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14 pointsYesterday afternoon, for another Identity Insider, we've released a video detailing the workings of player housing in Identity and what it has to offer at our present point in development. This gives you a good idea of the level of fidelity we're going for in all of our key systems, and more videos will follow as we continue. Housing was chosen for our first video as our initial focus in development is for features present in the upcoming Town Square module. If you haven't already seen the video, check it out above. Housing as you've seen in the video is an excellent place to hang out with friends, but it has a lot of good practical uses, too! First, housing is the primary storage location for items you've collected. Whether it's a bookshelf full of books, a gun-rack with wall-mounted guns, or a crate full of junk, it's sort of like a bank for tangible stuff. Housing is also valuable for moderate crafting, too. Some advanced recipes might require a factory, but a lot of stuff can be created at your home using special crafting tables. A hydroponics table can even be used to grow small-scale plants, legal or otherwise!
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4 pointsDear haters of this game, I understand that a lot of people have many doubts on this game thinking that it will be a 2nd "No Man's Sky" and it's too ambitious of a project, or simply just impossible, then please reconsider and give this game a chance. Yes there are a lot of expectations in this game and yes it has limitations but this game is striving to become a new genre all in itself. After this game comes out, or even before, you might see big corporations trying to copy this as this has become very popular and very unique. This brings me to my main point. If your trying to say that this game is like those made by major corporations, it's not. It's made by a small team of developers who fantasized about this type of game. Instead of sitting around like the rest of us do and expect a game like this to be handed to us, they took the initiative and MADE this game. Also, we aren't buying "early access" per say. We are giving the developers money to continue working on this game and bring this community something that we all enjoy. Most of us are here because we wanted this type of game to come out and when it did, we all jumped on the great idea and are trying to make it a reality. The people who pledge $30 or more will get beta access, yes. This doesn't mean that they are trying to suck all the money out of us as they can. They simply NEED funding unlike games made by BE or BLIZZARD or Valve, etc. I hope you put this here as a joke. If you meant this in a detrimental way then I think that you need to find a better use of your time. Again, the people of the Identity community love this game and wish for it to be a reality. If we didn't buy "early access" and all the other perks, then there would be no game. Valve can pump out new games for as long as they want without selling early access. They can make games that are F2P and have no micro transactions whatsoever simply because of the fact that they have the funding too and will be bringing in more money than they know what to do with. This being said, Asylum Entertainment has no major funding expect for the people that like the community and the game. I can't speak for everyone, but I think that most people part of the community appreciate what Asylum Entertainment is doing and giving us a game that is 1. Cheap, 2. NOT pay to win, and 3. Something that a lot of people have fantasized about for a long time. You can buy the game and become the most powerful person on the official servers just by playing and being dedicated. I am not 100% on this but I heard that it will cost around $15 USD to buy the full game. There are micro transactions but they are purely cosmetic. This is purely a community based driven game. Almost the whole world is controlled by the people. This is a game created by the people for the people. If you still have doubts in your mind then that's fine, different people have different opinions and you are entitled to yours. I hope that you can at least not spread hate about this game. Thanks for reading and if you agree then leave a like to show the power of the community and to show that you really care about this game! ~Rem P.S: If this can for some reason get pinned, It might help show the haters the power of the people and community!
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3 pointsAre the modules Alpha or Beta? The Modules are not any kind of beta but serve more as a Alpha! The Beta will be the closest thing to the full game. When is the Beta going to release? There is no current release point for the Beta except after all 3 modules are released. (Late 2018 is my estimate) When is this Game going to release? There is no point for when it is known to release. (My Estimate will be Early 2019 Release) Town Square Release Schedule? The first Module is due to release 21st March 2018 30th November 2018 as so the developers can be sure to hit the release date. 21st March 2018 Countdown When is there going to be game play footage? The next video is said to be on Gun Mechanics, and I would hope to think it will be shown before the S.W.A.T. Module. Crime & Punishment Gameplay: https://www.youtube.com/watch?v=GT2b4YvylI4 Character Creation + Quick Tour: https://www.youtube.com/watch?v=kctp79UE5sI Day/Night + Interiors + Interactions: https://www.youtube.com/watch?v=tNcJj4C_8ZE Homes/ Apartments: Hotels are free, apartments are infinite, all will get to try an apartment in town square, and there will be limited houses around the map, and that Homes can Store items and are useful as HQ's for gangs. Pledges/ and Prices: Some pledges will stay and prices of them will increase while the rest of the pledges will be removed from the store completely. This will be done when the new Website launches which will likely be Early 2018 and so make use of the time left! New website has already been launched. Higher packages are likely going to be removed during Town Square release or later on. Pledge Car Insurance: There will be life time insurance for the pledge cars/ vehicles. Server Player Capacity: The server player capacity is going to be between 300 - 500 players per server! Server size: Will be 300-500 players. What will the size of the "Town Square" be? The "Town Square" module will be as stated a Town Square and there is no "Figure" on the size of it as of yet! Will this game be released on Consoles? No this game is exclusively for PC however after the full game release the Developers will look into console