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Showing most liked content on 12/01/2016 in Posts
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14 pointsYesterday afternoon, for another Identity Insider, we've released a video detailing the workings of player housing in Identity and what it has to offer at our present point in development. This gives you a good idea of the level of fidelity we're going for in all of our key systems, and more videos will follow as we continue. Housing was chosen for our first video as our initial focus in development is for features present in the upcoming Town Square module. If you haven't already seen the video, check it out above. Housing as you've seen in the video is an excellent place to hang out with friends, but it has a lot of good practical uses, too! First, housing is the primary storage location for items you've collected. Whether it's a bookshelf full of books, a gun-rack with wall-mounted guns, or a crate full of junk, it's sort of like a bank for tangible stuff. Housing is also valuable for moderate crafting, too. Some advanced recipes might require a factory, but a lot of stuff can be created at your home using special crafting tables. A hydroponics table can even be used to grow small-scale plants, legal or otherwise!
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4 pointsDear haters of this game, I understand that a lot of people have many doubts on this game thinking that it will be a 2nd "No Man's Sky" and it's too ambitious of a project, or simply just impossible, then please reconsider and give this game a chance. Yes there are a lot of expectations in this game and yes it has limitations but this game is striving to become a new genre all in itself. After this game comes out, or even before, you might see big corporations trying to copy this as this has become very popular and very unique. This brings me to my main point. If your trying to say that this game is like those made by major corporations, it's not. It's made by a small team of developers who fantasized about this type of game. Instead of sitting around like the rest of us do and expect a game like this to be handed to us, they took the initiative and MADE this game. Also, we aren't buying "early access" per say. We are giving the developers money to continue working on this game and bring this community something that we all enjoy. Most of us are here because we wanted this type of game to come out and when it did, we all jumped on the great idea and are trying to make it a reality. The people who pledge $30 or more will get beta access, yes. This doesn't mean that they are trying to suck all the money out of us as they can. They simply NEED funding unlike games made by BE or BLIZZARD or Valve, etc. I hope you put this here as a joke. If you meant this in a detrimental way then I think that you need to find a better use of your time. Again, the people of the Identity community love this game and wish for it to be a reality. If we didn't buy "early access" and all the other perks, then there would be no game. Valve can pump out new games for as long as they want without selling early access. They can make games that are F2P and have no micro transactions whatsoever simply because of the fact that they have the funding too and will be bringing in more money than they know what to do with. This being said, Asylum Entertainment has no major funding expect for the people that like the community and the game. I can't speak for everyone, but I think that most people part of the community appreciate what Asylum Entertainment is doing and giving us a game that is 1. Cheap, 2. NOT pay to win, and 3. Something that a lot of people have fantasized about for a long time. You can buy the game and become the most powerful person on the official servers just by playing and being dedicated. I am not 100% on this but I heard that it will cost around $15 USD to buy the full game. There are micro transactions but they are purely cosmetic. This is purely a community based driven game. Almost the whole world is controlled by the people. This is a game created by the people for the people. If you still have doubts in your mind then that's fine, different people have different opinions and you are entitled to yours. I hope that you can at least not spread hate about this game. Thanks for reading and if you agree then leave a like to show the power of the community and to show that you really care about this game! ~Rem P.S: If this can for some reason get pinned, It might help show the haters the power of the people and community!
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3 pointsAre the modules Alpha or Beta? The Modules are not any kind of beta but serve more as a Alpha! The Beta will be the closest thing to the full game. When is the Beta going to release? There is no current release point for the Beta except after all 3 modules are released. (Late 2018 is my estimate) When is this Game going to release? There is no point for when it is known to release. (My Estimate will be Early 2019 Release) Town Square Release Schedule? The first Module is due to release 21st March 2018 30th November 2018 as so the developers can be sure to hit the release date. 21st March 2018 Countdown When is there going to be game play footage? The next video is said to be on Gun Mechanics, and I would hope to think it will be shown before the S.W.A.T. Module. Crime & Punishment Gameplay: https://www.youtube.com/watch?v=GT2b4YvylI4 Character Creation + Quick Tour: https://www.youtube.com/watch?v=kctp79UE5sI Day/Night + Interiors + Interactions: https://www.youtube.com/watch?v=tNcJj4C_8ZE Homes/ Apartments: Hotels are free, apartments are infinite, all will get to try an apartment in town square, and there will be limited houses around the map, and that Homes can Store items and are useful as HQ's for gangs. Pledges/ and Prices: Some pledges will stay and prices of them will increase while the rest of the pledges will be removed from the store completely. This will be done when the new Website launches which will likely be Early 2018 and so make use of the time left! New website has already been launched. Higher packages are likely going to be removed during Town Square release or later on. Pledge Car Insurance: There will be life time insurance for the pledge cars/ vehicles. Server Player Capacity: The server player capacity is going to be between 300 - 500 players per server! Server size: Will be 300-500 players. What will the size of the "Town Square" be? The "Town Square" module will be as stated a Town Square and there is no "Figure" on the size of it as of yet! Will this game be released on Consoles? No this game is exclusively for PC however