Leaderboard


Popular Content

Showing most liked content on 03/27/2017 in all areas

  1. 4 points
    I do think there should be an Airlines system in place just as it's the only thing missing from the simulation of life in the game. Not player controlled, but an automated, 15, 20 min flight? Go to the airport, board.. doesn't have to be player controlled if said to be 'boring' but i'm sure there are possibilites for players to work at the airport too. This seems to make mroe sense now that the devs are expanding the map and the server limit has increased from 300 to thousands as a possibility. It'll definately add immersion. To pass the time, maybe there are activities in your seatback on the in flight entertainment to keep you engaged. There's a lot of possibities an ideas that could go into this. The AI controlled lfight could work as a social hub, with players on the flight engaging with one and other. I know the devs said they don't want aircraft in the game so it would feel small, that's fine but an AI controlled, 'lengthy' AI controlled flight would add the the immersion immensely. You could have a few different aircraft, flights that are charged at different rates as the planes could have different attributes like flight time, capacity amenities offered on board? I personally would love it in the game. It's the only thing missinng from this spectacular proposition of content in Identity. GTA San Andreas had the ability to buy a plane ticket (cool mechanic0 but it would teleport to your destination.. was hoping GTAV would add depth to that but didn't let you board fligts, just fly the planes at the players control. Here there is that added RPG detail of airport and controlled flights. No need for Pilots and player input besides being passengers. Please think about this devs, right off players flying aircraft but a flight mechanic would be the cherry on top.
  2. 2 points
    IDENTITY Once this game comes out, things will get messy. -Hundreds of rival gangs, getting power anyway possible. -Hundreds of companies, trying to drain the money out of you. -Players who just like to troll servers and never look back. All of these things are dangerous in the future world of Identity. Our Goal: Anonymous's goal in Identity is complicated. We want to prevent players from controlling public servers. The public Identity servers should be for everyone, not just one company or gang. What we will do: We are a vigilante group. On a server of our choosing, we will live like everyday citizens. Work at a store, maybe do some illegal activity. But when called, you will be expected. We will target a player on said server. Watch movement patterns, favorite places to go, and when the time comes execute. How we will get money: We are a vigilante group, meaning we (may or may not) sell forensic material. Secondly, whenever we execute a targeted player, all his/her assets will be stolen/sold and divided among whoever worked on the assignment. Why should I join: -You can have a secondary job. -You may use forensic material. -Money will be given fairly, & equitably. -We will bail you out of jail. *For good cause* -You will be in a great community. -One of the most viewed gang topics out there. Ranking: 7/8 members Anonymous V 1/1 Head of the operation. Monitors all targets & operations | Anonymous IV 1/1 Second in command, an adviser to Anonymous V. | | Brute Force III 1/1 Stalker III 1/1 Head of the BF department Head of the S department in charge of all things fighting related in charge of monitoring all targets | | BF II 1/1 S II 1/1 | | BF I 0/1 S I 1/1 Requirements to Join: PM Njayminsim1115 and answer the following -How old are you? -Do you have a discord? -Do you have a clear microphone? -What is your community reputation? -What game experience do you have? -How many hours a week can you provide?
  3. 2 points
    The airport can be player controlled as it can provide jobs, plenty of RPG scenarios. However, i think the idea makes so much more sense now as they could build a second airport as their expanding the map to accomodate thousands of players now instead of the couple hundred stated before. It makes so much more sense and fills the void, little detail missing in the game. There hasn't been a game that allows you to go to the airport, and board a plane and land elswehere like we do in reality. Identity would be perfect for that. Especially with the caliber of the game that's been proposed. It's perfect.
  4. 2 points
    I like the idea, but I think that we should not see any AI, and rather have the airport player controlled. The planes can be AI controlled but we just board and can interact with each player. Except one part is that there is only 1 airport and so I think this system should wait until the future of adding a second Island!
  5. 1 point
    Wilson Private Military Corporation Wilsons Private military corporation is a corporation that has been running through the family. we are now hoping to get more people to join us. We will take out any high valued targets(but we need paying for a work) we are the best PMC out there and we can do any task that is given to us. Donn Wilson And Olivia Wilson (his wife) will run the corporation and will also fund it. we will get payed to do the job and then our employees will do the dirty work with a 25% cut from what the customer gave to us. the other 75% will get put into a bank account half will be spent on decoration for the PMC and the rest well that's up to Donn. Thanks for reading if this is possible in-game please let me know and also if you are interested in joining just send me a message on the forums Yours Sincerely Olivia Wilson.
