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Showing most liked content on 11/30/2016 in Posts
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9 pointsThe long awaited customization video is finally here, please feel free to leave your feedback and tell us what you liked most!
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8 pointsYesterday afternoon, for another Identity Insider, we've released a video detailing the workings of player housing in Identity and what it has to offer at our present point in development. This gives you a good idea of the level of fidelity we're going for in all of our key systems, and more videos will follow as we continue. Housing was chosen for our first video as our initial focus in development is for features present in the upcoming Town Square module. If you haven't already seen the video, check it out above. Housing as you've seen in the video is an excellent place to hang out with friends, but it has a lot of good practical uses, too! First, housing is the primary storage location for items you've collected. Whether it's a bookshelf full of books, a gun-rack with wall-mounted guns, or a crate full of junk, it's sort of like a bank for tangible stuff. Housing is also valuable for moderate crafting, too. Some advanced recipes might require a factory, but a lot of stuff can be created at your home using special crafting tables. A hydroponics table can even be used to grow small-scale plants, legal or otherwise!
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6 pointsYou don't need to wait for anything. Leave the forums so us people who care about the game can enjoy the new footage.
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5 pointsDon't agree with him if you agreed with me in pm about what I said because they are the opposite of each other. (pm: The Video) yeah.. that conversation. Ok firstly, the kickstarter video was the video of when this project was as a concept and not actually in full development as they were just selling the concept to us. Secondly games are never normally announced before being atleast 2 years in development when they give a trailer. This trailer is a teaser as such to the game itself and should not be seen as a full on trailer other than to one big feature to the game. Everyone who has been waiting knew in some way the first video they would release was purely on the housing customisation features only, as it was to show the full potential on that feature/ area. I would not expect a big "trailer" like you want to be before the 2 year development mark and I think a lot of the players waiting for the game would clearly agree on that.
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4 pointsText chat will be available to you in Identity! There will be local chat, as well as private messaging. We acknowledge that the convenience of voice chat isn't always what people want in every situation. Whether you are shy, or you want to pretend to be someone else, or even if someone in your proximity is trying to sleep, we don't want to suppress your ability to get a message across, but we do think that those who want and will use voice chat, will inherently have an enhanced experience in Identity.
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3 pointsHey there everyone, I'm a huge fan of RPG's like Fallout and Skyrim and I've been a dedicated fan of SA:MP and the Sims for years now. As far as real life stuff goes, I'm pretty normal. Just a small town kid with big dreams of being a writer. - I'm also a graphic designer and have worked on a lot of art and gfx for people. I'm really looking forward to seeing this game and community grow and I hope you all will accept me with open arms. - Me and a few of my friends will be pledging and registering soon as we hope to have a lot of fun in this game and community. Best wishes. - Prescott
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3 pointsWas a little hesitant to buy my pledge package and then i saw this today and i was just like "SHUT UP AND TAKE MY MONEY!"
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2 pointsI am Jeremy Sirata my family is from Sicily my father was killed by an unknown mafia family from Chicago and my mother was mugged and killed leaving me to survive on the streets of New York I became a small time criminal and now at the age of 22 I pledge my alegence to the Luprano Family
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2 pointsThis is very nice. I'm not sure if the topic creator understand the amount of work and detail that was put into this. I'm impressed and looking forward to more!
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2 pointsI've seen the most recent video and I'm excited for interior decorating. I, however, dislike the idea of drag and move when placing large items like beds and stuff as they're not even. Either a snap to grid or a rotate by 80 degrees would be nice.
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2 pointsIt's more realistic without grids, but I guess some people with OCD will need it
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2 pointsI'd like to apologize in advance for what comes next: You my friend are a moron, Identity is an MMO ....one more time just so you can't claim you missed it.....Identity is an MMO......okay are we clear on that now? The average mmo can take anywhere between three to five years to develop, so the fact that you are seeing footage in a year AND taking into account that Asylum only have nine people working on it full time, is actually pretty amazing. Try doing some simple research before posting maybe? Now granted, Identity will not need much voice acting, it will also not need the traditional quests either, so some time will be saved there. But take into account the systems like jobs & careers etc, I'd imagine anyone who expects to see this hit launch before 2018 is going to be disappointed. Now try to remember Fataldutch........NOT a single player game right? it's an mmo.
