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Showing most liked content on 12/13/2016 in Posts
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3 pointsThe developers have confirmed that the game shall not consist of a subscription. The following topic should be terminated since subjects merely desire to insult one another rather than producing constructive and intelligent discussions regarding the subject.
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2 pointsI honestly need to get off of the forums at this hour... I swear this game and it's concept is just too good, it's keeping me up before finals. Anyways, I keep leaving replies on all kinds of forum topics and stuff, it's great to be a part of this community! I'm probably going to go to sleep now, since this whole post is essentially just me being tired... and is really kind of counterproductive, since now I'm staying up making this post... Anyways, hope everyone has a great night/day/evening/afternoon/whenever you are reading this. Signing off, Samantha
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2 pointsDamn, looking back I can see how much I have improved through practise. Here are some more. Let me know what you think!
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2 pointsI am honored to be a part of this organization. Thank you to all members of the club and to our founder and chairman, @Herzog. Family First, Mission Always. Stay Safe.
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2 pointsMan, this sounds like it's coming together just fine! I would definately like to join in on this kind of job. Man, I am getting myself into all kinds of work, but I guess I'd rather be busy than bored. I could teach Financing and classes of that sort, being that my mother was a CPA and I take a lot of interest in money and cash flow and finances, ways to save money, your 401k, if it has to do with money, I probably know it Would be fun ^v^
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1 pointJust a thought but would this not be an interesting Item you get one and it changes your name in the game while active so people can't find you as easy and think you just look like someone else. Also make and sell them to other players.
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1 pointAlready suggested, but i'll add to it. It'd be cool to allow shops and businesses to create their own website to; Showcase and sell their products and merchandise Place orders with shipping companies Advertise job vacancies which players can apply at Display contact details and addresses There could even be an online yellow pages for easy access to addresses and phone numbers. Business owners could also create advertisements for online use. This would cost money (probably paid to the server) and would vary in size.
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1 pointI honestly prefer the PC version, I think its kinda weird a RPG on a console (no offence, my opinion)
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1 pointI feel that a console port would take away from the experience that the developers are striving for. Here are my reasons for why a console port would be bad for Identity: 1: Trolls will be more prevalent throughout the game, ultimately ruining the role-playing experience. 2: The hardware on consoles is limited when compared to PCs. Because so, graphics might have to be tuned-down to accommodate for consoles, butchering the graphics. 3: Controls might also have to be tuned-down due to the fact that controllers have a limited number of buttons, which may limit features and such. 4: Overall, you just get a better experience on PC. With better graphics, better controls, and better everything, I feel that a console port would be pointless.
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1 pointUPDATED with NEW COMING SOON TEASER TRAILER! MORE COMING SOON.
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1 pointOne should note that illiterate citizens exist within the planet Earth. In the process, the average citizen within The United States of America either converses with a miniature amount of slang or grammatical errors. Thus, one should not judge an individuals ability to converse in a grammatically inaccurate manner as "a good role-player".
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1 pointHow about I apologise for all of you and so please stop this conversation thanks. @HairyGrenade please lock the topic as arguments have been occuring.
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1 pointThere are too many comments on my original post and I don't want to look like im abusing the post counter so all future designs will be edited into this post.
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1 pointDear Mr. Terry in response to your application, you are hired as Transportation Supervisor. If the game comes out we will make a contract of you as employee of our company. what generally is in the contract is your salary, how much hours you must work in game and the Terms of Service. What also in the contract is that you have a probationary period of one week (real life) which means that you can take dismissal for any reason. But we can also fire you for any reason in the probationary period. Thank you for your response on this job offer. Rick Anderson Founder/CEO Discovery Logistics Inc.
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1 pointYou roleplay name: John Terry Website name: Bezzen Why you wanna join DLI: Hello! My name is John Terry, Im a young fella. Only 23 years old. Been driving truck my whole life around the state. Now i am looking to expand my experience within an leadership role. And i think the Transportation Supervisor should fit me well. What Position do you wanna join the Company: Transportation Supervisor Do you have a working mic: Yes! Best regards John Terry
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1 pointDear Reckhouse, in response to your application, you are hired as Director of Logistics. If the game comes out we will make a contract of you as employee of our company. what generally is in the contract is your salary, how much hours you must work in game and the Terms of Service. What also in the contract is that you have a probationary period of one week (real life) which means that you can take dismissal for any reason. But we can also fire you for any reason in the probationary period. Thank you for your response on this job offer. Rick Anderson Founder/CEO Discovery Logistics Inc.
