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23 pointsIt's been a busy, eventful and productive month for the Identity team at Asylum! Only a few weeks ago we released our first video showing real in-game content, the player housing system, and Identity has gotten a good bit of much-needed exposure! If you haven't seen the video, visit Identity's YouTube channel. Our programmers, especially Henrik Sonesson, have upgraded our inventory mechanics and created two new important gameplay systems these last weeks. The library which you'll have access to in the Town Square module is now in place and functional. Players can both read public domain classic books in-game, or even write their own and submit them to the library for other players to read. In addition, the NPC shop systems are now in place. When you enter most shops you'll be able to find the items you need on racks or displays around the store. Grab what it is you're looking for and then make your way to the cash register to make the purchase. In some places you can preview the items you're holding even before buying; for example, in a clothing store you can go into a change room. This system even allows for shoplifting some items, although player-crafted or very expensive items cannot be shoplifted on official servers. On the art front, we've brought on new artists and are continuing to build the world you'll be exploring. We've also been focusing on the interiors of buildings and characters. We've gotten our first facial hair assets and are approaching a complete character customization system. An overhaul of character skin and hair has Identity's characters looking incredibly life-like in comparison to other MMORPGs. Next on that list for a re-work is the eyes.
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3 pointsHello Everyone, Aurum Mining Corporation was created in September of 2016 on Identity's Business forum, There is no gimmicks with our company we do not pretend be in business for over 30 years, when the game of Identity has yet to be released. Here at Aurum Mining we want our track record to speak for ourselves, therefore we do not wish to lie or over exaggerate anything to our consumer or potential business affiliates. Our mission here at Aurum Mining is to efficiently secure,extract,refine,trade, and transport the raw materials which we acquire in the Identity servers. We are also looking to become the biggest resource corporation on Identity. However, we can no do that without your help. Aurum Mining is currently hiring for multiple positions and if you feel that are interested in a position in our growing company please reach out to me and let me know. Aurum Mining does not intend to limit itself so any mineable resource in game will be mined by Aurum mining including but not limited to Diamonds, Gold, Iron, Copper, Silver, Oil, Wood, Lithium, Shipwreck excavations(Pending). If you are are a Employee with Aurum mining be assured you will get paid well. Companies if you are wishing to create a business affiliation with us please let me know as I am always open to offers. Aurum Mining is also partnered with The Neighborhood Conglomerate which is a combination of business who band together to help each other out. Therefore, our company will have substantial allies to get off the ground running when the game begins. In life there is no guarantee however with the help of everyone we can help make this company a huge success. Sincerely, Baron Von Aurum & Staff Things we will mine Gold Diamonds Oil Silver Platinum Wood Copper Iron Lithium Shipwreck Excavations ---------------------------------------------------------------------------------------------------------------------------- AURUM MINING CORP HIERARCHY ---------------------------------------------------------------------------------------------------------------------------- CEO-Baron Von Aurum- Duties will be to ensure the constant production, extraction, and safe secure logistical transportation of Gold, Diamonds, Oil, Silver, and shipwreck excavations. Vice-Executive-JoseARaujo- Duties will be to ensure the hiring of workers to maintain productivity at our outpost across the identity map.Fulfilling the CEO's duties during the absence of the CEO. Disciplining individuals within the organization who fail to follow protocol. ------------------------------------------------------------------------------------------------------------------ Treasury-FILLED- Duties will be to keep track of the amount of income and expenses our business is producing as well as keeping and maintaining our liquid assets constantly away from thieves.. Duties will also be to make sure to pay employees during each pay period. Sub-Ranks: General of Treasury(Filled)- Nighmare_Night ------------------------------------------------------------------------------------------------------------------ Geographical Surveyor-UNFILLED- Duties will be to constantly pan out and be mapping the identity map for allocation of new resources ready for extraction and to radio back to the vice-executing for action. Sub-Ranks: General Manager of Geographical Survey(1)- @Santaclus Director of Radio Communications(1)-Available Geographical Field Surveyors (5) - Available ------------------------------------------------------------------------------------------------------------------ Security Team-UNFILLED- Duties will be to secure the perimeter of the location from any criminals before our team moves in to excavate the minerals, we can not risk individuals of our company being murdered and you will be of utmost importance to the efficiency of our company. Sub-Ranks: General Manager of Security(1) - Available Director of Communication(1) - Available