after the full game release the Developers will look into console porting. MoTown's Answer to a post on the forum: Our official answer on the topic of consoles is that we have no current plans to release Identity to console platforms, but have promised to do our research into what it might require after our PC launch. This is not a promise that Identity will be available on console, simply a promise to look into it. At the moment, it would be fair to say that it is outside of our scope and budget. Will this game be for MAC and Linux? Yes it will but I don't know if it will be shortly after launch of the game. Will there be AI (Artificial Intelligence)/ NPC's be roaming the map? No, this game is a player run game, but will have a few NPC's filling up the boring jobs which you and I would not do for hours on end e.g. standing at the tills of a shop, also they will be in the un-ownable shops too and they will be around in back-alleys to represent a (Black Market Dealer and Drug Dealers). Will there be any aircraft in this game? No there will not be aircraft in this game but the developers did mention a glider and possibly in the very far future they could still add them but that's not certain. Will there be Undercover cops? No, The reason why there won't be undercover cops is because the developers want a distinctive difference between cops and civilians/ criminals. How many buttons will be in the game? Probably more, but there will be radial menus for some things that will cut down on buttons. What steering wheels are supported? So far the Thrust-master ones are confirmed. ( if its a popular steering wheel, it'll work) Will this game be VR supported? Yes, the developers are working on it and want to be able to have VR supported because they want to use it too when playing the game. Unfortunately they don't think it will be supported at full game release. Is this game Subscription based? No! You buy the game (passport) and then you can play anytime with no more paying. Is there in-game Purchases? (read next question and the answer) Yes. Is this game Pay to Win? No, You can only buy cosmetic items. (Items which don't give players advantages). What are the system requirements? There is no official knowledge yet as its too early to say, but if you can run games like GTA V, Arma 3 and Ark you should be fine. System requirements are on Steam: https://store.steampowered.com/app/792990/Identity/ How is in-game money going to work? Money will be as close and realistic to the USD. What are the names of the 3 cities? Ash Hill, Roseport and Turtle Beach. Can you break in/ raid someones home? No, police cannot raid your house and also no one can rob your house. In correspondance to police not being able to raid your home, it is that you cannot enter your property if wanted either. What age rating will the game be? This game will be Rated 18+. Can you live with someone? Yes you can but you have to have a bedroom for every person who lives in your house. This even includes if you marry someone! Gangs: There will be a gang system, such as making a guild in MMO's. Gangs will have ranks and even HQ's which can be someone's house where all gang members have access or a shop a gang member owns. In Town square, there will not be a gang system YET, but there will be a friends contact on your phones and you can easily roleplay your gang, to begin with. You can have biker gangs, as there are Bikes (such as the ones in the pledges) and leather jackets. You can put insignias on your clothes to show off your gang. There won't be designated gang categories, such as Biker gang or Mafia, but you can Roleplay your gang to be any type you want. There will, however, be areas of the map designed for specific sub-cultures, such as bars that are Biker themed, such as Biker Club Bars. A player can always buy a bar, make it a Biker Club / Bar and make it the HQ of their Biker Gang, or the same with a Mafia gang, etc... Stress System: The Stress System is the games anti-RDM (random deathmatch = randomly killing people for no reason) system. What happens is everyone has a stress level, and if you stress is low, you take less damage, and high, you take normal damage. When you pull out a gun, you instantly get high stress, and when one is aimed at you or you are near a fight, your stress will slowly rise. This helps you to fight back and try and get the advantage on a gunman by using the stress system to your advantage. In weapon customisation: People always ask if there will be silencers or 8X scopes, and there will not be any long range optics or silencers in Identity. Murder: WILL be auto reported and you will be instantly wanted, other crimes require witnesses and a 911 call. Can you Marry? Yes, you can marry both sex. ~~~~~~~~~~~~~ Reddit and Exclusive interview questions and answers Below ~~~~~~~~~~~~~~~ Weapon Customisation? Weapon customization is quite detailed. Some weapons have more room for changes than others of course, but things like stocks, grips, sights and even paint/finish can be customized. Weapon actions are one of those things that don't work well in video games, mostly because no matter what you have in the game you're still firing with a mouse, and it will feel counter-intuitive making it over-complicated. For example, if you have a double action pistol and pull the trigger, your mouse click is all the same no matter if the hammer is back or forward so we need to design around the peripherals people are using to play. Weapon jams are something you can encounter. Our weapon physics are incredibly advanced and was one of the first systems completed long ago. We can create magazines of any size which hold physically accurate ammo. Calibre and even type (holopoint, FMJ, etc) have an effect on trajectory. Our programmer on the weapon physics read a lot of papers to get proper formulas, and they function off the same math used by real-world forensics. A bullet fired in Identity will travel almost identically to the same being fired in the real world, even when it comes down to things like stopping power versus penetration. Will there be physics to shoot through walls or boxes? Things that a bullet would usually go though in real world situations. Absolutely. Bullets are influenced by the material they hit. If it's wood, it will pass right through it with very little change to velocity, but a thin sheet of metal may still allow the bullet to pass through, yet reduce velocity enough that it may not kill, or do much damage to its target on the other side when it impacts. 1. What is in game prison like? 2. Is it like real prison with guards, rec time, shiving, and keeping a tight grip on the soap? 3. How does the drug manufacturing and trafficking work? 4. Can I get methylamine? 