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Showing most liked content on 10/31/2016 in all areas

  1. 3 points
    Hello citizens! It's been too long since our last developer blog entry, so I wanted to take the time today to update all of our backers on Identity's current state of development, as well as give a little more insight into the process behind the scenes. During the first year and a bit of development, most of the time was spent developing key backend systems. Networking modifications, weapon physics, character customization, voice communication and so on. That's all behind us now, and I'm happy to say it's gone as well as we could have hoped. Now and for the past couple of months we've moved on to gameplay development, making those backend features do the fun stuff. This Month in Development In this last month our lead character artist, Miroslav, has finished up everything we need for your characters going into the Town Square release. We're always going to be adding more character customizations over time, but to start you'll have the choice between 4 male and 5 female race options. After selecting your base race you can customize further with skin tones, blemishes, scars, eye color, hair styles, hair colors and tweaks to facial features. Identity is expanding on the usual character customization, though, as some of the options available can only be gotten through achievements. Prison tattoos are an example; if you see someone with such a tattoo you know they've done something to earn it. A lot of work this month has also gone into the player housing systems. In following our previous messages, our home customization system has been in place for some months although we've been expanding the floorplans in preperation for the Town Square module release. Sean, or Motown as you may know him, has prepared the various apartments you will have in the Town Square. If you have made a smaller pledge to Identity and do not have an apartment yet, we're going to be giving you access to a temporary (small) home in the Town Square so that you can play with the cusomization features. If you've pledged for a package containing an apartment, Town Square will show what you'll have in the full Identity game upon release. Just this morning our lead programmer, Henrik (AKA Mathalion), finished up the karaoke systems. It's a minor feature for Identity as a whole, but it's going to be loads of fun in the Town Square module! Just off the lobby of the hotel is a slick little bar, complete with a karaoke stage. You'll be able to queue up your favorite songs on the karaoke machine and see the lyrics on one of the monitors around the stage. The microphone on the stage really works, too, amplifying your voice out of the speakers so that your singing can be heard by everyone there! Most of us are terrible singers, so karaoke is going to have a lot of hilarious moments. If you're just there to watch, the restaurant by the stage is fully functional, too! It's Been Too Long I'll just come right out and say it: we at Asylum Entertainment have really had poor PR these last months, and you guys deserve better. You deserve much more frequent updates, and we're committing to give you that moving forward. We're a relatively small development team today. Currently a core staff of 5 incredibly talented full-time developers, I'm amazed every day with what this team can accomplish. Outside of our core we have a handful of part-time workers, mostly artists, who are also very skilled. Because we're a small team, many of us have to wear several hats. For example, Sean is our community manager but also a 3D artist. I myself am the project manager, a programmer and interface developer. This leads to few resources to dedicate towards PR as there's so much work to be done on the game itself. This is something we knew though, and we're going to set some time aside regularly to keep you in the loop. The Town Square module is coming soon. We're in the final months of 2016 now, and you'll finally be inside the first piece of the Identity world in the first quarter of 2017. It's a little later than we originally hoped since we're dedicated to making sure everything is smooth and stable from the first moments. Identity is an enormous undertaking, but the most difficult bits are behind us and we're drawing near! What to Expect The first stage of game development is always very boring to talk about, and also doesn't give us much to show you. Creating those backend systems that drive the game behind the scenes is one of the most important phases, but it's not very glamorous. It's for this reason that most games aren't announced until they're a couple years into development. Now that we're past that point, we're going to be able to start showing you real Identity gameplay. The first gameplay video you'll see is going to be in November and will show you just how detailed and in-depth Identity is becomming! You'll see a walkthrough of our housing system, showing just how far it can be customized and some of the cool fun features you'll find in there. Following that video we'll give you a glimpse of the Town Square features, leading up to its release. It's been a ton of work and a long time coming, but we're moving forward at a great pace and everything is about to get very exciting over here.
  2. 2 points
    Playing cops and robbers will not be much fun for long without clues. Evidence items would add another level of game play allowing detective work. A clue item would be invisible and intangible but detectable with tools. Clue items are left by players setting up crime mysteries or dropped automatically by criminals and other players. Some are attached to items so when the item is moved its retained. A fingerprint, a chemical trace, an environmental clue, a document. A finger print gives a name, not necessarily the players name. The chem-trace defines equipment which in turn may be traceable. The Environmental clue gives an in world location elsewhere in the world, The documents are written by players creating the mystery and some of the other clues conceal a document file. An NPC body that may or may not match a player completes the game; the ultimate clue. Note this would not be early alpha but starting game play but it would extend the game into the mystery genre. A whole world full of "who dun its" as well as the basic existing proposed gameplay. It would be a little more work. Maybe 6 clue types to be left intentionally three Automatic clues: the prints, chem and environmental. The person creating the murder mystery need not be the criminal or the detective. He or she may be a suspect so they are in the loop. The challenge is to create crimes for others to solve. The passive clue drops make the basic cops and robbers gameplay more interesting. Breaking something leaves prints, the player leaves passive clues for several minutes after. They all link to the location on the map the criminal player frequents the most. There would be tools, gloves etc, that allow for players to limit the clues left. Anyone off line at the time of a crime has an alibi document generated. (This eliminates many non participants.) The basic forensic items would be: Magnifying glass, Causes clues to glow. Low probability. Infrared lamp: Causes large area glow. Higher probability. finger print kit. gloves: reduced the clue drop rate probability and duration. Sample bag. Get the clues bagged. Sample testing labunit. Chem trace bagged. Desk sized with a computer interface. Location Police stations, hospitals, morgue, jail annex and secret "batcave" detective base. Bullet matching kit. Large unit. Distribution: police lab, detective office. Gets gun type and match if the gun is inputted. Flora data map. environmental clue. A lop tops. Similar distribution. but may also be in hunting lodge. Boot print casing kit and data base. Give footwear type and suppler (in game shop). Filing cabinet. Converts some clues into documents (eliminates the need for shop keepers, etc, to keep detailed records, the clue item holds the "record" The filing cabinet unlocks it.)
