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3 pointsD.O.B: 17/091996 Occupation: Mechanic Height: 5'10" (1.78m) Weight: ~150 Build: Toned Kevin McMillan was born in a small town in the southern interior of British Columbia Canada. Through his earlier years his family move a lot before eventually settling down in Abbotsford B.C once he entered high school. In for the first few years of school he was an outsider, and mostly had kept to hisself. It was in grade 11 when he had managed to find a social group. His parents bought him a beat up Nissan 300zx, and he took it to the mechanics shop at the school to learn how to work on it as he did not have his full drivers licence yet. As the year progressed, he made friends involved in the car scene, some of whom were older and had their own cars. He started going out with them to car meets and street races. On the day of his 17th birthday, Kevin took and passed his driving test, and the very next day he had his first speeding ticket. As his final year of school went on, Kevin's grades fell as he would spend all his free time out with his friends, or modifying his car. As the school year came to a close, Kevin had barely managed to graduate. The night after his graduation, Kevin participated in his first ever street race, which ended with him being charged for reckless driving. When his parents found out, they gave him a ultimatum. He could either give his car up until he found a full time job and start to pay rent, or he could move out. Kevin chose to leave, getting in contact with his friends that had graduated a year before him, they managed to set him up with a small room in garage that they had started, and gave him a job as a mechanic to pay for it. Kevin continued to street race, becoming known in the local underground racing scene. After several months of this, he received an invite to a nationwide race, starting in Vancouver B.C, and ending in St.John's Newfoundland. Due to the nature of the race, Kevin knew that his car just wouldn't be able to perform at a high level for that amount of time. Kevin acquired a large loan from a mobster in order to cover the cost of entering the race, as well as buying and modding a car. Kevin bought a VW Golf GTI, and with just a month he set about getting it ready for the race. After spending every moment, and every penny, available to him making the car race ready, the day finally came. Every kind of car imaginable was present at this race, from high performance BMWs to cheap Honda's. The race set off, and once night began to fall most of the racers were in Alberta, most stopping for the night on the side of the road. Kevin continued driving through the night, his high capacity fuel tank allowing him to travel extremely long distances without stopping. Midway through the second day Kevin began to feel exhausted and started looking for a place to stop when he saw police cars behind him, lights flashing. Kevin knew that he could not afford to lose, so he pressed on, leading the cops on a high speed chase. After a hour of chasing, a PIT maneuver was attempted, combined with the lack of sleep caused Kevin's car to lose control, hit a barrier and roll several times, coming to a rest on it's roof, a roll cage being the only thing that kept Kevin from severe injuries. After a short trial, during which Kevin pleaded guilty, he was sentenced to six months in prison. After he was released, Kevin knew he had to act fast. He got what little money he had left and ran as far as he could, leading him to the island of Identity.
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3 pointsI read on a tweet that there will be limited shop customization. You will be able to customize the inventory sold and the theme of the shop, so yah it won't be as detailed! Here is the tweet: https://mobile.twitter.com/Identityrpg/status/829561170805813248
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2 pointsThe progress bar isnt automatically updated. It is manually updated by the devs when they feel that they have made progress. Ive been here since it started when it was at 54%/ Dont worry too much though, progress is still being made and they upload dev blogs every now and then. Hope this helped with your question.