1. Identity's prison is very much a game within a game. As a prisoner, you can join one of three prison factions and battle for territory, or just hang out in the recreational room and chat and interact with other prisoners while you wait out your time. You'll be able to craft a crude shank and attack others, or attempt a prison escape as a group that the police will be forced to respond too from across the map. There are no player prison guards though. The decision for that was mostly just because we couldn't find a way to keep it engaging and fun. We don't want people to be forced to sit and watch other players. 2. For those in prison however, when they've served their time, they may simply exit the prison through a series of corridors that only they have access too, or if they just have a lengthy prison sentence, they can request a trial which will notify random players across the map to report for jury duty, in which case they will plead their case, and have their fate decided on by a vote whether to be released early, or spend the rest of their time behind bars. 3. & 4. In the outside world, there are a number of drug manufacturing processes, including the production of meth, heroin, cocaine, and marijuana. Each has its own unique crafting process. For instance, in order to cook meth, which is the highest paying and most valuable drug in Identity, it will require the player to purchase a mobile RV, convert it into a meth lab, and then steal all of the ingredients from across the map in certain factory locations. They'll then have to spend time cooking the meth through a series of time-based processes that determine the quality of the product before finally selling it to an NPC drug dealer for a big payout (or you can consume it if you feel like cutting into your hard-earned profits). 1)Price when the game releases 2)Will there be realistic payments for the jobs(on official servers)? I really hate it when you deliver a huge track full of diamonds and get 10k for it just breaks the immersion 3)Will the items take physical space inside the car not only for furniture but with job items as well (Weed, diamonds,etc) and will you be able to put more staff in the car if Let's say you have a 4 man vehicle but its only you and a friend inside so you have 2 sheets left will that mean extra space? 4)Will the things you buy have realistic prices? For example if you buy a Ferrari it will cost you something like 150k? 5)Will there be real life cars in the game or unlicensed cars like in gta v 6)Will there be any A.I cops or enemies? 7)Will i be able to raid other players houses? 8)Will there be a report system so you can instant report someone if he rdm's/vdm's you 9)Will there be an in game recorder so you can have proof for rdm ? (something like plays.tv lets say) 10)will there be a casino? 11)Any micro transactions? (not for cosmetic items) 12)Can you compare the driving to another game so we kinda know how driving will be like ?(i hope not like arma) 13)Will you be able to shoot while inside a vehicle 14)will there be rebel items like armored(extra armor and guns)vehicles, helicopters, jets. 1. Currently, you can pre-order, or pledge early for Identity for as low as $15 (without beta access) or $30 (with beta access) from our website @ identityrpg.com - however, we expect the price of the game to jump up to about $45 when it hits steam, as steam takes a pretty large chunk of income from each sale. 2. Expect Identity's currency to be realistic in value, so your pay will also be realistic. A pair of shoes may cost about $40, and a decent car around $30,000. A lot of games reward players with such high numbers in currency and damage though because there seems to be a psychological attracting to larger numbers, so we can understand why games do it but it won't be that way in Identity. 3. Items will take up physical space inside the trunk of a car. When a player accesses the trunk, there is a 2D grid placement system in which each item takes up a number of squares on the grid depending on its shape and size. The largest items will not fit inside the trunk of a small car, so a big semi-truck with a trailer may be necessary. 4. Oops, I answered this with #2 as well. 5. There won't be real-world cars or brands in Identity. We can't afford the license fees to include real brands in our game, and we're almost certain these companies would not want their brands associated with vehicle damage, or some of the criminal and illegal elements also featured in the game. 6. There won't be AI cops out in the game environment, driving police vehicles, or paroling streets. If there are any, they will simply stand behind a desk at the station recruiting new player officers or providing information. 7. You will not be able to raid another players house, or enter their house without their permission. We want player homes to be your personal space, safe from any outside influence. Players are going to put a lot of effort customizing their homes, and we don't want to jeopardize or disturb the work they put into it. 8. RDM/VDM isn't an enforced rule on official servers, but there will be a tool for reporting these actions on private servers who create rules for these actions. Instead, on Official servers, we have a stress system in place to discourage random attacks or griefing. 9. There won't be an in-game video recording tool, but you can use 3rd party video recording software like OBS, Fraps, or Shadowplay. 10. There will be casinos in Identity, but they are not player owned. 11. Micro-transactions exist for cosmetics, some vehicles, and some apartments, and will be claimable across all servers (hopefully including private servers). We will not sell weapons. 12. Expect driving in Identity to be realistic, much like Grand Theft Auto IV, not V. Players won't be able to survive crazy stunt jumps in Identity, and enough damage could disable your vehicle. Unfortunately however, we cannot easily do a damage model like you might expect to see in BeamNG. Damage has to be networked across the server, and we feel transmitting that much damage data could hurt performance. 13. You won't be able to shoot from inside your vehicle. We want to discourage random acts of violence for the sake of roleplay. 14. There won't be any armoured vehicles in Identity, apart from maybe SWAT trucks. We don't want to give anyone a PVP advantage based on vehicle armor. Aircraft are also not present in Identity, as it is important to us that players do not skip over potential encounters they may have gotten into while driving, and of course because we don't want the world to feel smaller by flying quickly from point A to point B. If anyone thinks of more FAQ questions please comment and I can add them in.
