Jump to content
Leaderboard
Popular Content
Showing most liked content on 12/04/2016 in Posts
-
4 pointsThis family has been the worst so far, i havent seen anyone so insanely cringy and aggressive before. All of your "roasts" are just plain retarded and dumb. I genuinely feel sorry for the future server that has to deal with this horribly constructed family.
-
4 pointsI'm sure Johnny has a large group of members waiting for the game to come out.
-
4 points
-
3 pointsThey've lost any grain of respect I once had for them. While some of the other families on here may be arrogant and not particularly well-structured, these guys have just proven that they have no maturity whatsoever. They've seen The Godfather once or twice and now consider themselves mob experts. They couldn't be further from mobsters if they tried, and nobody here takes them seriously. The only thing they have in their corner is their dictionary of unintelligent insults. They talk the talk, but I'm sure 95% of their mob activities will be them driving around yelling at people and shooting guns in the air.
-
3 pointsToday we publish the first Identity Insider update, bringing you detailed information about key systems in Identity. Our website has expanded with a small page detailing corporations and their classes, also available below: Corporations in Identity You've made a lot of cash working odd jobs, or maybe even the odd less-than-legal task; now that you've had a taste of success, it's time to forge an empire. Corporations will allow the successful with a little extra cash to become driving forces in Identity's dynamic economy. Corporations are organizations similar to, but separate from, gangs and other social structures. They have the added ability of owning assets and issuing work orders to their real-player employees. Some assets, such as the largest cargo trucks, are available only to corporations. Once formed, the corporation is assigned a telephone number for public contact and the director (owner) can build a logo using an in-game design tool. It's then time to hire a staff and get to work. Classes of Corporations Delivery Delivery corporations can buy large vehicles for big hauls, vehicles not available to the general public. While any player can deliver goods in vehicles such as vans, to get the big-bucks you'll need to join a corporation. Legal Let's face it, crimes happen and criminals are going to be arrested. They'll need someone on the outside to convince the jury that they did nothing wrong. This is where legal corporations come into play, and their services aren't always cheap. Transportation People need to get from point A to point B and they don't always have the means to do that themselves. Transportation corporations own special vehicle assets including taxis and more, helping those in need get where they need to be. Manufacturing From the shoes on your feet to the sofa under your seat, almost everything in Identity is built and crafted by other players. Manufacturing corporations give their employees access to a wider variety of constructables and resources, for a cut of the profits. Always Expanding As with most things in Identity, we at Asylum will constantly be expanding this system adding new classes of corporations and building on those already available. Identity's release is only the beginning. If you have any ideas for a well-suited corporation class, let us know on the forums.
-
3 pointsHello citizens! It's been too long since our last developer blog entry, so I wanted to take the time today to update all of our backers on Identity's current state of development, as well as give a little more insight into the process behind the scenes. During the first year and a bit of development, most of the time was spent developing key backend systems. Networking modifications, weapon physics, character customization, voice communication and so on. That's all behind us now, and I'm happy to say it's gone as well as we could have hoped. Now and for the past couple of months we've moved on to gameplay development, making those backend features do the fun stuff. This Month in Development In this last month our lead character artist, Miroslav, has finished up everything we need for your characters going into the Town Square release. We're always going to be adding more character customizations over time, but to start you'll have the choice between 4 male and 5 female race options. After selecting your base race you can customize further with skin tones, blemishes, scars, eye color, hair styles, hair colors and tweaks to facial features. Identity is expanding on the usual character customization, though, as some of the options available can only be gotten through achievements. Prison tattoos are an example; if you see someone with such a tattoo you know they've done something to earn it. A lot of work this month has also gone into the player housing systems. In following our previous messages, our home customization system has been in place for some months although we've been expanding the floorplans in preperation for the Town Square module release. Sean, or Motown as you may know him, has prepared the various apartments you will have in the Town Square. If you have made a smaller pledge to Identity and do not have an apartment yet, we're going to be giving you access to a temporary (small) home in the Town Square so that you can play with the cusomization features. If you've pledged for a package containing an apartment, Town Square will show what you'll have in the full Identity game upon release. Just this morning our lead programmer, Henrik (AKA Mathalion), finished up the karaoke systems. It's a minor feature for Identity as a whole, but it's going to be loads of fun in the Town Square module! Just off the lobby of the hotel is a slick little bar, complete with a karaoke stage. You'll be able to queue up your favorite songs on the karaoke machine and see the lyrics on one of the monitors around the stage. The microphone on the stage really works, too, amplifying your voice out of the speakers so that your singing