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Showing most liked content on 02/23/2017 in Posts
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3 pointsI can imagine certain business properties needing private security, but apartments and houses do not permit theft by other players. So I can't really think of this as similar to ADT, because ADT offers security alarms to residents as well as businesses.
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3 pointshonestly, i don't think there will be many people that are between 13-16 years old on here. this won't be their type of game most likely, they'll probably be playing on console or on steam. i think most people in that age bracket that will be playing will either be going through that phase or are playing from their parents account. of course i can't be for sure, and am solely guessing, but it seems to me a game like identity that's basically real life but with a twist doesn't seem like the type of game that will appeal to most of the younger audience. now if they were to come on here for their own reasons, i wouldn't be scared of them destroying the game but rather scared for them. we don't know these people that will be playing this game, they could be anything from flat out bullies who will pick on them because of their voice or fashion choice all the way to pedophiles. if the younger generation was to play this game, it would probably be to play it seriously but i would fear people picking on them or trying to pick them up.
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2 pointsModule is due end of march not beginning. So going away for 4 days at that time would make you miss little.
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2 pointsYou'll need to contact Sean/Motown here on the forums. If we are able it'll likely be delayed as we're both going to be in San Francisco at GDC.
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2 pointsThey mentioned that you could go to an internet cafe in the housing video, so I'm pretty sure they will be a thing. They said it around 7:10
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2 pointsYou've got two ranks. One for posts and one for likes. For example, my posts rank is Entrepreneur and my likes rank is rock star. To increase the posts rank, keep posting and to increase likes rank people have to like your content. Hope this helped
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2 pointsYou increase when someone click the "Like this" buttom in your post. Just how I did now on you.
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1 pointAre the modules Alpha or Beta? The Modules are not any kind of beta but serve more as a Alpha! The Beta will be the closest thing to the full game. When is the Beta going to release? There is no current release point for the Beta except after all 3 modules are released. (Late 2018 is my estimate) When is this Game going to release? There is no point for when it is known to release. (My Estimate will be Early 2019 Release) Town Square Release Schedule? The first Module is due to release 21st March 2018 30th November 2018 as so the developers can be sure to hit the release date. 21st March 2018 Countdown When is there going to be game play footage? The next video is said to be on Gun Mechanics, and I would hope to think it will be shown before the S.W.A.T. Module. Crime & Punishment Gameplay: https://www.youtube.com/watch?v=GT2b4YvylI4 Character Creation + Quick Tour: https://www.youtube.com/watch?v=kctp79UE5sI Day/Night + Interiors + Interactions: https://www.youtube.com/watch?v=tNcJj4C_8ZE Homes/ Apartments: Hotels are free, apartments are infinite, all will get to try an apartment in town square, and there will be limited houses around the map, and that Homes can Store items and are useful as HQ's for gangs. Pledges/ and Prices: Some pledges will stay and prices of them will increase while the rest of the pledges will be removed from the store completely. This will be done when the new Website launches which will likely be Early 2018 and so make use of the time left! New website has already been launched. Higher packages are likely going to be removed during Town Square release or later on. Pledge Car Insurance: There will be life time insurance for the pledge cars/ vehicles. Server Player Capacity: The server player capacity is going to be between 300 - 500 players per server! Server size: Will be 300-500 players. What will the size of the "Town Square" be? The "Town Square" module will be as stated a Town Square and there is no "Figure" on the size of it as of yet! Will this game be released on Consoles? No this game is exclusively for PC however after the full game release the Developers will look into console porting. MoTown's Answer to a post on the forum: Our official answer on the topic of consoles is that we have no current plans to release Identity to console platforms, but have promised to do our research into what it might require after our PC launch. This is not a promise that Identity will be available on console, simply a promise to look into it. At the moment, it would be fair to say that it is outside of our scope and budget. Will this game be for MAC and Linux? Yes it will but I don't know if it will be shortly after launch of the game. Will there be AI (Artificial Intelligence)/ NPC's be roaming the map? No, this game is a player run