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3 pointsThe Gentleman's Club Duelling Etiquette: A duel can only be challenged by the insulted party. therefore if a gentleman insults another member he cannot simply duel them with the intention of hurting them with the aim of starting a feud. Both parties must appoint a "second". this must be a trusted neutral party who shall try and end the dispute without the exchange of shots or blows. If a challenge is declared it must be through the seconds rather than their principals(being the duellists themselves). If an apology is made they must inform their principle and try and resolve the issue or quarrel. If all fails and the duel is to be, the challenged party shall have the liberty to pick the weapons, place, time, and if using pistols how many paces shall be taken. weapons must be within reason. canes and pistols of high calibre eg, desert eagle or revolver would be used as duelling weapons due to their heavy recoil and high calibre. A cane or blade duel should be fought until first blood or satisfaction, satisfaction is defined as the challenged party apologising or explaining away his insult and then followed by the challenger apologising for his retort and challenge to arms. A cane duel must be stopped after 5 minutes of fencing if neither party is harmed and the seconds shall then ask the men if they are satisfied or if they wish to explain their reasoning for insult or apologise. If neither parties are satisfied they may continue for another round ending with the same procedure. If the duel surpasses 3 rounds without injury this is dishonourable and somewhat ridiculous and must be stopped and if the parties are dissatisfied they may change their weapon of choice (this time the challenger must choose). or they may reschedule another duel for a later date that must be within the next 3 days. If neither party are injured in the second duel the quarrel must be declared over and the men will be told to argue no more of the matter. A sword duel must be stopped as soon as the first injury is made. Dress code: Duellists should not wear jackets or ties. hats are also not advisable. they should wear either a shirt(long sleeve preferably or sleeves rolled down) or they may choose to wear a waistcoat. Pistol duels should be governed seriously and strictly by the seconds (who must have their own weapons incise a scuffle breaks out of someone cheats). The seconds must load the pistols for their principals and then proceed to make the duellists stand the set amount of paces apart. they must then aim their pistols and on a signal they will have 3 seconds to fire their shots(misfires count as shots, strictly not "dummy" firing. which means purposefully missing). after one exchange of shots the procedure at the end of a fencing round will be given. A chance to be satisfied or apologise. if not, they may proceed again for another 3 rounds. If the duel surpasses 3 rounds it will be declared over. If seconds disagree with each other and resort to exchanging shots or blows it must be at the same time as their principals and at the same distance. Seconds however, should try to remain neutral.
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3 pointsI've had this idea on other private servers for different games as well. For the most part, it does work perfectly; there is a fear of death and a fear of just blindly going and having stupid gang wars in the middle of the city. However, the drawback is this: You are a fully legal, legit business owner, you spend months building your company and character up. All of the sudden, someone comes buy and just kills you, then you lose all that progress over some kid with a gun. It's realistic, but you have to draw a line between realism and fun
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3 pointsBut then how would anyone build businesses or empires. There should be a stiff penalty but not lose everything.
