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Showing most liked content on 04/13/2017 in all areas

  1. 4 points
    The town square module and the beta are two very different things. Think of the module as like an alpha. You won't be able to buy anything, seeing as it's just a social module and there isn't going to be any money. You cannot buy a house or apartment, but if your pledge includes an apartment then you'll be able to test out the housing customization features. I heard also, even if you don't have a pledge that includes an apartment, you'll still be able to test out the housing, but I'm not 100% sure on that. There won't be any cars, but cars will be part of the racing module. You'll also be able to customize your character in the town square module, so I imagine you'll be able to try out some different clothes, but I'm not positive on that last part. You can also paint and possibly get your work shown in the gallery! You can check out the module's page for some more details about the different features! Hope this helped!
  2. 3 points
    My name is Sean too! Welcome to the community McFarland! It is absolutely our goal to give players the choice to live off the land without ever stepping foot in a city within Identity, but be careful out there in the woods! There may be a few surprises out there!
  3. 3 points
    I don't think you've played a life server before... lol
  4. 3 points
    We have quite a few members that have already joined looking for more members to join the group!
  5. 3 points
    BUMP! Looking for new members to recruit.
  6. 3 points
  7. 3 points
    Recruitment of many members have been approved. Looking forward to this!
  8. 3 points
  9. 2 points
    2022 : Town Square Module finally comes out!
  10. 1 point
    Are the modules Alpha or Beta? The Modules are not any kind of beta but serve more as a Alpha! The Beta will be the closest thing to the full game. When is the Beta going to release? There is no current release point for the Beta except after all 3 modules are released. (Late 2018 is my estimate) When is this Game going to release? There is no point for when it is known to release. (My Estimate will be Early 2019 Release) Town Square Release Schedule? The first Module is due to release 21st March 2018 30th November 2018 as so the developers can be sure to hit the release date. 21st March 2018 Countdown When is there going to be game play footage? The next video is said to be on Gun Mechanics, and I would hope to think it will be shown before the S.W.A.T. Module. Crime & Punishment Gameplay: https://www.youtube.com/watch?v=GT2b4YvylI4 Character Creation + Quick Tour: https://www.youtube.com/watch?v=kctp79UE5sI Day/Night + Interiors + Interactions: https://www.youtube.com/watch?v=tNcJj4C_8ZE Homes/ Apartments: Hotels are free, apartments are infinite, all will get to try an apartment in town square, and there will be limited houses around the map, and that Homes can Store items and are useful as HQ's for gangs. Pledges/ and Prices: Some pledges will stay and prices of them will increase while the rest of the pledges will be removed from the store completely. This will be done when the new Website launches which will likely be Early 2018 and so make use of the time left! New website has already been launched. Higher packages are likely going to be removed during Town Square release or later on. Pledge Car Insurance: There will be life time insurance for the pledge cars/ vehicles. Server Player Capacity: The server player capacity is going to be between 300 - 500 players per server! Server size: Will be 300-500 players. What will the size of the "Town Square" be? The "Town Square" module will be as stated a Town Square and there is no "Figure" on the size of it as of yet! Will this game be released on Consoles? No this game is exclusively for PC however after the full game release the Developers will look into console porting. MoTown's Answer to a post on the forum: Our official answer on the topic of consoles is that we have no current plans to release Identity to console platforms, but have promised to do our research into what it might require after our PC launch. This is not a promise that Identity will be available on console, simply a promise to look into it. At the moment, it would be fair to say that it is outside of our scope and budget. Will this game be for MAC and Linux? Yes it will but I don't know if it will be shortly after launch of the game. Will there be AI (Artificial Intelligence)/ NPC's be roaming the map? No, this game is a player run game, but will have a few NPC's filling up the boring jobs which you and I would not do for hours on end e.g. standing at the tills of a shop, also they will be in the un-ownable shops too and they will be around in back-alleys to represent a (Black Market Dealer and Drug Dealers). Will there be any aircraft in this game? No there will not be aircraft in this game but the developers did mention a glider and possibly in the very far future they could still add them but that's not certain. Will there be Undercover cops? No, The reason why there won't be undercover cops is because the developers want a distinctive difference between cops and civilians/ criminals. How many buttons will be in the game? Probably more, but there will be radial menus for some things that will cut down on buttons. What steering wheels are supported? So far the Thrust-master ones are confirmed. ( if its a popular steering wheel, it'll work) Will this game be VR supported? Yes, the developers are working on it and want to be able to have VR supported because they want to use it too when playing the game. Unfortunately they don't think it will be supported at full game release. Is this game Subscription based? No! You buy the