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1 pointYou looking for a gang to join in Identity? You found it We are the Almighty Gangster Lord Nation Nickname: GL's, Lords, Hustlerz Symbols/numbers: AGLN, AGL, VVV(veni, vidi, vici), 9-223 Criminal activites: Drug trafficking, robbery, extortion, murder Colors: White and Black, Red and Black(Roseport faction only) Each Faction may have as many sets as they please, a set being a small group within the faction (2-15 people max) Active Factions: -Roseport Lords -Ash Hill Disciples -Turtle Beach Lords -Nomad Lords (constant smuggling between the 3 cities) The Gangster Lord ranks are: =The Lord (leader of the whole gang) =Dukes (4 Dukes in position, each one will control one of the three cities. The Nomad Lord Duke oversees the highways and coasts) =Counts (2 Counts to every Duke, they oversee half of their Faction) =Barons (Leader of a set, they report to their designated faction Count) =Street Enforcers (A more respected and trusted GL that will have access to special tasks) =Soldiers (The starter position as a GL, you will have to get accustomed to the streets) Will accept certain gangs to an alliance NO ONE IS ALLOWED TO TAKE OUR GANG'S NAME Requirements: -15+ years old (mature 13+) -Active in the community -Ability to communicate and follow rules -LOYALTY ALWAYS/No Snitches Comment below if your interested
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1 pointAre the modules Alpha or Beta? The Modules are not any kind of beta but serve more as a Alpha! The Beta will be the closest thing to the full game. When is the Beta going to release? There is no current release point for the Beta except after all 3 modules are released. (Late 2018 is my estimate) When is this Game going to release? There is no point for when it is known to release. (My Estimate will be Early 2019 Release) Town Square Release Schedule? The first Module is due to release 21st March 2018 30th November 2018 as so the developers can be sure to hit the release date. 21st March 2018 Countdown When is there going to be game play footage? The next video is said to be on Gun Mechanics, and I would hope to think it will be shown before the S.W.A.T. Module. Crime & Punishment Gameplay: https://www.youtube.com/watch?v=GT2b4YvylI4 Character Creation + Quick Tour: https://www.youtube.com/watch?v=kctp79UE5sI Day/Night + Interiors + Interactions: https://www.youtube.com/watch?v=tNcJj4C_8ZE Homes/ Apartments: Hotels are free, apartments are infinite, all will get to try an apartment in town square, and there will be limited houses around the map, and that Homes can Store items and are useful as HQ's for gangs. Pledges/ and Prices: Some pledges will stay and prices of them will increase while the rest of the pledges will be removed from the store completely. This will be done when the new Website launches which will likely be Early 2018 and so make use of the time left! New website has already been launched. Higher packages are likely going to be removed during Town Square release or later on. Pledge Car Insurance: There will be life time insurance for the pledge cars/ vehicles. Server Player Capacity: The server player capacity is going to be between 300 - 500 players per server! Server size: Will be 300-500 players. What will the size of the "Town Square" be? The "Town Square" module will be as stated a Town Square and there is no "Figure" on the size of it as of yet! Will this game be released on Consoles? No this game is exclusively for PC however after the full game release the Developers will look into console porting. MoTown's Answer to a post on the forum: Our official answer on the topic of consoles is that we have no current plans to release Identity to console platforms, but have promised to do our research into what it might require after our PC launch. This is not a promise that Identity will be available on console, simply a promise to look into it. At the moment, it would be fair to say that it is outside of our scope and budget. Will this game be for MAC and Linux? Yes it will but I don't know if it will be shortly after launch of the game. Will there be AI (Artificial Intelligence)/ NPC's be roaming the map? No, this game is a player run game, but will have a few NPC's filling up the boring jobs which you and I would not do for hours on end e.g. standing at the tills of a shop, also they will be in the un-ownable shops too and they will be around in back-alleys to represent a (Black Market Dealer and Drug Dealers). Will there be any aircraft in this game? No there will not be aircraft in this game but the developers did mention a glider and possibly in the very far future they could still add them but that's not certain. Will there be Undercover cops? No, The reason why there won't be undercover cops is because the developers want a distinctive difference between cops and civilians/ criminals. How many buttons will be in the game? Probably more, but there will be radial menus for some things that will cut down on buttons. What steering wheels are supported? So far the Thrust-master ones are confirmed. ( if its a popular steering wheel, it'll work) Will this game be VR supported? Yes, the developers are working on it and want to be able to have VR supported because they want to use it too when playing the game. Unfortunately they don't think it will be supported at full game release. Is this game Subscription based? No! You buy the game (passport) and then you can play anytime with no more paying. Is there in-game Purchases? (read next question and the answer) Yes. Is this game Pay to Win? No, You can only buy cosmetic items. (Items which don't give players