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4 pointsMax opens the door and sees Andrew on the floor with his head smashed in. Max backs into the wall and covers his mouth. "Jesus Christ." Max turns around and gets hit with the back of a shotgun, knocking him out. Several hours later Max wakes up chained up with his arms above him. Suddenly a baseball bat hits him in his stomach. Max: AHH! You mother-fuckers. A cigarette lights as a man walks from behind the man with the bat. Mysterious Man: Your gang has caused more trouble than you think. Max looks up and takes a deep breath. Max: Who are you? The man steps forward. His lip scarred from top to bottom. Short black hair and brown eyes. A light beard. Nick: I'm Nick, last names don't matter. You're just a martyr that is going to leave.. For good. Nick walks over to Max, crouched down and burns his cigarette into his chest. Nick: Now you're going to be hauled off, and never. Come. Back. They put a black sack over his head and he wakes up on the side of the road with his bike and money. He looks around and just rides. Not knowing where to go.
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3 points*Luca sits in his office smoking a Gurka cigar. Just yesterday he heard about how jax killed a black man in bayside. He is accompanied by Sal who sits in the chair I front of the desk. Over the window Luca can see the dock workers walking around, a new ship from France has arrived, and he can sees Leo trying to bargain a kid who wants to buy a watch.* "brother, you won't guess who we saw yesterday" Sal says as he lights s cheroot "who" Luca asks as he turns around and leans on the wall "Frank muthafuckin Luprano" Sal yells as he takes a big puff of his little cigar "no fuckin way, what did you guys do?" Luca asks as he rests his cigar in his mouth "we drove off, he didn't know it was us. And we saw him in bayside too! Iike, what the fuck was he doing their? We shot dat black kid on the road literally right next to the road he was on! I think that nigga and his friend tried sticking up Frank and his driver" Sal says as he begins to grab his comb out of his pocket "No fucking shit. You know what. I think Frank thinks, that I'm roesport. I don't even, WE don't even do business their!" Luca turns around and open the window "Leo! Get ova here!" He yells to Leo standing down in the docks. *Leo hurries up the stairs, and hurls open the big door into Lucas office.* "Hey Luca how Ya doin?" "Yea Im doin good, listen, I want guys all around the area. You don't know when a Luprano can walk in" Luca orders him "yea, yea no problem I'll call up some our guys, and maybe even some other guys from another family" Leo says with a smile on his face. *The day goes by slowly, Luca does work in his office while chatting with Sal. At the end of the day Leo gives him a ride home to his apartment.*
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3 points*As members begin to file out of the chapel, Michael walks out last but is stopped by Frank, the clubs Treasurer* "Hey man, Max wasnt present at church today...i tried calling him earlier but got no answer" *Michael quickly interrupts* "Dont worry about it brother" He says lighting a cigarette "The boys probably still at home or something. Ill give him a ring" *Michael finds himself leant up against the wall of the clubhouse outside smoking. He pulls out his phone and scrolls to find Max's number. It rings for a while until it goes to voicemail* "Hey brother. Just checking up on you as we didnt see you at church today. Just call me back and let us know you are all okay. Thanks brother" *He ends the call before flicking the butt of the cigarette across the floor and heading back inside the clubhouse* ((Awaiting @Tripnal's response))
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2 points*As Michael is chatting away, awaiting the arrival of the rest of the MC and the Highwaymen, he notices Kevin stumble through the entrance* "Kevin? Kevin is that you?" He shouts as he slowly gets up from his seated position "Whoa that is you Kev, its been a long ti....what the fuck happened to you?" He says as he gets closer to see blood and a broken nose. *He leads Kevin to where he was seated* "Here, take a seat"
