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Showing most liked content on 01/10/2017 in Posts

  1. 2 points
    @Rew_Mceo I mean, everything is a bit of an exaggeration i think. We will have our hands in what we consider to be the most profitable businesses, but I'm sure a few will slip under our radar. The reality is that everyday average players won't know of our conglomerate until its too late, and even most people here outside of our organization may not know what server we plan on joining. If our organization takes months to build and fully establish, it wouldn't be very satisfying for players on our server to consider starting over on a different one. At which point they're forced to adapt to the environment - with that said it's my understanding there are 3 "towns" - we only plan on inhabiting one of them and secluding ourselves within it. The other two towns will still be occupied and full of business from the rest of the community - it just likely won't be in our town at the expense of it being run out. If our criminal organization has run every other criminal organization out of our server, well I don't really see that as a bad thing. They win - and while I do feel like there will always be room for criminal activity - a life without it is equally as pleasant. The Luprano Family that we work with are keen on business, and as long as they're making money with us - committing crimes would only be for the simple enjoyment of it.
  2. 2 points
    When a vehicle is parked in an illegal area, such as in front of a hydrant or without paying a parking meter, their vehicle becomes flagged for fining. What this means is that they won't automatically receive a ticket; however, if an officer notices their vehicle they'll have the ability to give the corresponding ticket.
  3. 1 point
    Hello, I am Honeybadger - and I don't give a .... Well, you know it goes. I have been a part of the gaming community for over a decade across every genre of game there is. I tend to focus mainly on the competitive scene and team-oriented play so I know what it takes to participate in, and lead, a large group to a successful outcome. My current job allows me to play at work, so I will be able to play around 60+ hours a week or at the very least be available when needed. This provides me an excellent opportunity to not only take on a leadership role, but to also stay in the top % of players that you don't want to mess with. I have about 7 friends (so far) confirmed that will be joining me in this game from previous ones, with more to come closer to launch I'm sure. We will go in with a solid foundation and are looking for other similarly minded and skilled players to hop on board now to help drive this massive engine! With that being said - what I would like to attempt in this game is to form a sort of conglomerate that is advantageous to everyone involved. Our goals and mission will likely change on a monthly basis contingent on our biggest needs at that time, for example ; We have multiple store owners but not enough trucking companies to provide cheap and timely services so our mission for that month will be to absorb / buyout trucking companies that will operate within our conglomerate. Obviously I can not build and direct this massive engine on my own, so advisers will be appointed to help guide and discuss the appropriate paths for the "clan" to take that will be beneficial to everyone as a whole. The current projected server capacity is 300 people. Our goal is to achieve at least 150 members of various occupations (mostly consisting of large businesses) thus allowing us to control the flow of the environment around us. Having server majority would enable us to appoint politicians of our choosing as well as secure a larger safety blanket for those operating somewhat outside of the law within our organization. What we are looking for - Advisers (Clan Officers) - Advisers will likely be players interested in the business owner and political career paths. People who are savvy at seeing the big picture and able to collectively discuss the appropriate paths and decisions the clan should make. This role will function as our own mini-government carving out the direction of our conglomerate as a group. Other jobs will include things such as organizing events, recruiting, keeping people in line etc, deciding which businesses to start / absorb. They will be respected members of our society. Please apply with me in private message if you think this is right up your alley. (Yes we will also need war adviser(s) this role will likely consist of Private Military or Police Captain, perhaps even a Godfather). Players interested in Business - I expect this to be the bread and butter of our conglomerate. Business owners can expect to receive startup loans with little to no interest rates through our investment support system, the advantages provided from receiving discounted materials and services from other businesses within our conglomerate, and the security of our private military and gang affiliation if / when need be. Players who wish to be a business owner within our conglomerate will be thoroughly interviewed by myself and fellow advisers so that we may determine where and how to place the best leaders (We don't want corrupt business owners or people who can't keep their employees) This will help to ensure that The Neighborhood profits from it, the business thrives, and the jobs provided / salaries are of exceptional quality particularly for members of our organization. I want to have 1 possibly no more than 2 large companies in one area of expertise at a time that we can focus our efforts and resources to so that our companies don't end up rivaling themselves in terms of profit. We want to build and manage the "Go To" companies as it were. This would apply to such things as Transport companies, banks, farms, casinos, clothing stores. So getting in line early to be the company we