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Showing most liked content on 04/07/2017 in Posts
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3 pointsIt would depend on whether the job is either funded by the state or by a private organization. EDIT: However, it would be appreciated if "medical services" were to function as it's own occupational status considering that ANY job within the public sector could be perceived to be a "government job".
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3 pointsThe Town Square module takes place in a tiny piece of a city called Ash Hill, which is in many ways based on a real city in North Carolina called Asheville (the same city the above photos are from). It's not the largest city in Identity, though. It's the second largest. The city hall you see above is modeled after the Savannah, Georgia city hall. Identity is inspired by much of the south-eastern United States.
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2 points
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2 pointsHello fellow Identity community, I don't believe I have posted an introduction, but I'd like to introduce myself to all of you if you haven't been in contact with me before. As all of you, I'm extremely excited for the release of the first module and have big plans for Identity. Sorry if any of you currently believe I'm "spamming the forums", which you might believe I am, but I'm simply attempting to become more active and well known in the Identity community as the release draws nearer and nearer every day! I hope that I can meet and enjoy this game with all of you willing to. I'm known to be a very friendly and professional person as I highly enjoy typing in a sophisticated manner, so sorry if I come off as very "annoying" with the quality of my writing. I try to make my writing as clear and comprehensible as possible. Most find this nice, but some have gotten highly annoyed in the past, so I'm sorry if I offend anyone. Anyway, besides the ramble (my bad), I'm extremely hyped to meet and play this wonderfully developed game with all of you! Have a great night everyone! See you in-game, ~ SummitsEdge
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2 pointsHello guys and gals! So I was thinking about starting a fight team in Identity RPG recently called, Born To Bleed (B.T.B.) Doesn't quite slide off the tongue but not too sure about the name yet so it might change. Basically this was my idea. We'll come in contact with other fight clubs for a match up and advertise a event or something for people to show up and watch, probably setting around posters if that's possible and posting on the forums for sure. we'll be sure to say what server we will be on and what time it will start and in what timezone. (I'm in Pacific Time) So this is how I'm thinking it should work. Rules: No weapons, The fighter must only use their boxing gloves (or fists if there are no boxing gloves) to fight. No drug use such as weed,cocaine,heroine,steroids, etc. Use of these drugs will automatically disqualify the fighter. No bad sportsmanship, Fighters must not curse or insult the other fighter or this can result in a warning or a disqualification. Fighters must obey the referee at all times or they will receive a warning or disqualification. Fighters must not attack the referee or they will receive a warning but most likely a disqualification. Fighters must not attack the other fighter after the bell (or the end of the round or match) or it will end in a disqualification or the fighter will receive a warning. If a Fighter "floors" their opponent, they cannot hit them when they're on the canvas. If a fighter is absent when his fight is up, he has 1 minute to show up or it will be considered a no contest. If it is an event, the fighter that is missing his opponent will move on to the next fight. Fighters only have a 1 minute break between rounds, taking too long will result in a warning or disqualification. (These rules only apply if there is mechanics in place for these.) If you score a knockdown on your opponent, you must go to the farthest neutral corner while the referee makes the count. The floored boxer has up to 10 seconds to get back up on his feet before losing the bout by knockout. A boxer who is knocked down cannot be saved by the bell in any round. Referee/Judges:Referee's and Judges will most likely just be hired to avoid cheating and/or favoritism. If we cannot hire one, we'll have somebody on our team and/or the other team to judge and/or referee. The Referee will be in charge of enforcing the rules, and announcing the final decision made by the judges at the end of a fight. Judging: Since there is no take downs,kicks and other stuff, The judges will keep track of whoever ever lands the most good punches,using good technique and blocking. If nobody is knocked out, the decision will be made by the judges. They will choose whoever they thought was the best fighter and be announced by the referee after he gets the final decision from the judges. Rounds and Time: There can be 3-5 rounds and each one will be 3-5 mins. It depends on who's fighting and what kind of fight it is. Amateur Fights: I match up one of my fighters with another fighter from another gym/club who are around the same skill level, unless there is nobody else to fight and they still want to fight but they risk a butt whooping and a loss on their record that I'll keep track of. Professional Fights: This is when I match up my best fighters with the best fighters out there and put their skills to the test and put it on their pro record, no matter if it's win or loss. Possibly being a reward at the end Events: I might host events and might have people pay for tickets to enter the fight and spectate it. We'll have people from multiple gyms and teams to compete for the grand prize while trying to improve their record while getting recognition. Each event will have at least 8, 12 or 16 fighters. It will be set up like this. All fighters that participated will get a shout out for their teams and a thank you at the end of the event. Let me know what you think, Thanks for reading~! P.S. Let me know if you have anymore ideas or suggestions, or if you have any questions for me.
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2 pointsI didn't say anything on my last post which said anything about it being server sided stuff but more of why the devs would not have 10k players. I just said instancing is bad for this and you agreed.