  6. 1 point
    Hello everyone, I'm new to this game and I'm very excited to play it. Since all of you are contributing in the forum with suggestions, I would like to explain mine. I'm a car otaku, love to drive and modify cars the way I like. If this game is going to be "realistic" it definitely will need a complex vehicle section. --TYPES OF CARS Variety is the clue here. From new cars to old, from basic and simple cars to special models and one-of-a-kind. Micro-cars, small cars, sedans, sport cars, hyper cars, small and big vans, trucks, big rigs, etc. The more the better. Take a look at other games like Gran Turismo, there are more than 1000 different cars (although some of them are different versions of the same model), or GTA V with classes and diversity. Another important category is using different types and versions of the same model. For example, using the Ford Mustang that everybody knows, it's not the same a 1969 Mustang Boss 302 and a 2015 Mustang Ecoboost Convertible. Also, in the very same year there are lots of variants, taking the 1969 Mustang, there are the Base, Convertible, Mach 1, Boss 302, Boss 429, and special versions like the Super Cobra Jet. All with their own engine trims and transmissions. This apply to all the cars, another example, this time more complex with a Japanese car: the Nissan 180SX (know as 240SX in the USA and 200SX in Europe). A popular car among tuners and drifters all around the globe. As far as I know, Identity will be based on USA, so the local model will be the 240SX. The differences? Lots of them. Every region got a different engine and here comes the fuss. The original 180SX sold only in Japan started in 1989 with an engine called CA18DET, a 1.8 litter turbo. The model was called "Zenki ("early" in Japanese) by locals. It was sold from 1989 to 1990. From 1991 to 1995 the model got a facelift and an engine upgrade. The engine now was SR20DET, 2.0 liter with turbo. The car was called "Chuki" ("middle" by locals). Notice the visual and performance differences? The final form was in 1996 to 1998. The model got upgraded in visuals, called the Type X. The engine was the same with so little upgrades. The car was called Kouki ("late" in Japanese). The visuals were shocking different. Since that was a Japan-only sold car and we're in the USA, the car available would be the 240SX. Read the "Import" section to see how to get the 180SX. The 240SX was sold from 1989 to 1995 in the USA, using both the Zenki and Chuki models BUT both with different engines as the 180SX. Both used the KA24DE, a 2.4 litter engine, low-performance taken from a Nissan truck used in the States. Why? Don't ask me. A popular modification to the 240SX is to swap the engine with a SR20DET. In Europe, it was the same as in the USA but with the early-Japanese engine CA18DET. So here you got it, same model with different variations and engine. --IMPORT AND EXPORTING CARS The local cars are great, but don't you want that rare gem that was only sold in a certain country? Importing cars is a popular choice by automotive freaks to buy a cheaper or different cars as everybody else. In the USA, you can't import cars that were never sold here unless they are +25 years old. If you are up to trend in car news, you are aware of the Skyline GT-R R32 importing situation. The Skyline, a car that was never sold in the USA, now that has more than 25 years old you can freely import it and drive it. A forgiven fruit faster than a Porsche or a Ferrari from his era. Importing and exporting cars should be a business also. Local workshops bring into the States cars now legal from other countries like Japan or Europe, and at the same time they export local cars to those countries. It would be really cool if you could only buy these imported cars via those business. --MODIFICATION OPTIONS You have bought you desire car, it looks cool and bright. What do you do now? Tune it of course! So may options, styles, paints, wheels and stuff to convert your casual car into a one-of-a-kind. Let's start with the most common styles nowadays. -Tuner. Mostly used with Japanese cars. Build for performance but at the same time to look good. In a Japanese car, the more JDM the better. -Muscle car (drag racer, resto-mod,hot rod,...). In muscle cars, the most popular styles are the drag racer and the track racer, build for speed using just a few visual bits. Another style is the resto-mod, taking an old school musle car and modify it with the most modern and best parts available in the market. Really popular in the 2000's with heroes like Chip Foose. -Hot rods, rat rods, roadsters. Usually with 30's and 40's American cars, highly-modified from it's origins. Rat Rods are based on a more dirty and poor way. Also hot rods are very popular in drag racing series. -Drift cars. Looks very similar to tuner cars but more aggressive