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2 points*Kevin wakes up in his apartment located above the chop shop. He has a quick shower, and looks at the clock in the small kitchen noticing the time is just after 7am. Kevin opens the fridge to try and figure out what he wants to eat* "Fuck it, I'll just go to a diner" *Kevin gets dressed in his jeans and flannel jacket and goes to leave the building, before stopping and grabbing his hat and sunglasses. He walks around to the front of the building where he sees three men standing near the entrance to the chop shop* "Sorry guys, wont be opening up for a few more hours" *Kevin turns to walk to his garage when his leg gets taken out by a baseball bat. He ends up on his back, and the three men stand over him* "Where the fuck is our money" "What the fuck do you mean" *The man with the bat swings, hitting Kevin in the gut* "You ripped me off, I had some work done at your shop, and now my car don't work no more" *The other two pull Kevin back to his feet, Kevin spits on the ground* "All sales are final, whatever work was done, you where told what might happen to the car, and you still gave the go-ahead, your money is gone" *With a sickening crunch, the man punches Kevin in his nose, breaking it. The two men holding Kevin throw him on the ground* "You have two days until we come back, if you don't have our money by then, we will do a lot worse than just a broken nose" *The three men leave, Kevin props his-self against a nearby building, putting his sunglasses back on and flipping the bird to the three men. After resting for a few minutes, he stands up, and limps the rest of the way to his garage. Once there he gets into his Audi and drives off towards the farms. After driving for a bit, his gut rumbles and he remembers why he left the house. He sees a small diner across the road from a gas station with a bunch of bikes parked outside. Kevin parks and limps his way inside, coughing with the effort*
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2 points*Noon, the next day. Suburbs of Roseport.* *After a rough night and only a few hours of sleep, Frank got up and cleaned up. He shaved himself clean, washed his hair and then had a light breakfast. Frank lived in the penthouse of an affluent low rise condominium building in the suburbs.* Frank: "Alright, now the tomatoes." *Frank mumbled to himself as he was cooking. He was making his tomato sauce for pasta: Frank wasn't a cook or anything but he sure did make good sauce. Abruptly, the door bell rang and Frank went to open the door after looking through the peep hole.* Frank: "Ohhh, Sonny come in." *It was Santino also known as Sonny, a capo in the family, the same one from the shootout the day before.* Sonny: "Here's your cut for the week." *Sonny handed Frank an envelope.* "Last night was kinda fucked up huh, my back is still sore." Frank: "Ya that bastard got you good. If we ever see him again we'll squash his fucking head like a grape, believe me." Sonny: "Va bene, Franco."Sonny mentioned in Italian. "By the way, we still don't know nothing about where that Luca prick is. We don't know where he is exactly, and nobody in the family has seen him in almost a week. I just heard from a guy on the street that he's still here somewhere in Roseport." Frank: "Alright, but let me know when you hear something new, even if it's a hint. Anyways, stay for a while, Im making some beautiful fucking sauce, we can have a drink or some espresso while we wait." Sonny: "Sure, I don't gotta be anywhere for a couple hours anyway."
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2 points*Sal and his crew ride through east bayside. The ghetto. They all spot the same deville from round 2 hours ago.* "Ey, is dat the same deville" Anthony says as he slows down "Yea dat is, what are they doing in East muthafucka bayside?" Oscar asks as he puts his fedora on "Let's turn round back to 14 st, dey on 15 now" Jax says as he rolls his window half way down *Sal does nothing as he puts his fedora on and open the glove box in front of him. He grabs the 45. 1911 and hands it to Jax who has the window rolled halfway down. Jax grabs it and puts the barrel close to the window* "Vinny says the nigga got a tattoo of a black and white broad on his right arm. He's thinking three hundred block boys." Oscar says as he taps Jax's arm *Anthony turns the corner as he can see a black male walking down the street. Tattoo and all.* "And I think this is are guy right here" Anthony says as slows down steadily "You know what to do" Sal says calmly *Jax dosnt say anything. He knows what he's gotta do. The car rolls slowly next to the black man walking in the direction the car is going. Jax is silent as he pulls the 45 out of his inside suit pocket and points it at the black man. He pulls the trigger once and the bullet hits the man's back, he empties the clip into the man's back and head. Leaving the body their they drive away slowly.*
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1 pointGreetings everyone, Today I'd like to update you guys on some progress for Identity. Below, you will find new pictures that haven't been shown to the public eye yet. We know you are waiting so eagerly to play, but please remember everything takes time. Thanks to everyone who has shown the developers support thus far!
