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Showing most liked content on 12/15/2016 in Posts
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4 pointsCould you all stop posting "Thanks for x amount of views!" on your thread, it is a desperate attempt to become relevant. I don't even think it's allowed. Views don't mean anything, you could refresh your page enough times to get 1000 views. Stop it. It's unfair on us people who actually had people commenting on our threads keeping it at the top, stop desperately cheating for more replies and a higher vote counter.
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2 pointsThe Gentleman's Club Est.1863 The Gentleman's Club is a social club for upper-class citizens of Identity. We aim to have a subsided club for the rich citizens of the island for us to get together and engage in activities as one. PLEASE NOTE: This is in no way a gang and will never involve illegal activities. _______________________________________________________________________________________________________________________________ Ranks The rank structure of the club is simple and easy. The Chairman is the highest rank of the club and is the leader of the club. The role of the chairman is to arrange meetings and to make sure that all costs for the clubhouse and other private properties are met. The Vice Chairman is the second highest rank within the club. The role of the vice chairman is much like the role of the chairman. They will have control over the club whilst the chairman is not present and will also suggest new club rules and updates as well as help arranging evens for the club. The Chairmans Secretary helps the Chairman in making sure that all bills are paid on time and arranges meetings for the Chairman and Vice Chairman. They work very closely with the Chairman and Vice Chairman. The Baron is in charge of anything money. They are in charge of the cashflow into the club and ensure that the money is handled well before being distributed between assets that need to be paid such as the club house and our Knights. The Duke is last staff rank of the club. The role of the duke is to observe and help run club events. They will be present at every club event to see that they running smoothly and that everyone is following the rules. They are also in charge of land and property ownership and maintains our private land for a personal use. A Man of Honor is a Gentleman who has shown their worth to the club by being in for a certain amount of time and by helping to fund the club. These members should be given the utmost respect for their contribution to the club. An Esteemed Gentleman is a slight rank up from Gentleman. They have shown their worth to the club and can now gain access to the club house without invitation from a superior. The Gentleman of the club is the standard rank for those that have paid their way into the club. From this rank you can get involved in club events as well as pass time at our private clubhouse. You must be provided with an invitation to the clubhouse before entering. Crusaders are a rank up from Knights. They are a senior Knight who has taken the role of leading the Knights and ensuring they are doing their job correctly and receive the proper training. Within our newly founded Crusaders Division you can find the Knights. These are the specially trained guards of The Gentleman's Club club house and vault. No one gets past these brave men without the proper authority and they assure that no one gets to places they arent supposed to be. They are put through rigorous training and are generally sought out from military and special forces backgrounds due to their discipline and trust. The Club Mechanic maintains all club members vehicles in a private garage on site and ensures they are in tip top shape before their next use. An Associate of the club is someone who is a friend of the club. Someone who holds this rank gives them limited access to the clubhouse although they will not be allowed to join in on club events or meetings. _______________________________________________________________________________________________________________________________ Events/Activites The club will get involved in various activities, all of which are private events for the club. Some of these events are: - Hunting - Pool - Socialising - Darts - Smoking Pipes - Etc. _______________________________________________________________________________________________________________________________ Shared Vault An idea that i would like to implement into The Gentleman's Club is a shared vault. This vault will allow players to deposit and withdraw money from a shared account that we can all put money into. We can add a new rank known as The Accountant and have him set up the account and record how much is deposited and withdrawn by each member. Of course there will be rules on this as we dont want people taking out everything but it means that people can access money if they need a little extra to buy a better suit or if we need to use some to pay for the rent. Gentlemen, let me know what you think of this before we make it official. _______________________________________________________________________________________________________________________________ Admission To become a Gentleman first you must have over a certain amount of money in your bank account (TBD). After, you must pay an admission fee (TBD). From there, you will become a Gentleman and will have access to our clubhouse and events. PLEASE NOTE: This is a mens only club, however, if enough female characters would like to request to join, a new female-only wing will be added. _______________________________________________________________________________________________________________________________ Members [ Member Count = 27 ] The Gentleman's Club The Gentleman's Club Constitution [@Herzog] - Chairman [@AndrewDonaldson] - Vice Chairman [@GeneSmith] - [Baron] [@Fakeout] - Man of Honor [@Berq] - Esteemed Gentleman [@Rem] - Esteemed Gentleman [@Josearaujo] - Esteemed Gentleman [@DanTheMan007] - Esteemed Gentleman [@dragon_12dk] - Esteemed Gentleman [@SonsofAsgard] - Esteemed Gentleman [@Joel_is_online] - Esteemed Gentleman [@Dream] - Esteemed Gentleman [@JoelKeys] - Esteemed Gentleman [@KingBen1223] - Esteemed Gentleman [@BioHaze] - Esteemed Gentleman [@White_Death] - Esteemed Gentleman [@dolore] - Esteemed Gentleman [@Capped] - Esteemed Gentleman [@Shadow765] - Esteemed Gentleman [@ForestCayden] - Esteemed Gentleman ------------------------------------------------------------------------------------------------------------- Crusaders Division (Security) Security SOP [@Indoorseeker] - Head of Security [@slovaceck] - Internal Affairs [@Hanshi-Toshiro] - Drill Instructor [@Scottv10] - Crusader [@Alpha] - Knight [@QuannTann] - Knight [@DROSE] - Knight _______________________________________________________________________________________________________________________________ Winstons Tailors All members of the club receive a discount on all purchases at the newly opened tailors, Winstons. Click here to visit our page. _______________________________________________________________________________________________________________________________ (This post is a WIP and changes are bound to happen)
