Hey guys, thanks for your concerns. Identity is absolutely still in active development, but we understand these concerns have a tendency to grow within the community each time we have become quieter than usual. We're a small team with limited resources so we spend a lot of that time focusing on development tasks. Development is our first love, and none of us are really experts at marketing or Public Relations. We definitely owe our fans a lot more attention than we've given, and admittedly, our PR game has been pretty poor.
Until we get that sorted, you can actively find Paratus and I on the unofficial, fan Discord server. Message us anytime for any reason! I'm always around and available for a chat about anything you'd like to talk about. Paratus doesn't seem to check his messages quite as often, and the others don't seem to be very chatty on social networks, but we've extended invites to them for when they do decide to eventually join us.
It's important to know that most game projects spend a few years in development before they are announced to the world. That gives them the added benefit of working without pressure from their communities. But Identity was announced when development started, so we've always struggled with knowing when to prioritize marketing over development being a small team, especially myself being both the Community Manager and a 3D artist on the project. It's been a challenge for me to switch between modes, and I regret that I haven't been very effective at it.
As a quick progress update. Last week, on the art side, we finished up all of the remaining face sculpts, complete with textures and shaders, that you have seen us posting periodically on Twitter, and those, along with about 50 pieces of clothing (we still need so much more) are currently undergoing rigging. And on the programming side, we completed the karaoke feature, which we will test on Monday. I myself am working on 3d modeling a one bedroom apartment, as well as a hotel bedroom. These things will all be featured in the Town Square module as well as the completed game!
Thank you again for all of your support, and I hope this provides a sliver of the information you guys have been craving to hear about!