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1 pointAre the modules Alpha or Beta? The Modules are not any kind of beta but serve more as a Alpha! The Beta will be the closest thing to the full game. When is the Beta going to release? There is no current release point for the Beta except after all 3 modules are released. (Late 2018 is my estimate) When is this Game going to release? There is no point for when it is known to release. (My Estimate will be Early 2019 Release) Town Square Release Schedule? The first Module is due to release 21st March 2018 30th November 2018 as so the developers can be sure to hit the release date. 21st March 2018 Countdown When is there going to be game play footage? The next video is said to be on Gun Mechanics, and I would hope to think it will be shown before the S.W.A.T. Module. Crime & Punishment Gameplay: https://www.youtube.com/watch?v=GT2b4YvylI4 Character Creation + Quick Tour: https://www.youtube.com/watch?v=kctp79UE5sI Day/Night + Interiors + Interactions: https://www.youtube.com/watch?v=tNcJj4C_8ZE Homes/ Apartments: Hotels are free, apartments are infinite, all will get to try an apartment in town square, and there will be limited houses around the map, and that Homes can Store items and are useful as HQ's for gangs. Pledges/ and Prices: Some pledges will stay and prices of them will increase while the rest of the pledges will be removed from the store completely. This will be done when the new Website launches which will likely be Early 2018 and so make use of the time left! New website has already been launched. Higher packages are likely going to be removed during Town Square release or later on. Pledge Car Insurance: There will be life time insurance for the pledge cars/ vehicles. Server Player Capacity: The server player capacity is going to be between 300 - 500 players per server! Server size: Will be 300-500 players. What will the size of the "Town Square" be? The "Town Square" module will be as stated a Town Square and there is no "Figure" on the size of it as of yet! Will this game be released on Consoles? No this game is exclusively for PC however after the full game release the Developers will look into console porting. MoTown's Answer to a post on the forum: Our official answer on the topic of consoles is that we have no current plans to release Identity to console platforms, but have promised to do our research into what it might require after our PC launch. This is not a promise that Identity will be available on console, simply a promise to look into it. At the moment, it would be fair to say that it is outside of our scope and budget. Will this game be for MAC and Linux? Yes it will but I don't know if it will be shortly after launch of the game. Will there be AI (Artificial Intelligence)/ NPC's be roaming the map? No, this game is a player run game, but will have a few NPC's filling up the boring jobs which you and I would not do for hours on end e.g. standing at the tills of a shop, also they will be in the un-ownable shops too and they will be around in back-alleys to represent a (Black Market Dealer and Drug Dealers). Will there be any aircraft in this game? No there will not be aircraft in this game but the developers did mention a glider and possibly in the very far future they could still add them but that's not certain. Will there be Undercover cops? No, The reason why there won't be undercover cops is because the developers want a distinctive difference between cops and civilians/ criminals. How many buttons will be in the game? Probably more, but there will be radial menus for some things that will cut down on buttons. What steering wheels are supported? So far the Thrust-master ones are confirmed. ( if its a popular steering wheel, it'll work) Will this game be VR supported? Yes, the developers are working on it and want to be able to have VR supported because they want to use it too when playing the game. Unfortunately they don't think it will be supported at full game release. Is this game Subscription based? No! You buy the game (passport) and then you can play anytime with no more paying. Is there in-game Purchases? (read next question and the answer) Yes. Is this game Pay to Win? No, You can only buy cosmetic items. (Items which don't give players advantages). What are the system requirements? There is no official knowledge yet as its too early to say, but if you can run games like GTA V, Arma 3 and Ark you should be fine. System requirements are on Steam: https://store.steampowered.com/app/792990/Identity/ How is in-game money going to work? Money will be as close and realistic to the USD. What are the names of the 3 cities? Ash Hill, Roseport and Turtle Beach. Can you break in/ raid someones home? No, police cannot raid your house and also no one can rob your house. In correspondance to police not being able to raid your home, it is that you cannot enter your property if wanted either. What age rating will the game be? This game will be Rated 18+. Can you live with someone? Yes you can but you have to have a bedroom for every person who lives in your house. This even includes if you marry someone! Gangs: There will be a gang system, such as making a