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Showing most liked content on 12/15/2016 in Posts

  1. 4 points
    Could you all stop posting "Thanks for x amount of views!" on your thread, it is a desperate attempt to become relevant. I don't even think it's allowed. Views don't mean anything, you could refresh your page enough times to get 1000 views. Stop it. It's unfair on us people who actually had people commenting on our threads keeping it at the top, stop desperately cheating for more replies and a higher vote counter.
  2. 2 points
    The Gentleman's Club Est.1863 The Gentleman's Club is a social club for upper-class citizens of Identity. We aim to have a subsided club for the rich citizens of the island for us to get together and engage in activities as one. PLEASE NOTE: This is in no way a gang and will never involve illegal activities. _______________________________________________________________________________________________________________________________ Ranks The rank structure of the club is simple and easy. The Chairman is the highest rank of the club and is the leader of the club. The role of the chairman is to arrange meetings and to make sure that all costs for the clubhouse and other private properties are met. The Vice Chairman is the second highest rank within the club. The role of the vice chairman is much like the role of the chairman. They will have control over the club whilst the chairman is not present and will also suggest new club rules and updates as well as help arranging evens for the club. The Chairmans Secretary helps the Chairman in making sure that all bills are paid on time and arranges meetings for the Chairman and Vice Chairman. They work very closely with the Chairman and Vice Chairman. The Baron is in charge of anything money. They are in charge of the cashflow into the club and ensure that the money is handled well before being distributed between assets that need to be paid such as the club house and our Knights. The Duke is last staff rank of the club. The role of the duke is to observe and help run club events. They will be present at every club event to see that they running smoothly and that everyone is following the rules. They are also in charge of land and property ownership and maintains our private land for a personal use. A Man of Honor is a Gentleman who has shown their worth to the club by being in for a certain amount of time and by helping to fund the club. These members should be given the utmost respect for their contribution to the club. An Esteemed Gentleman is a slight rank up from Gentleman. They have shown their worth to the club and can now gain access to the club house without invitation from a superior. The Gentleman of the club is the standard rank for those that have paid their way into the club. From this rank you can get involved in club events as well as pass time at our private clubhouse. You must be provided with an invitation to the clubhouse before entering. Crusaders are a rank up from Knights. They are a senior Knight who has taken the role of leading the Knights and ensuring they are doing their job correctly and receive the proper training. Within our newly founded Crusaders Division you can find the Knights. These are the specially trained guards of The Gentleman's Club club house and vault. No one gets past these brave men without the proper authority and they assure that no one gets to places they arent supposed to be. They are put through rigorous training and are generally sought out from military and special forces backgrounds due to their discipline and trust. The Club Mechanic maintains all club members vehicles in a private garage on site and ensures they are in tip top shape before their next use. An Associate of the club is someone who is a friend of the club. Someone who holds this rank gives them limited access to the clubhouse although they will not be allowed to join in on club events or meetings. _______________________________________________________________________________________________________________________________ Events/Activites The club will get involved in various activities, all of which are private events for the club. Some of these events are: - Hunting - Pool - Socialising - Darts - Smoking Pipes - Etc. _______________________________________________________________________________________________________________________________ Shared Vault An idea that i would like to implement into The Gentleman's Club is a shared vault. This vault will allow players to deposit and withdraw money from a shared account that we can all put money into. We can add a new rank known as The Accountant and have him set up the account and record how much is deposited and withdrawn by each member. Of course there will be rules on this as we dont want people taking out everything but it means that people can access money if they need a little extra to buy a better suit or if we need to use some to pay for the rent. Gentlemen, let me know what you think of this before we make it official. _______________________________________________________________________________________________________________________________ Admission To become a Gentleman first you must have over a certain amount of money in your bank account (TBD). After, you must pay an admission fee (TBD). From there, you will become a Gentleman and will have access to our clubhouse and events. PLEASE NOTE: This is a mens only club, however, if enough female characters would like to request to join, a new female-only wing will be added. _______________________________________________________________________________________________________________________________ Members [ Member Count = 27 ] The Gentleman's Club The Gentleman's Club Constitution [@Herzog] - Chairman [@AndrewDonaldson] - Vice Chairman [@GeneSmith] - [Baron] [@Fakeout] - Man of Honor [@Berq] - Esteemed Gentleman [@Rem] - Esteemed Gentleman [@Josearaujo] - Esteemed Gentleman [@DanTheMan007] - Esteemed Gentleman [@dragon_12dk] - Esteemed Gentleman [@SonsofAsgard] - Esteemed Gentleman [@Joel_is_online] - Esteemed Gentleman [@Dream] - Esteemed Gentleman [@JoelKeys] - Esteemed Gentleman [@KingBen1223] - Esteemed Gentleman [@BioHaze] - Esteemed Gentleman [@White_Death] - Esteemed Gentleman [@dolore] - Esteemed Gentleman [@Capped] - Esteemed Gentleman [@Shadow765] - Esteemed Gentleman [@ForestCayden] - Esteemed Gentleman ------------------------------------------------------------------------------------------------------------- Crusaders Division (Security) Security SOP [@Indoorseeker] - Head of Security [@slovaceck] - Internal Affairs [@Hanshi-Toshiro] - Drill Instructor [@Scottv10] - Crusader [@Alpha] - Knight [@QuannTann] - Knight [@DROSE] - Knight _______________________________________________________________________________________________________________________________ Winstons Tailors All members of the club receive a discount on all purchases at the newly opened tailors, Winstons. Click here to visit our page. _______________________________________________________________________________________________________________________________ (This post is a WIP and changes are bound to happen)
  3. 2 points
    I want to open multiple bars and clubs for people to come hang out at when they are not at work or fighting crime. Or committing crime. Haha.I want a bar that bands can show off their talent. Another bar where comedians where can put on a show for the people. Maybe a country bar for the country folk to wet their whistle after a long day at the farm. Then the night clubs. I want a night club that I can hire the best Djs around to spin beats that keeps the party going. A place that people can get their groove on. Get drunk and bust out on the dance floor. Not to mention to BEST part about all of my establishments. In all of my bars and clubs there will be NO LAST CALL. When my doors open, the party will never stop.
  4. 1 point
    What do you guys plan on RP'ing in Identity, jobs, crime, etc.
  5. 1 point
    Today we have launched the new Identity website, bringing you the most up-to-date information available on Identity game features, media and development news. This website is still temporary while a studio of web-ninjas completes our new epic website, but you'll now find much more regular updates here at IdentityRPG.com. Be sure to check out our DevTracker for all the latest from our community manager, Motown. Motown answers questions on social media and these forums every day, so it's the best place to be to find the latest tidbits of information on Identity. We'd love to hear your feedback and suggestions for the Identity website!
  6. 1 point
    DEV BLOG #001 Greetings Citizens, It has been just over a year since you helped successfully kick start Identity into existence! We want to thank you all for your continued support by providing you all with regular updates following the development process for Identity. Engaging with our community is one of the best ways we can show our thanks, and a development blog is a perfect opportunity for us to bring you along for the ride. As you’ve seen throughout the past year, there is no game out there that is quite like Identity, and through your support, you have proven to us that Identity is a vision worth turning into a reality! Feedback has shown us that you all really appreciate our attempts to respond to virtually every question we receive on social media. Twitter and Facebook have been a huge boost in exposure for Identity, and so it is time we begin to explore other avenues of exposure to help our community understand a bit more about the game. In the coming months, our fans will see their first glimpse of gameplay for Identity! We are all extremely excited to show off our first gameplay video, which will fully explore the mechanics of apartment and housing customization. With this video, you will see that we have stayed true to our original art direction from the original Kickstarter trailer, while maintaining high standards in realistic lighting and graphics. We can safely say that we have improved many of the areas of our design that needed attention since February last year. Apartment & Housing Customization Apartments and houses within Identity will have a fully customizable interior. You will be able to change the wall paper on every wall in every room, place furniture anywhere there is space on the ground, swap out doors, windows, baseboards, crown moulding, and even wainscoting! We have made no compromise to the level of detail in which you can customize your apartments or homes, in order to truly express your sense of home decor. With