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Showing most liked content on 03/11/2017 in Posts
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2 pointsHi dear people of Identity! I stumbled on the game watching a video about upcoming rpg games It already fascinates me! I haven't bought any packages but I'm very curious what the devs will do with the game and kind of people will play it. Since I'm a full blood roleplayer (Pen&Paper, Larp, etc), I'm curious especially about the roleplaying aspect of Identity and how future game mechanics will support it. Until then, I'll watch the progress carefully and maybe even find some people here to make plans for a wonderful community ingame. :3
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2 points1. I will start as a luxury taxi driver as I will start off with a nice car, to earn a bit of money to start my public transport business off. 2. My characters primary role will be driving my bus as public, cheap and affordable transportation. 3. Once I have enough money, I will own a lot of assets for transportation and also other private services like limo's, and such. He may further change his career into law enforcement. 4. Grow my business and get good connections between business'. 5. Make travelling easy and also getting rich.
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2 points1. In a patrol car until they get a promotion to something else than just a patrol officer, and in their free time, probably managing their many businesses. 2. At first, maintaining order on the streets and such, later on comes greater things. 3. Owning small businesses at first, hopefully huge ones later on, maybe a nightclub? 4. Enjoy the ride to great goals. 5. Make everyone's life around them at least a bit more enjoyable, get a good position in the PD, and get rich!
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2 pointsi honestly dont care who im under, i just want to crush skulls, BCR looks better anyway
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2 pointsServer won't be hosted by Asylum Entertainment more likely by companys like Nitrado, ZAP-Hosting, etc. The price will change depending on how many slots you want. I guess it will be around the same prizes that you pay for a ArmA 3 game server: 7$ = 10 Slots up to 120$ = 200 Slots *Keep in mind that this is only speculations because they haven't talked about that topic yet (At least I haven't found it)* -Noe Rock
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2 pointsYou didn't search when you posted that 18+ post because that has all been mentioned on here before. So take your own advice.
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1 pointAre the modules Alpha or Beta? The Modules are not any kind of beta but serve more as a Alpha! The Beta will be the closest thing to the full game. When is the Beta going to release? There is no current release point for the Beta except after all 3 modules are released. (Late 2018 is my estimate) When is this Game going to release? There is no point for when it is known to release. (My Estimate will be Early 2019 Release) Town Square Release Schedule? The first Module is due to release 21st March 2018 30th November 2018 as so the developers can be sure to hit the release date. 21st March 2018 Countdown When is there going to be game play footage? The next video is said to be on Gun Mechanics, and I would hope to think it will be shown before the S.W.A.T. Module. Crime & Punishment Gameplay: https://www.youtube.com/watch?v=GT2b4YvylI4 Character Creation + Quick Tour: https://www.youtube.com/watch?v=kctp79UE5sI Day/Night + Interiors + Interactions: https://www.youtube.com/watch?v=tNcJj4C_8ZE Homes/ Apartments: Hotels are free, apartments are infinite, all will get to try an apartment in town square, and there will be limited houses around the map, and that Homes can Store items and are useful as HQ's for gangs. Pledges/ and Prices: Some pledges will stay and prices of them will increase while the rest of the pledges will be removed from the store completely. This will be done when the new Website launches which will likely be Early 2018 and so make use of the time left! New website has already been launched. Higher packages are likely going to be removed during Town Square release or later on. Pledge Car Insurance: There will be life time insurance for the pledge cars/ vehicles. Server Player Capacity: The server player capacity is going to be between 300 - 500 players per server! Server size: Will be 300-500 players. What will the size of the "Town Square" be? The "Town Square" module will be as stated a Town Square and there is no "Figure" on the size of it as of yet! Will this game be released on Consoles? No this game is exclusively for PC however after the full game release the Developers will look into console porting. MoTown's Answer to a post on the forum: Our official answer on the topic of consoles is that we have no current plans to release Identity to console platforms, but have promised to do our research into what it might require after our PC launch. This is not a promise that Identity will be available on console, simply a promise to look into it. At the moment, it would be fair to say that it is outside of our scope and budget. Will this game be for MAC and Linux? Yes it will but I don't know if it will be shortly after launch of the game. Will there be AI (Artificial Intelligence)/ NPC's be roaming the map? No, this game is a player