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2 pointsThere is actually a lot more shown there than it might look. If you have experience in game development at all, you know how long each thing takes. The amount of effort required to even do minor things, like having a lamp be placed near an outlet is crazy. This is actually the first bit of actual gameplay, and I'm actually surprised how advanced this is before the first version of the game is even released. I mean, what do you want them to show us? They've made it clear how they want to wait for everything to be finished before they show anything, and I doubt the Town Square is finished being created. Most of the features this game will have will look pretty plain and boring to just show on video, they've explained what it is going to be, and I think to get the full wow factor they actually have to be tried out by you to get any better experience. I got a lot from this video, the fact that there is both first and third person views, the design of the characters, the quality of the graphics, radios, tvs that actually work, which is pretty amazing really, computer software, really good lighting physics and shadows etc.
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2 pointsHey Golden, Identity will be on Steam, but I'm not sure it will be on Steam during beta testing. You may have to download it from a custom launcher available on our website in order to test when the time comes. We will make more payment options available in the future from our website long before their are any changes to the current pledge tier options.
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2 pointsIdentity's Town Square, a closed-off section of the Ash Hill city center, gives you a sneak peak at some of the items you've received from pledging to Identity. With a few dozen people per town square server, you can hang out and play games with other Identity fans while waiting on future modules and the full Identity world. ^this what we get at 2017 world, cars - 2018 and later
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2 pointsImagine spending 1-2 years crafting something just to get comments like "Is this a joke?". Game development takes time and needs support and patience, not comments like this.
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2 pointsIn my opinion, I believe they delivered on what they said they were going to put out. They said that the video that was coming is a 'Housing video' that shows off housing features; which they did. I don't believe they under-delivered. They also showed us the third person perspective (without really announcing it, I just think it's worth noting that the feature was in there) and intractability with the environment. Had they said this video was going to be a full fledged gameplay video, then I would have been disappointed; but the devs delivered what they promised... A housing video, and it was pretty cool!
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2 pointsLike James said above, the game has only been in development for about a year. It takes time to perfect major functions of the game, and expecting them to finish it that quickly would be unfair, in my opinion. I believe that time can only make the game better, so I have no problem waiting. Not an attack on you, but just be courteous, as they're only a 9-person team and seem to be putting in a great amount of effort into developing the game.
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2 pointsYou must remember also we talking about a Dev team of 9 some have other jobs to commit to.
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2 pointsAfter the release the apartment customization trailer, Feared N Fearless is very certain they have made the right choice in expanding into identity. At this rate of steady progress in making a solid and deep game, we are confident in our choice in identity, and hope this community won't be a toxic place like GTA Online.
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2 pointsThey said on twitter that the more a gun wears down, the higher chance it will have of jamming, the reason for that is they don't want people hoarding the same guns, they want them to be cycled out and having to keep on being made. Personally I like this idea because it will stop people hoarding every gun they get, if they use it, eventually it will be unreliable due to jamming.
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2 pointsHello citizens! It's been too long since our last developer blog entry, so I wanted to take the time today to update all of our backers on Identity's current state of development, as well as give a little more insight into the process behind the scenes. During the first year and a bit of development, most of the time was spent developing key backend systems. Networking modifications, weapon physics, character customization, voice communication and so on. That's all behind us now, and I'm happy to say it's gone as well as we could have hoped. Now and for the past couple of months we've moved on to gameplay development, making those backend features do the fun stuff. This Month in Development In this last month our lead character artist, Miroslav, has finished up everything we need for your characters going into the Town Square release. We're always going to be adding more character customizations over time, but to start you'll have the choice between 4 male and 5 female race options. After selecting your base race you can customize further with skin tones, blemishes, scars, eye color, hair styles, hair colors and tweaks to facial features. Identity is expanding on the usual character customization, though, as some of the options available can only be gotten through achievements. Prison tattoos are an example; if you see someone with such a tattoo you know they've done something to earn it. A lot of work this month has also gone into the player housing systems. In following our previous messages, our home customization system has been in place for some months although we've been expanding the floorplans in preperation for the Town Square module release. Sean, or Motown as you may know him, has prepared the various apartments you will have in the Town Square. If you