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2 pointsI want to open multiple bars and clubs for people to come hang out at when they are not at work or fighting crime. Or committing crime. Haha.I want a bar that bands can show off their talent. Another bar where comedians where can put on a show for the people. Maybe a country bar for the country folk to wet their whistle after a long day at the farm. Then the night clubs. I want a night club that I can hire the best Djs around to spin beats that keeps the party going. A place that people can get their groove on. Get drunk and bust out on the dance floor. Not to mention to BEST part about all of my establishments. In all of my bars and clubs there will be NO LAST CALL. When my doors open, the party will never stop.
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1 pointWe at Asylum Entertainment are very excited to tell you, our community, how you will be able to get into the game sooner than you think! Identity's modules are small portions of Identity which will be released before Identity is ready for the world. This lets you experience part of the game months sooner than otherwise possible. The first module you'll be getting your hands on is a social environment which we've called Town Square. The Town Square will include all major social components, and will allow you to finally create and customize your characters. You can meet hundreds of new people and explore several cool features of the peaceful city life. For more details on Town Square, check out the modules page on the Identity website. Following the release of Town Square you'll experience SWAT player versus player action and eventually vehicle races of all sorts. We'll be bringing you more information on the modules as they progress!
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1 pointHey Guys, I thought I would share with you a little guide I designed a few years ago for businesses in Arma 3 Life. It's a simple business model that worked pretty well. It's more or less an algorithm for any business you choose to make. It allows for your employees to be paid, and will minimize them breaking off for sole profit. It is purposely written so that anyone can understand. --------------- Business Model System This is the business model system for maximum efficiency for any business. This model uses a percentage based pay and is designed to be easily modified and easily implemented. Here is the Key for the following guide: A- Overhead (This is the money you need to cover your expenses) B- Profit (This is the money you make after your initial investment has been covered) C- Employee Payroll (This is the money for you to pay your employees) D- Investors Payroll (This is the money to pay your investors) ----------------- Generally speaking you need to arrange all of your investors payroll and your employee payroll to only come from your profits. It is important to remember what your total investment is, your profit, and your payroll. Be sure that you keep an eye on your finances. This is an example of the business model: Your total Overhead (A) is $1000 You have one investor, who has invested $1000 into your business in exchange for 5% of your profit (B). This places a $20,000 valuation on your company. You have one employee plus yourself. Your employees and investors make 5% of your profits. From 100% of your profit (B), you now owe 10%, which leaves you with 90% of your profit. Your profit is $5000. This means that $250 goes to your investor, $250 goes to your employees. 90% of your profit or $4500 is now left over. You invest $2000 into your Overhead this time. You have the same amount of investors. Your company's valuation is still only $20,000. You have gained another employee plus yourself. You have banked $2500. If your profit from a $1000 investment was $5000, this means you made $6000 from the total investment. In turn you expect to make double because of your investment of $2000. This puts you at a $10,000 profit. 5% of $10,000 is $500. You pay your employees $500 and your investor $500. This leaves you with a total of $9000 profit. This algorithm is a progressive system. You do not have to pay any specific percentage, I was simply explaining the math with the easy percentages. ---------------- Q: Why would someone work for me, if they could make the same amount as me? A: Your employee pays no overhead, he uses your equipment, he uses your services, he uses your resources. He has no risk involved. If he is robbed, it is not his money he is losing. (Or She). Also, your employee will scale with more employees and more profit. Whereas if he were to do it all on his own, he would make the same singular profit without the ability to scale, unless he were to create his own company. (Or She). Not to mention, you could promote the employee to making more of a percentage. Q: Why not split the profits evenly? A: You can do that! Except you do need to take out your next expenses before dividing up the profit. Always cover your next venture. Q: Why bank the money? A: The reason for banking your money is insurance. If you are robbed, or an expensive piece of equipment is lost, stolen, or broken, you need to be able to cover those expenses. You pay yourself, the same amount as you pay your employees. You bank the remainder for upgrades and incidentals. Q: Is this the only system that works? A: Heavens no. There are many different systems that work, this is just an easy one to start with until you get your feet wet. ----------------------- Should you have any questions, or anything you would like to add to this guide (Business Model) please reply and leave a comment.