advantages). What are the system requirements? There is no official knowledge yet as its too early to say, but if you can run games like GTA V, Arma 3 and Ark you should be fine. System requirements are on Steam: https://store.steampowered.com/app/792990/Identity/ How is in-game money going to work? Money will be as close and realistic to the USD. What are the names of the 3 cities? Ash Hill, Roseport and Turtle Beach. Can you break in/ raid someones home? No, police cannot raid your house and also no one can rob your house. In correspondance to police not being able to raid your home, it is that you cannot enter your property if wanted either. What age rating will the game be? This game will be Rated 18+. Can you live with someone? Yes you can but you have to have a bedroom for every person who lives in your house. This even includes if you marry someone! Gangs: There will be a gang system, such as making a guild in MMO's. Gangs will have ranks and even HQ's which can be someone's house where all gang members have access or a shop a gang member owns. In Town square, there will not be a gang system YET, but there will be a friends contact on your phones and you can easily roleplay your gang, to begin with. You can have biker gangs, as there are Bikes (such as the ones in the pledges) and leather jackets. You can put insignias on your clothes to show off your gang. There won't be designated gang categories, such as Biker gang or Mafia, but you can Roleplay your gang to be any type you want. There will, however, be areas of the map designed for specific sub-cultures, such as bars that are Biker themed, such as Biker Club Bars. A player can always buy a bar, make it a Biker Club / Bar and make it the HQ of their Biker Gang, or the same with a Mafia gang, etc... Stress System: The Stress System is the games anti-RDM (random deathmatch = randomly killing people for no reason) system. What happens is everyone has a stress level, and if you stress is low, you take less damage, and high, you take normal damage. When you pull out a gun, you instantly get high stress, and when one is aimed at you or you are near a fight, your stress will slowly rise. This helps you to fight back and try and get the advantage on a gunman by using the stress system to your advantage. In weapon customisation: People always ask if there will be silencers or 8X scopes, and there will not be any long range optics or silencers in Identity. Murder: WILL be auto reported and you will be instantly wanted, other crimes require witnesses and a 911 call. Can you Marry? Yes, you can marry both sex. ~~~~~~~~~~~~~ Reddit and Exclusive interview questions and answers Below ~~~~~~~~~~~~~~~ Weapon Customisation? Weapon customization is quite detailed. Some weapons have more room for changes than others of course, but things like stocks, grips, sights and even paint/finish can be customized. Weapon actions are one of those things that don't work well in video games, mostly because no matter what you have in the game you're still firing with a mouse, and it will feel counter-intuitive making it over-complicated. For example, if you have a double action pistol and pull the trigger, your mouse click is all the same no matter if the hammer is back or forward so we need to design around the peripherals people are using to play. Weapon jams are something you can encounter. Our weapon physics are incredibly advanced and was one of the first systems completed long ago. We can create magazines of any size which hold physically accurate ammo. Calibre and even type (holopoint, FMJ, etc) have an effect on trajectory. Our programmer on the weapon physics read a lot of papers to get proper formulas, and they function off the same math used by real-world forensics. A bullet fired in Identity will travel almost identically to the same being fired in the real world, even when it comes down to things like stopping power versus penetration. Will there be physics to shoot through walls or boxes? Things that a bullet would usually go though in real world situations. Absolutely. Bullets are influenced by the material they hit. If it's wood, it will pass right through it with very little change to velocity, but a thin sheet of metal may still allow the bullet to pass through, yet reduce velocity enough that it may not kill, or do much damage to its target on the other side when it impacts. 1. What is in game prison like? 2. Is it like real prison with guards, rec time, shiving, and keeping a tight grip on the soap? 3. How does the drug manufacturing and trafficking work? 4. Can I get methylamine? 1. Identity's prison is very much a game within a game. As a prisoner, you can join one of three prison factions and battle for territory, or just hang out in the recreational room and chat and interact with other prisoners while you wait out your time. You'll be able to craft a crude shank and attack others, or attempt a prison escape as a group that the police will be forced to respond too from across the map. There are no player prison guards though. The decision for that was mostly just because we couldn't find a way to keep it engaging and fun. We don't want people to be forced to sit and watch other players. 