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Showing most liked content on 11/22/2016 in all areas

  1. 2 points
    I am sorry that you both misunderstood my sentence, my apologise. Sure you can go to the EU, but you should focus onto the US server and not the EU considering the The EU is structured more at the moment and so is the US I heard. The EU is not full of mobsters that wise but the US will, considering there will most likely be a lot of US server there is a more stability there. Expanding both ways in the US to EU is not a smart idea if that is what you think of, not now at least.
  2. 1 point
    Who We Are We are an established motorcycle club that has been in existence since June 27th, 2015. We are not murderers and thieves, like the media would have you believe. We are not terrorists or national threats, like the government tries to make us out to be. We are not all outlaws or criminals, like the A.M.A has written to outcast us. We are members of your community, we are citizens like you. We are enthusiasts of motorcycles, its lifestyle, and its culture. We are protectors of our communities and someone you can turn to, no matter the situation or odds. We are Feared N Fearless Motorcycle Club, a brotherhood and sisterhood that goes beyond blood or name. In essence we are a family of bikers who work hard to make sure our family is safe, and prosperous. We are one of the most reputable and respected motorcycle clubs found online, and no matter the odds, we always prevail and become stronger. We have been through many things throughout our existence, and we know more will come, but we prepare for any situation that can present itself. Some of us have been through our own forms of hell, and because of FNF MC, we have been strong enough to conquer them. All of this, makes us a tighter family than most other motorcycle clubs can offer, and makes FNF one of the best clubs to be part of. Our Mission Feared N Fearless' mission is to become the most reputable and respected motorcycle club in the servers we establish our charter(s) in, and become the most known motorcycle club across this community. Our focus is on loyalty, dedication, and longevity, and becoming the most respected and reputable will aid us in our focus. No matter the server, no matter community groups, we will be known and respected anywhere we go. We know respect and reputation is something that must be earned, and we will let nothing stand in our way to accomplish our mission. This mission even carries over into our recruitment, because earning your place here will be no easy task. We want to continue our brotherhood and have no care for quantity, only quality brothers here for the betterment of the club. 1% We are a "1% Motorcycle Club" and we flaunt it proudly, because we believe in, and defend, our rights and freedoms, even if the law, government, media, or even society is standing in our way. The American Motorcycle Association wants to label and shame us by calling us outlaw bikers, and we proudly accept that labeling, even if it gives us a stigma to society. We govern ourselves and hold ourselves accountable to different standard of law, and if it conflicts with society's law, so be it. Some of our members may become involved in criminal activity or there may be even convicts within our ranks, but this doesn't reflect the club because we don't encourage violence or illegal activities. Any illegal activities any member becomes part of, is their decision, not the club's. What We Do We party, we ride, we fight, we do anything we want, whenever we want to do it. We hold rides, runs, shows, charities, parties, national celebrations, and even conventions to mix it up with our neighbors and friends. With that being said, our business is our own. Any club business is not discussed with anyone outside the club, and we respect and defend our right to privacy. Whatever our business is, if the public needs to know about it, we will make sure they know. We are always looking for fellow enthusiasts and free thinkers, who are searching for like minded individuals to challenge and expand their world and perception. We also offer aid to anyone who needs it and feels they have no where else to turn. We even plan on getting involved in the business sector and, if possible, the sporting sector. Our History Our history is a long and twisted story still being written today. It is a collection from our original members, who began it all, to our newest members, who help shape our present, and write our future. To fully understand FNF MC and why we are the way we are, you must first understand where we started, where our father's started, and where our grand father's started. We must start in 1948 with Original Red Devils MC. Chapter 1: The Origins Chapter 2: Dogs And War How To Join Like mentioned above, joining this motorcycle club is no easy task. We have severe trust issues, and it does take a long time for FNF to fully trust anyone. We are not, what we call, a "Hand Out Club", which will give out patched positions, instead we believe you must earn your place here. Becoming part of the club requires members to not only probate for us, but to first hang around with the club so we can get to know you, and for you to get to know us. This process can take time, but proves to us who wants to truly be part of this club, and who would just like to say they are. Dedication and loyalty are just some of the qualities that can help you through this process, but this process is different for everyone. We believe in the motto; "You Get What You Give" and only give the patch to those who have earned the right to call themselves a member of Feared N Fearless MC. Recruiting We are not currently recruiting for Identity at this time, we are only recruiting for our PS4 charter on GTA Online, as well as we are looking to expand to XB1, and PC. We even plan to open up a SAMP charter or 2. If you are interested in becoming part of Feared N Fearless in the future when Identity is released, please join our support crew to keep up to date with the club and our activities. To request to join our Support Crew, please click on the Support Logo below. Support Crew Feared N Fearless Instagram Feared N Fearless Website "Fearless In Life, Feared After Death"
  3. 1 point
    Hello everyone! My name is Stone and I am 13 years old (so I'm a little young, but who cares). I live in the USA and have heard a lot of good things about Identity. It seems like it is going to be really cool, and I can't wait to play it!
  4. 1 point
    6.9/10 Errrr it was decent I guess....
  5. 1 point
    if we get one there's one, if there is no video we'll just continue waiting
  6. 1 point
  7. 1 point
    They've not said a whole lot about jobs or careers so far. Somewhere down the line (maybe not in time for launch) I'd hope they'd include sports to some degree, ones that both sexes can earn a living at such as Tennis & Soccer would make the most sense.