endorse would be beneficial to you. Other companies such as trucking companies or mining companies we could afford to have more of as those are general production and revenue streams that don't necessarily need to worry about rivals as the discounts and profits can be shared by all. Equally important to us as business owners, are the employees. Perhaps you just want to lead a casual life with good pay minus the hassle of running a company yourself, even if undecided - our conglomerate will potentially be able to offer a large variety of jobs for you to work at exceptionally higher pay rates and advantages than you can expect almost anywhere else. How will Politics work? - Do you want to be a Governor? Perhaps a judge, or a conglomerate Lawyer? Our massive engine will allow us the numbers to appoint the appropriate people into these positions. You can expect this position to earn an extra "clan salary" on top of its job pay. Job functions will include things such as forming and passing laws that benefit The Neighborhood (which will also benefit the majority), giving leniency to players in our organization as well as condemning rivals and keeping our players out of jail whenever possible. This may sound sort of, uhh.. Corrupt-ish, but outside of the advantages you receive from our business discounts, extra salary, and our numbers provided to appoint you - It's just kind of the way of the world. We will definitely take care of our loyal Politicians. How will the Mafia work? - Frank is the leader of The Luprano Family - The Neighborhood will act as a safe haven for his gang and allow them to operate cheaply and safely on our (very efficient / high traffic) store fronts. Gangs can expect to benefit from our business discounts as well as operate under our safety net of paid off politicians and policemen as well as aid in the riddance of rival gangs for total dominance. Together we will ensure that they are the largest mafia, and we are the largest business force that they themselves also have a vested interest in. Private Military - What is a small town without it's own small Army? I'm not entirely sure how this role will function yet, but you can expect this position to be an extra salary on top of your current job and current clan role. Members of our private military will receive priority access to cheap weapons, and any combat gear / training provided in the game to form a stronger military. They will function as our protection blanket to protect our businesses if / when need be and fend off rival gangs etc. As the President of the conglomerate I will be in charge of running the military and it's funding. On the left we have the money makers and on the right we have the money costers, separated by a large X in the middle. Ideally the profit margin is so large on the makes money side, that the costs money side pays for itself through investments. The hierarchy for each segment is broken down above. Each member of our organization will represent at least one of these segments. Each segment will have it's own separate treasury operated by the Directors of that segment. They will be known as the advisers, who will gather once a week or so to discuss their treasuries and next lucrative business deals / investments.. If all 4 of these segments are investing in the same things, it will expedite the production of our businesses and accelerate their rate of earning income. All treasury invested money will return to the treasury for that segment to either invest in the next business deal - or invest in their particular segment as seen fit by the directors. Members will contribute to their segment through a (yet to be determined) tax % sort of thing. The taxes will come from investments, basically the opportunity to invest in a company that's guaranteed to succeed. For example - If you're a member of the Mafia and you contribute 5% towards the investment of our new startup building, you as a player will receive 4% of that income and the segment you work in (Mafia) will receive 1% of that into their treasury. If you're a business owner or employee and invest 5% into a new drug trade the Mafia wants to take on, you will receive 4% of the profits and the Business segment will receive 1% of what you invested as profit. If 3 members invest 5% from a segment, that segment will receive 1% 3 times. Over time players and segments will be accruing profit from not only their companies, but the success of many others. Segment treasuries can be used to fund things like the remaining % of investment required to start up our next company, the combined funding of wars if needed, the self improvement of their business, or even just sit on it for a rainy day. The functionality of the mafia and politicians will ideally work in a scenario where the cost of their services is replaced by the amount of advantages received through cooperating and investing with us. If the Mafia maintains 25% worth of investments in our companies, then our companies success will also hinder on their ability to protect it and drive out competition. In the same respect the Mafia will have the security of the largest corporate backers in the game, as well as the ability to open their own businesses under our brand and through our investment support system. The mass production and shipment of drugs early on may be one of the most profitable trades we end up having, and with our help they would surely be on top of it faster than anyone else. Politicians will simply be paid for what they can accomplish, most of this branch will consist of investors - Since our industry will be large, creating and passing laws that benefit us is by happen-stance also beneficial to the majority of players in our server since we will control the majority. Politicians will receive access to our campaign support, ability to invest in our profitable trade market, ability to start up their own companies within it etc.. The best explanation I can give is to think of it as the biggest HOA community in town, except on a larger scale. It's a conglomerate of multiple large companies working together and providing the advantages that each one has to offer such as discounts, efficient trade, large pool of combined resources while also providing the cooperation of politicians and security of private military and possibly even gang turf. At the start we will want 1 company of a different NECESSARY profitable trade (1 farm, 1 mine, 1 casino, 1 trucking company so on and so forth) so that we may build them up to be the biggest game in town as well as shut down opposing factions if / when need be, just through sheer numbers and a proper support system. If you feel like The Neighborhood is a proper fit for you, please apply via a private message or in the thread below after filling out these few questions. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------- 1) Age? 2) Location? 3) How long have you been gaming? 4) Which role do you currently prefer? (Undecided is fine) 5) PvE, PvP, or Hybrid? 6) How many hours per week do you plan on playing? 6) What is the reason why you want to join? ----------------------------------------------------------------------------------------------------------------------------------------------------------------------- That's all! More information will be added as changes are made and information is obtained. Welcome to - The Neighborhood! Below you can find the information of our current affiliates and links to their threads. The Neighborhoods Current Roster - 40+ Members Godfather - @Frank The Luprano Family (11 members) Apply Now! Governor - @GeneSmith Judge(s) - @Gahojan Director of Mining Operations - @Fakeout Aurum Mining Corporation (4 members) Now Hiring! Business Owners - @KingBen1223 / Bob Ross Inc. Promoter of Fine Arts / 6 Employees / Now Hiring! @Qlight123 / Rezix Transport / 2 Employees / Hiring Truck Drivers! Undecided Citizens - @Phiedrus @Venser @Herman122 @Short ----------------------------------------------------------------------------------------------------------------------------------------------------------------------- We are still looking for large organized businesses who want to fill our ranks. Things of particular interest - A gun manufacturer/seller, a farm owner, lawyers, director of transport / truck drivers etc... If you think your business is of high value, we want to invest in you - and you want to invest with us. Contact me here or via PM
  4. 1 point
    The cars probably won't be that in-depth. You can only take realism so far before it becomes annoying.
  5. 1 point
    so i know someone already asked about what kind of smart phones we're going to have, and i agree with them that having different smart phones or being able to choose the os that you like more would be great... also smart flip phones like in japan maybe? possibly? too weeby, okay. just drop kick that idea. my actual question//suggestion is the features that a phone can do. will people have their own unique number or some sort of idea that can be used for texting or calling people? will you be able to call or text a person if you have them in your address book? would the two then be forced to be in the same server in order to call or text? i would think of texting as like private messaging. i get that you can call for authorities, but will those be the only people you can call or could you call your friends? i think if you're making a call or typing a text your character should do some animation like you're calling or texting(depending on which one you're doing). then i understand facefile is facebook, but will facefile be used as a sort of character look up system? like if you have a name for a character will you be taken to their profile and be able to add them to your friends from there or is there going to be a requirement of meeting in game to add people? will phones have little game you can play, and will these games be ones made by the staff or will there be a sort of coding language in game that a person could use to make a game and make money that way? or even like every month or something have a poll with a bunch of different games made by the community, and whichever one gets the most votes will be added to the game. would we be able to choose which games we had on our phones and which we don't want to have?
  6. 1 point
    Name: Phiedrus Oliva Age: in his forties From (City, Country): European, but he doesn't feel attached to the place where he was born. That's like not really being from anywhere. Appearance (Body, Face): The proverbial average man. The one you would look at with the same interest you'd look to a wall. Attire: Jeans, T-Shirt. Job: Jack of all trades, Phiedrus does a bit of this and a bit of that, but he isn't known to by a successful career. Detail of House: Studio apartment. Detail of Car/ Vehicle: Usually an old car. When it's broken, maybe an old bike. But he needs none of those. Personality: Introvert, Phiedrus is an observer. He doesn't talk much. He listens, learns and keeps notes. You never know if he's day dreaming or if there's actually something big in his mind. Background: Phiedrus had what you would call a boring life. He never hurries, yet he accomplishes. A single living in an studio apartment, he is not in the race of wealth. He learned to need less. He is not his house or his vehicle or his money. The money is only important as long as he can buy time with it. And what he does with his time, usually at the library or in his studio, some say he's after something, but no one really knows...
  7. 1 point
    Do you happen to know if we will be able to go prone in the game and crouch?
  8. 1 point
    I really like the customization in APB and I'd love it if we would see anything similar in Identity when creating art, clothing or even vehicle paintjobs.
  9. 1 point
    Can you truly play counter strike with a controller anyway? No.