this level of control, there is virtually no chance that the interior of two homes will ever look alike. There will be hundreds of furniture items available to purchase in-game in every style and design, from traditional to contemporary. Furniture in Identity can even be crafted, sold, or traded to other players, and those who wish to try their hand at crafting hand-made furniture from a variety of materials can place a crafting table anywhere they wish inside their homes! And if you wish to share your space with a partner, friend, or even a group of friends, homes and apartments will be available for sale throughout the world that support multiple roommates depending the size of the space and how many bedrooms are available. The home-owner may even grant build permissions to any number of roommates, even visitors, to help them decorate their living space. When you are finished, invite your friends over to compliment you on your interior decorating skills! If you’re anything like us, we know you will spend more time cleaning up this virtual home than you do your real one! Radio This week, our team has also placed a lot of our development efforts into building a functioning radio system that will allow you to listen to your favorite real-world radio stations through placed radio objects inside your virtual home, or car! Yes, you can flip through the channels in your car radio, which will also broadcast to the immediate area outside your car. Imagine driving down the street and having everyone you pass know you listen to NSYNC! One other major part of this feature that we are excited to tell you about is player operated talk-shows which you can personally host, or tune-in and listen to, from your car radio or home. The way we currently have this planned out for hosts, is to have actual physical broadcast stations on the map that you can enter as a player and begin hosting your own radio talk-show. Player’s listening from their car or home can browse a list of channels currently being hosted at that very moment, and listen to you live, talking about government conspiracies and UFO’s! We are really hoping that this feature will have a major social impact for Identity. Like you, we see a lot of potential in something like this for budding stars within the community. We would absolutely love to see many of you sprout a career that started in a game we developed, and ended with us listening to your lovely voice on our actual car radio! The Town Square (Social Module) Many of you already know of, and are eagerly anticipating the release of the planned “Town Square” module that is currently still in production. While we can’t give you an exact date on when that will be ready, progress is steady, and we are as excited as you are to meet you all for the first time in a virtual environment. You may already be aware that Identity is largely influenced by a landmass in the south-eastern portion of the United States. The Town Square itself is only a small portion of a larger city built into the final version of Identity called Ash Hill, a reference to Asheville, North Carolina where we had originally planned to move Asylum’s office. We picked this area of the world particularly because it offered a wide range of geographical variance. The transition between Identity’s mix of biomes needed to feel natural, and this area offered most of what we had been looking for. As for the other cities in Identity, their influences may become more clear to you now. Myrtle Beach is obviously Turtle Beach in Identity, and Roseport is less subtle, but a mix between Atlanta and New York City. When we first started, we kept everything, including the structures and world props level to the ground, a mistake we have since corrected. We quickly realized that cities are rarely ever flat, and knew that setting that precedent now would benefit Identity in the future. The next time you see The Town Square module, we are confident that you will notice the difference compared to earlier screenshots, what such a small transformation makes for immersion in a game environment. Moving Forward We want to thank our community for being so patient with us. Over the course of the past year, we’ve seen many work-in-progress screenshots of assets destined for Identity, and while we believe they serve as a sample of the work we have already put into the game, we know that many of you are still anxious to see video. Our current priority is to get things ready to show off, or more specifically, the housing/apartment customization first. We are convinced that many of you will appreciate the time and effort we have put into this feature, so that you will be able to fully express yourself through your character and virtual home. We know we’ve been pretty quiet this past year, and the criticism we’ve heard from our fans on that through social media and the forums have not fallen on deaf ears! We will start to release regular updates through development blogs and continue to find new ways to interact with our community, to show you our gratitude for your support. You yourself can become more involved by contributing to the discussion with your ideas at www.identityrpg.com/community. We’ll see you there, and thank you again! Always remember that we are gamers too and we are as excited as you are to play Identity at launch!