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2 points
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2 pointshere some video from within PlayStation home....dam i miss these days....these simple games would be fun in identity... and and Would love to see a Mini Golf course or maybe a bowling alley as well that would make it fun
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2 points
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1 pointTimes have changed and crime is diversifying. Street gangs and other ethnic crime syndicates have sprouted up all over the place, but none warrant the quick shudder of fear when hearing the name la cosa nostra, "this thing of ours". Italian organized crime is the deadliest criminal organization on the island of Identity, if not the whole Earth. The Luprano crime family is a family started by Frank Luprano from Bari, Italy. He migrated to Canada and then to the Island where he started one of the largest crime syndicates in the world. The Luprano family is a pan-Italian cosa nostra family with it's members originally from other North American cities with mafia families, as well as home grown mobsters, and new blood imported from Italy. All made men in the Luprano family have southern Italian heritage with blood lines from places such as Sicily, Napoli, Bari, and Calabria. The family has a strict code of honor, and all members must take the oath of omerta. The family is involved in a vast array of criminal activities that include: extortion, loansharking, book making, fraud, kidnapping, drugs, illegal weapons, contract killing, robberies & much more. Almost anything that makes a hefty profit is of interest to the family, as well as legitimate and semi legitimate business endeavors. A mobster who is a hybrid of a street tough guy and an earner is rare and extremely respected. Both are essential for the family. Street guys play more of an enforcer role, laying down beatings, intimidating, murdering as well as doing things such as extortion and what not. Street guys are street smart and are traditional gangsters. Earners on the other hand are the brains of the family. They are the ones that make the big money, making big schemes and scams, without getting their hands as dirty up close and personal. When we call ourselves a family, we mean it. Once you take the oath to enter la cosa nostra, "this thing of ours", you will be treated as family; a brother, a father, or a son. You are expected to do the same. As a made man you will be treated with the utmost respect, you will get better opportunities to make money, and enjoy many privileges from the family, such as the police looking the other way in certain cases, discounts, and protection from other criminals. *Nothing can break the family bond, we die for each other to preserve our way of life, our secrets, and the bond of family.* Below is an old version of the hierarchy, to show the basic outline of the family. A new hierarchy can be found underneath for comparison. (I am aware that IRL a family would not disclose it's hierarchy, however, this is a game and part of the benefits of being part of the family is respect and fear from others knowing you are a part of it, as well as rank.) Ranks: from greatest to least Boss/Don: The leader. The boss makes all the most important decisions and gets a cut of everyones money. He usually doesn't get his hands dirty but creates big schemes and is always guarded. He oversees the business of the family as a whole and makes decisions that benefit the family. The boss can authorize large plans.The boss is present at every initiation ceremony. Underboss: Second in command. He supervises the street bosses, and deals with many issues that they need assistance in. He gets paid from the street bosses and turns over a large portion to the boss. The underboss acts as a consultant to the boss, along with the rest of the inner circle. Most of the concerns of the capo's and their crews are dealt with by the underboss, who acts as the voice and representative of the Don. The underboss consults the Don and the rest of the inner circle regarding very important issues. The underboss is next in line to be boss if the boss resigns. The underboss can create large crime plans and authorize them too. He is also usually present at the initiation ceremonies. Consigliere: Advisor; third in command. The consigliere is a very intelligent man who is also usually a lawyer or accountant. He manages the families finances, helps out with the cops, and helps out the family in the court of law. He is a direct advisor to the boss and in the inner circle along with the boss, underbosses and enforcers. He is usually present at initiation ceremonies. The consigliere usually associates with high status people like the mayor and chief of police. He is paid directly by the boss or underboss since he doesn't usually make collections or do dirty work. He usually also creates large money making schemes. Enforcer: Our family has the rank of enforcer as a high ranking position in the family. This position is achieved after plenty of dedication and reputation. This person acts as our most reliable hitman, that takes care of the most dire of problems. He is personal bodyguard to the inner circle and is part of the inner circle himself. The enforcer organizes the most elaborate of hits and is extremely feared. Street Boss: The Street Boss is an important position, and there are three Street Bosses, one for Ash Hill, one for Roseport, and one for Turtle Beach. Each street boss oversees the activities of the capo's and their crews in their respective cities. The Street Bosses resolve issues that the capo's need assistance in, such as territory disputes with other criminal groups, or any issues that may occur between crews in the same city. They are also involved in managing large scale business deals and schemes in their city, ensuring smooth collaboration between the crews to accomplish big jobs. Any issues that are too risky or important are brought to the inner circle, however, the Street Bosses are highly respected men, who are capable of making important decisions. They are paid kick up from the capo's that they supervise, and kick up a percent of their earnings to the underboss. The Street Bosses are present at very important meetings and can be present at initiation ceremonies. Captain/Capo: Captains' in charge of their own crew of soldiers. There can be many captain's, but they must each have at least three or four soldiers underneath them. Captain's are highly respected men of honor that are usually on the street with their soldiers making money doing collections, and other illegal activities(although they might also do some legal stuff.) A capo supervises and takes care of any problems in their neighborhood that they control. While they and their crews are under the guidance of a Street Boss, they still have a good deal of freedom on how they run their crew.The capos can create some medium sized schemes but anything too large must have permission first from higher ups. They get a cut of money from their own crew which they must kick up some to the underboss. The capos represent their crews and can usually be present at initiation ceremonies, especially the more powerful capos. Each individual crew is named after its capo.(The capos in-game last name.) Soldiers: The muscle of the family. They are on the streets doing the daily activities of the mob. They must pay some of their earnings to their capo. Soldiers can make some small schemes but usually take place in medium sized ones orchestrated by their capo. Although soldiers are the lowest made members, they are still very powerful amongst society because they are made men. Once you have taken the oath of Omertà in an initiation ceremony, you become a made man, with the rank of soldier. Soldiers may have a small group of associates and wannabees that help them and give them cuts of money but it's not necessary or always constant. A soldier in a crew can be assigned by their capo as their right hand man. This simply means that they will likely have temporary leadership over the crew when the capo is in prison or takes a large leave of absence, and may aid the capo in making large decisions. Hardened soldiers who specialize in killing can be known as hitmen. The confidente di consigliere, or more simply, the Confidente, is an intelligent man that acts as a confidant to the consigliere, that is strongly involved in the family's businesses, finances, and relations with outsiders. Although these are sub ranks within the soldier rank, they have slightly more prestige over a regular soldier. Associates: People not yet made into the family but that work with them. These can be wannabees or future prospects for the family but also people that can't join such as non Italian criminals, crooked cops, judges and people of other crime groups. If they want to be made, they have to be sponsored and presented to the inner circle of the family by the particular crew they work with. Although associates aren't as protected by the mafia and are not made, they can sometimes still warrant some reasonable power and respect. To be made you must be of Italian descent (since I cannot verify this and want to give people a chance to have fun roleplaying