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Showing most liked content on 02/11/2017 in Posts

  1. 3 points
  2. 2 points
    Well it will be soon Less than 7 weeks remaining if no delays.
  3. 2 points
  4. 2 points
    I'd like to have a house on Turtle Beach. Just walk onto my deck and be able to enjoy early mornings with a cup of coffee. If TB is anything like Myrtle Beach than it'll be absolutely gorgeous all the time. I can't wait to live there.
  5. 2 points
    Maybe little house near the forest and Lake or at snow mountain)
  6. 2 points
    Thank god, reputation and number of posts are not related. I think that all internet forums would be infinitely better if posts count was completely removed. I can't think of anything possitive about this number, but I can easily think of a number of bad side effects. People make a competition of anything that has numbers, and that is bad for a forum, like all that single-word-posts that clutters threads, like that stupid sense of entitlement feeling like "I've written three gazillion posts, therefore I'm right and you are wrong", and I could probably go on. On the contrary, I would leave the 'likes'. Only likes but no reference to total posts count. That would encourage members to write quality and and try at least to come up with help or to bring something new to the conversation.
  7. 1 point
    We at Asylum Entertainment are very excited to tell you, our community, how you will be able to get into the game sooner than you think! Identity's modules are small portions of Identity which will be released before Identity is ready for the world. This lets you experience part of the game months sooner than otherwise possible. The first module you'll be getting your hands on is a social environment which we've called Town Square. The Town Square will include all major social components, and will allow you to finally create and customize your characters. You can meet hundreds of new people and explore several cool features of the peaceful city life. For more details on Town Square, check out the modules page on the Identity website. Following the release of Town Square you'll experience SWAT player versus player action and eventually vehicle races of all sorts. We'll be bringing you more information on the modules as they progress!
  8. 1 point
    DEV BLOG #001 Greetings Citizens, It has been just over a year since you helped successfully kick start Identity into existence! We want to thank you all for your continued support by providing you all with regular updates following the development process for Identity. Engaging with our community is one of the best ways we can show our thanks, and a development blog is a perfect opportunity for us to bring you along for the ride. As you’ve seen throughout the past year, there is no game out there that is quite like Identity, and through your support, you have proven to us that Identity is a vision worth turning into a reality! Feedback has shown us that you all really appreciate our attempts to respond to virtually every question we receive on social media. Twitter and Facebook have been a huge boost in exposure for Identity, and so it is time we begin to explore other avenues of exposure to help our community understand a bit more about the game. In the coming months, our fans will see their first glimpse of gameplay for Identity! We are all extremely excited to show off our first gameplay video, which will fully explore the mechanics of apartment and housing customization. With this video, you will see that we have stayed true to our original art direction from the original Kickstarter trailer, while maintaining high standards in realistic lighting and graphics. We can safely say that we have improved many of the areas of our design that needed attention since February last year. Apartment & Housing Customization Apartments and houses within Identity will have a fully customizable interior. You will be able to change the wall paper on every wall in every room, place furniture anywhere there is space on the ground, swap out doors, windows, baseboards, crown moulding, and even wainscoting! We have made no compromise to the level of detail in which you can customize your apartments or homes, in order to truly express your sense of home decor. With this level of control, there is virtually no chance that the interior of two homes will ever look alike. There will be hundreds of furniture items available to purchase in-game in every style and design, from traditional to contemporary. Furniture in Identity can even be crafted, sold, or traded to other players, and those who wish to try their hand at crafting hand-made furniture from a variety of materials can place a crafting table anywhere they wish inside their homes! And if you wish to share your space with a partner, friend, or even a group of friends, homes and apartments will be available for sale throughout the world that support multiple roommates depending the size of the space and how many bedrooms are available. The home-owner may even grant build permissions to any number of roommates, even visitors, to help them decorate their living space. When you are finished, invite your friends over to compliment you on your interior decorating skills! If you’re anything like us, we know you will spend more time cleaning up this virtual home than you do your real one! Radio This week, our team has also placed a lot of our development efforts into building a functioning radio system that will allow you to listen to your favorite real-world radio stations through placed radio objects inside your virtual home, or car! Yes, you can flip through the channels in your car radio, which will also