2. For those in prison however, when they've served their time, they may simply exit the prison through a series of corridors that only they have access too, or if they just have a lengthy prison sentence, they can request a trial which will notify random players across the map to report for jury duty, in which case they will plead their case, and have their fate decided on by a vote whether to be released early, or spend the rest of their time behind bars. 3. & 4. In the outside world, there are a number of drug manufacturing processes, including the production of meth, heroin, cocaine, and marijuana. Each has its own unique crafting process. For instance, in order to cook meth, which is the highest paying and most valuable drug in Identity, it will require the player to purchase a mobile RV, convert it into a meth lab, and then steal all of the ingredients from across the map in certain factory locations. They'll then have to spend time cooking the meth through a series of time-based processes that determine the quality of the product before finally selling it to an NPC drug dealer for a big payout (or you can consume it if you feel like cutting into your hard-earned profits). 1)Price when the game releases 2)Will there be realistic payments for the jobs(on official servers)? I really hate it when you deliver a huge track full of diamonds and get 10k for it just breaks the immersion 3)Will the items take physical space inside the car not only for furniture but with job items as well (Weed, diamonds,etc) and will you be able to put more staff in the car if Let's say you have a 4 man vehicle but its only you and a friend inside so you have 2 sheets left will that mean extra space? 4)Will the things you buy have realistic prices? For example if you buy a Ferrari it will cost you something like 150k? 5)Will there be real life cars in the game or unlicensed cars like in gta v 6)Will there be any A.I cops or enemies? 7)Will i be able to raid other players houses? 8)Will there be a report system so you can instant report someone if he rdm's/vdm's you 9)Will there be an in game recorder so you can have proof for rdm ? (something like plays.tv lets say) 10)will there be a casino? 11)Any micro transactions? (not for cosmetic items) 12)Can you compare the driving to another game so we kinda know how driving will be like ?(i hope not like arma) 13)Will you be able to shoot while inside a vehicle 14)will there be rebel items like armored(extra armor and guns)vehicles, helicopters, jets. 1. Currently, you can pre-order, or pledge early for Identity for as low as $15 (without beta access) or $30 (with beta access) from our website @ identityrpg.com - however, we expect the price of the game to jump up to about $45 when it hits steam, as steam takes a pretty large chunk of income from each sale. 2. Expect Identity's currency to be realistic in value, so your pay will also be realistic. A pair of shoes may cost about $40, and a decent car around $30,000. A lot of games reward players with such high numbers in currency and damage though because there seems to be a psychological attracting to larger numbers, so we can understand why games do it but it won't be that way in Identity. 3. Items will take up physical space inside the trunk of a car. When a player accesses the trunk, there is a 2D grid placement system in which each item takes up a number of squares on the grid depending on its shape and size. The largest items will not fit inside the trunk of a small car, so a big semi-truck with a trailer may be necessary. 4. Oops, I answered this with #2 as well. 5. There won't be real-world cars or brands in Identity. We can't afford the license fees to include real brands in our game, and we're almost certain these companies would not want their brands associated with vehicle damage, or some of the criminal and illegal elements also featured in the game. 6. There won't be AI cops out in the game environment, driving police vehicles, or paroling streets. If there are any, they will simply stand behind a desk at the station recruiting new player officers or providing information. 7. You will not be able to raid another players house, or enter their house without their permission. We want player homes to be your personal space, safe from any outside influence. Players are going to put a lot of effort customizing their homes, and we don't want to jeopardize or disturb the work they put into it. 8. RDM/VDM isn't an enforced rule on official servers, but there will be a tool for reporting these actions on private servers who create rules for these actions. Instead, on Official servers, we have a stress system in place to discourage random attacks or griefing. 9. There won't be an in-game video recording tool, but you can use 3rd party video recording software like OBS, Fraps, or Shadowplay. 10. There will be casinos in Identity, but they are not player owned. 11. Micro-transactions exist for cosmetics, some vehicles, and some apartments, and will be claimable across all servers (hopefully including private servers). We will not sell weapons. 12. Expect driving in Identity to be realistic, much like Grand Theft Auto IV, not V. Players won't be able to survive crazy stunt jumps in Identity, and enough damage could disable your vehicle. Unfortunately however, we cannot easily do a damage model like you might expect to see in BeamNG. Damage has to be networked across the server, and we feel transmitting that much damage data could hurt performance. 13. You won't be able to shoot from inside your vehicle. We want to discourage random acts of violence for the sake of roleplay. 14. There won't be any armoured vehicles in Identity, apart from maybe SWAT trucks. We don't want to give anyone a PVP advantage based on vehicle armor. Aircraft are also not present in Identity, as it is important to us that players do not skip over potential encounters they may have gotten into while driving, and of course because we don't want the world to feel smaller by flying quickly from point A to point B. If anyone thinks of more FAQ questions please comment and I can add them in.