guild in MMO's. Gangs will have ranks and even HQ's which can be someone's house where all gang members have access or a shop a gang member owns. In Town square, there will not be a gang system YET, but there will be a friends contact on your phones and you can easily roleplay your gang, to begin with. You can have biker gangs, as there are Bikes (such as the ones in the pledges) and leather jackets. You can put insignias on your clothes to show off your gang. There won't be designated gang categories, such as Biker gang or Mafia, but you can Roleplay your gang to be any type you want. There will, however, be areas of the map designed for specific sub-cultures, such as bars that are Biker themed, such as Biker Club Bars. A player can always buy a bar, make it a Biker Club / Bar and make it the HQ of their Biker Gang, or the same with a Mafia gang, etc... Stress System: The Stress System is the games anti-RDM (random deathmatch = randomly killing people for no reason) system. What happens is everyone has a stress level, and if you stress is low, you take less damage, and high, you take normal damage. When you pull out a gun, you instantly get high stress, and when one is aimed at you or you are near a fight, your stress will slowly rise. This helps you to fight back and try and get the advantage on a gunman by using the stress system to your advantage. In weapon customisation: People always ask if there will be silencers or 8X scopes, and there will not be any long range optics or silencers in Identity. Murder: WILL be auto reported and you will be instantly wanted, other crimes require witnesses and a 911 call. Can you Marry? Yes, you can marry both sex. ~~~~~~~~~~~~~ Reddit and Exclusive interview questions and answers Below ~~~~~~~~~~~~~~~ Weapon Customisation? Weapon customization is quite detailed. Some weapons have more room for changes than others of course, but things like stocks, grips, sights and even paint/finish can be customized. Weapon actions are one of those things that don't work well in video games, mostly because no matter what you have in the game you're still firing with a mouse, and it will feel counter-intuitive making it over-complicated. For example, if you have a double action pistol and pull the trigger, your mouse click is all the same no matter if the hammer is back or forward so we need to design around the peripherals people are using to play. Weapon jams are something you can encounter. Our weapon physics are incredibly advanced and was one of the first systems completed long ago. We can create magazines of any size which hold physically accurate ammo. Calibre and even type (holopoint, FMJ, etc) have an effect on trajectory. Our programmer on the weapon physics read a lot of papers to get proper formulas, and they function off the same math used by real-world forensics. A bullet fired in Identity will travel almost identically to the same being fired in the real world, even when it comes down to things like stopping power versus penetration. Will there be physics to shoot through walls or boxes? Things that a bullet would usually go though in real world situations. Absolutely. Bullets are influenced by the material they hit. If it's wood, it will pass right through it with very little change to velocity, but a thin sheet of metal may still allow the bullet to pass through, yet reduce velocity enough that it may not kill, or do much damage to its target on the other side when it impacts. 1. What is in game prison like? 2. Is it like real prison with guards, rec time, shiving, and keeping a tight grip on the soap? 3. How does the drug manufacturing and trafficking work? 4. Can I get methylamine? 1. Identity's prison is very much a game within a game. As a prisoner, you can join one of three prison factions and battle for territory, or just hang out in the recreational room and chat and interact with other prisoners while you wait out your time. You'll be able to craft a crude shank and attack others, or attempt a prison escape as a group that the police will be forced to respond too from across the map. There are no player prison guards though. The decision for that was mostly just because we couldn't find a way to keep it engaging and fun. We don't want people to be forced to sit and watch other players. 2. For those in prison however, when they've served their time, they may simply exit the prison through a series of corridors that only they have access too, or if they just have a lengthy prison sentence, they can request a trial which will notify random players across the map to report for jury duty, in which case they will plead their case, and have their fate decided on by a vote whether to be released early, or spend the rest of their time behind bars. 3. & 4. In the outside world, there are a number of drug manufacturing processes, including the production of meth, heroin, cocaine, and marijuana. Each has its own unique crafting process. For instance, in order to cook meth, which is the highest paying and most valuable drug in Identity, it will require the player to purchase a mobile RV, convert it into a meth lab, and then steal all of the ingredients from across the map in certain factory locations. They'll then have to spend time cooking the meth through a series of time-based processes that determine the quality of the product before finally selling it to an NPC drug dealer for a big payout (or you can consume it if you feel like cutting into your hard-earned profits). 