game (passport) and then you can play anytime with no more paying. Is there in-game Purchases? (read next question and the answer) Yes. Is this game Pay to Win? No, You can only buy cosmetic items. (Items which don't give players advantages). What are the system requirements? There is no official knowledge yet as its too early to say, but if you can run games like GTA V, Arma 3 and Ark you should be fine. System requirements are on Steam: https://store.steampowered.com/app/792990/Identity/ How is in-game money going to work? Money will be as close and realistic to the USD. What are the names of the 3 cities? Ash Hill, Roseport and Turtle Beach. Can you break in/ raid someones home? No, police cannot raid your house and also no one can rob your house. In correspondance to police not being able to raid your home, it is that you cannot enter your property if wanted either. What age rating will the game be? This game will be Rated 18+. Can you live with someone? Yes you can but you have to have a bedroom for every person who lives in your house. This even includes if you marry someone! Gangs: There will be a gang system, such as making a guild in MMO's. Gangs will have ranks and even HQ's which can be someone's house where all gang members have access or a shop a gang member owns. In Town square, there will not be a gang system YET, but there will be a friends contact on your phones and you can easily roleplay your gang, to begin with. You can have biker gangs, as there are Bikes (such as the ones in the pledges) and leather jackets. You can put insignias on your clothes to show off your gang. There won't be designated gang categories, such as Biker gang or Mafia, but you can Roleplay your gang to be any type you want. There will, however, be areas of the map designed for specific sub-cultures, such as bars that are Biker themed, such as Biker Club Bars. A player can always buy a bar, make it a Biker Club / Bar and make it the HQ of their Biker Gang, or the same with a Mafia gang, etc... Stress System: The Stress System is the games anti-RDM (random deathmatch = randomly killing people for no reason) system. What happens is everyone has a stress level, and if you stress is low, you take less damage, and high, you take normal damage. When you pull out a gun, you instantly get high stress, and when one is aimed at you or you are near a fight, your stress will slowly rise. This helps you to fight back and try and get the advantage on a gunman by using the stress system to your advantage. In weapon customisation: People always ask if there will be silencers or 8X scopes, and there will not be any long range optics or silencers in Identity. Murder: WILL be auto reported and you will be instantly wanted, other crimes require witnesses and a 911 call. Can you Marry? Yes, you can marry both sex. ~~~~~~~~~~~~~ Reddit and Exclusive interview questions and answers Below ~~~~~~~~~~~~~~~ Weapon Customisation? Weapon customization is quite detailed. Some weapons have more room for changes than others of course, but things like stocks, grips, sights and even paint/finish can be customized. Weapon actions are one of those things that don't work well in video games, mostly because no matter what you have in the game you're still firing with a mouse, and it will feel counter-intuitive making it over-complicated. For example, if you have a double action pistol and pull the trigger, your mouse click is all the same no matter if the hammer is back or forward so we need to design around the peripherals people are using to play. Weapon jams are something you can encounter. Our weapon physics are incredibly advanced and was one of the first systems completed long ago. We can create magazines of any size which hold physically accurate ammo. Calibre and even type (holopoint, FMJ, etc) have an effect on trajectory. Our programmer on the weapon physics read a lot of papers to get proper formulas, and they function off the same math used by real-world forensics. A bullet fired in Identity will travel almost identically to the same being fired in the real world, even when it comes down to things like stopping power versus penetration. Will there be physics to shoot through walls or boxes? Things that a bullet would usually go though in real world situations. Absolutely. Bullets are influenced by the material they hit. If it's wood, it will pass right through it with very little change to velocity, but a thin sheet of metal may still allow the bullet to pass through, yet reduce velocity enough that it may not kill, or do much damage to its target on the other side when it impacts. 1. What is in game prison like? 2. Is it like real prison with guards, rec time, shiving, and keeping a tight grip on the soap? 3. How does the drug manufacturing and trafficking work? 4. Can I get methylamine? 1. Identity's prison is very much a game within a game. As a prisoner, you can join one of three prison factions and battle for territory, or just hang out in the recreational room and chat and interact with other prisoners while you wait out your time. You'll be able to craft a crude shank and attack others, or attempt a prison escape as a group that the police will be forced to respond too from across the map. There are no player prison guards though. The decision for that was mostly just because we couldn't find a way to keep it engaging and fun. We don't want people to be forced to sit and watch other players. 