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Showing most liked content on 03/21/2017 in Posts

  1. 3 points
    What a crazy several weeks since the last dev blog post! The increased exposure and attention from the apartment video has resulted in a surge of additional funding for Identity, which has translated into an expanded team with two new full-time developers coming on board and more to join soon. Work has been going very well. Motown, your community manager, has started transitioning into the role of producer to help manage our expanding team. This has helped to reduce some of the work-load on myself so it's been a very welcome change and he's proving to be great for the role. Our lead character artist, Miroslav, has been hard at work on numerous enhancements including building our makeup and blemish systems. This will give us the freedom to add all kinds of makeup options, especially for females but also for men. Your options at character creation will be a bit limited, but a vanity table will let you customize your makeup much further. Blemishes allow us to modify the skin in a whole lot of ways, from just a little blush on the cheeks to full-body freckles and more. Miroslav has also done an excellent job expanding eye customization for your characters which won't just tint the color of the iris but change its entire pattern to properly match the styles seen in those eyes in reality. He's also expanded our options for hair and facial hair. Feature development has also been going quickly and smoothly. Among others, we've built the contacts and friends systems which will be available in the Town Square module. When you meet people in the world you'll be able to exchange contact information, adding their number and name to your phone. This then acts like a friends list in other games, but you can even text or phone them with real working voice systems. It's also integrated with your Steam friends to make finding them easier. Environment art is also moving along, with several artists working full-time to give you beautiful environments. We've hired on some more artists and are even reworking some of the earlier assets we produced to bring the up to our now higher standards. Identity YouTube channel PowerGaming7 had the chance to speak with myself and Motown for a while after asking his viewers for a bunch of questions to ask. The result was an almost one hour long video where we shared all sorts of information you may not have heard before. You can find the link to this video right here. Once again, I want to thank every one of you for your continued support! Every pledge that comes in goes straight into the development of new features and helps us get the game to you a little bit faster. The attention we've seen over the last couple of months has been staggering, and we are excited to show you more of the gameplay soon!
  2. 2 points
    Sex is female/male, gender is what you identify as and can be a broader range than just "woman/man"... I thought this was going to be about whether you can be gender neutral in identity or identify as a pizza or something lol
  3. 2 points
    Whole bunch of nope! Marriage and adoption will be in game, however it will all be player based, not NPC. Children will be young adults at the very least, and you won't be able to sleep with your significant other. Who TF wants to marry or have a NPC as a significant other or child...
  4. 2 points
    President of the BCR MC NY Chapter. Sellin' dope and kickin' ass is what i'll be doing.
  5. 2 points
    International President of the Bad Company Rangers MC. Running guns across the island and working on our bikes, while chilling at our clubhouse
  6. 1 point
    The long awaited customization video is finally here, please feel free to leave your feedback and tell us what you liked most!