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3 pointsIdentity Forum Guidelines Last Edit: July 9th, 2018 Participation in the Official Identity forums constitutes agreement to the following guidelines, which apply to posts, profile information, avatars, signatures, private messaging, and any other content on this site and participation in general. The live nature of discussions in this community makes it difficult for staff to catch every violation of these rules. If you believe that someone has violated our User Guidelines, please send a private message to a member of our volunteer moderation team or staff with a link to the content and a brief description of what you believe is wrong. Please do not respond to a violation personally, as you may aggravate the situation and possibly violate our guidelines yourself. Any content that violates our User Guidelines will be removed. Interpretation of our guidelines is at the discretion of the staff. Please do 1. Report violations of the forum rules. Moderators will quickly review reports and make decisions based on the information you provide. 2. Respect others. Showing respect will encourage others to participate in discussion. 3. Like posts, that you feel contribute useful information to a discussion. 4. Read the rules, so that you do not accidentally receive an infraction or ban. 5. Be constructive. Help others by answering questions, and offer feedback to their ideas. 6. Read before posting. Fully Comprehend the topic of discussion and determine what has already been discussed. 7. Use proper grammar and spelling. Read your post before submitting. Spelling mistakes may attract attention away from the discussion. 8. Search for content related to your questions. There’s a good chance that there may already be an answer to what you are looking for! Please don’t 1. Troll. Trolling does not contribute to meaningful discussion. 2. Spam. Spamming clutters the forum and makes it difficult to find original content. 3. Flame, or attack others. Insults do not contribute to discussion, and will be removed. 4. Repost Deleted Content. Content that was deleted was removed for a reason, even if the reason is unclear. 5. Demonstrate or perpetuate toxic behavior. A user is considered toxic if they repeatedly make defamatory, threatening, insulting, or otherwise hateful remarks toward other users or staff. Please keep language civil when expressing your opinions. 6. Advertise websites or services unrelated to Identity. We do not sell advertising space on the Identity forums. 7. Cross Post. Cross-posting makes it difficult for users using the search function to find relevant information, and may be considered spam. 8. Ask for Likes. Likes are given to those for contributing useful information in a discussion. 9. Abuse reports. Reporting content with blank or inaccurate report descriptions will hinder a moderator's capacity to help. Please report content that is in violation of the rules, and not simply because you personally dislike another user. 10. Engage rule violators. You may accidentally violate these rules yourself by responding to others that you feel aren’t following these guidelines. 11. Make low-effort posts. Contribute useful information to the discussion, and avoid going off-topic. 12. Discuss Politics/Religion. These subjects are sensitive and may offend others. (There is a small place for fantasy politics within Identity's ecosystem. The Governor position will be able to tweak small settings within the game world, and must compete against others for power. The political systems within Identity are simplified and do not accurately reflect the processes involved with political discourse in the real world. Players may implicitly take inspiration from existing candidates or parties, but must not show any connections to real world politics through the use of logos/symbols, names (of existing leaders, existing parties, or of those within recent history), or slogans. By affiliating your party with a real world political faction, you are bringing such politics into discussion and grabbing the attention of those who recognize it. Real world politics typically invoke a strong emotional response in some viewers and can lead to vehement conflicts extremely quickly.) 13. Create multiple accounts. Only one account per person is authorized, so forum users can be easily identified. Avoiding a ban may result in further permanent action. 14. Operate a shared account. Sharing an account with another user will make conversation difficult should any of the account operators share a difference in opinion. Conflicting statements will impede our ability to help assist any single user on a shared account. Due to this, we request that each account is operated by a single, separate user. 15. Create forum posts that mention specific users in the title. Creating a new topic with the title specifically mentioning another user isn’t conducive to group discussion, especially if the targeted user isn’t comfortable responding in an open format. (For example, don’t make posts like “@usernamehere, why is x and not y?”) If you’re asking a question directly to another user, please do so using the inbox function on the forums. 16. Post Personal Information, or post links containing personal information. Sharing information about others can be harmful to their real-life. 17. Use forum features in unintended ways. Asking for likes, or making a game that incorporates the like/follow buttons artificially inflates user forum stats, making it difficult for other users to determine which content or user is contributing popular content to the site. 18. Discuss Moderator or Administrator actions Publicly. There are often reasons why a decision is made by a moderator or administrator that may be unclear to outside-parties, and off-topic discussion about an admin or moderator decision may be disruptive to a conversation. We politely ask that you trust and respect decisions made by staff. If you have an issue with a specific staff member, please report the matter to a Community Manager. 19. Impersonate Asylum Entertainment Staff or Moderators. When users seek assistance from moderators or Asylum staff, they shouldn't need to worry about encountering the possibility of dealing with an impostor. Always heed the official titles for staff roles on both the forums and discord to help avoid confusion. 