2. For those in prison however, when they've served their time, they may simply exit the prison through a series of corridors that only they have access too, or if they just have a lengthy prison sentence, they can request a trial which will notify random players across the map to report for jury duty, in which case they will plead their case, and have their fate decided on by a vote whether to be released early, or spend the rest of their time behind bars. 3. & 4. In the outside world, there are a number of drug manufacturing processes, including the production of meth, heroin, cocaine, and marijuana. Each has its own unique crafting process. For instance, in order to cook meth, which is the highest paying and most valuable drug in Identity, it will require the player to purchase a mobile RV, convert it into a meth lab, and then steal all of the ingredients from across the map in certain factory locations. They'll then have to spend time cooking the meth through a series of time-based processes that determine the quality of the product before finally selling it to an NPC drug dealer for a big payout (or you can consume it if you feel like cutting into your hard-earned profits). 1)Price when the game releases 2)Will there be realistic payments for the jobs(on official servers)? I really hate it when you deliver a huge track full of diamonds and get 10k for it just breaks the immersion 3)Will the items take physical space inside the car not only for furniture but with job items as well (Weed, diamonds,etc) and will you be able to put more staff in the car if Let's say you have a 4 man vehicle but its only you and a friend inside so you have 2 sheets left will that mean extra space? 4)Will the things you buy have realistic prices? For example if you buy a Ferrari it will cost you something like 150k? 5)Will there be real life cars in the game or unlicensed cars like in gta v 6)Will there be any A.I cops or enemies? 7)Will i be able to raid other players houses? 8)Will there be a report system so you can instant report someone if he rdm's/vdm's you 9)Will there be an in game recorder so you can have proof for rdm ? (something like plays.tv lets say) 10)will there be a casino? 11)Any micro transactions? (not for cosmetic items) 12)Can you compare the driving to another game so we kinda know how driving will be like ?(i hope not like arma) 13)Will you be able to shoot while inside a vehicle 14)will there be rebel items like armored(extra armor and guns)vehicles, helicopters, jets. 1. Currently, you can pre-order, or pledge early for Identity for as low as $15 (without beta access) or $30 (with beta access) from our website @ identityrpg.com - however, we expect the price of the game to jump up to about $45 when it hits steam, as steam takes a pretty large chunk of income from each sale. 2. Expect Identity's currency to be realistic in value, so your pay will also be realistic. A pair of shoes may cost about $40, and a decent car around $30,000. A lot of games reward players with such high numbers in currency and damage though because there seems to be a psychological attracting to larger numbers, so we can understand why games do it but it won't be that way in Identity. 3. Items will take up physical space inside the trunk of a car. When a player accesses the trunk, there is a 2D grid placement system in which each item takes up a number of squares on the grid depending on its shape and size. The largest items will not fit inside the trunk of a small car, so a big semi-truck with a trailer may be necessary. 4. Oops, I answered this with #2 as well. 5. There won't be real-world cars or brands in Identity. We can't afford the license fees to include real brands in our game, and we're almost certain these companies would not want their brands associated with vehicle damage, or some of the criminal and illegal elements also featured in the game. 6. There won't be AI cops out in the game environment, driving police vehicles, or paroling streets. If there are any, they will simply stand behind a desk at the station recruiting new player officers or providing information. 7. You will not be able to raid another players house, or enter their house without their permission. We want player homes to be your personal space, safe from any outside influence. Players are going to put a lot of effort customizing their homes, and we don't want to jeopardize or disturb the work they put into it. 8. RDM/VDM isn't an enforced rule on official servers, but there will be a tool for reporting these actions on private servers who create rules for these actions. Instead, on Official servers, we have a stress system in place to discourage random attacks or griefing. 9. There won't be an in-game video recording tool, but you can use 3rd party video recording software like OBS, Fraps, or Shadowplay. 10. There will be casinos in Identity, but they are not player owned. 11. Micro-transactions exist for cosmetics, some vehicles, and some apartments, and will be claimable across all servers (hopefully including private servers). We will not sell weapons. 12. Expect driving in Identity to be realistic, much like Grand Theft Auto IV, not V. Players won't be able to survive crazy stunt jumps in Identity, and enough damage could disable your vehicle. Unfortunately however, we cannot easily do a damage model like you might expect to see in BeamNG. Damage has to be networked across the server, and we feel transmitting that much damage data could hurt performance. 13. You won't be able to shoot from inside your vehicle. We want to discourage random acts of violence for the sake of roleplay. 14. There won't be any armoured vehicles in Identity, apart from maybe SWAT trucks. We don't want to give anyone a PVP advantage based on vehicle armor. Aircraft are also not present in Identity, as it is important to us that players do not skip over potential encounters they may have gotten into while driving, and of course because we don't want the world to feel smaller by flying quickly from point A to point B. If anyone thinks of more FAQ questions please comment and I can add them in.
