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Showing most liked content on 12/06/2016 in Posts

  1. 5 points
    Yesterday afternoon, for another Identity Insider, we've released a video detailing the workings of player housing in Identity and what it has to offer at our present point in development. This gives you a good idea of the level of fidelity we're going for in all of our key systems, and more videos will follow as we continue. Housing was chosen for our first video as our initial focus in development is for features present in the upcoming Town Square module. If you haven't already seen the video, check it out above. Housing as you've seen in the video is an excellent place to hang out with friends, but it has a lot of good practical uses, too! First, housing is the primary storage location for items you've collected. Whether it's a bookshelf full of books, a gun-rack with wall-mounted guns, or a crate full of junk, it's sort of like a bank for tangible stuff. Housing is also valuable for moderate crafting, too. Some advanced recipes might require a factory, but a lot of stuff can be created at your home using special crafting tables. A hydroponics table can even be used to grow small-scale plants, legal or otherwise!
  2. 4 points
    Greetings, all. So basically I had this idea.. adding car clamps for Police officers to apply onto someone's car. If you are unsure what a car clamp is: I could not find any other suggestions for this. Thoughts?
  3. 3 points
    Dear Readers, I am the co-founder of LPU (Liberal Progress Union). We are looking for people to fill in jobs as part of the party. You will be paid as long as you get your job done. the following are the Jobs Available Heads Candidates - @Pineapple Head Of Law - @Some_Lemon Head Of Public Relations - @Tomato Head Of Research and Marketing - @Pineapple Head Of Security - @Avocado Head Of Education - OPEN Head Of Events - @Simply_Ethan Head Of Transport - @K9_GAMING Services Bodyguards - @K9_GAMING OPEN (4) Lawyers - @Some_Lemon, OPEN (2) Catering - OPEN (3) Teachers - OPEN (2) Private Chauffeurs - OPEN (6) MARKETING Project Lead - possibly OPEN (1) Marketer - OPEN (3) RESEARCH Researcher - OPEN (4) Appliance Form: Name - Age - Job applying for - Why do you want to join LPU - Thank you For reading, if you have any questions PM me. We have a website in progress.
  4. 3 points
    Couldn't have said it any better myself! I wish you luck friend and hope everything goes well. Best regards Dolore
  5. 3 points
    "Although not a truly social animal, the black rat is not totally solitary. It normally lives within a small family group..." The Black Rat Band: Thieving for the Love of it First I'll make our purpose clear: There isn't one. If you're looking for a swindler's contest, I suggest you head down the road a-ways. This is a collective, plain and simple. We don't care if you're good at this or not. Listen, to understand who we are, you just need to know three fundamental facts. 1.) We aren't all that interested in money. We're more interested in the collecting, the stockpiling, than the selling. We don't want to hear stories about your deals. We want to know what catches your eye when you're out making bedlam. 2.) No heists. This is nothing organized. We aren't going to go out of our way to case the target. You pick a house, you go in, and take what you like without method or reason. 3.) Respect comes with loyalty. The ones who prove to be the most intelligent and most dedicated will earn respect within the band. If you watch your fellow Rats' backs, we'll pat yours. How We Run I don't want a big, convoluted system with a bunch of leadership positions and ranks. I envision something like a small group of thieves swapping stories of their latest adventures, none of us worried about making it big or making it at all. I envision our members as people who simply want to have fun, wreak havoc, make a different sort of mark in the world. There is no structure. Come and go as you please. Contribute what you like and keep what you like. Just never steal from our contributions. Never do anything you know will be stupid. At the first hint of treachery, you'll be cut off. What's in it for you? I'm not so naive that I believe we can be one big, happy thief family bonded only by the spirit of burgling. Everyone needs some incentive. We Share the wealth. We don't really care about who does more work, as long as you do something. All cash is divided equally among members. We protect our own. A common sentiment across most organizations, we are certainly no exception to this principle. The difference is, when someone is in trouble, no matter who it is, we make them the first priority. Be it the Bandmaster or the guy that joined yesterday, we will do whatever is necessary to keep you alive and well. We don't want to make a lot of noise. We don't want to be the whole making-deals-with-politicians, putting-the-fear-of-God-into-the-city sort of group. We want to remain strictly under radar and neutral in any gang disputes. We won't mess with anyone unless they mess with us. What does that mean for you? A whole lot less to watch out for. We don't accept just anyone and everyone. You have to really love to steal. You have to have the same ideologies as us. You need to prove you're mature and intelligent. And there will be a cap on how many we accept, depending on what kind of leadership we recruit. How do you get in? First, you need to contact us. Leave this thread for questions only. Send me, Greenie, a private message if you are interested in joining. If you would like to seek an initial leadership position, mention so. I will ask you three simple questions. You will be expected to answer succinctly. If seeking leadership, I will ask that you tell me about yourself. Whatever you think is important. Just let me hear your voice, decide if you're worthy. As for now, the member cap is 10, including three leadership positions. This cap will be reevaluated as we organize the group and gain leaders. Current number of members: 3 (1 leader) Now, if you ever find that we have reached the player cap, do not fret. Message me anyway. If I like you better than another member, they will be replaced by you. This will go on until launch. After launch, however, we will not remove members unless they do something very, very stupid. Leadership Bandmaster (Greenie): Founder and Head of the band. Not to be confused with a musical director. Since there is no definite set of rules, the Bandmaster is responsible for hearing complaints against members and making decisions on what to do. Is the only one who can officially accept recruits. Can kick members, set targets (locations to hit for revenge), and call meetings of the band. All implied powers apply. Band Sovereign (1 available): Heads of organization, same power as the Bandmaster except cannot accept members. Master Treasurer (1 available): Keeps track of who has made any contributions. Decides when to do payouts, and is responsible for getting the money to our members. Website will be built when we reach 7 members!