  8. 1 point
    The kickstarter has ended, so the only way to pledge for rewards is here on the website.
  9. 1 point
    Welcome to the community, young one
  10. 1 point
    Welcome to the community! What most inspired you to bring identity to your attention? Mine was that its my dream game and that I wanted a non AI world instead of the GTA AI world.
  11. 1 point
    Apparently. There's plenty of US families in US. Easily could over run those servers but I wouldn't advise it.
  12. 1 point
  13. 1 point
    Ubisoft has once again proven that they can't make games right. Especially something like this. The controls are way too bad. Also, quit putting bait on the forum Shimo. You're doing it on purpose
  14. 1 point
  15. 1 point
    If it were free to play it would either become a pay to win shitehouse or encourage people to piss about. The latter because when you don't pay for a game you care a lot less about playing it properly.
  16. 1 point
    If this was ever going to be a "Free 2 Play" game I would never play it and would request a refund of my money I pledged on kickstarter. I hate F2P games as i would rather buy my games than be a cheap skate.
  17. 1 point
    Make sure it never is free to play too...
  18. 1 point
    They is a very easy way around not having a set system. Police could simply have an "undercover agent" join the criminal organization and relay incriminating information and evidence of that organization to their superiors in the police. The undercover would have to make sure they do not commit illegal activities while maintaining their cover within the organization. Police would then have a way of building a case against criminal organizations, and adds another sense of realism to criminality and the policing of it. Just my thoughts tho.
  19. 1 point
    This game will not be free to play, the cheapest pledge amount which is $15 will get you the full game, but not beta or the modules. On release the price will be higher so if you're thinking of buying it or not, it would be cheaper to do so sooner than later.
  20. 1 point
    Hello citizens! It's been too long since our last developer blog entry, so I wanted to take the time today to update all of our backers on Identity's current state of development, as well as give a little more insight into the process behind the scenes. During the first year and a bit of development, most of the time was spent developing key backend systems. Networking modifications, weapon physics, character customization, voice communication and so on. That's all behind us now, and I'm happy to say it's gone as well as we could have hoped. Now and for the past couple of months we've moved on to gameplay development, making those backend features do the fun stuff. This Month in Development In this last month our lead character artist, Miroslav, has finished up everything we need for your characters going into the Town Square release. We're always going to be adding more character customizations over time, but to start you'll have the choice between 4 male and 5 female race options. After selecting your base race you can customize further with skin tones, blemishes, scars, eye color, hair styles, hair colors and tweaks to facial features. Identity is expanding on the usual character customization, though, as some of the options available can only be gotten through achievements. Prison tattoos are an example; if you see someone with such a tattoo you know they've done something to earn it. A lot of work this month has also gone into the player housing systems. In following our previous messages, our home customization system has been in place for some months although we've been expanding the floorplans in preperation for the Town Square module release. Sean, or Motown as you may know him, has prepared the various apartments you will have in the Town Square. If you have made a smaller pledge to Identity and do not have an apartment yet, we're going to be giving you access to a temporary (small) home in the Town Square so that you can play with the cusomization features. If you've pledged for a package containing an apartment, Town Square will show what you'll have in the full Identity game upon release. Just this morning our lead programmer, Henrik (AKA Mathalion), finished up the karaoke systems. It's a minor feature for Identity as a whole, but it's going to be loads of fun in the Town Square module! Just off the lobby of the hotel is a slick little bar, complete with a karaoke stage. You'll be able to queue up your favorite songs on the karaoke machine and see the lyrics on one of the monitors around the stage. The microphone on the stage really works, too, amplifying your voice out of the speakers so that your singing can be heard by everyone there! Most of us are terrible singers, so karaoke is going to have a lot of hilarious moments. If you're just there to watch, the restaurant by the stage is fully functional, too! It's Been Too Long I'll just come right out and say it: we at Asylum Entertainment have really had poor PR these last months, and you guys deserve better. You deserve much more frequent updates, and we're committing to give you that moving forward. We're a relatively small development team today. Currently a core staff of 5 incredibly talented full-time developers, I'm amazed every day with what this team can accomplish. Outside of our core we have a handful of part-time workers, mostly artists, who are also very skilled. Because we're a small team, many of us have to wear several hats. For example, Sean is our community manager but also a 3D artist. I myself am the project manager, a programmer and interface developer. This leads to few resources to dedicate towards PR as there's so much work to be done on the game itself. This is something we knew though, and we're going to set some time aside regularly to keep you in the loop. The Town Square module is coming soon. We're in the final months of 2016 now, and you'll finally be inside the first piece of the Identity world in the first quarter of 2017. It's a little later than we originally hoped since we're dedicated to making sure everything is smooth and stable from the first moments. Identity is an enormous undertaking, but the most difficult bits are behind us and we're drawing near! What to Expect The first stage of game development is always very boring to talk about, and also doesn't give us much to show you. Creating those backend systems that drive the game behind the scenes is one of the most important phases, but it's not very glamorous. It's for this reason that most games aren't announced until they're a couple years into development. Now that we're past that point, we're going to be able to start showing you real Identity gameplay. The first gameplay video you'll see is going to be in November and will show you just how detailed and in-depth Identity is becomming! You'll see a walkthrough of our housing system, showing just how far it can be customized and some of the cool fun features you'll find in there. Following that video we'll give you a glimpse of the Town Square features, leading up to its release. It's been a ton of work and a long time coming, but we're moving forward at a great pace and everything is about to get very exciting over here.