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Showing most liked content on 11/07/2016 in all areas

  1. 13 points
    Today we publish the first Identity Insider update, bringing you detailed information about key systems in Identity. Our website has expanded with a small page detailing corporations and their classes, also available below: Corporations in Identity You've made a lot of cash working odd jobs, or maybe even the odd less-than-legal task; now that you've had a taste of success, it's time to forge an empire. Corporations will allow the successful with a little extra cash to become driving forces in Identity's dynamic economy. Corporations are organizations similar to, but separate from, gangs and other social structures. They have the added ability of owning assets and issuing work orders to their real-player employees. Some assets, such as the largest cargo trucks, are available only to corporations. Once formed, the corporation is assigned a telephone number for public contact and the director (owner) can build a logo using an in-game design tool. It's then time to hire a staff and get to work. Classes of Corporations Delivery Delivery corporations can buy large vehicles for big hauls, vehicles not available to the general public. While any player can deliver goods in vehicles such as vans, to get the big-bucks you'll need to join a corporation. Legal Let's face it, crimes happen and criminals are going to be arrested. They'll need someone on the outside to convince the jury that they did nothing wrong. This is where legal corporations come into play, and their services aren't always cheap. Transportation People need to get from point A to point B and they don't always have the means to do that themselves. Transportation corporations own special vehicle assets including taxis and more, helping those in need get where they need to be. Manufacturing From the shoes on your feet to the sofa under your seat, almost everything in Identity is built and crafted by other players. Manufacturing corporations give their employees access to a wider variety of constructables and resources, for a cut of the profits. Always Expanding As with most things in Identity, we at Asylum will constantly be expanding this system adding new classes of corporations and building on those already available. Identity's release is only the beginning. If you have any ideas for a well-suited corporation class, let us know on the forums.
  2. 1 point
    houston, we have a problem. hater sighted edit: welcome back, fruchtzwerg
  3. 1 point
    I can completely agree with you on the younger crowd getting a hold of this game and miss using aircraft. That I totally understand. I hope there won't be to many young people playing this game and tearing the fun out of a legitimate MMORPG. This game has So much potential. Kids better not ruin it. Hopefully having to buy your character will slightly push that crowd away.
  4. 1 point
    Here's the fan-made discord!
  5. 1 point
    I can see this penalty as possibly being available in community servers but almost definitely not in official servers. Imagine some 12 year old kid is joy riding in a stolen vehicle and runs you over while screaming profanity. You had a million dollars in the bank which is now down by 200,000 because of that stupid kid. Now let's say that it took a month to get $200,000. I for one would be so furious that I would probably get ill, so I wouldn't personally play on that server.
  6. 1 point
    Should we release to console, it'll be digital distribution only and the pricing would be very similar to the PC version.
  7. 1 point
    This bag was one of our inspirations for our most expensive bags.