  11. 1 point
    Hi, My name is Aldo Flynn I am a past business man just arriving in the city. I have a vision of success and future business prospects hopefully I will apply them once fully settling into my new life. I am a clothes/fashion designer and want to create a brand that is on the mainstream market and hopefully a good image and big business. I hope once the business is fully running I can start to employee people and go from there, I hope my journey takes me far, Here is to success.
  12. 1 point
    FIRST THINGS FIRST: We are not like any other gang, if anything we are closer to a mafia. We are just a group of criminals carrying out crimes. We do not like to identify as a gang as most "gangs" are usually extremely unorganized and careless about crimes. We are the polar opposite. 1. Drug Trafficking 2. Thievery / Robbing 3. Assasination / Hitmen 4. Hijacking 5. DRUG MANUFACTURING We will need workers to fill these spots when the game comes out, these players must have sufficient vehicles to transport and/or produce our goods. There will be lots of these spots available as we will have many people manufacturing drugs. If you are interested in this job, you may consider running the drugs with 2 people just in-case anyone tries to rob you, you have backup and it lowers the risk of being robbed and losing our drugs. If you are robbed and decided to risk the run without backup, and you lose our drugs, you will have to pay with your own funds. If you do not have sufficient funds, you will work all high risk jobs, until you can pay off what you have lost to the company or either receive a strike. If you are interested in applying for this position please post that you would like to be drug trafficker, and what you have to offer. We will need an EXTREMELY LARGE AMOUNT OF PEOPLE FOR THIS job. You guys will manufacture the drugs for the drug traffickers/producers. This job is fairly simple and will provide you protection from other players when in this group, we will take over and be the largest. So there would be no worries about anyone stealing your money or taking your vehicles etc. because we will be the ones doing it. If any rival gangs interfere with our work, we will eliminate them. We will take over their territory and work. If they do not bother us, and do not try to distribute or produce on our territory. We will not bother them unless they start causing trouble, or we need new land. haha We will be producing all of the drugs available, some may be less risk than others and this will determine your amount pay and protection in the group. If you are interested in applying for this position please post that you would like to be drug manufacturer, and what you have to offer. We do not need a large amount of these but they would be good for quick and easy money. We will need a few groups of sophisticated players, that are good in devising quick plans and being stealthy. You will be matched with other players within the group to complete the robbery. There will be higher ranked members deciding who you will go and complete the robbery with. You can suggest a player or players to rob with and he will most likely allow you to. But if you come back with a failed robbery due to the player you decided to choose, you will get a strike. We will also need highjackers, to bring in our drug trafficking vehicles and luxurious vehicles to flaunt our wealth. We will need a few of these also, they will not be working solo ever! You will always be grouped with other players. We will let the strike system start once the group is started and has been running stable for about a week or 2. We will provide more details to robbing when we find out more info about it. If you are interested in applying for this position please post that you would like to be robbers, and what you have to offer. People like personal revenge, so they put out hits on other players. We will need some people to complete these contract kills, we will have a small organized team to complete these tasks when needed. They will need to be stealthy about it, so they do not know who and what group has completed the hit successfully. We need to stay under the radar. These people need to be smart and stealthy. If you are interested in applying for this position please post that you would like to be assassin, and what you have to offer. Ranks will be established once we get a feel for the game, but for now we will have basic ranks below. Once you are available for a rankup there will be a small fee that must be paid to either a general or the leader. Recruit Apprentice Corporal Sergeant Lieutenant Commander Brigadier General Age Requirement: 16+ (some acceptions if you are mature) You must have TeamSpeak You need to be mature and serious. Must be dedicated to one group/gang and one group/gang only, The Traffickers. You must not leak our activities and plans to other gangs or players outside of The Traffickers. Do not apply if you do not agree with the following above. Now if you are interested, apply with the following form. Job you would like (first choice): Job you would like (second choice): Job you would like (third choice): Age: How many hours a week will you be able to contribute to The Traffickers? Are you an avid "life" server player? Will you take this group seriously? Do you agree to take ANY orders from a General ranking or the Leader? (Orders received will not be breaking any Identity RPG rules or ToS.) What do you bring to The Traffickers?