  7. 1 point
    the devs have shown in depth what housing options you will have so based on that I want to start a discussion on what your dream house would look like in identity you may leave pictures and detailed descriptions of your dream home hopefully the devs will add houses that look like the pictures you guys might suggest personally I would like something like this
  8. 1 point
    Has anyone thought of casino? Be there to have fun and maybe get rich? Working there or another place to rob?
  9. 1 point
    I know it's a bit early, but I'm creating this thread as like a "Get started" type of thing for anyone that wishes to join a community. If you wish to have your server added to this list, reply below with the form and I'll update this. I will also be checking these communities periodically to make sure this list is of active communities. Server Name: Server Type (Heavy RP etc): Whitelist?: Website: Note: If you do not yet have a website, put TBU.
  10. 1 point
    About Rogue Rogue Design was founded by Amy Rogue in 2012. It started with the idea of bringing fashion to new levels, combining luxury with comfort. It became a very famous brand in Italy and its clothes vary from suits to t-shirts and all the way to Christmas socks. Rogue's style is cute and elegant at the same time and reaches out to the largest amount of the population. Why should i choose Rogue? Rogue utilizes only the best materials processed by the best factories around the world. Also Rogue has the best refund policy of all clothing stores: If you're not happy with the product you have 2 weeks to take it back and you get a 50% off on any pair of shoes. But where? Rogue clothing is going to open soon, open from 9 A.M. to 8 P.M. Product list Purses from 50$ to 2300$ T-shirts from 10$ to 80$ Shoes from 115$ to 760$ High heels from 145$ to 1205$ Jewelry from 5$ to 1.000.000$ Every Saturday: Spend over 500$ and you get a free 100$ discount on jewelry. Work with us! Head designer: Amy Rogue Co-designer(s): Available Male Model(s): Kid-espo18 Female Model(s): Available If you'd wish to apply to any job, please message me. ANY APPLICATIONS OR CONTRACTS REQUESTS IN THIS COMMENT SECTIONS WON'T BE ANSWERED
  11. 1 point
    Turning your ideas into reality since 2004 _______________________________________________________________________________________________________________________________ About us Roseport Manufacturing has provided quality craftsmanship to all of our project for the last 12 year. Our factories our top tier in the industry allowing for highly precise construction. We are a company that takes our customers needs over our own. Regardless of the nature of your project, or the challenges you face, we will find the appropriate solution to fit your needs. We will work with you one-on-one to ensure that it is done with competence and purpose from concept to completion. ________________________________________________________________________________________________________________________________________________________________ Why choose us Why should you choose us? Well here are some of our companies quality's... Identity-made products Extensive field experience Ability to configure systems to your exact specification Affordable costs Quality equipment that lasts Inherent flexibility Attention to detail Impeccable service Strong supplier and vendor relationships across the world Aftermarket support ________________________________________________________________________________________________________________________________________________________________ Services we provide General consulting Our experienced team of engineers will work with you one-on-one to provide guidance and support for your product. Engineering and design We offer custom engineering and design services to ensure that you are provided with the best possible product that fits your unique needs. Our goal is to provide a clean design that is efficient to your needs. Project management We will manage your project from start to finish making sure everything is done on time and is up to your quality standards. Procurement and installation Once your project has been designed and constructed, Roseport Manufacturing will ship to your location. If the project requires a installation, we will install and provide an on-site manager to oversee this process to make sure the installation is successful ________________________________________________________________________________________________________________________________________________________________ Job Offerings Roseport Manufacturing is currently looking for talented individuals for executive and manual labor job. Roseport Manufacturing believes in quality over quantity, therefore we only pay our employees the highest in the industry in exchange for their hard work and quality craftsmanship. Current Employees Owner & CEO @Dolore VP- @Max_42 CFO- @GryphHunter ~Executive Positions~ COO- Director of operations in the corporate sector with a responsibility of handling and managing the daily operations of the organization. CHRO- Corporate officer who oversees all human resource management and industrial relations operations for an organization. ~Engineering Positions~ Chief Engineer- Will work with the Chief Designer to create their designs. Job responsibilities include, project management, quality control, employee management, and building designs Engineer-Job responsibilities include, completing projects given by Chief Engineer, creating quality products. ~Design Positions~ Chief Designer- Will work with clients to create a unique design. Job responsibilities include, designing simple or complex designs for company's, quality designs, managing design team. Designers- Job responsibilities include, helping Chief Designer, creating simple designs with an independent, quality designs, creating the client's vision for their product. __________________________________________________________________________________ Clientele and Partnerships Due to lack of employees Roseport Manufacturing can only produce products for 5 companies. This number will grow once we begin to hire employees. Client 1: Client 2: Client 3: Client 4: Client 5: (This thread is a work in progress and is viable to change, Thank you for your time) PM ME FOR JOB OFFERS OR TO BECOME A CLIENT
  12. 1 point
    Hi everyone, I would like to know what happens when you get arrested. When you go to jail how long does it take to get back on the street with out breaking out? I realize that it depends on the crime, but in real life you go to jail for years in the game will you go for the same time and the days go quicker or will the time be just a few days? Thanks!
