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Showing most liked content on 12/27/2016 in all areas

  1. 2 points
    I'm seeing a lot of companies that are making complicated leadership structures that are completely unnecessary. If you're a startup company, you don't need managers and co-managers, and intermediate employees and journeyman employees and starting employees etc. Generally, you're company is going to have 2, maybe 3 jobs that is required for it to run profitably and that's it. It's also only going to need a 2 level leadership hierarchy. The boss (you) and the employees. Another thing I see companies doing, is blatantly lying to their potential customers and potential employees about the size of their company. Do NOT do this. While in the short term it might make you stand out to act all high and mighty, people will see through it. Most companies already do this, and it's only going to hurt them in the long run. It will hurt you because you won't be able to uphold the expectations you set up for yourself and no one will trust you. TLDR: Don't make stupid leadership hierarchies, you don't need them. Don't lie about being the biggest company in the game: You're not.
  2. 2 points
    There will not be undercover cop options from what I've heard. They want people to know who the cops are. Detective or not. They already have police uniforms, and they look very much like laps uniforms. There is also a light brown state trooper type uniform I believe. There will be player voted Mayors. Yes, they can control taxes and laws. Not sure if you will need to be initiated for gangs, but the gangs will be run by players not npc, so for rp sakes I'm sure there will be some kind of task to complete. There is customizing options and tuning options foe cars, there is a racing rp available in game as well. I believe there is going to be racetrack(s) and there will be illegal street racing. Not sure about nitrous systems haven't released that kind of info yet. For businesses yes you can hire other players to work for you. For boring tasks like standing at a register npc's will be in place. As for you being sceptic, it's completely normal. I would be lying if I said I wasn't a little sceptic. The only thing is, don't compare it to games like No Man's Sky or an rp mod. This is a built from the ground up RP game. It's not trying to be anything but a game where you can socialize and play in character completing tasks. It's a unique mmo, nothing else like it to compare it to. I suggest for you not to purchase anything until you see what the game is about through module releases, watch videos on youtube. Hope I helped Ps. If you need help moving into a new residence or you start a business and need inventory shipped just give Fox Freight a call!
  3. 1 point
    I know It sounds really basic, but I want to strive to be the best Pizza Boy in Identity!
  4. 1 point
    I guess in my (future) home, I can leave my stuff around and I'll find that stuff in the same place I left it. But what about the public areas? Let's say some public furniture is broken (a bank in the park, a traffic sign...), does it remain broken until fixed? Does my car need an overhaul overtime? Can I leave some object somewhere for someone else to take it? How long would it remain in place? Will there be whipes/how often/what do whipes mean? I know the questions are vague, becase so is the status at this point ,but I hope you get the idea. As per the description, this is somehow a life simulator. All of the above questions mean really only one: is this a persistent world and what does such persistence mean?
  5. 1 point
    And also @Fakeout @GeneSmith said it on the dot, the 3 modules are closed off areas which are parts of the map. the "town square" module is the "town square" of the biggest of the main 3 cities "Ash Hill". The S.W.A.T. Module I am not sure but will be the bank from one of the 3 major cities and the Racing module will be a closed off area of either a race track or a road. The Beta will include the full map and will be the closest thing to the full game.
  6. 1 point
    The logo is fine how more "gender neutral" can it get. The logo is just simply a logo. You can't expect it to capture the attention of the two genders equally and the devs already showed female character models
  7. 1 point
    Oh yes I love GTA 4 with the vehicles, its 10x better. I hate the arcade stuff.
  8. 1 point
    I do agree that GTA5 had arcade driving in terms of speed, grip and crashes, but in terms of functionality and physics it's amazing. Tho GTA4 had soo much better driving and if Identity would have any similar physics to that with only more realistic transmission it would be amazing.
  9. 1 point
    Count me in for pizza delivery, I enjoy pizza and would love to share that happiness with others.
  10. 1 point
    We can chat in PM so we don't fill the forums with tons of replies.
  11. 1 point
    I sure hope so for this one, could be very useful for us criminals.
  12. 1 point
    https://discord.gg/bFEH3Bh This one never expires.
  13. 1 point
    Damn, you are afraid that this game will die that fast? I'm sure this game will stay active for at least like 5-10 years.
  14. 1 point
    Really dont think this is necessary lol
  15. 1 point
    ...aaaand another Spanish here. Already time to build our little community?
  16. 1 point
    Hey! Im from Spain to !! Hope to see you around!!
  17. 1 point
    Hello and Welcome to the identity community! Merry Christmas and have a Happy New Year! Please feel free to use the resources on this forum/ website to gather information on the game. If you have not found something within the resources, please don't hesitate to ask as everyone here is happy to help! Cheerio!
  18. 1 point
    Hello, welcome to the community I hope to see you in the game, too.