run game, but will have a few NPC's filling up the boring jobs which you and I would not do for hours on end e.g. standing at the tills of a shop, also they will be in the un-ownable shops too and they will be around in back-alleys to represent a (Black Market Dealer and Drug Dealers). Will there be any aircraft in this game? No there will not be aircraft in this game but the developers did mention a glider and possibly in the very far future they could still add them but that's not certain. Will there be Undercover cops? No, The reason why there won't be undercover cops is because the developers want a distinctive difference between cops and civilians/ criminals. How many buttons will be in the game? Probably more, but there will be radial menus for some things that will cut down on buttons. What steering wheels are supported? So far the Thrust-master ones are confirmed. ( if its a popular steering wheel, it'll work) Will this game be VR supported? Yes, the developers are working on it and want to be able to have VR supported because they want to use it too when playing the game. Unfortunately they don't think it will be supported at full game release. Is this game Subscription based? No! You buy the game (passport) and then you can play anytime with no more paying. Is there in-game Purchases? (read next question and the answer) Yes. Is this game Pay to Win? No, You can only buy cosmetic items. (Items which don't give players advantages). What are the system requirements? There is no official knowledge yet as its too early to say, but if you can run games like GTA V, Arma 3 and Ark you should be fine. System requirements are on Steam: https://store.steampowered.com/app/792990/Identity/ How is in-game money going to work? Money will be as close and realistic to the USD. What are the names of the 3 cities? Ash Hill, Roseport and Turtle Beach. Can you break in/ raid someones home? No, police cannot raid your house and also no one can rob your house. In correspondance to police not being able to raid your home, it is that you cannot enter your property if wanted either. What age rating will the game be? This game will be Rated 18+. Can you live with someone? Yes you can but you have to have a bedroom for every person who lives in your house. This even includes if you marry someone! Gangs: There will be a gang system, such as making a guild in MMO's. Gangs will have ranks and even HQ's which can be someone's house where all gang members have access or a shop a gang member owns. In Town square, there will not be a gang system YET, but there will be a friends contact on your phones and you can easily roleplay your gang, to begin with. You can have biker gangs, as there are Bikes (such as the ones in the pledges) and leather jackets. You can put insignias on your clothes to show off your gang. There won't be designated gang categories, such as Biker gang or Mafia, but you can Roleplay your gang to be any type you want. There will, however, be areas of the map designed for specific sub-cultures, such as bars that are Biker themed, such as Biker Club Bars. A player can always buy a bar, make it a Biker Club / Bar and make it the HQ of their Biker Gang, or the same with a Mafia gang, etc... Stress System: The Stress System is the games anti-RDM (random deathmatch = randomly killing people for no reason) system. What happens is everyone has a stress level, and if you stress is low, you take less damage, and high, you take normal damage. When you pull out a gun, you instantly get high stress, and when one is aimed at you or you are near a fight, your stress will slowly rise. This helps you to fight back and try and get the advantage on a gunman by using the stress system to your advantage. In weapon customisation: People always ask if there will be silencers or 8X scopes, and there will not be any long range optics or silencers in Identity. Murder: WILL be auto reported and you will be instantly wanted, other crimes require witnesses and a 911 call. Can you Marry? Yes, you can marry both sex. ~~~~~~~~~~~~~ Reddit and Exclusive interview questions and answers Below ~~~~~~~~~~~~~~~ Weapon Customisation? Weapon customization is quite detailed. Some weapons have more room for changes than others of course, but things like stocks, grips, sights and even paint/finish can be customized. Weapon actions are one of those things that don't work well in video games, mostly because no matter what you have in the game you're still firing with a mouse, and it will feel counter-intuitive making it over-complicated. For example, if you have a double action pistol and pull the trigger, your mouse click is all the same no matter if the hammer is back or forward so we need to design around the peripherals people are using to play. Weapon jams are something you can encounter. Our weapon physics are incredibly advanced and was one of the first systems completed long ago. We can create magazines of any size which hold physically accurate ammo. Calibre and even type (holopoint, FMJ, etc) have an effect on trajectory. Our programmer on the weapon physics read a lot of papers to get proper formulas, and they function off the same math used by real-world forensics. A bullet fired in Identity will travel almost identically to the same being fired in the real world, even when it comes down to things like stopping power versus penetration. Will there be physics to shoot through walls or boxes? Things that a bullet would usually go though in real world situations. Absolutely. Bullets are influenced by the material they hit. If it's wood, it will pass right through it with very little change to velocity, but a thin sheet of metal may still allow the bullet to pass through, yet reduce velocity enough that it may not kill, or do much damage to its target on the other side when it impacts. 