up a number of squares on the grid depending on its shape and size. The largest items will not fit inside the trunk of a small car, so a big semi-truck with a trailer may be necessary. 4. Oops, I answered this with #2 as well. 5. There won't be real-world cars or brands in Identity. We can't afford the license fees to include real brands in our game, and we're almost certain these companies would not want their brands associated with vehicle damage, or some of the criminal and illegal elements also featured in the game. 6. There won't be AI cops out in the game environment, driving police vehicles, or paroling streets. If there are any, they will simply stand behind a desk at the station recruiting new player officers or providing information. 7. You will not be able to raid another players house, or enter their house without their permission. We want player homes to be your personal space, safe from any outside influence. Players are going to put a lot of effort customizing their homes, and we don't want to jeopardize or disturb the work they put into it. 8. RDM/VDM isn't an enforced rule on official servers, but there will be a tool for reporting these actions on private servers who create rules for these actions. Instead, on Official servers, we have a stress system in place to discourage random attacks or griefing. 9. There won't be an in-game video recording tool, but you can use 3rd party video recording software like OBS, Fraps, or Shadowplay. 10. There will be casinos in Identity, but they are not player owned. 11. Micro-transactions exist for cosmetics, some vehicles, and some apartments, and will be claimable across all servers (hopefully including private servers). We will not sell weapons. 12. Expect driving in Identity to be realistic, much like Grand Theft Auto IV, not V. Players won't be able to survive crazy stunt jumps in Identity, and enough damage could disable your vehicle. Unfortunately however, we cannot easily do a damage model like you might expect to see in BeamNG. Damage has to be networked across the server, and we feel transmitting that much damage data could hurt performance. 13. You won't be able to shoot from inside your vehicle. We want to discourage random acts of violence for the sake of roleplay. 14. There won't be any armoured vehicles in Identity, apart from maybe SWAT trucks. We don't want to give anyone a PVP advantage based on vehicle armor. Aircraft are also not present in Identity, as it is important to us that players do not skip over potential encounters they may have gotten into while driving, and of course because we don't want the world to feel smaller by flying quickly from point A to point B. If anyone thinks of more FAQ questions please comment and I can add them in.
-
1 point✖ MOB-MECHANIX ✖ // ABOUT US // Mob-Mechanix is a high-quality mechanic industry. We focus on putting the customer's service first. Our president, SummitsEdge, and our vice president, Kryptonix have both been working very hard to make this company what it is. The company was founded by both SummitsEdge and Kryptonix in 1956. Ever since then, they have worked long and hard to make Mob-Mechanix what it is. Some say our mechanic work is like a drug and we take that as a compliment. Unlike any other mechanic company, we try to have connections with our customers. We get to know them. we hope that some time you will come stop by and have a chat with some of our amazing mechanics. // APPLICATION & HIRING // Mob-Mechanix is currently hiring employees for its company. If you would like to apply for a position, please message the president or vice president of the company. I'm sure that they would be glad to hear from you. If you'd like any more information on the company or have any questions concerning the applications feel free to message any of the workers, managers, or staff employees. A list of the company ranking is below. Ready to fix some cars? // COMPANY RANKING STRUCTURE // President: @SummitsEdge [MAX1] Vice President: @Kryptonix [MAX1] Chief Executive Officer: N/A [MAX1] Chief Operations Officer: N/A [MAX1] Chief Financial Officer: N/A [MAX1] Board of Directors: N/A [MAX3] Managers: N/A [MAX5] Workers: N/A [MAX∞] Drivers: N/A [MAX∞] // RANK DESCRIPTIONS // President: The president handles all operations in the factory and company. He/she is the final chain in all decisions made by the company. Vice President: The vice president handles all operations while the president is away, and also helps make final decisions on the company. Chief Executive Officer: The CEO handles all business operations. He/she handles all business opportunities, decisions, and choices. Chief Operations Officer: Handles most operations. Supervises choices, decisions, and takes over for CEO when he/she is away. Chief Financial Officer: Handles all financial decisions, he/she also manages financial issues, financial choices, etc. Board of Directors: The BoD handles issues with the company. Managers: Manages the factory and employees. Supervises