  6. 3 points
    "Well then let me welcome you to this island. As far as pubs go, it depends on what you are looking for. If you just want a solid pint on the cheap, and don't care about risking a fight, I would say the pub about a block north of here would be your best bet" *Kevin points down the street* "But if you are looking for something a bit more quite and clean, I would say head south about two blocks, and there is this small place, not many people go there, so odds are this early you'll have the place to yourself" *Kevin points the opposite direction*
  7. 3 points
    Hello citizens! It's been too long since our last developer blog entry, so I wanted to take the time today to update all of our backers on Identity's current state of development, as well as give a little more insight into the process behind the scenes. During the first year and a bit of development, most of the time was spent developing key backend systems. Networking modifications, weapon physics, character customization, voice communication and so on. That's all behind us now, and I'm happy to say it's gone as well as we could have hoped. Now and for the past couple of months we've moved on to gameplay development, making those backend features do the fun stuff. This Month in Development In this last month our lead character artist, Miroslav, has finished up everything we need for your characters going into the Town Square release. We're always going to be adding more character customizations over time, but to start you'll have the choice between 4 male and 5 female race options. After selecting your base race you can customize further with skin tones, blemishes, scars, eye color, hair styles, hair colors and tweaks to facial features. Identity is expanding on the usual character customization, though, as some of the options available can only be gotten through achievements. Prison tattoos are an example; if you see someone with such a tattoo you know they've done something to earn it. A lot of work this month has also gone into the player housing systems. In following our previous messages, our home customization system has been in place for some months although we've been expanding the floorplans in preperation for the Town Square module release. Sean, or Motown as you may know him, has prepared the various apartments you will have in the Town Square. If you have made a smaller pledge to Identity and do not have an apartment yet, we're going to be giving you access to a temporary (small) home in the Town Square so that you can play with the cusomization features. If you've pledged for a package containing an apartment, Town Square will show what you'll have in the full Identity game upon release. Just this morning our lead programmer, Henrik (AKA Mathalion), finished up the karaoke systems. It's a minor feature for Identity as a whole, but it's going to be loads of fun in the Town Square module! Just off the lobby of the hotel is a slick little bar, complete with a karaoke stage. You'll be able to queue up your favorite songs on the karaoke machine and see the lyrics on one of the monitors around the stage. The microphone on the stage really works, too, amplifying your voice out of the speakers so that your singing can be heard by everyone there! Most of us are terrible singers, so karaoke is going to have a lot of hilarious moments. If you're just there to watch, the restaurant by the stage is fully functional, too! It's Been Too Long I'll just come right out and say it: we at Asylum Entertainment have really had poor PR these last months, and you guys deserve better. You deserve much more frequent updates, and we're committing to give you that moving forward. We're a relatively small development team today. Currently a core staff of 5 incredibly talented full-time developers, I'm amazed every day with what this team can accomplish. Outside of our core we have a handful of part-time workers, mostly artists, who are also very skilled. Because we're a small team, many of us have to wear several hats. For example, Sean is our community manager but also a 3D artist. I myself am the project manager, a programmer and interface developer. This leads to few resources to dedicate towards PR as there's so much work to be done on the game itself. This is something we knew though, and we're going to set some time aside regularly to keep you in the loop. The Town Square module is coming soon. We're in the final months of 2016 now, and you'll finally be inside the first piece of the Identity world in the first quarter of 2017. It's a little later than we originally hoped since we're dedicated to making sure everything is smooth and stable from the first moments. Identity is an enormous undertaking, but the most difficult bits are behind us and we're drawing near! What to Expect The first stage of game development is always very boring to talk about, and also doesn't give us much to show you. Creating those backend systems that drive the game behind the scenes is one of the most important phases, but it's not very glamorous. It's for this reason that most games aren't announced until they're a couple years into development. Now that we're past that point, we're going to be able to start showing you real Identity gameplay. The first gameplay video you'll see is going to be in November and will show you just how detailed and in-depth Identity is becomming! You'll see a walkthrough of our housing system, showing just how far it can be customized and some of the cool fun features you'll find in there. Following that video we'll give you a glimpse of the Town Square features, leading up to its release. It's been a ton of work and a long time coming, but we're moving forward at a great pace and everything is about to get very exciting over here.
