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3 pointsNATIONAL IDENTITY FRONT (NIF) There is nothing more important than the political independence for a civilized group of people. As the people, we must embrace and share a communal identity with our nation to ensure that the political measures taken are for the furthering of full sovereignty, self-governance, and for the interest of the people. Through contextualizing history, we can understand that groups of people work best together when they share a common goal and idea. This is the ultimate goal of the National Identity Front. For those who are unaware, allow me to explain the meaning of Nationalism. Nationalism is the patriotic principle which sticks people together of different ethnic, tribal, linguistic, religious and cultural groupings into a single defined population, linked to a specific geographic territory. Our proposed system works through near-total democracy, with the voices of the people being heard over the non-elected bureaucrats who run our land. However, in order to reach such a democracy which is fair and equal for all, we must enforce an ethnostate to first achieve the aforementioned common goal, idea, and national identity. We are all for political discourse, and in fact, we promote it. We believe that no matter how much you may disagree with any form of speech, that if you are truly the "correct" one, then you should be able to out-argue them in an intellectual discussion. With the National Identity Front, our member base generally leans to fiscal conservatism, minimalism in government, market freedom, and, for the most part, social conservatism. However, our biggest focus is bringing the voice back to the people who built the lands in which we stand. It is the people's choice in which direction we take our land, with obviously the help of advice of council. How the Party is structured: President - Supreme Leader Vice Presidents - Djdobish, OnePumpWonder (There will be 2 of these) General Secretaries - iAreJayar (There will be 3 of these) Council Member - TBD (There will be 8 of these) NIF Members - Anyone who wants to help out and support the movement. We are looking for people who are like-minded, and want to help promote this party. If you want to join our party, PM me! Visit our website here: http://nationalidentityfront.co.nf This is a movement, and we need YOUR help to make IdentityRPG a truly great experience. UPDATE: The NIF President, Supreme Leader, is running for office. Show your support!
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3 pointsThere will be an ingame news paper! But no news cast on the tv however you can have your own radio show. Another idea I had for people who want to have a tv show in identity is they could stream themselves on twitch and players in game could watch that twitch stream on their ingame TVs.
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3 pointsWelcome to Identity, Brad! Thank you so much for your support, and for being a part of our ArmA 3 community before this!
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2 pointsBUMP. Feel free to ask questions about the party, and the functionality behind it. We are planning to have representatives run for office(s) through our Party.
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2 pointsWell I say this cause the the progress bar has moved up to 89%. Also the devs plan to release a weapon game play video within the next two weeks. I know the devs are always pushing back stuff and delaying releases, which is good and bad. I really think that town square should be out in 3-5 weeks. It's just been pushed back so much, but I think the devs are really almost ready.
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1 point✖ MOB-MECHANIX ✖ // ABOUT US // Mob-Mechanix is a high-quality mechanic industry. We focus on putting the customer's service first. Our president, SummitsEdge, and our vice president, Kryptonix have both been working very hard to make this company what it is. The company was founded by both SummitsEdge and Kryptonix in 1956. Ever since then, they have worked long and hard to make Mob-Mechanix what it is. Some say our mechanic work is like a drug and we take that as a compliment. Unlike any other mechanic company, we try to have connections with our customers. We get to know them. we hope that some time you will come stop by and have a chat with some of our amazing mechanics. // APPLICATION & HIRING // Mob-Mechanix is currently hiring employees for its company. If you would like to apply for a position, please message the president or vice president of the company. I'm sure that they would be glad to hear from you. If you'd like any more information on the company or have any questions concerning the applications feel free to message any of the workers, managers, or staff employees. A list of the company ranking is below. Ready to fix some cars? // COMPANY RANKING STRUCTURE // President: @SummitsEdge [MAX1] Vice President: @Kryptonix [MAX1] Chief Executive Officer: N/A [MAX1] Chief Operations Officer: N/A [MAX1] Chief Financial Officer: N/A [MAX1] Board of Directors: N/A [MAX3] Managers: N/A [MAX5] Workers: N/A [MAX∞] Drivers: N/A [MAX∞] // RANK DESCRIPTIONS // President: The president handles all operations in the factory and company. He/she is the final chain in all decisions made by the company. Vice President: The vice president handles all operations while the president is away, and also helps make final decisions on the company. Chief Executive Officer: The CEO handles all