all things in the factory and store. Workers: Workers can do anything from managing the cars, fixing the cars, selling the car parts, etc. Drivers: These players drive the cars/parts/etc from the store to the destination. // REMINDER // If this business could not exist in the game, the company will be changed to something else (i.e. Jewelry store) // TERMS OF SERVICE // The customer is always right - We will deliver to anywhere - We do not release any customer information - Every employee must follow the chain of command if any decisions are wished to be implemented - If you fail to pay for our service upon arrival the authorities will be contacted // INVESTORS // Investors will always get 5% of the profit. All investors are listed below, if you'd like to invest in our company please message the president, vice president, or CFO. Company Name: ----- Company Name: ----- Company Name: -----
-
1 point
-
1 point__________________What Is Shieldsy Ranch & What Can We Offer__________________ Shieldsy Ranch, founded in 1869 in southern Detroit. Back then life was hard for my family to start up a farming business with low resources to utilize, this lead to a big flow of money coming in from a partnership to allow the farm to really kick off. This is why at Shieldsy Ranch we really care about treating our customers with love and respect as we work for you just as you work for us. Me, Jordan Shields (25) has inherited the once great land to now take charge and become the farming 'powerhouse' whilst being respectful and caring to all workers and applying successful trade deals. Because at the end of the day without you we couldn't be successful! _______________________________________Job Positions________________________________________ - Truck drivers - - Crop maintenance - - Delivery prep - - Crop harvester - - Repair workers - - Live stock maintenance - - Assistant - If you're interested in applying for one of these job roles then all you have to do is PM me and I will get back to you. On a side note it will be completely possible to switch jobs at any time to ensure all our employees will have the best experience. As well we're completely open to pay increases within good reasoning. Working your way up is very possible and will be respected and given rewards of being given a more profitable job with multiple benefits. ______________________________________Crops To Be Grown____________________________________ - Potatoes - - Wheat - - Carrots - - Tomatoes - ______________________________________Orchid Maintenance_____________________________________ - Apple trees - - Lemon/lime trees - - Orange trees - - And others that are not yet known in the game - _______________________________________Live stock (Animals)____________________________________ - Cows - - Sheep - - Chickens - - Pigs - _______________________________________Animal Resources_____________________________________ - Wool - - Meat - - Leather - - Eggs - - Chicken - - Pork - - Beef - - Milk - - Cheese - ________________________________________________________________________________________________________ Of course this business model is a assumption on data we have to use so not everything here is confirmed/going to work for my model. For this when applying for Shieldsly Ranch there is not certified guarantee of any position until we're aware of all positions and assets going to work for our business, thank you for reading. When applying please copy this and paste it at the bottom of your PM to me 'I agree to Shieldsy Ranche's agreement.' Layout/concept model by LewisWrighty
-
1 point
-
1 pointIt's a percentage so the more you make the more you pay, but it's still fair!
-
1 pointI'm very interested in the apartment customization and law enforcement, as well as motorcycles!
-
1 pointThis game will be rated 18+, right? Minors shouldn't be playing it in the first place and in that sense it isn't any different from games, that offer more "open sexual content". I am certain that some (if not all) of these examples will be in game, even though there isn't a direct profession for it. It is going to be a life sim and when real people are playing...there will be variety. It always makes me wonder why violence, extortion, shooting, killing ...list goes on...is so much accepted than sexual content...or even a high-end escort...which necessarily doesn't have to have anything to do with sex.
-
1 point
-
1 pointEven if there was another map, there would not be a loading screen and would likely be a new island and wit would be on one server. This way planes would be on a set destination but I wouldn't add pilots as a career because it is pointless/ only if the pilot could not go off route. Then that would stop people flying into buildings etc. Also having a loading screen ruins immersion and well I am sure planes would be better off where you can sit down and talk to players and also get up and walk around at certain points, maybe have a tv on the plane seats. Also as a DLC would be good too.
