Jump to content
Leaderboard
Popular Content
Showing most liked content on 01/13/2017 in all areas
-
3 pointsNot Fake: @MrNLM @Joneksi @Luck Here is the Link to the Q&A sticky thread: https://www.reddit.com/r/IdentityMMO/comments/5nqgo0/official_qa_with_asylum_entertainment_devs_behind/ @LionKingGamer Here is the release of the old Q&A: http://www.eternagaming.com/exclusive-interview-with-identity/ @Devonor Sorry I changed the link here because the other one was a fan one and so new one here and i also posted a comment in the fan with the link too.
-
2 pointsToday, Friday the 13th, the Asylum team will be answering questions on the Identity Subreddit throughout the entire day. If you have any more questions about the game feel free to head over there and ask away, I promise they're friendly! Official Q&A Page
-
2 points
-
1 pointAre the modules Alpha or Beta? The Modules are not any kind of beta but serve more as a Alpha! The Beta will be the closest thing to the full game. When is the Beta going to release? There is no current release point for the Beta except after all 3 modules are released. (Late 2018 is my estimate) When is this Game going to release? There is no point for when it is known to release. (My Estimate will be Early 2019 Release) Town Square Release Schedule? The first Module is due to release 21st March 2018 30th November 2018 as so the developers can be sure to hit the release date. 21st March 2018 Countdown When is there going to be game play footage? The next video is said to be on Gun Mechanics, and I would hope to think it will be shown before the S.W.A.T. Module. Crime & Punishment Gameplay: https://www.youtube.com/watch?v=GT2b4YvylI4 Character Creation + Quick Tour: https://www.youtube.com/watch?v=kctp79UE5sI Day/Night + Interiors + Interactions: https://www.youtube.com/watch?v=tNcJj4C_8ZE Homes/ Apartments: Hotels are free, apartments are infinite, all will get to try an apartment in town square, and there will be limited houses around the map, and that Homes can Store items and are useful as HQ's for gangs. Pledges/ and Prices: Some pledges will stay and prices of them will increase while the rest of the pledges will be removed from the store completely. This will be done when the new Website launches which will likely be Early 2018 and so make use of the time left! New website has already been launched. Higher packages are likely going to be removed during Town Square release or later on. Pledge Car Insurance: There will be life time insurance for the pledge cars/ vehicles. Server Player Capacity: The server player capacity is going to be between 300 - 500 players per server! Server size: Will be 300-500 players. What will the size of the "Town Square" be? The "Town Square" module will be as stated a Town Square and there is no "Figure" on the size of it as of yet! Will this game be released on Consoles? No this game is exclusively for PC however after the full game release the Developers will look into console porting. MoTown's Answer to a post on the forum: Our official answer on the topic of consoles is that we have no current plans to release Identity to console platforms, but have promised to do our research into what it might require after our PC launch. This is not a promise that Identity will be available on console, simply a promise to look into it. At the moment, it would be fair to say that it is outside of our scope and budget. Will this game be for MAC and Linux? Yes it will but I don't know if it will be shortly after launch of the game. Will there be AI (Artificial Intelligence)/ NPC's be roaming the map? No, this game is a player run game, but will have a few NPC's filling up the boring jobs which you and I would not do for hours on end e.g. standing at the tills of a shop, also they will be in the un-ownable shops too and they will be around in back-alleys to represent a (Black Market Dealer and Drug Dealers). Will there be any aircraft in this game? No there will not be aircraft in this game but the developers did mention a glider and possibly in the very far future they could still add them but that's not certain. Will there be Undercover cops? No, The reason why there won't be undercover cops is because the developers want a distinctive difference between cops and civilians/ criminals. How many buttons will be in the game? Probably more, but there will be radial menus for some things that will cut down on buttons. What steering wheels are supported? So far the Thrust-master ones are confirmed. ( if its a popular steering wheel, it'll work) Will this game be VR supported? Yes, the developers are working on it and want to be able to have VR supported because they want to use it too when playing the game. Unfortunately they don't think it will be supported at full game release. Is this game Subscription based? No! You buy the game (passport) and then you can play anytime with no more paying. Is there in-game Purchases? (read next question and the answer) Yes. Is this game Pay to Win? No, You can only buy cosmetic items. (Items which don't give players advantages). What are the system requirements? There is no official knowledge yet as its too early to say, but if you can run games like GTA V, Arma 3 and Ark you should be fine. System requirements are on Steam: https://store.steampowered.com/app/792990/Identity/ How is in-game money going to work? Money will be as close and realistic to the USD. What are the names of the 3 cities? Ash Hill, Roseport