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Showing most liked content on 10/20/2016 in Posts

  1. 1 point
    It's actually not that great, the campaign is really more of a tutorial for the online mode (although it does have one stellar moment) & if you've played BF4 & Star Wars Battlefronts then you've basically played BF1. it also bears very little (almost none to be honest) relation to WW1 combat or battles & the large majority of weapons in it are experimental weapons that saw virtually no mass use during the war. It's two redeeming features are tank play & the utterly destructible terrain, which, it has to be said, are awesome.......a tank with a full crew is really deadly. Honest opinion, it's BF4/Battlefronts re-skinned, but with better battlefields.
  2. 1 point
    I've become really intrigued by the single player and will definitely be getting it. I actually didn't play the beta which is weird as I was in the beta for 3, 4 and hardline but I will definitely get it
  3. 1 point
    it's now really teambased. it's even harder than dark souls (because obviously i'm not good in battlefield 1 xD)
  4. 1 point
    Oh bloody hell i didnt even notice that thanks. Thats a double wrong then. Still would not have happened if people actually used the search function.
  5. 1 point
    true, mate. but there is something to avoid that somehow: we'll all need to kidnap them to drop them deep in the forest
  6. 1 point
    please try and use the search function mate. This post was just in the tourism section which you weren't far from. Just helps the forums to get less clustered.
  7. 1 point
    @Herzog Thank you for the kind comment, I did indeed form Core Transport all the way back dating to the old forums, first and proud multi-transport solution corporation UPDATE: Hello to all our fans and staff at Core Transport, you may have noticed some slight inactivity in recent times, this is because I had to move house and get into the rhythm of things in the new college. We are still hiring but for management and security roles only, Bus driving, Taxi and Trucking jobs are now CLOSED Core Transport will soon be forming a company Discord server for the general public for better organization. Questions? Feel free to PM me or drop us a question here on our forum post We will soon be releasing the map with our first shuttle bus service which will be up within 7 Days of the game's release thanks to all our amazing investors that put their trust in us. We will have a functional shuttle bus service available and we are releasing our Bus Line 01 by the end of this month.
  8. 1 point
    Why the heck would there not be hotels and penthouses?
  9. 1 point
    I fear if I bought it it would end up like every other Battlefield game I've bought, I get bored of the multiplayer after a few weeks, play a few campaign missions then never play it again. Tell a lie I actually completed BF3 and played the multiplayer for about a year, Battlefield after that has been disappointing tho imo.
  10. 1 point
    Yeah the thing people need to realized is that, the big games don't need to announce at the beginning of the concept so they can get funding. I'm sure Red Dead has been in development and they are just now releasing a video...it has probably been longer than identity. They also have a bigger team. They only reason people are freaking out is that they have known sense the beginning and haven't had anything. I'm sure that if we knew about Red Dead from the beginning then by this time in the development of that game you would be freaking out. Its just unfortunate that Identity had to ask for funding at the beginning. If they would of had Wads of cash and didn't need a kick-starter then we these dumb ass's wouldn't be freaking out.
  11. 1 point
    None of the 5, $5,000 backers confirmed their pledge after the Kickstarter campaign ended. We were really looking forward to that experience too unfortunately, and would have already fulfilled that pledge promise by now. That's part of the reason why we don't offer those tier rewards on our site now. It would be too easy to pledge that amount and then do a charge back through Paypal. We did invite a guy from the Asylum community who happened to live in Ottawa near where we were working to come hang out with us for a day, but he never showed up. We absolutely encourage people to wait to pledge until they are actually able to play the beta if they aren't sure what they are getting into yet. Our pledge options will still be available throughout that process. It's much less stressful that way, for all parties!