looking and modified for drifting. This style vary from practice cars to professional cars. Drifting was originated in Japan in the late 80's, consist in taking corners with your car sideways. Usually this style is only for fun purpose but in professional categories the winner is decided by a set of judges, judging style, speed and sideways angle. This style is NOT limited to just Japanese cars. -Race car, Time Attack, race-spec. Not just a race car, but a highly-modified car with just one purpose: fastest lap time. Visuals are not the most important aspect in this style, but aggressive looking and beautiful paint scheme are important too. -Bosozoku, Grachan, Kyusha, Japanese old school. The Bosozoku cars were originated in Japan in the 70's and consist in modify the car in a exaggerated style with colors, lights and big exhaust. The Kyusha evolved from Bosozoku, using a similar style but more focused on racing and performance. Note the evolution. -Stance, camber-gang, low-life, German style. Stance is a purely aesthetic style to look cool. Slamming your car to the ground to be the lowest. Very popular with European and Japanese cars. Usually the performance of the car has been left intact, or actually it has been worsened with the suspension geometry by having a crazy amount of camber in your wheels. There are still lots of different styles but these ones are the more popular and most important to start with. --RACE STYLES Now with your modified car you need a place to race with your friends. Where to start? -Street racing. Straight outta Fast & Furious. Street racing has been the most popular style for young people who has no money to go to a racetrack. Usually on sea ports, abandoned roads or mountain roads. Street racing embraces all kind of styles, from drag racing to touge to time trial. -Touge. Another kind of street racing but only in mountain roads. Racing downhill or uphill, or just freely drifting with your friends having a good time. Touge was originated in Japan and it's still very popular with young drifters. -Drag racing. The streets or the drag strip. 1/8 mile, a quarter mile or an entire mile. Racing from still to the finish line in a straight line. Very popular in the USA. -Time Attack. Originated as a cheap option to race in track. You race alone against the clock, and the one who gets the fastest lap time it's the winner. Nowadays it's a popular event and houses the fastest street modified cars. -Race spec. Race spec includes all the categories and races that happens in a race track. A group of cars, usually with similar performance, race side by side in a racetrack and the first one to complete all the laps it's the winner. These races start from basic-modified cars to official automakers race cars. -Drifting. Usually raced in small race tracks to save money. You don't race a drifting event, you just freely drift your car and have fun. In a judged drifting event, a set of judged set you a score based on style, speed and drift angle. I think those are the most popular race styles. Again, there are lots of styles left with different rules. Will update the post with more info in the upcoming days. Thanks!
  7. 1 point
    As all of you know I am Kracken aka Ken Blackout from A3PL. I am here to finally set the Police Department into a formal world, as a hopeful leader. I am going to propose a rank system to you all after you're input. I want leaders to step up and assume high command positions I was our police officers to step up and fill this department. I have met many of you and I know you're experience hence the reason you were tagged. Invite people to come join us but lets structure this department better then we have been doing. My vision is to unite all our police in one area and set up a rank function so we can all better serve the community. I have thought over this decision long and hard but finally I had to grab the bull by the horns. I wish to head up the police department until someone is elected into the position. If elections are not needed I will hand the position over once we are finished building the police departments solid foundation. Let us officers unite for one common goal. Now for the fun part Positions: Chief of Police: Kracken (If that's the census) Assistant Chief of Police: @Lil_Fish Captains: 2 Spots: Operations and Training @GotYourSix (Operations) Lieutenant's: 4 Spots Sergeant: 6 Spots Senior Officer: 8 Spots Officer: Unlimited Spots Cadets in Training: Up to Captain Specialty Jobs: Detective: 4 Spots Gang Task Force: 4 Spots Drug Task Force: 4 Spots Corrections: Head of corrections needed for this. Discord Channel: https://discord.gg/ZWV5dPe Nothing is concrete I am willing to accept all changes and ideas. Lets see if this idea works...............
  8. 1 point
    New Dev Blog just came out and here is the screenshot they sent with it!