and Turtle Beach. Can you break in/ raid someones home? No, police cannot raid your house and also no one can rob your house. In correspondance to police not being able to raid your home, it is that you cannot enter your property if wanted either. What age rating will the game be? This game will be Rated 18+. Can you live with someone? Yes you can but you have to have a bedroom for every person who lives in your house. This even includes if you marry someone! Gangs: There will be a gang system, such as making a guild in MMO's. Gangs will have ranks and even HQ's which can be someone's house where all gang members have access or a shop a gang member owns. In Town square, there will not be a gang system YET, but there will be a friends contact on your phones and you can easily roleplay your gang, to begin with. You can have biker gangs, as there are Bikes (such as the ones in the pledges) and leather jackets. You can put insignias on your clothes to show off your gang. There won't be designated gang categories, such as Biker gang or Mafia, but you can Roleplay your gang to be any type you want. There will, however, be areas of the map designed for specific sub-cultures, such as bars that are Biker themed, such as Biker Club Bars. A player can always buy a bar, make it a Biker Club / Bar and make it the HQ of their Biker Gang, or the same with a Mafia gang, etc... Stress System: The Stress System is the games anti-RDM (random deathmatch = randomly killing people for no reason) system. What happens is everyone has a stress level, and if you stress is low, you take less damage, and high, you take normal damage. When you pull out a gun, you instantly get high stress, and when one is aimed at you or you are near a fight, your stress will slowly rise. This helps you to fight back and try and get the advantage on a gunman by using the stress system to your advantage. In weapon customisation: People always ask if there will be silencers or 8X scopes, and there will not be any long range optics or silencers in Identity. Murder: WILL be auto reported and you will be instantly wanted, other crimes require witnesses and a 911 call. Can you Marry? Yes, you can marry both sex. ~~~~~~~~~~~~~ Reddit and Exclusive interview questions and answers Below ~~~~~~~~~~~~~~~ Weapon Customisation? Weapon customization is quite detailed. Some weapons have more room for changes than others of course, but things like stocks, grips, sights and even paint/finish can be customized. Weapon actions are one of those things that don't work well in video games, mostly because no matter what you have in the game you're still firing with a mouse, and it will feel counter-intuitive making it over-complicated. For example, if you have a double action pistol and pull the trigger, your mouse click is all the same no matter if the hammer is back or forward so we need to design around the peripherals people are using to play. Weapon jams are something you can encounter. Our weapon physics are incredibly advanced and was one of the first systems completed long ago. We can create magazines of any size which hold physically accurate ammo. Calibre and even type (holopoint, FMJ, etc) have an effect on trajectory. Our programmer on the weapon physics read a lot of papers to get proper formulas, and they function off the same math used by real-world forensics. A bullet fired in Identity will travel almost identically to the same being fired in the real world, even when it comes down to things like stopping power versus penetration. Will there be physics to shoot through walls or boxes? Things that a bullet would usually go though in real world situations. Absolutely. Bullets are influenced by the material they hit. If it's wood, it will pass right through it with very little change to velocity, but a thin sheet of metal may still allow the bullet to pass through, yet reduce velocity enough that it may not kill, or do much damage to its target on the other side when it impacts. 1. What is in game prison like? 2. Is it like real prison with guards, rec time, shiving, and keeping a tight grip on the soap? 3. How does the drug manufacturing and trafficking work? 4. Can I get methylamine? 1. Identity's prison is very much a game within a game. As a prisoner, you can join one of three prison factions and battle for territory, or just hang out in the recreational room and chat and interact with other prisoners while you wait out your time. You'll be able to craft a crude shank and attack others, or attempt a prison escape as a group that the police will be forced to respond too from across the map. There are no player prison guards though. The decision for that was mostly just because we couldn't find a way to keep it engaging and fun. We don't want people to be forced to sit and watch other players. 2. For those in prison however, when they've served their time, they may simply exit the prison through a series of corridors that only they have access too, or if they just have a lengthy prison sentence, they can request a trial which will notify random players across the map to report for jury duty, in which case they will plead their case, and have their fate decided on by a vote whether to be released early, or spend the rest of their time behind bars. 3. & 4. In the outside world, there are a number of drug manufacturing processes, including the production of meth, heroin, cocaine, and marijuana. Each has its own unique crafting process. For instance, in order to cook meth, which is the highest paying and most valuable drug in Identity, it will require the player to purchase a mobile RV, convert it into a meth lab, and then steal all of the ingredients from across the map in certain factory locations. They'll then have to spend time cooking the meth through a series of time-based processes that determine the quality of the product before finally selling it to an NPC drug dealer for a big payout (or you can consume it if you feel like cutting into your hard-earned profits). 