Defense Team(4) - Team 1 Available/Team 2 Available/ Team 3 Available ------------------------------------------------------------------------------------------------------------------ Transport Drivers-UNFILLED- Duties will be to load and ship resources and raw materials to businesses in demand of our products. Extracting raw resources and materials from the ground for packaging and delivery. Driver Licences may be required Sub-Ranks: General Manager of Transport(1) - @LaFesta1749 Director of Operations & Logistics(1) - Available Director of Maintenance & Upkeep(1) - Available Transport Drivers (5) - Available ------------------------------------------------------------------------------------------------------------------ Deep Sea Divers-UNFILLED- Duties will be to put on diving gear and ascend to ocean floor to salvage or obtained any valuables at the shipwreck floor without damage. Boat licenses may be required. Sub-Ranks: General of the Fleet (1)- Available Manager of equipment maintenance &Logistics(1) - Available Captain of Diving(1) - Available Shripwreck Sea Divers (5) - Available ------------------------------------------------------------------------------------------------------------------ Advertising Manager-UNFILLED- Duties will be to advertise our raw mineral services to local business for the placing of orders for raw materials such as low, mid, and high end jewelry shops and clothing stores. Sub-Ranks: General Manager of Advertisement (1)- Available Head of Accounts & Affiliations(1) - Available ------------------------------------------------------------------------------------------------------------------ Resource Extractors-UNFILLED- You are the backbone of the company your sole purpose is to get dirty and find resources partaking in intensive work and be sent to various locations around the large map for extraction. You are the the definition of a peon and you need to work your way up to handle much bigger duties Sub-Ranks: General Manager of Extraction(1) - Scottv10 Foreman of Equipment and Extraction(1) - Available Head Geographical Extractor - QuannTann Mineral Extractors & Refinement specialist(5) - Available ------------------------------------------------------------------------------------------------------------------ Ranks are subject to change as I learn more about how the game will work. Prices of raw materials for purchase will come at a later date. Companies wishing to affiliate with me or are affiliated with the Gentleman's Club will receive a 15% discount on purchased shipments. Message me if you are interested in employment --------------------------------------------------------------------------------------------------------------------------------------- How our company will function: Location From day one our location team will focus on the geographical mapping of identity's geography and finding the key locations that are rich in industrial resources. The map is said to be over 200 km so there should be a vast amount of locations which house valuable minerals. Once located they will relay the found minerals over to the security team How our company will function:Security Team Once the resources are located we will use our security team to set up a perimeter for the quick safe and efficient extraction of the resources at hand. We will have small precise security team of about 4 people who are great at using firearms and defense tactics. A firearms permit may be required to apply for this job. How our company will function: Transport After Extraction of the resources, the next process will be to load them up on to trucks and have the materials driven to safe and secure Aurum Reserve warehouses where they will be placed in a vault for secure holding. How our company will function:Advertising Once placed in our warehouses and we have extracted a good enough stockpile we will begin using our advertising manager to implement the sales and trade of our commodities around Identity but always maintaining a 10 to 15% reserve of materials in our vault. How our company will function :Treasury It will then be the treasurer's job to place any income made by our company into a city bank for safe keeping. Our treasurer will always be escorted by a large amount of security to ensure our company and our affiliates financial future. How to apply: Private message to Baron Von Aurum Requirements : Name, How many post you have, your interest in the company, How you will go about achieving the specific career you choose within our company, do you have discord,teamspeak,microphone If you have any questions please reply on this thread or shoot me a private message, with your help we can succeed to make the best mining company in all of Identity. This is my first draft of our company outline it will be constantly updated. -Sincerely -Baron Von Aurum
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2 pointsTitle says it all. Hopefully the devs can add these and hopefully we can own multiple units, lock them and put CCTV inside them.
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2 pointsHello and Welcome to the identity community! Merry Christmas and have a Happy New Year! @Alpha Your answer is not what the devs say, just say this answer as its the answer the devs actually give; @Bud1lite the quote here is the answer you need atm the for the specs as this would be more reasonable than the one before as it's the official anser given by the devs when they get asked on twitter. Please feel free to use the resources on this forum/ website to gather information on the game. If you have not found something within the resources, please don't hesitate to ask as everyone here is happy to help! Cheerio!