porting. MoTown's Answer to a post on the forum: Our official answer on the topic of consoles is that we have no current plans to release Identity to console platforms, but have promised to do our research into what it might require after our PC launch. This is not a promise that Identity will be available on console, simply a promise to look into it. At the moment, it would be fair to say that it is outside of our scope and budget. Will this game be for MAC and Linux? Yes it will but I don't know if it will be shortly after launch of the game. Will there be AI (Artificial Intelligence)/ NPC's be roaming the map? No, this game is a player run game, but will have a few NPC's filling up the boring jobs which you and I would not do for hours on end e.g. standing at the tills of a shop, also they will be in the un-ownable shops too and they will be around in back-alleys to represent a (Black Market Dealer and Drug Dealers). Will there be any aircraft in this game? No there will not be aircraft in this game but the developers did mention a glider and possibly in the very far future they could still add them but that's not certain. Will there be Undercover cops? No, The reason why there won't be undercover cops is because the developers want a distinctive difference between cops and civilians/ criminals. How many buttons will be in the game? Probably more, but there will be radial menus for some things that will cut down on buttons. What steering wheels are supported? So far the Thrust-master ones are confirmed. ( if its a popular steering wheel, it'll work) Will this game be VR supported? Yes, the developers are working on it and want to be able to have VR supported because they want to use it too when playing the game. Unfortunately they don't think it will be supported at full game release. Is this game Subscription based? No! You buy the game (passport) and then you can play anytime with no more paying. Is there in-game Purchases? (read next question and the answer) Yes. Is this game Pay to Win? No, You can only buy cosmetic items. (Items which don't give players advantages). What are the system requirements? There is no official knowledge yet as its too early to say, but if you can run games like GTA V, Arma 3 and Ark you should be fine. System requirements are on Steam: https://store.steampowered.com/app/792990/Identity/ How is in-game money going to work? Money will be as close and realistic to the USD. What are the names of the 3 cities? Ash Hill, Roseport and Turtle Beach. Can you break in/ raid someones home? No, police cannot raid your house and also no one can rob your house. In correspondance to police not being able to raid your home, it is that you cannot enter your property if wanted either. What age rating will the game be? This game will be Rated 18+. Can you live with someone? Yes you can but you have to have a bedroom for every person who lives in your house. This even includes if you marry someone! Gangs: There will be a gang system, such as making a guild in MMO's. Gangs will have ranks and even HQ's which can be someone's house where all gang members have access or a shop a gang member owns. In Town square, there will not be a gang system YET, but there will be a friends contact on your phones and you can easily roleplay your gang, to begin with. You can have biker gangs, as there are Bikes (such as the ones in the pledges) and leather jackets. You can put insignias on your clothes to show off your gang. There won't be designated gang categories, such as Biker gang or Mafia, but you can Roleplay your gang to be any type you want. There will, however, be areas of the map designed for specific sub-cultures, such as bars that are Biker themed, such as Biker Club Bars. A player can always buy a bar, make it a Biker Club / Bar and make it the HQ of their Biker Gang, or the same with a Mafia gang, etc... Stress System: The Stress System is the games anti-RDM (random deathmatch = randomly killing people for no reason) system. What happens is everyone has a stress level, and if you stress is low, you take less damage, and high, you take normal damage. When you pull out a gun, you instantly get high stress, and when one is aimed at you or you are near a fight, your stress will slowly rise. This helps you to fight back and try and get the advantage on a gunman by using the stress system to your advantage. In weapon customisation: People always ask if there will be silencers or 8X scopes, and there will not be any long range optics or silencers in Identity. Murder: WILL be auto reported and you will be instantly wanted, other crimes require witnesses and a 911 call. Can you Marry? Yes, you can marry both sex. ~~~~~~~~~~~~~ Reddit and Exclusive interview questions and answers Below ~~~~~~~~~~~~~~~ Weapon Customisation? Weapon customization is quite detailed. Some weapons have more room for changes than others of course, but things like stocks, grips, sights and even paint/finish can be customized. Weapon actions are one of those things that don't work well in video games, mostly because no matter what you have in the game you're still firing with a mouse, and it will feel counter-intuitive making it over-complicated. For example, if you have a double action pistol and pull the trigger, your mouse click is all the same no matter if the hammer is back or forward so we need to design around the peripherals people are using to play. Weapon jams are something you can encounter. Our weapon physics are incredibly advanced and was one of the first systems completed long ago. We can create magazines of any size which hold physically accurate ammo. Calibre and even type (holopoint, FMJ, etc) have an effect on trajectory. Our programmer on the weapon physics read a lot of papers to get proper formulas, and they function off the same math used by real-world forensics. A bullet fired in Identity will travel almost identically to the same being fired in the real world, even when it comes down to things like stopping power versus penetration. Will there be physics to shoot through walls or boxes? Things that a bullet would usually go though in real world situations. Absolutely. Bullets are influenced by the material they hit. If it's wood, it will pass right through it with very little change to velocity, but a thin sheet of metal may still allow the bullet to pass through, yet reduce velocity enough that it may not kill, or do much damage to its target on the other side when it impacts. 1. What is in game prison like? 2. Is it like real prison with guards, rec time, shiving, and keeping a tight grip on the soap? 3. How does the drug manufacturing and trafficking work? 4. Can I get methylamine? 