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1 pointFAQ's Who Are We? Keys is a company which specialises in unique high-end attire and on the rare occasion every day items such as pens, wallets and furniture. Our target market is aimed at men only, however that doesnt prevent us working with women. We specialise in formal wear however we arent limited to that. What Makes You Different? We spend a large amount of time working on each design we produce and there isnt a single button on any of our products that isnt there to serve a purpose. We also work closely with our more wealthy clients to produce unique one of a kind products that satisfy every single persons desires. How Do I Apply? Reply to this thread using the template provided. Hierarchy Administration CEO - @JoelKeys Chief of Marketing - @Cookie Chief of Design - @RemingtonVanderbilit Chief of Finance - @ErjonBerisha Chief of Research and Development - @ThomasKillah & @MarvinForman1 Design Department Designer - (Max. 4) *Researcher - (Max. 2/Department) Marketting Department Marketing Representative - (Max. 4) **Model - (Max. 3) *Researcher - (Max. 2/Department) Other Secretary - (Max. 2) *Researchers are assigned to a department but ultimately work under the Chief of Research and Development **Models work for free/almost free to start out but it is a good entry level job to the company Should you require any information on any jobs, comment below and ill explain it. All employees are entitled to a complementary suit from Keys. Thanks for reading, remember to ask questions.
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1 pointHello everyone! Some of you might remember that I had a thread on the old forum with an Imgur album containing all pictures posted by the developers on Twitter and Facebook. I just wanted to let you all know, both those who might have seen it but had forgot about it, aswell as new people who found it just now that it still exists and is updated as soon as a new picture is released. You can access it here, feel free to use it (or not use it) however you like. Take care!
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1 pointAbout Rogue Rogue Design was founded by Amy Rogue in 2012. It started with the idea of bringing fashion to new levels, combining luxury with comfort. It became a very famous brand in Italy and its clothes vary from suits to t-shirts and all the way to Christmas socks. Rogue's style is cute and elegant at the same time and reaches out to the largest amount of the population. Why should i choose Rogue? Rogue utilizes only the best materials processed by the best factories around the world. Also Rogue has the best refund policy of all clothing stores: If you're not happy with the product you have 2 weeks to take it back and you get a 50% off on any pair of shoes. But where? Rogue clothing is going to open soon, open from 9 A.M. to 8 P.M. Product list Purses from 50$ to 2300$ T-shirts from 10$ to 80$ Shoes from 115$ to 760$ High heels from 145$ to 1205$ Jewelry from 5$ to 1.000.000$ Every Saturday: Spend over 500$ and you get a free 100$ discount on jewelry. Work with us! Head designer: Amy Rogue Co-designer(s): Available Male Model(s): Kid-espo18 Female Model(s): Available If you'd wish to apply to any job, please message me. ANY APPLICATIONS OR CONTRACTS REQUESTS IN THIS COMMENT SECTIONS WON'T BE ANSWERED
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1 pointTurning your ideas into reality since 2004 _______________________________________________________________________________________________________________________________ About us Roseport Manufacturing has provided quality craftsmanship to all of our project for the last 12 year. Our factories our top tier in the industry allowing for highly precise construction. We are a company that takes our customers needs over our own. Regardless of the nature of your project, or the challenges you face, we will find the appropriate solution to fit your needs. We will work with you one-on-one to ensure that it is done with competence and purpose from concept to completion. ________________________________________________________________________________________________________________________________________________________________ Why choose us Why should you choose us? Well here are some of our companies quality's... Identity-made products Extensive field experience Ability to configure systems to your exact specification Affordable costs Quality equipment that lasts Inherent flexibility Attention to detail Impeccable service Strong supplier and vendor relationships across the world Aftermarket support ________________________________________________________________________________________________________________________________________________________________ Services we provide General consulting Our experienced team of engineers will work with you one-on-one to provide guidance and support for your product. Engineering and design We offer custom engineering and design services to ensure that you are provided with the best possible product that fits your unique needs. Our goal is to provide a clean design that is efficient to your needs. Project management We will manage your project from start to finish making sure everything is done on time and is up to your quality standards. Procurement and installation Once your project has been designed and constructed, Roseport Manufacturing will ship to your location. If the project requires a installation, we will install and provide an on-site manager to oversee this process to make sure the installation is successful ________________________________________________________________________________________________________________________________________________________________ Job Offerings Roseport Manufacturing is currently looking for talented individuals for executive and manual labor job. Roseport Manufacturing believes in quality over quantity, therefore we only pay our employees the highest in the industry in exchange for their hard work and quality craftsmanship. Current Employees Owner & CEO @Dolore VP- @Max_42 CFO- @GryphHunter ~Executive Positions~ COO- Director of operations in the corporate sector with a responsibility of handling and managing the daily operations of the organization. CHRO- Corporate officer who oversees all human resource management and industrial relations operations for an organization. ~Engineering Positions~ Chief Engineer- Will work with the Chief Designer to create their designs. Job responsibilities include, project management, quality control, employee management, and building designs Engineer-Job responsibilities include, completing projects given by Chief Engineer, creating quality products. ~Design Positions~ Chief Designer- Will work with clients to create a unique design. Job responsibilities include, designing simple or complex designs for company's, quality designs, managing design team. Designers- Job responsibilities include, helping Chief Designer, creating simple designs with an independent, quality designs, creating the client's vision for their product. __________________________________________________________________________________ Clientele and Partnerships Due to lack of employees Roseport Manufacturing can only produce products for 5 companies. This number will grow once we begin to hire employees. Client 1: Client 2: Client 3: Client 4: Client 5: (This thread is a work in progress and is viable to change, Thank you for your time) PM ME FOR JOB OFFERS OR TO BECOME A CLIENT
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1 pointI'm brand new to these forums. However, I'm not brand new to life. I have opinions and ideas that can make the economy more prosperous. I won't be sharing those ideas today, however, I will be giving my opinions on Liberalism and Progressives. Now, as amazing as fighting for equality and equal rights is in real life. That simply won't matter in Identity. I believe that everyone will be treated equally despite of their race. We are a mature community who understands one other. Either way, race will be irrelevant in Identity. It'd be too dangerous for any member to mistreat someone else because of the wide spread popularity of crime in Identity. I think many people will try find powerful allies and in general discrimination in gender, race or religion will not exist. I'd like to hear what any liberal or progressive parties/people think? Do you think these ideals will be relevant in Identity?
