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  1. 1 point
    DEV BLOG #001 Greetings Citizens, It has been just over a year since you helped successfully kick start Identity into existence! We want to thank you all for your continued support by providing you all with regular updates following the development process for Identity. Engaging with our community is one of the best ways we can show our thanks, and a development blog is a perfect opportunity for us to bring you along for the ride. As you’ve seen throughout the past year, there is no game out there that is quite like Identity, and through your support, you have proven to us that Identity is a vision worth turning into a reality! Feedback has shown us that you all really appreciate our attempts to respond to virtually every question we receive on social media. Twitter and Facebook have been a huge boost in exposure for Identity, and so it is time we begin to explore other avenues of exposure to help our community understand a bit more about the game. In the coming months, our fans will see their first glimpse of gameplay for Identity! We are all extremely excited to show off our first gameplay video, which will fully explore the mechanics of apartment and housing customization. With this video, you will see that we have stayed true to our original art direction from the original Kickstarter trailer, while maintaining high standards in realistic lighting and graphics. We can safely say that we have improved many of the areas of our design that needed attention since February last year. Apartment & Housing Customization Apartments and houses within Identity will have a fully customizable interior. You will be able to change the wall paper on every wall in every room, place furniture anywhere there is space on the ground, swap out doors, windows, baseboards, crown moulding, and even wainscoting! We have made no compromise to the level of detail in which you can customize your apartments or homes, in order to truly express your sense of home decor. With this level of control, there is virtually no chance that the interior of two homes will ever look alike. There will be hundreds of furniture items available to purchase in-game in every style and design, from traditional to contemporary. Furniture in Identity can even be crafted, sold, or traded to other players, and those who wish to try their hand at crafting hand-made furniture from a variety of materials can place a crafting table anywhere they wish inside their homes! And if you wish to share your space with a partner, friend, or even a group of friends, homes and apartments will be available for sale throughout the world that support multiple roommates depending the size of the space and how many bedrooms are available. The home-owner may even grant build permissions to any number of roommates, even visitors, to help them decorate their living space. When you are finished, invite your friends over to compliment you on your interior decorating skills! If you’re anything like us, we know you will spend more time cleaning up this virtual home than you do your real one! Radio This week, our team has also placed a lot of our development efforts into building a functioning radio system that will allow you to listen to your favorite real-world radio stations through placed radio objects inside your virtual home, or car! Yes, you can flip through the channels in your car radio, which will also broadcast to the immediate area outside your car. Imagine driving down the street and having everyone you pass know you listen to NSYNC! One other major part of this feature that we are excited to tell you about is player operated talk-shows which you can personally host, or tune-in and listen to, from your car radio or home. The way we currently have this planned out for hosts, is to have actual physical broadcast stations on the map that you can enter as a player and begin hosting your own radio talk-show. Player’s listening from their car or home can browse a list of channels currently being hosted at that very moment, and listen to you live, talking about government conspiracies and UFO’s! We are really hoping that this feature will have a major social impact for Identity. Like you, we see a lot of potential in something like this for budding stars within the community. We would absolutely love to see many of you sprout a career that started in a game we developed, and ended with us listening to your lovely voice on our actual car radio! The Town Square (Social Module) Many of you already know of, and are eagerly anticipating the release of the planned “Town Square” module that is currently still in production. While we can’t give you an exact date on when that will be ready, progress is steady, and we are as excited as you are to meet you all for the first time in a virtual environment. You may already be aware that Identity is largely influenced by a landmass in the south-eastern portion of the United States. The Town Square itself is only a small portion of a larger city built into the final version of Identity called Ash Hill, a reference to Asheville, North Carolina where we had originally planned to move Asylum’s office. We picked this area of the world particularly because it offered a wide range of geographical variance. The transition between Identity’s mix of biomes needed to feel natural, and this area offered most of what we had been looking for. As for the other cities in Identity, their influences may become more clear to you now. Myrtle Beach is obviously Turtle Beach in Identity, and Roseport is less subtle, but a mix between Atlanta and New York City. When we first started, we kept everything, including the structures and world props level to the ground, a mistake we have since corrected. We quickly realized that cities are rarely ever flat, and knew that setting that precedent now would benefit Identity in the future. The next time you see The Town Square module, we are confident that you will notice the difference compared to earlier screenshots, what such a small transformation makes for immersion in a game environment. Moving Forward We want to thank our community for being so patient with us. Over the course of the past year, we’ve seen many work-in-progress screenshots of assets destined for Identity, and while we believe they serve as a sample of the work we have already put into the game, we know that many of you are still anxious to see video. Our current priority is to get things ready to show off, or more specifically, the housing/apartment customization first. We are convinced that many of you will appreciate the time and effort we have put into this feature, so that you will be able to fully express yourself through your character and virtual home. We know we’ve been pretty quiet this past year, and the criticism we’ve heard from our fans on that through social media and the forums have not fallen on deaf ears! We will start to release regular updates through development blogs and continue to find new ways to interact with our community, to show you our gratitude for your support. You yourself can become more involved by contributing to the discussion with your ideas at www.identityrpg.com/community. We’ll see you there, and thank you again! Always remember that we are gamers too and we are as excited as you are to play Identity at launch!