game, but will have a few NPC's filling up the boring jobs which you and I would not do for hours on end e.g. standing at the tills of a shop, also they will be in the un-ownable shops too and they will be around in back-alleys to represent a (Black Market Dealer and Drug Dealers). Will there be any aircraft in this game? No there will not be aircraft in this game but the developers did mention a glider and possibly in the very far future they could still add them but that's not certain. Will there be Undercover cops? No, The reason why there won't be undercover cops is because the developers want a distinctive difference between cops and civilians/ criminals. How many buttons will be in the game? Probably more, but there will be radial menus for some things that will cut down on buttons. What steering wheels are supported? So far the Thrust-master ones are confirmed. ( if its a popular steering wheel, it'll work) Will this game be VR supported? Yes, the developers are working on it and want to be able to have VR supported because they want to use it too when playing the game. Unfortunately they don't think it will be supported at full game release. Is this game Subscription based? No! You buy the game (passport) and then you can play anytime with no more paying. Is there in-game Purchases? (read next question and the answer) Yes. Is this game Pay to Win? No, You can only buy cosmetic items. (Items which don't give players advantages). What are the system requirements? There is no official knowledge yet as its too early to say, but if you can run games like GTA V, Arma 3 and Ark you should be fine. System requirements are on Steam: https://store.steampowered.com/app/792990/Identity/ How is in-game money going to work? Money will be as close and realistic to the USD. What are the names of the 3 cities? Ash Hill, Roseport and Turtle Beach. Can you break in/ raid someones home? No, police cannot raid your house and also no one can rob your house. In correspondance to police not being able to raid your home, it is that you cannot enter your property if wanted either. What age rating will the game be? This game will be Rated 18+. Can you live with someone? Yes you can but you have to have a bedroom for every person who lives in your house. This even includes if you marry someone! Gangs: There will be a gang system, such as making a guild in MMO's. Gangs will have ranks and even HQ's which can be someone's house where all gang members have access or a shop a gang member owns. In Town square, there will not be a gang system YET, but there will be a friends contact on your phones and you can easily roleplay your gang, to begin with. You can have biker gangs, as there are Bikes (such as the ones in the pledges) and leather jackets. You can put insignias on your clothes to show off your gang. There won't be designated gang categories, such as Biker gang or Mafia, but you can Roleplay your gang to be any type you want. There will, however, be areas of the map designed for specific sub-cultures, such as bars that are Biker themed, such as Biker Club Bars. A player can always buy a bar, make it a Biker Club / Bar and make it the HQ of their Biker Gang, or the same with a Mafia gang, etc... Stress System: The Stress System is the games anti-RDM (random deathmatch = randomly killing people for no reason) system. What happens is everyone has a stress level, and if you stress is low, you take less damage, and high, you take normal damage. When you pull out a gun, you instantly get high stress, and when one is aimed at you or you are near a fight, your stress will slowly rise. This helps you to fight back and try and get the advantage on a gunman by using the stress system to your advantage. In weapon customisation: People always ask if there will be silencers or 8X scopes, and there will not be any long range optics or silencers in Identity. Murder: WILL be auto reported and you will be instantly wanted, other crimes require witnesses and a 911 call. Can you Marry? Yes, you can marry both sex. ~~~~~~~~~~~~~ Reddit and Exclusive interview questions and answers Below ~~~~~~~~~~~~~~~ Weapon Customisation? Weapon customization is quite detailed. Some weapons have more room for changes than others of course, but things like stocks, grips, sights and even paint/finish can be customized. Weapon actions are one of those things that don't work well in video games, mostly because no matter what you have in the game you're still firing with a mouse, and it will feel counter-intuitive making it over-complicated. For example, if you have a double action pistol and pull the trigger, your mouse click is all the same no matter if the hammer is back or forward so we need to design around the peripherals people are using to play. Weapon jams are something you can encounter. Our weapon physics are incredibly advanced and was one of the first systems completed long ago. We can create magazines of any size which hold physically accurate ammo. Calibre and even type (holopoint, FMJ, etc) have an effect on trajectory. Our programmer on the weapon physics read a lot of papers to get proper formulas, and they function off the same math used by real-world forensics. A bullet fired in Identity will travel almost identically to the same being fired in the real world, even when it comes down to things like stopping power versus penetration. Will there be physics to shoot through walls or boxes? Things that a bullet would usually go though in real world situations. Absolutely. Bullets are influenced by the material they hit. If it's wood, it will pass right through it with very little change to velocity, but a thin sheet of metal may still allow the bullet to pass through, yet reduce velocity enough that it may not kill, or do much damage to its target on the other side when it impacts. 