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  1. 4 points
    Hello! I am Supreme Leader, and I am running for Governor through the National Identity Front. Who am I? Allow me to introduce myself in a bit more detail. My name is Supreme Leader, and I'm a Korean American male from Seattle, Washington. I have the innate ability to organize, and lead a group of people, as well as the ability to take criticism well. I am very open-minded, and I enjoy debating with others in order to sharpen my argumentative skills, and to ultimately be a well-rounded and rational person. My idea of the ideal government is one that for the most part, keeps out of the lives of it's people. The role of the government is not to be an invisible gun against the head to the civilians, but rather to help the collective population express their needs through their elected officials. This means that generally for social issues, I find that it's best for the people to decide their own fate, rather than some highly ranked official who has somehow convinced himself of his moral superiority to have the ability to make decisions for the collective majority. Here, I will state my general beliefs for a variety of different heated topics of political discussion. Feel free to question, and challenge me to debate on whatever topic of your choice. As does my party, the NIF, I promote intellectual conversation, and I find that it is one of the most healthy things that you can do for your brain. I'm completely against the idea of exclusion of thought and the idea of thought-policing, as I feel that if you truly are correct in your thinking, then you should have absolutely no problem in making the other person look like a complete idiot in an intellectual discussion. If not, you probably should sit down and consider thinking deeper into your political views. And even in the event that you cannot get to a common ground, being able to disagree while remaining united is the foundation of any great civilization built on intellectual expansion and development. Anyways, let's begin. Topics: Freedom of Speech - This is a topic not being discussed by the other candidates, but I feel that is necessary to address. The right to freedom of speech, historically, has always been created to help support unpopular speech. Popular speech has no need for such laws of protection, because popular speech protects itself. It is important that we hear out every possible political ideology out there, and then weed out those that are weak through proper, intellectual discussion. The concept goes something like this: If you truly believe that you are correct in comparison to another person, then what is the worry in taking to them in a debate? Challenging your views and beliefs with others does nothing more than help sharpen your ability to logical reason, but on top of that it helps weed out inferior or outdated beliefs within our society. Marijuana - I find it to be absolutely useless to waste our time and money on trying to fight against the use of recreational marijuana. However, I still strongly believe that there should be strict regulations on ALL different kinds of drugs. For example, I find that there should be a vote among the people in which we decide the legal age to purchase, and posses certain amounts of marijuana. I believe that in social topics such as these, that it should be in the hands of the people to decide their fate. Gun Control - I am a strong believer in the right to bear arms, for multiple different reasons. Firstly, I find that there is a always a threat of potential government tyranny. The people should be able to fight back against an authoritarian government, if it gets to that extreme. Secondly, the threat of being a victim of crime is always a constant threat as well. The people should be able to defend themselves against those wicked-minded, and also when criminals begin to acknowledge that more and more people are deciding to carry weapons, the crime rate will naturally decrease. However, with more loose policy on gun control, there must be more strict punishments if someone were to be caught misusing their firearms. Longer jail time, and other penalties need to be enforced to discourage this behavior. Minimum Wage - As a person who advocates for free-market, I do not feel there needs to be a need for government regulation on minimum wage. It's more than a myth that government or businesses controls prices, or wages. The market does. The government should not be saturating the market with enforcing fictitious prices and wages out of nowhere, because the market will naturally balance these wages and prices out through supply, demand, and the economic prosperity of the consumer base. The Law - With giving more freedoms to the people, there needs to be harsh punishments to deter these people from turning to a life of crime. This means longer prison sentences, and harsher penalties for committing crimes. Obviously, the punishments will vary dependent on the type of crime. However, with giving the people the privilege of certain liberties, we must give incentive them to maintain a positive lifestyle through having them acknowledge the dire consequences for going against the law of the land. The Government - I find that the role of the government is to accurately represent the people, and to give the people a voice in which they can express their views. Through this, I will help support intellectual discussion within our population, and enforce the law of freedom of speech. ---------------------------------------------------------------- Taxes - This one will be an odd-ball because we don't necessarily know how the economy will function as of now, and we can only make speculate at this point. However, these are my proposed tax plans (due to change, but the general principles will still be the same). Income Tax: Up to $9,000 ------- 3% tax $9000-$30,000 ------- 5% tax $30,000-$80,000 ------- 15% tax $80,000-$100,000 ------- 20% tax $100,000-$200,000 ------- 25% tax $200,000+ ------- 28% tax This proposed tax plan is to ensure power in the middle class, and to support consumerism in the market for not only people of business interests to thrive, but also our consumer population. I will also allow people to write-off donations and charity in their taxes, however to stop tax avoidance, only 70% of the total donations and charity will be able to be written off. This way a person of $200,000 income can't just "donate" $200,000 to a friend's organization, just for his friend to give it back to him, with the initial guy having zero tax liability. However, having the ability to write off donations and charity will still help give incentive people to give back to their communities, while still not taking a huge hit in their net incomes. Business Tax: I propose a low 2% corporate income tax, for a few reasons. 