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Showing most liked content on 01/16/2017 in all areas

  1. 4 points
  2. 2 points
    Devs of Identity, please make the forests dense and realistic and not just one tree every 20 meters (I'm looking at you H1Z1). It would seriously mean soo much for the gameplay where hiding and hunting will be a big part of the game.
  3. 2 points
    It's been a busy, eventful and productive month for the Identity team at Asylum! Only a few weeks ago we released our first video showing real in-game content, the player housing system, and Identity has gotten a good bit of much-needed exposure! If you haven't seen the video, visit Identity's YouTube channel. Our programmers, especially Henrik Sonesson, have upgraded our inventory mechanics and created two new important gameplay systems these last weeks. The library which you'll have access to in the Town Square module is now in place and functional. Players can both read public domain classic books in-game, or even write their own and submit them to the library for other players to read. In addition, the NPC shop systems are now in place. When you enter most shops you'll be able to find the items you need on racks or displays around the store. Grab what it is you're looking for and then make your way to the cash register to make the purchase. In some places you can preview the items you're holding even before buying; for example, in a clothing store you can go into a change room. This system even allows for shoplifting some items, although player-crafted or very expensive items cannot be shoplifted on official servers. On the art front, we've brought on new artists and are continuing to build the world you'll be exploring. We've also been focusing on the interiors of buildings and characters. We've gotten our first facial hair assets and are approaching a complete character customization system. An overhaul of character skin and hair has Identity's characters looking incredibly life-like in comparison to other MMORPGs. Next on that list for a re-work is the eyes.
  4. 1 point
    I've been meaning to do this for awhile, but finally got around to it. Just wanted to drop in and introduce myself to the community, my name is Izanagi but I go by a few other names as well. On the internet, you'll primarily find me called Almighty, but in the roleplay world, I use the identity of Dominic Jackson. I've known about Identity since the first couple days of the kickstarter and was a member of the old forum (pretty sure there was an old one). Was hyped beyond belief when I first discovered the game but was sad to find out that it wasn't gonna come out for awhile. Well here I am now looking to integrate myself with the community and hopefully, I'll be a well-known member one day. Anyways, if you have something you'd like to know about me feel free to ask otherwise I look forward to meeting all sorts of new people who share the same level of enthusiasm about this game.
  5. 1 point
    Hello everyone! I'm from the United States of America (nothing special) and I have never been more excited for a game release in my life. I'm currently majoring in graphic design and I look forward to putting up some art work for people to purchase once the game picks up. I know that may sound a bit silly, but I think it'll be fun and enjoyable for myself and others. I also work for a company in Florida that designs logo's for peoples companies, so I could definitely help make some logo's for anyone's ideas or businesses they start in the game. I constantly hear people claim that this game will be impossible, and I highly doubt it. With enough ambition anyone can do anything they want in the world, and I have a good feeling that the developers can do the same. I'm excited to see what this game brings, and what the community brings with it. Thanks for having me!
  6. 1 point
    Hello everyone! Just thought I would introduce myself, I usually go by Arzo in games and I'm from Illinois. Just found out about this game literally today and I am so very hyped. A little something about myself: As a Marketing and Digital Cinema major with a minor is Graphic Design and some familiarity with Apparel Merchandising and Design, I am looking forward to many of the career opportunities that is available through such a terrific looking game. I'm excited to choose whether I want a career in Business or Graphic Design, or even go a completely different route and try my hand at the Government. Either way I'm sure this game will give me a sense of what I want to do with my career beyond college. Looking forward to meeting you all in the forums and hopefully in-game!