1. What is in game prison like? 2. Is it like real prison with guards, rec time, shiving, and keeping a tight grip on the soap? 3. How does the drug manufacturing and trafficking work? 4. Can I get methylamine? 1. Identity's prison is very much a game within a game. As a prisoner, you can join one of three prison factions and battle for territory, or just hang out in the recreational room and chat and interact with other prisoners while you wait out your time. You'll be able to craft a crude shank and attack others, or attempt a prison escape as a group that the police will be forced to respond too from across the map. There are no player prison guards though. The decision for that was mostly just because we couldn't find a way to keep it engaging and fun. We don't want people to be forced to sit and watch other players. 2. For those in prison however, when they've served their time, they may simply exit the prison through a series of corridors that only they have access too, or if they just have a lengthy prison sentence, they can request a trial which will notify random players across the map to report for jury duty, in which case they will plead their case, and have their fate decided on by a vote whether to be released early, or spend the rest of their time behind bars. 3. & 4. In the outside world, there are a number of drug manufacturing processes, including the production of meth, heroin, cocaine, and marijuana. Each has its own unique crafting process. For instance, in order to cook meth, which is the highest paying and most valuable drug in Identity, it will require the player to purchase a mobile RV, convert it into a meth lab, and then steal all of the ingredients from across the map in certain factory locations. They'll then have to spend time cooking the meth through a series of time-based processes that determine the quality of the product before finally selling it to an NPC drug dealer for a big payout (or you can consume it if you feel like cutting into your hard-earned profits). 1)Price when the game releases 2)Will there be realistic payments for the jobs(on official servers)? I really hate it when you deliver a huge track full of diamonds and get 10k for it just breaks the immersion 3)Will the items take physical space inside the car not only for furniture but with job items as well (Weed, diamonds,etc) and will you be able to put more staff in the car if Let's say you have a 4 man vehicle but its only you and a friend inside so you have 2 sheets left will that mean extra space? 4)Will the things you buy have realistic prices? For example if you buy a Ferrari it will cost you something like 150k? 5)Will there be real life cars in the game or unlicensed cars like in gta v 6)Will there be any A.I cops or enemies? 7)Will i be able to raid other players houses? 8)Will there be a report system so you can instant report someone if he rdm's/vdm's you 9)Will there be an in game recorder so you can have proof for rdm ? (something like plays.tv lets say) 10)will there be a casino? 11)Any micro transactions? (not for cosmetic items) 12)Can you compare the driving to another game so we kinda know how driving will be like ?(i hope not like arma) 13)Will you be able to shoot while inside a vehicle 14)will there be rebel items like armored(extra armor and guns)vehicles, helicopters, jets. 1. Currently, you can pre-order, or pledge early for Identity for as low as $15 (without beta access) or $30 (with beta access) from our website @ identityrpg.com - however, we expect the price of the game to jump up to about $45 when it hits steam, as steam takes a pretty large chunk of income from each sale. 2. Expect Identity's currency to be realistic in value, so your pay will also be realistic. A pair of shoes may cost about $40, and a decent car around $30,000. A lot of games reward players with such high numbers in currency and damage though because there seems to be a psychological attracting to larger numbers, so we can understand why games do it but it won't be that way in Identity. 3. Items will take up physical space inside the trunk of a car. When a player accesses the trunk, there is a 2D grid placement system in which each item takes up a number of squares on the grid depending on its shape and size. The largest items will not fit inside the trunk of a small car, so a big semi-truck with a trailer may be necessary. 4. Oops, I answered this with #2 as well. 5. There won't be real-world cars or brands in Identity. We can't afford the license fees to include real brands in our game, and we're almost certain these companies would not want their brands associated with vehicle damage, or some of the criminal and illegal elements also featured in the game. 6. There won't be AI cops out in the game environment, driving police vehicles, or paroling streets. If there are any, they will simply stand behind a desk at the station recruiting new player officers or providing information. 