1. Identity's prison is very much a game within a game. As a prisoner, you can join one of three prison factions and battle for territory, or just hang out in the recreational room and chat and interact with other prisoners while you wait out your time. You'll be able to craft a crude shank and attack others, or attempt a prison escape as a group that the police will be forced to respond too from across the map. There are no player prison guards though. The decision for that was mostly just because we couldn't find a way to keep it engaging and fun. We don't want people to be forced to sit and watch other players. 2. For those in prison however, when they've served their time, they may simply exit the prison through a series of corridors that only they have access too, or if they just have a lengthy prison sentence, they can request a trial which will notify random players across the map to report for jury duty, in which case they will plead their case, and have their fate decided on by a vote whether to be released early, or spend the rest of their time behind bars. 3. & 4. In the outside world, there are a number of drug manufacturing processes, including the production of meth, heroin, cocaine, and marijuana. Each has its own unique crafting process. For instance, in order to cook meth, which is the highest paying and most valuable drug in Identity, it will require the player to purchase a mobile RV, convert it into a meth lab, and then steal all of the ingredients from across the map in certain factory locations. They'll then have to spend time cooking the meth through a series of time-based processes that determine the quality of the product before finally selling it to an NPC drug dealer for a big payout (or you can consume it if you feel like cutting into your hard-earned profits). 1)Price when the game releases 2)Will there be realistic payments for the jobs(on official servers)? I really hate it when you deliver a huge track full of diamonds and get 10k for it just breaks the immersion 3)Will the items take physical space inside the car not only for furniture but with job items as well (Weed, diamonds,etc) and will you be able to put more staff in the car if Let's say you have a 4 man vehicle but its only you and a friend inside so you have 2 sheets left will that mean extra space? 4)Will the things you buy have realistic prices? For example if you buy a Ferrari it will cost you something like 150k? 5)Will there be real life cars in the game or unlicensed cars like in gta v 6)Will there be any A.I cops or enemies? 7)Will i be able to raid other players houses? 8)Will there be a report system so you can instant report someone if he rdm's/vdm's you 9)Will there be an in game recorder so you can have proof for rdm ? (something like plays.tv lets say) 10)will there be a casino? 11)Any micro transactions? (not for cosmetic items) 12)Can you compare the driving to another game so we kinda know how driving will be like ?(i hope not like arma) 13)Will you be able to shoot while inside a vehicle 14)will there be rebel items like armored(extra armor and guns)vehicles, helicopters, jets. 1. Currently, you can pre-order, or pledge early for Identity for as low as $15 (without beta access) or $30 (with beta access) from our website @ identityrpg.com - however, we expect the price of the game to jump up to about $45 when it hits steam, as steam takes a pretty large chunk of income from each sale. 2. Expect Identity's currency to be realistic in value, so your pay will also be realistic. A pair of shoes may cost about $40, and a decent car around $30,000. A lot of games reward players with such high numbers in currency and damage though because there seems to be a psychological attracting to larger numbers, so we can understand why games do it but it won't be that way in Identity. 3. Items will take up physical space inside the trunk of a car. When a player accesses the trunk, there is a 2D grid placement system in which each item takes up a number of squares on the grid depending on its shape and size. The largest items will not fit inside the trunk of a small car, so a big semi-truck with a trailer may be necessary. 4. Oops, I answered this with #2 as well. 5. There won't be real-world cars or brands in Identity. We can't afford the license fees to include real brands in our game, and we're almost certain these companies would not want their brands associated with vehicle damage, or some of the criminal and illegal elements also featured in the game. 6. There won't be AI cops out in the game environment, driving police vehicles, or paroling streets. If there are any, they will simply stand behind a desk at the station recruiting new player officers or providing information. 7. You will not be able to raid another players house, or enter their house without their permission. We want player homes to be your personal space, safe from any outside influence. Players are going to put a lot of effort customizing their homes, and we don't want to jeopardize or disturb the work they put into it. 8. RDM/VDM isn't an enforced rule on official servers, but there will be a tool for reporting these actions on private servers who create rules for these actions. Instead, on Official servers, we have a stress system in place to discourage random attacks or griefing. 9. There won't be an in-game video recording tool, but you can use 3rd party video recording software like OBS, Fraps, or Shadowplay. 10. There will be casinos in Identity, but they are not player owned. 11. Micro-transactions exist for cosmetics, some vehicles, and some apartments, and will be claimable across all servers (hopefully including private servers). We will not sell weapons. 12. Expect driving in Identity to be realistic, much like Grand Theft Auto IV, not V. Players won't be able to survive crazy stunt jumps in Identity, and enough damage could disable your vehicle. Unfortunately however, we cannot easily do a damage model like you might expect to see in BeamNG. Damage has to be networked across the server, and we feel transmitting that much damage data could hurt performance. 13. You won't be able to shoot from inside your vehicle. We want to discourage random acts of violence for the sake of roleplay. 14. There won't be any armoured vehicles in Identity, apart from maybe SWAT trucks. We don't want to give anyone a PVP advantage based on vehicle armor. Aircraft are also not present in Identity, as it is important to us that players do not skip over potential encounters they may have gotten into while driving, and of course because we don't want the world to feel smaller by flying quickly from point A to point B. If anyone thinks of more FAQ questions please comment and I can add them in.