have made a smaller pledge to Identity and do not have an apartment yet, we're going to be giving you access to a temporary (small) home in the Town Square so that you can play with the cusomization features. If you've pledged for a package containing an apartment, Town Square will show what you'll have in the full Identity game upon release. Just this morning our lead programmer, Henrik (AKA Mathalion), finished up the karaoke systems. It's a minor feature for Identity as a whole, but it's going to be loads of fun in the Town Square module! Just off the lobby of the hotel is a slick little bar, complete with a karaoke stage. You'll be able to queue up your favorite songs on the karaoke machine and see the lyrics on one of the monitors around the stage. The microphone on the stage really works, too, amplifying your voice out of the speakers so that your singing can be heard by everyone there! Most of us are terrible singers, so karaoke is going to have a lot of hilarious moments. If you're just there to watch, the restaurant by the stage is fully functional, too! It's Been Too Long I'll just come right out and say it: we at Asylum Entertainment have really had poor PR these last months, and you guys deserve better. You deserve much more frequent updates, and we're committing to give you that moving forward. We're a relatively small development team today. Currently a core staff of 5 incredibly talented full-time developers, I'm amazed every day with what this team can accomplish. Outside of our core we have a handful of part-time workers, mostly artists, who are also very skilled. Because we're a small team, many of us have to wear several hats. For example, Sean is our community manager but also a 3D artist. I myself am the project manager, a programmer and interface developer. This leads to few resources to dedicate towards PR as there's so much work to be done on the game itself. This is something we knew though, and we're going to set some time aside regularly to keep you in the loop. The Town Square module is coming soon. We're in the final months of 2016 now, and you'll finally be inside the first piece of the Identity world in the first quarter of 2017. It's a little later than we originally hoped since we're dedicated to making sure everything is smooth and stable from the first moments. Identity is an enormous undertaking, but the most difficult bits are behind us and we're drawing near! What to Expect The first stage of game development is always very boring to talk about, and also doesn't give us much to show you. Creating those backend systems that drive the game behind the scenes is one of the most important phases, but it's not very glamorous. It's for this reason that most games aren't announced until they're a couple years into development. Now that we're past that point, we're going to be able to start showing you real Identity gameplay. The first gameplay video you'll see is going to be in November and will show you just how detailed and in-depth Identity is becomming! You'll see a walkthrough of our housing system, showing just how far it can be customized and some of the cool fun features you'll find in there. Following that video we'll give you a glimpse of the Town Square features, leading up to its release. It's been a ton of work and a long time coming, but we're moving forward at a great pace and everything is about to get very exciting over here.
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1 pointHello everyone, I've been playing SA:MP and Arma 3 roleplay mods for years now. As you probably can imagine this game has me really excited because of this. I'm looking forward to meeting people and becoming a dedicated part of this community. - Underwood
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1 pointPush to talk, the modules and beta will be through a launcher downloaded on the website, full release will be on steam.
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1 pointLet's hope that James can keep his word on that since ill be playing on his server a lot, lol.
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1 pointThat is simply a private server. It won't happen in here, at least on the official servers. There's no guarantee what will happen on a private server.
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1 pointTrue, and they complete more then they show in this video (karaoke system for example)
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1 pointIt's mainly unknown what cars will be picked to be re-created in the game because that will be the last bit of the development process. Here's a topic from long ago where tons of users submit the cars they would like to see in the game!
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1 pointIt's an exiting time for identity and will continue to be the next coming months. If you are looking for friendship, money, respect, power, protection, and motivation, the Luprano family will offer all of this to worthy friends of ours. If you are interested, be in touch.
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1 pointHello, everyone. Since there has been an influx of new users joining the forums due to the video being released earlier today, I thought it'd be appropriate to bump this thread. The Luprano Family is still extremely active and are still looking for members. PM me or @Frank for consideration.
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1 pointOMGGGGGGGGGG, THIS LOOKS SO DAMN EPIC JUST WATCHED AND THATS WHY IT TAKES ALONG TIME TO DEVELOP FELLAS. IF THEY APPLY THAT SAME EFFORT TO THE FULL GAME. THIS MIGHT BE THE GREATEST GAME EVER MADE!
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1 pointPlease make sure you ask questions like this in the correct forum thread. Like ideas & suggestions. As far as weapon malfunctions go, I don't think they have implemented that yet. I could be wrong though.
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1 point@Jinx The manufacturer business has already been confirmed. But also, we make these businesses on the forums for the enjoyment of it, not for its seriousness. Although I do want to be a manufacturer, I made Donaldson & Guns for fun. But you are right about needing more information from Asylum.