1) Increase in the job market With more businesses having to worry less about how much the government is going to take out of their profits, we should be helping them, as businesses will be an integral part of our economy. With the decrease in focus of taxes, businesses will be able to hire more, pay more, offer better benefits, etc. Now, you may ask: "What if the businesses just pocket the extra cash?" Something to understand is that with everything having to do with a business and a customer, there is always competition. With businesses looking for the best, most motivated, and most efficient workers, they have to offer something with employment that other businesses cannot. This is why we see such an increase of the better workers in the lower class moving to businesses like Amazon IRL, because they offer something to their employees that other businesses just can't compete with. To summarize a bit more, businesses will HAVE to employ more with BETTER benefits in order to even compete in the job market. This is why I don't propose a base minimum wage, because the market will determine this on its own accord, and pushing government regulation on this will do nothing more than harm to our free and open markets. 2) Better benefits for employees Same reasons as above ^^ Competition, competition, and more competition in the job market among employers to attract the best workers they possibly can. 3) If we drastically lower the corporate income tax, we could eliminate the special treatment for dividends and capital gains. The reason we currently have the special rates is to offset the "double taxation" of corporate profits. You can quibble with the term, but the fact remains that a 35% corporate income tax combined with, say, a 43% marginal income tax rate (once we add in the special Medicare surcharges), would be a hell of a disincentive for the very wealthy to invest; you're talking about lowering the projected return on an investment by almost 3/4. There's little question that this would be bad--there's a reason that not even Sweden attempts to levy those sorts of taxes on capital. ---------------------------------------------------------------- I am aware that there are a multitude of topics that I may have missed, but feel free to ask me through a reply! I'd be more than happy to answer or challenge any of you to a debate. Supreme Leader for Governor! President of the National Identity Front (NIF)
  2. 3 points
    Yes! There will be! There are radio stations around the map that you can rent and you can host your own radio show that anyone with a steroeo can tune in and listen to.
  3. 2 points
  4. 2 points
    No no, its fine. Its just we wanted a way for non crims to join us and still keep it within MC lore. We didnt have plans for a proper nomad chapter anyway so it sort of planned out that way.
  5. 2 points
  6. 2 points
    Right, but I was thinking of something more organized, such as a directory of channels on TV that people could flip through that are verified by the devs themselves. It'll make it all more realistic.
  7. 2 points
    I might be wrong but I believe if it were live streamed on YouTube they could view from their homes. Not sure though.
  8. 2 points
    I doubt this will be added on the developer's side, but I highly suspect that players will end up Twitch streaming events and as far as I'm aware, the TVs available in-game have access to Twitch API and can play streams that are found on their website. So in hindsight, it is a possibility, but it would depend on players to broadcast the events and for the audience to know what stream to tune into Nice thread keep it up, ~ SummitsEdge
  9. 1 point
    What types of cars, mopeds, boats, motorcycles, etc would you like to see in Identity? post a photo or two below i'll start Jeep Wrangler - perfect for offroading and people living in the rural areas Vespa - Mainly for players who live in the city and do not have substantial income to afford better cars
  10. 1 point
    Hi! I tried to look if there was any posts regarding this idea. It is possible that my search skills were poor or I was just blind . Anyway there will be people who design clothes etc. Shouldn't there be a career choice for a Cosmetologist / Hairdresser? Who either has her/his own parlour where you can change the makeup and hairstyles on other players :). Or some other way just to offer these services, say in your home? Some form of "levelling" in this would be that when you advance you would open more different (and more special) styles. All games I played always had the odd NPC offering you this service. Would be nice to have it as a special vocation. What do you guys think? I know I would choose this one haha...
  11. 1 point
    Hello everyone My real name is Brian I'm from Germany and I'm 18years old. I've seen Identity on YouTube and immediately fell in love with the game. This game is so awesome. I have great plans which I will do in Identity. You too? Thats it. Have a nice day!
  12. 1 point
    Badlands Defense & Shipping Co. Est: 2008 (Doing Business As) & Recognized by Texas as an actively operating entity Filed with Texas Comptroller Office Effective : August 5, 2016 CEO & Founder (alias) : Titan 1 Atlas Umbrella Name BADLANDS NATION APPLY HERE >>>>>www.badlandsnation.com<<<<< APPLY HERE BadlandsNation@gmail.com BadlandsNation.teamspeak3.com Hello Identity I'm "Titan" Formally known as Atlas. This company has been a part of many startup\established games\communities as contributors to role-play and general shenanigans within its host. We have set our eyes on Identity and sincerely would like to make our way into the community and the player base. It has been a challenging start as we have began introducing our intent and interactions within the Gaming community. Our standard operating procedures include being respectable and not proactively cause grief or conflict within the community. I hope that as our company grows players will be able to identify our operators and operations as an approachable group who love the role-play. Good working relations with all groups is desired by the company but not realistically expected of the player base. On behalf of BADLANDS NATION we are glad to be here and look forward to all that Identity has to offer! "Thank you for choosing Badlands" -Titan 1 Atlas
  13. 1 point
    I am new to this community and game. A few days ago I found a video about Identity...which I had to watch several times because I could not believe my eyes on what I had come across. Like.. there was this MMORPG in the works I had always searched for :). So I had to plege for the game and I am now anxiously waiting for the beta with the rest of you :). Hopefully I get to know some of you and great social relationships are made at the town square:) Charmeley
  14. 1 point
    10,000 is pretty high. I'm grateful we might have 1,000 players on a server.
  15. 1 point
    Hey guys did you remember cameras from San Andreas, they will work very well in identity... What do you think for videos cameras photos and all of this?