business operations. He/she handles all business opportunities, decisions, and choices. Chief Operations Officer: Handles most operations. Supervises choices, decisions, and takes over for CEO when he/she is away. Chief Financial Officer: Handles all financial decisions, he/she also manages financial issues, financial choices, etc. Board of Directors: The BoD handles issues with the company. Managers: Manages the factory and employees. Supervises all things in the factory and store. Workers: Workers can do anything from managing the cars, fixing the cars, selling the car parts, etc. Drivers: These players drive the cars/parts/etc from the store to the destination. // REMINDER // If this business could not exist in the game, the company will be changed to something else (i.e. Jewelry store) // TERMS OF SERVICE // The customer is always right - We will deliver to anywhere - We do not release any customer information - Every employee must follow the chain of command if any decisions are wished to be implemented - If you fail to pay for our service upon arrival the authorities will be contacted // INVESTORS // Investors will always get 5% of the profit. All investors are listed below, if you'd like to invest in our company please message the president, vice president, or CFO. Company Name: ----- Company Name: ----- Company Name: -----
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1 pointHello everyone! Some of you might remember that I had a thread on the old forum with an Imgur album containing all pictures posted by the developers on Twitter and Facebook. I just wanted to let you all know, both those who might have seen it but had forgot about it, aswell as new people who found it just now that it still exists and is updated as soon as a new picture is released. You can access it here, feel free to use it (or not use it) however you like. Take care!
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1 pointHello everyone! I've been following Identity for a while and I was wondering about how the physics and animations work. For example of physics, lets say you take the bus, could you stand up in the bus and walk around without your character and the bus glitching out. For example of animations, when getting into a car would you character like pull out a car key, unlock the car, open the door, step in, put key in ignition, start car, put car in gear, etc.
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1 pointI am new to this community and game. A few days ago I found a video about Identity...which I had to watch several times because I could not believe my eyes on what I had come across. Like.. there was this MMORPG in the works I had always searched for :). So I had to plege for the game and I am now anxiously waiting for the beta with the rest of you :). Hopefully I get to know some of you and great social relationships are made at the town square:) Charmeley
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1 pointHello Citizens of Identity! I'm new at the Identity Community and i've registered myself today. I have send some Money to Support the Devs and get Access to the game soon as possible First I would like to apologize for my bad english because it's not my native language. But i'm sure you know what i mean. I'm from Stuttgart, Germany and 33 years old. The last years i've played a Little bit Planetside 2, ARMA 3, Ashed of the Singularity, Ark, and some others. My Favorit genre is Real Time Strategy but i love open and realistic worlds where i can do what i want. Identity seems to become the perfect game for that. What i've seen at the YouTube Videos is soo great and i can imagine so much more with that Game. I'm very excited to see more from the game and want to Support you as good as possible Cheers, Steven.
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1 pointSo as of now weight and muscle wont be at the launch of Identity, but the devs hope to add it later after launch. I was thinking what about height. In every RP game everyone is always the same base height. I think it would be cool if we could change our height when creating out character. Maybe having a minimum height of 5'4" and a max of 6'8" or so what ever the devs see best fit. Also maybe height can affect some traits of your character. Like the shorter you are the faster/ longer you can run and maybe the taller you are the more you can carry. I don't know this is just a rough idea that I could see the Devs balancing and possibly adding. I'm just tired of everyone always being the same height, and also girls are almost generally shorter than guys, so maybe the tallest girl would only be 6'3" or so. What do you guys think about this??
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1 pointHello and Welcome to the Identity community! Please use all resources including the 2 FAQ's. If you still have any unanswered questions, then like @SummitsEdge said everyone are happy to assist you in answering them to the best of their knowledge. Nice to meet you and enjoy the wait! Cheerio and see you in the Town Square module.
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1 pointWelcome and enjoy your stay. If you need any help around the forums I'm always open for questions, I'm sure there are plenty of other users as well that would be glad to assist you. Have a wonderful day, ~ SummitsEdge
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1 pointProbably neither but if I had to choose it would be the police :). Can't really see myself shoplifting...or having a portable meth lab...Can I ?!