  7. 1 point
    Hello and welcome to the Macle Family recruiting page. The Don and Underboss will also be playing during beta Down below will be all the current information regarding the Macle Family. The following is a chart of our family tree as of this post and a description of the rank and what your expected of. Boss/Don: Is head of the organization, the boss is a dictator and has the power to order anything from anyone in the organization. The Boss makes all the important decisions, much like a CEO of a company would. Although each mob boss may run his outfit in a different way, they have one thing in common: they are greatly respected and widely feared by their subordinates. All of the men in his outfit pay him a tribute, so he is also usually an extremely wealthy man. Most Bosses of the Mafia are Multi-Millionaires or Multi-Billionaires, and are incredibly powerful, influential, extremely dangerous, and universally feared. More commonly, the word "Don" may proceed his first or last name. Underboss: Second in command. His level of authority varies from family to family, but he is ready to stand in for the boss at any given moment. In the violent, brutal, and volatile world of the mob, the underboss can easily find himself at the helm of the family so, for the most part, they are usually groomed for an eventual takeover, particularly if the boss’s health is failing or if it looks like he’s headed for a stay in the joint. Consigliere: Also known as chief advisor, is the Bosses right-hand man. The Consigliere is not officially part of the hierarchy of the Mafia, but he plays one of the most important roles in a crime family. He is the close trusted friend and confidant of the family boss. The consigliere is meant to offer unbiased information based on what he sees as best for the family. He’s not supposed to factor emotional concerns, such as retaliation and blood feuds, into his decisions. The consigliere is not required to be a direct relative of the boss. Instead, he is chosen solely for his abilities and the amount of knowledge he possesses. Generally, only the boss and underboss have more authority than the consigliere in an organized crime family. General: This man is will be a trusted and loyal friend to the Don or Underboss and is usually highly skilled and takes charge of the protection of the inner circle and leads next to the Captains. Captain/Capo: The captain or lieutenant of a division within the Mafia. He heads a large crew of soldiers and can order them to do anything the captains also report directly to a boss or underboss, who hands down the instructions. He ranks much higher in the hierarchy of the Mafia. Each individual crew is named after its capo.(The capos in-game last name.) Soldiers: The lowest-ranking members of the hierarchy of the Mafia and La Cosa nostra are the soldiers, the grunts of the organization who do the majority of the work, making deliveries, picking up cash, committing murder, assault, battery, Bombing, witness intimidation, killing jurors, bribing Law Enforcement, Politicians, and Government Officials for the Mafia, generally sticking out their neck in the hope of making a name for themselves by demonstrating their loyalty to the organization, and protecting the organization at all costs.. Associates: These people are not actual members of the Mafia, but they work for the Mafia. Rather anyone who teams up with them on a criminal enterprise of some kind. They could be someone who does business with the Mafia, and someone who kills and does dirty work for the Mafia, including money-laundering, fraud, bookmaking, skimming, Extortion, drug trafficking, weapons trafficking, Heists, murder, assault, bankers, bribing Cops, Judges, Lawyers, Politicians, Mayors, Governors. Associates can not turn down an order from the Mafia, if the Mafia gives them an order they have to follow it, and they are on call for the Mafia 24 hours every day. In order to join the Macle Family you must first contact me, the Don. Once the game is released you must swear an oath of loyalty and deposit a small investment to our family. After which you will undergo a trial to secure your spot in the family. Please note only me the Don has the power to kill one of our own and anyone who attempts to or succeeds in the murder of a family member will be killed and banished. The current setup of the family goes. Please note ingame names have not been chosen Boss/Don- Tyler Underboss- Omar Consigliere- General- Mike Capo- Cody Capo- Capo- Soldiers- AJ / Alex
  8. 1 point
    I think that the only players that should be allowed into the police force are mature acting players they don't have to meet an age. as long as they follow the game rules and play properly. I hope that there won't be an age restriction just if they Roleplay.
  9. 1 point
    Automatic hand gestures when voice chatting. Example: - Index finger to lip when saying 'Shhh' or 'Sush' - Fist clenching when saying 'Grrr' - Shoulder movement when saying 'Don't know' It would be much easier than keybinds, and would have more immersion. Extra: Random chance for gesture happening. Example: 2/3 chance for pointing when saying 'Look'
  10. 1 point
    I thought as it's been a long time since the devs put up the vote on twitter, and seeing as there is a lot more exposure and more interest with people on this forum now that I would do this poll to see whether some peoples fear that there would be more criminals than cops or civilians be a case. So guys what do you want to be? Also if you can comment if you want to try all of them but this is what do you want to be mainly the majority of the time. Civilian includes being a businessman and such. Cop - Cop obviously. Criminal - Gang and general crime stuff. Government - This is any other government career like FF, Medic and so on. PS: I wanna try all of them out in the long run but my main thing will be running a transport company. I will start using my sports car as my Taxi! @HairyGrenade Wanna pin this?
  11. 1 point
    First off you are a self proclaimed business regulation bureau that has no legitimate jurisdiction over any business. Therefore, for the sake of identity's roleplaying community lets say we give you the authority to regulate us, @Honeybadger is correct you are approaching our conglomerate with a "guilty before proven innocent mentality" before you have any factual evidence of said crimes or illegal activity. Just because a Mafia is partnered with this conglomerate that is no proof that they are currently and actively participating in illegal crimes. Instead of coming to businesses with cease and desist letters, I would take a different approach, because if we don't comply with your letters what is going to stop us from continue what we are doing. You could use force, but we would just use it back.
