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8 pointsWhat a crazy several weeks since the last dev blog post! The increased exposure and attention from the apartment video has resulted in a surge of additional funding for Identity, which has translated into an expanded team with two new full-time developers coming on board and more to join soon. Work has been going very well. Motown, your community manager, has started transitioning into the role of producer to help manage our expanding team. This has helped to reduce some of the work-load on myself so it's been a very welcome change and he's proving to be great for the role. Our lead character artist, Miroslav, has been hard at work on numerous enhancements including building our makeup and blemish systems. This will give us the freedom to add all kinds of makeup options, especially for females but also for men. Your options at character creation will be a bit limited, but a vanity table will let you customize your makeup much further. Blemishes allow us to modify the skin in a whole lot of ways, from just a little blush on the cheeks to full-body freckles and more. Miroslav has also done an excellent job expanding eye customization for your characters which won't just tint the color of the iris but change its entire pattern to properly match the styles seen in those eyes in reality. He's also expanded our options for hair and facial hair. Feature development has also been going quickly and smoothly. Among others, we've built the contacts and friends systems which will be available in the Town Square module. When you meet people in the world you'll be able to exchange contact information, adding their number and name to your phone. This then acts like a friends list in other games, but you can even text or phone them with real working voice systems. It's also integrated with your Steam friends to make finding them easier. Environment art is also moving along, with several artists working full-time to give you beautiful environments. We've hired on some more artists and are even reworking some of the earlier assets we produced to bring the up to our now higher standards. Identity YouTube channel PowerGaming7 had the chance to speak with myself and Motown for a while after asking his viewers for a bunch of questions to ask. The result was an almost one hour long video where we shared all sorts of information you may not have heard before. You can find the link to this video right here. Once again, I want to thank every one of you for your continued support! Every pledge that comes in goes straight into the development of new features and helps us get the game to you a little bit faster. The attention we've seen over the last couple of months has been staggering, and we are excited to show you more of the gameplay soon!
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1 pointAre the modules Alpha or Beta? The Modules are not any kind of beta but serve more as a Alpha! The Beta will be the closest thing to the full game. When is the Beta going to release? There is no current release point for the Beta except after all 3 modules are released. (Late 2018 is my estimate) When is this Game going to release? There is no point for when it is known to release. (My Estimate will be Early 2019 Release) Town Square Release Schedule? The first Module is due to release 21st March 2018 30th November 2018 as so the developers can be sure to hit the release date. 21st March 2018 Countdown When is there going to be game play footage? The next video is said to be on Gun Mechanics, and I would hope to think it will be shown before the S.W.A.T. Module. Crime & Punishment Gameplay: https://www.youtube.com/watch?v=GT2b4YvylI4 Character Creation + Quick Tour: https://www.youtube.com/watch?v=kctp79UE5sI Day/Night + Interiors + Interactions: https://www.youtube.com/watch?v=tNcJj4C_8ZE Homes/ Apartments: Hotels are free, apartments are infinite, all will get to try an apartment in town square, and there will be limited houses around the map, and that Homes can Store items and are useful as HQ's for gangs. Pledges/ and Prices: Some pledges will stay and prices of them will increase while the rest of the pledges will be removed from the store completely. This will be done when the new Website launches which will likely be Early 2018 and so make use of the time left! New website has already been launched. Higher packages are likely going to be removed during Town Square release or later on. Pledge Car Insurance: There will be life time insurance for the pledge cars/ vehicles. Server Player Capacity: The server player capacity is going to be between 300 - 500 players per server! Server size: Will be 300-500 players. What will the size of the "Town Square" be? The "Town Square" module will be as stated a Town Square and there is no "Figure" on the size of it as of yet! Will this game be released on Consoles? No this game is exclusively for PC however after the full game release the Developers will look into console porting. MoTown's Answer to a post on the forum: Our official answer on the topic of consoles is that we have no current plans to release Identity to console platforms, but have