you must atleast act and respect Italian culture, try watching some mobster movies or the sopranos if you are unsure or need a refresher). Mobsters must dress appropriately, atleast most of the time and during meetings (no silly ridiculous things like tight pants or pink cars, atleast not while doing mafia duties.) Made men are feared and untouchable by other made men and the public because of the extreme retaliation for going against them. They carry influence anywhere they go and even the police and government will not attack these well organized killers. Once a person is made, nobody within the family or outside can kill them. To be killed by someone within the family, they must have the permission of the inner circle (boss, underbosses, consigliere, enforcers) otherwise they will be killed themselves. If anyone from outside the family kills a made family member, they will be dealt with quickly. * To be part of cosa nostra is an honor and privilege as everyone will envy the power and respect that you carry. * Soldiers must kick up money to their capo who kicks up to the underboss who kicks up to the boss. The consigliere is paid by the boss or underboss separately. Oath: made members will have to take the oath of omerta In an initiation ceremony. You must always remain silent about the family and loyal. Hangouts: We are based in Ash Hill but have crews in other cities. I don't know how the map is exactly, or how in depth the business system is, but my goal is for the family to buy a few businesses on a street and turn the street into a little Italy. We can have a cafe or pizzeria there which we will operate out of. This area will have a large cosa nostra presence, with plenty of wise guys hanging around. If you have any question, message me or comment, we are opening our books for members. Stata buon, Frank Luprano Don Franco Luprano A short list of Italian and Italian-American Phrases: Grazie (Pronounced "grats-ye")= Thank you Prego (Pronounced "preh-go")= Your welcome Come Stai? (Pronounced "co-meh st-eye")= How are you? Bene (Pronounced "beh-neh")= Good Uagliò (Pronounced "wall-yo")= "Hey kid", it can be used in a good or bad way as well. Giovanotte (Prounounced "jova-note")= An expression of endearment to a younger person. Barese (Pronounced "Ba-reh-zeh")= Someone or something from the City/area of Bari, in southern Italy. Sicilian/Siciliano (Prounounced "See-chili-anno")= Someone or something from the island of Sicily, off the coast of southern Italy. Paesan (Pronounced "pie-zan")= A friend, usually of Italian descent. Compare (Prounounced "comb-pa-re")= A very close friend. Amico/Amicu (Pronounced "a-meek-oh" or in Sicilian, "a-meek-oo")= Another, and most direct word to say friend. Stronzo/strunz' (Pronounced "Strown-zo" or in Barese, "stroonz")= Big piece of shit. Merda (Pronounced "mare-da')= Shit Gavone(Pronounced "Gav-own")= Stupid prick Cazz (Prounounced "cats") = Dick U' cazz (Prounounced "oo cats")= Literally means "the dick", but is an expression that means "nothing", in a pissed off way. Stu'cazz/stugots (Pronounced "stew-cats")= Calling somebody a dick. Cornuto/cornutu (pronounced "corn-oot-oh" or in Sicilian "corn-oot-oo")= Cuckold, can be used to curse someone Riccione (Pronounced "rick-yown")= Someone who is homosexual. Ciao (Pronounced "chow')= Hello/goodbye Mangia (Pronounced "mon-jya")= Means "eat". Mannaggia (Pronounced "mana-jya")= Used in a similar way to saying "damn it". Ma che cazz' sta fasc'? (pronounced "Ma-ke-cats-sta-fash")= Barese for "what the fuck are you doing?" Stunad (Pronounced "stoon-ad")= Dumbass Putana (Pronounced "poo-tanna")= Whore Cidrul (Pronounced "chidrool")= Moron Vaffancul (Prounounced "Bafangool")= Go fuck yourself. Cretin' (Pronounced "creh-teen")= Barese word for cretin/imbecile Scarole (Pronounced "sha-roll")= Money Trimone (prounounced "tre-moan")= Barese word for idiot/incompetent. Minchia (Pronounced "mean-kia")= Wow Mizzica (Prounounced "meats-ika")= Sicilian phrase, used similar to minchia. *Updated Hierarchy* https://docs.google.com/drawings/d/1SH2qp2b9Muc-s8AFtVkPl7bGfIj-WXSVX_PbdpJC1ME/edit https://docs.google.com/drawings/d/14Cih0vfowNwCYvpoJmlKxywW4tyIk8teDeyiq1hZ_ds/edit *And many more associates.*
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1 pointFrom this day to the ending of the world, but we in it shall be remember'd; We few, we happy few, we band of brothers; For he to-day that sheds his blood with me shall be my brother. IDENTITY WIKI INFORMATION ON APACHES MOTORCYCLE CLUB BIO: Apaches MC is a motorcycle club founded in Chicago, Illinois. The whole foundation is said to begun in the late 60's like many other clubs, It is said that the founders were members of the 1st Reconnaissance Battalion which saw many combat missions during 1966. Following their return home, the men sought after the brotherhood in the war, they found common interests which was drinking, girls and riding harleys. The small group looked for ways to sustain their new lifestyle. In the beginning, it was small white collar crimes, but with the expansion of the club, came dirtier jobs and bigger payouts. After a few months of gradually moving into the narcotic and weapon scene, the club started to get more and more comfortable with the easy money, and started opening up new chapters all over the north east and south western United States. The founder of Apaches MC, is Sergeant first class James Carter who was drafted into the Vietnam war in early 1965. He spent two tours fighting in operation Kansas and operation Washington in 1966 and later fought in 1967. Upon returning home in 1968, he founded Apache's Motorcycle Club in his home town of northern Chicago, with his closest tight nit group of friends from his squad. Later in 1970, a new chapter of Apache's was born in the eastern side of Chicago, both were very feared chapters who partied and lived together on a daily basis. The Apaches MC are well known to be vicious when fighting, like that of their Native American counterpart. A well known story of that is between a rival club the Chicago Horsemen MC in the mid 1970's, where several Apache's set up a string of tire wire across the road efficiently killing two oncoming rival club members. The remaining Horsemen ended up crashing, and were succumb to Apaches waiting on the side with bats and wrenches, and they were ultimately beaten to death. The Apaches MC is only known to the majority of the public, as being bunch of Harley enthusiasts. To the law enforcement and other criminal organizations they are known as the most ruthless gangs to still live in today's society. They have three main goals, money, power and turf. Joining the Apaches isn't easy, they are small, and ultra secretive, about 300-400 strong, spread across 6 states, this ruthless gang doesn't warm up to outsiders. Recently opening up a chapter in Roseport, the motorcycle club intends on taking over Identity. Bylaws: - Respect other members, and their families, if someone asks for help then help them, we are all family. - Members call each other ' brother '. - No woman can be patched in, they can only be a members 'old lady' - Do your best to attend our weekly main church, if you cannot, give us your proxy vote. Daily on the fly church if you cant be in attendance, its okay. - No order is negotiable after its been passed through the church. - Rat and you die. - Code of silence ~ Keep all club information to yourself. - Show no mercy. - Rape is a no, harm to kids is a no - Never allow your patch to be taken from you. - Your bike is your life, someone touches it, hurt them. - Bring all matters to the table for a vote if you are full patch if you're a prospect, then any full patched member. - Club Dues are paid once a month due on the first, which consists of $20 a week, $80 a month, incarcerated members won't need to pay, All loans and debs will be secured by collateral. - No member will get together on their own and plan something for themselves on club rides. It will be brought up to the whole club and the whole club will participate in anything that is decided upon. - The club will always stay together on rides, runs, parties, field meets etc. and will not fraternize with club's rival clubs. - Each patch holder/prospect is required to maintain a valid motor vehicle license, which includes the authorization to operate motorcycle. - Absolutely no talking about Club business to persons outside the Club. No talking about Club business over any telephone. - Prospects will watch all bikes when members are at Club functions, in bars, and anywhere the senior member present deems necessary. - First offense of you missing three (3) meetings in a row, you get stripped of your rank to vote, second offense mandatory duty (6 in a row), third offense (9 in a row) you're out of the club. - Orange and Black are the official colors of the club - Members will be known by their 'club name' (street name) when talking and doing business with citizens and other gang members, but when interacting with the law, use their real name, so its hard to link them to crimes. Known Criminal Activities: Drug Trafficking, Assault, Auto Theft, Burglary, Weapons Violations, Racketeering, Money Laundering, Murder, Torture, Extortion, Arms Trafficking, Armed Robbery, Aggravated Assault, Drug