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Showing most liked content on 09/04/2016 in all areas
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2 pointsI reckon i'd be cool if businesses could advertise their brand around the island. This would increase realism and immersion, as well as bringing in customers. This could happen in a few ways; - Customised ads (ie; made by the player) which appear on billboards and walls (advertising space which may be rented/ brought), also could appear on the rear of a bus and inside the trains - Player customised flyers, emails and catalogues which could be sent to residents and customers. These could contain upcoming sale deals and products - Radio adverts recorded by the player, which play during the commercial break (could also be used on TV - if they're in Identity)
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2 pointsCompany Update: ASC has now launched on ARMA 3 Life! Come join us on 185.114.224.42:10024 (Teamspeak) to play! We look forward to seeing everyone, even those not in ASC!
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2 pointsJust so you know, its not only for performance reasons they are instancing the homes. They want the apartments and houses to be a area where the players can chill out and be with friends chatting or decorating, showing off there apartment (if they customised it). Also I loved the idea you have given and I would love it to be done but Motown said they will maybe think about changing the houses in the future. (can't remember if he said this exactly but sure its something along the lines). (Do not quote me on this because I am unsure of what was exactly said, I may have remembered wrong.) Also they should only allow people to break in / raid if the houses are not instanced. (My opinion)
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2 pointsUnfortunately, there probably won't be a little Italy. Identity's design is primarily focused on contemporary modern life surrounding gangs, drug, and law enforcement culture. While these things do exist in modern life in many cities around the country and world, they don't necessarily fit the design direction we are aiming for. There will be more than one casino in Identity, and it is very likely that at least one will be found in Turtle Beach
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2 pointsI can shed some light on this subject! There are three major cities in Identity's map, which consists of an island landmass of approximately 225 square kilometers, including a few smaller islands scattered around the coast. The terrain is roughly based on the South Eastern region of the United States, centered on the Carolina's where we were originally going to move our development office. We chose this area for it unique cultural and biome diversity. It's also important to know that the concept art image of the proposed island is simply an early proposal of the land mass. While the general shape of the island will remain close, it does not represent the current design our layout of the current map. The first and largest city, Roseport, is heavily influenced by a mix of Atlanta, GA, and NYC, NY. Atlanta is a great city but didn't quite fit the architecture design and building density we were aiming for, so we splashed a bit of New York City into the mix despite it being a bit further north than our focus range. Roseport is a hive for shady businesses and gangs operating out of low and middle income suburbs surrounding the busy downtown area. We suspect that this will be the place that most players in Identity call home. The second city, Ash Hill is a mountain town that is architecturally inspired by Asheville, NC. It sits perched up in Identity's western mountain range just below the frost line and is considered to be the wealthiest and cleanest living area in Identity. The Town Square module that most of you have seen by now and are eagerly awaiting is a small cutout of what Ash Hill will eventually become in Identity. Finally, the third major city, Turtle Beach is a more tropical waterfront city based on the real world's Myrtle Beach, GA, and is located south east on Identity's map. It is a great place to live for residents of Identity most interested in fishing and seafaring activities. I hope this answers some of your questions about these places!