promised to do our research into what it might require after our PC launch. This is not a promise that Identity will be available on console, simply a promise to look into it. At the moment, it would be fair to say that it is outside of our scope and budget. Will this game be for MAC and Linux? Yes it will but I don't know if it will be shortly after launch of the game. Will there be AI (Artificial Intelligence)/ NPC's be roaming the map? No, this game is a player run game, but will have a few NPC's filling up the boring jobs which you and I would not do for hours on end e.g. standing at the tills of a shop, also they will be in the un-ownable shops too and they will be around in back-alleys to represent a (Black Market Dealer and Drug Dealers). Will there be any aircraft in this game? No there will not be aircraft in this game but the developers did mention a glider and possibly in the very far future they could still add them but that's not certain. Will there be Undercover cops? No, The reason why there won't be undercover cops is because the developers want a distinctive difference between cops and civilians/ criminals. How many buttons will be in the game? Probably more, but there will be radial menus for some things that will cut down on buttons. What steering wheels are supported? So far the Thrust-master ones are confirmed. ( if its a popular steering wheel, it'll work) Will this game be VR supported? Yes, the developers are working on it and want to be able to have VR supported because they want to use it too when playing the game. Unfortunately they don't think it will be supported at full game release. Is this game Subscription based? No! You buy the game (passport) and then you can play anytime with no more paying. Is there in-game Purchases? (read next question and the answer) Yes. Is this game Pay to Win? No, You can only buy cosmetic items. (Items which don't give players advantages). What are the system requirements? There is no official knowledge yet as its too early to say, but if you can run games like GTA V, Arma 3 and Ark you should be fine. System requirements are on Steam: https://store.steampowered.com/app/792990/Identity/ How is in-game money going to work? Money will be as close and realistic to the USD. What are the names of the 3 cities? Ash Hill, Roseport and Turtle Beach. Can you break in/ raid someones home? No, police cannot raid your house and also no one can rob your house. In correspondance to police not being able to raid your home, it is that you cannot enter your property if wanted either. What age rating will the game be? This game will be Rated 18+. Can you live with someone? Yes you can but you have to have a bedroom for every person who lives in your house. This even includes if you marry someone! Gangs: There will be a gang system, such as making a guild in MMO's. Gangs will have ranks and even HQ's which can be someone's house where all gang members have access or a shop a gang member owns. In Town square, there will not be a gang system YET, but there will be a friends contact on your phones and you can easily roleplay your gang, to begin with. You can have biker gangs, as there are Bikes (such as the ones in the pledges) and leather jackets. You can put insignias on your clothes to show off your gang. There won't be designated gang categories, such as Biker gang or Mafia, but you can Roleplay your gang to be any type you want. There will, however, be areas of the map designed for specific sub-cultures, such as bars that are Biker themed, such as Biker Club Bars. A player can always buy a bar, make it a Biker Club / Bar and make it the HQ of their Biker Gang, or the same with a Mafia gang, etc... Stress System: The Stress System is the games anti-RDM (random deathmatch = randomly killing people for no reason) system. What happens is everyone has a stress level, and if you stress is low, you take less damage, and high, you take normal damage. When you pull out a gun, you instantly get high stress, and when one is aimed at you or you are near a fight, your stress will slowly rise. This helps you to fight back and try and get the advantage on a gunman by using the stress system to your advantage. In weapon customisation: People always ask if there will be silencers or 8X scopes, and there will not be any long range optics or silencers in Identity. Murder: WILL be auto reported and you will be instantly wanted, other crimes require witnesses and a 911 call. Can you Marry? Yes, you can marry both sex. ~~~~~~~~~~~~~ Reddit and Exclusive interview questions and answers Below ~~~~~~~~~~~~~~~ Weapon Customisation? Weapon customization is quite detailed. Some weapons have more room for changes than others of course, but things like stocks, grips, sights and even paint/finish can be customized. Weapon actions are one of those things that don't work well in video games, mostly because no matter what you have in the game you're still firing with a mouse, and it will feel counter-intuitive making it over-complicated. For example, if you have a double action pistol and pull the trigger, your mouse click is all the same no matter if the hammer is back or forward so we need to design around the