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Showing most liked content on 01/03/2017 in all areas

  1. 2 points
    GTA clothes sucks when you want to dress girly Ps I love the Sims as well. I think every female gamer secretly does
  2. 1 point
    Houses won't be transferable as only 1 person can own them per server. Character transfer is not needed on official servers as the character will be available on all of them. Apartments will be more like GTA but without loading screens I believe. Kick-starter was over 2 years ago, this is the crowd funding after that. You can't do that, you can buy it and then add them to the list but only 1 owner and for every bedroom a person can stay / live there. You can set up how much your friend gets and stuff but I think it's one main owner.
  3. 1 point
    Say hello to the new Bob Ross Music Studio, for all you talented singers and bands who, through us, will only be a contract away from indefinite fame!
  4. 1 point
    I am not even sure if they should port this to console, because normally ports are lacking because they cannot fit every aspect properly into the port. I would personally rather save up and update my gaming computer, rather than buy into a limited port of the full game.
  5. 1 point
    @JamesLuck01 These forums legit need a pop up video on entry or something that explains the questions like these that get asked 50 times a day swear down.
  6. 1 point
    That's probably because they all do. Nah the creepy dude is the guy with the mental health issues and you have to nurture him to bring back his sanity, the pure emotion of Manhunt and the gripping storytelling really makes it a winner for me. I think you'd love it.
  7. 1 point
    Early 2017 includes 4 months..... not 3 and so its Jan - April, Mid 2017 is May - August and Late 2017 is September till December! I estimate it by the end of February will be the first module (I hope it is too). 2nd Module if 1st one arrives by February hopefully should be done by End of May. and then Module 3 by End of September and Beta by Christmas/ End December. (These are all my opinion / estimates and so are not official.)
  8. 1 point
    Ohh well thats cool, will it be the faster form of transportation?
  9. 1 point
    That is why we celebrate it being over!
  10. 1 point
    What @ghhoooooooooost is saying is that some games give too much freedom resulting in the ability to create these insane looking creatures, and some games don't give any freedom at all making every face look the same. He/she was simply asking a question about how much freedom/limits we will have with the character creator.
  11. 1 point
    Last time I played Arma 3 rp 5 kids killed me so I kinda need Identity
  12. 1 point
    It's been a busy, eventful and productive month for the Identity team at Asylum! Only a few weeks ago we released our first video showing real in-game content, the player housing system, and Identity has gotten a good bit of much-needed exposure! If you haven't seen the video, visit Identity's YouTube channel. Our programmers, especially Henrik Sonesson, have upgraded our inventory mechanics and created two new important gameplay systems these last weeks. The library which you'll have access to in the Town Square module is now in place and functional. Players can both read public domain classic books in-game, or even write their own and submit them to the library for other players to read. In addition, the NPC shop systems are now in place. When you enter most shops you'll be able to find the items you need on racks or displays around the store. Grab what it is you're looking for and then make your way to the cash register to make the purchase. In some places you can preview the items you're holding even before buying; for example, in a clothing store you can go into a change room. This system even allows for shoplifting some items, although player-crafted or very expensive items cannot be shoplifted on official servers. On the art front, we've brought on new artists and are continuing to build the world you'll be exploring. We've also been focusing on the interiors of buildings and characters. We've gotten our first facial hair assets and are approaching a complete character customization system. An overhaul of character skin and hair has Identity's characters looking incredibly life-like in comparison to other MMORPGs. Next on that list for a re-work is the eyes.
  13. 1 point
    if you own gmod you can train the stealthy part by playing hide and seek or pedobear escape. last is possible in california in reallife too. see http://gawker.com/5636011/stupid-california-police-warn-parents-of-pedobear-the-pedophile-mascot
  14. 1 point
    So this of course is entirely my opinion, and like all opinions, is subject to change. This is what I think it should be like in the prison. First off, I entirely agree with most people here, 45 minutes is WAY to short. As Undead said, you don't want to encourage people to enter crime, and, if you're going to have a whole acquit court system, that could take enough time in itself, so you want to have a sentence long enough that people are actually able and want to be acquitted. For me, the Maximum time a player should be in jail is 3 Hours, with no offline time included. Let me tell you why. 3 In-Game no offline hours is a LONG time, and it also is enough time to encourage people not to get into crime, as well as is a long enough time to inspire people to be acquitted. I also believe that, in order to not spam the system, and implying the maximum time is 3 hours, then the time you need to have in your sentence must be over 1 and a half hours in order to a request an acquittal. Now we've also come to a bit of an obstacle, you've mentioned Jail Breaks, now although we don't want to inspire criminals to try to break out of jail, we do want to give them enough time to maybe try, and this should obviously be very difficult, and doing so can add some serious time to your sentence, I was thinking 1-2 more hours, thus making getting caught a real punishment, which warns prisoners not to try it. But anyways, if Jail Breaks want to actually be a thing, you might want to add 2 Hours to the maximum time, making 4-5. Now for Jail Time, the 5-10 minutes cell separate from Prison, should be at max 15 minutes, maybe 20, reason being is all you're doing in a regular jail cell is waiting around and possibly talk to people, that's it, so unless they make some activities in a jail cell, it should be at max 15-20 minutes. And the crimes that put you in the jail cell should be incredibly minor, like speeding for example. One last thing. The form of punishment in prison. Ex: Killing/Attacking a Prisoner, Killing/Attacking a Guard, Contraband, building an escape tunnel (If possible as well as could be tied to Jail Breaks) and we've already discussed Jail Breaks as a whole. Now obviously each crime is different, some more serious than than the other. Please note that killing is more serious than just plain attacking, thus getting more punishment time. The most serious crime would be Killing a Guard, least serious being Contraband. Now punishment for these could go many different ways, you could have time added onto your sentence, which would be spent just staying in regular prison as normal. Another (personally my favorite) would be adding time onto your sentence, except the time that was added would be spent in a Solitude System (which I hope the game will have) and after that time is spent, the rest of your sentence would be spent as normal. Now for Contraband you could have it go 2 ways: 1. No matter the contraband, you get X amount of time added to sentence. Or 2. Different types of contraband give different X amounts of time. Weapons being #1 and Drugs being #2 for example. It all would be a very nice system to have. Thanks for reading and I hope you take my ideas into consideration, please remember this is all my opinion and some people may have a better idea than mine, so make sure you read everything! Thanks!
  15. 1 point
    Jail time should be longer than 45mins, in all seriousness, i believe it should last upto 24hrs (depending on crime) There should also be a reputation aspect like they have in "Life is Feudal" if you kill someone or steal ... then you get noticed more .. to a point where cops can track you (e.g when you're in public and close to an officer, not in a building)... The reason i say Jail time should be 24hrs, for one there should be a game aspect in this, trying to break out... meeting other "criminals" ... This also prevents spawn revenge and allows the "criminal" to "learn from their mistakes" .. or become smarter at avoiding being captured again. I look forward to see how this game works against others out there that i run (a lot of people are sick of games where they grind and loose everything to raiders)
  16. 1 point
    I feel as if jail time should be longer than 45mins just because it has to be long enough to stop encouragement of everyone going into crime. Far too many people will want the quick buck and if the jail time is not long enough people will not worry about it as much and are much more likely to commit crime. However if they commit a crime and are in jail for a couple of hours they will be less tempted to try and make quick money. You dont want everyone to go into crime because then it will be just like ArmA 3 Life