  7. 1 point
    Global Transport My Introduction: Hello, my name is James and well I think all of you have seen at least one of my posts now. I am going to be competing against Air and this will be fun as its going to be a challenge (if the business' are on the same servers). I love a bit of a challenge and well I give him the best of Luck. Business: So this company is going to specialise in public transport. We will have the many assets ranging from taxis to bus's/coaches to limo's. This company was founded to make you have cheap and easy journeys. Regional Areas City Bus Prices: Single Ticket: [#1: $2 - #2: $3 - #3: $4] This is a full single journey which is on any route in the city of purchase. Day Ticket: [#1: $6 - #2: $7 - #3: $8] This ticket allows you to have as many journey's in a single day on any route in the city of purchase. Weekly Ticket: [#1: $36 - #2: $42 - #3: $47] This saves you even more money as its unlimited journeys in a week on any route in the city of purchase. Monthly Ticket: [#1: $124 - #2: $145 - #3: $166] This will save you $20 from buying any day ticket. This ticket allows you to have unlimited journeys in a month within the city of purchase. City Outskirt Bus Prices: Single Ticket: (Will vary between) #1: $1 - $4 #2: $2 - $5 #3: $3 - $6 These tickets vary on distance and on which city outskirts. Return Ticket: (Will vary between) #1: $3 - $6 (city 1) Roseport #2: $4 - $7 (city 2) Turtle Beach #3: $5 - $8 (city 3) Ash Hill These tickets allow you to return the same distance as travelled. Weekly Ticket: (Will vary between) #1: $19 - $40 #2: $26 - $47 #3: $33 - $54 These tickets allow you to travel unlimited times for a week from day purchased. Monthly Ticket: (Will vary between) #1: $66 - $150 #2: $94 - $178 #3: $122 - $206 Coach Ticket: (Varying on Distance) #1: $20 #2: $35 #3: $50 Taxi Prices: (Varying on area/ Distance) #1: $4 [per mile radius] in towns. #2: $8 [per mile radius] in a city. Limo Hire Prices: (Varying on Time) Deposit: $50 Non Refundable. #1: $350 (4 hours) #2: $1550 (Full 1 Day Event) #3: $4250 (3 Full Day Events) #4: $2000 [per day] (Permanent Limo and Driver) {Weekly payments} Theses prices are not final and can be changed at any given time. Wages & Salaries The wages/ salaries of our colleagues/ work force will be very competitive and diverse to all. We do not discriminate, we pay our employees fairly and also provide legal coverage to every one for a certain monthly fee (automatically deducted from payments). Company Assets The Depot's: The depot's will be where all assets will be stored when not in use. All drivers will have to report in to the depot with the "Duty Manager" who gives them the permission and tells them which asset to use for the day. Asset #1: Bus Asset #2: Taxi Asset #3: Coach Asset #4: Limo Staff Positions Board Of Directors: James and Andrew Supervisor: (all available) x positions Workers: (all available) x positions This is a draft copy not the final copy of the post. This post will be updated over time as it is a long process and vital to success.
  8. 1 point
    voice chat wont stop you from playing female lol, it will just be a boner killer. you can still however play the female character if you wish
  9. 1 point
    You will have to likely pay income taxes, but not sure and no there is nothing for unemployment pay....
  10. 1 point
    @Jaymez The modules are Alpha not the beta. Beta is going to be after all 3 modules and just before the full game release. The modules will be playable up till beta, which will be the closest version to the full game. You will need to pledge $30 or more to get the full game, Beta and modules access. The first module should be released soon but is delayed!
  11. 1 point
    lol, way to play it the nice way.
  12. 1 point
    There is no building houses or stores as they are already apart of the map... This sadly is not a thing. This is a job which likely no one or barely anyone will want and there for is not a popular thing and so would be a waste of resources to implement. Pets are confined to the apartments/ house of the owner at first but likely there may be a pet shop to buy them from, I am not sure if it will be player ownable. I doubt fast food restaurants will be in the game either. This like some other things cannot be player controlled and so this won't be something we can do.
  13. 1 point
    Hello and Welcome to the identity community! Nice to meet you @MountainDewMike What do you look forward to most about Identity? What are your goals in Identity? Please feel free to use the resources on this forum/ website to gather information on the game. If you have not found something within the resources, please don't hesitate to ask as everyone here is happy to help! Cheerio!
  14. 1 point
    They will likely send out a steam key for you to activate yes.
  15. 1 point
    Same style as @BUSINESSMANN showed, I'm going for stylish houses like those too. I've got 8 examples of house I would looove to live in.
  16. 1 point
    I did you pelican, re-read my question.
  17. 1 point
    No, people that pledge more money are not deserving of the extra benefits that the lesser people get.