7. You will not be able to raid another players house, or enter their house without their permission. We want player homes to be your personal space, safe from any outside influence. Players are going to put a lot of effort customizing their homes, and we don't want to jeopardize or disturb the work they put into it. 8. RDM/VDM isn't an enforced rule on official servers, but there will be a tool for reporting these actions on private servers who create rules for these actions. Instead, on Official servers, we have a stress system in place to discourage random attacks or griefing. 9. There won't be an in-game video recording tool, but you can use 3rd party video recording software like OBS, Fraps, or Shadowplay. 10. There will be casinos in Identity, but they are not player owned. 11. Micro-transactions exist for cosmetics, some vehicles, and some apartments, and will be claimable across all servers (hopefully including private servers). We will not sell weapons. 12. Expect driving in Identity to be realistic, much like Grand Theft Auto IV, not V. Players won't be able to survive crazy stunt jumps in Identity, and enough damage could disable your vehicle. Unfortunately however, we cannot easily do a damage model like you might expect to see in BeamNG. Damage has to be networked across the server, and we feel transmitting that much damage data could hurt performance. 13. You won't be able to shoot from inside your vehicle. We want to discourage random acts of violence for the sake of roleplay. 14. There won't be any armoured vehicles in Identity, apart from maybe SWAT trucks. We don't want to give anyone a PVP advantage based on vehicle armor. Aircraft are also not present in Identity, as it is important to us that players do not skip over potential encounters they may have gotten into while driving, and of course because we don't want the world to feel smaller by flying quickly from point A to point B. If anyone thinks of more FAQ questions please comment and I can add them in.
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1 pointSo you're in trouble, eh? What'd you do this time you dirty fiend? They call me Murray, and I can get you out of anything. Prison, gang fights, anything really! I know being locked up sucks, and if you just so happen to have gotten yourself thrown in the slammer, I can help you, that is, if you meet the requirements. Membership: (Members don't have to pay each time they need a service of mine.) Monthly fee: $1,500.00 ($18,000/Year) OR Yearly Fee: $16,000.00 ($1,333.33/Month) (Members have access to breakouts whenever they need, but still have to pay small fees for other services.) Non-Member Pricing: Break-outs: One Person: $500 Multiple People: $1,000 Saving from Gang Fights: $25-100 (Depends on the gang)
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1 pointjust wanted to introduce myself and say hi and possibly look for other like-minded peoples for clans. I am from canada, mountain timezone.
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1 pointThey are not going to lean. So do us a favor and stop spam creating new forum posts to tell them to stop. You are apart of the problem.
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1 pointThis suggestion comes from this thread. There's obviously something that can be improved about the search bar when so many newbies come repeating the same questions, and creating tutorials or blaming them makes no difference. By the time the newbie realizes, he's no newbie any more. Solutions or at least improvements may be: - On the first post of a user, a message should encourage to read and use the search bar. - Make the search bar visible. That is, really visible. Why not flashing? Thanks @Hatoful
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1 pointThis might be just me, but this looks a little excessive. The search bar we have is not that hard to find. It's up at the top corner of the forums page.
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1 pointExactly! Glad to hear the forum is having a makeover. You nailed the needs on this regard, in my opinion.
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1 pointEven if this thread may or may not be considered as bad as the other, OP has a point. There is fact behind it: Newbies don't read before posting and they don't use the search bar. You can't teach those who have not yet discovered the forum, so obviously this will keep happening. Maybe it's about time to make some self assessment. Maybe it's not newbies fault. Maybe the instructions are not clear enough, maybe the search bar is not that visible for a first timer. I think I'm going to suggest something in the appropriate forum.
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1 pointUnfortunately no, that is just a social module. Hello and Welcome to the identity community! What do you look forward to most about Identity? What are your goals in Identity? Please read the 2 FAQ's which are linked in my signature. Please feel free to use the resources on this forum/ website to gather information on the game. If you have not found something within the resources, please don't hesitate to ask as everyone here is happy to help! Cheerio!
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1 pointnice first response lol. exactly how i intend to play. I want to go all Breaking bad style with the rv and methlymine. i'll have to check it out. wonder if that'll be in the first module.