  19. 1 point
    It's been a busy, eventful and productive month for the Identity team at Asylum! Only a few weeks ago we released our first video showing real in-game content, the player housing system, and Identity has gotten a good bit of much-needed exposure! If you haven't seen the video, visit Identity's YouTube channel. Our programmers, especially Henrik Sonesson, have upgraded our inventory mechanics and created two new important gameplay systems these last weeks. The library which you'll have access to in the Town Square module is now in place and functional. Players can both read public domain classic books in-game, or even write their own and submit them to the library for other players to read. In addition, the NPC shop systems are now in place. When you enter most shops you'll be able to find the items you need on racks or displays around the store. Grab what it is you're looking for and then make your way to the cash register to make the purchase. In some places you can preview the items you're holding even before buying; for example, in a clothing store you can go into a change room. This system even allows for shoplifting some items, although player-crafted or very expensive items cannot be shoplifted on official servers. On the art front, we've brought on new artists and are continuing to build the world you'll be exploring. We've also been focusing on the interiors of buildings and characters. We've gotten our first facial hair assets and are approaching a complete character customization system. An overhaul of character skin and hair has Identity's characters looking incredibly life-like in comparison to other MMORPGs. Next on that list for a re-work is the eyes.
  20. 1 point
    to be able to sell better computer with different design or brands or build your own computer and the same for phone like have a apple Iphone or samsung galaxy s5 even more then that.
  21. 1 point
    FREQUENTLY ASKED QUESTIONS (FAQ) 1. How are Kickstarter backers different from website backers? There is only one difference between backer rewards for the Kickstarter and website. Kickstarter backers will receive a unique in-game hat with the Kickstarter logo. Website backers receive a hat with the Identity logo. No new content in the future will ever display either of these logos. 2. Many people are confused on what the game is about. Would you mind telling us what your vision for the game is? Is the game more about Cops vs Robbers, or a balance between all the available paths? Identity is a cops and robbers game at heart, but it is a life simulator in so many other ways. We’re catering to role-play in a way that is possibly the first of its kind. Players have the freedom to pursue careers that will impact the player economy in their own unique way. Become a taxi driver, deliver goods to player-owned businesses, fight fires, save lives, argue a case in criminal court, or just hold out your hand and beg for money. Find, or steal your ‘identity’! 3. What can you tell us about the world? World size? Player limit? We anticipate that the playable world size will be 200 square kilometers, or 77 square miles in comparison. This means that the whole map is 14 km wide, and would take about an hour and a half to walk across. We hope to support up to 300 players (or more!) per server. 4. Can you expand on the professions? We know there will be cops, but what types of jobs will be available for civilians? Will they be able to create their own businesses? Create their own items? etc. Also, Medics and Firefighters? Players can choose from a wide range of professions, including the ability to become a Firefighter, EMT, Taxi Driver, Farmer, Bounty Hunter, Fisherman, Logger, Miner, Delivery Driver and even a business entrepreneur. The options available to you as a player get more specific than this even, but we aren’t yet ready to expand on the full list. The direction of development is prone to change, and we don’t want to promise anything that might change down the pipeline. Business ownership allows players to own factories and small business, giving them control over what items are manufactured and sold. Items created by a factory must be delivered to their destination city where store owners in that area can decide what quantity and type (formal wear, casual, punk outfits, weapons, etc.) they wish to list in their business. Some default items are always available in all stores for when market demand is not met. 5. How will death be handled? When a player dies, some items such as the money the player is carrying at that time, will be dropped on the ground and will become accessible to anyone in the area that wishes to take it. Clothing items will never be dropped. We have decided that a player’s character appearance in a social game like Identity is important. You will always look the way you decide your character to look. If the player is not resusitated by an EMT or teammate, the player is then prompted to respawn at the location of their last sync (house, apartment, city) Private servers have some control over what types of items players will drop on death, if any at all. 6. Can you expand on how the housing system will work? Size and availability of apartments and houses? Players can choose to own or rent housing in Identity, while apartments can also be shared with a friend or roommate depending on the size of the property. For instance, two friends, or a married couple can choose to purchase a 2 bedroom apartment where they both can live comfortably with each other. Apartments and houses are fully customizable, allowing players to place furniture and objects anywhere in the room. Home-owners can invite other players into their apartment or house at any time. Players cannot access another players home without an invitation. 7. Will there be any specific safe areas where people can go AFK or sit and socialize without being killed or robbed? There are safe zones within certain types of buildings in Identity. Metal detectors serve to preserve immersion, and will temporarily remove any weapons upon entry, allowing all players in the area to safely relax, socialize and meet new friends. These safe zones are known to us as “Sub-Hubs” or social gathering points that reflect on the lifestyle theme of their environment (Biker Bar, Business club, Bum alley, etc.). While many of these areas can only be accessed by law-abiding citizens, some Sub-Hubs are neutral and can be entered by any player on the map. Few areas are designated gathering points for active criminals looking for the right crime of opportunity, or new friends to help them plan their next heist. 8. How will player identification work in game? Will names appear above players heads? If so, at what distances will they be seen? As our design stands right now, the official servers do display names over heads within certain ranges. Some things like masks and balaclavas can affect this. Moreover, private servers have an option where they can hide names from all players unless greeted. By this I mean you won’t see the name over another player until they perform an emote action, after which you’ll always see their name.