  9. 1 point
    As you're expanding the map due to the upgrade of server limitation from 300+ to thousands i do think there should be an Airlines system in place just as it's the only thing missing from the simulation of life in the game. Not player controlled, but an automated, 15, 20 min flight? Go to the airport, board.. doesn't have to be player controlled if said to be 'boring' but i'm sure there are possibilites for players to work at the airport too. To pass the time, maybe there are activities in your seatback on the in flight entertainment to keep you engaged. There's a lot of possibities an ideas that could go into this. The AI controlled lfight could work as a social hub, with players on the flight engaging with one and other. I know the devs said they don't want aircraft in the game so the world wouldn't feel small, that's fine but an AI controlled, 'lengthy' flight would add the the immersion immensely. You could have a few different aircraft, flights that are charged at different rates as the planes could have different attributes such as flight time, capacity amenities offered on board? I personally would love it in the game. It's the only thing missinng from this spectacular proposition of content in Identity. GTA San Andreas had the ability to buy a plane ticket (cool mechanic0 but it would teleport to your destination.. was hoping GTAV would add depth to that but didn't let you board fligts, just fly the planes at the players control. Here there is that added RPG detail of airport and controlled flights. No need for Pilots and player input besides being passengers. Please think about this devs, right off players flying aircraft but a flight mechanic would be the cherry on top! The world wouldn't feel small if the controlled flight was mimiced to relfect the size of the world! Please tell me what you think whether the train system will suffice or this could be some sort of possibility with you as devs controlling how it'll work? Quote Edit
  10. 1 point
    It would be wonderful if u added like a knockout mechanic and like MMA fighting styles because I know it's gonna be a lot more fighting then shooting in this game and it would be nice to take advantage of that and make it really fun fighting. And the knockout mechanic should be added because it can draw the line between knocked out and killing so every time somebody really gets knocked out it it doesn't have to count as a death which will be way better.
  11. 1 point
    SUGGESTION: Law enforcement officers must be OBLIGATED to FINE or INCARCERATE individuals for failing to abide by contract agreements that were formed by two parties. In other terms, Suggesting that Law enforcement officers must be obligated to FINE or INCARCERATE individuals that fail to abide by contract agreements between two parties considering that failing to pay off a debt to a contracted agent is classified as an act of theft. As a commercial and political espionage agent, my character shall desire to form contract agreements with citizens within the city in order to fulfill an objective. For example, if my character were to be ordered to extract intelligence on a vehicle manufacturing company's blueprints for next year's product, the character would be expected to function as an employee and extract information from high-ranking staff members of the company. However, the contract would consist of a fee in order to fulfill the role. Since the task involves utilizing hours, to days, to weeks, or even MONTHS of my time, one would be expected to provide the espionage agent with an extraordinary amount of wealth in order to fulfill the role. Thus, contract agreements SHOULD be formed between both parties in order to ensure that the completion of the task results in receiving the payment. In the process, failing to abide by the contract should result in attaining a FINE or INCARCERATION by Law enforcement officers. ------------------------------------- Scenario 1: Contract: Extract the car company's blueprints for October, 2017 Fee: $50,000 Method of Payment: $500 per week Method of Completing Objective: Submit a resume and an application for a job within the company, form a "trustful" relationship with the owner and/or higher-ranking staff members, attain a promotion, attain access to the blueprints and/or sensitive information, leave the job and attain negative reputation from the employer. Length of fulfilling the task: Five months ------------------------------------- Scenario 2: Contract: Surveillance client's wife in order to determine whether her person is committing acts of infidelity Fee: $5,000 -$10,000 depending on the length of the objective Method of Payment: $100 per week or $5,000 in five months Method of Completing Objective: Surveillance the subject for continuous hours without compromising the agent. After weeks of surveillancing the subject, conduct a detailed report regarding the female's activities and present the intelligence to the client. Length of fulfilling the task: one week to three months --------------------------------------------------------- The task would be worth $50,000 dollars considering that the agent risks his life to extract sensitive information in exchange for a "negative reference from his employer for quitting" etc... However, since the average player is incapable of automatically paying $50,000, a "contract agreement" should be formed by the client and the agent. Failure to abide by the contract should result in a FINE or IMPRISONMENT by the judicial system.