-
1 pointHappy holidays everyone! What're you doing for 4/20 (national weed day)!!! Issa mai favorite holiday <3 Stay medicated, ~ SummitsEdge
-
1 pointIt does stink my brother smokes the shit personally I support medical but no recreational
-
1 pointHe is asking if he buys after the module's release if he can still get in them it shows on shop page.... The below packages are only available for a limited time, and will no longer be sold after the release of the Town Square module. Prices are also heavily discounted at this time. It looks like maybe not.You might beable to get in them for a higher price not sure
-
1 point
-
1 point
-
1 pointI think that just having a fee to prevent trolls and spam accounts is enough.
-
1 pointI kind of found the OP's argument a bit silly. So let's say you did rob a bank, sure. Now what are the odd's you're going to get away? Well, imaginably quite low without at least careful and professional planning. Now let's say you do get away like in your analogy, why would your getaway vehicle consist of an old slow crap-mobile as described? Sounds like you basically want to jump in and straight up get a crap ton of people together to pull off one of the most unorganized heists of all time only lucky to get away and only because there were so many of you. Being able to shoot from your vehicle or not, there are good points both ways. If you can shoot from your vehicle you can have all the advantage both with additional cover, mobility, and the element of surprise seeing as you can light someone up with little to no warning. If you can't shoot from a vehicle people can light you up and disable your vehicle with little to no ability to retaliate, especially in the case your vehicle is disabled in the process. Ultimately, your best course of action would either be to flee and hope for the best or position your vehicle just right so you can jump out to cover; Ultimately, this makes people seriously consider their options before shit hits the fan. Now the only way I can see this function working fairly is if it was purely suppressive fire, as in there is little to no accuracy when firing from a vehicle BUT of course still with a chance to hit your target giving them all the reason to get out of the way. Anyway, I imagine the function will be capable of being toggled on or off for private server's who have a seriously enforced role-play community. You have to remember, the official server's aren't meant for serious role-play. In the end, your planning is horrible. Basically it entirely consists of shooting your way out of every situation and hoping for all the advantage, when that's not how things work. Oh well, all the power to you I guess. In the end, just know who you are.
-
1 pointWould be really cool to have as much options as possible for trucks and other goods delivery transports. Also different variants of the same vehicle.. short/long cab, short/long chassis, low/tall roof, rigid trucks, tandem trucks and semi trucks, and if possible, the possibility to customize them.. Different paintjobs, rims, lightbars, etc. Maybe even the possibility of lowered suspensions.. If there can be car meets, why not truck meets also with cool different trucks Peterbilt 389 Kenworth W900 Scania 113H Volkswagen Constellation Scania R Volvo VNL International Lonestar Kia K2700 Ford E450
-
1 point
-
1 pointAn iconic German classic would be awesome (Porsche 911 Turbo) Or something more modern like this Swedish beauty (Koenigsegg XS) For hauling goods, maybe a cab over style truck (Kenworth K100) Or something more conventional (Kenworth W900) But hey, I love farming too, so why not some tractors? (Valtra S series) (Fendt 1000 series) Or some beast of combine harvesters (New Holland CR 10.90)
-
1 pointIn taxes I've made it fair, but everywhere else (like in the real world) people are on their own!
-
1 pointI apologize, but you mention information that is irrelevant at times and just a little hard to understand! I think that's where the main confusion is between us!
-
1 point
-
1 pointThat's the way of the world...not every nation nor person will be equal! One always gets the greater benefit...like America!
-
1 point
-
1 pointAs said, there are few capitalist aspects to my government! We're no where's near fascist! It's a unique dictatorship!
-
1 point
-
1 pointI'm aware of that...I don't understand why you're telling me! None that makes me a fascist!