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3 pointsThe Gentleman's Club Duelling Etiquette: A duel can only be challenged by the insulted party. therefore if a gentleman insults another member he cannot simply duel them with the intention of hurting them with the aim of starting a feud. Both parties must appoint a "second". this must be a trusted neutral party who shall try and end the dispute without the exchange of shots or blows. If a challenge is declared it must be through the seconds rather than their principals(being the duellists themselves). If an apology is made they must inform their principle and try and resolve the issue or quarrel. If all fails and the duel is to be, the challenged party shall have the liberty to pick the weapons, place, time, and if using pistols how many paces shall be taken. weapons must be within reason. canes and pistols of high calibre eg, desert eagle or revolver would be used as duelling weapons due to their heavy recoil and high calibre. A cane or blade duel should be fought until first blood or satisfaction, satisfaction is defined as the challenged party apologising or explaining away his insult and then followed by the challenger apologising for his retort and challenge to arms. A cane duel must be stopped after 5 minutes of fencing if neither party is harmed and the seconds shall then ask the men if they are satisfied or if they wish to explain their reasoning for insult or apologise. If neither parties are satisfied they may continue for another round ending with the same procedure. If the duel surpasses 3 rounds without injury this is dishonourable and somewhat ridiculous and must be stopped and if the parties are dissatisfied they may change their weapon of choice (this time the challenger must choose). or they may reschedule another duel for a later date that must be within the next 3 days. If neither party are injured in the second duel the quarrel must be declared over and the men will be told to argue no more of the matter. A sword duel must be stopped as soon as the first injury is made. Dress code: Duellists should not wear jackets or ties. hats are also not advisable. they should wear either a shirt(long sleeve preferably or sleeves rolled down) or they may choose to wear a waistcoat. Pistol duels should be governed seriously and strictly by the seconds (who must have their own weapons incise a scuffle breaks out of someone cheats). The seconds must load the pistols for their principals and then proceed to make the duellists stand the set amount of paces apart. they must then aim their pistols and on a signal they will have 3 seconds to fire their shots(misfires count as shots, strictly not "dummy" firing. which means purposefully missing). after one exchange of shots the procedure at the end of a fencing round will be given. A chance to be satisfied or apologise. if not, they may proceed again for another 3 rounds. If the duel surpasses 3 rounds it will be declared over. If seconds disagree with each other and resort to exchanging shots or blows it must be at the same time as their principals and at the same distance. Seconds however, should try to remain neutral.
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3 pointsI've had this idea on other private servers for different games as well. For the most part, it does work perfectly; there is a fear of death and a fear of just blindly going and having stupid gang wars in the middle of the city. However, the drawback is this: You are a fully legal, legit business owner, you spend months building your company and character up. All of the sudden, someone comes buy and just kills you, then you lose all that progress over some kid with a gun. It's realistic, but you have to draw a line between realism and fun
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3 pointsBut then how would anyone build businesses or empires. There should be a stiff penalty but not lose everything.