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1 pointHello and welcome to the Identity community! Nice to meet you and don't forget to read the 2 FAQ's. Also everyone is happy to answer to the best of their knowledge. Cheerio and see you in the Alpha aka the "Town Square"
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1 pointHello Charmeley, welcome in to this community I wish you much a fun here. I'm also new here
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1 pointHello and Welcome to the identity community! I hope this game turns out to be the real deal for it too! Please use all resources available including the 2 FAQ's and then ask the questions you have unanswered still from searching. Nice to meet you and see you in the Town Square possibly.
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1 pointLol, the rank system is negative a bit at some ranks!
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1 pointWelcome to the community, Steven. I hope you thoroughly enjoy your stay here! If you need anything, feel free to PM me and I will attempt to be as much help as possible. I look forward to possible interactions in-game. Have a great day, ~ SummitsEdge
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1 pointHello @toca83 and welcome to the identity community. Nice to meet you. Always nice to meet other german people. Enjoy your stay here. Greetings
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1 pointWhy would someone vote for you as Governor when you joined 7 days ago and only have 13 posts. The position requires you to be known, active and intelligent. You need to act the role and in my opinion I don't see you fit to do so. Many other candidates have amazing applications and I think you should add more detail to yours. Sorry for the criticism.
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1 pointHello and Welcome to the Identity community! I see you have got a lot of info on the game and you can find answers to many questions on the 2 FAQ's and also many other resources are available on the forum. If you cannot find the answer to your specific question please don't hesitate to ask and I am sure that someone will answer ASAP and to the best of their knowledge. You have came just in time for a wait on the first module and also the next video soon to come. Nice to meet you and enjoy!
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1 pointThis is a good idea but boxing isn't a confirmed career so until they put notice for it we don't know whether you'll be able to do these things but, as in the trailer it shows everything is interactive, so i'm sure there will be a punching bag to train strength and if you can't make one of these boxing gyms you can buy a shop and customize it to be like one.
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1 pointCome on now. Not this dying cat stuff again. I'll give it a 2/10 because I didn't get tinnitus this time. Here's one of the songs in their new album: (btw, skip to 2:22 for the actual music to start)
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1 pointHey @winampw and welcome to the identity community. Enjoy your stay here. Well, i'm not dutch but there are few dutch people already here. Greetings from germany
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1 pointI'd use the keyboard because I can't access any of the hotkeys on a controller. That sort of sums up the reason why Identity would be unsuitable for console, because of the very limited number of hotkeys they can assign.
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1 pointFollowing are the questions that Asylum team answered on Reddit for a Q&A. Angpresc0 I wanted to know if you would get a check you have to deposit at the bank (which could be stolen), or if it would be sent straight to the bank. Payment from careers and jobs will often go into your bank account directly. If you meet with someone in person and exchange money for goods, you're going to have to have it on hand. That's a bit more risky as you could be robbed. There are many cases where it'll go on-hand though. For example, if you're selling drugs to a drug dealer walking the streets they're not going to give you a direct deposit and accept your debit card. In most cases of illegal money you'll have it on hand. If you're very much wanted, you might find you can't even access your bank account without informing the police of your whereabouts, so you'll find "alternative" banking for the notorious. Sophie2772 Will there be proper in game proximity voice? As in, the louder I talk the further my voice travels in game. Yes, and your voice will be obstructed by objects. We've had this working in-game for about a year now where we can control how much an object dampens sound based on its material and thickness. So if you're behind a door and someone's talking it'll be quiet and muffled, but if that door is opened it'll be nice and audible. There's also microphones and loudspeakers to really get your voice out there. Roxbury27 What level of control/customization can we expect from private servers? What will be the process of obtaining a private server? Private servers are rented from an Identity approved partner. There will be servers on every continent of the world. We cannot release the binaries to the public as a server like Identity's is quite complex behind the scenes; it's not a simple dedicated server like most games. You'll have a lot of control, enough to change the game experience considerably. Career whitelisting/rank control, loot drop, damage systems, and the list goes on. We want the community servers to be where Identity shines. A lot of people will play on official servers because they're official, but nothing beats a dedicated community putting their love into their own world. Will private servers actually cost something to rent? There will be a cost, but it'll be reasonable. It's more to cover the