  16. 1 point
  17. 1 point
    Rough Spanish translation via Google Translate. ¿¿¿Inglés??? Por favor, para que yo pueda responder. Bueno, no hay manera de jugar, ya que no está fuera. Habrá un anuncio antes de que el primer módulo esté fuera, pero hasta entonces nadie sabe la fecha de lanzamiento y sólo puede estimarla. Si usted ha prometido $ 30 o más entonces tendrá acceso cuando estén disponibles.
  18. 1 point
    There could be a boxing stadium but who knows as I think there will only be a "Football" (Not American Football) will have the stadium but I could be so wrong and so we have no clue on it for the time being. Why not ask on twitter if there will be a boxing stadium or not? That seems to be a great question I have not seen asked on twitter.
  19. 1 point
  20. 1 point
    I've heard money, clothing and items transfers between servers.
  21. 1 point
    There seems to be so many things in this game that if this ALL happens. Why should anyone play other mmo's anymore?
  22. 1 point
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  24. 1 point
    If you've pledged for any rewards,including cash money you will be receiving those when you start. You will be starting as an adult with basic clothes(nothing fancy like the designer stuff we will see in game that will be up for purchase). You will start with a basic apartment and from there its up to you to find a job and earn money. I am assuming the devs will give us a small amount of money to start (100 dollars seems reasonable) so we won't be completely broke,it might also be on official servers only that we are given the starting money. Rest assured that you won't be begging there are a lot of ways to make money in game and prices will be realistic so I am estimating a burger meal will cost u around 5-8 dollars and a shirt which isn't like a brand name will be around 20. So you won't ever be begging, provided u have a steady income. Money won't be hard to get they will just make things realistic, so you will be able to find a job that pays you a decent wage and you will be able to fulfill your needs with that money. You just won't be a millionaire overnight(if uve played island life you know what Im talking about) Hope that helps
  25. 1 point
    We could always watch those "24/7 Spongebob Season 3" YouTube live streams!
  26. 1 point
    I would pay in-game currency to watch these matches. Maybe the devs could some how stream these fights, so then people can watch it on their TVs at home.
  27. 1 point
    Haha, I've seen the house tour video around 15 times. It helps me calm my anxiety about the wait, being able to see the gameplay. I'm with you on it being a game I've searched for FOREVER! Welcome to the forums, my friend. Have a good stay, ~ SummitsEdge
  28. 1 point
    I hope so, I don't think doors will be reached out and open because we saw doors being opened in the housing video. They might add it in time. I don't think it will be possible to walk around in buses, for 2 reasons, The main one being buses are tiny and there wouldn't really be anywhere to walk to anyway. The second one being it would be hard to make it not glitch out. I think that your character will probably turn the ignition but not pull a key out, and click the unlock button and stuff like that as it is a bit too complex.
  29. 1 point
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    Welcome to Identity, Brad! Thank you so much for your support, and for being a part of our ArmA 3 community before this!
  31. 1 point
    The training I am sure is a short tutorial you have to sit through and not proper training. @Devonor
  32. 1 point
    @Mastahakill Boxing and other combat sports and sports will not be a career and will only be an extra thing. Gyms will not do anything at release but the devs hope to have it functioning after full release at some point.
  33. 1 point
    This is a good idea but boxing isn't a confirmed career so until they put notice for it we don't know whether you'll be able to do these things but, as in the trailer it shows everything is interactive, so i'm sure there will be a punching bag to train strength and if you can't make one of these boxing gyms you can buy a shop and customize it to be like one.
  34. 1 point
    Agree...There is no need for discussion about this topic anymore.
  35. 1 point
    2022 : Town Square Module finally comes out!
  36. 1 point
    Following are the questions that Asylum team answered on Reddit for a Q&A. Angpresc0 I wanted to know if you would get a check you have to deposit at the bank (which could be stolen), or if it would be sent straight to the bank. Payment from careers and jobs will often go into your bank account directly. If you meet with someone in person and exchange money for goods, you're going to have to have it on hand. That's a bit more risky as you could be robbed. There are many cases where it'll go on-hand though. For example, if you're selling drugs to a drug dealer walking the streets they're not going to give you a direct deposit and accept your debit card. In most cases of illegal money you'll have it on hand. If you're very much wanted, you might find you can't even access your bank account without informing the police of your whereabouts, so you'll find "alternative" banking for the notorious. Sophie2772 Will there be proper in game proximity voice? As in, the louder I talk the further my voice travels in game. Yes, and your voice will be obstructed by objects. We've had this working in-game for about a year now where we can control how much an object dampens sound based on its material and thickness. So if you're behind a door and someone's talking it'll be quiet and muffled, but if that door is opened it'll be nice and audible. There's also microphones and loudspeakers to really get your voice out there. Roxbury27 What level of control/customization can we expect from private servers? What will be the process of obtaining a private server? Private servers are rented from an Identity approved partner. There will be servers on every continent of the world. We cannot release the binaries to the public as a server like Identity's is quite complex behind the scenes; it's not a simple dedicated server like most games. You'll have a lot of control, enough to change the game experience considerably. Career whitelisting/rank control, loot drop, damage systems, and the list goes on. We want the community servers to be where Identity shines. A lot of people will play on official servers because they're official, but nothing beats a dedicated community putting their love into their own world. Will private servers actually cost something to rent? There will be a cost, but it'll be reasonable. It's more to cover the hardware expenses as Identity servers are far more robust and complex than most games. EiskalteCola What do you think is the most challenging subject in your game? From a design perspective, having simple and elegant systems to control bad player behavior was one of the biggest challenges and I think we nailed it. For the player, I would imagine it would be any high-end crimes. Crime is profitable but also difficult and risky; if you fail, you're going to lose very expensive things when the cops confiscate them. Also, if