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3 pointsIdentity Forum Guidelines Last Edit: July 9th, 2018 Participation in the Official Identity forums constitutes agreement to the following guidelines, which apply to posts, profile information, avatars, signatures, private messaging, and any other content on this site and participation in general. The live nature of discussions in this community makes it difficult for staff to catch every violation of these rules. If you believe that someone has violated our User Guidelines, please send a private message to a member of our volunteer moderation team or staff with a link to the content and a brief description of what you believe is wrong. Please do not respond to a violation personally, as you may aggravate the situation and possibly violate our guidelines yourself. Any content that violates our User Guidelines will be removed. Interpretation of our guidelines is at the discretion of the staff. Please do 1. Report violations of the forum rules. Moderators will quickly review reports and make decisions based on the information you provide. 2. Respect others. Showing respect will encourage others to participate in discussion. 3. Like posts, that you feel contribute useful information to a discussion. 4. Read the rules, so that you do not accidentally receive an infraction or ban. 5. Be constructive. Help others by answering questions, and offer feedback to their ideas. 6. Read before posting. Fully Comprehend the topic of discussion and determine what has already been discussed. 7. Use proper grammar and spelling. Read your post before submitting. Spelling mistakes may attract attention away from the discussion. 8. Search for content related to your questions. There’s a good chance that there may already be an answer to what you are looking for! Please don’t 1. Troll. Trolling does not contribute to meaningful discussion. 2. Spam. Spamming clutters the forum and makes it difficult to find original content. 3. Flame, or attack others. Insults do not contribute to discussion, and will be removed. 4. Repost Deleted Content. Content that was deleted was removed for a reason, even if the reason is unclear. 5. Demonstrate or perpetuate toxic behavior. A user is considered toxic if they repeatedly make defamatory, threatening, insulting, or otherwise hateful remarks toward other users or staff. Please keep language civil when expressing your opinions. 6. Advertise websites or services unrelated to Identity. We do not sell advertising space on the Identity forums. 7. Cross Post. Cross-posting makes it difficult for users using the search function to find relevant information, and may be considered spam. 8. Ask for Likes. Likes are given to those for contributing useful information in a discussion. 9. Abuse reports. Reporting content with blank or inaccurate report descriptions will hinder a moderator's capacity to help. Please report content that is in violation of the rules, and not simply because you personally dislike another user. 10. Engage rule violators. You may accidentally violate these rules yourself by responding to others that you feel aren’t following these guidelines. 11. Make low-effort posts. Contribute useful information to the discussion, and avoid going off-topic. 12. Discuss Politics/Religion. These subjects are sensitive and may offend others. (There is a small place for fantasy politics within Identity's ecosystem. The Governor position will be able to tweak small settings within the game world, and must compete against others for power. The political systems within Identity are simplified and do not accurately reflect the processes involved with political discourse in the real world. Players may implicitly take inspiration from existing candidates or parties, but must not show any connections to real world politics through the use of logos/symbols, names (of existing leaders, existing parties, or of those within recent history), or slogans. By affiliating your party with a real world political faction, you are bringing such politics into discussion and grabbing the attention of those who recognize it. Real world politics typically invoke a strong emotional response in some viewers and can lead to vehement conflicts extremely quickly.) 13. Create multiple accounts. Only one account per person is authorized, so forum users can be easily identified. Avoiding a ban may result in further permanent action. 14. Operate a shared account. Sharing an account with another user will make conversation difficult should any of the account operators share a difference in opinion. Conflicting statements will impede our ability to help assist any single user on a shared account. Due to this, we request that each account is operated by a single, separate user. 15. Create forum posts that mention specific users in the title. Creating a new topic with the title specifically mentioning another user isn’t conducive to group discussion, especially if the targeted user isn’t comfortable responding in an open format. (For example, don’t make posts like “@usernamehere, why is x and not y?”) If you’re asking a question directly to another user, please do so using the inbox function on the forums. 16. Post Personal Information, or post links containing personal information. Sharing information about others can be harmful to their real-life. 17. Use forum features in unintended ways. Asking for likes, or making a game that incorporates the like/follow buttons artificially inflates user forum stats, making it difficult for other users to determine which content or user is contributing popular content to the site. 18. Discuss Moderator or Administrator actions Publicly. There are often reasons why a decision is made by a moderator or administrator that may be unclear to outside-parties, and off-topic discussion about an admin or moderator decision may be disruptive to a conversation. We politely ask that you trust and respect decisions made by staff. If you have an issue with a specific staff member, please report the matter to a Community Manager. 19. Impersonate Asylum Entertainment Staff or Moderators. When users seek assistance from moderators or Asylum staff, they shouldn't need to worry about encountering the possibility of dealing with an impostor. Always heed the official titles for staff roles on both the forums and discord to help avoid confusion. 20. Intentionally Spread False Information. Spreading rumors you know are falsified and portraying them as fact will only complicate Identity's development and serves to derail the actual constructive criticism offered by other users. Even accidentally giving out false information can be dangerous, so please ask a staff member or reference official statements (Dev Blogs for example). 21. Post or link to illegal, dangerous, offensive or NSFW content. Do not engage in activities that include (but are not limited to) the sharing of sexually explicit content, piracy, malicious code execution (viruses, malware, spyware etc.), gore. Please keep posts pertaining to the M-rated content in Identity reasonable. 22. Create or operate an account with the intention of solely boosting or supporting another user's reputation, poll votes, or opinions. We ask that all users contribute to the forums in ways that don't simply perpetuate someone else's particular viewpoint or account statistics. ***Moderators and staff have the final say on all matters. If you would like to report moderator abuse, contact a Community Manager directly. Creating public threads or posts that question or reference administrative decisions or potential administrative decisions is not permitted.*** ***Freedom of speech rights do not extend to privately owned websites, such as this one. These guidelines detail the types of behavior and activities that are allowed here.*** ***We reserve the right to deactivate any account and to edit or remove any content without warning. These guidelines are subject to change at any time without notice.*** ***If you have a question or suggestion about our User Guidelines, please do not hesitate to contact a moderator or admin and we will be glad to help in any way that we can.*** 3bdullah alzmeeeleee 6ree8 jbbbh #7mod mf95
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2 pointsHi. Many people asked here how modding will work in this game, and it is really obvious. This game is made in Unreal Engine 4. It is a shared source game engine that anyone can download for free. The devs will provide a modified version of Unreal Engine 4 editor, that forbids access to game's C++ code, but allows you access to Blueprints, a visual scripting system. You will be able to download the custom editor from Epic Games page. In editor, you could do almost anything you want on your server. Altough you couldn't access the C++ code dirrectly, the devs will insert hooks in Blueprints, so you could still change or develop stuff. All the games using Unreal Engine 4 have taken this route when speaking of modding. I don't see this game different. I've attached to this post an image of Blueprint graph, to see how the scripting looks for turning a light on and off when entering a certain volume. You'll script existing and new things in similar way on your private server. If the devs succeed to modify the editor so multiple players could use multiple editors in the same time, on the same scene, that would be awesome.