hardware expenses as Identity servers are far more robust and complex than most games. EiskalteCola What do you think is the most challenging subject in your game? From a design perspective, having simple and elegant systems to control bad player behavior was one of the biggest challenges and I think we nailed it. For the player, I would imagine it would be any high-end crimes. Crime is profitable but also difficult and risky; if you fail, you're going to lose very expensive things when the cops confiscate them. Also, if you're robbing a bank for example, the police will likely be responding with SWAT which isn't going to be easy to handle. Ajever01 Is the Town Square module still on track for a Q1 2017 release? Will jail/prison time only be counted if the player is logged in? Or can they get 1 hour of jail time, log out for that hour and log back in to be free again? The Town Square is still on track for Q1, but it's tight! We have a lot of work to do and everything's still as we scheduled it. Jail time will only be counted when logged in. If you log out with 10 minutes on your sentence, it'll be there waiting for you when you return. We've had a ton of debates about that, and we don't want to make prison feel like an actual punishment, because technically crime is encouraged through gameplay mechanics in Identity. But we've hopefully solved it by giving prisoners a lot to do to stay entertained while confined. Martin_M_ Private security in the game - Will that be a thing? Security isn't one of the designated careers, but Identity is made to be open-ended. We want the players to have the tools to do what they want even if it's not something we coded for, and security would be a good example of this. People will want protection, no doubt. Some of this will be falling on the police force automatically, too. MikeArubaaaaa I noticed in the "Identity Insider: Housing" video that you can see outside your window. The exterior scenery does change based on location. Will the "scenery" change depending on your apartment and it's position? Also can you see inside apartments/houses from outside? You will however not see activity outside, such as other players. This is because in order to maximize the network activity and get as many players on as possible, when you enter your house/apartment you're going into another "instance." We have some tricks to make that feel pretty seamless, though. This is the only way it can be done when you consider how much is going on inside a single apartment; you've got people running around, using storage, watching TV, and even just the placement of furniture and wall customization. VegarHenriksen Will there be climate changes depending on the season? Snow in the winter that affects driving, walking, etc. There won't be any climate or season changes in Identity, but we do want to celebrate holidays with their respected decorations. Things like, an easter egg hunt on easter, fireworks on the 4th of July (for the US), and christmas lights peppering trees and buildings. SteveisBuscemi Will there be a system in place for players to start up small businesses and then build them up to the point that they could have multiple stores open across the island and have something like Walmart or another major store running as a massive business empire? Short answer, yes. Players can lease storefronts around the world. These can be themed based on what it is you're selling and then you fill up the stock yourself. For example, if you find people love your clothing designs you can sell them individually to start, but that's a lot of work. Opening a store gets you more exposure as people drive by and now people can just walk in and check out your clothing store as though it was any other NPC store. We expect prime locations near city centers to become very valuable, but there's also an internet site that will help you find products anywhere. HansomVann What can we expect to see in the talent tree? It's been a long time now since the Kickstarter overview trailer, and this idea has undergone a few changes since we first mentioned it. But the important thing to note about talents is that we don't want to include any learnable skill or talent that will give a player PVP advantage over new players who just entered the game. Everyone should be on the same level playing field no matter how long they've spent in Identity. Still, there has to be a sense of progression, and what you do earn needs to feel worthwhile. KoshaBear How big do you estimate the full file size to be when the game is complete and what is the number at the current point in time? The landmass is expected to be about 225 km2, and that's roughly the size it is already as first we create the terrain and then slowly populate it. This is one of those tasks that is enormous and ongoing as we're always getting new props completed from the art guys. Also, what ideas did you have for dealing with the issue of RDM outside of the "safe areas"? There are a lot of mechanics in place for handling RDM, and they're done in a manor that should feel pretty intuitive. That said, they can be disabled entirely on private servers if you trust your community. We've developed what we call the "stress system" which you'll find at a medium setting on official servers. By default on official servers, you're going to have low stress. This determines how much damage you'll take from gunfire and other players in general; however, some actions or even locations can add or remove stress, and we've set it up in a way that discourages unwanted behavior. For example, if someone came to me and pulled a gun on me my stress level would rise quickly. This makes me vulnerable. I could try to run but he might shoot me in the back and it's going to hurt. Alternatively, I can put my hands up and surrender. If I surrender my stress level drops, but I can't move and he can rob me. I had the choice to run with risk, or surrender and