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1 pointHello fellow police officers I am here to notify you that I am officially running for governor since yesterday. If I am elected I promise to set aside 30% of taxes to give to police work for better weapons, bullet proof vests, stronger vehicles, better tech, and build on more checkpoint each year in my term. I hope I have your vote to make a brighter beginning for Identity Island.
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1 pointHello, candidates and fellow concerned citizens. After discussion with the candidates for the Governorship, most have agreed to participate in a debate, in order to discuss their ideas in a public setting, and let the general population get a feel for their candidates and compare one another. I think it's wonderful that the candidates and community want to become so involved in this, and I'll be excited to host or help with this event. If you have ideas about what platform this debate could best be held on (discord, forum post, etc) please, let me know. I want the community, as well as the candidates involved in this, as it'll be a lot of fun, and a nice bit of RP too! If anyone has any suggestions for this event, let me know. If you wish to participate in the debate, also let me know, I don't want anyone coming in last minute. Good luck to all of you candidates! Thanks to the candidates for working this out with me! Edit: We will be holding the debate next weekend, as to gather more details, generate notice, allow the candidates to prepare, and let the people know what they're asking.
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1 pointEveryone please be careful of a scam email being sent around from "asylumentertaiment@gmail.com" notice no "n" after the "ai" The email contains a message that states Identity is out for testing and directs you to a link to donate money to get access. If you receive this email or one similar don't donate money as it is not real and mark it as spam.
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1 pointHello and welcome to the Macle Family recruiting page. The Don and Underboss will also be playing during beta Down below will be all the current information regarding the Macle Family. The following is a chart of our family tree as of this post and a description of the rank and what your expected of. Boss/Don: Is head of the organization, the boss is a dictator and has the power to order anything from anyone in the organization. The Boss makes all the important decisions, much like a CEO of a company would. Although each mob boss may run his outfit in a different way, they have one thing in common: they are greatly respected and widely feared by their subordinates. All of the men in his outfit pay him a tribute, so he is also usually an extremely wealthy man. Most Bosses of the Mafia are Multi-Millionaires or Multi-Billionaires, and are incredibly powerful, influential, extremely dangerous, and universally feared. More commonly, the word "Don" may proceed his first or last name. Underboss: Second in command. His level of authority varies from family to family, but he is ready to stand in for the boss at any given moment. In the violent, brutal, and volatile world of the mob, the underboss can easily find himself at the helm of the family so, for the most part, they are usually groomed for an eventual takeover, particularly if the boss’s health is failing or if it looks like he’s headed for a stay in the joint. Consigliere: Also known as chief advisor, is the Bosses right-hand man. The Consigliere is not officially part of the hierarchy of the Mafia, but he plays one of the most important roles in a crime family. He is the close trusted friend and confidant of the family boss. The consigliere is meant to offer unbiased information based on what he sees as best for the family. He’s not supposed to factor emotional concerns, such as retaliation and blood feuds, into his decisions. The consigliere is not required to be a direct relative of the boss. Instead, he is chosen solely for his abilities and the amount of knowledge he possesses. Generally, only the boss and underboss have more authority than the consigliere in an organized crime family. General: This man is will be a trusted and loyal friend to the Don or Underboss and is usually highly skilled and takes charge of the protection of the inner circle and leads next to the Captains. Captain/Capo: The captain or lieutenant of a division within the Mafia. He heads a large crew of soldiers and can order them to do anything the captains also report directly to a boss or underboss, who hands down the instructions. He ranks much higher in the hierarchy of the Mafia. Each individual crew is named after its capo.(The capos in-game last name.) Soldiers: The lowest-ranking members of the hierarchy of the Mafia and La Cosa nostra are the soldiers, the grunts of the organization who do the majority of the work, making deliveries, picking up cash, committing murder, assault, battery, Bombing, witness intimidation, killing jurors, bribing Law Enforcement, Politicians, and Government Officials for the Mafia, generally sticking out their neck in the hope of making a name for themselves by demonstrating their loyalty to the organization, and protecting the organization at all costs.. Associates: These people are not actual members of the Mafia, but they work for the Mafia. Rather anyone who teams up with them on a criminal enterprise of some kind. They could be someone who does business with the Mafia, and someone who kills and does dirty work for the Mafia, including money-laundering, fraud, bookmaking, skimming, Extortion, drug trafficking, weapons trafficking, Heists, murder, assault, bankers, bribing Cops, Judges, Lawyers, Politicians, Mayors, Governors. Associates can not turn down an order from the Mafia, if the Mafia gives them an order they have to follow it, and they are on call for the Mafia 24 hours every day. In order to join the Macle Family you must first contact me, the Don. Once the game is released you must swear an oath of loyalty and deposit a small investment to our family. After which you will undergo a trial to secure your spot in the family. Please note only me the Don has the power to kill one of our own and anyone who attempts to or succeeds in the murder of a family member will be killed and banished. The current setup of the family goes. Please note ingame names have not been chosen Boss/Don- Tyler Underboss- Omar Consigliere- General- Mike Capo- Cody Capo- Capo- Soldiers- AJ / Alex