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2 pointsNot sur what specs exactly, but a good bit less then arma. So any decent computer should be able to run it
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2 pointsWelcome To Winston University! Winston University is a newly founded University on the island, complete with a modern campus to fulfill all of your educational needs. With courses ranging from art to business, you are bound to find a course that fits you. Our staff are very professional and will seek to help you out at the best of their abilities and get you the best grades possible by the end of your course. Below is a link to our University handbook that is updated regularly, containing info on our current staff, their roles, the courses available and eventually a map of the campus. Winston University Handbook So what are you waiting for? Sign up to one of our courses today and show the world your true identity! (This post is a WIP)
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1 pointDEV BLOG #001 Greetings Citizens, It has been just over a year since you helped successfully kick start Identity into existence! We want to thank you all for your continued support by providing you all with regular updates following the development process for Identity. Engaging with our community is one of the best ways we can show our thanks, and a development blog is a perfect opportunity for us to bring you along for the ride. As you’ve seen throughout the past year, there is no game out there that is quite like Identity, and through your support, you have proven to us that Identity is a vision worth turning into a reality! Feedback has shown us that you all really appreciate our attempts to respond to virtually every question we receive on social media. Twitter and Facebook have been a huge boost in exposure for Identity, and so it is time we begin to explore other avenues of exposure to help our community understand a bit more about the game. In the coming months, our fans will see their first glimpse of gameplay for Identity! We are all extremely excited to show off our first gameplay video, which will fully explore the mechanics of apartment and housing customization. With this video, you will see that we have stayed true to our original art direction from the original Kickstarter trailer, while maintaining high standards in realistic lighting and graphics. We can safely say that we have improved many of the areas of our design that needed attention since February last year. Apartment & Housing Customization Apartments and houses within Identity will have a fully customizable interior. You will be able to change the wall paper on every wall in every room, place furniture anywhere there is space on the ground, swap out doors, windows, baseboards, crown moulding, and even wainscoting! We have made no compromise to the level of detail in which you can customize your apartments or homes, in order to truly express your sense of home decor. With this level of control, there is virtually no chance that the interior of two homes will ever look alike. There will be hundreds of furniture items available to purchase in-game in every style and design, from traditional to contemporary. Furniture in Identity can even be crafted, sold, or traded to other players, and those who wish to try their hand at crafting hand-made furniture from a variety of materials can place a crafting table anywhere they wish inside their homes! And if you wish to share your space with a partner, friend, or even a group of friends, homes and apartments will be available for sale throughout the world that support multiple roommates depending the size of the space and how many bedrooms are available. The home-owner may even grant build permissions to any number of roommates, even visitors, to help them decorate their living space. When you are finished, invite your friends over to compliment you on your interior decorating skills! If you’re anything like us, we know you will spend more time cleaning up this virtual home than you do your real one! Radio This week, our team has also placed a lot of our development efforts into building a functioning radio system that will allow you to listen to your favorite real-world radio stations through placed radio objects inside your virtual home, or car! Yes, you can flip through the channels in your car radio, which will also broadcast to the immediate area outside your car. Imagine driving down the street and having everyone you pass know you listen to NSYNC! One other major part of this feature that we are excited to tell you about is player operated talk-shows which you can personally host, or tune-in and listen to, from your car radio or home. The way we currently have this planned out for hosts, is to have actual physical broadcast stations on the map that you can enter as a player and begin hosting your own radio talk-show. Player’s listening from their car or home can browse a list of channels currently being hosted at that very moment, and listen to you live, talking about government conspiracies and UFO’s! We are really hoping that this feature will have a major social impact for Identity. Like you, we see a lot of potential in something like this for budding stars within the community. We would absolutely love to see many of you sprout a career that started in a game we developed, and ended with us listening to your lovely voice on our actual car radio! The Town Square (Social Module) Many of you already know of, and are eagerly anticipating the release of the planned “Town Square” module that is currently still in production. While we can’t give you an exact date on when that will be ready, progress is steady, and we are as excited as you are to meet you all for the first time in a virtual environment. You may already be aware that Identity is largely influenced by a landmass in the south-eastern portion of the United States. The Town Square itself is only a small portion of a larger city built into the final version of Identity called Ash Hill, a reference to Asheville, North Carolina where we had originally planned to move Asylum’s office. We picked this area of the world particularly because it offered a wide range of geographical variance. The transition between Identity’s mix of biomes needed to feel natural, and this area offered most of what we had been looking for. As for the other cities in Identity, their influences may become more clear to you now. Myrtle Beach is obviously Turtle Beach in Identity, and Roseport is less subtle, but a mix between Atlanta and New York City. When we first started, we kept everything, including the structures and world props level to the ground, a mistake we have since corrected. We quickly realized that cities are rarely ever flat, and knew that setting that precedent now would benefit Identity in the future. The next time you see The Town Square module, we are confident that you will notice the difference compared to earlier screenshots, what such a small transformation makes for immersion in a game environment. Moving Forward We want to thank our community for being so patient with us. Over the course of the past year, we’ve seen many work-in-progress screenshots of assets destined for Identity, and while we believe they serve as a sample of the work we have already put into the game, we know that many of you are still anxious to see video. Our current priority is to get things ready to show off, or more specifically, the housing/apartment customization first. We are convinced that many of you will appreciate the time and effort we have put into this feature, so that you will be able to fully express yourself through your character and virtual home. We know we’ve been pretty quiet this past year, and the criticism we’ve heard from our fans on that through social media and the forums have not fallen on deaf ears! We will start to release regular updates through development blogs and continue to find new ways to interact with our community, to show you our gratitude for your support. You yourself can become more involved by contributing to the discussion with your ideas at www.identityrpg.com/community. We’ll see you there, and thank you again! Always remember that we are gamers too and we are as excited as you are to play Identity at launch!