1)Price when the game releases 2)Will there be realistic payments for the jobs(on official servers)? I really hate it when you deliver a huge track full of diamonds and get 10k for it just breaks the immersion 3)Will the items take physical space inside the car not only for furniture but with job items as well (Weed, diamonds,etc) and will you be able to put more staff in the car if Let's say you have a 4 man vehicle but its only you and a friend inside so you have 2 sheets left will that mean extra space? 4)Will the things you buy have realistic prices? For example if you buy a Ferrari it will cost you something like 150k? 5)Will there be real life cars in the game or unlicensed cars like in gta v 6)Will there be any A.I cops or enemies? 7)Will i be able to raid other players houses? 8)Will there be a report system so you can instant report someone if he rdm's/vdm's you 9)Will there be an in game recorder so you can have proof for rdm ? (something like plays.tv lets say) 10)will there be a casino? 11)Any micro transactions? (not for cosmetic items) 12)Can you compare the driving to another game so we kinda know how driving will be like ?(i hope not like arma) 13)Will you be able to shoot while inside a vehicle 14)will there be rebel items like armored(extra armor and guns)vehicles, helicopters, jets. 1. Currently, you can pre-order, or pledge early for Identity for as low as $15 (without beta access) or $30 (with beta access) from our website @ identityrpg.com - however, we expect the price of the game to jump up to about $45 when it hits steam, as steam takes a pretty large chunk of income from each sale. 2. Expect Identity's currency to be realistic in value, so your pay will also be realistic. A pair of shoes may cost about $40, and a decent car around $30,000. A lot of games reward players with such high numbers in currency and damage though because there seems to be a psychological attracting to larger numbers, so we can understand why games do it but it won't be that way in Identity. 3. Items will take up physical space inside the trunk of a car. When a player accesses the trunk, there is a 2D grid placement system in which each item takes up a number of squares on the grid depending on its shape and size. The largest items will not fit inside the trunk of a small car, so a big semi-truck with a trailer may be necessary. 4. Oops, I answered this with #2 as well. 5. There won't be real-world cars or brands in Identity. We can't afford the license fees to include real brands in our game, and we're almost certain these companies would not want their brands associated with vehicle damage, or some of the criminal and illegal elements also featured in the game. 6. There won't be AI cops out in the game environment, driving police vehicles, or paroling streets. If there are any, they will simply stand behind a desk at the station recruiting new player officers or providing information. 7. You will not be able to raid another players house, or enter their house without their permission. We want player homes to be your personal space, safe from any outside influence. Players are going to put a lot of effort customizing their homes, and we don't want to jeopardize or disturb the work they put into it. 8. RDM/VDM isn't an enforced rule on official servers, but there will be a tool for reporting these actions on private servers who create rules for these actions. Instead, on Official servers, we have a stress system in place to discourage random attacks or griefing. 9. There won't be an in-game video recording tool, but you can use 3rd party video recording software like OBS, Fraps, or Shadowplay. 10. There will be casinos in Identity, but they are not player owned. 11. Micro-transactions exist for cosmetics, some vehicles, and some apartments, and will be claimable across all servers (hopefully including private servers). We will not sell weapons. 12. Expect driving in Identity to be realistic, much like Grand Theft Auto IV, not V. Players won't be able to survive crazy stunt jumps in Identity, and enough damage could disable your vehicle. Unfortunately however, we cannot easily do a damage model like you might expect to see in BeamNG. Damage has to be networked across the server, and we feel transmitting that much damage data could hurt performance. 13. You won't be able to shoot from inside your vehicle. We want to discourage random acts of violence for the sake of roleplay. 14. There won't be any armoured vehicles in Identity, apart from maybe SWAT trucks. We don't want to give anyone a PVP advantage based on vehicle armor. Aircraft are also not present in Identity, as it is important to us that players do not skip over potential encounters they may have gotten into while driving, and of course because we don't want the world to feel smaller by flying quickly from point A to point B. If anyone thinks of more FAQ questions please comment and I can add them in.