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1 pointI happen to be a DJ for a music stream. They are ambitious and are looking for more DJs. If interested hit me up in my box. We play all kinds of music. But that's not the question. The question is, now that we know we can create and stream radio stations through Identity, what kind of radio stations would you all create?
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1 pointIt would be nice if the developers turned it into a career. You'd have to start from the bottom of course, playing a guitar on the streets for change, but then eventually you could start a band and climb to stardom. Well, that's how I can see it happening.
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1 pointClassic rock like No, classic rock like Ozzy Osbourne, Judas Priest, Guns n' Roses, AC/DC, Twisted Sister, etc. Yes to Iron Maiden though.
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1 pointIt's for reasons like that I hope we can favorite a server. I wouldn't like having to search for it in a big list should I log out and then try to log back in later.
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1 pointSporan I believe you should host one-on-one interviews with candidates with these questions. I feel as though being able to answer on the spot will greatly help candidates prepare an answer that the public wants to hear rather than the truth. Get the questions, and then do one-on-one interviews so that we don't have time to prepare answers.
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1 point1. I would like to hunt bears, armadillos and bats. I would like to see cows, horses, bulls, pigs, wolves, alligators, monkeys, rabbits, chickens, bees and birds. For pets, I would like to buy and have dogs, cats, some birds and some fishes. 2. I would like to see every of this, I even will need some cargo ship or fisher boat for my sea adventures. I would like to make boat trips in some rivers of the island. 3. I think waves would be great. If you play "The Pirate: Caribbean Hunt"(Free on Steam) you can taste a little of rough waters. This would add up a little bit of challenge in sea. I think coastguard could be a service of the Firefighters or Police. I would love to see a high range of sea life and their formations, sharks don't are so badly in real life like in the movies, so I would like to see them like as they are, docile sea animals. 4. I think that the team have to effort a bit more to we be able to build houses and buildings in this game, we have some online games out there that can offer this feature to us without damage the network traffic. So would be cool we have masons to build and agencies to sell it for us, or we could buy real estate and hire some masons. To keep it fair for all of us, the governor should apply some taxes to keep the players working to maintain their houses. 5. I think all of these features would add up very much to the system and I would be glad to see everything of this. 6. I think public transportation should be made by players, inclusive their time schedule and routes. And I think that the train should be driven by human hands. 7. All related to snow would be great too and would add up much employment.
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1 point1. I don't think the customisation will be as detailed, but it could be. I am not sure or certain anything has really been given in detail but I could have missed it. 2. I would hope so and I would think so because there won't be a lot if it was only in the cities but more in every town around the island.
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1 point*After seeing the two completed cars off, Kevin heads home for the first time in several days. After a quick shower he lies down in bed, falling asleep nearly instantly. The next morning Kevin goes through his morning routine and heads out to his truck. He drives it to his personal garage, parking it inside. He walks along the row of cars, stopping in front of a covered car. With a smile on his face Kevin pulls the cover off a heavily modified orange BMW M3* "For old times sake" *Kevin grabs the keys off the wall and heads out in the BMW towards the countryside. Once he is satisfied that the city is small enough in his rearview, Kevin puts the hammer down, swerving into the other lane in order to pass by the only other car on the road. He swerves back into his lane as he spots a biker coming towards him. After several minutes of driving like this, he hears the faint sound of sirens in the distance, and sees the lights of a police cruiser in his mirror. After a brief moment of consideration, Kevin pulls over to the side of the road, expecting the cruiser to stop behind him. As he sits waiting, he notices that the car isn't slowing, and that several more are behind it as they blow past* "Right then McMillan, don't look a gift horse in the mouth" *Kevin heads back towards the city once he is certain that the cops have past*
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1 pointYah I understand, but they never said no to consoles entirely! They're going to look into it, so hopefully they're able to make it happen in the future!