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2 pointsCiao tutti sono carmelo da Italia. I'm here on behalf of the Luprano family as an enforcer and I look forward to meeting new friends and to breaking legs.
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2 pointsI love the idea of rich players being able to throw parties like fundraisers and masquerades for the public. It gives people a chance to get together despite their choice of career, side of the law etc. Another thing would be to have some kind of underground fight club environment going on.
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2 points
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2 pointsThis is actually a great idea. I think the police already have a system like this. But access to citizens is also great. Although it kinda breaches the laws of privacy.
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2 pointsI plan on living a simple crime free life in Identity as much as I can. I'll look into business, investment and politics and would look at developing a working relationship with players, like @Dizzle
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1 pointIntroduction The Mariano Crime Family is an Italian-American organised crime family based on the ancient principles of Cosa Nostra. Like the Genovese Crime Family of New York City, the Mariano Crime Family are considered the 'Ivy League' of organised crime, mainly because of their ability to adapt with the times and find new ways of making money even as law enforcement clamp down on the mob. One of the key differences between this and other criminal organisations is the sanctity placed on loyalty and brotherhood, two values which have unfortunately become rare in the underworld. Structure The organisational structure of the Mariano Crime Family is the same as that of other Italian-American and Sicilian crime families. Low-level associates of the organisation work on the streets, making money in the hopes of eventually becoming 'made men' (official members of the family). Once they are 'made', associates are promoted to the rank of soldier, or 'soldato'. Soldiers operate in crews of up to 10, which are each lead by a captain or caporegime (shortened to capo). A capo is essentially a lieutenant, managing his crew and ensuring that they are earning money without breaking the rules of the family. There can be anywhere from 2 to 20 crews in a family depending on its size, each operating independently of each other (for the most part) but ultimately part of the same organisation. All of the families captains report to the underboss, the second-in-command and one of the most powerful members of the family. The duty of the underboss is to oversee the day-to-day running of the family, ensure that business is running smoothly and that captains are passing up their kick-up (more on this later). The consigliere acts as an advisor to the boss, helping him steer the family in the right direction and settling disputes both within and outside the family. Finally, the Boss (also known as the Don, or Godfather) is at the very top of the pyramid. All decisions, including who gets made, who the families captains are, and who runs what rackets (criminal jobs), are made by him. At the end of the day, the Don gets a cut of all profits made by the family. Kicking Up Key to the power structure of the mafia is the practice of 'kicking up'. Essentially, all this means is that at a certain pre-determined time (probably once a week or once every two weeks), anybody earning with the family (this means associates and made men alike) must pass a certain amount of their profits to their superiors. Associates kick up to whichever made man they are working for. Soldiers kick up directly to their captain under all circumstances, while captains all kick up to the administration of the family (meaning the underboss, boss, and consigliere). The amount that one is expected to kick up differs based on rank and the rackets one is working, but the minimum amount will always be fair and reasonable. Unless you are particularly reckless, kicking up will not be a chore, and most of the time only about 10% of your weekly income will go towards it. However, basic math tells you that the more you earn, the smaller the percent of your earnings you will need to kick up to satisfy the minimum requirements. Then again, kicking up even more than the minimum is a good way to get noticed by the higher-ups and possibly earn you a promotion (which obviously means more opportunities to earn big money). It is always the best earners who are the most respected in the family. It is important to remember that just because you have people working for you and kicking up to you, you should not slack off. Everybody, from the associates to the boss of the family, actively work to earn money on top of what they are earning from kick-up. Nobody sits around waiting for payments and drinking coffee. How to Join It is important for the organisation that our members are competent (skilled) and intelligent, that way everybody is able to make as much money as possible. Even though being an associate of the Mariano family is potentially one of the higher paying jobs available to most people in Identity, being a 'made man' is where the real money is. The higher your rank, the more money and opportunities are available to you. To join, simply work with well-connected associates or made men in the family. Make money and every so often, kick up a decent amount of what you make to your higher-ups. The more you bring in, the better your reputation will be. Of course, it isn't just about money. You need to demonstrate that you are loyal to the family before all else, and that you know and understand omerta (more on this coming up). Once you have earned the respect of the families administration, you will be considered for being made. The very best associates are evaluated and hand-picked to become official members of the family, and therefore expand their earning potential (for themselves and the family) infinitely. It is best not to ask to get made, as