1. What is in game prison like? 2. Is it like real prison with guards, rec time, shiving, and keeping a tight grip on the soap? 3. How does the drug manufacturing and trafficking work? 4. Can I get methylamine? 1. Identity's prison is very much a game within a game. As a prisoner, you can join one of three prison factions and battle for territory, or just hang out in the recreational room and chat and interact with other prisoners while you wait out your time. You'll be able to craft a crude shank and attack others, or attempt a prison escape as a group that the police will be forced to respond too from across the map. There are no player prison guards though. The decision for that was mostly just because we couldn't find a way to keep it engaging and fun. We don't want people to be forced to sit and watch other players. 2. For those in prison however, when they've served their time, they may simply exit the prison through a series of corridors that only they have access too, or if they just have a lengthy prison sentence, they can request a trial which will notify random players across the map to report for jury duty, in which case they will plead their case, and have their fate decided on by a vote whether to be released early, or spend the rest of their time behind bars. 3. & 4. In the outside world, there are a number of drug manufacturing processes, including the production of meth, heroin, cocaine, and marijuana. Each has its own unique crafting process. For instance, in order to cook meth, which is the highest paying and most valuable drug in Identity, it will require the player to purchase a mobile RV, convert it into a meth lab, and then steal all of the ingredients from across the map in certain factory locations. They'll then have to spend time cooking the meth through a series of time-based processes that determine the quality of the product before finally selling it to an NPC drug dealer for a big payout (or you can consume it if you feel like cutting into your hard-earned profits). 1)Price when the game releases 2)Will there be realistic payments for the jobs(on official servers)? I really hate it when you deliver a huge track full of diamonds and get 10k for it just breaks the immersion 3)Will the items take physical space inside the car not only for furniture but with job items as well (Weed, diamonds,etc) and will you be able to put more staff in the car if Let's say you have a 4 man vehicle but its only you and a friend inside so you have 2 sheets left will that mean extra space? 4)Will the things you buy have realistic prices? For example if you buy a Ferrari it will cost you something like 150k? 5)Will there be real life cars in the game or unlicensed cars like in gta v 6)Will there be any A.I cops or enemies? 7)Will i be able to raid other players houses? 8)Will there be a report system so you can instant report someone if he rdm's/vdm's you 9)Will there be an in game recorder so you can have proof for rdm ? (something like plays.tv lets say) 10)will there be a casino? 11)Any micro transactions? (not for cosmetic items) 12)Can you compare the driving to another game so we kinda know how driving will be like ?(i hope not like arma) 13)Will you be able to shoot while inside a vehicle 14)will there be rebel items like armored(extra armor and guns)vehicles, helicopters, jets. 1. Currently, you can pre-order, or pledge early for Identity for as low as $15 (without beta access) or $30 (with beta access) from our website @ identityrpg.com - however, we expect the price of the game to jump up to about $45 when it hits steam, as steam takes a pretty large chunk of income from each sale. 2. Expect Identity's currency to be realistic in value, so your pay will also be realistic. A pair of shoes may cost about $40, and a decent car around $30,000. A lot of games reward players with such high numbers in currency and damage though because there seems to be a psychological attracting to larger numbers, so we can understand why games do it but it won't be that way in Identity. 3. Items will take up physical space inside the trunk of a car. When a player accesses the trunk, there is a 2D grid placement system in which each item takes up a number of squares on the grid depending on its shape and size. The largest items will not fit inside the trunk of a small car, so a big semi-truck with a trailer may be necessary. 4. Oops, I answered this with #2 as well. 5. There won't be real-world cars or brands in Identity. We can't afford the license fees to include real brands in our game, and we're almost certain these companies would not want their brands associated with vehicle damage, or some of the criminal and illegal elements also featured in the game. 6. There won't be AI cops out in the game environment, driving police vehicles, or paroling streets. If there are any, they will simply stand behind a desk at the station recruiting new player officers or providing information. 