1)Price when the game releases 2)Will there be realistic payments for the jobs(on official servers)? I really hate it when you deliver a huge track full of diamonds and get 10k for it just breaks the immersion 3)Will the items take physical space inside the car not only for furniture but with job items as well (Weed, diamonds,etc) and will you be able to put more staff in the car if Let's say you have a 4 man vehicle but its only you and a friend inside so you have 2 sheets left will that mean extra space? 4)Will the things you buy have realistic prices? For example if you buy a Ferrari it will cost you something like 150k? 5)Will there be real life cars in the game or unlicensed cars like in gta v 6)Will there be any A.I cops or enemies? 7)Will i be able to raid other players houses? 8)Will there be a report system so you can instant report someone if he rdm's/vdm's you 9)Will there be an in game recorder so you can have proof for rdm ? (something like plays.tv lets say) 10)will there be a casino? 11)Any micro transactions? (not for cosmetic items) 12)Can you compare the driving to another game so we kinda know how driving will be like ?(i hope not like arma) 13)Will you be able to shoot while inside a vehicle 14)will there be rebel items like armored(extra armor and guns)vehicles, helicopters, jets. 1. Currently, you can pre-order, or pledge early for Identity for as low as $15 (without beta access) or $30 (with beta access) from our website @ identityrpg.com - however, we expect the price of the game to jump up to about $45 when it hits steam, as steam takes a pretty large chunk of income from each sale. 2. Expect Identity's currency to be realistic in value, so your pay will also be realistic. A pair of shoes may cost about $40, and a decent car around $30,000. A lot of games reward players with such high numbers in currency and damage though because there seems to be a psychological attracting to larger numbers, so we can understand why games do it but it won't be that way in Identity. 3. Items will take up physical space inside the trunk of a car. When a player accesses the trunk, there is a 2D grid placement system in which each item takes up a number of squares on the grid depending on its shape and size. The largest items will not fit inside the trunk of a small car, so a big semi-truck with a trailer may be necessary. 4. Oops, I answered this with #2 as well. 5. There won't be real-world cars or brands in Identity. We can't afford the license fees to include real brands in our game, and we're almost certain these companies would not want their brands associated with vehicle damage, or some of the criminal and illegal elements also featured in the game. 6. There won't be AI cops out in the game environment, driving police vehicles, or paroling streets. If there are any, they will simply stand behind a desk at the station recruiting new player officers or providing information. 7. You will not be able to raid another players house, or enter their house without their permission. We want player homes to be your personal space, safe from any outside influence. Players are going to put a lot of effort customizing their homes, and we don't want to jeopardize or disturb the work they put into it. 8. RDM/VDM isn't an enforced rule on official servers, but there will be a tool for reporting these actions on private servers who create rules for these actions. Instead, on Official servers, we have a stress system in place to discourage random attacks or griefing. 9. There won't be an in-game video recording tool, but you can use 3rd party video recording software like OBS, Fraps, or Shadowplay. 10. There will be casinos in Identity, but they are not player owned. 11. Micro-transactions exist for cosmetics, some vehicles, and some apartments, and will be claimable across all servers (hopefully including private servers). We will not sell weapons. 12. Expect driving in Identity to be realistic, much like Grand Theft Auto IV, not V. Players won't be able to survive crazy stunt jumps in Identity, and enough damage could disable your vehicle. Unfortunately however, we cannot easily do a damage model like you might expect to see in BeamNG. Damage has to be networked across the server, and we feel transmitting that much damage data could hurt performance. 13. You won't be able to shoot from inside your vehicle. We want to discourage random acts of violence for the sake of roleplay. 14. There won't be any armoured vehicles in Identity, apart from maybe SWAT trucks. We don't want to give anyone a PVP advantage based on vehicle armor. Aircraft are also not present in Identity, as it is important to us that players do not skip over potential encounters they may have gotten into while driving, and of course because we don't want the world to feel smaller by flying quickly from point A to point B. If anyone thinks of more FAQ questions please comment and I can add them in.