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1 point@JoelKeys i get what you mean. there are always some "mature" acting kids, but they are as rare as diamonds in an apple.
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1 pointThe problem with outright gun bans is that it doesn't stop criminals from getting guns, it just raises the price they have to pay. The black market is always willing and open to sell a gun with a removed serial number, and as long as it is concealed properly, the owner of the gun doesn't have to let anyone know it is even there. Then in the event of a crime, how would someone defend themselves? Background checks are the safest way to keep civilians armed and secured, and still keep criminals from getting guns.
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1 pointthink about it this way. If you were a game designer designing the most ambitious game of the century would you waste all your time hyping it up or spend that time making sure you do everything right? They are spending their time making the game better for you and I, not wasting time making youtube vids.
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1 point*facepalm* What will this community think of next? this is An absolute waste of a thread. Bare in mind the fact that there are going to be loads of OTHER white listed servers where your not gonna have to pay monthly. Lmao, if you want to waste your own money on a server and attempt this, go ahead. But your a fool if you do..
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1 pointNobody said your rig needs to be $1000 as you claim. Mine is only $750~ and I'll probably run it just fine. Consoles actually turn out to be more expensive than PCs after you buy the console online playing subscription, $60 games, etc. With that being said, your statement about people not being able to drop $1000 is invalid, you do it all the time on consoles.
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1 pointHey, the hardware requirements thing would make sense, although would scare off some of the more poor adults that would love to experience the game. At least maybe just list something most kids cant afford like an I5 and a 750 ti
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1 pointWhat if there was a select amount of land in Roseport or any of the major cites that was devoted for holding a farmer's market. What I mean is that, what if on Saturday and Sunday (in real life), player farmers and merchants could sell their food and merchandise to other players, in an open-event similar to a real-life farmer's market. Farmers and merchants could rent display shelves and pop-up tents to sell their products. I think it would be interesting.
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1 pointUnderground Performance Builds Welcome to Underground Performance Builds Who we are We are the best mechanics in Identity What we do -Fix vehicles, anything from routine maintenance to major repairs -Install modifications -Classic car restoration\ -Racing sponsorship Who we are looking for We are looking for anyone who believes they have what it takes to be some of the best mechanics on the island Plans for the future We hope to eventually have garages located across the island Positions -Owner -Head Mechanic (one per shop) -Journeyman Mechanic -Apprentice Mechanic More positions may be added in the future
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1 pointI like this idea. I think having an in-game website, similar to that of Craigslist where other player merchants can advertise their products and whatnot would be neat. It'd would also be a way for criminals to operate, selling stolen merchandise or illegal items.
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1 pointI don't support this idea Paying 1 time i think its enough, Not all kids are immature, you are just saying this as a whole judgement, this is why admin/mods exist within the community servers
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1 pointDo they have your address: I would think that in identity they would. But I could be wrong so don't quote me on that! Can the Police show up at your house if you've done something wrong: Motown answered this on another post!: And if someone snitches on you can they tell the police where you live and then they arrest me at my house? : Again I wouldn't say in your house, but if you are caught outside of your house and you have a warrant, you can and probably will be arrested!
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1 point*Update* Name has been changed from Underground Garage to Underground Performance Builds.
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1 pointGuys chill your beans it's the resident troll AZIZ coming back as his 600th alias after being banned numerous times. Just ignore him and he can't do anything, his intentions are purely to get on your nerves, I assure you.
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1 pointIdentity will not be a subscription game, this is a one time payment with some cosmetic micro-transactions.
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1 pointThe best way to contribute is to pledge some money, this will give the devs more money to hire different and experienced freelancers and maybe even hire more full time people.
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1 pointI'm gonna be getting down in all sorts of business. Open my own clothes line and gallery, and use those running businesses to help launder for all of you wonderful men and women! Of course, with a fee. I can offer up a 75 cent on the dollar rate for my services, because the laundromat only costs 25 cents Sorry, I needed to toss in my slogan. Can't wait to see you guys in the game
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1 pointUPDATED with WHAT DO I RECEIVE? section!