Cultivation and Manufacturing, DUI / DWI, Kidnapping, Distortion of State Property, Felony Evading, Drug Possession, Prostitution, Loan Sharking. Years Active: 1968 - Present Founding Location: Chicago, Illinois. Membership: Roseport Chapter: President: Narc Vice President: Micky_Tohmpson Prospect: Pandatron25 Prospect: Big Joe Prospect: BigT Hangaround: Bizzar Hangaround: xxacegunnerxx23 Hangaround: Des8559 Hangaround: Betty Crocker Hangaround: Intoxicated Hangaround: Asupra Hangaround: QuiCks Hangaround: DoomXI Hangaround: BarDillyGhillie Hierarchy Structure Information: President: The prez is the leader of the chapter/charter. He is the clubs figurehead and is usually the spokesman when dealing with the police or the media. The prez is the chairman at club meetings and represents the chapter at national meetings. Vice President: The Vice president is second in charge and fills in when the president is away. The vice prez is often the heir apparent to the clubs leadership although this isn't always the case. It's his job to make sure that matters passed at club meetings are carried out satisfactorily. Sergeant at Arms: The Sergeant at Arms is basically the gang's ' policeman ' although most would not like to be referred to in this way. He enforces the club procedures and maintains order at club meetings. The sergeant is in charge of security at gang events and he is responsible for ' back up's ' (attacks on rivals). The sergeant looks after the gang's firearms and other weapons. Secretary: The secretary is responsible for the clubs paperwork. He keeps minutes of meetings and records dates of significant events, such as anniversary dates (when prospects gain their patch), he corresponds with other gangs and it's his job to keep members informed of upcoming events. The secretary is responsible for keeping records of club assets. The secretary is also the chapters ' money-man' and he is in charge of collecting club fee's, run funds etc and paying the bills. The Secretary is responsible for collecting any debts owed to the gang and usually gets the job of checking out business opportunities prior to any decisions being made. The Secretary is usually the person who handles the proceeds of the clubs illegal activity. Patch Members: Patch members are members of the club who have earned the right to wear the clubs colours, after a suitable period spent ' prospecting '. They take part in the running of the club and attend the gang's weekly meeting ('church'). They are commonly refereed to as ' members' or in some clubs ' patches'. Prospect: A prospect is a ' prospective member ' of the club who is yet to earn his patch. Prospects are expected to do what they're told and follow the orders of patch members. They must be prepared to engage in illegal activities to prove their loyalty to the gang. Prospects have no voting rights and do not attend meetings unless invited in. The prospect period can be up to 1 week ingame, it all depends on how you perform and if the club votes you in as a successful prospect by earning their respect. Hang-Around's: This stage is before ' prospective member ' which is known as a ' hang-around '. The purpose of the hang-around stage is to become known by all members before being accepted as a prospect. The hang-around period is purely based on whether an officer in the club thinks you have what it takes to prospect for us. Other Patches: ROAD CAPTAIN: The Road Captain is responsible for all club runs. He shall research, plan, and organize all runs. During actual time on the road or at intermediate stops during a run, he shall act as the ranking club officer, deferring only to the President or Vice President. The Road Captain has overall authority on a club ride. His word is absolute law. Prior to the ride, a road captain is responsible for recon of the intended route to include alternate routes that may be taken if the need to deviate arises AFFA: Apaches Forever, Forever Apaches. WARCHIEF: Optional nickname patch worn by the Sgt at Arms being in charge of the tribes warriors. CHIEF: Optional nickname patch worn by the President. ENFORCER: An Enforcer is a Full-Patch member who fiercely earns and enforces Club interests, they are there to help the Sgt At Arms do his job, they are the heavy muscle of the club. Allies: N/A Rivals: N/A Neutral: Odd Man Out MC Territory: Roseport Requirements: - Must be at least 15 years old - Active - Have a passion for motorcycles - Own either a chopper, bobber or cruiser, no sports-bikes. - Microphone - Good role-player - Good listener - No recent bans - Good reputation - Play on same server (US West) Recruitment will be handled ingame. Notes: 1. The gang's bylaws (Code of conduct) and the server rules, need to be followed, otherwise you will be removed from the club. 2. If a member is caught disobeying, the club will call a secret meeting and put the member on trial they will first have 3 strikes if they exceed this strikes they will then be voted out (could result in death). 3. Easiest way to keep a secret between 3 people, kill 2 of them. 4. Take the club seriously, but remember to also have fun, stick by the rules of the club and the server, and you'll have a blast. 5. Upon failure of paying dues within four weeks, member shall be suspended and turn in his colors.
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1 pointShamelessly taken off the Nationstates forums No we're not planning on getting married, we are just going to create a projected future of the Earth The aim of the game is that in each new post you create an event for that posts year Rules: One year per post Don't skip years Be semi-realistic - don't start getting futuristic technologies too early in the topic (i.e. no massive space colonies in the year 2019) Take into account the previous poss. A past post may make your post redundant (i.e if the sun explodes in 2019 don't go posting about the discovery of dinosaurs in 2026) Big events (wars etc) can last multiple years, but don't let them last too long I'll go 2018: Donald Trump is a victim of a failed assassination attempt. Naturally, he blames Mexico and gains more funding to finally start building his wall (you go next with 2019)
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1 pointGlobal Transport My Introduction: Hello, my name is James and well I think all of you have seen at least one of my posts now. I am going to be competing against Air and this will be fun as its going to be a challenge (if the business' are on the same servers). I love a bit of a challenge and well I give him the best of Luck. Business: So this company is going to specialise in public transport. We will have the many assets ranging from taxis to bus's/coaches to limo's. This company was founded to make you have cheap and easy journeys. Regional Areas City Bus Prices: Single Ticket: [#1: $2 - #2: $3 - #3: $4] This is a full single journey which is on any route in the city of purchase. Day Ticket: [#1: $6 - #2: $7 - #3: $8] This ticket allows you to have as many journey's in a single day on any route in the city of purchase. Weekly Ticket: [#1: $36 - #2: $42 - #3: $47] This saves you even more money as its unlimited journeys in a week on any route in the city of purchase. Monthly Ticket: [#1: $124 - #2: $145 - #3: $166] This will save you $20 from buying any day ticket. This ticket allows you to have unlimited journeys in a month within the city of purchase. City Outskirt Bus Prices: Single Ticket: (Will vary between) #1: $1 - $4 #2: $2 - $5 #3: $3 - $6 These tickets vary on distance and on which city outskirts. Return Ticket: (Will vary between) #1: $3 - $6 (city 1) Roseport #2: $4 - $7 (city 2) Turtle Beach #3: $5 - $8 (city 3) Ash Hill These tickets allow you to return the same distance as travelled. Weekly Ticket: (Will vary between) #1: $19 - $40 #2: $26 - $47 #3: $33 - $54 These tickets allow you to travel unlimited times for a week from day purchased. Monthly Ticket: (Will vary between) #1: $66 - $150 #2: $94 - $178 #3: $122 - $206 Coach Ticket: (Varying on Distance) #1: $20 #2: $35 #3: $50 Taxi Prices: (Varying on area/ Distance) #1: $4 [per mile radius] in towns. #2: $8 [per mile radius] in a city. Limo Hire Prices: (Varying on Time) Deposit: $50 Non Refundable. #1: $350 (4 hours) #2: $1550 (Full 1 Day Event) #3: $4250 (3 Full Day Events) #4: $2000 [per day] (Permanent Limo and Driver) {Weekly payments} Theses prices are not final and can be changed at any given time. Wages & Salaries The wages/ salaries of our colleagues/ work force will be very competitive and diverse to all. We do not discriminate, we pay our employees fairly and also provide legal coverage to every one for a certain monthly fee (automatically deducted from payments). Company Assets The Depot's: The depot's will be where all assets will be stored when not in use. All drivers will have to report in to the depot with the "Duty Manager" who gives them the permission and tells them which asset to use for the day. Asset #1: Bus Asset #2: Taxi Asset #3: Coach Asset #4: Limo Staff Positions Board Of Directors: James and Andrew Supervisor: (all available) x positions Workers: (all available) x positions This is a draft copy not the final copy of the post. This post will be updated over time as it is a long process and vital to success.