spare my life at the cost of my cash on hand. The above is one example of how the stress system works, but it's designed to cover all sorts of situations. MaxMaxx31 As I'm living in France, is there different official servers locations planned? We will have official servers in Europe and I'm expecting several community servers hosted directly inside France. Is there some sort of mechanism giving us the ability to switch servers location without losing stuff/character, or do you bind a user/persona to a server? As it stands right now, servers fall into two categories: private and hive. A hive server, like the official servers, share character data but not vehicles, houses and other local things. There's a timer preventing you from moving quickly (~15 mins) between the hived servers. Then there's private servers, which are their own instance in every right. Regarding renting servers, will we be able to select the location? You can choose the location of private servers, and France will be an option for you. Do you intend to use famous cloud providers? Or gaming specialized providers or custom solution? You'll rent servers through partnered game hosting services. Is there some sort of internationalisation planned? The Identity client will be localized for most major languages, although Town Square may be only English to start. Jake8811 Can you physically build up your character to look more fit/stronger using sliders or other mechanics? Player characters in Identity will all have the same muscle/fat physique, at least by the time the game launches. We really want to add bodyweight, and visible muscle growth but we ran into a problem with the way our clothing is created in Identity. We may have been able to do morph targets, but as it is now, it would mean having to create multiple 3D models for each and every piece of clothing in Identity, which really means the time it would take to create 3 different pieces of clothing would be spent making the same piece of clothing 3 different times to fit each body type. Will you be adding character models that are taller and shorter? With a bigger budget, we'd definitely want to add this level of detail to the game, so it may have to wait until after launch when funding makes that available to us. You will however be able to customize the entire array of facial features for your character, including tattoos, jewelry, and piercings. Will there be a large variety of cars available to the players? We'd love to have a huge variety in vehicles, and will constantly be adding more even after release. Vehicles take a lot of work for the team though as we have very high fidelity which you don't see in other games. For example, you can wear your seatbelt, use your turn signals, windshield wipers, lower your side windows, and so on. If so, what type of cars can we expect to see? More pedestrian, everyday cars? Or will it be mostly expensive performance and expensive vehicles? You're going to see, for the most part, pedestrian vehicles. Identity is all about immersion. While exotic cars will exist they're going to be extremely rare as they're extremely expensive. This is one of the things we hated to see in games like Grand Theft Auto; when everyone is driving an exotic Italian super-car, yours doesn't feel all too special. Jonexys Can you use the toilet or shower? You can but you don't need to. Can you open the kitchen cabinets? While kitchen cabinets don't swing open physically, they can be used as specialized storage, only holding certain types of inventory items. We may still animate the cabinet doors in some way though, even if they just crack open to show they are being accessed, for the sake of immersion. Can you use kitchen tools and appliances? Certain appliances in the kitchen are use-able or even required for cooking (i.e. oven, microwave) but most countertop objects are simply meant to be aesthetic decoration. Is there doorbell or knocking system? Of course! Grand_Paladin So if I'm playing with a friend and i invite them into my house/apartment will they be able to customize it with me like put stuff down but with things out of their inventory? They can do this if you've given them access to do it. There are several access levels in your home, so that you can have your friends help out or even hire an interior decorator. There can only be as many co-owners as there are bedrooms in the home though. Are there beach houses? Of course! Turtle Beach is a notable town right on the water. Even Roseport has waterfront, but it's not as beachy. Will there be any DLC for the game? We have no plans for traditional DLCs. Identity will be extended for all players. Will there be an annual purge? Not on official servers. It's funny how often this has been asked, though! Devonor How will the themes work for renting out the concert hall? This is a feature we've had a lot of fun planning. We're really interested in the potential that exists here for talented players to get their names out into the community, even beyond Identity. It would be incredible if a video posted to Youtube of someone singing on stage in Identity managed to jump start their professional singing career in real life. I hope they invite us to their first performance! The way concert halls will work in Identity is that a player will be required to visit a fixed location on the map (the concert hall). There is a default theme pre-installed, so they can explore the hall before talking to an NPC for rental options. The NPC will ask them what theme they'd like to choose, and whether the hall will be for private entertainment, or open to the public. How many orchestral instruments will be available for the classical theme in particular? There are a few different instruments for players to play with in Identity, but using them effectively with a mouse and keyboard is likely to pose a challenge, we imagine. It may still be better off to provide background music using virtual