this will only annoy and slow down the process. Instead, demonstrate that you are both loyal and a good earner, and you will have your best shot at becoming an official member of the family. Rules of the Family The rules of the Mariano Crime Family are quite simple. For simplicities sake, they are referred to as 'omerta' (pronounced oh-mer-tah). They are: - Your loyalty to the family comes before all else. - Never hurt or kill another made man under any circumstances, and only harm an associate if you have a very good reason to do so. - Never co-operate with the police in any way. If the police ask you about anything related to business, you know nothing. You're simply a businessman. - Do not discuss family business with anybody who is not either a made man, or very well connected to the family. - Make sure you are not late with your payments. You would not like your underlings being late with their payments to you, so show the same courtesy. If you follow these simple rules and generally try to avoid causing trouble, you will find your time in the Mariano Crime Family very rewarding and fun. Conclusion The Mariano Crime Family is an organisation for people who value loyalty, brotherhood, and intelligence. We are, in the truest sense of the word, a family. This is an organisation for those who aren't content with being a part of any old gang. If you would like to discuss further, feel free to send me a private message. Keep in mind that our organisation will operate on the Australian server so, while we are not opposed to doing business with US or UK people, we only accept made men who are willing to play on the Australian server. Regards, J.M
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1 pointAlright beautiful people of the forums, its time for another idea thread: Todays Talk - Tattoo I wanna know what you people would like to see as far as tattoos, designs, coverage and patterns. I personally would like full possible body including hands, neck and feet too. Even fingers. I would like to be able to design my own but also have a load of preset ones from all cultures including traditional triad, stick n poke and your generic tattoos. Also include a photo if need be, because they are preferred.
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1 pointThe long awaited customization video is finally here, please feel free to leave your feedback and tell us what you liked most!
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1 pointYou'll need to download the Altis Life mod and the Asylum servers will pop up in the ArmA 3 server browser.
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1 pointI appreciate the feedback. We are nothing less than professional
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1 pointYou guys need to remeber that im sure the devs of the game do not want to turn it into the next GTA, sure these are great ideas but in my opinion many people want things that are already available in games such as GTA.
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1 pointSmudger, I was talking about a mod. As in if you'd like to play in an apocalyptic setting, you're able to. I wasn't suggesting that the whole game be turned into what you're thinking I said.
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1 pointWhat about a plague? It'd require players to team up and fight each other for survival. I know some people prefer to play without NPC's (you were talking about zombies), and the expansion could include clothing/gear, weapons, the possibility to arm your car (bulletproof tires, windows etc similar to what I believe was the Heist update in GTAV) and rebuild your home into a safer place as people will be scavenging and do whatever it takes to survive.
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1 pointAh thank you for your support. Much appreciated. ___ Also sorry for this bumping message but after long absent and some low inactivity we would like to state we are still alive. We also got a recent question about recruitment and what type of server side we will play on. First we are open for recruitment. Send a pm to me and I will evaluate your "application" for further association with the Famtiano Family. We will also be operating in the EU. Thank you for your time once again, fellow citizens.
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1 point@Shimozukachi Banned for writing alot of text noone gives a shit about.
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1 pointThank you this is what i needed to know sounds awesome cant wait for beta
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1 pointHey @saberhopper, welcome to the forums! 1. The packages won't be locked until the full game is released. 2. The prices should not change. 3. You can purchase a house with multiple rooms and share with a friend! 4. That is correct. If a police officer, or any government worker uses his/her authority unfairly, can be tried in court. If said person is RDMing, it may be the problem of a admin or moderator. 5. In Identity, they have made it so serious offences will land you in prison for a decent amount of time. This could be 3 hours - 6 hours, real time. But don't worry! There is an exciting prison system that will keep you entertained. You might even want to be in prison its that fun! Let me know if you have any other questions!
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1 pointThis sounds interesting maybe I will play as a "helper" I dont run for office but is a ready agent of the party to be appointed to things. My friend found the real version of this it was where you can send your application to join Trumps administration he is appointing 4k people. I bet you need like 3 degrees before you can leave "the to be shredded stack."
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1 point@ShenjiNagasaki Im sure that they accoounted for all of this and remember that 300 is the cap. There won't be 300 people on at all time by the time a year passes. Also, they are most likely getting the top of the line servers for this to support the lag of 300 people.