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1 pointIk your talking about health insurance here, but just on the other hand there will be car insurance. Car insurance is optional, but would be very smart to pay for.
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1 pointI completely understand you, @Devonor. When I first heard about Identitty, I was so hyped. But I knew the majority of the people who are going to play this game, well, do everything what you said. I'm 12 years old, and I'm Dutch, but at least I know which career I want, what my character is going to be like, and most importantly, I have good manners, imagination, I can talk English pretty good (still learning), and I know how to Roleplay :d. I'm going to be a dirty lawyer, but not the kind who helps his friends. The kind who you see in TV-shows :p. Except for the part where those lawyers are caught. Obviously. Anyway, I'll hopefully see you when the beta comes out :D. Until then, bye!
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1 pointI have been doing boxing for 2 years now and we are planning of setting my first amateur fight up in September. How was muay tai ? Was it hard ?
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1 pointI heard as far as bills go the player would only have to pay rent and possibly electricity bills etc, I doubt the economy would need to go as deep as medical bills/insurance. But it could be introduced through modding/role play so who knows.
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1 pointThanks so much for your support! Amateur fights will be 3, three minute rounds. You're exactly right about the 5 rounds for the professional one, that is why I said 3-5 rounds depending on who's fighting. I understand that the fighting mechanics aren't so complex but I'm trying to make the best of what is given to us and this is something I really want to do and make happen! P.S. It's awesome that you box! How long have you been boxing for and have you participated in any amateur fights or even smokers? I did Muay Thai for like 7 months and now I'm on and off but I want to train my hands more by doing boxing!
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1 pointI appreciate you, there are many great candidates though as you said! I appreciate your consideration though!
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1 pointWhat's up with people and voice changers, like unless u a squeaker use your own voice imo.
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1 pointOkay seems like your new so im taking the benefit of the doubt and think you have no clue about modules. So Basically Founder pack allows you to get the 3 Modules however they arent released yet. The devs are working hard everyday to release town square so we will soon ourselves get instructions on how to download etc. Right now no one has a clue how and its not even possible. I say be patient and be active on updates. Since you have pledged you could ask for the newsletter which they release like every month. Also if you need anything else use the search bar on the older posts which might help or join the discord https://discord.gg/NGktMAx
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1 pointThis is one of the first i've seen and it looks amazing. I can't wait to see you when the game releases, may visit your place!
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1 pointIf you tried to rob someone in real life and they escaped or stood up to you, are you going to report them to the police for not letting you rob them? This is basically what you are saying lol. If someone doesn't comply with you trying to hurt or rob them then that should be no punishable offense, if anyone should get punished it should be you for attempting to rob them.
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1 pointI will most likely be using an Xbox controller because the triggers on the back that are usually used for gas and brake have sensitivity detection and you can push them in all the way or less which means you will have a great control over how fast you are going and realistic acceleration instead of just burning rubber everytime the light turns green. I am fairly certain that the driving mechanism will be amazing, with all of the goodies. Turning signals, wiper control, (heat/AC?), headlight control, and basically all of the things that make ETS2 amazing.
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1 pointThis is amazing, i am a big fan of boxing and also partake in it and someone doing something like this for the game has made me really happy i hope this can go ahead this would be brilliant. Also i think the amateur fights should be 3, three minute rounds as that what it is in real life. i understand why you lowered the professional one to 5 rounds because 12 rounds can be quite long to watch.
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1 pointFollowing are the questions that Asylum team answered on Reddit for a Q&A. Angpresc0 I wanted to know if you would get a check you have to deposit at the bank (which could be stolen), or if it would be sent straight to the bank. Payment from careers and jobs will often go into your bank account directly. If you meet with someone in person and exchange money for goods, you're going to have to have it on hand. That's a bit more risky as you could be robbed. There are many cases where it'll go on-hand though. For example, if you're selling drugs to a drug dealer walking the streets they're not going to give you a direct deposit and accept your debit card. In most cases of illegal money you'll have it on hand. If you're very much wanted, you might find you can't even access your bank account without informing the police of your whereabouts, so you'll find "alternative" banking for the notorious. Sophie2772 Will there be proper in game proximity voice? As in, the louder I talk the further my voice travels in game. Yes, and your voice will be obstructed by objects. We've had this working in-game for about a year now where we can control how much an object dampens sound based on its material and thickness. So if you're behind a door and someone's talking it'll be quiet and muffled, but if that door is opened it'll be nice and audible. There's also microphones and loudspeakers to really get your voice out there. Roxbury27 What level of control/customization can we expect from private servers? What will be the process of obtaining a private server? Private servers are rented from an Identity approved partner. There will be servers on every continent of the world. We cannot release the binaries to the public as a server like Identity's is quite complex behind the scenes; it's not a simple dedicated server like most games. You'll have a lot of control, enough to change the game experience considerably. Career whitelisting/rank control, loot drop, damage systems, and the list goes on. We want the community servers to be where Identity shines. A lot of people will play on official servers because they're official, but nothing beats a dedicated community putting their love into their own world. Will private servers actually cost something to rent? There will be a cost, but it'll be reasonable. It's more to cover the hardware expenses as Identity servers are far more robust and complex than most games. EiskalteCola What do you think is the most challenging subject in your game? From a design perspective, having simple and elegant systems to control bad player behavior was one of the biggest challenges and I think we nailed it. For the player, I would imagine it would be any high-end crimes. Crime is profitable but also difficult and risky; if you fail, you're going to lose very expensive things when the cops confiscate them. Also, if you're robbing a bank for example, the police will likely be responding with SWAT which isn't going to be easy to handle. Ajever01 Is the Town Square module still on track for a Q1 2017 release? Will jail/prison time only be counted if the player is logged in? Or can they get 1 hour of jail time, log out for that hour and log back in to be free again? The Town Square is still on track for Q1, but it's tight! We have a lot of work to do and everything's still as we scheduled it. Jail time will only be counted when logged in. If you log out with 10 minutes on your sentence, it'll be there waiting for you when you return. We've had a ton of debates about that, and we don't want to make prison feel like an actual punishment, because technically crime is encouraged through gameplay mechanics in Identity. But we've hopefully solved it by giving prisoners a lot to do to stay entertained while confined. Martin_M_ Private security in the game - Will that be a thing? Security isn't one of the designated careers, but Identity is made to be open-ended. We want the players to have the tools to do what they want even if it's not something we coded for, and security would be a good example of this. People will want protection, no doubt. Some of this will be falling on the police force automatically, too. MikeArubaaaaa I noticed in the "Identity Insider: Housing" video that you can see outside