audio cable, especially since a lot of music has license fees we'd likely not be able to afford! RPG14 How is the day cycle? The day/night cycle in Identity is much faster than real-time. At the moment, it's set to 3 hours daylight; 1 hour nights. How long is one season? There aren't seasons in Identity, but we do plan to celebrate holidays with appropriate decorations scattered around the world. Will be there loading screen while playing? Most of the world, and transitions between exteriors and interiors in Identity is seamless, but some buildings do have loading screens for performance reasons. The cinema is one such example. The movie screen is performance heavy for instance, so we don't want players walking past the building to have to load and render that data if they don't plan on watching it. Or for that matter, we don't want the people in the theater to have worse performance because they are loading data from people walking/driving past the building outside. Are there any plans for natural disasters? We definitely want to include natural disasters in some way, but we aren't yet certain how we want to go about it. We've had a lot of fun and laughs discussing how we can mess with the game population using hurricanes, tornadoes, and floods, but some things just seem like they could get a little too out-of-hand, so we don't want to commit, or make any promises until we're more sure about this idea down the road. Zan_H What are your thoughts on oatmeal cookies? Very good cookies, but only without raisins. I actually just made oatmeal cookies a couple weeks ago. I ate so many, I think I gained about 5 lbs. just eating them alone. -Motown RedankulousTV How many people are actually making the game right now? We have 3 full-time salary employees as well as 9 freelancers, some of which also work dedicated to Identity. We outsource most of the art to our freelancers which then goes through art direction to keep everything properly styled. Raffen48 How in depth will weapon customisation be? Weapon customization is quite detailed. Some weapons have more room for changes than others of course, but things like stocks, grips, sights and even paint/finish can be customized. How in depth are the weapon actions? Weapon actions are one of those things that don't work well in video games, mostly because no matter what you have in the game you're still firing with a mouse, and it will feel counter-intuitive making it overly-complicated. For example, if you have a double action pistol and pull the trigger, your mouse click is all the same no matter if the hammer is back or forward so we need to design around the peripherals people are using to play. Weapon jams are something you can encounter. Will weapons ever jam and require stripping for maintenance? Our weapon physics are incredibly advanced and was one of the first systems completed long ago. We can create magazines of any size which hold physically accurate ammo. Caliber and even type (hollow point, FMJ, etc) have an effect on trajectory. Our programmer on the weapon physics read a lot of papers to get proper formulas, and they function off the same math used by real-world forensics. A bullet fired in Identity will travel almost identically to the same being fired in the real world, even when it comes down to things like stopping power versus penetration. TheOriginalJape What is in game prison like? Identity's prison is very much a game within a game. As a prisoner, you can join one of three prison factions and battle for territory, or just hang out in the recreational room and chat and interact with other prisoners while you wait out your time. Is it like real prison with guards, rec time, shiving, and keeping a tight grip on the soap? You'll be able to craft a crude shank and attack others, or attempt a prison escape as a group that the police will be forced to respond too from across the map. There are no player prison guards though. The decision for that was mostly just because we couldn't find a way to keep it engaging and fun. We don't want people to be forced to sit and watch other players. For those in prison however, when they've served their time, they may simply exit the prison through a series of corridors that only they have access too, or if they just have a lengthy prison sentence, they can request a trial which will notify random players across the map to report for jury duty, in which case they will plead their case, and have their fate decided on by a vote whether to be released early, or spend the rest of their time behind bars. How does the drug manufacturing and trafficking work? In the outside world, there are a number of drug manufacturing processes, including the production of meth, heroin, cocaine, and marijuana. Each has its own unique crafting process. For instance, in order to cook meth, which is the highest paying and most valuable drug in Identity, it will require the player to purchase a mobile RV, convert it into a meth lab, and then steal all of the ingredients from across the map in certain factory locations. They'll then have to spend time cooking the meth through a series of time-based processes that determine the quality of the product before finally selling it to an NPC drug dealer for a big payout (or you can consume it if you feel like cutting into your hard-earned profits). DestinyMaker101 Will users be able to reach 60fps? We hope you'll be able to reach 60fps in Identity, but our response may be a bit biased! When can we expect more videos from you guys showcasing the game? Our next video should show off actual gunplay in Identity, so we think it will really satisfy those who are interested in the more darker side of Identity. FlebortManigleo Can I have a pupper? You can! At first pets will be restricted to homes but we'll look into expanding this post release. WalleyWorld29 I know you talked about police, but will their be military personnel? There is not military in