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Showing most liked content on 09/10/2016 in Posts

  1. 3 points
    Johnny 'Roswell' Dixon Age: 22 Ethnicity: Caucasian Hobbies: smoking weed with his pals, driving in his VW camper, going to festivals, laying in bed, playing video games, chilling, sitting around in his jammies all day. Traits: chilled, weird Hometown: Roswell, New Mexico Sexuality: Straight Aspiration: 'Sell weed and uhhh...buy a cat...' Phrase: Duuude!!
  2. 3 points
    First of all, let's try to imagine the pressure. I'm sure by now that some of the 'big fish' have been sniffing around looking to get a piece of this pie, so they've got that to deal with. Identity is a great idea, established companies will be throwing out lures I'm sure, so the temptation to give in and join one of them must be massive. Then there is funding, which lets face it, is not huge, to get this game off the ground more cash is going to have to come from somewhere, and soon, which leads us back to point one. But obviously if they go with an already established developer.....then many of their ideas, their vision, may never be realised. Small budget, small team. As we are well aware, they're each taking on multiple jobs at once. Yes they have made mistakes, in all honesty they probably launched kick starter too soon, their communication leaves much to be desired. But then again, if there is nothing to tell........ The ONLY solution now is patience, from EVERYONE. Identity will either see the light of day or it won't, and yes, it really IS that simple.
  3. 2 points
    The reason people don't like being here is because it seems like you two are always fighting about something. Consoles or some shit. Mostly you Kickapoo. I've gone through so many threads where I see you specifically starting shit with people. I read a thread where you had an argument with some kid about him being a console peasant and then made a thread about how consoles were gonna die. It's always you starting something. So stop.
  4. 1 point
    Greetings everyone, Today I'd like to update you guys on some progress for Identity. Below, you will find new pictures that haven't been shown to the public eye yet. We know you are waiting so eagerly to play, but please remember everything takes time. Thanks to everyone who has shown the developers support thus far!
  5. 1 point
    DEV BLOG #001 Greetings Citizens, It has been just over a year since you helped successfully kick start Identity into existence! We want to thank you all for your continued support by providing you all with regular updates following the development process for Identity. Engaging with our community is one of the best ways we can show our thanks, and a development blog is a perfect opportunity for us to bring you along for the ride. As you’ve seen throughout the past year, there is no game out there that is quite like Identity, and through your support, you have proven to us that Identity is a vision worth turning into a reality! Feedback has shown us that you all really appreciate our attempts to respond to virtually every question we receive on social media. Twitter and Facebook have been a huge boost in exposure for Identity, and so it is time we begin to explore other avenues of exposure to help our community understand a bit more about the game. In the coming months, our fans will see their first glimpse of gameplay for Identity! We are all extremely excited to show off our first gameplay video, which will fully explore the mechanics of apartment and housing customization. With this video, you will see that we have stayed true to our original art direction from the original Kickstarter trailer, while maintaining high standards in realistic lighting and graphics. We can safely say that we have improved many of the areas of our design that needed attention since February last year. Apartment & Housing Customization Apartments and houses within Identity will have a fully customizable interior. You will be able to change the wall paper on every wall in every room, place furniture anywhere there is space on the ground, swap out doors, windows, baseboards, crown moulding, and even wainscoting! We have made no compromise to the level of detail in which you can customize your apartments or homes, in order to truly express your sense of home decor. With this level of control, there is virtually no chance that the interior of two homes will ever look alike. There will be hundreds of furniture items available to purchase in-game in every style and design, from traditional to contemporary. Furniture in Identity can even be crafted, sold, or traded to other players, and those who wish to try their hand at crafting hand-made furniture from a variety of materials can place a crafting table anywhere they wish inside their homes! And if you wish to share your space with a partner, friend, or even a group of friends, homes and apartments will be available for sale throughout the world that support multiple roommates depending the size of the space and how many bedrooms are available. The home-owner may even grant build permissions to any number of roommates, even visitors, to help them decorate their living space. When you are finished, invite your friends over to compliment you on your interior decorating skills! If you’re anything like us, we know you will spend more time cleaning up this virtual home than you do your real one! Radio This week, our team has also placed a lot of our development efforts into building a functioning radio system that will allow you to listen to your favorite real-world radio stations through