can be heard by everyone there! Most of us are terrible singers, so karaoke is going to have a lot of hilarious moments. If you're just there to watch, the restaurant by the stage is fully functional, too! It's Been Too Long I'll just come right out and say it: we at Asylum Entertainment have really had poor PR these last months, and you guys deserve better. You deserve much more frequent updates, and we're committing to give you that moving forward. We're a relatively small development team today. Currently a core staff of 5 incredibly talented full-time developers, I'm amazed every day with what this team can accomplish. Outside of our core we have a handful of part-time workers, mostly artists, who are also very skilled. Because we're a small team, many of us have to wear several hats. For example, Sean is our community manager but also a 3D artist. I myself am the project manager, a programmer and interface developer. This leads to few resources to dedicate towards PR as there's so much work to be done on the game itself. This is something we knew though, and we're going to set some time aside regularly to keep you in the loop. The Town Square module is coming soon. We're in the final months of 2016 now, and you'll finally be inside the first piece of the Identity world in the first quarter of 2017. It's a little later than we originally hoped since we're dedicated to making sure everything is smooth and stable from the first moments. Identity is an enormous undertaking, but the most difficult bits are behind us and we're drawing near! What to Expect The first stage of game development is always very boring to talk about, and also doesn't give us much to show you. Creating those backend systems that drive the game behind the scenes is one of the most important phases, but it's not very glamorous. It's for this reason that most games aren't announced until they're a couple years into development. Now that we're past that point, we're going to be able to start showing you real Identity gameplay. The first gameplay video you'll see is going to be in November and will show you just how detailed and in-depth Identity is becomming! You'll see a walkthrough of our housing system, showing just how far it can be customized and some of the cool fun features you'll find in there. Following that video we'll give you a glimpse of the Town Square features, leading up to its release. It's been a ton of work and a long time coming, but we're moving forward at a great pace and everything is about to get very exciting over here.
-
2 pointsDEV BLOG #001 Greetings Citizens, It has been just over a year since you helped successfully kick start Identity into existence! We want to thank you all for your continued support by providing you all with regular updates following the development process for Identity. Engaging with our community is one of the best ways we can show our thanks, and a development blog is a perfect opportunity for us to bring you along for the ride. As you’ve seen throughout the past year, there is no game out there that is quite like Identity, and through your support, you have proven to us that Identity is a vision worth turning into a reality! Feedback has shown us that you all really appreciate our attempts to respond to virtually every question we receive on social media. Twitter and Facebook have been a huge boost in exposure for Identity, and so it is time we begin to explore other avenues of exposure to help our community understand a bit more about the game. In the coming months, our fans will see their first glimpse of gameplay for Identity! We are all extremely excited to show off our first gameplay video, which will fully explore the mechanics of apartment and housing customization. With this video, you will see that we have stayed true to our original art direction from the original Kickstarter trailer, while maintaining high standards in realistic lighting and graphics. We can safely say that we have improved many of the areas of our design that needed attention since February last year. Apartment & Housing Customization Apartments and houses within Identity will have a fully customizable interior. You will be able to change the wall paper on every wall in every room, place furniture anywhere there is space on the ground, swap out doors, windows, baseboards, crown moulding, and even wainscoting! We have made no compromise to the level of detail in which you can customize your apartments or homes, in order to truly express your sense of home decor. With this level of control, there is virtually no chance that the interior of two homes will ever look alike. There will be hundreds of furniture items available to purchase in-game in every style and design, from traditional to contemporary. Furniture in Identity can even be crafted, sold, or traded to other players, and those who wish to try their hand at crafting hand-made furniture from a variety of materials can place a crafting table anywhere they wish inside their homes! And if you wish to share your space with a partner, friend, or even a group of friends, homes and apartments will be available for sale throughout the world that support multiple roommates depending the size of the space and how many bedrooms are available. The home-owner may even grant build permissions to any number of roommates, even visitors, to help them decorate their living space. When you are finished, invite your friends over to compliment you on your interior decorating skills! If you’re anything like us, we know you will spend more time cleaning up this virtual home than you do your real one! Radio This week, our team has also placed a lot of our development efforts into building a functioning radio system that will allow you to listen to your favorite real-world radio stations through placed radio objects inside your virtual home, or car! Yes, you can flip through the channels in your car radio, which will also broadcast to the immediate area outside your car. Imagine driving down the street and having everyone you pass know you listen to NSYNC! One other