  12. 1 point
    I look forward to your "attempts" to prove anything. As far as our Mafia is concerned, who are you to accuse them of being an illegal affiliation? That's quite the "guilty before proven innocent" mentality you got there, doesn't seem very fair. My organization provides the economy with jobs, we do not discriminate on criminal backgrounds nor care what they do in their personal time. If a member of my organization is operating outside of my scope, there's simply nothing I can do about it - You're just going to have to take it up with that person on an individual basis. Our intent is to be peaceful, however - with that being said, I don't recommend you give us your home address anytime soon.
  13. 1 point
    Hey Guys, this is the first game that has ever made me seriously consider spending $500usd on a game, the most I've ever donated was $250. I have a few concerns and I hope you can address them. I have a lot of friends interested in playing on this server, but we're all Australian. I understand your giving us the option to host our own servers, but I'd rather not throw too much money into a dedicated server. So I'm going to list my questions and yeah Will any of the official servers be based in Australia? and if not, will my donation benefits be available on private servers? How is the economy strength? Aka, how far is $4000 in-game expected to take a man? I can't make a donation of $500usd until Febuary 14th, can I expect these shop items to remain the same price around then? Oh, and is there any a possibility of including player designed clothes? One of the main reasons I loved APB: Reloaded was for its design-able clothing and cars. I'd definitely love to design and sell clothes in game Will servers have a modding API? and if so, what language/s are you looking at using for any modifications? Thank you for taking the time to read my questions and I hope to see you all in the future on the streets of infinity
  14. 1 point
    Go vote here and we can wait and see what people vote and the results.
  15. 1 point
    I'm not say do away with criminals, as in real life you should be able to go say cut trees for lumber without even thinking of getting robbed ( as in real life ) The problem is you have a server with say 50 people on and 40 of those are criminals the ratio is way to high. When you go out does it ever cross your mind getting robbed, no you shouldn't have to hide every time you hear a vehicle approaching or someone walking down the street toward you. If that's what you want then arma 3 life servers has plenty.
  16. 1 point
    In that case, criminal will be so much difficult to play.
  17. 1 point
    @poko and @Hatoful If your talking about official servers, well I am very sure that those servers will be casual RP and not hardcore or serious. Also doubtful that you will see someone get perma'd for mass killing by a mod because well like one of you said, there will be systems to prevent people doing this. On the other hand I know in the Q&A I am sure they answered a question which included that their "small" team won't be able to enforce rules like RDM and i am sure also they said that rule won't exist on official servers. (Last part I am not sure but vaguely remember seeing it said). However they did say community / private servers will be better equiped and will be able to enforce those rules more.
  18. 1 point
    The Problem is, if there are no in game befits, they'll be worthless, and no one will use them. Meaning the cops won't have a drug use problem to fight (no one is afflicted by negative effects, because no one uses drugs), and criminals won't have a player based economy to sell them on, Meaning that running drugs will be the boring grind it is in Atlas Life.
  19. 1 point
    Because if there were no benefits they would be literally worthless, and no one would buy them to use them.
  20. 1 point
    Following are the questions that Asylum team answered on Reddit for a Q&A this past week. Angpresc0 I wanted to know if you would get a check you have to deposit at the bank (which could be stolen), or if it would be sent straight to the bank. Payment from careers and jobs will often go into your bank account directly. If you meet with someone in person and exchange money for goods, you're going to have to have it on hand. That's a bit more risky as you could be robbed. There are many cases where it'll go on-hand though. For example, if you're selling drugs to a drug dealer walking the streets they're not going to give you a direct deposit and accept your debit card. In most cases of illegal money you'll have it on hand. If you're very much wanted, you might find you can't even access your bank account without informing the police of your whereabouts, so you'll find "alternative" banking for the notorious. Sophie2772 Will there be proper in game proximity voice? As in, the louder I talk the further my voice travels in game. Yes, and your voice will be obstructed by objects. We've had this working in-game for about a year now where we can control how much an object dampens sound based on its material and thickness. So if you're behind a door and someone's talking it'll be quiet and muffled, but if that door is opened it'll be nice and audible. There's also microphones and loudspeakers to really get your voice out there. Roxbury27 What level of control/customization can we expect from private servers? What will be the process of obtaining a private server? Private servers are rented from an Identity approved partner. There will be servers on every continent of the world. We cannot release the binaries to the public as a server like Identity's is quite complex behind the scenes; it's not a simple dedicated server like most games. You'll have a lot of control, enough to change the game experience considerably. Career whitelisting/rank control, loot drop, damage systems, and the list goes on. We want the community servers to be where Identity shines. A lot of people will play on