peripherals people are using to play. Weapon jams are something you can encounter. Our weapon physics are incredibly advanced and was one of the first systems completed long ago. We can create magazines of any size which hold physically accurate ammo. Calibre and even type (holopoint, FMJ, etc) have an effect on trajectory. Our programmer on the weapon physics read a lot of papers to get proper formulas, and they function off the same math used by real-world forensics. A bullet fired in Identity will travel almost identically to the same being fired in the real world, even when it comes down to things like stopping power versus penetration. Will there be physics to shoot through walls or boxes? Things that a bullet would usually go though in real world situations. Absolutely. Bullets are influenced by the material they hit. If it's wood, it will pass right through it with very little change to velocity, but a thin sheet of metal may still allow the bullet to pass through, yet reduce velocity enough that it may not kill, or do much damage to its target on the other side when it impacts. 1. What is in game prison like? 2. Is it like real prison with guards, rec time, shiving, and keeping a tight grip on the soap? 3. How does the drug manufacturing and trafficking work? 4. Can I get methylamine? 1. Identity's prison is very much a game within a game. As a prisoner, you can join one of three prison factions and battle for territory, or just hang out in the recreational room and chat and interact with other prisoners while you wait out your time. You'll be able to craft a crude shank and attack others, or attempt a prison escape as a group that the police will be forced to respond too from across the map. There are no player prison guards though. The decision for that was mostly just because we couldn't find a way to keep it engaging and fun. We don't want people to be forced to sit and watch other players. 2. For those in prison however, when they've served their time, they may simply exit the prison through a series of corridors that only they have access too, or if they just have a lengthy prison sentence, they can request a trial which will notify random players across the map to report for jury duty, in which case they will plead their case, and have their fate decided on by a vote whether to be released early, or spend the rest of their time behind bars. 3. & 4. In the outside world, there are a number of drug manufacturing processes, including the production of meth, heroin, cocaine, and marijuana. Each has its own unique crafting process. For instance, in order to cook meth, which is the highest paying and most valuable drug in Identity, it will require the player to purchase a mobile RV, convert it into a meth lab, and then steal all of the ingredients from across the map in certain factory locations. They'll then have to spend time cooking the meth through a series of time-based processes that determine the quality of the product before finally selling it to an NPC drug dealer for a big payout (or you can consume it if you feel like cutting into your hard-earned profits). 1)Price when the game releases 2)Will there be realistic payments for the jobs(on official servers)? I really hate it when you deliver a huge track full of diamonds and get 10k for it just breaks the immersion 3)Will the items take physical space inside the car not only for furniture but with job items as well (Weed, diamonds,etc) and will you be able to put more staff in the car if Let's say you have a 4 man vehicle but its only you and a friend inside so you have 2 sheets left will that mean extra space? 4)Will the things you buy have realistic prices? For example if you buy a Ferrari it will cost you something like 150k? 5)Will there be real life cars in the game or unlicensed cars like in gta v 6)Will there be any A.I cops or enemies? 7)Will i be able to raid other players houses? 8)Will there be a report system so you can instant report someone if he rdm's/vdm's you 9)Will there be an in game recorder so you can have proof for rdm ? (something like plays.tv lets say) 10)will there be a casino? 11)Any micro transactions? (not for cosmetic items) 12)Can you compare the driving to another game so we kinda know how driving will be like ?(i hope not like arma) 13)Will you be able to shoot while inside a vehicle 14)will there be rebel items like armored(extra armor and guns)vehicles, helicopters, jets. 1. Currently, you can pre-order, or pledge early for Identity for as low as $15 (without beta access) or $30 (with beta access) from our website @ identityrpg.com - however, we expect the price of the game to jump up to about $45 when it hits steam, as steam takes a pretty large chunk of income from each sale. 2. Expect Identity's currency to be realistic in value, so your pay will also be realistic. A pair of shoes may cost about $40, and a decent car around $30,000. A lot of games reward players with such high numbers in currency and damage though because there seems to be a psychological attracting to larger numbers, so we can understand why games do it but it won't be that way in Identity. 