major part of this feature that we are excited to tell you about is player operated talk-shows which you can personally host, or tune-in and listen to, from your car radio or home. The way we currently have this planned out for hosts, is to have actual physical broadcast stations on the map that you can enter as a player and begin hosting your own radio talk-show. Player’s listening from their car or home can browse a list of channels currently being hosted at that very moment, and listen to you live, talking about government conspiracies and UFO’s! We are really hoping that this feature will have a major social impact for Identity. Like you, we see a lot of potential in something like this for budding stars within the community. We would absolutely love to see many of you sprout a career that started in a game we developed, and ended with us listening to your lovely voice on our actual car radio! The Town Square (Social Module) Many of you already know of, and are eagerly anticipating the release of the planned “Town Square” module that is currently still in production. While we can’t give you an exact date on when that will be ready, progress is steady, and we are as excited as you are to meet you all for the first time in a virtual environment. You may already be aware that Identity is largely influenced by a landmass in the south-eastern portion of the United States. The Town Square itself is only a small portion of a larger city built into the final version of Identity called Ash Hill, a reference to Asheville, North Carolina where we had originally planned to move Asylum’s office. We picked this area of the world particularly because it offered a wide range of geographical variance. The transition between Identity’s mix of biomes needed to feel natural, and this area offered most of what we had been looking for. As for the other cities in Identity, their influences may become more clear to you now. Myrtle Beach is obviously Turtle Beach in Identity, and Roseport is less subtle, but a mix between Atlanta and New York City. When we first started, we kept everything, including the structures and world props level to the ground, a mistake we have since corrected. We quickly realized that cities are rarely ever flat, and knew that setting that precedent now would benefit Identity in the future. The next time you see The Town Square module, we are confident that you will notice the difference compared to earlier screenshots, what such a small transformation makes for immersion in a game environment. Moving Forward We want to thank our community for being so patient with us. Over the course of the past year, we’ve seen many work-in-progress screenshots of assets destined for Identity, and while we believe they serve as a sample of the work we have already put into the game, we know that many of you are still anxious to see video. Our current priority is to get things ready to show off, or more specifically, the housing/apartment customization first. We are convinced that many of you will appreciate the time and effort we have put into this feature, so that you will be able to fully express yourself through your character and virtual home. We know we’ve been pretty quiet this past year, and the criticism we’ve heard from our fans on that through social media and the forums have not fallen on deaf ears! We will start to release regular updates through development blogs and continue to find new ways to interact with our community, to show you our gratitude for your support. You yourself can become more involved by contributing to the discussion with your ideas at www.identityrpg.com/community. We’ll see you there, and thank you again! Always remember that we are gamers too and we are as excited as you are to play Identity at launch!
-
2 pointsI hope they put a good amount of pistols, atleast 5 or 6 would be nice.
-
2 pointsYou are just clutching at straws now, claiming to RP on a non-RP board is just assanine. You realised that everything you say makes you look like an angry 3 year old on a keyboard so you're trying to weasel your way out of it. Sorry, we're not buying it. Talking to "families" like yours is just a waste of time.
-
2 pointsYou asked to join my family in the first place. IIRC you guys were begging me for an alliance not too long ago, and when I declined (because you're a terrible excuse for a family), you got cut about it. I don't think you should be calling anybody elses families pathetic, considering this is the best you could do. I don't get what you think acting like a little immature kid will get you. Everybody on these forums is sick of you and thinks you and your family are a joke. I wouldn't have had a problem with you at all if I hadn't opened this thread today to find you insulting people for no real reason. I will, thanks. Honestly, everything you guys type just makes me cringe. Either stop being so annoying for no good reason or find another forum to cause trouble on. Everybody here has had enough of you. By the way, I don't know where you got the idea that we only have 3 guys. Just because we don't parade every member around and make them publicly pledge their allegiance doesn't mean they aren't there.
-
2 pointsFrank you tried to prove us wrong but did exactly what we said. We say you're not mature or reasonable and your response is "suk a dik australian" and it's stunning. You and everyone in your family is an appauling demonstration of everything that is wrong with RP. Your whole family is nothing but a sad pathetic joke.
-
2 points
-
2 pointsAfter you server your sentence you can choose to stay longer!!!! (confirmed by a developer) Ok, so there will be a lot of different activities in the jail you can do and its already been stated by the developers "it is like a whole new game in prison"
-
2 pointsKids will be kids. It is pretty embarrassing for them though, especially if anyone in their 'family' intends to take the game seriously. I can see why people get drawn into this kind of RP.. They can act a way that most likely they wouldn't or don't have the balls to offline.