your window. The exterior scenery does change based on location. Will the "scenery" change depending on your apartment and it's position? Also can you see inside apartments/houses from outside? You will however not see activity outside, such as other players. This is because in order to maximize the network activity and get as many players on as possible, when you enter your house/apartment you're going into another "instance." We have some tricks to make that feel pretty seamless, though. This is the only way it can be done when you consider how much is going on inside a single apartment; you've got people running around, using storage, watching TV, and even just the placement of furniture and wall customization. VegarHenriksen Will there be climate changes depending on the season? Snow in the winter that affects driving, walking, etc. There won't be any climate or season changes in Identity, but we do want to celebrate holidays with their respected decorations. Things like, an easter egg hunt on easter, fireworks on the 4th of July (for the US), and christmas lights peppering trees and buildings. SteveisBuscemi Will there be a system in place for players to start up small businesses and then build them up to the point that they could have multiple stores open across the island and have something like Walmart or another major store running as a massive business empire? Short answer, yes. Players can lease storefronts around the world. These can be themed based on what it is you're selling and then you fill up the stock yourself. For example, if you find people love your clothing designs you can sell them individually to start, but that's a lot of work. Opening a store gets you more exposure as people drive by and now people can just walk in and check out your clothing store as though it was any other NPC store. We expect prime locations near city centers to become very valuable, but there's also an internet site that will help you find products anywhere. HansomVann What can we expect to see in the talent tree? It's been a long time now since the Kickstarter overview trailer, and this idea has undergone a few changes since we first mentioned it. But the important thing to note about talents is that we don't want to include any learnable skill or talent that will give a player PVP advantage over new players who just entered the game. Everyone should be on the same level playing field no matter how long they've spent in Identity. Still, there has to be a sense of progression, and what you do earn needs to feel worthwhile. KoshaBear How big do you estimate the full file size to be when the game is complete and what is the number at the current point in time? The landmass is expected to be about 225 km2, and that's roughly the size it is already as first we create the terrain and then slowly populate it. This is one of those tasks that is enormous and ongoing as we're always getting new props completed from the art guys. Also, what ideas did you have for dealing with the issue of RDM outside of the "safe areas"? There are a lot of mechanics in place for handling RDM, and they're done in a manor that should feel pretty intuitive. That said, they can be disabled entirely on private servers if you trust your community. We've developed what we call the "stress system" which you'll find at a medium setting on official servers. By default on official servers, you're going to have low stress. This determines how much damage you'll take from gunfire and other players in general; however, some actions or even locations can add or remove stress, and we've set it up in a way that discourages unwanted behavior. For example, if someone came to me and pulled a gun on me my stress level would rise quickly. This makes me vulnerable. I could try to run but he might shoot me in the back and it's going to hurt. Alternatively, I can put my hands up and surrender. If I surrender my stress level drops, but I can't move and he can rob me. I had the choice to run with risk, or surrender and spare my life at the cost of my cash on hand. The above is one example of how the stress system works, but it's designed to cover all sorts of situations. MaxMaxx31 As I'm living in France, is there different official servers locations planned? We will have official servers in Europe and I'm expecting several community servers hosted directly inside France. Is there some sort of mechanism giving us the ability to switch servers location without losing stuff/character, or do you bind a user/persona to a server? As it stands right now, servers fall into two categories: private and hive. A hive server, like the official servers, share character data but not vehicles, houses and other local things. There's a timer preventing you from moving quickly (~15 mins) between the hived servers. Then there's private servers, which are their own instance in every right. Regarding renting servers, will we be able to select the location? You can choose the location of private servers, and France will be an option for you. Do you intend to use famous cloud providers? Or gaming specialized providers or custom solution? You'll rent servers through partnered game hosting services. Is there some sort of internationalisation planned? The Identity client will be localized for most major languages, although Town Square may be only English to start. Jake8811 Can you physically build up your character to look more fit/stronger using sliders or other mechanics? Player characters in Identity will all have the same muscle/fat physique, at least by the time the game launches. We really want to add bodyweight, and visible muscle growth but we ran into a problem with the way our clothing is created in Identity. We may have been able to do morph targets, but as it is now, it would mean having to create multiple 3D models for each and every piece of clothing in Identity, which really means the time it would take to create 3 different pieces of clothing would be spent making the same piece of clothing 3 different times to fit each body type. Will you be adding character models that are taller and shorter? With a bigger budget, we'd definitely want to add this level of detail to the game, so it may have to wait until after launch when funding makes that available to us. You will however be able to customize the entire array of facial features for your character, including tattoos, jewelry, and piercings. Will there be a large variety of cars available to the players? We'd love to have a huge variety in vehicles, and will constantly be adding more even after release. Vehicles take a lot of work for the team though as we have very high fidelity which you don't see in other games. For example, you can wear your seatbelt, use your turn signals, windshield wipers, lower your side windows, and so on. If so, what type of cars can we expect to see? More pedestrian, everyday cars? Or will it be mostly expensive performance and expensive vehicles? You're going to see, for the most part, pedestrian vehicles. Identity is all about immersion. While exotic cars will exist they're going to be extremely rare as they're extremely expensive. This is one of the things we hated to see in games like Grand Theft Auto; when everyone is driving an exotic Italian super-car, yours doesn't feel all too special. Jonexys Can you use the toilet or shower? You can but you don't need to. Can you open the kitchen cabinets? While kitchen cabinets don't swing open physically, they can be used as specialized storage, only holding certain types of inventory items. We may still animate the cabinet doors in some way though, even if they just crack open to show they are being accessed, for the sake of immersion. Can you use kitchen tools and appliances? Certain appliances in the kitchen are use-able or even required for cooking (i.e. oven, microwave) but most countertop objects are simply meant to be aesthetic decoration. Is there doorbell or knocking system? Of course! Grand_Paladin So if I'm playing with a friend and i invite them into my house/apartment will they be able to customize it with me like put stuff down but with things out of their inventory? They can do this if you've given them access to do it. There are several access levels in your home, so that you can have your friends help out or even hire an interior decorator. There can only be as many co-owners as there are bedrooms in the home though. Are there beach houses? Of course! Turtle Beach is a notable town right on the water. Even Roseport has waterfront, but it's not as beachy. Will there be any DLC for the game? We have no plans for traditional DLCs. Identity will be extended for all players. Will there be an annual purge? Not on official servers. It's funny how often this has been asked, though! Devonor How will the themes work for renting out the concert hall? This is a feature we've had a lot of fun planning. We're really interested in the potential that exists here for talented players to get their names out into the community, even beyond Identity. It would be incredible if a video posted to Youtube of someone singing on stage in Identity managed to jump start their professional singing