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1 pointHey @Buckets, So I personally wish to manufacturer weapons, just like you. I have done extensive research, and if you check my forum post at Donaldson & Guns, you will see all the weapons that have been confirmed. The Devs mentioned that weapon manufacturer is a game mechanic that will be implemented, but it will not be easy getting your hands on firearms. If you have any other questions, feel free to PM me and I will see if I can answer them. Thanks for tagging me in this @JamesLuck01 <3
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1 pointWelcome fellow Brit and don't worry, you're not the long one with a lack of a patriotic bone
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1 pointAmazing description. If the time comes whenever I make a biker character I may join up with ya. But I hope your endeavors prove fruitful man. Good luck brother.
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1 pointToday we publish the first Identity Insider update, bringing you detailed information about key systems in Identity. Our website has expanded with a small page detailing corporations and their classes, also available below: Corporations in Identity You've made a lot of cash working odd jobs, or maybe even the odd less-than-legal task; now that you've had a taste of success, it's time to forge an empire. Corporations will allow the successful with a little extra cash to become driving forces in Identity's dynamic economy. Corporations are organizations similar to, but separate from, gangs and other social structures. They have the added ability of owning assets and issuing work orders to their real-player employees. Some assets, such as the largest cargo trucks, are available only to corporations. Once formed, the corporation is assigned a telephone number for public contact and the director (owner) can build a logo using an in-game design tool. It's then time to hire a staff and get to work. Classes of Corporations Delivery Delivery corporations can buy large vehicles for big hauls, vehicles not available to the general public. While any player can deliver goods in vehicles such as vans, to get the big-bucks you'll need to join a corporation. Legal Let's face it, crimes happen and criminals are going to be arrested. They'll need someone on the outside to convince the jury that they did nothing wrong. This is where legal corporations come into play, and their services aren't always cheap. Transportation People need to get from point A to point B and they don't always have the means to do that themselves. Transportation corporations own special vehicle assets including taxis and more, helping those in need get where they need to be. Manufacturing From the shoes on your feet to the sofa under your seat, almost everything in Identity is built and crafted by other players. Manufacturing corporations give their employees access to a wider variety of constructables and resources, for a cut of the profits. Always Expanding As with most things in Identity, we at Asylum will constantly be expanding this system adding new classes of corporations and building on those already available. Identity's release is only the beginning. If you have any ideas for a well-suited corporation class, let us know on the forums.
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1 pointI'm 18 and honestly this is true. I've met my fair share of adult trolls that won't take it serious because they think they're high and mighty. But I do like when younger kids treat their RPers with respect. It's very refreshing.
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1 point@Profender Oh I see. So I could start as a farmer at the bottom who only does grunt work and work my way to the top as an owner or something. I was thinking of it differently! Thanks
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1 pointIdentity Forum Guidelines Last Edit: July 9th, 2018 Participation in the Official Identity forums constitutes agreement to the following guidelines, which apply to posts, profile information, avatars, signatures, private messaging, and any other content on this site and participation in general. The live nature of discussions in this community makes it difficult for staff to catch every violation of these rules. If you believe that someone has violated our User Guidelines, please send a private message to a member of our volunteer moderation team or staff with a link to the content and a brief description of what you believe is wrong. Please do not respond to a violation personally, as you may aggravate the situation and possibly violate our guidelines yourself. Any content that violates our User Guidelines will be removed. Interpretation of our guidelines is at the discretion of the staff. Please do 1. Report violations of the forum rules. Moderators will quickly review reports and make decisions based on the information you provide. 2. Respect others. Showing respect will encourage others to participate in discussion. 3. Like posts, that you feel contribute useful information to a discussion. 4. Read the rules, so that you do not accidentally receive an infraction or ban. 5. Be constructive. Help others by answering questions, and offer feedback to their ideas. 6. Read before posting. Fully Comprehend the topic of discussion and determine what has already been discussed. 7. Use proper grammar and spelling. Read your post before submitting. Spelling mistakes may attract attention away from the discussion. 8. Search for content related to your questions. There’s a good chance that there may already be an answer to what you are looking for! Please don’t 1. Troll. Trolling does not contribute to meaningful discussion. 2. Spam. Spamming clutters the forum and makes it difficult to find original content. 3. Flame, or attack others. Insults do not contribute to discussion, and will be removed. 4. Repost Deleted Content. Content that was deleted was removed for a reason, even if the reason is unclear. 