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1 pointUPDATED with OUR OWN EMAIL DOMAIN. Check the CONTACT US section for emails.
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1 pointMy highest blessings and gratitude go towards you, kind sir!
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1 pointUpdated with NEW website! The application can be found there. It is still under construction so expect new features soon!
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1 pointThank you for your words of encouragement and I wish you the same!
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1 pointAmazing work and time was put into this I see. I hope you become powerful in riches and in respect.
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1 pointHello citizens! It's been too long since our last developer blog entry, so I wanted to take the time today to update all of our backers on Identity's current state of development, as well as give a little more insight into the process behind the scenes. During the first year and a bit of development, most of the time was spent developing key backend systems. Networking modifications, weapon physics, character customization, voice communication and so on. That's all behind us now, and I'm happy to say it's gone as well as we could have hoped. Now and for the past couple of months we've moved on to gameplay development, making those backend features do the fun stuff. This Month in Development In this last month our lead character artist, Miroslav, has finished up everything we need for your characters going into the Town Square release. We're always going to be adding more character customizations over time, but to start you'll have the choice between 4 male and 5 female race options. After selecting your base race you can customize further with skin tones, blemishes, scars, eye color, hair styles, hair colors and tweaks to facial features. Identity is expanding on the usual character customization, though, as some of the options available can only be gotten through achievements. Prison tattoos are an example; if you see someone with such a tattoo you know they've done something to earn it. A lot of work this month has also gone into the player housing systems. In following our previous messages, our home customization system has been in place for some months although we've been expanding the floorplans in preperation for the Town Square module release. Sean, or Motown as you may know him, has prepared the various apartments you will have in the Town Square. If you have made a smaller pledge to Identity and do not have an apartment yet, we're going to be giving you access to a temporary (small) home in the Town Square so that you can play with the cusomization features. If you've pledged for a package containing an apartment, Town Square will show what you'll have in the full Identity game upon release. Just this morning our lead programmer, Henrik (AKA Mathalion), finished up the karaoke systems. It's a minor feature for Identity as a whole, but it's going to be loads of fun in the Town Square module! Just off the lobby of the hotel is a slick little bar, complete with a karaoke stage. You'll be able to queue up your favorite songs on the karaoke machine and see the lyrics on one of the monitors around the stage. The microphone on the stage really works, too, amplifying your voice out of the speakers so that your singing can be heard by everyone there! Most of us are terrible singers, so karaoke is going to have a lot of hilarious moments. If you're just there to watch, the restaurant by the stage is fully functional, too! It's Been Too Long I'll just come right out and say it: we at Asylum Entertainment have really had poor PR these last months, and you guys deserve better. You deserve much more frequent updates, and we're committing to give you that moving forward. We're a relatively small development team today. Currently a core staff of 5 incredibly talented full-time developers, I'm amazed every day with what this team can accomplish. Outside of our core we have a handful of part-time workers, mostly artists, who are also very skilled. Because we're a small team, many of us have to wear several hats. For example, Sean is our community manager but also a 3D artist. I myself am the project manager, a programmer and interface developer. This leads to few resources to dedicate towards PR as there's so much work to be done on the game itself. This is something we knew though, and we're going to set some time aside regularly to keep you in the loop. The Town Square module is coming soon. We're in the final months of 2016 now, and you'll finally be inside the first piece of the Identity world in the first quarter of 2017. It's a little later than we originally hoped since we're dedicated to making sure everything is smooth and stable from the first moments. Identity is an enormous undertaking, but the most difficult bits are behind us and we're drawing near! What to Expect The first stage of game development is always very boring to talk about, and also doesn't give us much to show you. Creating those backend systems that drive the game behind the scenes is one of the most important phases, but it's not very glamorous. It's for this reason that most games aren't announced until they're a couple years into development. Now that we're past that point, we're going to be able to start showing you real Identity gameplay. The first gameplay video you'll see is going to be in November and will show you just how detailed and in-depth Identity is becomming! You'll see a walkthrough of our housing system, showing just how far it can be customized and some of the cool fun features you'll find in there. Following that video we'll give you a glimpse of the Town Square features, leading up to its release. It's been a ton of work and a long time coming, but we're moving forward at a great pace and everything is about to get very exciting over here.