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1 pointJust found this game on youtube,now im really interested.If the crazies that want to just destroy evrything and everyone can be controlled,looks to be the best game ever.
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1 pointI would just like to wish the developers and community a Merry Christmas and a Happy New Year for when it is here! Also I for one cannot wait till the new year as it will be only a few months from the 1st Module! I have been waiting so long with most of you, like those who are making it real and well I hope you enjoy the upcoming weeks! So, Merry Christmas and a Happy New Year! James!
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1 pointAnd best of luck to you. I meant no disrespect by my past comments. If you go thru with this plan I wish nothing but luck and respect to you.
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1 pointI know the history. What we now know as a Nazi Swastika goes all the way back to Ancient Egypt as a symbol for Ra. It's also used in Hinduism and Buddhism and the word Swastika is sanscript for well being and good fortune.
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1 pointAll I will add is that as many of you said. Imitating a real life gang in real life or in the virtual world is a rather shady area. For examples, motorcycle gangs find it really offensive if you wear their patch in real life as the patch is earned. Even if it's fictional, such as sons of anarchy, many people find it disrespectful if you wear the patch without first warning that patch. im not saying take it down as I have used the aryan brotherhood idea before but just be respectful of the people within that gang. Show no offence to them by driving their name into the ground.
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1 pointYeah, but it will slow down the rp as typing is slower than just talking and so it won't make a difference. Also I think voices will need a license for them, unless they made their own and so if they can't make them then they won't want to payout money they need else where.
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1 pointHello and Welcome to the identity community! Merry Christmas and have a Happy New Year! Please feel free to use the resources on this forum/ website to gather information on the game. If you have not found something within the resources, please don't hesitate to ask as everyone here is happy to help! Cheerio!
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1 pointRev Masters Garage OPEN TO COMMENTS, BUT THE GARAGE HAS BEEN PAUSED. Rev Masters Garage specializes in hot rods and street rods. We don't fully delve into newer modeled cars or ricers such as JDM or drifting cars. Rev Masters is a small local garage with helpful staff ready to work on your street rod and make it the baddest in the land! The Garage also servers as The Royals Car Club's main garage/clubhouse. Right next to the garage, you'll find a small corner store. Although it will not be your right-ade or Walgreen's, you'll be able to find your daily needs such as soda, candy, other foods, cigarettes, drinks and medical supplies. STOCK Rotors Engine Heads Cylinder heads Exhausts Camshafts Oil Pumps Chain and gear kits Wheels and rims Many more! Services Engine work Exhaust repair, inspection and installation Catalytic converter installation Belt installations battery installations Too many to name! Corner Store The Rev Masters Corner Store will be a local convenience store, conveniently placed next to the garage, you'll be able to grab a coca-cola, some chips, a pack of lucky strikes and a tin of hair grease! With low prices and a great stock, you'll be able to find your daily needs in no time. Positions A mechanic will simply be a member of The Royals Car Club. Members are not told to put in a specific work hours, but being a cooperating man to the garage is whats expected by other members, and not spending time at the garage or hanging out at the garage may be frowned apon. Other members who are not the absolute best at working on other members/peoples cars can work the cash register, work as an assistant to whomever is working on a car, wash cars, show customers around and hang out with the boys. Thank you for reading! Please comment if interested in the car club ~Hanshi~
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1 point^ Alpha makes a good point see, If you truly are concerned with your personal safety, your possessions safety and the over all safety of the integrity of the information you hold, then I would highly suggest hiring a personal security team like Alpha Military Company up there. It's a brilliant idea really. The police, unfortunately wont always be able to come to your aid, especially if an arms race kicks off.