  18. 1 point
    The Tale of Lucious Times Lucious Lee Times (myself) is a character that grew up homeless on the streets of Los Angeles. In a city of crime Lucious had to be on the lookout at every turn. In Lucious' young life he grew to be very aware of the crime filled city and knew he had to do something to ensure his safety. At 15, Lucious started an organization with a few neighborhood boys called "The Peacekeepers". These boys were brutal. They cleaned the streets of crime in the most direct ways possible. Showing up to criminal hideouts and wasting away every member present, making fake visits to prisons and jails to poison and eliminate those criminals on the inside, making appointments with the LAPD to let THEM know how things would be done. The Peacekeepers were vigilantes at the finest. The city soon had a crime rate so low new schools were being built and more people migrated to the lovely city of Los Angeles. Through all the harsh deeds The Peacekeepers had done Lucious never was present for the actual action. He was the mastermind, the planner, the brain of the whole operation. Sitting behind a desk as leader of The Peacekeepers. Oh how things looked great! Lucious had made something out of nothing and became a city icon and hero as he grew older. Though soon, things made a turn for the worst. Lucious' closest partner, his beautiful fiance was capture by a man known by the name Gustavo Fring. A now well-known high profile methamphetamine drug lord. He did so becuase by cleaning up the city Lucious' made distribution for Mr. Fring come to a complete stop in the area. Lucious grew furious, so furious he began to walk into a whole new light. The Peacekeepers became a weapon at Lucious' disposal. He thought long and hard and then finally had a plan. After finding where Fring was located Lucious and his team of over 200 men approached the location, guns loaded and ready for anything. However, Fring was already aware of Lucious' presence and decided to retaliate. Fring killed Lucious' fiance, then sent out total war upon Lucious and his men. In the end only two men were left standing; Fring and Lucious. After few words, Lucious caught leverage and killed Fring. Though Lucious was severly injured by gunshot. He called the LAPD. With quickness, Lucious was saved and had chance to speak with the LAPD Chief of Police. He thanked Lucious for his doings and after a long conversation of tears the chief left. Lucious began to realize how much he'd loss. All his men, his fiance, his hold on the city from crime all gone! Three weeks later Lucious walked out of the hospital, grab all $789,211 he'd raised with his people, and began to leave town for a new home. A place called Turtle Beach on Identity Island. However, when he got to the town line he found something waiting for him. Over half the city was standing their with gold-colored gold-scented candles. Some of them stood to give thanks, but many stood ready to follow him wherever he went. A woman by the name of Dorris Jean approached Lucious and told him this: "We give these candles to represent who you are to the city. Forever will you be the gold we all love, the gold we all know has provided, the gold we all know will pay the price. For to us you are a leader and friend. For you have become like royalty in this city. And with you royalty we be your royal family." Lucious was proud. All negative feelings previous washed away. Lucious now felt the obligation to continue to lead. For he knew he was wise and could give great leadership. This time he wouldn't limit himself to the leadership of a groups of boys who run a city, no. That was below him now. Now he needed to lead in higher heights where he could have greater impact and influence. A position of power such as Governor would do the trick! So he then decided to venture into the political field of leadership once he arrived in his new home. A few hours later after a celebratory evening Lucious and the now called Royal Family left. 12 days later they arrived in Turtle Beach on the Identity island and the rest is soon to be foretold...
  19. 1 point
    Hello guys, I was just letting you know that if you need help with smaller graphic tasks (in-game) such as billboard, road sign, stickers, posters, ect., I can help. I love doing this kind of work and decent at it. I currently take a photoshop class in school and use it at home. I would love to help this community!
  20. 1 point
    Hello both of you and thank you! I'm glad to meet new people and make some friends, interesting encounters with others. Also some goals would be to have fun, explore, make some money, also maybe buy a house and some land.
  21. 1 point
    Good to see the community in discussion of The Family!
  22. 1 point
  23. 1 point
    Hello! Welcome to the forums! I am new here too! I also cant wait for the first module to be released!
  24. 1 point
  25. 1 point
    Parkour will not be in Identity, maybe in the future.