  13. 1 point
    I'm going to be on the road pretty much 90% of the time because I'm a transporter. Anyone know if there will be motorways and what are the speed limits.
  14. 1 point
    I agree, I believe the progressive way of thinking works in real life but there will be just no reason to use it in Identity.
  15. 1 point
  16. 1 point
    A big thank you to @Alpha for the brand new logo!
  17. 1 point
    Since cars will be the last bit of the development process there isn't much to say about them, but they won't be like ArmA's, it will be more responsive and comfortable.
  18. 1 point
    A chief of police I think should maybe be the first one to climb the ladder the quickest, elected sounds good but government elected sounds more like the system of things so possibly the latter. I think a forensic department is vital as it would be really great to brush for prints and find the crooks through searching prior arrests data-base together with licence plates and last known address and places they commonly frequent. A real incentive to never get arrested or always wear gloves.
  19. 1 point
    I already answered above, I said pretty much that the modules are standalone parts of the game and so yes they will be combined for beta, but they are not the whole game combined.
  20. 1 point
    you wanna visit me in my ingame apartment? don't listen to the screaming... it's just my neighbor
  21. 1 point
  22. 1 point
    there have to be corrupt cops . it would easy to regulate i think if you get caught been corrupt then you should go to jail and loose your ability to be a cop again
  23. 1 point
    Order this for Alpha Military Corporation For identity. 10 M4A1, laser dots, forgrip, laser dot 5 Beneli semiautomatic shotguns, 15 Berrerts pistols Laser pointer 2 Deagles Norm Order by Alpha Alpha Military Corp
  24. 1 point
  25. 1 point
    There's something really fucking badass about your company's logo, and I can't really figure out what it is. It might be the red on black and the 80's feel to it.
  26. 1 point
    I see all your questions have been answered so next time please use the search bar located in the top right before posting as many of these questions have been answered before, thanks!
  27. 1 point
    What have we started? We respond to bullshit - that's it.
  28. 1 point
    Hi everyone, Will the guns be based off of real guns (i.e. Honey Badger, M1911A1, etc.) or made up names? Thanks!
  29. 1 point
    Omg. It's beautiful. Lol!
  30. 1 point
    Here gents' have a look for yourself. As you can see, there is a long single road leading from what is assumed to be Roseport to Ash Hill then loops back around. So as far as I could assume, this is probably a 'Highway' or 'Motorway'. However, ya'll can make your own assumptions. Also, this is only 'concept art' for the real map, so things could change!
  31. 1 point
    I've been lurking for a bit, and registered this account just so I could make this post. I am very interested and will send you a PM shortly.
  32. 1 point
    Nice man. If you change your mind or need some cash, msg me
  33. 1 point
    Highways would be pretty cool. Since I'm going to be a graffiti artist in the game, it would be a great place for my name to get known!