placed radio objects inside your virtual home, or car! Yes, you can flip through the channels in your car radio, which will also broadcast to the immediate area outside your car. Imagine driving down the street and having everyone you pass know you listen to NSYNC! One other major part of this feature that we are excited to tell you about is player operated talk-shows which you can personally host, or tune-in and listen to, from your car radio or home. The way we currently have this planned out for hosts, is to have actual physical broadcast stations on the map that you can enter as a player and begin hosting your own radio talk-show. Player’s listening from their car or home can browse a list of channels currently being hosted at that very moment, and listen to you live, talking about government conspiracies and UFO’s! We are really hoping that this feature will have a major social impact for Identity. Like you, we see a lot of potential in something like this for budding stars within the community. We would absolutely love to see many of you sprout a career that started in a game we developed, and ended with us listening to your lovely voice on our actual car radio! The Town Square (Social Module) Many of you already know of, and are eagerly anticipating the release of the planned “Town Square” module that is currently still in production. While we can’t give you an exact date on when that will be ready, progress is steady, and we are as excited as you are to meet you all for the first time in a virtual environment. You may already be aware that Identity is largely influenced by a landmass in the south-eastern portion of the United States. The Town Square itself is only a small portion of a larger city built into the final version of Identity called Ash Hill, a reference to Asheville, North Carolina where we had originally planned to move Asylum’s office. We picked this area of the world particularly because it offered a wide range of geographical variance. The transition between Identity’s mix of biomes needed to feel natural, and this area offered most of what we had been looking for. As for the other cities in Identity, their influences may become more clear to you now. Myrtle Beach is obviously Turtle Beach in Identity, and Roseport is less subtle, but a mix between Atlanta and New York City. When we first started, we kept everything, including the structures and world props level to the ground, a mistake we have since corrected. We quickly realized that cities are rarely ever flat, and knew that setting that precedent now would benefit Identity in the future. The next time you see The Town Square module, we are confident that you will notice the difference compared to earlier screenshots, what such a small transformation makes for immersion in a game environment. Moving Forward We want to thank our community for being so patient with us. Over the course of the past year, we’ve seen many work-in-progress screenshots of assets destined for Identity, and while we believe they serve as a sample of the work we have already put into the game, we know that many of you are still anxious to see video. Our current priority is to get things ready to show off, or more specifically, the housing/apartment customization first. We are convinced that many of you will appreciate the time and effort we have put into this feature, so that you will be able to fully express yourself through your character and virtual home. We know we’ve been pretty quiet this past year, and the criticism we’ve heard from our fans on that through social media and the forums have not fallen on deaf ears! We will start to release regular updates through development blogs and continue to find new ways to interact with our community, to show you our gratitude for your support. You yourself can become more involved by contributing to the discussion with your ideas at www.identityrpg.com/community. We’ll see you there, and thank you again! Always remember that we are gamers too and we are as excited as you are to play Identity at launch!
  6. 1 point
    Omg we need this. I would love to see different brands of phones. For example, iPhone, Windows phone, and Android. You could even go farther by adding versions of the phone. Like iPhone 6s or 7. And maybe Samsung for android or... I don't know the versons of the Windows Phone. But you can go EVEN FARTHER by adding... wait... COLORS. OR............ PHONE CASES.... AND YOU CAN DROP THEM AND THE PHONE SCREEN MIGHT CRACK....................... Jesus Christ my mind when to overdrive.. Well you guys get the idea. Basically be able to do some stuff physically to your phone in-game like in real life.
  7. 1 point
    When I was 17, my first car was a 2001 Subaru Impreza L. It wasn't a very impressive car, but it was an all wheel drive sedan that got me where I needed to go for 5 years through rain, sleet, snow and mud. Get something that's practical and not just for looks or to show off.
  8. 1 point
    Name: Bobby "Bobby Vee" Vee Age: 37 Ethnicity: White Hobbies: Radio DJing, Listening to heavy metal, classic rock, punk, Learning new conspiracy theories, Smoking Weed Traits: Hilariously funny, Paranoid, Pissed Off, Has a punk attitude, riding motorcycles and two stroke dirt bikes Hometown: Bakersfield California (With my old band) Sexuality: Straight Aspiration: Living life so you never have to worry about shit Phrase: I need a beer dude, Dude, Man.
  9. 1 point
    you can hire me as soon as the game is in alpha...
  10. 1 point
    "Hobbies: Mass-Murder , Swimming , Playing Video Games , Skiing" One of these things is not like the other one!