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1 pointThe Safehouses Need a safe place to hide? Running from those pesky police? Need to lie low for a day, week, month? Then we're here for you! The Safehouses are a series of properties and buildings scattered all over the area of Identity meant specifically for your hiding needs! From the hottest shore to the highest mountain, our properties are here to keep you secure! Whether you're running from the mob, police, or random security forces; for a small fee, we'll protect you! We shelter both sides of the conflict, and client confidentiality is our number one priority. Whether you're a hitman, security guard, robber, or militiaman, if you have money, we'll take you in! Our high security facilities offer the highest protection, whether you want a place to lie low, be it a fortress or a beach house, we will provide! Rates (minimums): (note, rates will fluctuate due to how 'sought after' you are, and where you're planning to resort) 1 day- $500 5 days- $2200 1 week- $2800 2 weeks- $5000 For more rates please consult with our experienced agents! Now Hiring: Realtors Agents Caretakers Contractors Please contact Vohnde for more information.
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1 pointHello My name Is Christopher. I am 29 years old. I Purchased The FOUNDER Package. I'm hoping to Join the Paramedic career, i Enjoy Playing Arma 3 Paramedics.
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1 point*Loud Harley engines could be heard throbbing in the distance* "Looks like backup is here, lets saddle up gents" He addresses everyone before turning to Kevin "Hey, we got business to deal with. Youre more than welcome to come along if you feel like cracking a few skulls"
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1 point"As per usual you crazy bastard. Come inside and join us for a coffee. Were just waiting for some more of our members to arrive with the guns and the van"
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1 point*Kevin leans back in his seat, ordering a coffee and a small breakfast. After the waitress leaves, Kevin does a quick once over to see if he can feel anything broken, satisfied there isn't anything major he relaxes*
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1 point"Nothing a little makeup wont cover up" He chuckles at Kevin. *He notices Micky pull up outside* "Sorry Kev, ive got business to attend to, ill explain in a second" *Michael exits the diner lighting a cigarette before going in for a hug with Micky* "Hey brother, hows things?"
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1 point*Kevin takes a seat* "Thanks Michael, some good for nothing shitheads think I ripped them off, so they decided to jump me. That noticeable eh?"
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1 point"Were at a gas station just north of ol' Jim's farm on the highway. Meet us there. Ill bring some more of my guys here" Michael begins to raise his voice over the sound of the bike in the background.
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1 pointMax walks out with his scarred lip, he dabs the wet rag on his lip. His hair tied in a ponytail. He walks over to Michael. He waves to the trio as they pull up. "You guys sure missed an amazing party." Max chuckled as he grabs his ribs in pain. "Still a bit sensitive." (Waiting for Hezrog's response)
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1 point*Michael hangs up his phone to find Frank stood in front of him* "That was Max. He was on a payphone at some gas station over in the middle of nowhere. Gave me directions and wants to meet there. Ill take you and Johnny with me, see whats up" *The trio leave the clubhouse and settle on their choppers. Michael pulls up a black and white bandanna over his unshaven beard and puts on his old Stahlhelm helmet. They all ride off down the highway towards the farmland to meet Max* *They arrive at the gas station a couple of hours later. They see Max's bike parked out front of the shop and park up their bikes. Michael dismounts from his bike and takes off his helmet and pulls down his bandanna before lighting a smoke, waiting for Max to come outside* ((Awaiting @Tripnal's response))
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1 pointMax stops at a gas station bloody and bruised. He walks in and looks at the man behind the counter. They look at each other for a moment. Max walks to the back and opens the cooler. He grabs a big jug of water and chugs it until he isn't thirsty anymore. He walks back to the counter and looks at the man. "Y'all got a phone I can use?" The man points outside to a payphone. Max puts down a couple of dollars in exchange for a few quarters. Max walks to the payphone and calls Michael to to meet up with him. *Awaitng Hezrog's response*