3. Items will take up physical space inside the trunk of a car. When a player accesses the trunk, there is a 2D grid placement system in which each item takes up a number of squares on the grid depending on its shape and size. The largest items will not fit inside the trunk of a small car, so a big semi-truck with a trailer may be necessary. 4. Oops, I answered this with #2 as well. 5. There won't be real-world cars or brands in Identity. We can't afford the license fees to include real brands in our game, and we're almost certain these companies would not want their brands associated with vehicle damage, or some of the criminal and illegal elements also featured in the game. 6. There won't be AI cops out in the game environment, driving police vehicles, or paroling streets. If there are any, they will simply stand behind a desk at the station recruiting new player officers or providing information. 7. You will not be able to raid another players house, or enter their house without their permission. We want player homes to be your personal space, safe from any outside influence. Players are going to put a lot of effort customizing their homes, and we don't want to jeopardize or disturb the work they put into it. 8. RDM/VDM isn't an enforced rule on official servers, but there will be a tool for reporting these actions on private servers who create rules for these actions. Instead, on Official servers, we have a stress system in place to discourage random attacks or griefing. 9. There won't be an in-game video recording tool, but you can use 3rd party video recording software like OBS, Fraps, or Shadowplay. 10. There will be casinos in Identity, but they are not player owned. 11. Micro-transactions exist for cosmetics, some vehicles, and some apartments, and will be claimable across all servers (hopefully including private servers). We will not sell weapons. 12. Expect driving in Identity to be realistic, much like Grand Theft Auto IV, not V. Players won't be able to survive crazy stunt jumps in Identity, and enough damage could disable your vehicle. Unfortunately however, we cannot easily do a damage model like you might expect to see in BeamNG. Damage has to be networked across the server, and we feel transmitting that much damage data could hurt performance. 13. You won't be able to shoot from inside your vehicle. We want to discourage random acts of violence for the sake of roleplay. 14. There won't be any armoured vehicles in Identity, apart from maybe SWAT trucks. We don't want to give anyone a PVP advantage based on vehicle armor. Aircraft are also not present in Identity, as it is important to us that players do not skip over potential encounters they may have gotten into while driving, and of course because we don't want the world to feel smaller by flying quickly from point A to point B. If anyone thinks of more FAQ questions please comment and I can add them in.
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1 pointHey there, I found out about this game like a week ago. I believe it is amazing. Already bought it! Anyway, here are my suggestions: 1) Make food and drink something you must do. It will make the game more realistic. Of course you will not die, (only after 3 in-game days of hunger) but your vision would be a little bit more blurry, you won't be able to run as fast, neither have good accuracy while shooting or driving. 2)Going to the toilet. Yes I know it's silly, but it would be great to have to go to the toilet, or else you cannot run as fast, and you might throw it on yourself. Hahah I know it's silly but it will make the game a little bit more humoristic. 3)Add a stock market. A stock market would be great for investors, like I'd like to be one. Stock market is really easy to program, I could program one in 5 minutes in VB.net. Never mind, you don't need much to know about stock markets to create one. You just buy/sell shares of public companies or gold/silver. It would add a very interesting perspective in the game, since people would constantly buy/sell and making profit. That's it, for today. I hope the game finds it's release date. Best of luck!
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1 pointI'm seeing so many threads made just to suggest the same things over and over again. Truth be told whenever I open the subforum, I always see 70% garbage and 30% well constructed ideas which actually get replied to aswell. Less often do I see an idea having a long discussion. So to avoid the improper use of creating threads, here's a more "twitter" variant. Post away, lads and lasses! Reminder - Stuff like marriage, families, etc. You already have the tools to roleplay, they don't need to be a feature. EDIT: My own contribution- Free chat, customization, sandbox servers. A server where everything is available for the player to do as they please. Everyone doesn't like spending hours grinding a job to get money and purchase property, sometimes you're just up for tuning a car or dressing your character up a certain way, then just go have a chat with other people. Also it would be great if you could save what you created in sandbox mode, so once you log onto the official server, you can just go and redeem the items for the corresponding amount of cash.