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1 pointWhen people like your replies or posts it will increase.
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1 pointI began to notice that people had rep points and had a rank that went along with it, I was just wondering how to increase your rep points.
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1 pointnext you wanna tell us that children don't have to go to school and that it's senseless because noone wants to go there, am i right or am i right?
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1 pointWell there is this forum for a reason... There is also an unofficial Discord. Ask around for It.
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1 pointOooooh like a face for the character. I thought you were talking about a face scan lock
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1 point*Jason takes a puff of his cigarette and looks up. The smoke rising up into his eyes. He stands up to shake Kevin's hand.* "Hey, I was trying to see if we could discuss a few things. Nothing crazy, just some business opportunities for the both of us. If you don't think you're up for it that's fine. Just though I'd get some local knowledge."
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1 point*As Kevin drives through the city he briefly considers stopping at his garage and changing cars. He decides against it and drives to the Underground Performance Builds shop, parking in the front amongst various cars either waiting for a spot in the shop, or to be sold. As he gets out and heads towards the door he spots Jason and his bike* "Hey man, can I help you?"
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1 pointYou can do whatever you want on your radio station, so yes you can have a talk show if you want! According to the first devblog , they are planning on players being able to go to physical broadcasting stations in order to host your radio station, so I'd imagine there would be separate rooms at that station! c:
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1 pointI did notice that too however I'm sure that when the developers are ready they will update the percentage.
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1 point1. Each and every conceivable animal that could be produced within the game without any glitches. 2. My person would be satisfied with boats (recreational, personal, and commercial), yachts, and cargo-ships 3. The ability to detect oil within the ocean in order to produce oil rigs, pearls, sunken treasure, and aquamarine life. 4. My person is satisfied with the game's idea of producing households. However, Law enforcement officers should be capable of searching and seizing illegitimate items within the household of an INCARCERATED suspect in order to charge the subject for any other offenses. 5. Agreed. 6. Agreed. 7. The ski-resort within the mountains may provide players with the ability to ski. However, it would be interesting if subjects could practice mountain-climbing within the game.
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1 pointI think that cargo ships would be cool. It would open up even more business in the trading industry.
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1 pointI began to notice that people had rep points and had a rank that went along with it, I was just wondering how to increase your rep points.
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1 pointThank you guys for the responses! I am glad that the Identity community has people like you guys in it.
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1 pointD.O.B: 17/091996 Occupation: Mechanic Height: 5'10" (1.78m) Weight: ~150 Build: Toned Kevin McMillan was born in a small town in the southern interior of British Columbia Canada. Through his earlier years his family move a lot before eventually settling down in Abbotsford B.C once he entered high school. In for the first few years of school he was an outsider, and mostly had kept to hisself. It was in grade 11 when he had managed to find a social group. His parents bought him a beat up Nissan 300zx, and he took it to the mechanics shop at the school to learn how to work on it as he did not have his full drivers licence yet. As the year progressed, he made friends involved in the car scene, some of whom were older and had their own cars. He started going out with them to car meets and street races. On the day of his 17th birthday, Kevin took and passed his driving test, and the very next day he had his first speeding ticket. As his final year of school went on, Kevin's grades fell as he would spend all his free time out with his friends, or modifying his car. As the school year came to a close, Kevin had barely managed to graduate. The night after his graduation, Kevin participated in his first ever street race, which ended with him being charged for reckless driving. When his parents found out, they gave him a ultimatum. He could either give his car up until he found a full time job and start to pay rent, or he could move out. Kevin chose to leave, getting in contact with his friends that had graduated a year before him, they managed to set him up with a small room in garage that they had started, and gave him a job as a mechanic to pay for it. Kevin continued to street race, becoming known in the local underground racing scene. After several months of this, he received an invite to a nationwide race, starting in Vancouver B.C, and ending in St.John's Newfoundland. Due to the nature of the race, Kevin knew that his car just wouldn't be able to perform at a high level for that amount of time. Kevin acquired a large loan from a mobster in order to cover the cost of entering the race, as well as buying and modding a car. Kevin bought a VW Golf GTI, and with just a month he set about getting it ready for the race. After spending every moment, and every penny, available to him making the car race ready, the day finally came. Every kind of car imaginable was present at this race, from high performance BMWs to cheap Honda's. The race set off, and once night began to fall most of the racers were in Alberta, most stopping for the night on the side of the road. Kevin continued driving through the night, his high capacity fuel tank allowing him to travel extremely long distances without stopping. Midway through the second day Kevin began to feel exhausted and started looking for a place to stop when he saw police cars behind him, lights flashing. Kevin knew that he could not afford to lose, so he pressed on, leading the cops on a high speed chase. After a hour of chasing, a PIT maneuver was attempted, combined with the lack of sleep caused Kevin's car to lose control, hit a barrier and roll several times, coming to a rest on it's roof, a roll cage being the only thing that kept Kevin from severe injuries. After a short trial, during which Kevin pleaded guilty, he was sentenced to six months in prison. After he was released, Kevin knew he had to act fast. He got what little money he had left and ran as far as he could, leading him to the island of Identity.