career in real life. I hope they invite us to their first performance! The way concert halls will work in Identity is that a player will be required to visit a fixed location on the map (the concert hall). There is a default theme pre-installed, so they can explore the hall before talking to an NPC for rental options. The NPC will ask them what theme they'd like to choose, and whether the hall will be for private entertainment, or open to the public. How many orchestral instruments will be available for the classical theme in particular? There are a few different instruments for players to play with in Identity, but using them effectively with a mouse and keyboard is likely to pose a challenge, we imagine. It may still be better off to provide background music using virtual audio cable, especially since a lot of music has license fees we'd likely not be able to afford! RPG14 How is the day cycle? The day/night cycle in Identity is much faster than real-time. At the moment, it's set to 3 hours daylight; 1 hour nights. How long is one season? There aren't seasons in Identity, but we do plan to celebrate holidays with appropriate decorations scattered around the world. Will be there loading screen while playing? Most of the world, and transitions between exteriors and interiors in Identity is seamless, but some buildings do have loading screens for performance reasons. The cinema is one such example. The movie screen is performance heavy for instance, so we don't want players walking past the building to have to load and render that data if they don't plan on watching it. Or for that matter, we don't want the people in the theater to have worse performance because they are loading data from people walking/driving past the building outside. Are there any plans for natural disasters? We definitely want to include natural disasters in some way, but we aren't yet certain how we want to go about it. We've had a lot of fun and laughs discussing how we can mess with the game population using hurricanes, tornadoes, and floods, but some things just seem like they could get a little too out-of-hand, so we don't want to commit, or make any promises until we're more sure about this idea down the road. Zan_H What are your thoughts on oatmeal cookies? Very good cookies, but only without raisins. I actually just made oatmeal cookies a couple weeks ago. I ate so many, I think I gained about 5 lbs. just eating them alone. -Motown RedankulousTV How many people are actually making the game right now? We have 3 full-time salary employees as well as 9 freelancers, some of which also work dedicated to Identity. We outsource most of the art to our freelancers which then goes through art direction to keep everything properly styled. Raffen48 How in depth will weapon customisation be? Weapon customization is quite detailed. Some weapons have more room for changes than others of course, but things like stocks, grips, sights and even paint/finish can be customized. How in depth are the weapon actions? Weapon actions are one of those things that don't work well in video games, mostly because no matter what you have in the game you're still firing with a mouse, and it will feel counter-intuitive making it overly-complicated. For example, if you have a double action pistol and pull the trigger, your mouse click is all the same no matter if the hammer is back or forward so we need to design around the peripherals people are using to play. Weapon jams are something you can encounter. Will weapons ever jam and require stripping for maintenance? Our weapon physics are incredibly advanced and was one of the first systems completed long ago. We can create magazines of any size which hold physically accurate ammo. Caliber and even type (hollow point, FMJ, etc) have an effect on trajectory. Our programmer on the weapon physics read a lot of papers to get proper formulas, and they function off the same math used by real-world forensics. A bullet fired in Identity will travel almost identically to the same being fired in the real world, even when it comes down to things like stopping power versus penetration. TheOriginalJape What is in game prison like? Identity's prison is very much a game within a game. As a prisoner, you can join one of three prison factions and battle for territory, or just hang out in the recreational room and chat and interact with other prisoners while you wait out your time. Is it like real prison with guards, rec time, shiving, and keeping a tight grip on the soap? You'll be able to craft a crude shank and attack others, or attempt a prison escape as a group that the police will be forced to respond too from across the map. There are no player prison guards though. The decision for that was mostly just because we couldn't find a way to keep it engaging and fun. We don't want people to be forced to sit and watch other players. For those in prison however, when they've served their time, they may simply exit the prison through a series of corridors that only they have access too, or if they just have a lengthy prison sentence, they can request a trial which will notify random players across the map to report for jury duty, in which case they will plead their case, and have their fate decided on by a vote whether to be released early, or spend the rest of their time behind bars. How does the drug manufacturing and trafficking work? In the outside world, there are a number of drug manufacturing processes, including the production of meth, heroin, cocaine, and marijuana. Each has its own unique crafting process. For instance, in order to cook meth, which is the highest paying and most valuable drug in Identity, it will require the player to purchase a mobile RV, convert it into a meth lab, and then steal all of the ingredients from across the map in certain factory locations. They'll then have to spend time cooking the meth through a series of time-based processes that determine the quality of the product before finally selling it to an NPC drug dealer for a big payout (or you can consume it if you feel like cutting into your hard-earned profits). DestinyMaker101 Will users be able to reach 60fps? We hope you'll be able to reach 60fps in Identity, but our response may be a bit biased! When can we expect more videos from you guys showcasing the game? Our next video should show off actual gunplay in Identity, so we think it will really satisfy those who are interested in the more darker side of Identity. FlebortManigleo Can I have a pupper? You can! At first pets will be restricted to homes but we'll look into expanding this post release. WalleyWorld29 I know you talked about police, but will their be military personnel? There is not military in Identity, only police. There is SWAT, though. Given that there's only one nation, a military would be quite bored. Will you be able to have a group of friends that can live in the same house? You can have friends in your home. You can have as many co-owners as there are bedrooms in the house. For example, if you have a two-bedroom apartment you can have one friend using it as their home with you. How does owning a company work? You can own stores or even entire corporations. For information on the corporations available, click here. E_Games Can we store our product or weapons or money inside the house? Not only can you store your items in your home, but there are even special containers meant for certain item types, like the weapons you ask about. You can place a weapon rack on your wall and hang your favorites for all to see. I imagine a lot of.. less than savory.. people will build armories in their houses. Sharvy_Frost Will you have controller support added? We do. I've done a little play-testing using an Xbox One controller myself. FreeKilleRGR What will the price of the game when it releases? Currently, you can pre-order, or pledge early for Identity for as low as $15 (without beta access) or $30 (with beta access) from our website @ identityrpg.com - however, we expect the price of the game to jump up to about $45 when it hits steam, as steam takes a pretty large chunk of income from each sale. Will there be realistic payments for the jobs? Expect Identity's currency to be realistic in value, so your pay will also be realistic. A pair of shoes may cost about $40, and a decent car around $30,000. A lot of games reward players with such high numbers in currency and damage though because there seems to be a psychological attracting to larger numbers, so we can understand why games do it but it won't be that way in Identity. Will the items take up physical space inside the car? Items will take up physical space inside the trunk of a car. When a player accesses the trunk, there is a 2D grid placement system in which each item takes up a number of squares on the grid depending on its shape and size. The largest items will not fit inside the trunk of a small car, so a big semi-truck with a trailer may be necessary. Will there be real life cars in the game or unlicensed cars like in GTA V? There won't be real-world cars or brands in Identity. We can't afford the license fees to include real brands in our game, and we're almost