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1 pointAlso adding to the craft tables: T shirt press, check me out. You're able to upload a drawing, painting, OR a .jpg file to the press and press the image to the T shirt. Brilliant, I'd love to see everyone running around with a T shirt that has the pic of the month on the front of it or w.e other shenanigans is created.
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1 pointBy no means am I telling you to change it or anything. I was simply just pointing out how some could be offended. Do what you do, and I wish you luck
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1 pointYeah true, but I made sure not to include any Swastika pics and made it clear in the description that this is not a White supremacist group
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1 pointAlright man, you've got the balls to keep the name, good for you. Just many will assume it's Nazi shit
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1 pointTrailer Parks would be needed since they are cheep, Maybe they can attract some intresting redneck charachters aswell #Trevor Well this might not be my dream house but we all will be poor in the beggining and some forever.
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1 pointThat's why I love my line of business. Illegal transporting goods and consulting criminals on how to do what they want.
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1 pointYou both clearly don't know anything about the game. I'd suggest you actually use the search bar since this has been answered more than enough times. Also, you're new around here so try not to be such a smarty about everything.
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1 pointI only say houses because, they can only have 1 owner per house in each server even though they are instanced! The apartments however if fully instanced like gta e.g. unlimied players in one place then it shouldn't be able to happen.
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1 pointStops people from preforming crimes at mass rates, as well as gives people time to reflect ,and take advantage of a new game mode.
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1 pointI don't think the Aryan Brotherhood have a single fuck to spare for an online counterpart on a computer game which hasn't been released yet.
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1 pointnormal house far away from any city. good thing about it? if you get on my lawn i'll shoot you down with a shotgun!
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1 pointVery much in agreement with these policies! Other parties want to hold fast to the idea that they can abolish taxes, place a gun in every hand, and allow everyone to ride off into the wild west with big sacks of money under their arms. It wont work that way. Especially early on Identity will need a well structured, and well funded EMS and police organization to keep everything from devolving into a state of chaos within the first days that we are permitted on the island.
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1 pointI was just wondering if they'd be any rules set by you, or the users (if it is possible, I don't know if the servers are privatised or official or both?) would place limitations on RP. I want to play a closet cannibal and lock guys in my cellar for later consumption. I know it's fucked up, but in the end, games are to take out frustrations and eh why the fuck not you know I'll probably play music as well, bit of hunting, maybe some organised crime here and there, I just want to know if I can molest my victims before I'm done with them. Cheers!
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1 pointListen guys, I need a place where I'll feel safe, allowing players to rob houses will just be an exploit and a pain in the ass. I can already see my house getting robbed every 10 minutes and it's not fun. Also, houses will be like a safe spot where you can relax after a long day of avoiding muggers and murderers, so don't try to take that safe place away from me.
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1 pointYou don't know to argument do you? Instead of telling me valid reasons not to feature robbing you start to threat me in-game. Robbing is certainly not everything I'll do in this game, I want to host radio channels, be a cop or start a business. it's just a feature that fits the universe of identity where everything is possible. Please don't assume that I want this game to be darkrp just because of this one feature which will be entirely different to the one in darkrp. Also don't tell people to fuck off just because they don't have the same opinion as you.
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1 pointHome-invasions should not be an issue if one were to invest in insurance. Thus, one shall merely lose a small percentage of wealth considering that the company shall be capable of compensating for 80% worth of one's stolen property. In the process, a home-invader would eventually be provided with a massive sentence within prison for committing such an indictable offense.
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1 pointAs it stands already, we do have advertising systems for politicians running for office but it's restricted to billboards. I like the idea of advertising on public televisions or cinema, and implementation would be easy, but we'll have to think it over and consider all the angles. So, maybe!