Identity, only police. There is SWAT, though. Given that there's only one nation, a military would be quite bored. Will you be able to have a group of friends that can live in the same house? You can have friends in your home. You can have as many co-owners as there are bedrooms in the house. For example, if you have a two-bedroom apartment you can have one friend using it as their home with you. How does owning a company work? You can own stores or even entire corporations. For information on the corporations available, click here. E_Games Can we store our product or weapons or money inside the house? Not only can you store your items in your home, but there are even special containers meant for certain item types, like the weapons you ask about. You can place a weapon rack on your wall and hang your favorites for all to see. I imagine a lot of.. less than savory.. people will build armories in their houses. Sharvy_Frost Will you have controller support added? We do. I've done a little play-testing using an Xbox One controller myself. FreeKilleRGR What will the price of the game when it releases? Currently, you can pre-order, or pledge early for Identity for as low as $15 (without beta access) or $30 (with beta access) from our website @ identityrpg.com - however, we expect the price of the game to jump up to about $45 when it hits steam, as steam takes a pretty large chunk of income from each sale. Will there be realistic payments for the jobs? Expect Identity's currency to be realistic in value, so your pay will also be realistic. A pair of shoes may cost about $40, and a decent car around $30,000. A lot of games reward players with such high numbers in currency and damage though because there seems to be a psychological attracting to larger numbers, so we can understand why games do it but it won't be that way in Identity. Will the items take up physical space inside the car? Items will take up physical space inside the trunk of a car. When a player accesses the trunk, there is a 2D grid placement system in which each item takes up a number of squares on the grid depending on its shape and size. The largest items will not fit inside the trunk of a small car, so a big semi-truck with a trailer may be necessary. Will there be real life cars in the game or unlicensed cars like in GTA V? There won't be real-world cars or brands in Identity. We can't afford the license fees to include real brands in our game, and we're almost certain these companies would not want their brands associated with vehicle damage, or some of the criminal and illegal elements also featured in the game. Will there be any AI cops or enemies? There won't be AI cops out in the game environment, driving police vehicles, or paroling streets. If there are any, they will simply stand behind a desk at the station recruiting new player officers or providing information. Will I be able to raid other players’ houses? You will not be able to raid another player's house, or enter their house without their permission. We want player homes to be your personal space, safe from any outside influence. Players are going to put a lot of effort customizing their homes, and we don't want to jeopardize or disturb the work they put into it. Will there be a report system? RDM/VDM isn't an enforced rule on official servers, but there will be a tool for reporting these actions on private servers who create rules for these actions. Instead, on Official servers, we have a stress system in place to discourage random attacks or griefing. Will there be an in-game recording system? There won't be an in-game video recording tool, but you can use 3rd party video recording software like OBS, Fraps, or Shadowplay. Will there be a casino? There will be casinos in Identity, but they are not player owned. Will there be micro transactions for things other than cosmetic items? Micro-transactions exist for cosmetics, some vehicles, and some apartments, and will be claimable across all servers (hopefully including private servers). We will not sell weapons. Can you compare the driving to another game so we kinda know how driving will be like? Expect driving in Identity to be realistic, much like Grand Theft Auto IV, not V. Players won't be able to survive crazy stunt jumps in Identity, and enough damage could disable your vehicle. Unfortunately however, we cannot easily do a damage model like you might expect to see in BeamNG. Damage has to be networked across the server, and we feel transmitting that much damage data could hurt performance. Will you be able to shoot while inside a vehicle? You won't be able to shoot from inside your vehicle. We want to discourage random acts of violence for the sake of roleplay. Will there be rebel items like armored vehicles, helicopters, or jets? There won't be any armored vehicles in Identity, apart from maybe SWAT trucks. We don't want to give anyone a PVP advantage based on vehicle armor. Aircraft are also not present in Identity, as it is important to us that players do not skip over potential encounters they may have gotten into while driving, and of course because we don't want the world to feel smaller by flying quickly from point A to point B. Thank you everyone! Our work-day is drawing to a close, but we'll try to keep revisiting this thread to respond to more questions! Although our responses may come slower than they have been as we pop in individually to answer questions from here on out. Have a wonderful weekend! https://www.reddit.com/r/IdentityMMO/comments/5nqgo0/official_qa_with_asylum_entertainment_devs_behind/?sort=old
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1 pointI'm just gunna ask one thing: Whe they said they are capable of thousands of players in a server with spatialOS, why does everyone instantly think 1,000? thousands is not 1000..... Also guy who asked this question please learn something about game development that is a really dumb question...