-
1 pointHey fellow Law Enforcers With this topic I'd like to inform and assist you in understanding and creating a police department. It's important that departments are organised and have a structure to ensure officers are appointed to tasks and supervisors ensure tasks are completed. While rank structure is an important part of your department, it's also important to have a good divisional structure. Hopefully at the end of the text you're a bit wiser on how a police department works. We'll start of with Police Ranks. _______________________________________________________________________________________________ Hierarchy Staff Officers Chief Of Police - In charge of the department and handles public relations with other departments aswell as controls internal procedures and protocolsDeputy Assistant Chief Of Police - In charge of the department when the Chief of Police is on absence Deputy Chief of Police - In charge of a large part of the department, known as an Office. Example: Office of Operations or Office of Counter Terrorism Command Officers Commander - In charge of a training within the department. Example: Sergeant In Training or Detective In Training Captain - In charge of a precinct or leads all patrols within a certain area and acts as a supervisor to supervisors. Lieutenant - In charge of a larger division and serves as city wide/ patrol wide supervisor. Supervisor Sergeant - In charge of smaller divisions or head of certain aspects within divisions. Alse the first contact point for basic officers Senior Lead Officer - A non commissioned officer who is in training to become either a supervisor or detective.. Investigator Detective In Charge - In charge of a investigation division and will handle day to day requests from lower ranked Detectives. Also in charge of casefiles. Detective - Basic detective who investigates crimes after they happened and observes organised crimes Senior Lead Officer - A non commissioned officer who is in training to become either a supervisor or detective. Non Commissioned Officers Police Officer III - Patrol officer who teaches the new officers the way around the department. Police Officer II - Basic Patrol officer who makes up most of the department. Police Officer I - Newly inducted Police Officers who are in their probationary stage and learn the way of the department. _______________________________________________________________________________________________ Hierarcy With the previous mentioned hierarcy the base of your department should be filled. However it is always possible to adjust the ranks towards the need of your department. For example you can create a Senior Sergeant who would be a basic sergeant, but in training to become a Lieutenant. Another example is a Lieutenant I and Lieutenant II. Where the I would ensure larger divisions are kept under control the Lieutenant II would handle a precinct or multiple patrols. Ranks also work hand in had with your organisation. For example if you have 7 divisions it might be wise to have 7 lieutenants or a few lieutenants of the bigger divisions and sergeants of the smaller divisions. It's important to know your department, because some divisions will require more intense handeling than others. Warrants and searches require more knowledge of the penal code and law than a traffic division. For that reason it's better to have a Lieutenant handle the Investigation divisions and a Sergeant the Traffic Division. The higher the rank the more legal and situational knowledge a person must have. _______________________________________________________________________________________________ Organization Chart _______________________________________________________________________________________________ Organization Know your department and its needs! It's very important to ensure your department has a wide arrangement of divisions people can join so their day to day tasks are never the same and never boring. A good structure is most needed in the department and every part of it has a person controlling it. Divisions by Sergeants, Large divisions by Lieutenants, Precincts by Captains, Offices by Deputy Chiefs and at the top the Chief of Police. The way a good structure works if that a basic officer will not have to complain to the Chief of Police. If he has a problem he should go to his appointed sergeant. If he can not solve it, the sergeant goes to his superior and so on. Because there are limited amounts of divisions in an Office there will be a good overview of them all. It's important that the division leader reports to the Office leader and the Office leader to the Chief of Police. Ensure to give your Deputy Chief of Police enough power to change his Office by only having to inform the Chief of Police with the changes. This way there is more control and better support for every division and they will know who too contact when there is a problem. _______________________________________________________________________________________________ GENERAL NOTICE: If you have comments or have questions about a certain aspect within the police department, you can always ask it here. I'll try to give a good answer to every question asked. Obviously if your question is important, it will also be added in the topic along with the explanation. If you have certain subjects to add aswell you can always PM me and it will be added into the topic along with credits too your name. This topic is aimed to give a detailed guide on how to make or understand a police department and hopefully the community works with eachother to give tips to other servers. Sorry for possible writing errors