  12. 1 point
    200km2 is that 77 Miles2 because if not then 200km2 is wrong but the other part is correct. The map is being expanded and so the new map size is not what we know, just that it will be bigger than GTA V's map and bigger than Arma 3's Altis Life map.
  13. 1 point
    I'm a little confused on why everyone keeps saying use the search bar, i stumbled only on this post using it, and 1 other from 2016 meaning that would currently be out of date. i would also like to know system requirements since i just sank 700$ into this game.,
  14. 1 point
    Well that would be because people don't use it and it accumulates dozens of unwanted posts to when they could just search first, post second but also it is because of these people who post first search second that their is posts telling people to search. So the best possible thing to do instead of causing more posts saying "Please search before posting" is to search and then post if not found anything useful. I am proved dozens of people that they don't search hard enough to find what they ask and so why should they get the answer easily if the information is easily found. However, I tell people to search but also point them to the post I find answering the question from searching it myself. I will take my time to search and prove that I can find it then anyone can if they put effort right?
  15. 1 point
    what if people use the search bar and find other topics that only say use the search bar?
  16. 1 point
    The post has been edited in order to clarify the suggestion. It is the idea that my character does not intend to spend six months infiltrating a corporation in order for the client to fail to abide by the contract without any restitution for my losses in labour and time. Edit: Imagine... infiltrating a car company as a "regular intern staff-member" for weeks to even months in order to finally attain access to a blueprint without accumulating a single penny from the client... act of theft.
  17. 1 point
    Suggesting that Law enforcement officers must be obligated to FINE or INCARCERATE individuals that fail to abide by contract agreements between two parties considering that failing to pay off a debt to a contracted agent is classified as an act of theft.
  18. 1 point
  19. 1 point
    that would definitely make things interesting, drug dealers would be sending drug mules by the dozen, even if a couple get caught, lots of product make it to the next city. I'm hoping to be a firefighter, but depending how that works out i may become a cop, and any extra way of smuggling or transporting drugs makes it more interesting for me
  20. 1 point
    USE THE SEARCH BAR Please
  21. 1 point
    this was a question of ideas and thoughts along with maybe some1 knows some facts I know there are non I was asking opinion if you didn't understand that its okay but don't be a dick asupra
  22. 1 point
    In my opinion, mentioning that "planes without player-controlled jobs, such as flight attendants" would've resolved the entire issue, AS-WELL. Clarification is necessary in order to prevent any conflicts that may arise due to miscommunication between two individuals.
  23. 1 point
    1 free flight a day. flight attendant by day, drug mule by night, would be a good initiative to get people to do that job lol
  24. 1 point
    In my opinion, the game should consist of airplanes that are controlled by the A.I. with the possibility of hiring players to function as flight-attendants. One must understand that flight attendants spend the majority of their time within the airport and a minority of their time on a plane. For example, a ten to twenty-minute plane ride to a specific destination provides the flight attendant with the ability to board the plane and travel throughout the map for free while spending a large portion of his or her time within the airport's bars, restaurants, stores, and even the city prior to boarding his or her next flight. The perk and incentive for functioning as a flight attendant could result in attaining discounts on items within the airport, as-well. It would be an "airport role-playing experience" for the majority of the flight attendants.
  25. 1 point
    i always use html, php and a random serverhost that offers a php compiler.