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1 pointNo, you cannot, seeing as the game hasn't come out yet. However, the first module is planning on coming out during the first quarter of 2017 (End of March) if there are no delays. That would be the earliest you could play part of the game, but then you would need to buy the Founder pack, which is the $30 one. The Founder would give you the full release of the game, the beta, and the 3 modules!
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1 pointAfter the full release of the game, the developers are planning on looking into making Identity available on consoles. However, as of right now, Identity is only on PC. You can look at Motown's official answer here !
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1 pointI'll be co-hosting a radio show/station! Outlaw 44.3. Classic rock, indie and whatever the youth does not like these days!
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1 point*Micky wakes up in the back of route 73 gas station. He slowly gets up and is completely drowsy at this point. While opening the back door to go inside of the gas station, he scrounges around for his cigarettes. While opening the refrigerator door to grab a coke and puts a cigarette in his mouth and lights it with his zippo. He meets Micheal at the cashier* "God dammit dun wuk up gen in teh beek here gas station." "That's 3.73 Micky" The cashier says "Ye ye tak de five keep the fukin change" *Micky walks outside, puts his glasses on and starts his 70's styled chopper. He flies away in the cool breeze of the day* (Micheal the cashier not Micheal tatcher)
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1 pointI know I'm probably being a butt, but that just seems dumb. The majority of fires that firefighters put out are apartment/house related. The same goes for the ability to not break into players homes. I know it's a good decision for the players who want to be safe, but it takes some realism out of the aspect of game that you're making. Please don't make Identity houses like GTA houses, where any a-hole can run into their home and be safe from any players they may have pissed off.
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1 point*As they lead out of the compound and head into the abyss of the islands countryside, more members of the club begin to file into formation behind Michael and Jason. Gunshots can be heard in the distance from pistols and assault rifles*
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1 point"Just when I thought we were bonding." Jason grabs his keys and runs out to his bike. He sits down and revs the engine and takes off behind Michael.
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1 point"Ahhh im too old for that shit now son" He says pouring another shot "Maybe one day" *He quickly downs his shot before a cell phone can be heard ringing in his pocket. He flips open an ancient brick phone and listens in. Seconds after he closes it and places it in his pocket* "We gotta go..." He says getting up and heading for the door "One of our gun convoy is in trouble"
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1 point"The only problem is there wasn't enough property damage. Other than that, tail was good, booze was plenty and of course we didn't stop until the sun came up." Jason smiles and takes another shot. "You should definitely join next time. We may find you an old lady yet."
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1 point"Well you know what the Irish are like, always pissed...im sure theyll get the guns over here soon. In the meantime" He says standing up and lighting a cigarette "Im gonna need you and Micky to attend church later on today. We got word that one of our members has been opening his trap to people that shouldnt be listening...needs to be dealt with" *He slowly strolls to the main building of the clubhouse towards the bar*
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1 point@JamesLuck01 I was not looking for answers. I was looking for your thoughts or opinions on these things being implemented into the game. I thought saying it twice was enough but guess not
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1 pointYes, they will be run by players. Developers certainly aren't going to take up that role, nor will they want to hire anyone to do it either.
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1 pointLet's say that you can find houses in places where don't have apartments. You have garages, garden and yard in the house. Houses have more than one floor. Generally scarcity adds more value, so are the houses.