20. Intentionally Spread False Information. Spreading rumors you know are falsified and portraying them as fact will only complicate Identity's development and serves to derail the actual constructive criticism offered by other users. Even accidentally giving out false information can be dangerous, so please ask a staff member or reference official statements (Dev Blogs for example). 21. Post or link to illegal, dangerous, offensive or NSFW content. Do not engage in activities that include (but are not limited to) the sharing of sexually explicit content, piracy, malicious code execution (viruses, malware, spyware etc.), gore. Please keep posts pertaining to the M-rated content in Identity reasonable. 22. Create or operate an account with the intention of solely boosting or supporting another user's reputation, poll votes, or opinions. We ask that all users contribute to the forums in ways that don't simply perpetuate someone else's particular viewpoint or account statistics. ***Moderators and staff have the final say on all matters. If you would like to report moderator abuse, contact a Community Manager directly. Creating public threads or posts that question or reference administrative decisions or potential administrative decisions is not permitted.*** ***Freedom of speech rights do not extend to privately owned websites, such as this one. These guidelines detail the types of behavior and activities that are allowed here.*** ***We reserve the right to deactivate any account and to edit or remove any content without warning. These guidelines are subject to change at any time without notice.*** ***If you have a question or suggestion about our User Guidelines, please do not hesitate to contact a moderator or admin and we will be glad to help in any way that we can.*** 3bdullah alzmeeeleee 6ree8 jbbbh #7mod mf95
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2 pointsHi. Many people asked here how modding will work in this game, and it is really obvious. This game is made in Unreal Engine 4. It is a shared source game engine that anyone can download for free. The devs will provide a modified version of Unreal Engine 4 editor, that forbids access to game's C++ code, but allows you access to Blueprints, a visual scripting system. You will be able to download the custom editor from Epic Games page. In editor, you could do almost anything you want on your server. Altough you couldn't access the C++ code dirrectly, the devs will insert hooks in Blueprints, so you could still change or develop stuff. All the games using Unreal Engine 4 have taken this route when speaking of modding. I don't see this game different. I've attached to this post an image of Blueprint graph, to see how the scripting looks for turning a light on and off when entering a certain volume. You'll script existing and new things in similar way on your private server. If the devs succeed to modify the editor so multiple players could use multiple editors in the same time, on the same scene, that would be awesome.
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2 pointsCiao tutti sono carmelo da Italia. I'm here on behalf of the Luprano family as an enforcer and I look forward to meeting new friends and to breaking legs.
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2 pointsI love the idea of rich players being able to throw parties like fundraisers and masquerades for the public. It gives people a chance to get together despite their choice of career, side of the law etc. Another thing would be to have some kind of underground fight club environment going on.
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2 points
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2 pointsThis is actually a great idea. I think the police already have a system like this. But access to citizens is also great. Although it kinda breaches the laws of privacy.
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2 pointsI plan on living a simple crime free life in Identity as much as I can. I'll look into business, investment and politics and would look at developing a working relationship with players, like @Dizzle
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1 point
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1 pointHi everyone I'm Kore just made my account here. Not sure what I plan to do in game but I plan to be on the legal side. Would like to join a group thou. I can make a discord server for us if need be. Not really interested in the biggest group in game but maybe a newer group that way there is room to expand. The other game I am waiting for is Star Citizen and on that game I am in a org (125 members) that does transport and I lead one of the departments. I think in a game like this you will ultimately have 3 groups household, friends and coworkers unlike other games. One of my goals in game will be to have a house and if I find more people to join I'd be willing to upgrade my account. By April we should see how this all turns out hopefully sooner.
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1 pointI think it would be cool to have a way for content creators to use in-game currency to purchase television, radio or billboard time/space to promote their youtube or twitch channels. I would suggest an in-game threshold of achievements or experience to allow players to spend in-game currency to submit specifically geared advertisements to be used in-game. Maybe requiring the video ad to be recorded using in-game footage or audio recordings or billboards that would all require mod/admin approval. Games have always done better than expected when a live streaming or youtube community is supporting it, on top of the support they already have. Allowing dedicated players to earn their right to show the community their content would encourage more creators to use the game for even more future content. The only issues would be the potential for the "youtube" effect where over time real advertisers begin mucking up the lighthearted point of promoting the games own community. This would probably fare well for the dev team and could help expand the game even more, but is just something that could happen if the game impresses the amount of people a game like this should. Another issue would be larger youtubers from doing the same thing, but in the long run it would help the community more. I'm just rambling by this point. Just my suggestion, not something that I have thought about too deeply or would feel inclined to press the idea. Just a random idea I thought would be neat, to go along with the already shown TV system.