broadcast to the immediate area outside your car. Imagine driving down the street and having everyone you pass know you listen to NSYNC! One other major part of this feature that we are excited to tell you about is player operated talk-shows which you can personally host, or tune-in and listen to, from your car radio or home. The way we currently have this planned out for hosts, is to have actual physical broadcast stations on the map that you can enter as a player and begin hosting your own radio talk-show. Player’s listening from their car or home can browse a list of channels currently being hosted at that very moment, and listen to you live, talking about government conspiracies and UFO’s! We are really hoping that this feature will have a major social impact for Identity. Like you, we see a lot of potential in something like this for budding stars within the community. We would absolutely love to see many of you sprout a career that started in a game we developed, and ended with us listening to your lovely voice on our actual car radio! The Town Square (Social Module) Many of you already know of, and are eagerly anticipating the release of the planned “Town Square” module that is currently still in production. While we can’t give you an exact date on when that will be ready, progress is steady, and we are as excited as you are to meet you all for the first time in a virtual environment. You may already be aware that Identity is largely influenced by a landmass in the south-eastern portion of the United States. The Town Square itself is only a small portion of a larger city built into the final version of Identity called Ash Hill, a reference to Asheville, North Carolina where we had originally planned to move Asylum’s office. We picked this area of the world particularly because it offered a wide range of geographical variance. The transition between Identity’s mix of biomes needed to feel natural, and this area offered most of what we had been looking for. As for the other cities in Identity, their influences may become more clear to you now. Myrtle Beach is obviously Turtle Beach in Identity, and Roseport is less subtle, but a mix between Atlanta and New York City. When we first started, we kept everything, including the structures and world props level to the ground, a mistake we have since corrected. We quickly realized that cities are rarely ever flat, and knew that setting that precedent now would benefit Identity in the future. The next time you see The Town Square module, we are confident that you will notice the difference compared to earlier screenshots, what such a small transformation makes for immersion in a game environment. Moving Forward We want to thank our community for being so patient with us. Over the course of the past year, we’ve seen many work-in-progress screenshots of assets destined for Identity, and while we believe they serve as a sample of the work we have already put into the game, we know that many of you are still anxious to see video. Our current priority is to get things ready to show off, or more specifically, the housing/apartment customization first. We are convinced that many of you will appreciate the time and effort we have put into this feature, so that you will be able to fully express yourself through your character and virtual home. We know we’ve been pretty quiet this past year, and the criticism we’ve heard from our fans on that through social media and the forums have not fallen on deaf ears! We will start to release regular updates through development blogs and continue to find new ways to interact with our community, to show you our gratitude for your support. You yourself can become more involved by contributing to the discussion with your ideas at www.identityrpg.com/community. We’ll see you there, and thank you again! Always remember that we are gamers too and we are as excited as you are to play Identity at launch!
  9. 1 point
    Ok just so its straight in my mind i decided to list all candidates for governer and there political parties. If theres anymore i haven't listed just say and I will amend the list. Same if your listed as having no known party or are a independent runner and want to list your party just say. Joel Keys (aka JOELKEYS) - The Peoples Party. Thomas Hetch (aka ThomasHetch) - The Identity Party. Preston Bodi (PRESTON_BODHI_343) - No known party/Possible Independent Runner. (No first name) Mr. Times - The Royal Party. GENE SMITH (AKA GeneSmith) - No known party/Possible Independent Runner. BOBBY CRUZ (Aka BobbyCruz) - No known party/Possible Independent Runner.
  10. 1 point
    Hello, candidates and fellow concerned citizens. After discussion with the candidates for the Governorship, most have agreed to participate in a debate, in order to discuss their ideas in a public setting, and let the general population get a feel for their candidates and compare one another. I think it's wonderful that the candidates and community want to become so involved in this, and I'll be excited to host or help with this event. If you have ideas about what platform this debate could best be held on (discord, forum post, etc) please, let me know. I want the community, as well as the candidates involved in this, as it'll be a lot of fun, and a nice bit of RP too! If anyone has any suggestions for this event, let me know. If you wish to participate in the debate, also let me know, I don't want anyone coming in last minute. Good luck to all of you candidates! Thanks to the candidates for working this out with me! Edit: We will be holding the debate next weekend, as to gather more details, generate notice, allow the candidates to prepare, and let the people know what they're asking.