  11. 1 point
    Name: Jason 'Cornholio' Harrison Age: 45 Ethnicity: Caucasian Favorite Hobbies: Smoke weed and drinks lots of apple juice. Also likes the play Nirvana songs poorly. Five Traits: Calm, laid back, easy going, unprepared and a doofus Hometown: Seatle, Washington Height: 6'2 Weight: 187 Eye color: Blue Sexuality: Straight (But if aliens capture him.... He can't stop them.) Aspiration: Being the best DJ and weed farmer ever. Phrase: With every probability, there is a possibility.
  12. 1 point
    Name: Ella Winters Age: 21 Ethnicity: Caucasian Favourite Designer: Christian Louboution and Folie Coture Five Traits: Open Minded, Hard Working, Slightly Snobby, Hardcore Party Girl, Bitchy At Times Home Town: New York City Height: 5'8 / 177cm Weight: 120 pounds Eye Color: Blue Sexuality: Straight Aspiration: Leading Fashion Designer Most Used Phrases: Sit Down, Try Me Bitch,
  13. 1 point
    Post the same message on the different social media websites (twitter, facebook, forum) same topic with updates, problem solved nobody needs to search for news anymore. Not a message on twitter but that is not on facebook, everywhere the same message. Update it weekly or monthly even if it is a short message and then nobody needs to search or complain hopefully. And there is always a possibility the game will never be made. Making in investment / backing a game does not mean it will actually happen. But the devs are still answering messages, posting little messages so there is still a lot of hope. Example game called Northern Shadows..... last update about the game was 16-7-2015!! But yes the devs can do more in giving information, to get more backers, to keep the fans happy. But it is not like this game is death !
  14. 1 point
    I use map engines unity an source and create some coop maps for csgo and other games for servers but that's mainly it
  15. 1 point
    Not really graphical games, but I have some experience programming text based games in JavaScript, jQuery, PHP & MySQL.
  16. 1 point
    I gave him, incentive to read FAQ stuff before posting because its annoying if the same post is here 24/7 it clogs up the search function and the forum. I just asked nicely for him to look and then feel free to ask away. Because clearly he did not search and didn't bother looking at stuff which is there to help those newbies. I didn't criticise his question, I gave him the answer as its in my FAQ post.
  17. 1 point
    I am sorry I gave up, well I didn't like Uni or maybe I just been in education for too long, But I gave UP!
  18. 1 point
    I am a games designer myself. Working on a small project with a friend and hope to be going to uni to study. As @Vyndictus said, anyone can do it once you set your mind on it. Whether you go to uni or just read books all day, games design is a rewarding job and not just because if you can make a good game youll get a nice payout but because you can come up with the ideas and make the game how you want. Your dreams can become a game that everyone will love. If any of you are thinking of becoming a computer games designer then id say go for it and dont give up
  19. 1 point
    Regardless of the situation, it doesn't really help anyone to create multiple threads of the same subject. It's redundant. And if you don't want to waste your time here, then don't. Nobody is forcing you to be here.
  20. 1 point
    So first off you guys need to see that the dev team for this game is 12 or 15 people (about the same size as no mans sky) This is also not a very known about game or very funded game with only just under $250k (not a lot keeping in mind that this is the type of budget that it would take to pay a dev team to make a phone app) They are trying there best and have promised to keep working on the game even if they have to pay out of pocket (and my money is they are doing that right now) They are also taking on a HUGE project with this for a small dev team. Would I have liked to see more progress yes I would but they are doing the best they can to make this game become something that no one has ever seen before. They have also stated for the game play that they dont feel the need to make a video right now because instead of making a video and spending a few hours recording, editing, and rendering they are spending that time working on the game to get it out even faster.
  21. 1 point
    Розы красные violiets голубые Я пришел для сиськами и так сделал вас
  22. 1 point
    Billboards are most likely already been discussed i believe/ mentioned. Also newspaper adverts is another one I have seen mentioned / discussed. but the other things you suggested are great ideas. Keep it up!
  23. 1 point
    Love your ideas! Catalogs sound pretty cool for those in the fashion industry or maybe artists showcasing their work.
  24. 1 point
    I LOVE the idea of billboards. Not only for business advertising but for public service announcements. Law enforcement PSA, government campaigns, the possibilities...
  25. 1 point
    Shit this is an amazing idea bro. I really like it, this would be amazing.
  26. 1 point
    As long as we have Ford Crown Victoria's, I will be perfectly satisfied.
  27. 1 point
    My solution for the problem would be to give cops more money depending on how much criminal activity is going on, which could be calculated by the server and not by players (since many crimes will go un-noticed by the players). So if there are much criminal activity, more people will want to play as cops since it gives them more money.