7. You will not be able to raid another players house, or enter their house without their permission. We want player homes to be your personal space, safe from any outside influence. Players are going to put a lot of effort customizing their homes, and we don't want to jeopardize or disturb the work they put into it. 8. RDM/VDM isn't an enforced rule on official servers, but there will be a tool for reporting these actions on private servers who create rules for these actions. Instead, on Official servers, we have a stress system in place to discourage random attacks or griefing. 9. There won't be an in-game video recording tool, but you can use 3rd party video recording software like OBS, Fraps, or Shadowplay. 10. There will be casinos in Identity, but they are not player owned. 11. Micro-transactions exist for cosmetics, some vehicles, and some apartments, and will be claimable across all servers (hopefully including private servers). We will not sell weapons. 12. Expect driving in Identity to be realistic, much like Grand Theft Auto IV, not V. Players won't be able to survive crazy stunt jumps in Identity, and enough damage could disable your vehicle. Unfortunately however, we cannot easily do a damage model like you might expect to see in BeamNG. Damage has to be networked across the server, and we feel transmitting that much damage data could hurt performance. 13. You won't be able to shoot from inside your vehicle. We want to discourage random acts of violence for the sake of roleplay. 14. There won't be any armoured vehicles in Identity, apart from maybe SWAT trucks. We don't want to give anyone a PVP advantage based on vehicle armor. Aircraft are also not present in Identity, as it is important to us that players do not skip over potential encounters they may have gotten into while driving, and of course because we don't want the world to feel smaller by flying quickly from point A to point B. If anyone thinks of more FAQ questions please comment and I can add them in.
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1 pointHey I am Austin, founder of a new gang called Evo Corp. Suits, Yachts, Illegal things, and other items I am not at liberty to say is what I will be dealing with. To be part of my newly found corporation gang send me a private message. Accepting: roleplayers, non-roleplayers, ex convicts, everyone. Those with good leadership skills will be LEADERS in my organized crime section. Those who can design will be enrolled in marketing and selling for our legal and not so legal goods. Smart people will be leaders of our operations. For more details on how to join please PM me at anytime and I will try to get back with you. Not everyone can build a gang, but you can always be in a tightly knit organized group such as this one. Join me to become one of the biggest syndicates of Identity!
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1 pointWhat shall be one's objectives within the game? Question: 1. Where shall your character be spending the majority of it's time within? (Library, cinema, cafe, road, apartment etc...) 2. What shall be your character's primary role within society? 3. What shall be your character's secondary role(s) within society? 4. What appears to be a few short-term goals for one's character? 5. What is one's MAIN life-long goal within the game? Answers: 1. During my character's recreational time, it shall be located within the library in order to analyze the literature of it's fellow citizens. Otherwise, it shall be producing propaganda for it's political party in the future. Finally, it shall produce an extensive amount of political literature regarding the political party's goals and objectives. During my character's non-recreational time, it shall attempt to accumulate wealth as a "transporter/taxi" service during the beginning of the game considering that the character shall possess access to a vehicle. Otherwise, it shall fulfill it's role within society (question 2) 2. Industrial, agricultural, and personal espionage agent that extracts intelligence or information from his client's targeted subjects. Thus, the character shall be expected to infiltrate certain companies, political parties, or individual's lives as either an employee, staff member of the party, or "friend". After completing an extensive amount of objectives as an espionage agent, the character shall retire in order to function as a writer and politician. 3. Secondary roles may include functioning as a "transporter/taxi" driver, propaganda agent, writer, short-term employee for other companies through a contract agreement, and numerous other tasks that may accumulate profit for the political party's campaign. 4. Accumulate profit as a taxi driver/transporter, temporary employee of numerous companies, and influential writer. In the process, it would be decent to attain recognition and reputation from other players in order to support the character's political campaign in the future. 5. In all honesty, the character intends to form a Communist revolution by forming a "covert" agency of mobsters, lawyers, and espionage agents while functioning as an "overt" member of "The People's Revolutionary Party". The mobsters are expected to accumulate wealth for the political party's campaign in exchange for "benefits" within the organization. In the process, the Lawyers are expected to protect the interests of the political party AND it's "covert" mobsters and espionage agents. Finally, the espionage agents are expected to collect intelligence on the public, opposing mobsters, and opposing political parties. The main objective involves remaining as the dominant political party within the server. How about you?