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1 pointNot at hand, some are from twitter and some are on the forum too. Here @HairyGrenade Can confirm anything he knows.
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1 pointyou cant enter a property unless the owner lets you in
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1 pointSo, I just bought my passport a few days ago and I have a question. I do apologize if this has been asked recently. Have there been any updates as to the release of the 1st module that was maybe on a podcast or something that I didn't hear or see? I've noticed that it's been at 76% for some time now and I'm just wondering how soon that number may move. Thanks in advance.
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1 pointthey will ubdate the % when they move to a mile stone so they wont make it 77%, 78% etc. next time they will make it 86%
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1 pointYou are correct that the game progress hasn't moved in a while however this is mainly down to the fact that the team working on the game are very small. Regarding informative podcasts, you can just search youtube or similar platforms as they will have all published content on there. Hope this helps.
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1 pointWhat a crazy several weeks since the last dev blog post! The increased exposure and attention from the apartment video has resulted in a surge of additional funding for Identity, which has translated into an expanded team with two new full-time developers coming on board and more to join soon. Work has been going very well. Motown, your community manager, has started transitioning into the role of producer to help manage our expanding team. This has helped to reduce some of the work-load on myself so it's been a very welcome change and he's proving to be great for the role. Our lead character artist, Miroslav, has been hard at work on numerous enhancements including building our makeup and blemish systems. This will give us the freedom to add all kinds of makeup options, especially for females but also for men. Your options at character creation will be a bit limited, but a vanity table will let you customize your makeup much further. Blemishes allow us to modify the skin in a whole lot of ways, from just a little blush on the cheeks to full-body freckles and more. Miroslav has also done an excellent job expanding eye customization for your characters which won't just tint the color of the iris but change its entire pattern to properly match the styles seen in those eyes in reality. He's also expanded our options for hair and facial hair. Feature development has also been going quickly and smoothly. Among others, we've built the contacts and friends systems which will be available in the Town Square module. When you meet people in the world you'll be able to exchange contact information, adding their number and name to your phone. This then acts like a friends list in other games, but you can even text or phone them with real working voice systems. It's also integrated with your Steam friends to make finding them easier. Environment art is also moving along, with several artists working full-time to give you beautiful environments. We've hired on some more artists and are even reworking some of the earlier assets we produced to bring the up to our now higher standards. Identity YouTube channel PowerGaming7 had the chance to speak with myself and Motown for a while after asking his viewers for a bunch of questions to ask. The result was an almost one hour long video where we shared all sorts of information you may not have heard before. You can find the link to this video right here. Once again, I want to thank every one of you for your continued support! Every pledge that comes in goes straight into the development of new features and helps us get the game to you a little bit faster. The attention we've seen over the last couple of months has been staggering, and we are excited to show you more of the gameplay soon!
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1 pointIdentity's vehicle damage model will be more comparable to a GTA game than BeamNG. It would take someone with more knowledge than I to explain the technical reasons for this. I'm not a programmer, but from my understanding, we can't send such complicated network packets across the server to other clients without sacrificing server performance. Ideally, the damage would mostly be clientside, but the vehicle damage would appear different for each client viewing the vehicle.