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1 pointMy ideas and suggestions for Law Enforcement in the game By @Indoorseeker If you have any questions please ask Outline 1 Mission, Vision, Core Values, Code of Ethics 2 Hiring Process 3 Hierarchy and Rank 4 Organizational Chart 5 Real life levels of Law Enforcement in the United States 6 In Game levels of Law Enforcement 7 Real life population ratios versus In Game population ratios 8 Law Enforcement Presence 9 Duties and functions 10 Tools, Gear, Equipment, Uniforms, Vehicles 1 Law Enforcement Mission, Vision, Core Values, Code of Ethics These are important for any real law enforcement agency to have as these items are often the foundation of what makes your agency and what your agency strives for. (Example) Mission Our mission is to safeguard the lives, rights and property of the people we serve; to reduce the incidence and fear of crime; and to enhance public safety while working with our community to improve their quality of life. Vision It is our vision to make our community one of the safest and most enjoyable places to live and to be a leader in public safety. Core Values Professionalism, Honor, Integrity, Courage, Excellence Law Enforcement Code of Ethics As a Law Enforcement Officer, my fundamental duty is to serve mankind; to safeguard lives and property; to protect the innocent against deception, the weak against oppression or intimidation, and the peaceful against violence or disorder; and to respect the Constitutional rights of all men to liberty, equality and justice. I will keep my private life unsullied as an example to all; maintain courageous calm in the face of danger, scorn, or ridicule; develop self-restraint; and be constantly mindful of the welfare of others. Honest in thought and deed in both my personal and official life, I will be exemplary in obeying the laws of the land and the regulations of my department. Whatever I see or hear of a confidential nature or that is confided to me in my official capacity will be kept ever secret unless revelation is necessary in the performance of my duty. I will never act officiously or permit personal feelings, prejudices, animosities or friendships to influence my decisions. With no compromise for crime and with relentless prosecution of criminals, I will enforce the law courteously and appropriately without fear or favor, malice or ill will, never employing unnecessary force or violence and never accepting gratuities. I recognize the badge of my office as a symbol of public faith, and I accept it as a public trust to be held so long as I am true to the ethics of the police service. I will constantly strive to achieve these objectives and ideals, dedicating myself before God* to my chosen profession...law enforcement. *footnote... individuals not obligated or required to mention God in their oath if they choose. 2 The Hiring Process In real life a person applying and testing to become a police officer will usually go through the following steps: apply to agency, participate in written and physical test, your application good scores will help place you on the agency candidate list, agency conducts oral board interview, one on one interview, background check, psychological test, doctors physical, final interview and official offer of employment. After the offer of employment the person would go into a probationary period of employment and start training with in the agency and then go to an academy usually within the first 6 months of hire. To my knowledge, game creators have said that there will be an application process that is a quiz and/or test that players will be required to take and that will determine if they can become a law enforcement officer or not. This quiz and/or test will be an automatic function on official servers to my understanding. 3 Hierarchy and Rank It is my suggestion and recommendation that the law enforcement agency on the game identity be the Sheriff's Office. I will explain more later. Sheriff Under sheriff Major Captain Sergeant Corporal Deputy Recruit 4 Organizational Chart Please refer to the attached image LE ORGANIZATIONAL CHART below 5 Real life levels of Law Enforcement in the United States Federal- federal agencies police all over the nation and usually respond at the request of state, local, and municipal agencies. State- the state police or state patrol polices the entire state, mainly on highways. County- the sheriff's office polices in all areas of the county, especially unincorporated cities and towns. Municipal - a police department polices in an incorporated city. 6 In Game levels of Law Enforcement As seen suggested on the forum, the population capacity on official servers is hoped to be about 300 players. Realistically for the game, it would be best to have one law enforcement agency that operates in order to save time, resources, and server space. I am suggesting it be a Sheriff's Office because Municipal Agencies in real life only patrol with in the city limits of the incorporated city they are based in. The county sheriff's office patrols all areas of the county, incorporated or not. And when you have a county who's population is really small, similar to the 300 player capacity in the game, it would be the sheriff's office that is the law enforcement presence in the area. You would not see a police department until a city was large enough to become incorporated. Also, the sheriff in real life is an elected official as well as a sworn in law enforcement officer. If this part was implemented into the game, it could provide an interesting feature to the game and role play environment. 7 Real life population ratios versus In Game population ratios In real life, according to FBI statistics, the average ratio of law enforcement officers to the general population is about 2 officers for every 1,000 people. So realistically, 300 people would only require one officer technically, but for role play and immersion there will be more people playing as police officers. I would recommend not going more than 10 % or 30 officers on a server. The other thing to think about is that Law Enforcement agencies are paid with tax payer money. Taxes are collected and a portion is reserved to pay for public safety and law enforcement wages. So if the official server is implemented to be as realistic as possible, the island government may not even have enough funds to pay for a lot of law enforcement officers. 