official servers because they're official, but nothing beats a dedicated community putting their love into their own world. Will private servers actually cost something to rent? There will be a cost, but it'll be reasonable. It's more to cover the hardware expenses as Identity servers are far more robust and complex than most games. EiskalteCola What do you think is the most challenging subject in your game? From a design perspective, having simple and elegant systems to control bad player behavior was one of the biggest challenges and I think we nailed it. For the player, I would imagine it would be any high-end crimes. Crime is profitable but also difficult and risky; if you fail, you're going to lose very expensive things when the cops confiscate them. Also, if you're robbing a bank for example, the police will likely be responding with SWAT which isn't going to be easy to handle. Ajever01 Is the Town Square module still on track for a Q1 2017 release? Will jail/prison time only be counted if the player is logged in? Or can they get 1 hour of jail time, log out for that hour and log back in to be free again? The Town Square is still on track for Q1, but it's tight! We have a lot of work to do and everything's still as we scheduled it. Jail time will only be counted when logged in. If you log out with 10 minutes on your sentence, it'll be there waiting for you when you return. We've had a ton of debates about that, and we don't want to make prison feel like an actual punishment, because technically crime is encouraged through gameplay mechanics in Identity. But we've hopefully solved it by giving prisoners a lot to do to stay entertained while confined. Martin_M_ Private security in the game - Will that be a thing? Security isn't one of the designated careers, but Identity is made to be open-ended. We want the players to have the tools to do what they want even if it's not something we coded for, and security would be a good example of this. People will want protection, no doubt. Some of this will be falling on the police force automatically, too. MikeArubaaaaa I noticed in the "Identity Insider: Housing" video that you can see outside your window. The exterior scenery does change based on location. Will the "scenery" change depending on your apartment and it's position? Also can you see inside apartments/houses from outside? You will however not see activity outside, such as other players. This is because in order to maximize the network activity and get as many players on as possible, when you enter your house/apartment you're going into another "instance." We have some tricks to make that feel pretty seamless, though. This is the only way it can be done when you consider how much is going on inside a single apartment; you've got people running around, using storage, watching TV, and even just the placement of furniture and wall customization. VegarHenriksen Will there be climate changes depending on the season? Snow in the winter that affects driving, walking, etc. There won't be any climate or season changes in Identity, but we do want to celebrate holidays with their respected decorations. Things like, an easter egg hunt on easter, fireworks on the 4th of July (for the US), and christmas lights peppering trees and buildings. SteveisBuscemi Will there be a system in place for players to start up small businesses and then build them up to the point that they could have multiple stores open across the island and have something like Walmart or another major store running as a massive business empire? Short answer, yes. Players can lease storefronts around the world. These can be themed based on what it is you're selling and then you fill up the stock yourself. For example, if you find people love your clothing designs you can sell them individually to start, but that's a lot of work. Opening a store gets you more exposure as people drive by and now people can just walk in and check out your clothing store as though it was any other NPC store. We expect prime locations near city centers to become very valuable, but there's also an internet site that will help you find products anywhere. HansomVann What can we expect to see in the talent tree? It's been a long time now since the Kickstarter overview trailer, and this idea has undergone a few changes since we first mentioned it. But the important thing to note about talents is that we don't want to include any learnable skill or talent that will give a player PVP advantage over new players who just entered the game. Everyone should be on the same level playing field no matter how long they've spent in Identity. Still, there has to be a sense of progression, and what you do earn needs to feel worthwhile. KoshaBear How big do you estimate the full file size to be when the game is complete and what is the number at the current point in time? The landmass is expected to be about 225 km2, and that's roughly the size it is already as first we create the terrain and then slowly populate it. This is one of those tasks that is enormous and ongoing as we're always getting new props completed from the art guys. Also, what ideas did you have for dealing with the issue of RDM outside of the "safe areas"? There are a lot of mechanics in place for handling RDM, and they're done in a manor that should feel pretty intuitive. That said, they can be disabled entirely on private servers if you trust your community. We've developed what we call the "stress system" which you'll find at a medium setting on official servers. By default on official servers, you're going to have low stress. This determines how much damage you'll take from gunfire and other players in general; however, some actions or even locations can add or remove stress, and we've set it up in a way that discourages unwanted behavior. For example, if someone came to me and pulled a gun on me my stress level would rise quickly. This makes me vulnerable. I could try to run but he might shoot me in the back and it's going to