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1 pointWhat a crazy several weeks since the last dev blog post! The increased exposure and attention from the apartment video has resulted in a surge of additional funding for Identity, which has translated into an expanded team with two new full-time developers coming on board and more to join soon. Work has been going very well. Motown, your community manager, has started transitioning into the role of producer to help manage our expanding team. This has helped to reduce some of the work-load on myself so it's been a very welcome change and he's proving to be great for the role. Our lead character artist, Miroslav, has been hard at work on numerous enhancements including building our makeup and blemish systems. This will give us the freedom to add all kinds of makeup options, especially for females but also for men. Your options at character creation will be a bit limited, but a vanity table will let you customize your makeup much further. Blemishes allow us to modify the skin in a whole lot of ways, from just a little blush on the cheeks to full-body freckles and more. Miroslav has also done an excellent job expanding eye customization for your characters which won't just tint the color of the iris but change its entire pattern to properly match the styles seen in those eyes in reality. He's also expanded our options for hair and facial hair. Feature development has also been going quickly and smoothly. Among others, we've built the contacts and friends systems which will be available in the Town Square module. When you meet people in the world you'll be able to exchange contact information, adding their number and name to your phone. This then acts like a friends list in other games, but you can even text or phone them with real working voice systems. It's also integrated with your Steam friends to make finding them easier. Environment art is also moving along, with several artists working full-time to give you beautiful environments. We've hired on some more artists and are even reworking some of the earlier assets we produced to bring the up to our now higher standards. Identity YouTube channel PowerGaming7 had the chance to speak with myself and Motown for a while after asking his viewers for a bunch of questions to ask. The result was an almost one hour long video where we shared all sorts of information you may not have heard before. You can find the link to this video right here. Once again, I want to thank every one of you for your continued support! Every pledge that comes in goes straight into the development of new features and helps us get the game to you a little bit faster. The attention we've seen over the last couple of months has been staggering, and we are excited to show you more of the gameplay soon!
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1 pointThat show is unreal. Those guys have zero clue why the car just dies.
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1 pointIt is important that the police treat the citizens with respect which I am 99.9% sure they will but the citizens must also respect the police force because they are the ones who stay up and do night shifts and day shifts and protect us so we can live happy fulfilled lives. I am also 99.9% sure that our wonderful citizens will treat the police with ultimate respect.
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1 pointI like the look of this. It looks a cut above the rest of the families on here. Will this be US based, EU, or AU?
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1 pointGun control doesn't cause revolts, it discourages people from buying guns, and that's good. Less guns is obviously a better idea than more guns
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1 pointI would like to see some Polynesian style of tattoos since I'm Hawaiian. Would be cool to see a little bit from every art/culture style of tattoos in the game.
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1 pointToday we publish the first Identity Insider update, bringing you detailed information about key systems in Identity. Our website has expanded with a small page detailing corporations and their classes, also available below: Corporations in Identity You've made a lot of cash working odd jobs, or maybe even the odd less-than-legal task; now that you've had a taste of success, it's time to forge an empire. Corporations will allow the successful with a little extra cash to become driving forces in Identity's dynamic economy. Corporations are organizations similar to, but separate from, gangs and other social structures. They have the added ability of owning assets and issuing work orders to their real-player employees. Some assets, such as the largest cargo trucks, are available only to corporations. Once formed, the corporation is assigned a telephone number for public contact and the director (owner) can build a logo using an in-game design tool. It's then time to hire a staff and get to work. Classes of Corporations Delivery Delivery corporations can buy large vehicles for big hauls, vehicles not available to the general public. While any player can deliver goods in vehicles such as vans, to get the big-bucks you'll need to join a corporation. Legal Let's face it, crimes happen and criminals are going to be arrested. They'll need someone on the outside to convince the jury that they did nothing wrong. This is where legal corporations come into play, and their services aren't always cheap. Transportation People need to get from point A to point B and they don't always have the means to do that themselves. Transportation corporations own special vehicle assets including taxis and more, helping those in need get where they need to be. Manufacturing From the shoes on your feet to the sofa under your seat, almost everything in Identity is built and crafted by other players. Manufacturing corporations give their employees access to a wider variety of constructables and resources, for a cut of the profits. Always Expanding As with most things in Identity, we at Asylum will constantly be expanding this system adding new classes of corporations and building on those already available. Identity's release is only the beginning. If you have any ideas for a well-suited corporation class, let us know on the forums.
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1 point"FBI! You riding with the big dawg now son, congratulations" He laughs as he pats his back "It's real good to see you Kevin"