  26. 1 point
    Most games take years to develop, whether they have a team of 10 or a team of 40. The triple A developers like Rockstar and what not, they don't work on a game and finish it within the first year of development, for something ambitious like GTA or identity, it takes time, but no one seems to understand that. If it was Rockstar or a triple A title company making identity, usually they don't mention anything about it till its like about to be released a few months prior, because they don't need the additional funding to kick start their project usually, like indie devs do, which is why this was kickstarted before the development happened, because they needed funding. Since it got enough to kickstart the game, it started development, we are all here on the journey waiting for this game to be released, from day one or whatever (you get the point, its not like a triple A title where they announce it when its nearly completed) So everyone needs to understand that game development is long, tedious, time consuming, expensive, and not a walk in the park, everyone expects so much so quickly, when in reality its not that easy. The reason why i wouldn't want to become a game developer is because i have a short fuse and everytime someone would bitch about my game and say its a scam id tell them to go fuck themselves, but that's because i don't have the patience to put up with little delinquent brats who get what they want, usually when they want it. Yes Asylum mentioned PR is important for them and it hasn't been well for them, because their community manager is also one of the main developers for the game and would rather spend his time working on the game to get it out to us. Alot of what they are doing, they want to keep a surprise, they aren't going to show you everything they have in the game, otherwise when you play it, nothing will be new to you, nothing will be exciting, nothing will impress you, because you've seen it all before, whats the point in having a new game, that everyone knows everything about, there's no spark. The developers want to have a good first impression on everyone, as they've said, so instead of whinging because they are only releasing models here and there and not active, doesn't mean they aren't working on the game, it doesn't mean its a scam, it mean's they are showing you sneak peaks to keep you updated on their progress when they make a significant amount of progress. Remember, game development can have it's setbacks, hence when you're a developer its never a good idea to put an ETA date, because chances are, its going to be pushed back, and people are going to get salty.Just my opinion.
  27. 1 point
    There's plenty of them out there. Best option would be able to do some research on your own and see which sites offer a good plan/layout for their websites. But I am sure someone knows a good one out there
  28. 1 point
    I didn't think James was trying to be an ass about Mitch not finding the answer(s) he wanted. Mitch looked through Jame's FAQs, didn't find it with his search attempts, so now he's just trying to help give him some more evidence about it
  29. 1 point
    Why is it that 90% of questions on this forum either turn into a rage thread or end with 2 ppl arguing the night away.
  30. 1 point
    It was confirmed on twitter about the basics, and + the game is not a fighting game and so why would it be more than basic?
  31. 1 point
    Well, I mean they are going to make the world bigger now that the servers will be much more populated. Also, they could make aircraft fly much slower than a real plane.
  32. 1 point
    Coding takes a while, modeling takes a lot longer for this particular room. For this room to be functional it could take a week full time. That's just full time, part time with 2-3 people? 2-3 weeks. Don't underestimate the work it takes into making a game.
  33. 1 point
    When the game comes out, I would love for you to drop by my radio station where we discuss conspiracies, aliens and politics. Message me if your interested, I would greatly appreciate it!
  34. 1 point
    As much as I know that it won't be, I like the idea.
  35. 1 point
    Yeah i know, i'm offering a solution to adding planes with no player input. They can work around not making the world feel small with automated flights that take a certain amount of time? A specific route? It'll add immerion to the game especially as they're expanding the map now with server limit increasing from 300+ to thousands.
  36. 1 point
    When you start getting into forums and currency, it'll be hard to find a free assisted website design. Most free website hosting limits you to "widgets" and text information. If you're serious about hosting a website, i suggest buying a domain name. They're pretty cheap to own.
  37. 1 point
  38. 1 point
    Your friends are trolling you and if the module was already out then everyone who pledged would of had a announcement email a week ago.
  39. 1 point
    Its not a screenshot unless its from the game or of assets from the game, all this is is artwork. That's like calling the Mona Lisa a screenshot. nice clickbait, thanks for wasting everyone's time.
  40. 1 point
    Ok, The development is going well I guess (My opinion), The developers will make their own "Anti-Cheat", If you look at all the pictures you would know how the models are going so far. Social things are going well I guess as they will be feature in the first module(Alpha). Please can I ask that you search for more information about the game so you know most answers which possibly could be potentially to a question you might ask. Best Regards, James.
  41. 1 point
    Awesome a screenshot of a room that looks like it could be coded in like 3-4 days...where's the game....