hurt. Alternatively, I can put my hands up and surrender. If I surrender my stress level drops, but I can't move and he can rob me. I had the choice to run with risk, or surrender and spare my life at the cost of my cash on hand. The above is one example of how the stress system works, but it's designed to cover all sorts of situations. MaxMaxx31 As I'm living in France, is there different official servers locations planned? We will have official servers in Europe and I'm expecting several community servers hosted directly inside France. Is there some sort of mechanism giving us the ability to switch servers location without losing stuff/character, or do you bind a user/persona to a server? As it stands right now, servers fall into two categories: private and hive. A hive server, like the official servers, share character data but not vehicles, houses and other local things. There's a timer preventing you from moving quickly (~15 mins) between the hived servers. Then there's private servers, which are their own instance in every right. Regarding renting servers, will we be able to select the location? You can choose the location of private servers, and France will be an option for you. Do you intend to use famous cloud providers? Or gaming specialized providers or custom solution? You'll rent servers through partnered game hosting services. Is there some sort of internationalisation planned? The Identity client will be localized for most major languages, although Town Square may be only English to start. Jake8811 Can you physically build up your character to look more fit/stronger using sliders or other mechanics? Player characters in Identity will all have the same muscle/fat physique, at least by the time the game launches. We really want to add bodyweight, and visible muscle growth but we ran into a problem with the way our clothing is created in Identity. We may have been able to do morph targets, but as it is now, it would mean having to create multiple 3D models for each and every piece of clothing in Identity, which really means the time it would take to create 3 different pieces of clothing would be spent making the same piece of clothing 3 different times to fit each body type. Will you be adding character models that are taller and shorter? With a bigger budget, we'd definitely want to add this level of detail to the game, so it may have to wait until after launch when funding makes that available to us. You will however be able to customize the entire array of facial features for your character, including tattoos, jewelry, and piercings. Will there be a large variety of cars available to the players? We'd love to have a huge variety in vehicles, and will constantly be adding more even after release. Vehicles take a lot of work for the team though as we have very high fidelity which you don't see in other games. For example, you can wear your seatbelt, use your turn signals, windshield wipers, lower your side windows, and so on. If so, what type of cars can we expect to see? More pedestrian, everyday cars? Or will it be mostly expensive performance and expensive vehicles? You're going to see, for the most part, pedestrian vehicles. Identity is all about immersion. While exotic cars will exist they're going to be extremely rare as they're extremely expensive. This is one of the things we hated to see in games like Grand Theft Auto; when everyone is driving an exotic Italian super-car, yours doesn't feel all too special. Jonexys Can you use the toilet or shower? You can but you don't need to. Can you open the kitchen cabinets? While kitchen cabinets don't swing open physically, they can be used as specialized storage, only holding certain types of inventory items. We may still animate the cabinet doors in some way though, even if they just crack open to show they are being accessed, for the sake of immersion. Can you use kitchen tools and appliances? Certain appliances in the kitchen are use-able or even required for cooking (i.e. oven, microwave) but most countertop objects are simply meant to be aesthetic decoration. Is there doorbell or knocking system? Of course! Grand_Paladin So if I'm playing with a friend and i invite them into my house/apartment will they be able to customize it with me like put stuff down but with things out of their inventory? They can do this if you've given them access to do it. There are several access levels in your home, so that you can have your friends help out or even hire an interior decorator. There can only be as many co-owners as there are bedrooms in the home though. Are there beach houses? Of course! Turtle Beach is a notable town right on the water. Even Roseport has waterfront, but it's not as beachy. Will there be any DLC for the game? We have no plans for traditional DLCs. Identity will be extended for all players. Will there be an annual purge? Not on official servers. It's funny how often this has been asked, though! Devonor How will the themes work for renting out the concert hall? This is a feature we've had a lot of fun planning. We're really interested in the potential that exists here for talented players to get their names out into the community, even beyond Identity. It would be incredible if a video posted to Youtube of someone singing on stage in Identity managed to jump start their professional singing career in real life. I hope they invite us to their first performance! The way concert halls will work in Identity is that a player will be required to visit a fixed location on the map (the concert hall). There is a default theme pre-installed, so they can explore the hall before talking to an NPC for rental options. The NPC will ask them what theme they'd like to choose, and whether the hall will be for private entertainment, or open to the public. How many orchestral instruments will be available for the classical theme in particular? There are a few different instruments for players to play with in Identity, but using them effectively with a mouse and