  26. 1 point
  27. 1 point
  28. 1 point
  29. 1 point
    FREQUENTLY ASKED QUESTIONS (FAQ) 1. How are Kickstarter backers different from website backers? There is only one difference between backer rewards for the Kickstarter and website. Kickstarter backers will receive a unique in-game hat with the Kickstarter logo. Website backers receive a hat with the Identity logo. No new content in the future will ever display either of these logos. 2. Many people are confused on what the game is about. Would you mind telling us what your vision for the game is? Is the game more about Cops vs Robbers, or a balance between all the available paths? Identity is a cops and robbers game at heart, but it is a life simulator in so many other ways. We’re catering to role-play in a way that is possibly the first of its kind. Players have the freedom to pursue careers that will impact the player economy in their own unique way. Become a taxi driver, deliver goods to player-owned businesses, fight fires, save lives, argue a case in criminal court, or just hold out your hand and beg for money. Find, or steal your ‘identity’! 3. What can you tell us about the world? World size? Player limit? We anticipate that the playable world size will be 200 square kilometers, or 77 square miles in comparison. This means that the whole map is 14 km wide, and would take about an hour and a half to walk across. We hope to support up to 300 players (or more!) per server. 4. Can you expand on the professions? We know there will be cops, but what types of jobs will be available for civilians? Will they be able to create their own businesses? Create their own items? etc. Also, Medics and Firefighters? Players can choose from a wide range of professions, including the ability to become a Firefighter, EMT, Taxi Driver, Farmer, Bounty Hunter, Fisherman, Logger, Miner, Delivery Driver and even a business entrepreneur. The options available to you as a player get more specific than this even, but we aren’t yet ready to expand on the full list. The direction of development is prone to change, and we don’t want to promise anything that might change down the pipeline. Business ownership allows players to own factories and small business, giving them control over what items are manufactured and sold. Items created by a factory must be delivered to their destination city where store owners in that area can decide what quantity and type (formal wear, casual, punk outfits, weapons, etc.) they wish to list in their business. Some default items are always available in all stores for when market demand is not met. 5. How will death be handled? When a player dies, some items such as the money the player is carrying at that time, will be dropped on the ground and will become accessible to anyone in the area that wishes to take it. Clothing items will never be dropped. We have decided that a player’s character appearance in a social game like Identity is important. You will always look the way you decide your character to look. If the player is not resusitated by an EMT or teammate, the player is then prompted to respawn at the location of their last sync (house, apartment, city) Private servers have some control over what types of items players will drop on death, if any at all. 6. Can you expand on how the housing system will work? Size and availability of apartments and houses? Players can choose to own or rent housing in Identity, while apartments can also be shared with a friend or roommate depending on the size of the property. For instance, two friends, or a married couple can choose to purchase a 2 bedroom apartment where they both can live comfortably with each other. Apartments and houses are fully customizable, allowing players to place furniture and objects anywhere in the room. Home-owners can invite other players into their apartment or house at any time. Players cannot access another players home without an invitation. 7. Will there be any specific safe areas where people can go AFK or sit and socialize without being killed or robbed? There are safe zones within certain types of buildings in Identity. Metal detectors serve to preserve immersion, and will temporarily remove any weapons upon entry, allowing all players in the area to safely relax, socialize and meet new friends. These safe zones are known to us as “Sub-Hubs” or social gathering points that reflect on the lifestyle theme of their environment (Biker Bar, Business club, Bum alley, etc.). While many of these areas can only be accessed by law-abiding citizens, some Sub-Hubs are neutral and can be entered by any player on the map. Few areas are designated gathering points for active criminals looking for the right crime of opportunity, or new friends to help them plan their next heist. 8. How will player identification work in game? Will names appear above players heads? If so, at what distances will they be seen? As our design stands right now, the official servers do display names over heads within certain ranges. Some things like masks and balaclavas can affect this. Moreover, private servers have an option where they can hide names from all players unless greeted. By this I mean you won’t see the name over another player until they perform an emote action, after which you’ll always see their name.