  42. 1 point
    Hello again all! Keeping with the thread today we'll be talking about engine tuning and performance. --TUNING AND PERFORMANCE Aside from visual tuning and styles, the engine is one of the most important parts of the car. Let's start with engine performance: there are tons of different parts and ways to modify an engine. For example, one of the most popular ways to increase power is a turbo. If your car already has a turbo, you can increase the air pressure (PSI) or get a bigger one. Once you're finishes with the turbo, you find you need a blow off valve to get rid of pressurized air once you let go the throttle. Ok, now your intercooler is just tiny and can't keep up the the turbo velocity, so you need a bigger turbo with new pipes. Oh, wait! Your spark plugs get too hot because of the turbo power... See? Tuning is actually pretty tricky and each modification needs other new parts. Here's a list of how the tuning could work (way too simplified): -Engine block components --Pistons -> stock / forged / forged with increased bore and stroke / billet with increased bore and stroke --Connecting rods -> stock / forged --Crankshaft -> stock / forged / billet with increased stroke --Main and rod bearings -> different sizes --Piston rings -> stock / better flow --Oil filter -> stock / smaller with better efficiency --Oil drain plug -> stock / magnetic plug --Intake and exhaust studs -> stock / steel --Water pump -> stock / more flow capacity --Oil pump -> stock / more flow capacity --Oil adapters -> none / block adaptor (for gauges sensors) / block relocation adaptor (for oil cooler lines and move the oil filter to new desire place) --Oil pan -> stock / bigger --Engine mounts -> stock / polyurethane / solid -Engine head components --Head stud kit -> stock / harder material --Head gasket -> stock / multi layer metal with different thickness (less thickness more compression ratio = more power) --Valves -> stock / steel / titanium billet --Valve guides -> stock / smaller rubber --Valve seats -> stock / titanium --Camshaft -> stock / forged with different sizes / billet with different sizes -Gearbox --Disc -> stock / better material / solid hub --Clutch kit -> stock / stage 1 (street) / stage 2 (sport) / stage 3 (track) / stage 4 (competition) --Clutch pump -> stock / bigger pump --Flywheel -> stock / lightweight --Clutch line -> stock / steel / steel shorter --Gearbox mounts -> stock / polyurethane / solid -Drivetrain --Sub frame bushes -> stock / polyurethane / solid --Drive axle -> stock / bigger and stronger --Driveshaft -> stock / lightweight / aluminum and stronger -Differential --Bushings -> stock / polyurethane / solid --Differential -> stock (usually open) / welded / LSD 1 way / LSD 1.5 way / LSD 2 way --Diff cover plate -> stock / bigger for more oil capacity / billet and bigger -Exhaust --Exhaust manifold -> stock / tubular header (for NA cars) / titanium low mount (for turbo cars) / titanium top mount (for turbo cars) --Silencer -> stock / bigger / titanium and bigger --Catalytic converter -> stock / aftermarket with better flow / test pipe (straight pipe to remove the catalytic) --Down pipe -> stock / bigger --Full exhaust -> stock / straight exhaust (straight pipe from manifold to silencer) / sport exhaust line in different sizes (2", 2.5", 3") / titanium -Intake --Air filter -> stock / cone filter --Intake manifold -> stock / ported stock / aftermarket ported and polished / race-spec manifold -Intercooler --Intercooler -> stock / bigger / aluminum and bigger / race-spec --Piping -> stock / aluminum / aluminium custom lines -Turbo --Turbo -> stock / stock from better engine / aftermarket (different sizes) / twim turbo setup --Turbo blanket -> steel blanket / titanium blanket (to keep hear away from turbo) --Wastegate -> stock / precision external wastegate --Blow off valve -> aftermarket --Boost controller -> aftermarket -Suspension and steering --Suspension -> stock / lowered and better coilovers / stiffer coilovers and springs / adjustable suspension / air suspension --Arms -> stock / stronger / adjustable arms --Bushings -> stock / polyurethane / solid --Steering -> stock / aftermarket with more turn capacity / adjustable arms --Sway bars -> stock / stiffer --Strut bars -> aftermarket -Brakes --Calipers -> stock / stock from better car / aftermarket --Brake lines -> stock / stainless lines --Brake pads -> stock / better material --Rotors -> stock / bigger rotors / slotted and drilled / two-piece disc (floating disc) --Handbrake -> stock / drift button / hydraulic handbrake -Pulleys --Crank pulley -> stock / aluminum / billet --Damper pulley -> stock / aluminum / billet -Cooling --Radiator -> stock / stock from better car / aluminum and bigger --Fans -> stock / viscous fan / electronic fan --Hoses -> stock / aftermarket silicone hoses --Coolant reservoir tank -> stock / aluminum --Oil cooler -> stock / aftermarket and bigger --Thermostat -> stock / aftermarket with different pressures -Fuel delivery --Fuel pump -> stock / upgraded with more fuel capacity --Filter -> stock / bigger / upgraded with more flow capacity --Fuel pressure regulator -> stock / aftermarket / bypass regulator --Injectors -> stock / stock from better engine / aftermarket (bigger with different sizes) -Gauges --Gauges-> stock / aftermarket (boost pressure, exhaust temperature, fuel pressure, oil pressure, oil temperature, water temperature, intake manifold pressure, tachometer, volts) -Engine management --Electrical wires -> stock / conversion to use another engine --ECU -> stock / tuner chip / writable race ECU Those are the basic and most popular parts in the performance and tuning world. Of course there are still thousand of them, each for each manufacturer / model / engine. And we can't forgot about the custom builds and fabrication... But that need to be expanded a lot. In the next post we'll talk about engine swaps.
