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2 pointsYour article clearly argues every country listed above is economically growing compared to the US. Also Canada is nothing like California or Sweden, especially in business practices. Again you talk of controlling privatization, but who is going to control it? You have no form of government apparently to oversee and regulate, so there would be no body to control privatization. Again the Federal Reserve ACT may have been a government pushed bill, however it was protecting privatized interests, which had enslaved the American people to an inflated dollar. Also saying every war is started by the government is far from the truth, perhaps in America's history yes, but not for the he EST of the the world. Anarchy would become an established form of government whether you want to admit it or not. atheism as you brought up, the belief of no true religion or God, is still just that. A Belief. All government bodies began with Ideology, and from that birthed the government's we see around us. Yea Hong Kong isn't Communist, it is a Democratic city-state essentially with many outside investors upping the economy in Hong Kong alone. Hong Kong is anything but free lol. The rest of China is also a third world country, so again I don't see who 1 city in a ass backwards country adds anything to an arguement that circles itself. Prove to me where Anarchy has succeeded? Egypt? Anarchy went well there. Lybia? Anarchy (ei the concept of no government or law) causes more death then life, and you can't disprove it, because Anarchy has never successfully worked. Privatization will fail, and your circle of an arguement, and your selective arguing (like with your article you list above about Hong kong) prove nothing to your arguement. ANARCHY CANNOT WORK AS AN IDEOLOGY TO GOVERN PEOPLE'S MORALS AND JUDGEMENT. You system has some many flaws that don't protect the citizens but rather the corporations that will end up becoming the he governing bodies of your ideal. In your system, money makes the decisions, therefore anyone of wealth can manipulate the market to their gain. I ask this time you fully read your own references before you post them, because you Hong Kong argument and your article referenced don't support each other. All the article shows is that Americas laws and regulations (or lack there of) over business are killing it.
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1 pointHey Guys, I thought I would share with you a little guide I designed a few years ago for businesses in Arma 3 Life. It's a simple business model that worked pretty well. It's more or less an algorithm for any business you choose to make. It allows for your employees to be paid, and will minimize them breaking off for sole profit. It is purposely written so that anyone can understand. --------------- Business Model System This is the business model system for maximum efficiency for any business. This model uses a percentage based pay and is designed to be easily modified and easily implemented. Here is the Key for the following guide: A- Overhead (This is the money you need to cover your expenses) B- Profit (This is the money you make after your initial investment has been covered) C- Employee Payroll (This is the money for you to pay your employees) D- Investors Payroll (This is the money to pay your investors) ----------------- Generally speaking you need to arrange all of your investors payroll and your employee payroll to only come from your profits. It is important to remember what your total investment is, your profit, and your payroll. Be sure that you keep an eye on your finances. This is an example of the business model: Your total Overhead (A) is $1000 You have one investor, who has invested $1000 into your business in exchange for 5% of your profit (B). This places a $20,000 valuation on your company. You have one employee plus yourself. Your employees and investors make 5% of your profits. From 100% of your profit (B), you now owe 10%, which leaves you with 90% of your profit. Your profit is $5000. This means that $250 goes to your investor, $250 goes to your employees. 90% of your profit or $4500 is now left over. You invest $2000 into your Overhead this time. You have the same amount of investors. Your company's valuation is still only $20,000. You have gained another employee plus yourself. You have banked $2500. If your profit from a $1000 investment was $5000, this means you made $6000 from the total investment. In turn you expect to make double because of your investment of $2000. This puts you at a $10,000 profit. 5% of $10,000 is $500. You pay your employees $500 and your investor $500. This leaves you with a total of $9000 profit. This algorithm is a progressive system. You do not have to pay any specific percentage, I was simply explaining the math with the easy percentages. ---------------- Q: Why would someone work for me, if they could make the same amount as me? A: Your employee pays no overhead, he uses your equipment, he uses your services, he uses your resources. He has no risk involved. If he is robbed, it is not his money he is losing. (Or She). Also, your employee will scale with more employees and more profit. Whereas if he were to do it all on his own, he would make the same singular profit without the ability to scale, unless he were to create his own company. (Or She). Not to mention, you could promote the employee to making more of a percentage. Q: Why not split the profits evenly? A: You can do that! Except you do need to take out your next expenses before dividing up the profit. Always cover your next venture. Q: Why bank the money? A: The reason for banking your money is insurance. If you are robbed, or an expensive piece of equipment is lost, stolen, or broken, you need to be able to cover those expenses. You pay yourself, the same amount as you pay your employees. You bank the remainder for upgrades and incidentals. Q: Is this the only system that works? A: Heavens no. There are many different systems that work, this is just an easy one to start with until you get your feet wet. ----------------------- Should you have any questions, or anything you would like to add to this guide (Business Model) please reply and leave a comment.