-
1 pointHi, i'm from Montreal, QC, Canada! My name is Levi King, and this will aswell be the name i will be using in game. Now here is my character's intro. Levi King is born in a western european unknown town, his mother and father were forced to leave him to a orphanage, due to their very low income, so that he could atleast be fed and go to school, something they couldnt afford. No luck for him, for the 13 years he spent in that orphanage (he flex at 13),he was beten, bareley fed and forced to work. He found a homeless refuge where he was accepted in no time. Around 3 weeks later, rumours were being spreaded that a good samaritain would be helping some cross the atlantic on a container ship, Levi took a chance, what did he have to loose anyways? The crossing was long, but they made it! Levi found himself to be in Canada, Halifax apparently. Even though he had no idea of where he was, he was just happy. He, in the following days, found himself to have traveled a very long distance to a Metropolis called Montreal. Levi was adopted by a Italian family, the King's. (Levi King is not his actual name, its just the name the King's gave him). As he grew up, Levi found out that his "father" Frank King, was the Mob in a big organisation, and that he was a very important person in montreal. In his 20´s Levi got into the Mafia. As time went on, Frank became old and eventually died, making Levi his only "son" become the Bigboss. One day though, he got a call from one of the members of the Family, he was told to just rush to the border, and head south; Police had an arrest warrent on him, he had to hurry before the warrent makes it to the border, after a couple of yellow envelopes, Levi became a United States resident. And he decided to start all over again.
-
1 pointin one day someone asked @motown on twitter about car customization and he replyed saying: you can customize your car with everything and use many options to add on your car. so are these types of Camo paints can be possible ? pics *
-
1 point
-
1 pointOkay so lets see the patterns here in the angry mafia circlejerk book of insults. We have the classic homosexual insults towards me and @Shimozukachi, very classy and original.... Then the PC master race insult, again very obviously true and very offensive indeed.... Then of course you question our intelligence on PC's before proceeding to insult your own intelligence by making a point that makes literally no sense, to get a Wii U?!?. You may think you sound all big and hard because you're stuck in your imaginary mafioso but in reality you just sound fucking dumb.
-
1 pointDid you search? Well maybe if you click this link: http://www.eternagaming.com/exclusive-interview-with-identity/ You will find a Exclusive interview with questions and the answers, there may be something there but i am sure I have answered this on this forum we are on.
-
1 point1. Great question, I think that they maybe will have it so you can enter if you 'Live' there (if has more than 1 bedroom) but if only 1 bedroom then it's no entry. I could be wrong as this is a wild guess. 2. His vehicle's will probably be in a garage.
-
1 pointI don't see why there should be these types because no military in the game, but then again could be there for freedom but My opinion is that I rather not see vehicle's like this.
-
1 point
-
1 pointYou're either the dumbest piece of shit alive , or a troll. Have you ever attended math class door knob? Ever studied fractions? 11/10 is not â„…10. If he wanted to say that, he would of wrote 1/10. Go suck some dick cocksucker, your father was always good for it
-
1 pointEverything that follows is only my opinion. In the concept pictures we only see civilian, SWAT police and other 'industrial' clothes, and I'm extrapolating the idea to the vehicles paintings or "camos". Among the foreseen jobs and careers, we know there will be police and SWAT, but not military, precisely because, being Identity some kind of evolution from the Altis Life Arma III mod to a more civilian concept, the military concept seems to be a bit out of the scope. That's my feeling. That being said, and exactly for the same reason of coming from an evolution from a military based mod, maybe such military skins assets do in fact exist and can be added for militia purposes. Personally, I would really like Identity to be more what you usually see out there while doing a norma life. Unless living near a base, you don't really see military stuff around. I would feel a bit weird and less immersive to see military stuff in a city that resembles New York. Just my personal taste. EDIT: Welcome to the forum!
-
1 pointLol you can. That's the funny thing. You and your little boy toy shitzmo shout PC master race yet you dont even know how to go on incognito mode in chrome. Please stick to a Wii U
-
1 pointNo, Italians barely know such a harsh language. And by the way, buddy, 11/10 makes 1 & 1/10, which is â„…110. The British education system spawns the dumbest cunts though. Have a fun time preforming fellatio on Kickapoo, you guys get so triggered and jealous of my posts so you feel the need to open those pussy flaps your mama calls lips. Lmao, who let the trannys out!