  8. 2 points
    Sounds like a job for a lawyer, don't you think? :-)
  9. 2 points
    i think it would be cool if like there where seasons like in the winter roads can be icy and it can snow and in the summer its rare when it rains and in the fall the leaves are difrent colors. and in the spring it rains a lot and the rain can make the roads slick
  10. 2 points
    Yea, no pay to win as you will only be able to buy cosmetic items which won't give you an advantage over other players.
  11. 2 points
    Our loaning service will allow small businesses to have a start up fund that will be repaid with a very small amount of interest. This will enable you grow your business without worrying about the cash outflow. I hope this answered your question -Pine
  12. 2 points
    Im in parking enforcement and that would be funny cuz its a high cost to remove the boot aka clamp as you called it $100 or if you damage the boot its $500 and criminal charges can be used as well:)
  13. 2 points
    Hi Shadow, The business plan was developed quite far back when there weren't a lot of concepts set in stone for game design. Today, we have the home security services in place for various reasons. Our Regular Home Security Package monitors the perimeter of your home 24/7 with state-of-the-art intelligence technology and provides customer support in the event something happens. An example for this use would be if someone is threatening you and your family inside of your home and it is unsafe to leave your house. You might want to call the police force but there is little they can do before something happens and prioritize critical situations over threats. With our Premium Home Security Package, perimeters are now monitored both by our systems but also a personal security guard. Our clients are the most innovative, successful, and influential people in Identity, so we know how important security is and that people may target them at their homes, a very vulnerable area. This package also includes a transportation vehicle suited to get you and your loved ones out of an unsafe situation securely. Please visit our website here where packages of our services are displayed for further information: http://aegissecurity.wixsite.com/aegis/purchase Thank you for your feedback! Sebastian Valentine CEO & Founder of Aegis Security Consulting Head Chairman of Identity Trade Organization
  14. 2 points
    Have been thinking about things i'd like to have available to place inside my apartment. Post some pics of things you'd like to see! Apologies if this thread has already been done, I'm conscious of not doubling up and did a quick search/scroll back and only saw cars/clothes/jobs. Hidden wall safe for storing handguns/cash/passports etc: IKEA Expedit record shelves (with turntable on top for playing music would be sick too). Apartment fireplace Telescope for rooms with street/city views Keypad lock for spare room so it can be used for gun storage/private stuff you don't want guests to be able to access. If we can't have pets, maybe a fish tank wall upgrade? What else would you like to see available?
  15. 2 points
    *After feeling his phone vibrate, he pulls it out and reads the text from Shenji, and flicks his mostly finished smoke on the ground stomping it out* "Well shit, hate to cut our conversation short, but duty calls. Who knows, maybe we'll run into each other again" *Kevin climbs into his truck, stopping at the garage to hook a covered vehicle trailer to his truck. Kevin heads down to Rosso's dealership, driving through town with the bass from the music blasting through the subwoofers. Once he gets to the dealership he turns the music down, but leaves the truck running. He walks up to Rosso and Shenji* "Right, so two questions, one, where is the car that needs to be moved, second, is it hot"
  16. 2 points
    Could this not be solved by allowing for Police forces to engage in behind the scenes corrupt game play but having some sort of federal agency or Internal Affairs that was forbidden from engaging in any kind of corruption, whose sole purpose was rooting out corrupt officers?