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1 pointDear haters of this game, I understand that a lot of people have many doubts on this game thinking that it will be a 2nd "No Man's Sky" and it's too ambitious of a project, or simply just impossible, then please reconsider and give this game a chance. Yes there are a lot of expectations in this game and yes it has limitations but this game is striving to become a new genre all in itself. After this game comes out, or even before, you might see big corporations trying to copy this as this has become very popular and very unique. This brings me to my main point. If your trying to say that this game is like those made by major corporations, it's not. It's made by a small team of developers who fantasized about this type of game. Instead of sitting around like the rest of us do and expect a game like this to be handed to us, they took the initiative and MADE this game. Also, we aren't buying "early access" per say. We are giving the developers money to continue working on this game and bring this community something that we all enjoy. Most of us are here because we wanted this type of game to come out and when it did, we all jumped on the great idea and are trying to make it a reality. The people who pledge $30 or more will get beta access, yes. This doesn't mean that they are trying to suck all the money out of us as they can. They simply NEED funding unlike games made by BE or BLIZZARD or Valve, etc. I hope you put this here as a joke. If you meant this in a detrimental way then I think that you need to find a better use of your time. Again, the people of the Identity community love this game and wish for it to be a reality. If we didn't buy "early access" and all the other perks, then there would be no game. Valve can pump out new games for as long as they want without selling early access. They can make games that are F2P and have no micro transactions whatsoever simply because of the fact that they have the funding too and will be bringing in more money than they know what to do with. This being said, Asylum Entertainment has no major funding expect for the people that like the community and the game. I can't speak for everyone, but I think that most people part of the community appreciate what Asylum Entertainment is doing and giving us a game that is 1. Cheap, 2. NOT pay to win, and 3. Something that a lot of people have fantasized about for a long time. You can buy the game and become the most powerful person on the official servers just by playing and being dedicated. I am not 100% on this but I heard that it will cost around $15 USD to buy the full game. There are micro transactions but they are purely cosmetic. This is purely a community based driven game. Almost the whole world is controlled by the people. This is a game created by the people for the people. If you still have doubts in your mind then that's fine, different people have different opinions and you are entitled to yours. I hope that you can at least not spread hate about this game. Thanks for reading and if you agree then leave a like to show the power of the community and to show that you really care about this game! ~Rem P.S: If this can for some reason get pinned, It might help show the haters the power of the people and community!
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1 pointI'm not really sure if this is the right section to post this but I haven't found any similar thread so I thought of explaining some common terms used in roleplay. All these terms are explained based on heavy roleplay gaming servers as seen in Arma 3, San Andreas Multiplayer, Multi Theft Auto and so on. I'll be editing this topic as soon as I come up with anything else! If you have any questions, I'd be more than glad to answer them and I hope you all find this useful. In-character ( IC ) In-character is a term used to describe everything that's related and happening to your character, including the actions he performs, his reactions to different situations and in-game encounters, as well as conversations he has with other characters. Out-of-character ( OOC ) Out of character describes everything that is not related to your character. Most games with an in-game text chat available use the parenthesis " (( and )) " when typing something out of character. For example, you ask your friend to join you on Skype. (( Hey bro, give me a call on skype! )) Metagaming ( MG ) Metagaming is the simple use of out of character ( OOC ) information and knowledge in character ( IC ). It is not allowed on most roleplay communities and it's really common because there are a lot of ways for people to metagame without you realizing it. For example, you're telling your buddy over Skype to come and help you out somewhere in-game because you're being chased by the police and you're almost out of fuel. Why isn't this allowed? Because you're using an OOC way to provide an IC information. How is it done right? You need to figure a way for your character to contact your friends' character about this, such as a text message. Another common example is seeing someone's name above their head and pretending you know them by calling out their name. Your character doesn't know the name of another character unless you met him and he introduced himself to your character, or he is a famous figure you saw on television/newspaper, or some other character told you his name and so on. Powergaming ( PG ) Powergaming has different meanings and it could be described as performing an act impossible for a human, forcing roleplay on other players without giving them a chance to respond, or roleplaying something that hasn't been made possible by the developers. For example, you try to pick up a truck like Hulk and smash the local hot dog stand with it. In first place, that's performing an act that is not humanlike, as well as roleplaying something that's not possible in game because you basically can't pick up a truck. Another good example is when someone is aiming a gun at your face and you immediately pull out your gun and shoot him. That's forcing roleplay on someone else because you didn't give him a chance to react. In real life, it takes a couple of good seconds to pull out your gun and shoot someone while in game you can do it in a second. Powergaming is often encountered around p2w ( play to win ) players, who are always looking to gain an advantage ( often unfair advantage ) over other players and now allowing them to react to a situation. Deathmatching ( DM ) or Random deathmatching ( RDM ) Deathmatching or RDM is killing another character without a sufficient or valid roleplay reason. For example, someone pulls out his gun and shoots you not no reason at all.. Revenge killing often falls under DM/RDM because if your character dies, his memory of the killer and the entire situation that led to the death will be wiped out completely.
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1 pointI would love to see your concept images! do you mind posting the link to the post where you posted your images?
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1 pointI agree, I believe the progressive way of thinking works in real life but there will be just no reason to use it in Identity.
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1 pointDid you use photoshop or gimp when you made the logo? Btw, you know when I said Stuart uses 32bit system (I'm serious by the way he is he uses 84x) that means he can only use 4gb of ram.