-
1 pointStfu lol you are a waste of life. You have no right to open your brit cunt mouth in this post. You're just jealous your culture is British fagget culture. Bye bye
-
1 pointHello O'le chap and Welcome to the identity community! What do you look forward to most about Identity? What are your goals in Identity? Recommended specs are not known because it's too early in development to get reliable info. If you can run games like GTA V, ARMA 3, ARK then you should be fine! Please read the 2 FAQ's which are linked in my signature. Please feel free to use the resources on this forum/ website to gather information on the game. If you have not found something within the resources, please don't hesitate to ask as everyone here is happy to help! Cheerio!
-
1 point
-
1 pointperhaps just the city/centre area has cctv and they only record when a noteworthy crime has been committed. kind of like the way the xbox 1 will give a brief recording when you get an achievement/rank up on some games. a sort of activated 20 second clip. If not, then perhaps just a recognised CCTV that supplies infomation, but not necessarily footage.
-
1 pointHoly Shisha its Paul Bloomin' Newman! I guess this makes me the Sundance Kid. Anyway, nice post, I might even help fund your campaign so long as you can make a convincing enough claim to make this game great. These are the 2 career paths i'm most intrigued about. I feel like (I am) a complete newb around these parts and am wondering how people know about what is in store - is early access running? was there at one time an early access? most importantly, how do Politics & Business work in Identity? Anyone got a data dump for me?
-
1 pointThat kick system is shit i think. Because even in a private lobby you get kicked and I doubt people will afk for long times because they won't make money not doing a job or something.
-
1 point
-
1 point
-
1 pointI'm not from Europe, and I don't want to be. It's pretty much a shithole nowadays, especially GERMANY.
-
1 point
-
1 point
-
1 point
-
1 point
-
1 pointHello O'le chap and Welcome to the identity community! What do you look forward to most about Identity? What are your goals in Identity? Please feel free to use the resources on this forum/ website to gather information on the game. If you have not found something within the resources, please don't hesitate to ask as everyone here is happy to help! Cheerio!
-
1 pointFirstly before I answer. Please use the search function to find info and also use all resources before posting as it may have already been answered/ asked and re-posting those will just clutter the forum. Here is a link to an exclusive interview with the devs and this question was answered pretty much on it. Interview Questions and Answers.
-
1 point
-
1 pointIn the recent review done with Asylum, (found here, http://www.eternagaming.com/exclusive-interview-with-identity/) a concert hall was mentioned that players can rent to host classical, rock, etc. events and I am wondering how many of you besides myself are musicians and would be interested in forming an orchestra to perform in what I'm assuming with be Roseport Performing Arts Center or something along the lines. There is very little information on what kind of instruments will actually be available in Identity, so this could end up being a complete waste of time, (which correctly represents the life of a classical musician anyways). Please let me know with a message with a little bit of info about yourself and we will move on from there!
-
1 pointTo add on, for forest fires its not so much using water but pre burning to stop t from spreading...there really isnt a way to stop the fire other than to cut off its fuel so you draw a line in the sand and take away all the fuel the fire has to burn there and the fire goes out...haha and sadly with there being no Arial vehicles that takes away the fun, as for water we have pools that we use that water is dumped into from ponds if we dont have hydrants which run under pressure (most likely from a water tower) so depending on where your at in the game may depend on how you get your water. If someone is parked illegally, the fire department has the right to use any means necessary to achieve that, from using a neighbors pool...to breaking a drivers window to run a hose through the window to the hydrant (that happened before in Cleveland, Ohio where a woman parked in-front of a hydrant and they broke her window to hook up.)
-
1 point
-
1 point@Capped I believe you could enter a house by talking your way in then rob the person since you are already in their place, they don't want ppl to break in players homes while they are away and unable to defend their possessions
-
1 pointGladly, just PM me and we'll talk out a business deal.
-
1 pointTell that to the Mp5SD. The silencer (there is a mechanical difference, as well as a legal one) muffles the report of the weapon to such a degree, that the bolt closing is actually louder than the shot.
-
1 pointWeapon Trafficking, I've always wanted to become a weapons trafficker but is this where it starts? Just a few questions: Craft able illegal weapons NPC illegal sellers If you know anything please tell!
-
1 pointThere both the same thing, and theres no "suppressor" that can fully suppress noice and no silencer that can fully silence it. They just reduce the noise output.