  17. 2 points
    I mulled over what he said as I took the last drag from my cigarette. "I like cozy places, might check out the south side one, thanks." I looked at the man and something clicked. I'd seen that face before, hadn't I? Not recently either. I took a step back and looked at him carefully. "Hey... I recognise you...", I said. I stopped again to place his face. Then it came to me. "Racing! You race, don't ya? I remember seeing your face online. Won a real nice set of wheels too, if I remember correctly?"
  18. 2 points
  19. 2 points
    just to clear things up, i don't have a problem with using taxes to pay for the lawyers, in fact, i think they should be used for paying for the lawyers. Just wanted to clarify where the money was coming from, since i can think of multiple ways funding could come from. Oh, and it may be difficult to provide free lawyers and other necessary government services to help care for the people, if you have taxes at a minimum. Low taxes can be fine for to pay for a few government based programs, but that is even less with minimal taxes.
  20. 2 points
    I have to disagree. Putting a gang / business out there before the game is released gives a chance to begin the recruitment phase early. It also gives us a chance to see the competition and get a little taste of RP before the game is even out. As for your other complaint, that nobody can truly say they're any better than any of their competition, I'd have to disagree again. Without naming any names, I can look at a group's forum entry and get a good idea of how successful they'll be. If a group's entry is poorly-constructed, barely legible, and very vague, you can usually bet they won't go very far - if they're even around by the time Identity is released.
  21. 2 points
  22. 2 points
    Today we publish the first Identity Insider update, bringing you detailed information about key systems in Identity. Our website has expanded with a small page detailing corporations and their classes, also available below: Corporations in Identity You've made a lot of cash working odd jobs, or maybe even the odd less-than-legal task; now that you've had a taste of success, it's time to forge an empire. Corporations will allow the successful with a little extra cash to become driving forces in Identity's dynamic economy. Corporations are organizations similar to, but separate from, gangs and other social structures. They have the added ability of owning assets and issuing work orders to their real-player employees. Some assets, such as the largest cargo trucks, are available only to corporations. Once formed, the corporation is assigned a telephone number for public contact and the director (owner) can build a logo using an in-game design tool. It's then time to hire a staff and get to work. Classes of Corporations Delivery Delivery corporations can buy large vehicles for big hauls, vehicles not available to the general public. While any player can deliver goods in vehicles such as vans, to get the big-bucks you'll need to join a corporation. Legal Let's face it, crimes happen and criminals are going to be arrested. They'll need someone on the outside to convince the jury that they did nothing wrong. This is where legal corporations come into play, and their services aren't always cheap. Transportation People need to get from point A to point B and they don't always have the means to do that themselves. Transportation corporations own special vehicle assets including taxis and more, helping those in need get where they need to be. Manufacturing From the shoes on your feet to the sofa under your seat, almost everything in Identity is built and crafted by other players. Manufacturing corporations give their employees access to a wider variety of constructables and resources, for a cut of the profits. Always Expanding As with most things in Identity, we at Asylum will constantly be expanding this system adding new classes of corporations and building on those already available. Identity's release is only the beginning. If you have any ideas for a well-suited corporation class, let us know on the forums.
  23. 1 point
    Maybe a larger top 10 businesses would be cool. But I think for individual products it would be cool. This would produce competition for different products and allow a small business to get their name out there!
  24. 1 point
    Could we get the 200 Views by tomorrow?!
  25. 1 point
    nah, there are always the people that just participate in rp threads to boost their post amount
  26. 1 point
    True but you could just ban the teoll cop
  27. 1 point
    So is our name based off the forum/idenity account or do you just make up a roleplay name in the server? Like John Prickle
  28. 1 point
  29. 1 point
    I suppose Although I was kind of thinking of the way Steam refunds work. You pay, you play, and have 2 hours to decide if it doesn't work on your system or not what you expected, and then you can get a refund. Obviously though since the modules and/or beta won't be on Steam, there's no easy way to track game time played.
  30. 1 point
    @JamesLuck01 I think one week is good if one the time pass outside the game (not forced to play ) and 2 because asylum promised us a interesting jail system , one week in a arma / darkrp prison would be nuts but here I can see the point
  31. 1 point
    Technically, it wasn't an argument. I think he's looking for a position followed by supporting evidence. For example, you could post drug-related crime statistics, or violent crimes committed by a person under the influence of drugs and in possession of a firearm. Hope this helps.
  32. 1 point
    *Kevin lights a cigarette, a feeling of pure relief as the smoke enters his lungs. As he inhales he hears someone calling out to him. Kevin slips his Zippo and smokes into the breast pockets of his plaid jacket. He turns as he exhales to face the man* "I suppose I do, how can I help you?"