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1 pointI'm seeing a lot of companies that are making complicated leadership structures that are completely unnecessary. If you're a startup company, you don't need managers and co-managers, and intermediate employees and journeyman employees and starting employees etc. Generally, you're company is going to have 2, maybe 3 jobs that is required for it to run profitably and that's it. It's also only going to need a 2 level leadership hierarchy. The boss (you) and the employees. Another thing I see companies doing, is blatantly lying to their potential customers and potential employees about the size of their company. Do NOT do this. While in the short term it might make you stand out to act all high and mighty, people will see through it. Most companies already do this, and it's only going to hurt them in the long run. It will hurt you because you won't be able to uphold the expectations you set up for yourself and no one will trust you. TLDR: Don't make stupid leadership hierarchies, you don't need them. Don't lie about being the biggest company in the game: You're not.
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1 pointThank you for your words of encouragement and I wish you the same!
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1 pointAmazing work and time was put into this I see. I hope you become powerful in riches and in respect.
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1 pointThis... This is absolutely outstanding. Great work on this post.
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1 pointExactly Gene. Ideology is not politics........ '' * Legalize all firearms. (Armed society is a polite society) '' So these men: Arthur Shawcross Carl Panzram Wayne Williams etc etc etc are all people who utterly disprove THAT silly idea. In game terms he's talking about GTA Online.....is that a polite society? It's utter nonesense from start to finish.
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1 pointThat's awesome man. Maybe you and I could collaborate on something. I write my own books and am currently halfway through one of then
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1 pointWell to be exact (which is what you seem to be trying to do here) ultimately the German people brought about World War Two by voting for Adolf Hitler & the NSDAP. Also let's remember that the NSDAP actually had no political agenda at all, so in fact, by being given the freedom to choose, an entire society almost brought about the destruction of ALL society and gave it over to a police state.......not the best example you could have picked really. Just like the NSDAP you yourself have no political agenda, you are, just like they were, an idealist. So was Lenin, and you can pluck from history a thousand other idealists who dressed themselves as politicians and led whole countries to the brink of extinction....Pol Pot anyone? I'd read the replies some of the folks here have given if I were you.
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1 pointDBZ Xenoverse 2, Fallout 4, Skyrim Enhanced Edition and GTA 5 mostly.
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1 pointDevs have said that there will only be NPC's at cash registers etc with no 'walking' NPC's like GTA has.
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1 pointI'm pretty sure IGN use space apes to do reviews lol, and while I didn't actually play Isolation my eldest son did, and he loved it. I was shocked when the class action lawsuit brought against Gearbox failed, the game was an utter rip off, classic case of a game gone wrong and the company putting it out to re-coup some of the development costs.
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1 point@The1TheOnlyGonzo "Again you talk of controlling privatization, but who is going to control it? You have no form of government apparently to oversee and regulate, so there would be no body to control privatization." He stated before that the people who control it are going to be the replacement of the already established police force. Somehow by removing them and adding something new will help with regulations and the economy. Even though you'd pay more money for highly trained security. And I said the same thing, he says he doesn't want a government but in the end will create one anyways.
