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Showing most liked content on 11/09/2016 in all areas

  1. 6 points
    To answer a few of the questions here, there is a large variety of standard food items you'll find in cafes and restaurants, as well as player-made food. Different sorts of food and drink will "fill" you up more than others and faster. Some may even have side-effects. Generally, good player-created food will be the most efficient for consumption. You'll also be able to create your own bars, cafes and restaurants. I'm not sure how lucrative they'll be to own, but a player food-place could turn into a good social point. There will be three places in the Town square module that you can sample food and alcohol: there's a bar/lounge in the hotel, a cafe as well as the cinema. As for the questions concerning a hunger mechanic, there is such a system although you can't die from starvation. There will be some penalties, though. Food consumption won't be forced upon you enough to be an annoyance, but you'll want to grab a bite here and there.
  2. 4 points
    Today we publish the first Identity Insider update, bringing you detailed information about key systems in Identity. Our website has expanded with a small page detailing corporations and their classes, also available below: Corporations in Identity You've made a lot of cash working odd jobs, or maybe even the odd less-than-legal task; now that you've had a taste of success, it's time to forge an empire. Corporations will allow the successful with a little extra cash to become driving forces in Identity's dynamic economy. Corporations are organizations similar to, but separate from, gangs and other social structures. They have the added ability of owning assets and issuing work orders to their real-player employees. Some assets, such as the largest cargo trucks, are available only to corporations. Once formed, the corporation is assigned a telephone number for public contact and the director (owner) can build a logo using an in-game design tool. It's then time to hire a staff and get to work. Classes of Corporations Delivery Delivery corporations can buy large vehicles for big hauls, vehicles not available to the general public. While any player can deliver goods in vehicles such as vans, to get the big-bucks you'll need to join a corporation. Legal Let's face it, crimes happen and criminals are going to be arrested. They'll need someone on the outside to convince the jury that they did nothing wrong. This is where legal corporations come into play, and their services aren't always cheap. Transportation People need to get from point A to point B and they don't always have the means to do that themselves. Transportation corporations own special vehicle assets including taxis and more, helping those in need get where they need to be. Manufacturing From the shoes on your feet to the sofa under your seat, almost everything in Identity is built and crafted by other players. Manufacturing corporations give their employees access to a wider variety of constructables and resources, for a cut of the profits. Always Expanding As with most things in Identity, we at Asylum will constantly be expanding this system adding new classes of corporations and building on those already available. Identity's release is only the beginning. If you have any ideas for a well-suited corporation class, let us know on the forums.
  3. 2 points
    This post is in response to the insider post about businesses that asked for ideas. I recently read on the official identity twitter that they will probably not be restaurants in identity. While I understand that it would be hard to implement a sit down restaurant with waiters and stuff, I think there should be the ability to atleast open up cafes and bars. There would be either a legit player behind the counter or a npc that you would interact with to get food or drink and then sit down at the bar or a table table to eat it. Perhaps the rent in these establishments would be less and they would typically be small because it is a little hard to make alot of money from a cafe or bar unless its in a really busy place. However i think a lot of people want them and also I really want to open a few and use them as fronts for my other "business" and I would love if some had a back room to conduct this "business". It would be cool if we could design the sign out front and maybe be able to customize the interior abit!
  4. 1 point
  5. 1 point
    Hello and Welcome to the Identity community! As for some of that, i cant quite understand but if you asked if the game would be in french, it may be translated into different languages at release. I am not certain when and so this is my guess. Please use the FAQ and search bar to find answers that you need. If you need to just quote me and I will reply to your questions. 2 FAQ links in my signature at the bottom of all my posts, so please read them both and then search if there is a question not answered there already.
  6. 1 point
    Right! That's the only way they'll be able to sell copies.
  7. 1 point
    Well there could be both player and non player owned. Plus, because not many people want to serve food, when you open a store you could just have a simple npc standing behind the counter which customers could interact with 24/7.
  8. 1 point
    Hello. It has been specified that every item in the game will be manufactured by the players. That being said, manufacturing has much room to become a field, which is focused not only on the products but the process of manufacturing too. I am not entirely sure how manufacturing is going to work, but I assume that there will be factories (or another unit), in which production will rely on the number of workers and resources available. My suggestion is to make that manufacturing of every advanced item would require simplified research. For example, if the founder of a corporation wants to manufacture TVs, he would need to gain the ability in terms of research. Corporation could have a menu, in which founder (or high-rank worker) would select the type of technology to be researched passively over time. The research time would depend on the amount of owned factories, workers, and previous research. It could take from few days to few weeks. The researched technology would allow the operation of the specific type of equipment across a corporation. I am not sure how far developers would be willing to go with research system - a simple strategy game-esque menu or real worker actions(science ?). But the purpose of gaining a technology before starting the manufacturing is simple. Newly founded corporations should not be able to outcompete old corporations the same day they are founded. Manufacturing should be a strategic process, that requires long-term planning.