  13. 1 point
    Hello all! i made a brief, very broad hype video (doesnt go into detail about the game, just a broad overall look) about Identity! It is my first video ever, so please keep that in mind. It doesnt go into deep detail about the game, but it is good quick 2 min video discussing major aspects of identity. Like i said, it is my first video. Don't forget to like the video and subscribe!
  14. 1 point
    Hello just thinking of starting a thread about how old everyone is on this forum. Thought it would be good to hear what the average age is. So let's get this thread started Im 18
  15. 1 point
    Hello everyone My real name is Brian I'm from Germany and I'm 18years old. I've seen Identity on YouTube and immediately fell in love with the game. This game is so awesome. I have great plans which I will do in Identity. You too? Thats it. Have a nice day!
  16. 1 point
    Hello, I am the CEO of Supreme Clothing here in Identity, and I'm interested in doing some business with your organization. If you're interested, get back to me soon through PM so we can get to talking.
  17. 1 point
    Short answer? Yes. The lowest pledge amount comes with access to the full game when it releases, the pack costs $15. To get access to the beta and modules, you'll need to pledge $30 or more.
  18. 1 point
    Thank you everyone who applied, we have messaged the new moderators and look forward to seeing what they can bring to this community. Don't worry if you didn't make it this time, there's always another chance! We had so many good applications!
  19. 1 point
    Modules are more an Alpha than a beta like stated above... Beta is going to be the closest thing to the full game at release. Which the beta is not going to be out till Early 2018, with modules releasing throughout this year.
  20. 1 point
    Yes, there will be sewers and caves etc. to explore.
  21. 1 point
    You should implement a feature to create contracts. This could be useful at a judgement to proof an agreement. My idea was that i can create a contract where i write everything in it and all of the conditions or i just hire a lawyer for creating a contract. Then i can sign it, give it to another player that he can read it and if he signs it too, both of us have a signed copy of it in their inventories. This would be good to prevent scam (for example a worker that isnt paid) and it could make the job as a businessman, lawyer or judge even more interesting. Thanks for reading. Feel free to like to show the devs that you like this idea too. ______________________________ @Paratus @Motown
  22. 1 point
    You're completely right about this. If you don't have a pledge that includes an apartment, you will still get one for the town square module only, where you will be able to try out all of the home customization features. I'm pretty sure that this is also right, there will be clothes shops in the town square [Don't quote me on this, i'm not 100% sure] where you can try on different outfits, there will also be hairdressers and tattoo Spot on!
  23. 1 point
    hope we can do buisnes one day me lad
  24. 1 point
    Hello and welcome to the forums :).
  25. 1 point
    Hello and Welcome to the forums mate! Hope to see you around.
  26. 1 point
  27. 1 point
    yes, you will get to have them again in the full game. it wouldn't be fair if they made it so you lose it because of a reset. But I am sure if there is any resets along the way, then you will get the "Pledge thing" back again.
  28. 1 point
  29. 1 point
    Job you would like (first choice): Assassination/Hitman. Job you would like (second choice): Drug Trafficking. Job you would like (third choice): Robbery/Hijacking. Age: 17. How many hours a week will you be able to contribute to The Traffickers? At least more then 15-25. Are you an avid "life" server player? Yes, I am eager to do many things. Will you take this group seriously? Yes. Do you agree to take ANY orders from a General ranking or the Leader? I agree. What do you bring to The Traffickers? Respect and loyalty, money and a family to rejoice upon.
  30. 1 point
    Howdy! I've had this idea, almost a dream for a couple of years, that I believe would be amazing. You know how all these big companies have huge buildings, skyscrapers, several floors and offices and such? What if.. that could be implemented into Identity? Now here's my idea! What if you were to start an ordinary business? Let's say an IT company, or a shop, or just something including sells or whatever. And you start off with a simple office. Might as well be an old garage building, or whatever, and later on upgrade your business and move to a more professional building. And as you keep on working on your business, hiring people to work for you, grow your company, eventually you get to the level where you have a building that is upgradable to increase in height, to create a skyscraper? Now this is an idea I've wanted to see happen for a long time. Is this possible? Thank you for taking your time to read through this post. I will see you around! Kind regards, Alphoni
  31. 1 point
    This isn't gonna work because if the person hasn't seen the movie they aren't gonna watch the entire thing just to rate it on here...