  34. 1 point
    thanks for answers sorry im planing to be a farmer
  35. 1 point
  36. 1 point
    @Asoinyth In other words, The 1st module will be out until beta even after the second module(s.w.a.t. module) releases and these 2 module's will be out and still playable when the 3rd module (racing module) releases until beta. When beta releases they will close because these 3 modules makes up part of the game so beta includes pretty much the full game and is for stress testing to make sure the game is optimised, and seeing if servers can handle up to 300 players and also more.
  37. 1 point
    Money has been confirmed to be realistic to the USD. When you first start your character you will have a hotel room as a temporary place to stay until you are able to purchase a house or apartment.
  38. 1 point
    I think just having a large medical fee depending on what they did to you and some sort of recovery period from your injuries. That way you could simply just have a lot of close encounters with death rather than actually dieing.
  39. 1 point
    "A leader who is cautious with emails" lol
  40. 1 point
    Welcome, buddy! @ChozkaR
  41. 1 point
    Greetings @Herzog, First of all, I would like to express my interest in joining "The Gentleman's Club." Second, I am highly impressed with your organization and would like to be so bold as to offer my input and suggestions as in real life I am a corrections officer and I am the current elected treasurer on the board of the corrections association where I work. Further, I would like to offer my services if you find the need for them. As I said I am currently the treasurer on the board of the corrections association I am a member of currently and I offer that as experience in addition to what I will share below. I have observed that you have organized "The Gentleman's Club" similar to an association. Chairman is comparable to the position of President in an association. Vice Chairman is comparable to the position of Vice President in an association. Secretary is comparable to the position of Secretary and Treasurer in an association. Baron is comparable to the position of Secretary and Treasurer in an association. Duke is comparable to an extra position of Board Member. Your additional titles are all comparable to the position of Association Membership. All positions on our board are positions that our Association Membership nominate and elect to be on the Association Board. The purpose of our association is to collect membership dues from our membership of officers monthly. A portion of those funds is then used to pay our Union dues. Our bank account grows because we collect dues that are more than our Union requirements. This allows us to pay for different events and functions that the Association hosts for its membership. Another purpose of the Association Board is to represent membership in cooperation with our union on matters of grievance, discipline, and other concerns. Our Board Members consist of the President, Vice President, Treasurer, and Secretary. The President hosts all meetings and calls all meetings to order and is the first in charge and the Primary representative of the Association. The Vice President is the second in charge and would substitute the role of President when the President is unavailable. The Treasurer maintains the financial account of the Association and records all income, expenses, and costs. The Secretary maintains written record of all meetings, occurrences, events, and happenings that involve the Association. The Board Members operate based on the Association Constitution and Bylaws. The Constitution and Bylaws are proposed and created with the involvement of the Association Board and Membership using a voting system. An example of what the Constitution and Bylaws help facilitate is rules for how to operate, what constitutes a member, the definition and duties of board members, what is required for an official meeting, when and how often meetings occur annually, etc. For example, you include in your post that members will need to maintain a To Be Determined amount of money in their bank accounts in order to be eligible for "The Gentleman's Club." Something like that could be a provision within the Constitution and Bylaws and be voted on by the whole membership. Further, let me suggest to you this: "The Gentleman's Club" could receive a lot of funds by members donating any amount they want, but I would also recommend that be one option. I would also have a membership fee and you could make this a minimal amount of money or set it higher if you wish... it would be something the whole membership could vote on it even if established by a Constitution and Bylaws. And you can implement record of dues so when the game comes out the membership you have established prior to the games release would know what they owe to that date and if you have serious and loyal members they will be happy to pay what has so far accrued for being allowed an "early" membership status which includes the discount if you wish and members that don't follow through with the commitment would then be kicked out of the club when the game starts and don't follow through with paying towards their membership. Example: Membership dues are set at $50.00 and start on the date a potential member expresses interest in joining the club. Membership dues are established to be recurrent monthly. So every month each member would deposit $50.00 into the Club's Financial Account. If you have 25 members pay $50.00 each month for 12 months that would be: $1,250 per month and $15,000 a year if you had 25 members paying membership dues each month for 12 months. The Constitution and Bylaws could establish what the collected funds for the Association could be authorized to be used for. Examples that Funds could be used for are: Perks and Entitlements. (Club House Access, etc) Legal representation for members. Investment opportunities. Entrepreneurial Investments. Events and Functions. (Food & Drinks, Unexpected expenses) Official Association Obligations The possibilities are potentially endless and everyone gets sit back, relax, and have some fun. Let me know what you think and if you would like to talk further. Family First, Mission Always. Stay Safe
  42. 1 point
    Exactly like @StealthHazard said, most gangs rely on corrupt cops
  43. 1 point
    Corruption should be allowed in severs, however it should be built organically in the server. It also should be heavily punished in the server if caught for corruption (depending on the severity). Corrupt officers, detectives, etc should have to fear Internal Affairs, loss of their job/power, and possible jail time if caught. This would force corruption to be smart, and something not every officer, detective, etc could accomplish, or even attempt to be. This is just my thoughts tho.