-
2 pointsYour absolutely right there Paulie it makes us Identity mobs look real bad
-
2 pointsIn my opinion, sentences should either be about 3 hours for petty crime (vandalism, minor thievery, etc), about 9 hours for larger robberies, drug dealing, etc. And 12-16 hours for killing, with each additional kill adding 6 hours onto the sentence. My proposed idea is that, the player may either spend that time in game, or they will automatically be released without playing after an amount of IRL time has passed, my proposed is 56x that of the original ingame sentence, meaning every 3 hours of in game jail time is a week in real life. Anytime longer and players are likely to quit the game entirely, anytime shorter and many more would be likely to commit crimes. This may offer a nice medium which will cause some to risk it, and others to deter, and others who commit crimes to likely shape up again.
-
2 pointsI must say, these suit choices would definitely look quite spectacular at a formal event. I look forward to dressing in the best you have to offer.
-
2 points2015-16 Shelby Super Snake: $100,000 1967 Shelby Mustang Eleanor: $180,000 1968 Dodge Charger: $60,000 1972 Chevorlet Monte Carlo: $50,000 1964 Ford Fairlane Thunderbolt: $75,000
-
1 point
-
1 pointThe long awaited customization video is finally here, please feel free to leave your feedback and tell us what you liked most!
-
1 pointI would like to see some classics for collecting, as well as a gun rack to display a collection. There are two classics I would like to see in the game, the Brown Bess (American Revolution) and the M16A1 (Vietnam War). One is mostly of historical significance (Brown Bess), while the other signifies a degree of technological progression (although, there were other rifle models with similar designs, such as the Armalite AR-15) in firearms.
-
1 pointMy opinion is that if you take all the proper precautions (mask, gloves, etc), you should be good to go without getting your identity seen. However, if you forget even one of them or just do it wrong, then you should be able to get caught.
-
1 point
-
1 pointHey there, just to let you know two new screenshots (or one, depends on how you see it) have been released on twitter ! Looks dope
-
1 point
-
1 pointHow is housing going to be handled at launch? Not apartments, but the individual houses. Will they be owned by some npc real estate agency. Or will it just be a set price that we have to pay. More importantly will any of the tiers start with enough money to buy real estate right off the bat. Sorry for asking so much, and this might have already been covered but I couldn't find it. How are admins and moderators going to be handled on the official servers? Can anyone apply or will it only be actual employees? Edit: Added another question.
-
1 point*West side Roseport. Sonny and Carmelo arrive at the bakery. A huge fire is engulfing it. Sirens can be heard wailing in the distance. A scuffle is heard from inside. Sonny: what the fuck! *The men go inside, two masked men are inside and beating up an employee. Carmelo: Hey cocksuckers, what are you doing!? *Carmelo and Sonny draw their guns. The two men draw theirs. The whole room erupts into a barrage of gunfire, with a fire and smoke billowing out from the kitchen. One of the masked men gets shot in the abdomen while they run out of the side entrance. Carmelo and Sonny follow them.
-
1 point
-
1 pointWe still need to consider that there will be lawyers to shorten that time. It will be a hard thing to balance if you have a really good lawyer that gets everyone out of prison. Those lawyers need to be extremely expensive to hire or they cannot help you out of prison but help you to get a penal abatement.
-
1 point*Outskirts of Roseport, Luprano compound. Frank: Paulie, I don't think those Russians are gonna be bugging us no more, I'm telling you this is our city. Who the fuck do these guys think they are, la cosa nostra has been running this city for 100 years and that ain't about to change. Paulie: Forget about it, they forget their messing with old school goombas. *There is a knock on the office door. Antonio: Don, Mr. Di Senza, Mr. Barbero and Mr. Forelli are here to see you. *The three gentlemen walk in.
-
1 pointOMG that's all i ever wanted in life lolz. Planning is freaking great! Definitely ordering this as soon as i get my paycheck!
-
1 pointYes! But it will take planning as it will not be easily done like in other games/ gamemodes such as Perp or darkrp
-
1 pointHello and Welcome Jared to the identity community! A fantastic introduction, its very nice to meet you. Glad you have joined us here and Good Luck with your last Final! Cheerio for now and I look forward to meeting you in-game!