you're robbing a bank for example, the police will likely be responding with SWAT which isn't going to be easy to handle. Ajever01 Is the Town Square module still on track for a Q1 2017 release? Will jail/prison time only be counted if the player is logged in? Or can they get 1 hour of jail time, log out for that hour and log back in to be free again? The Town Square is still on track for Q1, but it's tight! We have a lot of work to do and everything's still as we scheduled it. Jail time will only be counted when logged in. If you log out with 10 minutes on your sentence, it'll be there waiting for you when you return. We've had a ton of debates about that, and we don't want to make prison feel like an actual punishment, because technically crime is encouraged through gameplay mechanics in Identity. But we've hopefully solved it by giving prisoners a lot to do to stay entertained while confined. Martin_M_ Private security in the game - Will that be a thing? Security isn't one of the designated careers, but Identity is made to be open-ended. We want the players to have the tools to do what they want even if it's not something we coded for, and security would be a good example of this. People will want protection, no doubt. Some of this will be falling on the police force automatically, too. MikeArubaaaaa I noticed in the "Identity Insider: Housing" video that you can see outside your window. The exterior scenery does change based on location. Will the "scenery" change depending on your apartment and it's position? Also can you see inside apartments/houses from outside? You will however not see activity outside, such as other players. This is because in order to maximize the network activity and get as many players on as possible, when you enter your house/apartment you're going into another "instance." We have some tricks to make that feel pretty seamless, though. This is the only way it can be done when you consider how much is going on inside a single apartment; you've got people running around, using storage, watching TV, and even just the placement of furniture and wall customization. VegarHenriksen Will there be climate changes depending on the season? Snow in the winter that affects driving, walking, etc. There won't be any climate or season changes in Identity, but we do want to celebrate holidays with their respected decorations. Things like, an easter egg hunt on easter, fireworks on the 4th of July (for the US), and christmas lights peppering trees and buildings. SteveisBuscemi Will there be a system in place for players to start up small businesses and then build them up to the point that they could have multiple stores open across the island and have something like Walmart or another major store running as a massive business empire? Short answer, yes. Players can lease storefronts around the world. These can be themed based on what it is you're selling and then you fill up the stock yourself. For example, if you find people love your clothing designs you can sell them individually to start, but that's a lot of work. Opening a store gets you more exposure as people drive by and now people can just walk in and check out your clothing store as though it was any other NPC store. We expect prime locations near city centers to become very valuable, but there's also an internet site that will help you find products anywhere. HansomVann What can we expect to see in the talent tree? It's been a long time now since the Kickstarter overview trailer, and this idea has undergone a few changes since we first mentioned it. But the important thing to note about talents is that we don't want to include any learnable skill or talent that will give a player PVP advantage over new players who just entered the game. Everyone should be on the same level playing field no matter how long they've spent in Identity. Still, there has to be a sense of progression, and what you do earn needs to feel worthwhile. KoshaBear How big do you estimate the full file size to be when the game is complete and what is the number at the current point in time? The landmass is expected to be about 225 km2, and that's roughly the size it is already as first we create the terrain and then slowly populate it. This is one of those tasks that is enormous and ongoing as we're always getting new props completed from the art guys. Also, what ideas did you have for dealing with the issue of RDM outside of the "safe areas"? There are a lot of mechanics in place for handling RDM, and they're done in a manor that should feel pretty intuitive. That said, they can be disabled entirely on private servers if you trust your community. We've developed what we call the "stress system" which you'll find at a medium setting on official servers. By default on official servers, you're going to have low stress. This determines how much damage you'll take from gunfire and other players in general; however, some actions or even locations can add or remove stress, and we've set it up in a way that discourages unwanted behavior. For example, if someone came to me and pulled a gun on me my stress level would rise quickly. This makes me vulnerable. I could try to run but he might shoot me in the back and it's going to hurt. Alternatively, I can put my hands up and surrender. If I surrender my stress level drops, but I can't move and he can rob me. I had the choice to run with risk, or surrender and spare my life at the cost of my cash on hand. The above is one example of how the stress system works, but it's designed to cover all sorts of situations. MaxMaxx31 As I'm living in France, is there different official servers locations planned? We will have official servers in Europe and I'm expecting several community servers hosted directly inside France. Is there some sort of mechanism giving us the ability to switch servers location without losing stuff/character, or do you bind a user/persona to a server? As it stands right now, servers fall into two categories: private and hive. A hive server, like the official servers, share character data but not vehicles, houses and other local things. There's a timer preventing you from moving quickly (~15 mins) between the hived servers. Then there's private servers, which are their own instance in every right. Regarding renting servers, will we be able to select the location? You can choose the location of private servers, and France will be an option for you. Do you intend to use famous cloud providers? Or gaming specialized providers or custom solution? You'll rent servers through partnered game hosting services. Is there some sort of internationalisation planned? The Identity client will be localized for most major languages, although Town Square may be only English to start. Jake8811 Can you physically build up your character to look more fit/stronger using sliders or other mechanics? Player characters in Identity will all have the same muscle/fat physique, at least by the time the game launches. We really want to add bodyweight, and visible muscle growth but we ran into a problem with the way our clothing is created in Identity. We may have been able to do morph targets, but as it is now, it would mean having to create multiple 3D models for each and every piece of