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Showing most liked content on 10/23/2016 in Posts

  1. 4 points
    Hello citizens! It's been too long since our last developer blog entry, so I wanted to take the time today to update all of our backers on Identity's current state of development, as well as give a little more insight into the process behind the scenes. During the first year and a bit of development, most of the time was spent developing key backend systems. Networking modifications, weapon physics, character customization, voice communication and so on. That's all behind us now, and I'm happy to say it's gone as well as we could have hoped. Now and for the past couple of months we've moved on to gameplay development, making those backend features do the fun stuff. This Month in Development In this last month our lead character artist, Miroslav, has finished up everything we need for your characters going into the Town Square release. We're always going to be adding more character customizations over time, but to start you'll have the choice between 4 male and 5 female race options. After selecting your base race you can customize further with skin tones, blemishes, scars, eye color, hair styles, hair colors and tweaks to facial features. Identity is expanding on the usual character customization, though, as some of the options available can only be gotten through achievements. Prison tattoos are an example; if you see someone with such a tattoo you know they've done something to earn it. A lot of work this month has also gone into the player housing systems. In following our previous messages, our home customization system has been in place for some months although we've been expanding the floorplans in preperation for the Town Square module release. Sean, or Motown as you may know him, has prepared the various apartments you will have in the Town Square. If you have made a smaller pledge to Identity and do not have an apartment yet, we're going to be giving you access to a temporary (small) home in the Town Square so that you can play with the cusomization features. If you've pledged for a package containing an apartment, Town Square will show what you'll have in the full Identity game upon release. Just this morning our lead programmer, Henrik (AKA Mathalion), finished up the karaoke systems. It's a minor feature for Identity as a whole, but it's going to be loads of fun in the Town Square module! Just off the lobby of the hotel is a slick little bar, complete with a karaoke stage. You'll be able to queue up your favorite songs on the karaoke machine and see the lyrics on one of the monitors around the stage. The microphone on the stage really works, too, amplifying your voice out of the speakers so that your singing can be heard by everyone there! Most of us are terrible singers, so karaoke is going to have a lot of hilarious moments. If you're just there to watch, the restaurant by the stage is fully functional, too! It's Been Too Long I'll just come right out and say it: we at Asylum Entertainment have really had poor PR these last months, and you guys deserve better. You deserve much more frequent updates, and we're committing to give you that moving forward. We're a relatively small development team today. Currently a core staff of 5 incredibly talented full-time developers, I'm amazed every day with what this team can accomplish. Outside of our core we have a handful of part-time workers, mostly artists, who are also very skilled. Because we're a small team, many of us have to wear several hats. For example, Sean is our community manager but also a 3D artist. I myself am the project manager, a programmer and interface developer. This leads to few resources to dedicate towards PR as there's so much work to be done on the game itself. This is something we knew though, and we're going to set some time aside regularly to keep you in the loop. The Town Square module is coming soon. We're in the final months of 2016 now, and you'll finally be inside the first piece of the Identity world in the first quarter of 2017. It's a little later than we originally hoped since we're dedicated to making sure everything is smooth and stable from the first moments. Identity is an enormous undertaking, but the most difficult bits are behind us and we're drawing near! What to Expect The first stage of game development is always very boring to talk about, and also doesn't give us much to show you. Creating those backend systems that drive the game behind the scenes is one of the most important phases, but it's not very glamorous. It's for this reason that most games aren't announced until they're a couple years into development. Now that we're past that point, we're going to be able to start showing you real Identity gameplay. The first gameplay video you'll see is going to be in November and will show you just how detailed and in-depth Identity is becomming! You'll see a walkthrough of our housing system, showing just how far it can be customized and some of the cool fun features you'll find in there. Following that video we'll give you a glimpse of the Town Square features, leading up to its release. It's been a ton of work and a long time coming, but we're moving forward at a great pace and everything is about to get very exciting over here.
  2. 3 points
    You know what, I'm happy with this response. As someone who was very skeptical the team was trying to pull a fast one, it's given me renewed hope in the team and the game. They're able to admit their mistakes and finally be honest about the release date. Good on them. I'm looking forward to seeing the video. I'm sure it will be exactly what we all expect it to be. What are your thoughts? P.S. I will once again be visiting the forums daily and attempting to contribute meaningful content to pass the time.
  3. 1 point
    well i just thought of something that might help with them happy go lucky Killers could do lol!~ i know like... fight clubs will be a thing but one interesting thing we could do is an arena type fighting were bunch of people get thrown into a Arena, find weapons.. and like fight each other to the 'death' the way it could be done is like a game inside of identity... as in like your character wont physically die but yeah might be done in a virtual VR game within Identity.. kind of like an arcade, and last man standing might Win money? i dunno it was a random fleeting idea i thought of..
  4. 1 point
  5. 1 point
    It could be called anything. It's just a taxi service and all taxi services have a business name! What about Zuper? Zoom, Gettabout? Gonna call me a gettabout!
  6. 1 point
    To @Paratus, @Motown and the Asylum team. i know that their might be a few members that have become irritated by the lack of updates but I for one just want to say a big thank you for the update you released to us. Me being an aspiring games designer myself know how hard it can be, especially when it comes to funds and manpower but I still believe that this is doable and eagerly await it's release. It's getting really exciting now that most of the difficult stuff is out of the way and I just hope that you can live up to your promise of more regular updates from you. Thank you to the team and keep up the good work, Herzog
  7. 1 point
    I'm planning to have my carrer has a Police Officer