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1 pointSo after reading the FAQ a bit more in dept I saw this sentence in one of the questions: "Players cannot access another players home without an invitation." This makes me a bit concerned since that means no robbing of players houses will be possible. Robbing houses is one of the most fun and thrilling things to do in Gmod DarkRP, and if the developers think that robbing peoples houses will have a negative impact on the housing aspect, here are my suggestions: * Give players the ability to buy alarms for their houses (Locks come with the house). * Nerby cops and the player owning the house gets alerted immediately when a house alarm has gone off. * Robbers have to buy a crowbar/lockpick to be able to get inside of the house if the door is locked. * Crowbars/lockpicks will be very limited in stores. * Robbers are only able to slowly carry one object/furniture at a time making the robbing process take loads of time. * Players can buy cameras which can be accessed via your phone (this will probably take loads of time to implement and I don't think it's really that necessary). * To keep certain things safe in the house, players can buy safes. * Robbers are only able to rob a house if it's empty of players (Just to keep the houses safe places to chill and hang out with firends) With only a few of these suggestions implemented, robbing houses would become very hard, which is a good thing since you wouldn't want players houses to constantly get robbed. Also one thing to keep in mind is that the houses in DarkRP are often empty which means that you can easily find the valuable stuff fast, while in Identity, the houses will be filled with loads of furniture making the search harder for robbers. I really hope that the developers will consider these suggestions since I think it would add to the immersion of a game like Identity. EDIT: After some discussion I feel like I need to clearify a few things. Since the developers have said that the only way to enter a house is through an invitation, because the performance will be an issue, I will try to explain my ideas how this could be fixed. So since houses will feature an instanced loadingscreen, the robber could be transfered into the house with a loadingscreen, exactly the same as when a player gets invited. The only difference is that the robber didn't get an invitation. And for example if a player could only invite 10 people to a house, then only 5 robbers and 5 cops should be able to enter the house and there wouldn't be any noticeable differences in the performance. The only problem with this is that if the loading times are long, there could be situations where the cops and robbers could be in a loadingscreen at the same time, which would result in them passing by eachother without the cops or the robbers noticing eachother. The solution to this problem could be to have a display on the door indicating if a player is about the get in/out of the house, or have a blurred verson of the avatar remain standing outside the door while loading. Another thing with the houses is that they are places where you are able to just chill out with friends and such, without any action or robbers. How to fix this problem is to only make robbers able to rob the house if there are no players inside (which includes the owner and the players invited).
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1 pointHas it been confirmed if we will be using regular username format or First name, Surname format for character names?
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1 pointAnd the bright side about upgrading is every other game you play will run smoother and Arma 3 will be maxed out finally!
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1 pointI'd say at least 8gb of ram is needed. More GHz in that there processor and maybe a upgrade on that GPU. This game is gonna be pretty demanding from what I heard
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1 pointI used to play a lot of the truck sims. I think I'm even still part of a company on American Truck Sim. I play GTA V mostly for LSPDFR but its loaded with mods to support it for immersive feel.
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1 pointFiremen are EMT's, in a profession, they are one job. Also... EMS/Paramedics doesn't quite make sense, as EMS isn't a role, but a service. EMS=Emergency Medical Service(s) where as EMT/EMT-A/EMT-P stands for Emergency Medical Technician and the A/P stand for Advanced/Paramedic respectively. These 3 EMT levels are under the Emergency Medical Service. I can get more in depth if you want to take a history lesson a few years back when there were more than 3 levels of EMT. The point is, they are the same job. not different like you think. Coming from a Fireman/EMT background is my source, as well as the schooling... Hopefully I have cleared anything up that was confusing or misunderstood, I will check these posts in my free time, also feel free to read my previous post.
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1 pointIn real life, Firemen are EMT's. They can be EMT/EMT-A/EMT-P A=Advanced and P=Paramedic each level grants you further legal ability to treat various things due to having the appropriate training and paperwork. There is Firefighter/EMT which are professional Firemen, they are REQUIRED to be an EMT just to get the Firefighting job, these are hired by the city which get paid via the government. The EMT's who are NOT firemen are called a private EMS service, these people are ONLY EMT, no firetrucks are part of their organization, these can be Hospital EMT's to just a small group of people with the right credentials and paperwork. This type of EMT can be full time but generally it is off-duty Firemen or retired people. Firemen work 24 hours and have 48 hours off, so in the 48 hours they get to rest/family time/or work for a private service. The private EMS service usually works 12 hour shift not 24, and as I said, it isn't full time "usually" but some people make it full time.
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1 pointSince Identity is early in development we don't currently know, but if you're able to run Ark or Arma 3 you should be able to run Identity.
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1 pointI was talking about "Your Apartment" which you get from the pledge, you pick where that is located and then like the rest say, there are plenty of houses and apartments scattered.