  44. 1 point
    Certain criminal groups that deal with Orginized crime, like an Italian mafia for example rely heavily on corrupt officials to operate realisticly. Without having the ability to at least somewhat influence police their gameplay would be extremely linited
  45. 1 point
  46. 1 point
    You SHOULD be allowed to be corrupt, this is trying simulate real life so let it simulate real life. If the cop gets caught he gets kicked off the force forever thats fair but it SHOULDNT be against the rules or bannable
  47. 1 point
    This could add extra jobs like @StealthHazard said. IA and FBI
  48. 1 point
    I've seen quite a few 'community backed' games come and go over the past few years, so it's amusing to me to see the same basic arguments being used for this game as all the others. It's also amusing to see all the same complaints about 'it taking too long' or 'it being pay to win', etcetera. I'm going to back this project, at the minimum level, because it's being made by the people that created Altis Life (which is the most interesting Arma mod I've ever played). I don't have any expectations for Identity. I don't expect it to be finished in the 2-3 years. I don't have an opinion on how gameplay or game mechanics should be designed. I just want to see how the project unveils, and I want to give John VanderZwet a chance to make his dream game. Too often, I see people trying to imprint their own ideas and expectations on games that are in development. They get upset when a game doesn't follow their logic or understanding, or it takes too long to develop. This happens from both haters and fanboys, and I think gamers, as a whole, need to take a step back and realize that not every game has to fit their specific requirements. It's ok for someone to develop something outside of the norms. We should enjoy a game for what it is, and try to understand what the developer is trying to make for us. If the developer has clear vision, and the ability to make a good engine, then the game will be successful. It's important that we embrace this model of funding going forward. I think everyone is tired of AAA publishers releasing the same garbage again and again, and community backing is how we break that cycle. It's how we get back to getting games made by gamers, for gamers. Obviously, there's a lot of risk in this funding model but I feel that it's worth it if it uncovers those 'diamond in the rough' games that would otherwise remain hidden away. I look forward to helping test this game, and although I don't plan on being active in this community, I will voice my input in a calm and logical manner. And on a personal note REM: I look forward to hearing your radio broadcasts in-game someday . Your signature is a little huge though, so maybe trim it down a bit. I had to hide it, and now I don't know how to get it back.
  49. 1 point
    Yesterday afternoon, for another Identity Insider, we've released a video detailing the workings of player housing in Identity and what it has to offer at our present point in development. This gives you a good idea of the level of fidelity we're going for in all of our key systems, and more videos will follow as we continue. Housing was chosen for our first video as our initial focus in development is for features present in the upcoming Town Square module. If you haven't already seen the video, check it out above. Housing as you've seen in the video is an excellent place to hang out with friends, but it has a lot of good practical uses, too! First, housing is the primary storage location for items you've collected. Whether it's a bookshelf full of books, a gun-rack with wall-mounted guns, or a crate full of junk, it's sort of like a bank for tangible stuff. Housing is also valuable for moderate crafting, too. Some advanced recipes might require a factory, but a lot of stuff can be created at your home using special crafting tables. A hydroponics table can even be used to grow small-scale plants, legal or otherwise!