8 Law Enforcement Presence In real life, on a shift, police generally break up their patrol area into different sections. This is especially true for a sheriff's office that covers a lot of square miles. Each section is assigned an officer or officers that will patrol that area or section for the duration of their shift. In scenarios where there is a request for additional officers to assist or an emergency dictates more officers, officers in that area or from different sections will respond to meet the need of the scenario. Not everyone would respond all at once, depending on the emergency or situation, but if a request is made or needed, 1 or 2 other officers will break off from their normal patrol and go to where the officer is needed to assist. 9 Duties and functions It is the duty of law enforcement to protect and serve. Both protecting and enforcing the law as well as protecting the individual lives, rights and property of the people they serve. The primary force of law enforcement is on the road. Thus a Patrol Division. The presence of officers on the road and the best coverage on the road is the best deterrent of crime and the fear of crime. The secondary force would be corrections. From small to large counties, the sheriff's office is responsible for the county jail and the smallest of agencies do not separate Sheriff's Deputies and Corrections Officers. For the purpose of the game, it would be best to train and use officers to fulfill the role and function of both Deputies on the road and Deputies in corrections. The third and forth force, investigations and special operations in the largest of agencies will have their own divisions but not always full time. The majority of agencies use already existing officers to fulfill the role of Special Weapons And Tactics. For the purpose of the game, normal officers can be used to fulfill the roles and duties of detectives, swat, air support, drug task force, gang task force, etc as they are needed when situations arise. The best use of resources is to have an officer that has multiple functions and can perform multiple types of tasks and responsibilities. 10 Tools, Gear, Equipment, Uniforms, Vehicles In real life this includes Duty belt Ballistic vest Vest carrier Holsters Firearms, pistol, rifle, shotgun Tasers Flashlights Baton Handcuffs Magazines Radio equipment OC/Pepper Spray Uniform and additional things like coats, etc. Gear bag First Aid Riot Gear Police Barriers Police Vehicle I am really interested to see an in depth customization of uniforms and equipment in the game. Please let me know if you have any questions. Family First, Mission Always. Stay Safe.
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1 pointAn option to choose who your family is, both must consent. But never being able to remove them, only disown. You do not need the other players permission to disown them. The option to make a "will" in game. Should someone stop playing Identity IRL or die IRL their items and properties can be transferred to someone of their choosing in their will. You can always update your will. The way to know if a player has stopped would be if that players family member, or person in their will reports the player is inactive or has died. They would then have to wait 1 year before they could obtain their assets and items. Family members that are "disowned" cannot try to claim. If a player is married and their partner reports that they have died or are inactive, they will also have to wait 1 year for inactivity before being able to claim items. If a player has a will only the people in the will can recieve the assets. If the player has more than 1 family member it will Prioritize who is listed as their spouse, if no spouse, then child. If their family members are siblings, parents, cousins or aunts and uncles, it will go to who ever reported their death first. This is a nice way to keep businesses running even once people are no longer playing, they can pass on their assets to someone else. If a player comes back after a year they can dispute on having their things returned to them. After 2 years they can no longer dispute.
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1 pointI had an idea, for the player customisation when it comes to facial features have a feature that will scan your face with a webcam or have dimensions which can be changed to a precise "mm" so you can actully make your character look like you in real life! To make the game feel even more realistic! In other games when it came to customisation of the character it sucks because it usually messes up for the customisation is just terrible and the options are too complicated. Just had a thought! Thank you for reading (if you did)
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1 pointAirport even though there wont be any planes or helicopters for a year or so.
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1 point1. You have to go and get a driving license by doing a quick test / tutorial to receive it but however if you don't do that then you can drive just that you will be given a fine or could be punished (prison sentence). 2. You also will have to pay a either monthly based car insurance or insurance fee like GTA, but more likely to be monthly. 3. Yes, you will have to go to a car mechanic to get your car fixed. (They can tow your car if not drivable). 4. You can be fined for not parking in an appropriate parking pot, speeding fines and going through red lights.
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1 pointInstead of making a new thread for every piece of thought you have, make a list of them in here
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1 pointI think Official servers will be only English but there will be private community servers with particular languages.