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1 pointSorry to say @Ubbe, but I'm slightly sceptical about your idea. It all depends on how jobs work. Imo, it shouldn't be that easy to just from job to job, there should be dedicated people doing certain jobs, who are experienced, and don't just hop into the job when it's paying well. If your system was in place, and you could just hop into the police job, (similar to games such as dark RP and perp on Gmod), When there are lots of criminals and police get paid a lot, assuming criminals could become cops (extremely unlikely if they have been caught previously), some criminals might decide it's a better deal to be a cop will become a cop. If a lot of people do this, there will be more cops than criminals, so cops will get paid less, and it will be a better deal to be a criminal, you can see the pattern. If criminals are not allowed to be cops, which I'm guessing anyone who has a criminal record will definitely not be able to do, then I don't even think this idea would really make too much of a difference, as criminals would probably stay criminals, and as for people with normal jobs, I doubt they would want to ditch their shop just because they get paid more as a cop. I think if you get a job, you should have working hours, and have to go to it every day or get fired, and maybe have a cooldown if you quit or get fired, stopping you from joining back soon after, or even maybe not let your current character go back to that job, although that's too extreme for some people. It's also meant to be pretty realistic, and changing the pay of a cop depending on the ratio of criminals obviously isn't. I'm imagining they will make the pay for cops pretty close to how much cops get paid, probably the same as the area the games main town is based in (which I can't remember the name of). If the cops pay is high enough, I think plenty of people will have an incentive to be a cop, and lot's of players would be one anyway. I do think criminals should be able to make more money, but it should be pretty easy to catch them, so there is high risk. Sorry if this isn't structured too well, I just made it up as I went, but you probably know what I mean.
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1 pointAn interesting concept I thought of that could be up to the discretion of the police chief/sheriff. Depending on where you are, certain areas have different colored emergency lights on the police cruisers. For example, Los Angeles uses blue + red colored emergency lights where as here in Vermont, we have all blue lights on all of our city, sheriff and state cruisers. Would it be possible to have the choice to customize either by having the head of police outfit all cruisers with their choice of light setup or have the officer be able to choose by entering a police garage? Just a thought.
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1 pointI know this is unrelated, but from my experience on dark RP, nobody really has a house as such, more of a base, and even if it is a house it normally has boarded up windows etc, with stuff like printers or drugs. I'm guessing, since It's unclear in identity if you can have drugs and such in your house, that criminals will probably be able to buy small warehouses or something along those lines, so you could maybe get the same kind of thrill from that? Especially since a criminal isn't likely to have a burglar alarm, at least one that informs the police. To get more on topic though, I think it is a pretty good idea, so long as like you said, it's easy to get caught, and that you are quite unlikely to get away with it, just to make sure everybody doesn't do it, and if in the beta it's found out that it is abused, they could easily fix it or remove it. It's better to cut content out the beta that doesn't work than not try it. Also, I'm just wondering how it wold affect performance in any way at all. As far as I can see, If your friends can get in with an invite, why not criminals without an invite?
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1 pointIt's a wonderful idea. But like Vyn said. Performance issues are bad. I agree it would add a whole new depth of realism to do this but it's just not possible. Maybe you can RP it out with somebody.
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1 pointI'd start a church called. The Church of the Flying Spaghetti Monster and the Latter day Meat Balls.
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1 pointCommunity Announcement: I have finished the first version of our own Arma 3 map where players can choose to play as an ASC operative or criminal both singleplayer + multiplayer! Everyone is welcome. This will be a vital resource when training for Identity so come check it out http://steamcommunity.com/sharedfiles/filedetails/?id=756908406
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1 pointThat's awesome! haha. Both the suggestion for the game, and the fact you're a firefighter! But unfortunately the planes/helicopter's that drop a fire-retardant material won't be implemented as there will be no aerial vehicles in the game besides a glider which from my knowledge is in consideration. And thanks for answering my question!
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1 pointHello and Welcome to the Identity community! Great to have you join us here in the wait and please use the FAQ and search bar to find answers that you need. If you need to just quote me and I will reply to your questions.
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1 pointYes if the car is parked illegally, the police can issue you a ticket and also could get your car impounded.
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1 pointI'd like to have these Chevy Tahoe 2009/2016 Ford Crown Victoria 2011 Ford Explorer 2013/2015 Dodge Charger 2012/2015 Ford Taurus 2011/2013