  50. 1 point
    Hello citizens! It's been too long since our last developer blog entry, so I wanted to take the time today to update all of our backers on Identity's current state of development, as well as give a little more insight into the process behind the scenes. During the first year and a bit of development, most of the time was spent developing key backend systems. Networking modifications, weapon physics, character customization, voice communication and so on. That's all behind us now, and I'm happy to say it's gone as well as we could have hoped. Now and for the past couple of months we've moved on to gameplay development, making those backend features do the fun stuff. This Month in Development In this last month our lead character artist, Miroslav, has finished up everything we need for your characters going into the Town Square release. We're always going to be adding more character customizations over time, but to start you'll have the choice between 4 male and 5 female race options. After selecting your base race you can customize further with skin tones, blemishes, scars, eye color, hair styles, hair colors and tweaks to facial features. Identity is expanding on the usual character customization, though, as some of the options available can only be gotten through achievements. Prison tattoos are an example; if you see someone with such a tattoo you know they've done something to earn it. A lot of work this month has also gone into the player housing systems. In following our previous messages, our home customization system has been in place for some months although we've been expanding the floorplans in preperation for the Town Square module release. Sean, or Motown as you may know him, has prepared the various apartments you will have in the Town Square. If you have made a smaller pledge to Identity and do not have an apartment yet, we're going to be giving you access to a temporary (small) home in the Town Square so that you can play with the cusomization features. If you've pledged for a package containing an apartment, Town Square will show what you'll have in the full Identity game upon release. Just this morning our lead programmer, Henrik (AKA Mathalion), finished up the karaoke systems. It's a minor feature for Identity as a whole, but it's going to be loads of fun in the Town Square module! Just off the lobby of the hotel is a slick little bar, complete with a karaoke stage. You'll be able to queue up your favorite songs on the karaoke machine and see the lyrics on one of the monitors around the stage. The microphone on the stage really works, too, amplifying your voice out of the speakers so that your singing can be heard by everyone there! Most of us are terrible singers, so karaoke is going to have a lot of hilarious moments. If you're just there to watch, the restaurant by the stage is fully functional, too! It's Been Too Long I'll just come right out and say it: we at Asylum Entertainment have really had poor PR these last months, and you guys deserve better. You deserve much more frequent updates, and we're committing to give you that moving forward. We're a relatively small development team today. Currently a core staff of 5 incredibly talented full-time developers, I'm amazed every day with what this team can accomplish. Outside of our core we have a handful of part-time workers, mostly artists, who are also very skilled. Because we're a small team, many of us have to wear several hats. For example, Sean is our community manager but also a 3D artist. I myself am the project manager, a programmer and interface developer. This leads to few resources to dedicate towards PR as there's so much work to be done on the game itself. This is something we knew though, and we're going to set some time aside regularly to keep you in the loop. The Town Square module is coming soon. We're in the final months of 2016 now, and you'll finally be inside the first piece of the Identity world in the first quarter of 2017. It's a little later than we originally hoped since we're dedicated to making sure everything is smooth and stable from the first moments. Identity is an enormous undertaking, but the most difficult bits are behind us and we're drawing near! What to Expect The first stage of game development is always very boring to talk about, and also doesn't give us much to show you. Creating those backend systems that drive the game behind the scenes is one of the most important phases, but it's not very glamorous. It's for this reason that most games aren't announced until they're a couple years into development. Now that we're past that point, we're going to be able to start showing you real Identity gameplay. The first gameplay video you'll see is going to be in November and will show you just how detailed and in-depth Identity is becomming! You'll see a walkthrough of our housing system, showing just how far it can be customized and some of the cool fun features you'll find in there. Following that video we'll give you a glimpse of the Town Square features, leading up to its release. It's been a ton of work and a long time coming, but we're moving forward at a great pace and everything is about to get very exciting over here.