keyboard is likely to pose a challenge, we imagine. It may still be better off to provide background music using virtual audio cable, especially since a lot of music has license fees we'd likely not be able to afford! RPG14 How is the day cycle? The day/night cycle in Identity is much faster than real-time. At the moment, it's set to 3 hours daylight; 1 hour nights. How long is one season? There aren't seasons in Identity, but we do plan to celebrate holidays with appropriate decorations scattered around the world. Will be there loading screen while playing? Most of the world, and transitions between exteriors and interiors in Identity is seamless, but some buildings do have loading screens for performance reasons. The cinema is one such example. The movie screen is performance heavy for instance, so we don't want players walking past the building to have to load and render that data if they don't plan on watching it. Or for that matter, we don't want the people in the theater to have worse performance because they are loading data from people walking/driving past the building outside. Are there any plans for natural disasters? We definitely want to include natural disasters in some way, but we aren't yet certain how we want to go about it. We've had a lot of fun and laughs discussing how we can mess with the game population using hurricanes, tornadoes, and floods, but some things just seem like they could get a little too out-of-hand, so we don't want to commit, or make any promises until we're more sure about this idea down the road. Zan_H What are your thoughts on oatmeal cookies? Very good cookies, but only without raisins. I actually just made oatmeal cookies a couple weeks ago. I ate so many, I think I gained about 5 lbs. just eating them alone. -Motown RedankulousTV How many people are actually making the game right now? We have 3 full-time salary employees as well as 9 freelancers, some of which also work dedicated to Identity. We outsource most of the art to our freelancers which then goes through art direction to keep everything properly styled. Raffen48 How in depth will weapon customisation be? Weapon customization is quite detailed. Some weapons have more room for changes than others of course, but things like stocks, grips, sights and even paint/finish can be customized. How in depth are the weapon actions? Weapon actions are one of those things that don't work well in video games, mostly because no matter what you have in the game you're still firing with a mouse, and it will feel counter-intuitive making it overly-complicated. For example, if you have a double action pistol and pull the trigger, your mouse click is all the same no matter if the hammer is back or forward so we need to design around the peripherals people are using to play. Weapon jams are something you can encounter. Will weapons ever jam and require stripping for maintenance? Our weapon physics are incredibly advanced and was one of the first systems completed long ago. We can create magazines of any size which hold physically accurate ammo. Caliber and even type (hollow point, FMJ, etc) have an effect on trajectory. Our programmer on the weapon physics read a lot of papers to get proper formulas, and they function off the same math used by real-world forensics. A bullet fired in Identity will travel almost identically to the same being fired in the real world, even when it comes down to things like stopping power versus penetration. TheOriginalJape What is in game prison like? Identity's prison is very much a game within a game. As a prisoner, you can join one of three prison factions and battle for territory, or just hang out in the recreational room and chat and interact with other prisoners while you wait out your time. Is it like real prison with guards, rec time, shiving, and keeping a tight grip on the soap? You'll be able to craft a crude shank and attack others, or attempt a prison escape as a group that the police will be forced to respond too from across the map. There are no player prison guards though. The decision for that was mostly just because we couldn't find a way to keep it engaging and fun. We don't want people to be forced to sit and watch other players. For those in prison however, when they've served their time, they may simply exit the prison through a series of corridors that only they have access too, or if they just have a lengthy prison sentence, they can request a trial which will notify random players across the map to report for jury duty, in which case they will plead their case, and have their fate decided on by a vote whether to be released early, or spend the rest of their time behind bars. How does the drug manufacturing and trafficking work? In the outside world, there are a number of drug manufacturing processes, including the production of meth, heroin, cocaine, and marijuana. Each has its own unique crafting process. For instance, in order to cook meth, which is the highest paying and most valuable drug in Identity, it will require the player to purchase a mobile RV, convert it into a meth lab, and then steal all of the ingredients from across the map in certain factory locations. They'll then have to spend time cooking the meth through a series of time-based processes that determine the quality of the product before finally selling it to an NPC drug dealer for a big payout (or you can consume it if you feel like cutting into your hard-earned profits). DestinyMaker101 Will users be able to reach 60fps? We hope you'll be able to reach 60fps in Identity, but our response may be a bit biased! When can we expect more videos from you guys showcasing the game? Our next video should show off actual gunplay in Identity, so we think it will really satisfy those who are interested in the more darker side of Identity. FlebortManigleo Can I have a pupper? You can! At first pets will be restricted to homes but we'll look into expanding this post release. WalleyWorld29 I know you talked about police, but will