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1 pointThe Kings Started out as a small organised crime cartel and expanded into an empire. Raised from the ground by a single man, Jack Hale but they know him as "The King". Corny name for a leader, right? The Kings originated from an island called Altis and expanded over to Identity where they stake their claim in the midst of the all the chaos and madness that is Identity. All members of The Kings follow a strict code of suave chivalry. You help us? We help you. Everything gets a return. There are a few things you should know before trying to gain your initiation into The Kings: Firstly, how we run and who's in-charge. Secondly, how you're expected to look and act. (Appearance is important to us, fuck this up and you're out kid.) Lastly, the common enemy. Let's start with the basics, eh? Who's in-charge: At the tippy top, we have "The King" - He makes all the decisions neccessary to make us tick and operate as we should. Next, his warchiefs. These guys are the toughest of the tough, meanest of the mean. They see through all the day to day operations and keep us on our toes. Then, the heavy muscle. These ladies and gents have gained trust within The Kings and command groups of The Kings in lieu of an warchief. They've probably been around longer than you've been alive. Now for the back-bone of The Kings, the patched members or "patch" if you wanna use that lingo. These guys and gals deal with the day-to-day operations usually in groups. Well taught and trained, they understand what is required of them in order to earn their keep. Lastly, the new blood. Kids, newbies and wannabes. They are potential members of The Kings they carry out the same duties as a patched member would however they operate under the supervision until fully initiated into The Kings. Now for our appearance: You'll usually see our members donning a black leather jacket with our patch on it. Depending on what rank they are will depend on what patches they have and what they wear. For example: The King - he wears what the f*ck he wants. Warchief - Leather jacket with The Kings patch and 3 upside-down chevrons sown to his/her collar. Heavy Muscle- Leather jacket with The Kings patch and 2 upside-down chevrons sown into his/her collar. Patch - Leather jacket with The Kings patch and 1 upside-down chevron sown into his/her collar New Blood - Black and white jailhouse tee. They don't get the honor of wearing our patch yet. That's not all of the appearance. You gotta act somewhat professional yet suave, we don't want no street thugs or "Hello Sir, may I get you a drink" type bullsh*t. Lastly, our common enemy... Anyone who's threatening us that could be of significant harm to our success, is an enemy. Anyone who disrespects The King or attempts to damage our reputation, is an enemy. Anyone who wants to steal our business or steals our property, is an enemy. Anyone who harms any of our boys or uh girls, is an enemy. Lastly, anyone who opposes us in general, is an enemy. Think you got what it takes big boy? Find one of our recruiters around town, they're pretty hard to find so that's your first test. Good luck kid. ----------------------------------------------------------------------------------------------------------------------------------------------------------- Recruitment Info: Recruitment is currently closed for Identity until it's release. So no public information will be shared until then. We are in no way shape or form affiliated with any real life or fictional gangs/factions under the name "The Kings". So we apologise for any inconvenience.
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1 pointHello reader, General Background I am creating this post just for anyone that wants to know a little bit about me and who I am. To start off, my real name is Andrew. I like anime and all you RE:Zero fans out there probably could have guessed that by now. #TeamRem. I am in highschool and I take Graphic Design/photography and enjoy it thoroughly. I aspire to go into business and create my own business that invents new technology that is innovative and exciting. In 'Identity' I will be a radio talk show host and own a large radio company with multiple stations with many types of stations. I will have stations dedicated to music, talking, sports announcing, etc. I don't really have a logo as of now because I am slacking off and not really in the mood to make one but I will be shortly an you bet your ass that it will be beautiful. I will most likely make it once the game comes out. Common questions Q: What kind of accent is that? A: I have a Russian accent as I speak and understand fluent Russian. Q: How old are you? A: 15 Q: What got you into gaming? A: On my 7th birthday, a random guy appeared at our house while I was living in Brooklyn, NY and he offered to sell his Xbox with over 100 games and a steering wheel. I have played "Midnight Club 3 DUB edition". That was the first game that I ever played. I soon went onto play AA2 (America's Army 2). I then branched off and played many other games and now I am here. Q: Why do you like forums so much? A: I like forums because here, I can talk with people that have a similar interest and make new friends that can last a life time. Q: What's your ultimate goal on this forum in particular? A: Well, it all varies. On this forum, I might shoot to become a moderator one day because everyone on here seems to be well behaved and no trolls, I could go around helping people; which I love to do. Anything else Favorites. Color: Purple Food: Sushi Music: Heavy Metal/Punk Rock Anime: RE:Zero Band: Hollywood Undead Song: Dive in - Pierce the Veil Game: ATM Arma 3 Conclusion I am a chill guy and I like to have fun. Thanks for reading my post and have a wonderful day! ~Rem Leave any comments or questions and I will answer them :). Make sure to @ me so I know that you left it.
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1 pointSounds very interesting to me as a successful business owner, good job! I wouldn´t wanna be in a club of peasants.
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1 pointIts chill man but I want this community to be super doops friendly, I get opinions but it was gonna turn sour.
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1 pointWhat about an Apocalyptic expansion or mod? You can join a group, scavange food, cars, supplies, etc. Maybe there can still be Police Officers as well who are still serving their duty in aiding people, and criminals behind every corner. You could make a morally correct group, or go to the dark side and try to reclaim certain parts of town with your crew! All of this happening with NPC zombies lurking around.
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1 pointI would rather the developers do DLC's than have servers modded. But yes modding has true potential but when modding comes it takes over the game and you will find that no one plays the servers without modding and it ruins it, mods take over the game and some people could make a lot of new content for their server and then the non modded servers won't survive if they don't mod with custom content if they are newly up.