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    hello community! today i'll tell you how to search properly for topics. 1. step the marked field in the right corner is the searching field. i've marked it red. 2. step when clicking the search field a "All Content" button will appear. if you click it you'll see 4 options: -All Content (shows you everything) -Topics (this option allows you to search for topics containing the typed in words. we'll call them tags) -Members (allows you to search for members). -Advanced Search (shows you more options) now let's continue with this tutorial 3. step if you click on advanced options you'll get access to more restrictions for your search like showing posts that have been updated in the last 24 hours. but now let's start searching! 4. step if you search for something you should use the basic form of the tags. let's take an example: we're searching for topics about crafting. we'll use the search tag "craft" without "" because craft is the basic form of crafting. it works the same way with multiple tags like "craft weapon" without "" because the search shows you everything containing both tags. you'll see white marked words. they contain the tags you've searched for. under the searching field you'll see a sentence saying "+ More search options". clicking it will lead you to the already shown advanced options. and that's it!
  3. 1 point
    Our Mission We strive to be the pinnacle of the security industry through elite training of disciplined forces focused on communication and teamwork. “People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf.” ― George Orwell About Us Aegis Security Consulting, a global leader in the security industry, has provided safety and stability to an otherwise unsafe and crime-ridden world for the past 30 years. With dozens of employees globally, we possess the experience and knowledge to offer a broad range of services across various official servers in Identity. Our integrated guarding solutions allow you to combine our service offerings to customize your security program resulting in cost efficiencies, provision of all services by one company, and increased security flexibility. We provide tailored solutions based on customer-specific needs utilizing our elite trained professionals that provide any of the following services to your utmost request. View Our Services Here Chain of Command Career Opportunities We here at ASC are always looking for skillful and ambitious citizens that enjoy helping others, and earning wealth in return. Candidates are also trained to be healthy, strong (both physically and mentally), and capable of pursuing anything they desire. When applying, please remember you are joining a company dedicated to improving your future, and others as a result. Administrative positions are open for recruitment, marketing, intelligence, public relations, human resources, accounting, and operations. It is common for applicants to apply and work for ASC in both an administrative and operative role. Operators are given [E-1] Private (PV1) classification and must complete basic training to be assigned [E-2] Private (PV2) classification. With this new training, operators are able to join squads and begin accepting contracts for payment. Based on an operator's rating, they may attend Officer Training School gaining leadership opportunities and higher pay. With exceptional operators, these individuals may be selected for the Aegis Special Operations Regiment (ASOR) a high-readiness special operations unit with undisclosed roles. Apply On Our Website Partner With Us Partnerships allow Aegis and your company to meet your business goals and grow larger than ever before. To get to know each other please visit us on Discord. You can also apply for partnership on our website. Join Us On Discord COPYRIGHT © 2015-2017 Sebastian Valentine All rights reserved. No part of this publication may be reproduced, stored in a retrieval system or transmitted in any form or by an means, mechanical, electronic, photo-copying, recording or otherwise without the prior written permission of the publisher. For information, address The Aegis Corporation, 200 West Street, Roseport, ID 10017 Published by The Aegis Corporation Roseport Manufactured in Identity
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    I imagine that's because your search returned no results?
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    I think it's a realistic estimate bro. After all it is the FIRST module were talking about here. But again they haven't disclosed all that much info on what's left to work on. I don't mind being patient but i think that something should come out by the end of the year. As for the beta, a few months ago I was thinking of a possible summer release but now it seems a little too optimistic. However, we don't know much of what else has been done, maybe a ballistic and shooting system already has a lot of work done so once the town square module comes out it might be followed shortly by the swat module.
  6. 1 point
    Motown replied to a post a few days ago about what they finished and are working on last week, which can be found here.
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    is this more helpful: "if identity will be exactly the same like altis life it can just be described as gta online because everyone thinks roleplaying means kill anyone on sight"?
  8. 1 point
    Hey guys, thanks for your concerns. Identity is absolutely still in active development, but we understand these concerns have a tendency to grow within the community each time we have become quieter than usual. We're a small team with limited resources so we spend a lot of that time focusing on development tasks. Development is our first love, and none of us are really experts at marketing or Public Relations. We definitely owe our fans a lot more attention than we've given, and admittedly, our PR game has been pretty poor. Until we get that sorted, you can actively find Paratus and I on the unofficial, fan Discord server. Message us anytime for any reason! I'm always around and available for a chat about anything you'd like to talk about. Paratus doesn't seem to check his messages quite as often, and the others don't seem to be very chatty on social networks, but we've extended invites to them for when they do decide to eventually join us. It's important to know that most game projects spend a few years in development before they are announced to the world. That gives them the added benefit of working without pressure from their communities. But Identity was announced when development started, so we've always struggled with knowing when to prioritize marketing over development being a small team, especially myself being both the Community Manager and a 3D artist on the project. It's been a challenge for me to switch between modes, and I regret that I haven't been very effective at it. As a quick progress update. Last week, on the art side, we finished up all of the remaining face sculpts, complete with textures and shaders, that you have seen us posting periodically on Twitter, and those, along with about 50 pieces of clothing (we still need so much more) are currently undergoing rigging. And on the programming side, we completed the karaoke feature, which we will test on Monday. I myself am working on 3d modeling a one bedroom apartment, as well as a hotel bedroom. These things will all be featured in the Town Square module as well as the completed game! Thank you again for all of your support, and I hope this provides a sliver of the information you guys have been craving to hear about!