5. Demonstrate or perpetuate toxic behavior. A user is considered toxic if they repeatedly make defamatory, threatening, insulting, or otherwise hateful remarks toward other users or staff. Please keep language civil when expressing your opinions. 6. Advertise websites or services unrelated to Identity. We do not sell advertising space on the Identity forums. 7. Cross Post. Cross-posting makes it difficult for users using the search function to find relevant information, and may be considered spam. 8. Ask for Likes. Likes are given to those for contributing useful information in a discussion. 9. Abuse reports. Reporting content with blank or inaccurate report descriptions will hinder a moderator's capacity to help. Please report content that is in violation of the rules, and not simply because you personally dislike another user. 10. Engage rule violators. You may accidentally violate these rules yourself by responding to others that you feel aren’t following these guidelines. 11. Make low-effort posts. Contribute useful information to the discussion, and avoid going off-topic. 12. Discuss Politics/Religion. These subjects are sensitive and may offend others. (There is a small place for fantasy politics within Identity's ecosystem. The Governor position will be able to tweak small settings within the game world, and must compete against others for power. The political systems within Identity are simplified and do not accurately reflect the processes involved with political discourse in the real world. Players may implicitly take inspiration from existing candidates or parties, but must not show any connections to real world politics through the use of logos/symbols, names (of existing leaders, existing parties, or of those within recent history), or slogans. By affiliating your party with a real world political faction, you are bringing such politics into discussion and grabbing the attention of those who recognize it. Real world politics typically invoke a strong emotional response in some viewers and can lead to vehement conflicts extremely quickly.) 13. Create multiple accounts. Only one account per person is authorized, so forum users can be easily identified. Avoiding a ban may result in further permanent action. 14. Operate a shared account. Sharing an account with another user will make conversation difficult should any of the account operators share a difference in opinion. Conflicting statements will impede our ability to help assist any single user on a shared account. Due to this, we request that each account is operated by a single, separate user. 15. Create forum posts that mention specific users in the title. Creating a new topic with the title specifically mentioning another user isn’t conducive to group discussion, especially if the targeted user isn’t comfortable responding in an open format. (For example, don’t make posts like “@usernamehere, why is x and not y?”) If you’re asking a question directly to another user, please do so using the inbox function on the forums. 16. Post Personal Information, or post links containing personal information. Sharing information about others can be harmful to their real-life. 17. Use forum features in unintended ways. Asking for likes, or making a game that incorporates the like/follow buttons artificially inflates user forum stats, making it difficult for other users to determine which content or user is contributing popular content to the site. 18. Discuss Moderator or Administrator actions Publicly. There are often reasons why a decision is made by a moderator or administrator that may be unclear to outside-parties, and off-topic discussion about an admin or moderator decision may be disruptive to a conversation. We politely ask that you trust and respect decisions made by staff. If you have an issue with a specific staff member, please report the matter to a Community Manager. 19. Impersonate Asylum Entertainment Staff or Moderators. When users seek assistance from moderators or Asylum staff, they shouldn't need to worry about encountering the possibility of dealing with an impostor. Always heed the official titles for staff roles on both the forums and discord to help avoid confusion. 20. Intentionally Spread False Information. Spreading rumors you know are falsified and portraying them as fact will only complicate Identity's development and serves to derail the actual constructive criticism offered by other users. Even accidentally giving out false information can be dangerous, so please ask a staff member or reference official statements (Dev Blogs for example). 21. Post or link to illegal, dangerous, offensive or NSFW content. Do not engage in activities that include (but are not limited to) the sharing of sexually explicit content, piracy, malicious code execution (viruses, malware, spyware etc.), gore. Please keep posts pertaining to the M-rated content in Identity reasonable. 22. Create or operate an account with the intention of solely boosting or supporting another user's reputation, poll votes, or opinions. We ask that all users contribute to the forums in ways that don't simply perpetuate someone else's particular viewpoint or account statistics. ***Moderators and staff have the final say on all matters. If you would like to report moderator abuse, contact a Community Manager directly. Creating public threads or posts that question or reference administrative decisions or potential administrative decisions is not permitted.*** ***Freedom of speech rights do not extend to privately owned websites, such as this one. These guidelines detail the types of behavior and activities that are allowed here.*** ***We reserve the right to deactivate any account and to edit or remove any content without warning. These guidelines are subject to change at any time without notice.*** ***If you have a question or suggestion about our User Guidelines, please do not hesitate to contact a moderator or admin and we will be glad to help in any way that we can.*** 3bdullah alzmeeeleee 6ree8 jbbbh #7mod mf95