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1 pointIn the university environment you can maybe set up a class to teach but this is not a mechanic which gets you paid but more a extra RP aspect of the game; however you can always ask for money on entry.
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1 pointWelcome mate, Im coming in from Island Life and Arma 3 Life im pretty sure ull like it here
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1 pointI will have cabinet positions if at all possible if that's what you mean? Since the game isn't out yet we won't know for sure though. I will also have district reps, see my campaign.
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1 pointSpoken like a true politician, talking like you will do more good than harm. A lot of bad politicians talked like that in the beginning. We don't know that for certain Prez.
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1 pointHey @business and welcome to the identity community. Enjoy your stay here. Greetings from germany
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1 point1. Where shall your character be spending the majority of it's time within? Same as @KarMagick: In a Patrol Car 2. What shall be your character's primary role within society? A Police Officer that is liked by the Citizen and always willing to help. 3. What shall be your character's secondary role(s) within society? *No secound role*4. What appears to be a few short-term goals for one's character? +Become a Seargent +Get a house +Get a pet (Dog or Cat) 5. What is one's MAIN life-long goal within the game? Being a Police Officer (Sorry if this isn't really interesting but it is just my life goal to be a police officer Reallife and In-game) -Noe Rock
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1 pointWell I guessed that it will be like ArmA prices simply because this is what they came from. But it is good that they're saying it will be affordable. -Noe Rock
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1 pointThat I am... Although she's tired and will be replaced soon. The previous company didn't take care of her that well.
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1 pointShall owners of a corporation possess the ability to alternative between the production of it's commodities and services? For example, is a "transporter/taxi" company capable of converting it's corporation into a "Vehicle towing business" or "Furniture store"? It would be unfair for entities to remain entrapped with one specified role within society considering that company's are easily capable of altering their services, commodities, and target market based on the demand for the product or service.
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1 pointI am not sure that I can answer but there probably something to make people commit to their job/ task or the person can be/ get fired. There is a lot f talk about getting that sort of information about ones characters past and well I have not got a clue if there is a way for it. @HairyGrenade May know something though. Also this is a question not a introduction and so would be great if next time it be posted in the correct section.
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1 pointPretty much, everyone is innocent until proven guilty Police will not be able to arrest anyone that is not wanted for a crime (in identity) and also a suspect can be detained for minimum of 24 hours without being charged while police find the evidence to incarcerate them.
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1 pointI don't know where / how you even got the info about that system judging people on things like that. There system is more like Noe said in my opinion. and well the karma system sounds like there system but explained differently.
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1 pointI will not rule the server, I want to have democracy styled government emplaced! As far as the death penalty goes, when someone dies your right they don't lose anything, but I plan to make where if you choose the death penalty it takes all your funds away! I think it's a good way to keep people from murdering each other!
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1 pointAt times when Identity crosses my mind while I'm thinking one of the things I brainstorm in my head is, "What if I started a book club?" To some people this may sound absolutely ridiculous. "Oh my gosh, Fanature that's such a dumb and child thing to do!" It's just a thought that crossed my mind. Of course as mentioned in many videos, forums, posts, etc, there are going to be libraries in Identity. That means player written books, maybe even pre-made. As players within a huge expansive world I thought it would be really cute if someone/a player would make a book club, where a group of friends would meet together in the library or a player home and just read and discuss. I just thought I would present this cute roleplay idea Does anyone have any ideas they'd like to discuss that are roleplay related?
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1 pointCan you tell me or give me a link so I can know how the policy system works? If you are elected, will you rule the server? and Why is there a death penalty? All the players chose death since they would not lose anything and thus escape from being 6 weeks imprisoned.
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1 pointWhen I first heard they actually liked GTA IV's driving and want it to be similar I got really hyped. It's the one thing I look forward to the most!
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1 pointI doubt the politics career will work like that. And to be honest, I think that's a good thing. What if a governor became corrupted? We don't know if there will be a corruption prevention system for the politics career like there will be for the law enforcement career. We as players deserve the right to inspect every politician in the game and choose whether they have the right to lead us. You are starting to sound power hungry Prez.