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1 pointDisclaimer: This topic is about association football (soccer), NOT American football. Hello fellow sports fans! As many of you know, the developers have stated that sports will be a form of entertainment in Identity. Therefore I present to you the community's first top level sports league. Due to the name of island currently being unknown, it will stay Identity Island. I present the Identity Island Football League (or Identity Premier League) The league will consists of 12 teams across the 3 cities, which each city starting with a chief club. The other 9 clubs must be purchased for $100,000 and you will become the president of that club (with full customization, from team logo/name to hiring,etc.) with a reserved spot in the 1st season of the league. Ash Hill: -Ash Hill FC (chief club) (buy able for $250,000) -(Open club spot) -(Open club spot) -(Open club spot) Roseport: -Roseport FC (chief club) (buy able for $250,000) -(Open club spot) -(Open club spot) -(Open club spot) Turtle Beach: -Turtle Beach FC (chief club) (buy able for $250,000) -(Open club spot) -(Open club spot) -(Open club spot) As the president of the club, you may hire managers, coaches, and other officials that deal with players and field management. League Season The start of the season will begin with a recruiting/transfer window. This time period will last approx. 2-3 weeks in where teams may recruit players or trade players with other clubs. (AFTER THE TRADING WINDOW CLOSES, PLAYERS MAY NOT BE TRANSFERRED TO OTHER CLUBS) As a player: You will show off your skills to various teams interested in hopes of getting selected to be on the team. Tryouts and combines are the best ways to be scouted. If a team is interested in you, they will offer you a contract and once both parties agree, congratulations you're on a team! (more details will be provided) As a president/manager: You must actively scout for the most skilled players to assemble you're league squad in hopes of a title win. Hosting combines are a good way to find talent in the Identity community. If you are interested in a player, a contract must be made. The following must be included: -Salary (per season, not per year) -Signing bonuses (if any) -Length of contract (maximum 2 in-game years, until renewal) After all 12 teams have assembled their squad, the regular season will begin Each team will play each other twice throughout a season (once at their home field and once at that of their opponents) , for a total of 22 games each club plays. The scoring goes as follows: +2 points for a win/ +1 point for a tie/ 0 points for a loss Clubs will play 2 games a week (one on Saturday, one on Sunday, unless rescheduling is needed), so each season should last no more than 3 months. The team at the end of the season with the most points will be declared League champion. The champion club will receive (along with the title) a $1,000,000 prize (might be subject to increase). Conclusion: This is all just in the works of development and I would really like the community's opinions on the matter. I plan on turning the Identity Premier League into the most popular sports/entertainment feature in the game. If you are interested in becoming a player or manager in the League or if you have any other questions, feel free to comment below! Like and share with those who could seriously be interested!
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1 pointWow this could be really good for advertising sports in Identity!
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1 pointThanks for your feedback! Comsidering that the real life prices for clubs are MUCH more expensive than what I suggested, I thought it was fair. However if making A LOT of money seems difficult, I will definitely lower club spot prices. If you are interested in becoming a player/manager, contact me with more questions!
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1 pointOk, everything sounds great but the bit I quote is where I think it should be done by other means. I mean by this is that you or someone else should not choose the uniforms of teams you did not create etc. and that should be done by the teams itself, they can also ask for sponsorship's but they can give you a design and money to pay for them too, but the design should be up to the players and if they get a sponsor then the sponsor can change it.
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1 pointHi! So I was wondering can we become stars in the game like a singer or athlete and If we do how are we gonna animate and add stuff to it because For example, As a Basketball player you gotta go to college,get drafted, animation of dunks and such idk and singers have to like do career stuff and other stuff. But yeah can we add Stars and Celebrities and can we animate them somehow?
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1 pointThey've not said a whole lot about jobs or careers so far. Somewhere down the line (maybe not in time for launch) I'd hope they'd include sports to some degree, ones that both sexes can earn a living at such as Tennis & Soccer would make the most sense.