  43. 1 point
    Whoa, I didn't expect anyone to notice the flyers! I love Lewis! I handed him one when we met at PAX East. The flyers looks like this! Made by Brad Durham, our UI artist!
  44. 1 point
    Is it a rule that to post on a forum you have to be a jerk? Stop typing with your exclamation points and anger. You get the point of what we are saying. That same apartment customization video is old now. If the goal was to have the module out by now they could at least have a new video or 2 for us since that module is clearly being pushed back. To the O.P. - I'm not sure there are a lot of people here that don't understand game development. I think that a lot of us just want to see progress. The amount of money we spent may be small but we still like to know what's happening with it. If this was an elaborate scam and I lost $100 it's cool. Just let me know. If some work is being done to put out the project that i'm excited about let me know that too. I know they are busy. Everyone is. But someone could keep up updated. I'm not saying daily or even weekly but I don't think monthly updates is too much to ask. Please cut it out with the frustration and anger because people ask questions. Us asking the Dev's questions shouldn't effect your day to day that much.
  45. 1 point
    I fully understand youre point of view, however the game company should release at least a teaser every maby 6 month, to keep the interest up for the most interested players. Rockstar came with a mix of ingame clips, from their tests before they launched the game, they do it before new updates etc. The only clip I have seen from Identity are 1+ year old, and they say "this is what we did in a few month, think what we can do with youre support in a year" Now there have gone over a year but nothing new to watch... Really ? My point is that if Identity staff are not showing anything, then there are a big risk of loosing people, instead of keeping them. I already seen videos where people call this scam. I dont belive it is, and for sure hope that im right. But as long as Identity are not showing any progress then I can understand peoples worry. Alot of talk, all from loose rumers to so called confirmed news, but I as an old player would like to see something (anything) from Identity so I for sure know that this is ongoing, and there is progress. And im sorry but a written forum text are simply not enough. There was a video clip, where there was some so called comfirmed dates (I can post it later if anyone interested to see it), where it sayd that first beta should be available in first quartal of 2017 (meaning thats like within 1 week from now), I can understand if that is delayed, but maby Identity staff can confirm this or deny this ? Would be nice to get some dates what are planned for us (that allready payed to support the development) thats not the same as saying that it will be ready for that date, but something to hope for. And a video clip from something ingame, just about anything. Best regards Turaxis
  46. 1 point
    no system requirement yet USE THE SEARCH BAR Please
  47. 1 point
    My guess would be Garrys mod PERP on ultra or if you dont know what that is, I would expect it to be like H1Z1 or maybe like PAYDAY 2 On high. Anything below a AMD 7750 wouldn't cut it in my opinion.
  48. 1 point
    So TheDynasty has the same Source for this information as everybody else here in the forums (Discord Screenshot). And they didn't had the infos before anybody posted it here. (Don't want to say there channel is bad but regarding to the topic here, the delay of the module, they didn't had the info earlier then this forums) But this doesn't solve a big problem of the developers and the game: The bad communication about the game. I just watched TheDynasty's Video about the delay and first comment is that the game is scam (I got in detail about it i a post above) The people want official information like i already said. (And before anybody get this as hate post about identity i say it again: I tried to empathize with the other peoples thoughts. So please see this post as an well-intentioned advice to the developers and not as a flame post from myself. Thank you)
  49. 1 point
    I have a group filled with many groups, one group is called The High Society! You could join them and do all of this!
  50. 1 point
    And this job would benefit what in game? It's a bit of a useless job if it doesn't lead to anything.