clothing in Identity, which really means the time it would take to create 3 different pieces of clothing would be spent making the same piece of clothing 3 different times to fit each body type. Will you be adding character models that are taller and shorter? With a bigger budget, we'd definitely want to add this level of detail to the game, so it may have to wait until after launch when funding makes that available to us. You will however be able to customize the entire array of facial features for your character, including tattoos, jewelry, and piercings. Will there be a large variety of cars available to the players? We'd love to have a huge variety in vehicles, and will constantly be adding more even after release. Vehicles take a lot of work for the team though as we have very high fidelity which you don't see in other games. For example, you can wear your seatbelt, use your turn signals, windshield wipers, lower your side windows, and so on. If so, what type of cars can we expect to see? More pedestrian, everyday cars? Or will it be mostly expensive performance and expensive vehicles? You're going to see, for the most part, pedestrian vehicles. Identity is all about immersion. While exotic cars will exist they're going to be extremely rare as they're extremely expensive. This is one of the things we hated to see in games like Grand Theft Auto; when everyone is driving an exotic Italian super-car, yours doesn't feel all too special. Jonexys Can you use the toilet or shower? You can but you don't need to. Can you open the kitchen cabinets? While kitchen cabinets don't swing open physically, they can be used as specialized storage, only holding certain types of inventory items. We may still animate the cabinet doors in some way though, even if they just crack open to show they are being accessed, for the sake of immersion. Can you use kitchen tools and appliances? Certain appliances in the kitchen are use-able or even required for cooking (i.e. oven, microwave) but most countertop objects are simply meant to be aesthetic decoration. Is there doorbell or knocking system? Of course! Grand_Paladin So if I'm playing with a friend and i invite them into my house/apartment will they be able to customize it with me like put stuff down but with things out of their inventory? They can do this if you've given them access to do it. There are several access levels in your home, so that you can have your friends help out or even hire an interior decorator. There can only be as many co-owners as there are bedrooms in the home though. Are there beach houses? Of course! Turtle Beach is a notable town right on the water. Even Roseport has waterfront, but it's not as beachy. Will there be any DLC for the game? We have no plans for traditional DLCs. Identity will be extended for all players. Will there be an annual purge? Not on official servers. It's funny how often this has been asked, though! Devonor How will the themes work for renting out the concert hall? This is a feature we've had a lot of fun planning. We're really interested in the potential that exists here for talented players to get their names out into the community, even beyond Identity. It would be incredible if a video posted to Youtube of someone singing on stage in Identity managed to jump start their professional singing career in real life. I hope they invite us to their first performance! The way concert halls will work in Identity is that a player will be required to visit a fixed location on the map (the concert hall). There is a default theme pre-installed, so they can explore the hall before talking to an NPC for rental options. The NPC will ask them what theme they'd like to choose, and whether the hall will be for private entertainment, or open to the public. How many orchestral instruments will be available for the classical theme in particular? There are a few different instruments for players to play with in Identity, but using them effectively with a mouse and keyboard is likely to pose a challenge, we imagine. It may still be better off to provide background music using virtual audio cable, especially since a lot of music has license fees we'd likely not be able to afford! RPG14 How is the day cycle? The day/night cycle in Identity is much faster than real-time. At the moment, it's set to 3 hours daylight; 1 hour nights. How long is one season? There aren't seasons in Identity, but we do plan to celebrate holidays with appropriate decorations scattered around the world. Will be there loading screen while playing? Most of the world, and transitions between exteriors and interiors in Identity is seamless, but some buildings do have loading screens for performance reasons. The cinema is one such example. The movie screen is performance heavy for instance, so we don't want players walking past the building to have to load and render that data if they don't plan on watching it. Or for that matter, we don't want the people in the theater to have worse performance because they are loading data from people walking/driving past the building outside. Are there any plans for natural disasters? We definitely want to include natural disasters in some way, but we aren't yet certain how we want to go about it. We've had a lot of fun and laughs discussing how we can mess with the game population using hurricanes, tornadoes, and floods, but some things just seem like they could get a little too out-of-hand, so we don't want to commit, or make any promises until we're more sure about this idea down the road. Zan_H What are your thoughts on oatmeal cookies? Very good cookies, but only without raisins. I actually just made oatmeal cookies a couple weeks ago. I ate so many, I think I gained about 5 lbs. just eating them alone. -Motown RedankulousTV How many people are actually making the game right now? We have 3 full-time salary employees as well as 9 freelancers, some of which also work dedicated to Identity. We outsource most of the art to our freelancers which then goes through art direction to keep everything properly styled. Raffen48 How in depth will weapon customisation be? Weapon customization is quite detailed. Some weapons have more room for changes than others of course, but things like stocks, grips, sights and even paint/finish can be customized. How in depth are the weapon actions? Weapon actions are one of those things that don't work well in video games, mostly because no matter what you have in the game you're still firing with a mouse, and it will feel counter-intuitive making it overly-complicated. For example, if you have a double action pistol and pull the trigger, your mouse click is all the same no matter if the hammer is back or forward so we need to design around the peripherals people are using to play. Weapon jams are something you can encounter. Will weapons ever jam and require stripping for maintenance? Our weapon physics are incredibly advanced and was one of the first systems completed long ago. We can create magazines of any size which hold physically accurate ammo. Caliber and even type (hollow point, FMJ, etc) have an effect on trajectory. Our programmer on the weapon physics read a lot of papers to get proper formulas, and they function off the same math used by