certain these companies would not want their brands associated with vehicle damage, or some of the criminal and illegal elements also featured in the game. Will there be any AI cops or enemies? There won't be AI cops out in the game environment, driving police vehicles, or paroling streets. If there are any, they will simply stand behind a desk at the station recruiting new player officers or providing information. Will I be able to raid other players’ houses? You will not be able to raid another player's house, or enter their house without their permission. We want player homes to be your personal space, safe from any outside influence. Players are going to put a lot of effort customizing their homes, and we don't want to jeopardize or disturb the work they put into it. Will there be a report system? RDM/VDM isn't an enforced rule on official servers, but there will be a tool for reporting these actions on private servers who create rules for these actions. Instead, on Official servers, we have a stress system in place to discourage random attacks or griefing. Will there be an in-game recording system? There won't be an in-game video recording tool, but you can use 3rd party video recording software like OBS, Fraps, or Shadowplay. Will there be a casino? There will be casinos in Identity, but they are not player owned. Will there be micro transactions for things other than cosmetic items? Micro-transactions exist for cosmetics, some vehicles, and some apartments, and will be claimable across all servers (hopefully including private servers). We will not sell weapons. Can you compare the driving to another game so we kinda know how driving will be like? Expect driving in Identity to be realistic, much like Grand Theft Auto IV, not V. Players won't be able to survive crazy stunt jumps in Identity, and enough damage could disable your vehicle. Unfortunately however, we cannot easily do a damage model like you might expect to see in BeamNG. Damage has to be networked across the server, and we feel transmitting that much damage data could hurt performance. Will you be able to shoot while inside a vehicle? You won't be able to shoot from inside your vehicle. We want to discourage random acts of violence for the sake of roleplay. Will there be rebel items like armored vehicles, helicopters, or jets? There won't be any armored vehicles in Identity, apart from maybe SWAT trucks. We don't want to give anyone a PVP advantage based on vehicle armor. Aircraft are also not present in Identity, as it is important to us that players do not skip over potential encounters they may have gotten into while driving, and of course because we don't want the world to feel smaller by flying quickly from point A to point B. Thank you everyone! Our work-day is drawing to a close, but we'll try to keep revisiting this thread to respond to more questions! Although our responses may come slower than they have been as we pop in individually to answer questions from here on out. Have a wonderful weekend! https://www.reddit.com/r/IdentityMMO/comments/5nqgo0/official_qa_with_asylum_entertainment_devs_behind/?sort=old
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1 pointWell what many people forget is that huge player size can also make the game miserable. First it depends on how big the map is. 10.000 player on a small map kann be very crowded. But only 100 players on a big map can make it look too big and you will not meet other people. One of the main things in this game is interacting between people. So the map size is one factor which player amounts will be calculated with. The other one is that too many players also can make the game very hectic. crime here, crime there, a bank robbery there (if you know what i mean) By the way the WoW comaprison is not good. There are thousands of players on one server that is right, but they use a system called pashing. These are virtuals copys of parts of the map so there may be thousands online but you just can't see them. Not good for a game like Identity.
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1 pointAccording to that, germany is one of the popular hosting spots for european servers because of the good connection to the others countries. It's very likely that there will be server hosted in germany (Talking about community servers) official server coukd be hosted in germany but the spoken language will be english.
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1 pointSome sexy dancing animations would be nice. Not like stripping animations, but just elegant dancing
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1 pointI don't care where the idea came from, where the pictures came from, or who you plan on working with to build this! All I care to do is tell you good job on working towards something, I appreciate people that are entrepreneurial...in your words "Peace Out :-)"!
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1 pointYou can go and ask in account support for a name change if you want one and no the forum username is not the one for the game but the store account is the username which will be used for your game account.
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1 pointTaking applications for a couple more days before we narrow it down to the new mods!
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1 pointUgh everyone knows buffets that serve everything always have terrible sushi. But their torpedo shrimp are the best. My thoughts though are it should be mandatory to have different food outlets and the skill levels each would posses for their own cuisine. (like the example above, buffets could have medium skill stats for all kinds of cuisine but be surprisingly low when it comes to sushi/sashimi). Because if the outlets all had the entire menu with no downside players will just go to the same place over and over again if they served everything in 1 place. Because if most of the population revolves around just 1 outlet why bother going to any of the others if there's just going to be a lack of players in those outlets. In reality, I will go to a few of the same outlets but I will pick the best one out of them all and I will travel to it specifically for it's taste of food & atmosphere. Though even if the food is delicious at a place, if I witness the chefs or owners are rude to their customers (even if it wasn't me) I will not go back to that outlet. So unless they implement skill stats in which a Chef (who is far from the town/population) with a high cooking level can make extremely nourishing food better than it's competitors who are closer to the town, there would be no reason to travel so far to that outlet. If you haven't had Sushi or Dim Sum then you haven't lived.
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1 pointI still can't figure out your stance, do you support or deny us? We may or may not be going meta game
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1 pointHave you really read all of our Topic? We discuss how we as regular players, want to make the "big guys" worried. That's all really. But I explain it in more detail.
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1 pointWe are just making things more realistic to the rules of identity, so people can see exactly what they are signing up for, as well as clearing up how we run. Unfortunately some of the things we wanted to do originally can't be done
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1 pointHopefully, the devs would be willing to implement the idea! Anything you think should be added?
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1 pointAll are my own thoughts. The board room is more "specific" in what jobs there should be while I enjoy brainstorming over how all things could connect with each other and on a detailed level to give concepts more concepts. To label them and make them more organized. You say "Box Service" was someones idea already and you're correct. But I'm not pulling this information from anywhere that's just how the real world is and that is why this is in the "Ideas & Suggestions" because I am interested in a "Food" concept and what's going to happen with the food in this game. For example, say instead of the Flour Factory it is a Water Bottle Factory. They would mass produce Water Bottles and need Plastic Bottles instead and they would instead need "Plastic" packaging for their Water bottles. I just picked something at random and it happen to do with cardboard boxes. -Fisherman catches Cod -> Sells Cod to Seafood Store -> Sells Cod to Seafood Restaurant (Restaurant buys from store) -Farmer farms Wheat -> Sells Wheat to Flour Factory -> Sells Flour to Seafood Restaurant (Restaurant buys straight from Supplier) -Chicken Farmer picks Chick Eggs -> Sells Eggs to Seafood Restaurant (Restaurant buys straight from Supplier) -Grocery Store Sells Vegetable Oil to Seafood Restaurant (Restaurant buys from store) -Seafood Restaurant has all ingredients to make Deep Fried Cod -> Makes Deep Fried Cod -> Sells to Customer I hope this makes more sense on what I'm trying to get at, I have a tendency to get off track and think of more ideas branching from it.