  12. 1 point
    Hey guys, wanted to address this to prevent any further confusion, and to offer our perspective and transparency. Asylum Entertainment is registered in Canada by Paratus because he is a Canadian citizen and the owner of the company. I spent 6 months in Canada with Paratus and Marc (another programmer on Identity) and then returned home due to a work visa issue related to missing tax paperwork. I am a co-founder but I am not an executive of Asylum, and until I recently requested so, was the lowest paid employee, earning minimum wage (even less than our freelance artists). Around July, I requested that Paratus stop paying me because I didn't feel comfortable taking resources that were better spent towards the development of our project, considering how limited our funding is. Paratus insisted on continuing to pay me, but I stubbornly insisted right back that he not. If there is any reward to be earned for my work on Identity, I prefer that it come after the successful launch of this game. I have always said that I would work on Identity for free, even if we ran out of funding, and I feel a sense of pride knowing that these resources are spent on real progress. Now on to the Reddit post. The user /u/theafricandream on Reddit who posted that thread is a former member of our Altis Life community who had been permanently banned more than 9 months ago by a member of our volunteer staff as a result of a long history of bans, despite receiving multiple second chances. Here you can read my reply to a Reddit thread he created 9 months ago after he was banned. In this thread, TheAfricanDream accuses us of banning players that have donated to Asylum in order to scam and steal their money. Presumably he had donated prior to receiving his ban and in the wake of his upset, created this post. I, nor anyone else that I am aware of besides Paratus, has access to Asylum's Altis Life Paypal account or transaction data, and especially not credit card information. Paypal does not send credit card information to vendors, and we only accept Paypal as a means of payment. And as for the content on AsylumExposed, It is almost entirely (unless fabricated or untrue) related to incidents that had been addressed as soon as we had discovered them, in many cases, before they landed on that webpage or in the hands of the community. Any time you are managing a community of volunteers, you will encounter people who become comfortable in their position and eventually attempt to test the waters and see how much they can get away with. Abusive actions on the part of our volunteer administrators are treated as an insult to the community and the rest of the volunteer staff. There are numerous ways we handle abuse, ranging from removal from the admin team, to requiring they provide compensation and an apology depending on the severity of the issue. Remember that Empathy is Asylum's goal, and it is extended to both the community and staff. Despite inflammatory commentary and accusations, we understand where users like TheAfricanDream are coming from. Without a constant flow of official information, people rely on external sources wherever they can find them. We blame no one but ourselves and find no excuse for the lack of communication between us and our incredibly supportive and deserving community. Public Relations is a matter we have struggled with since the start of this project. Simply put, and regrettably so, none of us are experts in Public Relations. I took up the mantle of Community Manager because I was already involved in managing Asylum's Altis Life community for Paratus when he and I got together to conceptualize the idea for Identity. Paratus was a skilled programmer with industry experience, and I had experience with 3D modeling and went to school for it. We both had very ambitious dreams about the type of game we wanted to play and with our combined knowledge, knew we were capable of pulling it off together. The success of Identity's Kickstarter cemented our dreams in reality. It introduced us to an entire universe of people who had the same dreams as us, and provided proof that the market was there for Identity. Identity's financial situation isn't entirely accidental either. Since Identity's start, we've dodged investors and publishers that have offered enticing deals, as a measure to ensure Identity was completed as close to our original design as possible. To us, accepting many of these deals meant compromise, and we simply haven't been willing to rush features, or give up creative control to push out a product that is any less than what we have promised. Thank you so much for your continued patience and support. You guys will never understand what this journey has meant to us and how much your support has lifted our spirits.
  13. 1 point
    I can shed some light on this subject! There are three major cities in Identity's map, which consists of an island landmass of approximately 225 square kilometers, including a few smaller islands scattered around the coast. The terrain is roughly based on the South Eastern region of the United States, centered on the Carolina's where we were originally going to move our development office. We chose this area for it unique cultural and biome diversity. It's also important to know that the concept art image of the proposed island is simply an early proposal of the land mass. While the general shape of the island will remain close, it does not represent the current design our layout of the current map. The first and largest city, Roseport, is heavily influenced by a mix of Atlanta, GA, and NYC, NY. Atlanta is a great city but didn't quite fit the architecture design and building density we were aiming for, so we splashed a bit of New York City into the mix despite it being a bit further north than our focus range. Roseport is a hive for shady businesses and gangs operating out of low and middle income suburbs surrounding the busy downtown area. We suspect that this will be the place that most players in Identity call home. The second city, Ash Hill is a mountain town that is architecturally inspired by Asheville, NC. It sits perched up in Identity's western mountain range just below the frost line and is considered to be the wealthiest and cleanest living area in Identity. The Town Square module that most of you have seen by now and are eagerly awaiting is a small cutout of what Ash Hill will eventually become in Identity. Finally, the third major city, Turtle Beach is a more tropical waterfront city based on the real world's Myrtle Beach, GA, and is located south east on Identity's map. It is a great place to live for residents of Identity most interested in fishing and seafaring activities. I hope this answers some of your questions about these places!