-
1 pointIt's been a busy, eventful and productive month for the Identity team at Asylum! Only a few weeks ago we released our first video showing real in-game content, the player housing system, and Identity has gotten a good bit of much-needed exposure! If you haven't seen the video, visit Identity's YouTube channel. Our programmers, especially Henrik Sonesson, have upgraded our inventory mechanics and created two new important gameplay systems these last weeks. The library which you'll have access to in the Town Square module is now in place and functional. Players can both read public domain classic books in-game, or even write their own and submit them to the library for other players to read. In addition, the NPC shop systems are now in place. When you enter most shops you'll be able to find the items you need on racks or displays around the store. Grab what it is you're looking for and then make your way to the cash register to make the purchase. In some places you can preview the items you're holding even before buying; for example, in a clothing store you can go into a change room. This system even allows for shoplifting some items, although player-crafted or very expensive items cannot be shoplifted on official servers. On the art front, we've brought on new artists and are continuing to build the world you'll be exploring. We've also been focusing on the interiors of buildings and characters. We've gotten our first facial hair assets and are approaching a complete character customization system. An overhaul of character skin and hair has Identity's characters looking incredibly life-like in comparison to other MMORPGs. Next on that list for a re-work is the eyes.
-
1 point
-
1 pointThis would be a nice feature however very hard to achieve. You'd have to continously record data from certain areas. A good solution is for example having an object as camera in your store and using own recording software to record "CCTV" and use it as evidence after.
-
1 pointWhile I understand that there are higher up supervisors can guide units, they also have a lot more to do. First of all it would be highly unrealistic to go from a police officer directly to lieutenant but you should get some experience as a basic supervisor first so you can handle small scenes before attempting large scenes as a lieutenant. Sergeants or supervisors will be your supervisor on the ground and will handle supervisor requests, pursuit protocols etc. While lieutenants will more likely handle big situations, close off roads, give interviews. Secondly, it's imporant to have a difference between those who just became supervisor and those who can teach basic officers how to be a supervisor. Lieutenants do a lot more than just basic supervising and are not always patrolling around but sometimes also focus on their other assignment such as division.
-
1 pointPlatoon C would be a platoon that handles for example big disturbance of large groups, hunt down people with arrest warrants on them. They could also do patrol with more equipment or are generally trained for more dangerous situations or situations with lifes on the line. Could also be something else such as a motorcade division, COMPSTAT division, High Speed Pursuit Division, or much more things. The draft I made is just an example and it's totally possible to add more or remove some divisions from the department.
-
1 pointHello, First of all thanks for the effort but however I'd like to discuss something with you about this. I like the general way it works and obviously promotions should be based on either applications or achievements. However things such as field supervisor are needed in police departments. For example a normal police officer won't just get Captain but will also have to learn how to be a supervisor before he can lead a big part of the department. I love the way it's drawn and stuff and argee on the general concept however lots of ranks are missing. SWAT should also not be a full time job within the department as SWAT would serve as supervisor/patrol officer untill they are actually needed.
-
1 pointHi, I have a slightly different structure idea in this career Path Tree I just whipped up, but still rolls are pretty varied. You're more than welcome to use the image if you like it, I still have the psd. so can make changes in the wild event that you would like it in the game, I'd love to get some imagery in the game. All imagery is my own I offer to you freely. Let me know what you think.
-
1 pointHey there. I'm curious if there's any information on driver's licenses and having points or warnings attached to them after a successful traffic stop similar to the real life counter parts? Also, how deep will traffic rules go as far as licenses, insurance, registration, ect?
-
1 pointYesterday afternoon, for another Identity Insider, we've released a video detailing the workings of player housing in Identity and what it has to offer at our present point in development. This gives you a good idea of the level of fidelity we're going for in all of our key systems, and more videos will follow as we continue. Housing was chosen for our first video as our initial focus in development is for features present in the upcoming Town Square module. If you haven't already seen the video, check it out above. Housing as you've seen in the video is an excellent place to hang out with friends, but it has a lot of good practical uses, too! First, housing is the primary storage location for items you've collected. Whether it's a bookshelf full of books, a gun-rack with wall-mounted guns, or a crate full of junk, it's sort of like a bank for tangible stuff. Housing is also valuable for moderate crafting, too. Some advanced recipes might require a factory, but a lot of stuff can be created at your home using special crafting tables. A hydroponics table can even be used to grow small-scale plants, legal or otherwise!