-
1 pointJust a reminder, America is a capitalist nation!
-
1 pointOr would anyone like to ask about Lucious' (my) story?
-
1 pointI am more of a import kind of guy but i put one muscle car 1: Subaru BRZ 2: Mitsubishi Evo 3: Nissan 240sx 4: Scion FRS 5: Subaru Wrx Sti 6: Camaro 1986 SS 7: Mazda Miata
-
1 pointIdentity is one game where mods will make everything worse. It will provide an advantage to some people while other people will be left to fend for themselves. Stick to Fallout 4 or Skyrim if you want to mod and leave Identity to those who play on equal ground.
-
1 pointI think that the module will release on May 4th because "May The fourth Be With you devs" I plan to meet new people and have some laughs with everyone.
-
1 point
-
1 point
-
1 pointWoo! Maybe I'll see you in the module then ! I'll probably be the one singing awfully at the karaoke bar
-
1 point
-
1 pointOn the topic of No Mans Sky, which inundated us with screenshots, news and 'gameplay'; let's all take a minute to remember the final product. (RIP) I've backed, funded, invested (call it what you will) in numerous games in development and the one thing I can almost guarantee - if the community puts enough pressure on DEVs, they either release an unfinished product which will be slated anyway or it gets stuck in the 'Early Access' stage and the updates become less and less frequent and the community, ironically, get pissed. Catch 22. However, I do agree that a monthly blog post/forum update would go a long way to keep people happy and excited. Myself included.
-
1 pointCan you put R34 in please ? Just look at the elegant beast!
-
1 point
-
1 point
-
1 pointIdentity Forum Guidelines Last Edit: July 9th, 2018 Participation in the Official Identity forums constitutes agreement to the following guidelines, which apply to posts, profile information, avatars, signatures, private messaging, and any other content on this site and participation in general. The live nature of discussions in this community makes it difficult for staff to catch every violation of these rules. If you believe that someone has violated our User Guidelines, please send a private message to a member of our volunteer moderation team or staff with a link to the content and a brief description of what you believe is wrong. Please do not respond to a violation personally, as you may aggravate the situation and possibly violate our guidelines yourself. Any content that violates our User Guidelines will be removed. Interpretation of our guidelines is at the discretion of the staff. Please do 1. Report violations of the forum rules. Moderators will quickly review reports and make decisions based on the information you provide. 2. Respect others. Showing respect will encourage others to participate in discussion. 3. Like posts, that you feel contribute useful information to a discussion. 4. Read the rules, so that you do not accidentally receive an infraction or ban. 5. Be constructive. Help others by answering questions, and offer feedback to their ideas. 6. Read before posting. Fully Comprehend the topic of discussion and determine what has already been discussed. 7. Use proper grammar and spelling. Read your post before submitting. Spelling mistakes may attract attention away from the discussion. 8. Search for content related to your questions. There’s a good chance that there may already be an answer to what you are looking for! Please don’t 1. Troll. Trolling does not contribute to meaningful discussion. 2. Spam. Spamming clutters the forum and makes it difficult to find original content. 3. Flame, or attack others. Insults do not contribute to discussion, and will be removed. 4. Repost Deleted Content. Content that was deleted was removed for a reason, even if the reason is unclear. 5. Demonstrate or perpetuate toxic behavior. A user is considered toxic if they repeatedly make defamatory, threatening, insulting, or otherwise hateful remarks toward other users or staff. Please keep language civil when expressing your opinions. 6. Advertise websites or services unrelated to Identity. We do not sell advertising space on the Identity forums. 7. Cross Post. Cross-posting makes it difficult for users using the search function to find relevant information, and may be considered spam. 8. Ask for Likes. Likes are given to those for contributing useful information in a discussion. 9. Abuse reports. Reporting content with blank or inaccurate report descriptions will hinder a moderator's capacity to help. Please report content that is in violation of the rules, and not simply because you personally dislike another user. 10. Engage rule violators. You may accidentally violate these rules yourself by responding to others that you feel aren’t following these guidelines. 11. Make low-effort posts. Contribute useful information to the discussion, and avoid going off-topic. 