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1 pointI'm really excited about the world, and plan on exploring as much of it as I can. Also the prospect of playing with friends from other parts of the world and use the game to simulate mutual activities. My goal would be to be financially secure enough to be able to indulge in some luxury, especially decorating my apartment. A bit sad I can't choose a psychologist career path in the game (from what I read so far on the forums) but perhaps one day.. ?
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1 pointThere is the very good reasons why they won't add children, sex and babies. babies would have to be a NPC and no NPC's like that. Child avatars is a no incase people go and plan kidnapping's and are a pediphile IRL and try enact a plan/ strategy to kidnap or rape kids. Sex is a no so that the game doesn't get a ban off social media sites.Also no nudity (The player models don't have genitals). Not having these things doesn't make it not a full MMORPG, as not every game has everything or as much freedom as this game. Some things are better sacrificed for other things.
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1 pointNo, babies or infant/ child avatars in this game. No sex! Please search next time because this has been posted multiple times.
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1 point@Jakeimpregnator bro I'm not even from the US but when I step outside the complex I've at least 3 drug dealers across the street lmao.
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1 pointPolice when the game's bugs cause you to do the opposite of what you wanted to do and they pull you over due to some bs. (Driving in SantosRP) *Name of a famous person* People who just join the game and start looking for the biggest baddest guns to massacre everyone for 2 minutes, then closes the game.
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1 point"A delayed game is eventually good, but a rushed game is forever bad." -Shinguru Miyamoto
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1 pointHello To this introduction post I am planning on opening a car shop in Roseport. Where you can buy sport and exotic cars my logo is as following. In the next few weeks I will develop my concept further I am looking for a CFO, and if possible 2-3 other workers to work at my shop. Please contact!
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1 pointHey guys! My name is Magnus. I am really looking forward to Identity! To be honest, I have binge watched PowerGaming7's videoes Just to get as much info about this game. (I have of course read all of the Dev updates) I grew up in Denmark, and I still live in Denmark. I haven't been very active on the forums, but I have been "watching from the side". But I thought that I should introduce myself, to all of you guys One of the things, I am looking forward to the most, is the variation in roleplay. I don't know, I just feel like the mods for Gmod, Arma etc. does not give me the "tools" to roleplay probably. (I have played a lot of PERP, but it gets boring after about 5 hours. Also, it feels like people in these games, just want to kill you, so it is very difficult to interact with other people. But yeah. Hi
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1 pointI think this will be a big issue with the developers before release however as they have said before, cars will take damage like real cars, they will drive like real cars and handle like real cars. So the real damage thing might deter you from wrecking your car in the progress. And of the player can't drive then the police could always arrest them. However I think people should have to go and get a drivers lisence car like in real life. This would ensure everyone knows how to drive.
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1 pointFeel free to enquire about how we can help with your media and brand design needs!
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1 pointI honestly would just drive a basic newer sedan made within the last 10 years, something like this:
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1 pointI remember how in GTA: Vice City, you used be able to help the police officer and they gave you money, in this it would help because in real life some people are ballsy enough to help officers.
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1 pointI think having abandoned locations as places to paint would be nice. Painting under bridges, or painting on a busy highway would be pretty fun. You'd be on high alert, dodging cops and vigilante civilians.
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1 pointI know graffiti is going to be possible, but I'm not sure exactly to what extent. I'm pretty sure it's only going to be allowed in certain areas of the map, though. You can also use spray cans, according to this tweet . ^.^ It would be pretty cool to see graffiti all around the map though! Like every different server you go on has it's own unique art around the map, kinda cool
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1 pointThere won't be a stock market in game as it will be too hard to control. (It has been confirmed) Hunger will be in the game, you will have to eat at least one time per ingame day. Going to the toilet and showering will be in the game, but it will not be needed to do, it will only be for RP. You can quote me on this as it is 100% true. All confirmed by the developers. @JamesLuck01
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1 point
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1 pointWell I hope they make the restrictions not on age but instead you must have a microphone because typing slows the game play and disrupts the immersion.
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1 pointYou missed something quite important, the basic foundation for any police officer.......upholding (not enforcing) the law.