  10. 1 point
    i know. soon there'll be linux for the ps4! the sad part is that almost no game will be a cross platform one thanks to sony (their update policy doomed the ps4 version of cs go)
  11. 1 point
    youll be able to see your rewards however you will not be able to claim them until the release the games first module you cant claim them because theres no way into the game as of yet
  12. 1 point
    Must have been a typo, sorry!
  13. 1 point
    If you searched the forum using the keywords weapons or pvp you will get something with info or just general discussions, however you are right about there being no videos on anything else. I am sure there will be a video showing off the first module at pre-module release, then a video maybe at pre-release showing the s.w.a.t. module off and same with the racing module. These videos could happen but are not confirmed to happen and so we are blind on what will be shown in the next video.
  14. 1 point
    Kareoke, go in the cinema( watch films), try the apartment customisation, Socialise!, try character customisation, play mini games like pool or chess. I know everything I have listed may not be but these are all social aspects too, the whole idea of the Town Square is to socialise and have a go at these features as it is called "The Social Module" for a reason.
  15. 1 point
    Maybe they could make it so that you can only exit in your home
  16. 1 point
    Would be nice to take a stroll in the mall.
  17. 1 point
    Name: Alan Davidson Age: 23 From: Nova Scotia, Canada Appearance: 5'10'', Dark brown hair/eyes, skinny build, Several tattoos of occult symbols Attire: Leather Jacket, Black Zip up Hoodie, jeans, black work boots Job: Hunter/Woodcutter, other odd jobs. House: Basic apartment to start, having just moved there. Eventually would like to own a house out in the woods/country Car: Basic Sedan until I can afford a proper pickup truck Background: Raised on a farm in a small rural Canadian community, Alan lived a quiet life until moving to (Insert name of playable area here). Personality: Friendly and always polite, Alan enjoys spending time in the wilderness and out in the country, but also likes meeting new people in the city. He is usually a fairly upstanding citizen, with his only crimes being the weed he grows to help with is social anxiety. Alan Also has an interest in the Occult from a philosophical standpoint, which forms his own strange ideology that will develop over time based on his interactions. (And definitely won't end up starting a cult that totally won't go crazy or anything)
  18. 1 point
    To answer a few of the questions here, there is a large variety of standard food items you'll find in cafes and restaurants, as well as player-made food. Different sorts of food and drink will "fill" you up more than others and faster. Some may even have side-effects. Generally, good player-created food will be the most efficient for consumption. You'll also be able to create your own bars, cafes and restaurants. I'm not sure how lucrative they'll be to own, but a player food-place could turn into a good social point. There will be three places in the Town square module that you can sample food and alcohol: there's a bar/lounge in the hotel, a cafe as well as the cinema. As for the questions concerning a hunger mechanic, there is such a system although you can't die from starvation. There will be some penalties, though. Food consumption won't be forced upon you enough to be an annoyance, but you'll want to grab a bite here and there.
  19. 1 point
    I can shed some light on this subject! There are three major cities in Identity's map, which consists of an island landmass of approximately 225 square kilometers, including a few smaller islands scattered around the coast. The terrain is roughly based on the South Eastern region of the United States, centered on the Carolina's where we were originally going to move our development office. We chose this area for it unique cultural and biome diversity. It's also important to know that the concept art image of the proposed island is simply an early proposal of the land mass. While the general shape of the island will remain close, it does not represent the current design our layout of the current map. The first and largest city, Roseport, is heavily influenced by a mix of Atlanta, GA, and NYC, NY. Atlanta is a great city but didn't quite fit the architecture design and building density we were aiming for, so we splashed a bit of New York City into the mix despite it being a bit further north than our focus range. Roseport is a hive for shady businesses and gangs operating out of low and middle income suburbs surrounding the busy downtown area. We suspect that this will be the place that most players in Identity call home. The second city, Ash Hill is a mountain town that is architecturally inspired by Asheville, NC. It sits perched up in Identity's western mountain range just below the frost line and is considered to be the wealthiest and cleanest living area in Identity. The Town Square module that most of you have seen by now and are eagerly awaiting is a small cutout of what Ash Hill will eventually become in Identity. Finally, the third major city, Turtle Beach is a more tropical waterfront city based on the real world's Myrtle Beach, GA, and is located south east on Identity's map. It is a great place to live for residents of Identity most interested in fishing and seafaring activities. I hope this answers some of your questions about these places!