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1 pointHey everyone, i just found out about this game by stumbling upon a video of it on youtube. This looks like a very interesting project i will be keeping a close eye on! Let's just hope they can accomplish all the goals they have set for themselves and work them out properly. Maybe this could be that real life simulator we've all wanted for so long. I'm hopeful in any case!
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1 pointthis is what the shooting is gonna seem to look like ... not exactly but should give you an idea
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1 pointIn which case it would really have to be very severe when one dies very very hard penalty "Especially for criminals and the police" Does not have to be like gta, big anything
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1 pointAs it stands already, we do have advertising systems for politicians running for office but it's restricted to billboards. I like the idea of advertising on public televisions or cinema, and implementation would be easy, but we'll have to think it over and consider all the angles. So, maybe!
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1 pointYou must have the original Colt 1911. The gun is sheer beauty and allowing the possibility or different finishes or engravings would make it amazing.
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1 pointOh yeah definitely! These were just some mere suggestions for the creators, so they could look into other cultures as well. But New Years would be awesome!
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1 pointPlease don't allow youtube's superiority like they do in SantosRP. They let them break rp laws and always give them the benefit of the doubt. Truly unfair and never enjoyed being downplayed by admins.
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1 pointI would personally rather it be proper time. If there will be a snow or different seaons actually in game, maybe it can be controlled by server owners
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1 pointI'd like to apologize in advance for what comes next: You my friend are a moron, Identity is an MMO ....one more time just so you can't claim you missed it.....Identity is an MMO......okay are we clear on that now? The average mmo can take anywhere between three to five years to develop, so the fact that you are seeing footage in a year AND taking into account that Asylum only have nine people working on it full time, is actually pretty amazing. Try doing some simple research before posting maybe? Now granted, Identity will not need much voice acting, it will also not need the traditional quests either, so some time will be saved there. But take into account the systems like jobs & careers etc, I'd imagine anyone who expects to see this hit launch before 2018 is going to be disappointed. Now try to remember Fataldutch........NOT a single player game right? it's an mmo.
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1 pointTHE LAMP NEEDING TO BE PLUGGED INTO THE OUTLET!!! ITEMS BEING DELIVERED BY OTHER PLAYERS!!! NO AUTO SNAPPING TO GRID WHEN PLACING ITEMS!!! THERE'S SO MUCH GOOD HERE
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1 pointThe scale will be enough, they said the map will be about twice the size of GTA 5's map, and I think they said it'd take about an hour to walk across it or something, but with no aircraft in the game you will be able to see players quite often.
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1 pointAhaha meanwhile, the rest of the club sits in armchairs watching as they smoke pipes and sip wine while saying "Oh i say..." youre right, i can imagine that
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1 pointWe can't exactly describe it since the driving will be done towards the end of the the game's development, but it will not be like ArmA's driving physics.
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1 pointIt is up to the staff of the game what they would like to see happen in their official servers. Due to it being just that, it is likely they will push for balanced rules and a bit of realism. Killing someone simply because you could will always be seen as a toxic outlook and will likely end up being a punishable offense. As for no admins due to them "being unstable", I believe you may be letting past experiences jade your opinion on staff. Admins who are thoroughly vetted and trained in administration and problem resolution will have no issues with their stability. To not have staff on a server would bring nothing but chaos.
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1 pointWell, my general opinion is that, there will be moderators on the official servers like altis life on arma. Secondly guns won't be cheap and even easy to get at the start, you have to work to earn money and it will be harder than altis life or gmod gamemodes to make a lot of money, also possibly other rp games. Trollers are everywhere and can't be stopped completely and so once one troll goes another begins.
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1 pointThere will not be unmarked vehicles so players can tell who is a cop and who isn't
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1 pointIf you guys want to check my posts that are in character about my character's campaign you will see what role I'm playing and if you want him or not for your governor. He has recently turned thirty and after a long time of working strongly as a lawyer and stock investor he has set aside his current life to start a new one within politics which will set upon his future, as he wishes to improve all yours he grew up in your average family at least what everyone thought tell he finally let out the fact that his father nearly beat him half the death all the time. This was because of his sacrifice to keep his family together even when it seemed unhinged he took a nail and drove it in to make sure it was stable. He believes in a Conservative way to run the economy but promote welfare for the extremely needy and providing bonures for people that work encouraging the people to not stay unemployed for to long. People without criminal records also get a bonus preventing people from committing crimes! Read the things he post in politicts to learn even more about him. Vote for a tomorrow fellow identians vote for Jakob Nunes!
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1 pointParamedic/firefighter of course. Hoping to save as many lives as I can.
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1 pointTo be honest, i like this, it means no player will just kill a cop for his gear or car, so has no reason to needlessly kill cops.
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