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1 pointI meant it for Official because thats what ill mainly be on. I might peep into James's progress on his server if it appeals ill definitely apply.
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1 pointgore not so much i think they won't go greatly into detail but adding blood is something which will help with forensics
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1 pointWell first of all they have to do my white-list process the matter what like everyone else and so that is a start to having no benefit from that. I think most servers who give them that "benefit" would white-list them without them applying or doing any process at all.
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1 pointI could not bother to read all the comments and my apologies for that. I just want to know how you will pay the government officials, how you will get elected by the 1% and how you will get voted on by government officials considering the taxes are what pays them. Capitalism is what the world runs on and it is beautiful. This is not capitalism. This is a liberalistic -socialistic party in my sight. Please explain a bit more how you will drive the jobs of taxers, bankers, and other jobs connected.
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1 pointYeah, that will only happen on private community servers if it does. (Mine it will not ever.) No exceptions for them.
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1 pointI've seen the most recent video and I'm excited for interior decorating. I, however, dislike the idea of drag and move when placing large items like beds and stuff as they're not even. Either a snap to grid or a rotate by 80 degrees would be nice.
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1 pointIt's more realistic without grids, but I guess some people with OCD will need it
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1 pointExactly that type of gang! You too brother. I wanted to mix it between a MC and a street-type gang. This is what I got.
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1 pointHey there Itchy, welcome to the forums! They should be able to accomplish their goals, as the newest video shows they are on track.
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1 pointI had an idea that the police would have their very own website and already there is now hundreds of new opportunities that can be made. The police should have their very own website accessible to everyone not just the police however only the police officers and anyone in the law enforcement career should be able to make edits to the website while citizens could just check and try to report a recent sighting of the criminal so that they could possibly get a small reward in the arrest of the suspect. The website should be acsessable on all the computers and smart phones. Just to name some of the very few opportunities that would be avaible on the website would be the option to view the wanted list which would let officers know that this person has a warrant out for his/her arrest and also let's the officer know if this is a dangerous person it would also display any picture of the person if any screenshot or any previous served jail time has been acquired and served. That was just one tab I would put on the website however I have another idea for a section that would be really neat. For example if a police officer pulls over a man that looks like he is in his early twenties for speeding then the officer proceeds by asking for the mans proof of license and insurance on the vehicle. The man cooperated and gave you the information, you would go back to your cruiser and type in the info of the driver in several tabs full name, age, gender, birth date, expiration date of lisence and the lisence plate on the vehicle Once you enter the information it should give you a list of that persons records it should tell you any recent situations where he/she has been in such as any citations, arrest records, warnings or anything else needed to know about the suspect that the officer is dealing with. The officer should also be able to check different license plates on the website to see which car is registered to a certain person so that the officer could decide if the vehicle was possibly stolen. There also could be a tab for investagators where they could talk to each other and also look at gang bosses and different cases that they could try to crack down on. Overall I think that it would be best if each division of the police department had several sections and tabs of their own that they would use in different ways. I would love to explain more but with the creation of a website for the police I think that many opportunities would be avaible. Actually I think that if ignoring worked well this could be used for EMS to look up previous medical history of a client of theirs or even for firefighter or really any other branch of government that can find it useful. I would love to hear ideas from others and I think that this idea could go far if looked into. I understand developers have a lot on their plate but if possible I think this would need to be a necessity for the police and other service careers. I appreciate all of you taking your time to read this I would like plenty of feedback so that we can make this a thing that will happen. Any ideas of yours are welcome so don't be afraid to join in the conversation . I am new to the community so if I did or said something already being implemented orbeing discussed I would like to know so that I can think of other things not thought of already. Thank you!!!
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1 pointHey there Frank Underwood, and welcome to the forums. I take it you are a fan of House of Cards? Let me know if I can do anything to help you.
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1 pointYou don't need to wait for anything. Leave the forums so us people who care about the game can enjoy the new footage.
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1 pointI posted this in the Podium first, but I think it's more appropriate here. I and another soon to be Identity player that I know IRL were having a discussion about politics and then brought Identity. We are both proponents of Ranked Voting System (like was just passed in Maine) ... It's designed to encourage more political parties and make it harder for 2 parties to end up dominating a system over time... So this brought up an interesting set of questions, "What voting system will Identity use? Will different servers have different voting systems? Which system would be the most fun in political game environment?" Just thought I'd throw it out here and see if anyone had any thoughts on this. I for one would love to see different servers with different voting systems or better yet the current Governor being able to change the voting system... but I understand not every one is as big a political nerd as I am.
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1 pointYou're just gonna have to wait it out mate, the devs won't release anything till they are ready to do so, not upon somebody's plea to do it early.
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1 pointI'd start a church called. The Church of the Flying Spaghetti Monster and the Latter day Meat Balls.
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1 point(Not sure if the pictures will show or not). I'd love to see these hairstyles, clothes and makeup in the game: ( I don't own any of these pictures and all rights go to the rightful owners ).