  3. 2 points
    He means Identity in general. The concept of the project while going in depth about what the game will be about and how it will be played.
  4. 1 point
    Note: If you feel your party has been misrepresented, please forum mail me about the issue. All scores are subject to frequent changes as we clean things up, or add new policies to the various parties. Any party with a score 75% or above is eligible to join the CCU. The CCU provides these scores to help conservative minded votes pick their candidate or political party. It also gives them a brief overview of the other parties. Member Parties: none. please contact the chairman to join this coalition. ___________________________________________________________________________________________ LAST SCORE UPDATE: 4/11/2018 ___________________________________________________________________________________________ Lucious Times ~ CCU Score: 77% Against large social security + Pro-Capitalism + Against (direct) Income Tax + Supports Tort reform + Pro freedom of religion + Pro School choice + Pro large environmental restrictions on the private sector - Against gov. Healthcare + Pro U.N - Supports an Income tax - Supports Private Property + Pro 2nd Amendment + Pro free speech + DLIMIT (P.R.P) ~ CCU Score: 12% Supports restrictions on speech - Supports social security - Against capitalism - Supports 2nd Amendment + Supports income tax - Against privatized healthcare - Violates private property - Pro Communism - FrancePourLaVie (FRONT NATIONAL) ~ CCU Score: 92% Supports an Income tax - Supports a flat tax + Against large social security + Pro-Capitalism + Supports Tort reform + Pro 2nd Amendment + Pro freedom of religion + Against gov. Healthcare + Against the U.N + Supports Private Property + Against the Death Penalty + Pro free speech + FRIES ~ CCU Score: 0% Supports an income tax - Supports a minimum wage - Supports government run healthcare - Supports gun control - Freedom & Prosperity Party ~ CCU Score: 100% Supports 2nd Amendment + Supports free speech + Pro Capitalism + Pro 4th Amendment + Against the Income tax + Against gov. Healthcare + The Hamilton Party ~ CCU Score: 33% Supports government run healthcare - Pro Freedom of Religion + Supports an Income tax - (not enough public information on the issues we cover to have an accurate score: score will likely be updated soon, and is subject to change) Radical Democratic Left Party (RDLP) ~ CCU Score: 0% (Not enough public information / not a serious party) TTP ~ CCU Score: 0% (Not enough public information / not a serious party) Why should you join the CCU? The CCU is one of the oldest political organizations. We provide conservative parties with the resources they need to win, and the citizens, the resources they need to stay informed. As a candidate / party The reason a candidate would want to join the CCU is clear. Providing that you agree with the majority of our platform, you have a direct way to almost automatically get recognition by our members. If endorsed for office by the CCU, you automatically receive an advantage against others on the ballot, how? Because members of the CCU will likely vote for you, since you share the common goals of this political organization. As a citizen As a citizen it is hard to stay informed politically, the CCU aims to help you differentiate the candidates. Candidates endorsed by the CCU share the views of our platform. This means you automatically get to know a little bit about who you are voting for, helping you make an informed decision.