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1 pointI was wondering to what extent player car manufacturing will be in Identity, will I be able to build cars from the ground up in a factory making my own unique car models for sale as a car manufacturing entrepreneur, put my company logo on it and sell it to other players in the game and effectively take over the business, or will we be limited to trading, buying and selling specific cars that are already in the game but will not be able to build our own ? If there is a car building and manufacturing mechanic in the game, how does it work ? I imagine the game has a bunch of parts that do different things and have different stats and maybe you just put them together and make a car out of them, or maybe players might even be able to make their own parts (performance and cosmetic) and sell them to car manufacturers to put into cars that they build. Is any of this in Identity so far, if so to what extent ? -Bushido
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1 pointNice idea, would be cool but I doubt we will have it. Most likely will get limited stuff. I am not sure as the devs have not told us how/ what will happen with cars until they start working on them after the first 2 modules are out.
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1 pointI am a real world Paramedic/EMT in Norway, and we do not what so ever, working with the Fire Department since they are totally different from Paramedics/EMT I will most likelly be a Paramedic in the game since I know how it works from real life I do hope we will be able to get an ambulance/first responder vehicle in the game, as the police have a squad car I don`t know if a ambulance is planned into the game as police and SWAT teams have their own cars
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1 pointHey guys, Just wondering, would there be an opportunity to start a private/VIP Security Agency? For example, High value criminals, businessmen, Politicians, high value people may want private security, bodyguards and transportation (motorcades). Would this be something someone could start in the game?
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1 pointToday we publish the first Identity Insider update, bringing you detailed information about key systems in Identity. Our website has expanded with a small page detailing corporations and their classes, also available below: Corporations in Identity You've made a lot of cash working odd jobs, or maybe even the odd less-than-legal task; now that you've had a taste of success, it's time to forge an empire. Corporations will allow the successful with a little extra cash to become driving forces in Identity's dynamic economy. Corporations are organizations similar to, but separate from, gangs and other social structures. They have the added ability of owning assets and issuing work orders to their real-player employees. Some assets, such as the largest cargo trucks, are available only to corporations. Once formed, the corporation is assigned a telephone number for public contact and the director (owner) can build a logo using an in-game design tool. It's then time to hire a staff and get to work. Classes of Corporations Delivery Delivery corporations can buy large vehicles for big hauls, vehicles not available to the general public. While any player can deliver goods in vehicles such as vans, to get the big-bucks you'll need to join a corporation. Legal Let's face it, crimes happen and criminals are going to be arrested. They'll need someone on the outside to convince the jury that they did nothing wrong. This is where legal corporations come into play, and their services aren't always cheap. Transportation People need to get from point A to point B and they don't always have the means to do that themselves. Transportation corporations own special vehicle assets including taxis and more, helping those in need get where they need to be. Manufacturing From the shoes on your feet to the sofa under your seat, almost everything in Identity is built and crafted by other players. Manufacturing corporations give their employees access to a wider variety of constructables and resources, for a cut of the profits. Always Expanding As with most things in Identity, we at Asylum will constantly be expanding this system adding new classes of corporations and building on those already available. Identity's release is only the beginning. If you have any ideas for a well-suited corporation class, let us know on the forums.
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1 pointThe Polish Mafia was founded by a group of Polish Imigrants that came to The United States in 1920. They deal in extortion, drug trafficking, weapon trafficking, racketeering, loan sharking, kidnapping, gambling, murder and theft. Mainly based in places like Detroit, New York, Philadelphia, New Jersey and Pittsburgh, they've recently made moves into the Island to further expand their business and territories. While not having any rivalries with the Italian Mafia they do however have long standing rivalries with the Russian and Irish mob respectively. The Polish Mafia will be setting up shop in Roseport along side with what they can only assume the Italian Mafia. They are guns for hire pursay, and they're no stranger to falling on hard times. They're opportunists. They've made money during the prohibition just like every other crime syndicate in that time. While they don't have any other rivals known they're not willing to back down from fights and don't take kindly to pushes in their territory. Just like their very distant cousins in the family life, they'll act out hits and assassinations against rivals or anybody who double crosses them. But with that said, their only ally is The Chicago Outfit. But that's a long way from the Island. Alexander "Al" "Alex" Nowak will be running as boss for the Polish Mafia in Roseport and throughout the Island. While he doesn't want to make enemies with anybody he's not going to let you step on his toes. Open recruiting is well, open. If anybody would like to join just respond to this and we can talk within PM's.