12. Discuss Politics/Religion. These subjects are sensitive and may offend others. (There is a small place for fantasy politics within Identity's ecosystem. The Governor position will be able to tweak small settings within the game world, and must compete against others for power. The political systems within Identity are simplified and do not accurately reflect the processes involved with political discourse in the real world. Players may implicitly take inspiration from existing candidates or parties, but must not show any connections to real world politics through the use of logos/symbols, names (of existing leaders, existing parties, or of those within recent history), or slogans. By affiliating your party with a real world political faction, you are bringing such politics into discussion and grabbing the attention of those who recognize it. Real world politics typically invoke a strong emotional response in some viewers and can lead to vehement conflicts extremely quickly.) 13. Create multiple accounts. Only one account per person is authorized, so forum users can be easily identified. Avoiding a ban may result in further permanent action. 14. Operate a shared account. Sharing an account with another user will make conversation difficult should any of the account operators share a difference in opinion. Conflicting statements will impede our ability to help assist any single user on a shared account. Due to this, we request that each account is operated by a single, separate user. 15. Create forum posts that mention specific users in the title. Creating a new topic with the title specifically mentioning another user isn’t conducive to group discussion, especially if the targeted user isn’t comfortable responding in an open format. (For example, don’t make posts like “@usernamehere, why is x and not y?”) If you’re asking a question directly to another user, please do so using the inbox function on the forums. 16. Post Personal Information, or post links containing personal information. Sharing information about others can be harmful to their real-life. 17. Use forum features in unintended ways. Asking for likes, or making a game that incorporates the like/follow buttons artificially inflates user forum stats, making it difficult for other users to determine which content or user is contributing popular content to the site. 18. Discuss Moderator or Administrator actions Publicly. There are often reasons why a decision is made by a moderator or administrator that may be unclear to outside-parties, and off-topic discussion about an admin or moderator decision may be disruptive to a conversation. We politely ask that you trust and respect decisions made by staff. If you have an issue with a specific staff member, please report the matter to a Community Manager. 19. Impersonate Asylum Entertainment Staff or Moderators. When users seek assistance from moderators or Asylum staff, they shouldn't need to worry about encountering the possibility of dealing with an impostor. Always heed the official titles for staff roles on both the forums and discord to help avoid confusion. 20. Intentionally Spread False Information. Spreading rumors you know are falsified and portraying them as fact will only complicate Identity's development and serves to derail the actual constructive criticism offered by other users. Even accidentally giving out false information can be dangerous, so please ask a staff member or reference official statements (Dev Blogs for example). 21. Post or link to illegal, dangerous, offensive or NSFW content. Do not engage in activities that include (but are not limited to) the sharing of sexually explicit content, piracy, malicious code execution (viruses, malware, spyware etc.), gore. Please keep posts pertaining to the M-rated content in Identity reasonable. 22. Create or operate an account with the intention of solely boosting or supporting another user's reputation, poll votes, or opinions. We ask that all users contribute to the forums in ways that don't simply perpetuate someone else's particular viewpoint or account statistics. ***Moderators and staff have the final say on all matters. If you would like to report moderator abuse, contact a Community Manager directly. Creating public threads or posts that question or reference administrative decisions or potential administrative decisions is not permitted.*** ***Freedom of speech rights do not extend to privately owned websites, such as this one. These guidelines detail the types of behavior and activities that are allowed here.*** ***We reserve the right to deactivate any account and to edit or remove any content without warning. These guidelines are subject to change at any time without notice.*** ***If you have a question or suggestion about our User Guidelines, please do not hesitate to contact a moderator or admin and we will be glad to help in any way that we can.*** 3bdullah alzmeeeleee 6ree8 jbbbh #7mod mf95