  33. 1 point
    I like it, when the game is released, I will definately use your service. Just a quick tip, I don't think you need home security because the only person that can enter your house is: 1st) you 2nd) anyone you invite. But, very good thread.
  34. 1 point
    *Rosso comes out of the store with a pack of gum. He puts the pump arm back and gets back into the car. He heads towards the dealership and arrives at the dealerships parking lot. As he pulls up he sees a car across the parking lot.* "Damn he's quick, I'll give him that" *He walks through the front doors and greets Shenji* "Shenji, what a surprise. You know your a really quick man I'd have to say."
  35. 1 point
    I would imagine this would not be a civilian job but a police job..... Well I know it won't be a civilian job, but it would be a great addition but I think the developers would say it will take too many network resources. (but possible in future). Another cool idea, but would also take network resources. Well these would definitely fit in and would be great additions to the game but network heavy. (possible for them to add in future though). Well gun license will be to control this I am sure. Most definite with transferable currency (both). Corruption on the official servers would not be possible as I am sure there will be a system to stop this. Already a big thing/ system. Doubtful, but good idea. I think won't be a career but something players can make their business do. Maybe in a future update after release but this would probably be heavy on the network resources. Great Idea though! Players can do this as a business thing. This would not be a career but a player business if done, but doubtful. Maybe in future. You can but you have to invite the person into your place ot just hide somewhere in a RV in the woods? (already able to) This is not a job but you can just do it for fun. (not paid) Fighting will be simple and not complex e.g. hit, block, counter.
  36. 1 point
    As a lawyer and speaking on behalf of this party, While we do use taxpayer dollars to pay the lawyers, we will keep cheaper taxes by reassessing the amount of funds which is assigned to each service. The government will pay a fixed rate per suit that is reduced for the government to the lawyer.
  37. 1 point
    Cars will not be shown until near the end of development/ (by the time the racing module is out).
  38. 1 point
    Can tell you've put time and effort into this. It's different from the normal gang or organization. Cool ideas, wishing the best. ---Hanshi
  39. 1 point
    Thank your interest and support so far! I have sent you a PM with more specifics about possible ideals for this party that I hope will come to fruition.
  40. 1 point
    Hi Jared, Welcome to the community. Nice to meet you. I hope to see you in the game. Cheer broh.
  41. 1 point
    Personally, I would like to see something very interesting, to say the least. Something very questionable as to why that design even exists. Something like this, to invoke the thoughts we have in the real-world when we see hideous vehicles:
  42. 1 point
    While in reality, I am not an anarchist, my ideal world would be that of anarcho-capitalism. I would definitely be interested in having an anarcho-capitalist society. I do not agree entirely with anarcho-capitalists in the real-world (I agree on most ideas) for the issues of the real-world; but, since Identity will likely become my second "life", I would love to see anarcho-capitalism build the fabric of our in-game society. I look forward to election day after the release of Identity. My thoughts currently prioritize the anarcho-capitalists above the other groups.
  43. 1 point
    Hello to all the users of Identity, this is our third audio discussion. We had Frank, Carmelo, Rocco, Antonio and I discussing things from the new housing video that came out, with a very special message at the end. #nobeef WE ORIGINALLY HAD A 43 MINUTE VIDEO, BUT THE FILE RANDOMLY DELETED. WE NOW HAVE TO SETTLE FOR THIS EIGHT MINUTE GEM. FML. @Frank @Rocco @Carmelo_dinoot @AntonioSoprano P.S. We love you @HairyGrenade, thanks for not banning us earlier today.
  44. 1 point
    This idea has its merits. Identity already has a system where you can play YouTube videos in-game on TV screens. Maybe this can also be applied to large commercial TV screens? I'm not sure, but I think offering advertisements to content creators could really help boost the games player base.
  45. 1 point
  46. 1 point
    Bump 24: The Plague Update: Total 7 - 12 white-listed but a whopping 25 members on the forum.
  47. 1 point
    Bump 22: The Tsunami Post Update: 1. We Now have our own Discord server on the side. (if you would like the info please pop a message or go to the steam groups announcements.) 2. On the side of everything, please register on my forum if you wish to suggest things for my server, such as rules or anything you would like to see. 3. For my server, Government jobs MUST have a microphone and also MUST apply for a position. (unless the community all feels different, I and my current staff are OPEN to any suggestions).
  48. 1 point
  49. 1 point
  50. 1 point
    I plan on living a simple crime free life in Identity as much as I can. I'll look into business, investment and politics and would look at developing a working relationship with players, like @Dizzle