-
1 pointIt's probably unlikely to get a refund after playing the modules and beta because Paratus is actually the only person who can access the financial stuff, so if multiple people wanted a refund he would get overloaded.
-
1 pointBeta = most likely End of 2017 and shortly after full game release will follow.
-
1 pointYou claim to be an authentic family, but almost every other family on here is more authentic than you. Luprano is a terrible sounding name, barely Italian. I'm surprised you even have an understanding of how the mob works, judging by your 'families' entry you have a basic wikipedia-level understanding. Conversing with you is actually a chore, not just because of the cringeworthy things you say in an attempt to sound dangerous, but because you have the writing level of a 10 year old. We're not even going to bother with you anymore. Of course your response to that will be "Yeah ur a bunch of little bitches u backd down u cant face us" but the truth is, you're so arrogant and moronic that you aren't even worth talking to. And despite what you say, I honestly wouldn't have had a problem with you if you hadn't started insulting random members of the forums and threatening to rape their families in an OOC board. And deny it all you want, but everybody around here really is sick of you and the way you and your little gang cause nothing but trouble.
-
1 pointTickets/traffic violations like if you go past a police officer going fast and or running a red light or a stop sign he can pull you over and ask for you id or maybe insurance (you could all so use insurance if you git in to a car accident or someone steals your car) and he can ticket you or let you go when you git a ticket you go to the court and have to pay it and if you don't you can git a warrant out for your arrest this way the players that want to be officers can have more to do or if an officer see you with a gun out he can pull you over and see if the gun is yours or stolen and if its you he can ticket you for brandishing it would make the ones that want to be officers have more to do and be more realistic I'd like to see this put in the game.
-
1 point
-
1 point
-
1 pointLove the idea. Not sure about handcuffs and bags, hopefully they will put them into the game.
-
1 pointI will definitly drop by for a suit, i'm guessing these suits will be in the thousands?
-
1 pointHello and Welcome to the identity community! I hope you fit right in here and that all the community welcomes you with open arms. Enjoy your stay and I hope its the right genre for you. Cheerio!
-
1 point
-
1 pointlove them man, i prefer them a little more beat up looking myself and hope that is an option in the game but very nice.
-
1 pointin the official servers, I doubt it very much, this will be a thing that private/ community servers will enforce on players. These 2 things (RDM and VDM) are inevitable to get rid of. Official servers will have a system to stop excessive killing.
-
1 pointThat being said, i'm sure someone could start a finance company to get your loans from
-
1 pointYesterday afternoon, for another Identity Insider, we've released a video detailing the workings of player housing in Identity and what it has to offer at our present point in development. This gives you a good idea of the level of fidelity we're going for in all of our key systems, and more videos will follow as we continue. Housing was chosen for our first video as our initial focus in development is for features present in the upcoming Town Square module. If you haven't already seen the video, check it out above. Housing as you've seen in the video is an excellent place to hang out with friends, but it has a lot of good practical uses, too! First, housing is the primary storage location for items you've collected. Whether it's a bookshelf full of books, a gun-rack with wall-mounted guns, or a crate full of junk, it's sort of like a bank for tangible stuff. Housing is also valuable for moderate crafting, too. Some advanced recipes might require a factory, but a lot of stuff can be created at your home using special crafting tables. A hydroponics table can even be used to grow small-scale plants, legal or otherwise!
-
1 pointIt is possible we will be on the EU server, but more likely we will be on the AU if there is one. Still couldn't hurt having an alliance, send me a message.
-
1 point@Motown 2016 Nissan GT-R $105,000 2016 Lamborghini Huracan $245,000 2016 Ferrari 488 GTB $250,000 Mercedes S600 Maybach $225,000 2017 Audi R8 V10 $160,000 2014 BMW M4 Coupe $72,000 2016 BMW M6 Coupe $102,000 2017 Porsche 911 Turbo S $182,000 2015 Tesla Model S $70,000 Cadillac Escalade ESV $76,000 2015 Mustang GT $36,000 2015 Corvette Stingray $58,000 2016 Range Rover Sport $68,000 2016 Lexus GS-F $85,0002014 Maserati GranTurismo $145,000 2015 Maserati Ghibli $68,000 2016 Mercedes E63 AMG $102,000 Lol just some suggestions. I plan to hopefully run a high end car dealership. Hope to see these my showroom
-
1 pointI think this game will have to parody some of the car models/names for copyright reasons, but I'd love to see Lodge Traveler 2011 SRT-8