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1 pointHey there @Odiggitydog, please use the search function in the top right of the screen before asking questions as this has been answered before. Money will be realistic to the US dollar. You will be able to pay someone, no word on a banking system yet. You will probably just move the money into a savings account on your smartphone.
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1 pointSince cars will be the last bit of the development process there isn't much to say about them, but they won't be like ArmA's, it will be more responsive and comfortable.
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1 pointA chief of police I think should maybe be the first one to climb the ladder the quickest, elected sounds good but government elected sounds more like the system of things so possibly the latter. I think a forensic department is vital as it would be really great to brush for prints and find the crooks through searching prior arrests data-base together with licence plates and last known address and places they commonly frequent. A real incentive to never get arrested or always wear gloves.
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1 pointthere have to be corrupt cops . it would easy to regulate i think if you get caught been corrupt then you should go to jail and loose your ability to be a cop again
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1 pointOrder this for Alpha Military Corporation For identity. 10 M4A1, laser dots, forgrip, laser dot 5 Beneli semiautomatic shotguns, 15 Berrerts pistols Laser pointer 2 Deagles Norm Order by Alpha Alpha Military Corp
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1 point@Alpha be more specific: 1. The modules (i assume) are small standalone parts of the game. PS: Beta will be pretty much the full game for stress testing. 2. The servers are to be aimed at 300 slots per server and so I would say fairly large. 3. Late 2017/ Early 2018 4. There is no Alpha. Module 1 is a social (Town Square) module and so no, Module 2 we be the s.w.a.t. module and so i am sure you can. and the 3rd module is the racing module.
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1 pointChickenshit, dont worry. This is where it ends. Lets leave Winny and his club alone gentlemen. Until we see him on the streets of Roseport that is. Ciao good sir.
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1 pointI've been lurking for a bit, and registered this account just so I could make this post. I am very interested and will send you a PM shortly.
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1 point@Asoinyth In other words, The 1st module will be out until beta even after the second module(s.w.a.t. module) releases and these 2 module's will be out and still playable when the 3rd module (racing module) releases until beta. When beta releases they will close because these 3 modules makes up part of the game so beta includes pretty much the full game and is for stress testing to make sure the game is optimised, and seeing if servers can handle up to 300 players and also more.
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1 pointI love the structure, however I have a few nit picks. For one, there will be no airborne vehicles as per the FAQ so the air support branch isn't really needed. Personally, I also think there should be a forensics branch under Investigation. It's great that you took the time to make this, very well laid out. Just curious, do you think the chief police should be elected or appointed by the governer?
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1 pointCertain criminal groups that deal with Orginized crime, like an Italian mafia for example rely heavily on corrupt officials to operate realisticly. Without having the ability to at least somewhat influence police their gameplay would be extremely linited
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1 pointYou SHOULD be allowed to be corrupt, this is trying simulate real life so let it simulate real life. If the cop gets caught he gets kicked off the force forever thats fair but it SHOULDNT be against the rules or bannable
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1 pointCould this not be solved by allowing for Police forces to engage in behind the scenes corrupt game play but having some sort of federal agency or Internal Affairs that was forbidden from engaging in any kind of corruption, whose sole purpose was rooting out corrupt officers?
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1 pointToday we publish the first Identity Insider update, bringing you detailed information about key systems in Identity. Our website has expanded with a small page detailing corporations and their classes, also available below: Corporations in Identity You've made a lot of cash working odd jobs, or maybe even the odd less-than-legal task; now that you've had a taste of success, it's time to forge an empire. Corporations will allow the successful with a little extra cash to become driving forces in Identity's dynamic economy. Corporations are organizations similar to, but separate from, gangs and other social structures. They have the added ability of owning assets and issuing work orders to their real-player employees. Some assets, such as the largest cargo trucks, are available only to corporations. Once formed, the corporation is assigned a telephone number for public contact and the director (owner) can build a logo using an in-game design tool. It's then time to hire a staff and get to work. Classes of Corporations Delivery Delivery corporations can buy large vehicles for big hauls, vehicles not available to the general public. While any player can deliver goods in vehicles such as vans, to get the big-bucks you'll need to join a corporation. Legal Let's face it, crimes happen and criminals are going to be arrested. They'll need someone on the outside to convince the jury that they did nothing wrong. This is where legal corporations come into play, and their services aren't always cheap. Transportation People need to get from point A to point B and they don't always have the means to do that themselves. Transportation corporations own special vehicle assets including taxis and more, helping those in need get where they need to be. Manufacturing From the shoes on your feet to the sofa under your seat, almost everything in Identity is built and crafted by other players. Manufacturing corporations give their employees access to a wider variety of constructables and resources, for a cut of the profits. Always Expanding As with most things in Identity, we at Asylum will constantly be expanding this system adding new classes of corporations and building on those already available. Identity's release is only the beginning. If you have any ideas for a well-suited corporation class, let us know on the forums.