their be military personnel? There is not military in Identity, only police. There is SWAT, though. Given that there's only one nation, a military would be quite bored. Will you be able to have a group of friends that can live in the same house? You can have friends in your home. You can have as many co-owners as there are bedrooms in the house. For example, if you have a two-bedroom apartment you can have one friend using it as their home with you. How does owning a company work? You can own stores or even entire corporations. For information on the corporations available, click here. E_Games Can we store our product or weapons or money inside the house? Not only can you store your items in your home, but there are even special containers meant for certain item types, like the weapons you ask about. You can place a weapon rack on your wall and hang your favorites for all to see. I imagine a lot of.. less than savory.. people will build armories in their houses. Sharvy_Frost Will you have controller support added? We do. I've done a little play-testing using an Xbox One controller myself. FreeKilleRGR What will the price of the game when it releases? Currently, you can pre-order, or pledge early for Identity for as low as $15 (without beta access) or $30 (with beta access) from our website @ identityrpg.com - however, we expect the price of the game to jump up to about $45 when it hits steam, as steam takes a pretty large chunk of income from each sale. Will there be realistic payments for the jobs? Expect Identity's currency to be realistic in value, so your pay will also be realistic. A pair of shoes may cost about $40, and a decent car around $30,000. A lot of games reward players with such high numbers in currency and damage though because there seems to be a psychological attracting to larger numbers, so we can understand why games do it but it won't be that way in Identity. Will the items take up physical space inside the car? Items will take up physical space inside the trunk of a car. When a player accesses the trunk, there is a 2D grid placement system in which each item takes up a number of squares on the grid depending on its shape and size. The largest items will not fit inside the trunk of a small car, so a big semi-truck with a trailer may be necessary. Will there be real life cars in the game or unlicensed cars like in GTA V? There won't be real-world cars or brands in Identity. We can't afford the license fees to include real brands in our game, and we're almost certain these companies would not want their brands associated with vehicle damage, or some of the criminal and illegal elements also featured in the game. Will there be any AI cops or enemies? There won't be AI cops out in the game environment, driving police vehicles, or paroling streets. If there are any, they will simply stand behind a desk at the station recruiting new player officers or providing information. Will I be able to raid other players’ houses? You will not be able to raid another player's house, or enter their house without their permission. We want player homes to be your personal space, safe from any outside influence. Players are going to put a lot of effort customizing their homes, and we don't want to jeopardize or disturb the work they put into it. Will there be a report system? RDM/VDM isn't an enforced rule on official servers, but there will be a tool for reporting these actions on private servers who create rules for these actions. Instead, on Official servers, we have a stress system in place to discourage random attacks or griefing. Will there be an in-game recording system? There won't be an in-game video recording tool, but you can use 3rd party video recording software like OBS, Fraps, or Shadowplay. Will there be a casino? There will be casinos in Identity, but they are not player owned. Will there be micro transactions for things other than cosmetic items? Micro-transactions exist for cosmetics, some vehicles, and some apartments, and will be claimable across all servers (hopefully including private servers). We will not sell weapons. Can you compare the driving to another game so we kinda know how driving will be like? Expect driving in Identity to be realistic, much like Grand Theft Auto IV, not V. Players won't be able to survive crazy stunt jumps in Identity, and enough damage could disable your vehicle. Unfortunately however, we cannot easily do a damage model like you might expect to see in BeamNG. Damage has to be networked across the server, and we feel transmitting that much damage data could hurt performance. Will you be able to shoot while inside a vehicle? You won't be able to shoot from inside your vehicle. We want to discourage random acts of violence for the sake of roleplay. Will there be rebel items like armored vehicles, helicopters, or jets? There won't be any armored vehicles in Identity, apart from maybe SWAT trucks. We don't want to give anyone a PVP advantage based on vehicle armor. Aircraft are also not present in Identity, as it is important to us that players do not skip over potential encounters they may have gotten into while driving, and of course because we don't want the world to feel smaller by flying quickly from point A to point B. Thank you everyone! Our work-day is drawing to a close, but we'll try to keep revisiting this thread to respond to more questions! Although our responses may come slower than they have been as we pop in individually to answer questions from here on out. Have a wonderful weekend! https://www.reddit.com/r/IdentityMMO/comments/5nqgo0/official_qa_with_asylum_entertainment_devs_behind/?sort=old
  21. 1 point
    Yah I agree. Not many people are going to spend 45 bucks just to get banned from the game.
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  23. 1 point
    Yes, I hate that too... I would like a gear system too because I have a steering wheel but actually want a gear stick for this to be epic instead of me using a button to change gears.