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1 pointIt think it will do well too. Many people are viewing the videos. Not only that, there is a fairly large genre for survival role playing games. This is as close to a survival game that it will attract all of those players here. Edit: I personally have been waiting for the right survival style game to sink my fingers into. This, after watching many videos over the years of new survival game and not playing any of them, has become the one game I finally settled on that I deemed worth the effort that games in this genre require to play.
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1 pointDevs said they suspect it to with no delays Definitely not confirmed
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1 pointThey said that they will keep it affordable when I asked.
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1 pointI think this is pretty simular to the Stress System they talked about. It also prevents people from RDMing so I don't see a need for this. Here is the Q&A Video were they talked about it: -Noe Rock
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1 pointYes, it will be playable. First of all guns will not be easily obtainable as they will be expensive and assault rifles are rare and even harder to get. No Explosives in the game which means no need to worry about those RPG's. There will be a system to stop people going and gunning down every player they see. (Official servers) The system can be controlled for private servers.
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1 pointi dont think its possible to put a program like blender in a game, and even if it was possible, there would be no point to it, if you want to rig and animate models or model them, then you do them on their suited programs like a normal person does, this is stupid if its going to determine whether you by the game or not. Looks like you wont be buying the game anyway. pce.
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1 pointWhat would a scientist even do in the context of the game? Like specifically. What would your core gameplay loop be?
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1 pointYep, convience stores are totally possible. I currently have plans to run a supermarket once in game, which I'm PRETTY sure is confirmed.
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1 pointPlayers get an extra boost from it. Some drugs lower your adrenaline level, and maybe (this is just my imagination) you will run faster from certain drugs, etc. etc. So basically it just gives you an extra bonus
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1 pointthis is my field and where i want to spend most of my time when RPing on IDENTITY so my ideas are that everyone that gets arrested should be fingerprinted and that data comes in handy when a crime has been commited eg. 1.load a gun or handle one without gloves ,prints are on the gun or shell casing and once scanned the perpetrator(s) name comes up 2. if there could be a DNA so if the criminal is trying to get a quick change of clothees and leaves the unwanted clothes behind hair fibres could be retrived and scanned and we get our perp. 3.vehicles used for a quick getaway can leave tire tracks behind that could determin what kind of car/bike was used wheather it be offroad,street vehicle etc. i got lots more iedeas towards this topic and i would love to share them with this community....dont be harsh! f.b.i
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1 pointI don't think they would add spaceships, mostly because they want to focus on more things necessary in the game, and I think spaceships would kind of be an extra thing. They also don't plan on adding air crafts into the game, so as to not break immersion, so that's another reason why they will most likely not add space ships. However, if you're looking for a space game, I think Star Citizen would probably be the best option. I haven't heard a lot on the game, but I do know the game is all about space so maybe you can check it out!
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1 pointI don't think there will be a career option for that, I think if you wanted to teach people how to survive it would be more of just a roleplay aspect. If you wanted too I guess you could always just charge people for teaching them , but I don't think there will be an actual career for survivalists ingrained into the game. You can be a park ranger ,though, so that might be the closest thing to a survivalist career, however, that is listed under the law enforcement career! You could try asking the devs through their twitter if you want a more definite answer!
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1 pointI propose that the prison time be greater, cause firing at police is unacceptable. But the hospital can be the host for those that got injured by hunting animals or transit accident, or victim of crimes or something else.
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1 pointAnd this job would benefit what in game? It's a bit of a useless job if it doesn't lead to anything.
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1 pointThere is one gang here, Men Of Mayhem, where if you're lady you have little options. I just find it awkward when in the description it says "We are a band of brothers" or "Call other members brother" because I'm clearly a sis.
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1 pointI would like to RP an average middle aged bike enthusiast who slowly but surly begins to lead a life of crime smuggling weapons across the island and later creating a motorcycle gang. Or i would like to RP as a trucker who just spends his time driving, sleeping at motels and getting into fights at bars. Or, i know it sounds rather stupid or boring, i would like to just RP my whole time on the college campus. I like the idea of being a student at the uni and it is a great place to just soak in RP from others. It would be fun to RP a reckless teen as he battles through Uni.
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1 pointI plan to roleplay sort of like myself, since that would be really easy. I would try to stay out of most crime activity as best as i can. Probably just try to find a good job that I would enjoy, hang out in social areas and... whatever else comes up.