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1 pointI'll be a pirate sailing the seas and robbing ships.
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1 pointFREQUENTLY ASKED QUESTIONS (FAQ) 1. How are Kickstarter backers different from website backers? There is only one difference between backer rewards for the Kickstarter and website. Kickstarter backers will receive a unique in-game hat with the Kickstarter logo. Website backers receive a hat with the Identity logo. No new content in the future will ever display either of these logos. 2. Many people are confused on what the game is about. Would you mind telling us what your vision for the game is? Is the game more about Cops vs Robbers, or a balance between all the available paths? Identity is a cops and robbers game at heart, but it is a life simulator in so many other ways. We’re catering to role-play in a way that is possibly the first of its kind. Players have the freedom to pursue careers that will impact the player economy in their own unique way. Become a taxi driver, deliver goods to player-owned businesses, fight fires, save lives, argue a case in criminal court, or just hold out your hand and beg for money. Find, or steal your ‘identity’! 3. What can you tell us about the world? World size? Player limit? We anticipate that the playable world size will be 200 square kilometers, or 77 square miles in comparison. This means that the whole map is 14 km wide, and would take about an hour and a half to walk across. We hope to support up to 300 players (or more!) per server. 4. Can you expand on the professions? We know there will be cops, but what types of jobs will be available for civilians? Will they be able to create their own businesses? Create their own items? etc. Also, Medics and Firefighters? Players can choose from a wide range of professions, including the ability to become a Firefighter, EMT, Taxi Driver, Farmer, Bounty Hunter, Fisherman, Logger, Miner, Delivery Driver and even a business entrepreneur. The options available to you as a player get more specific than this even, but we aren’t yet ready to expand on the full list. The direction of development is prone to change, and we don’t want to promise anything that might change down the pipeline. Business ownership allows players to own factories and small business, giving them control over what items are manufactured and sold. Items created by a factory must be delivered to their destination city where store owners in that area can decide what quantity and type (formal wear, casual, punk outfits, weapons, etc.) they wish to list in their business. Some default items are always available in all stores for when market demand is not met. 5. How will death be handled? When a player dies, some items such as the money the player is carrying at that time, will be dropped on the ground and will become accessible to anyone in the area that wishes to take it. Clothing items will never be dropped. We have decided that a player’s character appearance in a social game like Identity is important. You will always look the way you decide your character to look. If the player is not resusitated by an EMT or teammate, the player is then prompted to respawn at the location of their last sync (house, apartment, city) Private servers have some control over what types of items players will drop on death, if any at all. 6. Can you expand on how the housing system will work? Size and availability of apartments and houses? Players can choose to own or rent housing in Identity, while apartments can also be shared with a friend or roommate depending on the size of the property. For instance, two friends, or a married couple can choose to purchase a 2 bedroom apartment where they both can live comfortably with each other. Apartments and houses are fully customizable, allowing players to place furniture and objects anywhere in the room. Home-owners can invite other players into their apartment or house at any time. Players cannot access another players home without an invitation. 7. Will there be any specific safe areas where people can go AFK or sit and socialize without being killed or robbed? There are safe zones within certain types of buildings in Identity. Metal detectors serve to preserve immersion, and will temporarily remove any weapons upon entry, allowing all players in the area to safely relax, socialize and meet new friends. These safe zones are known to us as “Sub-Hubs” or social gathering points that reflect on the lifestyle theme of their environment (Biker Bar, Business club, Bum alley, etc.). While many of these areas can only be accessed by law-abiding citizens, some Sub-Hubs are neutral and can be entered by any player on the map. Few areas are designated gathering points for active criminals looking for the right crime of opportunity, or new friends to help them plan their next heist. 8. How will player identification work in game? Will names appear above players heads? If so, at what distances will they be seen? As our design stands right now, the official servers do display names over heads within certain ranges. Some things like masks and balaclavas can affect this. Moreover, private servers have an option where they can hide names from all players unless greeted. By this I mean you won’t see the name over another player until they perform an emote action, after which you’ll always see their name.