  5. 1 point
    Concord Real Estate _______________________________________________________________________________________________________________________________ About us Concord, founded in 2005 by Hunter Everette, is a real estate resource that makes finding a home easy and enjoyable by providing home buyers, renters, and sellers the insights they need to make informed decisions about where to live. Concord offers updates on new homes and rentals that hit the market, data on affordability and home price history, and insights on what it’s really like to live in a neighborhood – including crime scores, school ratings, and commute times. Additionally, Concord connects users with agents, property managers, and mortgage lenders to offer solutions and professional guidance throughout every step of the home search. _______________________________________________________________________________________________________________________________ Houses Here at Concord, we value our customers tastes and thus satisfy them by having one of the biggest real estate stock in the current market.We offer real estate throughout all of the map whether you want to buy or rent, weve got it. As you can see, Concord Real Estate has multiple luxurious, cozy and overall wonderful homes all around the map. In the main city, the beach resort, the swap, the ski resort, the town, the village, and the farmlands and we also have many other residences splattered across the map hidden through the jungles for all your secret needs. _______________________________________________________________________________________________________________________________ Structure CEO: Dramagold Co-Ceo: Open (1) Director of Finance: Open (1) Director of Marketing: Open (1) Director of Operations: Open (1) Agents: Open (Unlimited Amount) _______________________________________________________________________________________________________________________________ Recruitment Any person wishing to join this establishment will have a background check. There are a couple of requirements. 1-No Criminal Record 2-Active Player 3-Previous experience Once someone joins Concord Real Estate, they will be on a lease to stay with the business for at least 1 week (real time) then they can quit if they wish to. _______________________________________________________________________________________________________________________________ (This thread is a work in progress and is viable to change, Thank you for your time) PM ME FOR JOB OFFERS
  6. 1 point
  7. 1 point
    Could be a lot of things really. The most straight forward method of enforcing laws and rules would simply be server set permissions, which is what many rp servers use today to separate classes and kits etc. Then there are rules which are enforced by the moderation team, usually which will be posted on the loading screen for the server. Alternatively rules and laws which wouldn't warrant being put on the loading screen, such as a curfew for example would maybe be set by a player elected government, or some form of chosen power. To what extent rules and laws will be enforced by game mechanics as opposed to role play is unknown at this time, obviously.
  8. 1 point
    *A loud metallic clang is heard inside of the Underground Garage* "Mother fucker!" *Kevin steps out from under a car sitting on a lift with his right hand starting to become covered in blood from a fresh cut on his knuckles, as he kicks the dropped wrench acros the floor. He heads into the bathroom to deal with the cut* "Hey Kevin, you do know we have this wonderful invention called gloves right?" "Hows about you go fuck yourself Ryan" *Kevin hollers back from the bathroom. After bandaging his injured knuckles Kevin heads back to the car he was working on, picking up the wrench on the way* "Besides, this car deserves the blood sweat and tears" *Several hours pass, and Ryan gets ready to leave for the day* "Quittin time, see ya tomorrow" "No you won't, you've been working your ass off the last few weeks, take a proper weekend" "Alright, see you Monday then" *Kevin sits in the now empty shop cleaning the grease off of his hands, before heading out. He jumps into his Hennessey Velociraptor and drives back to his modest apartment* *Kevin heads up, takes a shower, and gets changed. After a quick dinner he checks the time on his phone* "10 already, damn, I need to get to the club soon" *Kevin grabs his hat and red plaid jacket before heading out the door. He gets into his truck, and heads over to the new hot club in Roseport, 'One'. Once there, he gets out and lights a smoke*
  9. 1 point
    Hi! I'd recommend you to join the unofficial Identity Discord server when you get the chance, there's lots of people on here that are eager for the game! Including the devs, here's the link: https://discord.gg/9M7ZgUm
  10. 1 point
    Chess is one you'll see pretty early, and there will be others in time.
  11. 1 point
    It could be called anything. It's just a taxi service and all taxi services have a business name! What about Zuper? Zoom, Gettabout? Gonna call me a gettabout!
  12. 1 point
    I think the major holdup with Town Square right now is that some of the buildings still need interiors. We've been slower at producing those assets than we originally expected. No real reason for it other than our artists being spread thin among other things. The last I heard, what remains of the video of the apartment customization was in Paratus' hands (he's a programmer as well as our project lead). I'm not exactly sure what that is because when I saw it a few weeks ago, it was perfect. From my observation, he's all over the place because all of us need his attention all the time, so he's been a bit preoccupied lately while we've also been begging him to finish up what the community has been waiting for the most.
  13. 1 point
    Hey guys, thanks for your concerns. Identity is absolutely still in active development, but we understand these concerns have a tendency to grow within the community each time we have become quieter than usual. We're a small team with limited resources so we spend a lot of that time focusing on development tasks. Development is our first love, and none of us are really experts at marketing or Public Relations. We definitely owe our fans a lot more attention than we've given, and admittedly, our PR game has been pretty poor. Until we get that sorted, you can actively find Paratus and I on the unofficial, fan Discord server. Message us anytime for any reason! I'm always around and available for a chat about anything you'd like to talk about. Paratus doesn't seem to check his messages quite as often, and the others don't seem to be very chatty on social networks, but we've extended invites to them for when they do decide to eventually join us. It's important to know that most game projects spend a few years in development before they are announced to the world. That gives them the added benefit of working without pressure from their communities. But Identity was announced when development started, so we've always struggled with knowing when to prioritize marketing over development being a small team, especially myself being both the Community Manager and a 3D artist on the project. It's been a challenge for me to switch between modes, and I regret that I haven't been very effective at it. As a quick progress update. Last week, on the art side, we finished up all of the remaining face sculpts, complete with textures and shaders, that you have seen us posting periodically on Twitter, and those, along with about 50 pieces of clothing (we still need so much more) are currently undergoing rigging. And on the programming side, we completed the karaoke feature, which we will test on Monday. I myself am working on 3d modeling a one bedroom apartment, as well as a hotel bedroom. These things will all be featured in the Town Square module as well as the completed game! Thank you again for all of your support, and I hope this provides a sliver of the information you guys have been craving to hear about!