  24. 1 point
    Hello everyone. I was thinking for the past few days about the importance of a proper road infrastructure in Identity. I know that many players will not find this topic particularly interesting. However, I have decided to share a few ideas and discuss their importance here. So, what is exactly a road infrastructure? "Roads are a critical component of any city's transportation infrastructure. The maintenance and rehabilitation of city streets ensures that the movement of people, as well as goods and services, continues effectively and efficiently." According to Wikipedia, there are quite a few different Road Infrastructure categories. https://en.wikipedia.org/wiki/Category:Road_infrastructure I know that it would be impossible for Developers to address each and every one of the above mentioned categories. Therefore, I will now mention just a few and briefly explain their potential importance in Identity. Firstly, let's start with the pavement markings. "Road surface markings are used on paved roadways to provide guidance and information to drivers and pedestrians." These would be very important in Identity for all those who are interested in following the traffic rules and help make everyones journey safer and less stressful. It would be impossible to include every single possible pavement marking in game, but maybe just a few important ones could make a huge difference in safety of Identity's drivers and overall enjoyment of the game. Here are a few examples: For those interested, there is lots more information here: http://mutcd.fhwa.dot.gov/services/publications/fhwaop02090/twtmarkings_lgview.htm Secondly, let's briefly discuss the traffic signs. "Traffic signs or road signs are signs erected at the side of or above roads to give instructions or provide information to road users." This category is pretty much self explanatory. However, it's very important as well. Some basic signs would be very welcome in Identity for everyone's safety. Also, it would greatly help police officers to enforce the laws. If there are no traffic signs and road markings, it would be very hard to determine which driver was at fault in case of an accident. Basically our roads would be extremely dangerous. Here are just a few examples: There is tons of more information here for those who wish to find out more: http://www.trafficsign.us Thirdly, I just wish to briefly mention city/highway guardrails. "Guard rail or guardrail, sometimes referred to as guide rail or railing, is a system designed to keep people or vehicles from (in most cases unintentionally) straying into dangerous or off-limits areas." Guardrails would be absolutely crucial in Identity to protect the drivers against bad accidents and save lives in the process. Hopefully guardrails will be present on Identity's most dangerous roads. By all means - feel free to discuss your views here if you are interested. Thank you and drive safe!
  25. 1 point
    Hello. I recently had a thought spring to mind, that being how the making of items in game will be. With my field being fashion, I am most interested in how the attire manufacturing system will work, it would be a major letdown if the only clothes I could make was by mixing and matching presets to make a new unique item, i.e picking a predefined set of arms to go with a predefined set of pockets to go with a predefined set of lapels etc. On the other hand, I dont see you making us 3D model fully customised clothing, so I am very interested to know how this system will work.
  26. 1 point
    Hello my name is Baron Von Aurum and I would like to make a announcement regarding affiliation with The Neighborhood -------------------- I am pleased to announce that starting immediately Aurum Mining Corporation will be partnering with The Neighborhood Conglomerate --------------- As C.E.O. of Aurum Mining Corporation we here at Aurum hope that we can all prosper together as one If anyone who has joined the Conglomerate of The Neighborhood and needs any assistance whatsoever please feel free to contact me through PM Aurum Mining is looking towards increasing its employee count and affiliation with corresponding companies that can help our industry grow -----
  27. 1 point
    I think it's obvious that everyone should have a chance in the Police Department. However if they abuse they should be removed/banned from the police department. I know 13 year olds who are far better at being a police officer then a 20 year old.
  28. 1 point
    OMG that's all i ever wanted in life lolz. Planning is freaking great! Definitely ordering this as soon as i get my paycheck!
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  30. 1 point
    Hello citizens! I'm Motown, and I'm Identity's Community Manager, the person in charge of delivering all of your important ideas and messages to Identity's development team! What's special about my role here is that I'm not just your eyes and ears, I'm also one-half of the founding team for Identity! John Vanderzwet and I set out together to make Identity a reality, and have been involved in every aspect of Identity's development since the very start. That means, through me (and our volunteer moderator staff), you have direct access to the very top of our family tree, and we can influence the design and development of Identity together! You won't get that sort of treatment from many industry CM's! So, If you have ideas that you feel will expand and define Identity for years to come, let me know, and I will make sure it hits the right ears. What a relief it has been to know that so many people have been waiting for a game like Identity for so long. I couldn't be happier to have the opportunity to be the liaison that will connect you with the world of Identity and the wonderful people who make it what it is! We strongly feel that we have a winning formula, and the deepest conviction that we may revolutionize the MMORPG genre with your support! We're going to do a lot of great things together, so it's only fair that you know a little bit about me first! My name is Sean, I'm 27 years old. My best friend is my boss and co-worker, John Vanderzet. I grew up all over the United States where I've developed the hyperactive, happy, and unbiased personality you will come to know me for! I call Ontario, Canada my temporary home while I work on Identity as your Community Manager, interim Art Director and 3D prop artist. I went to college for Video Game Design & Production, but my true passion is interacting with people! I've been a forum moderator for many large and well-known online gaming communities, including a default subreddit of 8 million subscribers on Reddit.com, a volunteer guide of the Followers of Asura in "Age of Conan: Hyborian Adventures", an event organizer in "Richard Garriott's Tabula Rasa" (Big RG fan btw!), the only English forum moderator of a German FPS called "Parabellum" (Google Translate ftw!), and forum moderator for "Planetside 1", "GamersFirst", "Mortal Online", and a few others I can't even remember, for varying lengths of time! Yep, I get around! But now it's time I get to know a little bit about you too. Create a new topic in this forum, and introduce yourself! We want to know exactly what personalities come out of the the deep, dark, depths of the internet to share our passion for Identity! But be nice!