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1 pointHello citizens! It's been too long since our last developer blog entry, so I wanted to take the time today to update all of our backers on Identity's current state of development, as well as give a little more insight into the process behind the scenes. During the first year and a bit of development, most of the time was spent developing key backend systems. Networking modifications, weapon physics, character customization, voice communication and so on. That's all behind us now, and I'm happy to say it's gone as well as we could have hoped. Now and for the past couple of months we've moved on to gameplay development, making those backend features do the fun stuff. This Month in Development In this last month our lead character artist, Miroslav, has finished up everything we need for your characters going into the Town Square release. We're always going to be adding more character customizations over time, but to start you'll have the choice between 4 male and 5 female race options. After selecting your base race you can customize further with skin tones, blemishes, scars, eye color, hair styles, hair colors and tweaks to facial features. Identity is expanding on the usual character customization, though, as some of the options available can only be gotten through achievements. Prison tattoos are an example; if you see someone with such a tattoo you know they've done something to earn it. A lot of work this month has also gone into the player housing systems. In following our previous messages, our home customization system has been in place for some months although we've been expanding the floorplans in preperation for the Town Square module release. Sean, or Motown as you may know him, has prepared the various apartments you will have in the Town Square. If you have made a smaller pledge to Identity and do not have an apartment yet, we're going to be giving you access to a temporary (small) home in the Town Square so that you can play with the cusomization features. If you've pledged for a package containing an apartment, Town Square will show what you'll have in the full Identity game upon release. Just this morning our lead programmer, Henrik (AKA Mathalion), finished up the karaoke systems. It's a minor feature for Identity as a whole, but it's going to be loads of fun in the Town Square module! Just off the lobby of the hotel is a slick little bar, complete with a karaoke stage. You'll be able to queue up your favorite songs on the karaoke machine and see the lyrics on one of the monitors around the stage. The microphone on the stage really works, too, amplifying your voice out of the speakers so that your singing can be heard by everyone there! Most of us are terrible singers, so karaoke is going to have a lot of hilarious moments. If you're just there to watch, the restaurant by the stage is fully functional, too! It's Been Too Long I'll just come right out and say it: we at Asylum Entertainment have really had poor PR these last months, and you guys deserve better. You deserve much more frequent updates, and we're committing to give you that moving forward. We're a relatively small development team today. Currently a core staff of 5 incredibly talented full-time developers, I'm amazed every day with what this team can accomplish. Outside of our core we have a handful of part-time workers, mostly artists, who are also very skilled. Because we're a small team, many of us have to wear several hats. For example, Sean is our community manager but also a 3D artist. I myself am the project manager, a programmer and interface developer. This leads to few resources to dedicate towards PR as there's so much work to be done on the game itself. This is something we knew though, and we're going to set some time aside regularly to keep you in the loop. The Town Square module is coming soon. We're in the final months of 2016 now, and you'll finally be inside the first piece of the Identity world in the first quarter of 2017. It's a little later than we originally hoped since we're dedicated to making sure everything is smooth and stable from the first moments. Identity is an enormous undertaking, but the most difficult bits are behind us and we're drawing near! What to Expect The first stage of game development is always very boring to talk about, and also doesn't give us much to show you. Creating those backend systems that drive the game behind the scenes is one of the most important phases, but it's not very glamorous. It's for this reason that most games aren't announced until they're a couple years into development. Now that we're past that point, we're going to be able to start showing you real Identity gameplay. The first gameplay video you'll see is going to be in November and will show you just how detailed and in-depth Identity is becomming! You'll see a walkthrough of our housing system, showing just how far it can be customized and some of the cool fun features you'll find in there. Following that video we'll give you a glimpse of the Town Square features, leading up to its release. It's been a ton of work and a long time coming, but we're moving forward at a great pace and everything is about to get very exciting over here.
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1 pointActually They said you will get the character for the modules and beta but You will have to re-create it for the full game as because there will be a lot more customising features at full game release. (So you don't miss out on everything new, you will have to re-make it.)
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1 pointWelcome Olly! I think you made the right choice picking criminal. There is a lot for cops to do in Identity, but the responsibility involved isn't my cup of tea either. I myself intend to roleplay as a hobo serial killer. Just don't come down my alley!
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1 pointThanks for all of the positive feedback, another logo being designed right as I speak. Follow this account for updates and reply if you have another idea that I might implement into the company. ??
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1 pointSaw Cobra and thought you were another PMC. Thankfully not! Look forward to seeing you in game.
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1 pointI feel as if jail time should be longer than 45mins just because it has to be long enough to stop encouragement of everyone going into crime. Far too many people will want the quick buck and if the jail time is not long enough people will not worry about it as much and are much more likely to commit crime. However if they commit a crime and are in jail for a couple of hours they will be less tempted to try and make quick money. You dont want everyone to go into crime because then it will be just like ArmA 3 Life
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1 pointThe maximum time is 45 minutes, for now! We'd maybe consider increasing it to a couple hours at most, depending on feedback and depending on how fun the prison gameplay is! If you switch between official servers, you will still be in prison, but on private servers that have their own databases, you get a clean slate, unless you were in prison last time you were on that particular private server. We may even count offline time as time served towards sentences.