  11. 1 point
    Always have delays, count with that.
  12. 1 point
    Dear Lupranos. To be formal in the most polite way I can without seeming to disrespectful I must ask if you could try and not be too immature. ,- Disrespectful slang language in public. Not very "mafia bossy" nor organised. ,- You are disrespecting other organizations such as my own and for an example the Mariano Family. ,- You are NOT the biggest family. Especially in the EU I can assure you that. Take this reply as an denouncement. And to try and keep to the topic, dear person whom is seeking for an organization, please be aware that some organizations are not fully optimal. Have a wonderful day.
  13. 1 point
  14. 1 point
    Gods sakeeeeee, mate there isn't gonna be a story it's an RP open world game, no story aspects whatsoever apart from maybe a bit of backstory to the world.
  15. 1 point
    James with the clear up. That's right.
  16. 1 point
    You'll wake up in a apartment. And it's your choice where you go from there
  17. 1 point
    Doubt it. You can't even make technology
  18. 1 point
    They do state, that "food, drink, and drugs" will be available. . . I don't think it'll be available right away, but essentially we the backers will be the one's who're testing the economy, so if any maybe a small piece of the economy.
  19. 1 point
    I'd live by the code of Batman. No killing.. Except for that one time.. And the other time... And the he got somebody killed... Except for that there isn't any acceptations. And always turn them into the police afterwards
  20. 1 point
  21. 1 point
    I think the people should be allowed to ask questions directly to the candidates in Discord, and the debate can be recorded and uploaded to YouTube. I certainly have some questions I want to ask about the structure and functionality of each Party's proposed government, how they plan on preventing totalitarianism, as well as what they plan on doing with all of the tax dollars they will be collecting (hopefully funding police, judges, ems, firefighters, and any other organization that needs to be a non-profit).
  22. 1 point
    I'd rather just be able to go to a barber and change it at will. Not as realistic, but it's much easier to implement into the game.
  23. 1 point
    I would mostly go to a location near a beach (something resembling a tropical island)
  24. 1 point
    Small towns make a profit from that. I live in a small city and they sell produce like that constantly and they make so much money from selling the rest of the produce for a low price.
  25. 1 point
    I think the apartment customization part is more like, everyone is provided with the same amount of wallpaper, furniture, lights, etc. for their apartment. You can still play around with customizing an apartment, you just can't buy extra furniture that you would otherwise be able to do in the beta/full game. Also, I'm sure the movie tickets are free, seeing as this module is just so we can get a feel of the game and meet new people! Once the actual game is released, though, all of those things will cost money.
  26. 1 point
    People will either like your post or not like your post. There is nothing more irritating than peeps begging for likes. So just say your stuff an leave it as that I say. It's not a competition.
  27. 1 point
    To be honest though, Jerry's the most immature little kid I've ever seen lol. He is still holding a grudge from about a week ago just because he got kicked out because he was flaming? xdd
  28. 1 point
  29. 1 point
    It's been a busy, eventful and productive month for the Identity team at Asylum! Only a few weeks ago we released our first video showing real in-game content, the player housing system, and Identity has gotten a good bit of much-needed exposure! If you haven't seen the video, visit Identity's YouTube channel. Our programmers, especially Henrik Sonesson, have upgraded our inventory mechanics and created two new important gameplay systems these last weeks. The library which you'll have access to in the Town Square module is now in place and functional. Players can both read public domain classic books in-game, or even write their own and submit them to the library for other players to read. In addition, the NPC shop systems are now in place. When you enter most shops you'll be able to find the items you need on racks or displays around the store. Grab what it is you're looking for and then make your way to the cash register to make the purchase. In some places you can preview the items you're holding even before buying; for example, in a clothing store you can go into a change room. This system even allows for shoplifting some items, although player-crafted or very expensive items cannot be shoplifted on official servers. On the art front, we've brought on new artists and are continuing to build the world you'll be exploring. We've also been focusing on the interiors of buildings and characters. We've gotten our first facial hair assets and are approaching a complete character customization system. An overhaul of character skin and hair has Identity's characters looking incredibly life-like in comparison to other MMORPGs. Next on that list for a re-work is the eyes.