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1 pointHello citizens! It's been too long since our last developer blog entry, so I wanted to take the time today to update all of our backers on Identity's current state of development, as well as give a little more insight into the process behind the scenes. During the first year and a bit of development, most of the time was spent developing key backend systems. Networking modifications, weapon physics, character customization, voice communication and so on. That's all behind us now, and I'm happy to say it's gone as well as we could have hoped. Now and for the past couple of months we've moved on to gameplay development, making those backend features do the fun stuff. This Month in Development In this last month our lead character artist, Miroslav, has finished up everything we need for your characters going into the Town Square release. We're always going to be adding more character customizations over time, but to start you'll have the choice between 4 male and 5 female race options. After selecting your base race you can customize further with skin tones, blemishes, scars, eye color, hair styles, hair colors and tweaks to facial features. Identity is expanding on the usual character customization, though, as some of the options available can only be gotten through achievements. Prison tattoos are an example; if you see someone with such a tattoo you know they've done something to earn it. A lot of work this month has also gone into the player housing systems. In following our previous messages, our home customization system has been in place for some months although we've been expanding the floorplans in preperation for the Town Square module release. Sean, or Motown as you may know him, has prepared the various apartments you will have in the Town Square. If you have made a smaller pledge to Identity and do not have an apartment yet, we're going to be giving you access to a temporary (small) home in the Town Square so that you can play with the cusomization features. If you've pledged for a package containing an apartment, Town Square will show what you'll have in the full Identity game upon release. Just this morning our lead programmer, Henrik (AKA Mathalion), finished up the karaoke systems. It's a minor feature for Identity as a whole, but it's going to be loads of fun in the Town Square module! Just off the lobby of the hotel is a slick little bar, complete with a karaoke stage. You'll be able to queue up your favorite songs on the karaoke machine and see the lyrics on one of the monitors around the stage. The microphone on the stage really works, too, amplifying your voice out of the speakers so that your singing can be heard by everyone there! Most of us are terrible singers, so karaoke is going to have a lot of hilarious moments. If you're just there to watch, the restaurant by the stage is fully functional, too! It's Been Too Long I'll just come right out and say it: we at Asylum Entertainment have really had poor PR these last months, and you guys deserve better. You deserve much more frequent updates, and we're committing to give you that moving forward. We're a relatively small development team today. Currently a core staff of 5 incredibly talented full-time developers, I'm amazed every day with what this team can accomplish. Outside of our core we have a handful of part-time workers, mostly artists, who are also very skilled. Because we're a small team, many of us have to wear several hats. For example, Sean is our community manager but also a 3D artist. I myself am the project manager, a programmer and interface developer. This leads to few resources to dedicate towards PR as there's so much work to be done on the game itself. This is something we knew though, and we're going to set some time aside regularly to keep you in the loop. The Town Square module is coming soon. We're in the final months of 2016 now, and you'll finally be inside the first piece of the Identity world in the first quarter of 2017. It's a little later than we originally hoped since we're dedicated to making sure everything is smooth and stable from the first moments. Identity is an enormous undertaking, but the most difficult bits are behind us and we're drawing near! What to Expect The first stage of game development is always very boring to talk about, and also doesn't give us much to show you. Creating those backend systems that drive the game behind the scenes is one of the most important phases, but it's not very glamorous. It's for this reason that most games aren't announced until they're a couple years into development. Now that we're past that point, we're going to be able to start showing you real Identity gameplay. The first gameplay video you'll see is going to be in November and will show you just how detailed and in-depth Identity is becomming! You'll see a walkthrough of our housing system, showing just how far it can be customized and some of the cool fun features you'll find in there. Following that video we'll give you a glimpse of the Town Square features, leading up to its release. It's been a ton of work and a long time coming, but we're moving forward at a great pace and everything is about to get very exciting over here.
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1 pointAmazing! Can't wait for the game to release, would love to have a job as a coach driver!