real-world forensics. A bullet fired in Identity will travel almost identically to the same being fired in the real world, even when it comes down to things like stopping power versus penetration. TheOriginalJape What is in game prison like? Identity's prison is very much a game within a game. As a prisoner, you can join one of three prison factions and battle for territory, or just hang out in the recreational room and chat and interact with other prisoners while you wait out your time. Is it like real prison with guards, rec time, shiving, and keeping a tight grip on the soap? You'll be able to craft a crude shank and attack others, or attempt a prison escape as a group that the police will be forced to respond too from across the map. There are no player prison guards though. The decision for that was mostly just because we couldn't find a way to keep it engaging and fun. We don't want people to be forced to sit and watch other players. For those in prison however, when they've served their time, they may simply exit the prison through a series of corridors that only they have access too, or if they just have a lengthy prison sentence, they can request a trial which will notify random players across the map to report for jury duty, in which case they will plead their case, and have their fate decided on by a vote whether to be released early, or spend the rest of their time behind bars. How does the drug manufacturing and trafficking work? In the outside world, there are a number of drug manufacturing processes, including the production of meth, heroin, cocaine, and marijuana. Each has its own unique crafting process. For instance, in order to cook meth, which is the highest paying and most valuable drug in Identity, it will require the player to purchase a mobile RV, convert it into a meth lab, and then steal all of the ingredients from across the map in certain factory locations. They'll then have to spend time cooking the meth through a series of time-based processes that determine the quality of the product before finally selling it to an NPC drug dealer for a big payout (or you can consume it if you feel like cutting into your hard-earned profits). DestinyMaker101 Will users be able to reach 60fps? We hope you'll be able to reach 60fps in Identity, but our response may be a bit biased! When can we expect more videos from you guys showcasing the game? Our next video should show off actual gunplay in Identity, so we think it will really satisfy those who are interested in the more darker side of Identity. FlebortManigleo Can I have a pupper? You can! At first pets will be restricted to homes but we'll look into expanding this post release. WalleyWorld29 I know you talked about police, but will their be military personnel? There is not military in Identity, only police. There is SWAT, though. Given that there's only one nation, a military would be quite bored. Will you be able to have a group of friends that can live in the same house? You can have friends in your home. You can have as many co-owners as there are bedrooms in the house. For example, if you have a two-bedroom apartment you can have one friend using it as their home with you. How does owning a company work? You can own stores or even entire corporations. For information on the corporations available, click here. E_Games Can we store our product or weapons or money inside the house? Not only can you store your items in your home, but there are even special containers meant for certain item types, like the weapons you ask about. You can place a weapon rack on your wall and hang your favorites for all to see. I imagine a lot of.. less than savory.. people will build armories in their houses. Sharvy_Frost Will you have controller support added? We do. I've done a little play-testing using an Xbox One controller myself. FreeKilleRGR What will the price of the game when it releases? Currently, you can pre-order, or pledge early for Identity for as low as $15 (without beta access) or $30 (with beta access) from our website @ identityrpg.com - however, we expect the price of the game to jump up to about $45 when it hits steam, as steam takes a pretty large chunk of income from each sale. Will there be realistic payments for the jobs? Expect Identity's currency to be realistic in value, so your pay will also be realistic. A pair of shoes may cost about $40, and a decent car around $30,000. A lot of games reward players with such high numbers in currency and damage though because there seems to be a psychological attracting to larger numbers, so we can understand why games do it but it won't be that way in Identity. Will the items take up physical space inside the car? Items will take up physical space inside the trunk of a car. When a player accesses the trunk, there is a 2D grid placement system in which each item takes up a number of squares on the grid depending on its shape and size. The largest items will not fit inside the trunk of a small car, so a big semi-truck with a trailer may be necessary. Will there be real life cars in the game or unlicensed cars like in GTA V? There won't be real-world cars or brands in Identity. We can't afford the license fees to include real brands in our game, and we're almost certain these companies would not want their brands associated with vehicle damage, or some of the criminal and illegal elements also featured in the game. Will there be any AI cops or enemies? There won't be AI cops out in the game environment, driving police vehicles, or paroling streets. If there are any, they will simply stand behind a desk at the station recruiting new player officers or providing information. Will I be able to raid other players’ houses? You will not be able to raid another player's house, or enter their house without their permission. We want player homes to be your personal space, safe from any outside influence. Players are going to put a lot of effort customizing their homes, and we don't want to jeopardize or disturb the work they put into it. Will there be a report system? RDM/VDM isn't an enforced rule on official servers, but there will be a tool for reporting these actions on private servers who create rules for these actions. Instead, on Official servers, we have a stress system in place to discourage random attacks or griefing. Will there be an in-game recording system? There won't be an in-game video recording tool, but you can use 3rd party video recording software like OBS, Fraps, or Shadowplay. Will there be a casino? There will be casinos in Identity, but they are not player owned. Will there be micro transactions for things other than cosmetic items? Micro-transactions exist for cosmetics, some vehicles, and some apartments, and will be claimable across all servers (hopefully including private servers). We will not sell weapons. Can you compare the driving to another game so we kinda know how driving will be like? Expect driving in Identity to be realistic, much like Grand Theft Auto IV, not V. Players won't be able to survive crazy stunt jumps in Identity, and enough damage could disable your vehicle. Unfortunately however, we cannot easily do a damage model like you might expect to see in BeamNG. Damage has to be networked across the server, and