  32. 1 point
    I know there isn't much out there on the actual map or resources yet, but I was wondering if resources like copper,iron,gold, oil are things going to need to be harvested to get metals for guns and cars etc.? Also is there going to need to be factories to make things like oil into gas and iron into gun parts etc or is that something that can be crafted right from your character? It makes me curious as to weather or not clothing stores and gun stores have to go through a production process like drugs or not.
  33. 1 point
    Good question, I was also wondering how exactly farming was going to work, whether we would actually have to plant crops or we just simulate it, if we could customize farms, sell crops after harvesting them to large manufacturing companies, food markets, and grocery stores. And getting copper, iron, and gold, like farming, is probably only going to be obtainable/mined by the people who actually have a career in that. For instance, only farmers can make farms and harvest crops, and only miners can mine minerals and stuff. Just a guess, though. EDIT: I'm sure a lot of questions I have are probably in the Q&As, so I have to start watching those. I have watched one, put only a small part of it.
  34. 1 point
  35. 1 point
    Dude you joined the forums a few months ago, there's people who've been following this game since the very begging. Be patient. No need for the devs to rush a half-completed game.
  36. 1 point
    Join the TryHardCrew, on their pesky BMX bikes roaming the STREETS!
  37. 1 point
    Can't wait to start off with my fancy rare new founder that! Im sure nobody else will have it.
  38. 1 point
    2036: Testing for the mutated virus is complete and the zombie outbreak dies down. Donald Trump rises from his grave and beat up Hillary.
  39. 1 point
    2028 50% of america is cats.
  40. 1 point
    Although you say you don't like the MC's, I can assure you that the New York chapter has extremely harsh punishments for new recruits (prospects) and people who fuck up. If you have ever heard of an Apache line, yes we will be doing that. Along with dragging people along the road who are tied up to a van or motorcycle, playing one in the chamber and even putting men against wild dogs.
  41. 1 point
    2024: Players of Identity are unable to leave the game, they are trapped in it and if they die they die in real life.
  42. 1 point
    https://www.indiegogo.com/projects/the-real-life-new-game-mmo--2#/ They made a grand total of $10 on their indiegogo, I think this project is well and truly dead.
  43. 1 point
    I agree with what's said before, looks like someone's taken their town from Cities: Skylines and chucked it into a standalone game. For some reason this game looks a little bland, perhaps it's just the architecture - oceans of identical houses in the suburbs and rows of high rises with no real difference between buildings in the CBD - but to me the prospects of interesting game-play here seems minimal, in fact I get a Habo Hotel sort of vibe from it - nothing offensive or obscene and no violence or crimes. If they're wanting to make a Utopian society rpg then they've certainly succeeded. As for it competing with Identity? Well, they say that whoever is first on the market owns the market right? Identity came known before this, so therefore it shouldn't face too much opposition from 'The Real Life'. Identity also seems to offer more than this other game, ie crimes, violence etc, which should attract more people to it. Identity has also gained publicity and grown a reliable community, for instance the well known youtuber FrankieOnPC made a video on IdentyRPG about 1 or 2 years ago and since then the community has grown immensely, meanwhile this is the first I (and probably many of you) have ever seen this game, and I doubt it has such a community like IdentityRPG does. So in all, it shouldn't really be a threat for IdentityRPG, it would (as I imagine) be popular with very casual and younger gamers who look for an easy way to socialise and meet new people, sort of like Club Penguin (Now I really must finish this geography paper that's due tomorrow...) EDIT: regarding the trailer, they could've possibly used better music and camera shots to display their game. What's in this trailer does portray it as somewhat bland, but we will have to see just how it turns out in the end.
  44. 1 point
    I will be glad to work along side you in another truck if you want to build a team of EMS awesomeness. lol
  45. 1 point
    I am neither of these things. Also, for future reference. Something like this goes down into the Off atopic section. This is where police post.
  46. 1 point
    First step to be taken for serious would be a small grammar check
  47. 1 point
    Ahhh I can't wait! The clothing for females has me so excited. Character customization is my main reason for playing. All the other aspects are just bonuses!
  48. 1 point
    Doubt you'd be able to copy and paste, as that'd take all the fun out of making your own clothing business.
  49. 1 point
  50. 1 point
    Updated thread, graphics have been added.