we feel transmitting that much damage data could hurt performance. Will you be able to shoot while inside a vehicle? You won't be able to shoot from inside your vehicle. We want to discourage random acts of violence for the sake of roleplay. Will there be rebel items like armored vehicles, helicopters, or jets? There won't be any armored vehicles in Identity, apart from maybe SWAT trucks. We don't want to give anyone a PVP advantage based on vehicle armor. Aircraft are also not present in Identity, as it is important to us that players do not skip over potential encounters they may have gotten into while driving, and of course because we don't want the world to feel smaller by flying quickly from point A to point B. Thank you everyone! Our work-day is drawing to a close, but we'll try to keep revisiting this thread to respond to more questions! Although our responses may come slower than they have been as we pop in individually to answer questions from here on out. Have a wonderful weekend! https://www.reddit.com/r/IdentityMMO/comments/5nqgo0/official_qa_with_asylum_entertainment_devs_behind/?sort=old
  37. 1 point
    Ima sell weed so if anyone wanna buy some delicious Blue Berry Rad Kush hmu
  38. 1 point
    Well what many people forget is that huge player size can also make the game miserable. First it depends on how big the map is. 10.000 player on a small map kann be very crowded. But only 100 players on a big map can make it look too big and you will not meet other people. One of the main things in this game is interacting between people. So the map size is one factor which player amounts will be calculated with. The other one is that too many players also can make the game very hectic. crime here, crime there, a bank robbery there (if you know what i mean) By the way the WoW comaprison is not good. There are thousands of players on one server that is right, but they use a system called pashing. These are virtuals copys of parts of the map so there may be thousands online but you just can't see them. Not good for a game like Identity.
  39. 1 point
    Good job Bobby, with people posting like this you'll build quite the fanbase of voters!
  40. 1 point
    YAY good Idea I've always wanted to Roleplay Rob Ford. Not too tall and very obese, this would allow me to do it just right
  41. 1 point
    One of polices biggest job is to ensure safe drivers. if a police sees you speeding, going through a red light, doing skids or driving crazy, it should set an allowance for them to give you a ticket. witch would cause a situation where the person driving will have to pull over as from what ive heard there is consiquences in this game, so i guess you would want to pull over and take it on the chin rather than loss your car for trying to evade police. this brings me to another thing such as steeling a car, a stolen car from anywhere should pop up stolen. you should have to buy your car. and only drive the cars you own or friends cars unless you want to be a fool and go to prison but then again we all love a good police chase. i think driving laws is somthing many games need. and this game is THE ONE! i really hope the developers take there time with this game to perfect it. Having boy racers and car meeets etc etc turbos fast cars DRIFTING all add up to a good out come. the people get to try do it with out getting caught, and it being a life style. work to fund your car. and the police will have fun hunting. but very important. POLICE ( BAD BEHAVIOR ) We cant have police breaking the ruels as thats un fair and we would end up with to many people joining the police. the police career should have somthing in there such as bad behaviour, witch will cause them a suspendtion if there breaking road rules, when they WITNESS a crime, it would allow them to pull over or pursue the targer. thank you for reading. there will be stuff ill think later that could have gone in but you get the picture
  42. 1 point
    I heard something about the devs making the map bigger because of more players, but can't give a source. I think there are going to be traffic jams too, especially the highways to the cities. But if you really don't want to be in a traffic jam, you can always use the train!
  43. 1 point
    This is pretty cool and I would join if I wasn't aiming to become a politician.
  44. 1 point
    How many times have you seen this argument of stimulating the economic market and tell me how many times this worked out in the long run?
  45. 1 point
    What a crazy several weeks since the last dev blog post! The increased exposure and attention from the apartment video has resulted in a surge of additional funding for Identity, which has translated into an expanded team with two new full-time developers coming on board and more to join soon. Work has been going very well. Motown, your community manager, has started transitioning into the role of producer to help manage our expanding team. This has helped to reduce some of the work-load on myself so it's been a very welcome change and he's proving to be great for the role. Our lead character artist, Miroslav, has been hard at work on numerous enhancements including building our makeup and blemish systems. This will give us the freedom to add all kinds of makeup options, especially for females but also for men. Your options at character creation will be a bit limited, but a vanity table will let you customize your makeup much further. Blemishes allow us to modify the skin in a whole lot of ways, from just a little blush on the cheeks to full-body freckles and more. Miroslav has also done an excellent job expanding eye customization for your characters which won't just tint the color of the iris but change its entire pattern to properly match the styles seen in those eyes in reality. He's also expanded our options for hair and facial hair. Feature development has also been going quickly and smoothly. Among others, we've built the contacts and friends systems which will be available in the Town Square module. When you meet people in the world you'll be able to exchange contact information, adding their number and name to your phone. This then acts like a friends list in other games, but you can even text or phone them with real working voice systems. It's also integrated with your Steam friends to make finding them easier. Environment art is also moving along, with several artists working full-time to give you beautiful environments. We've hired on some more artists and are even reworking some of the earlier assets we produced to bring the up to our now higher standards. Identity YouTube channel PowerGaming7 had the chance to speak with myself and Motown for a while after asking his viewers for a bunch of questions to ask. The result was an almost one hour long video where we shared all sorts of information you may not have heard before. You can find the link to this video right here. Once again, I want to thank every one of you for your continued support! Every pledge that comes in goes straight into the development of new features and helps us get the game to you a little bit faster. The attention we've seen over the last couple of months has been staggering, and we are excited to show you more of the gameplay soon!
  46. 1 point
    Name: Charles Age: Unknown, maybe around 17-18 From: Quebec, Canada Apperance: A bit slim but muscular, dark brown eyes and hair, tanned skin, kind of tall... Attire: Surf or skate apparel, sometimes dressed up. Job: Barman or gym owner if it will be possible. May also be involve in illegal job sometimes. Personnality: Nice, serious but like to have fun. Detail of house: Kind of small house with a two door garage and a big pool. Detail of cars: BMW 2002 Tii Turbo and a Ford Bronco convertible.
  47. 1 point
    Name: Jacob Gatuzzi Age: 11/04/1984 - 32 years old soon. From: Sorrento, Italy Appearance: 1,88m/6'1 (did the math right?), nothing distinctive except glasses that he changes sometimes to lenses. Attire: Mostly something like this Job: Manager (owner) of a music label and radio station - Future Sound© and the radio station - Future Sessions One©. Detail of House: Contemporary, medium-size with garage space and large balcony. Detail of Car/Vehicle: Pearl black 2015 Audi A8 D4 4.2TDI - chip tuned from 385hp and 850Nm to 415hp and 980Nm. Personality: Responsible, reasonable, honest, fair and kind. Team player, loves football and is addicted to music aswell as the feeling of acceleration. Background: Born in Italy, but after 4 years moved to Tenby in UK due to the fact, that his dad was offered a great job there - interior designer. Language learning wasn't hard since he barelly could speak Italy aswell, so the Italy was only the place he was born - not the place he lived for a whole life. Went to school and studied Graphic Design. At the age of 24 tried making music, but failed since he enjoyed listening more than making it. So after 1 year opened a music label - Future Sounds. Thanks to his dad, it quickly turned into success due to promotion and a "little bit" of money for start. It's still running, but now whole studio has moved to Identity Island (forgot the name if there was any) and additionaly started radio channel named Future Sessions One. Probably whole concept of character will turn into bullshit since I might not be able to open music label. Fml.
  48. 1 point
    Name: EllieAge: 22From (City, Country): Portland, OregonAppearance (Body, Face): She's pretty lean, but not muscular. Has light brown skin and brown and curly hair. She also has hazel eyes and is 5 feet and 4 inches tall (However, she likes to argue she's, at least, 5'5). Attire: Wears flannel and black skinny jeans when not working. Otherwise, she likes to dress pretty comfortably. Job: FarmerDetail of House: A small farm house up in the mountains. Somewhat dainty looking and has an old-fashioned look to it. Detail of Car/ Vehicle: A red or blue pickup truck to drive into the city. For a nice joy ride, she opts for a mountain bike.Personality: Quiet, funny around her friends, caring, honest, and hard working. Background: Ellie used to live in the heart of Portland, working as an accountant for her father's company. After some family troubles, she decided to pack her things and escape from all of the drama. A friend of hers showed her a brochure for Identity Island, and off she went! Since she's always had a love of animals and nature, she became a farmer! Although she has no experience whatsoever working on a farm, she hopes to make some new friends at her new home and enjoy the fresh air!
  49. 1 point
    Name: "Aldo Leo." Age: "26" Race: "Italian..Strictly Italian." From: "Naples, Italy" Appearance: "5'11, clean shaving, guinea..." Attire: "I prefer to wear Italian tailored suit's.." Job: "Do ya really want me to say it?....Fine..I'm one of those guys you would see in Good Fellas, or The Godfather.....A Wiseguy, A Mobster, Mafioso, whatever you would like to call it." Detail of house: "Ya want my ATM PIN code too?...Forgeta Bout It." Detail of Vehicle: "Preferably a Muscle car, or a Cadilac...Either one will work." Personality: "I ain't gonna lie, I'm brutally honest and a huge asshole....But I'm willing to give someone respect if they deserve it...." Background: Aldo is a classical tough guy who grew up in Naples Italy, his father, uncles, brothers, were all connected with the Genovese Crime Family. Aldo began his life of crime at the earliest age of 19, after graduating from his private school, he quickly got to work with his family, running chop shops and illegal card games for his older brother Marco, and his father Daniel Leo. After the passing of Vincent'The Chin' Giagante, Aldo's father: Daniel, was promoted to boss and now held control of the family. Upon having his new promotion, Daniel sent Aldo over to the island of Identity, to see what his son could do on his own. Aldo was given permission to join other crime families, and in which began his test. Aldo is currently eager to back to business and start up something in Identity, not wanting to disappoint his father.
  50. 1 point