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1 point*Later on that day, Roseport. Frank makes his way up to the sixth floor of an apartment and gets off an elevator. Santino is waiting in the car. Frank knocks on the door of an apartment. A man with a dark ponytail and stubble beard wearing an undershirt answers.* Rocco: "Shoot, Don Frank, I didn't know yous was coming..." Frank: "It's alright." *Frank walks in uninvited, and a young girl, still mostly naked, is putting on her clothes. Frank gives her a greasy stare.* Rocco: "Ok you fucking whore get the hell out of here, I'm busy!" There is a pause as she looks at Rocco. "What are you, some kind of moron? Move it, andiamo!" *The girl leaves and Rocco shuts the door.* Rocco: "Don, can I offer you something, a drink?" *Frank sits down and exhales heavily.* Frank: "Sure, give me some scotch or cognac or whatever you got." *Rocco pours two whiskeys and hands one to Frank. Outside, an orange Audi R8 speeds by and grabs Frank's attention for a moment.* Frank: "So I heard that Luca Santarelli is still in Roseport.." *Rocco looks up at Frank and takes a sip of whiskey.* Rocco: "Well that's what I heard a few days ago, but by now he can be anywhere. Maybe Ash Hill, maybe Turtle beach, maybe the countryside. Who the fuck knows, he could even have left the damn country!" *Frank sighs.* Frank: "Look I'm tired of fucking maybes, alright. We need to find some answers because I don't even know if this guy might be planning to make a move on me. I've got a feeling he's down at the docks, he's got alot of influence down there." Rocco: "With all due respect Don, that place is a fortress. He's got a hundred friggin goombas guarding the place!." *Frank looks out the window for a moment.* Frank: "I know, thats why maybe we should call in a few zips from back in the old country. They fly in from Italy, do the job and that's the end of it. Those guys are straight killers, no doubt about that. We'll see what happens." *Rocco nods and takes another sip of his drink while the two men relax in silence.*
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1 pointI've already talked about this in a reply to another post, So I will copy paste what I said: To be honest, in my opinion, rdm can't exist in this game, because of how realistic it is. I go into a bit more detail in my post about death and respawn, but I'll sum it up here and put a link below. I think every type of killing should be allowed, so long as the punishment is suitable and harsh enough to stop people from 'rdming'. I'll use your example 'Ilean Dover'. So let's say this guy does what you described, if there is a good enough law system, he will surely get caught. For one, if he was drifting around the corners there would probably be tire marks for police to find, then the bullet casing, and then also the police would probably get to the scene quite quickly assuming the gunshot was heard and send several police vehicles to find suspicious vehicles speeding away from the scene. Or, the crime could go un-noticed, and the killer never found if there isn't a good CSI system, which I'm sure there will be, and for that matter even if there is 'Ilean Dover' might get away with this rdm, but it's unlikely, and would be a good bit of roleplay for investigators. But back to the point, 'Ilean Dover ', with his fast cars, nice pistol, presumably plenty of money (Guns are meant to be quite expensive), why would he risk going to jail, and probably losing a fair bit, especially if his property is not legit, why would he waste his time murdering some guy minding his own business walking in what sounds like the middle of nowhere, or at least somewhere with no witnesses. Basically, I don't think rdm will exist because every way you can be killed in game can be explained through RP, and imo, random killing or even crime against other players shouldn't be *too* common, as guns seem pretty hard to get, and if the detective job is well thought out, then it should be easy enough to find who did the crime and get them in jail, making them loose the gun they worked for, and probably some other things as well, especially illegal items. Aside from this, if there was a harsher jail system, which has the death penalty for extreme offenses (and death means death), and longer jail sentences, I think the amount of what you might consider as rdm would go down a lot. I touched on this in a post I made, so it might be worth reading, but maybe not. ↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓
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1 point*After driving for several hours, at 3 pm, Kevin parks in front of a small house. He goes to the door and knocks on the door, a tall redheaded man with a Irish accent answers the door* "Hi, how can I help you" "I'm looking for Ryan Johnson, I'm his boss. I was told he was staying here" "He's out right now but should be back soon if you want to come in and wait" "I think I will thanks" *Kevin heads in and makes small talk, finding out that the mans name is Sean, and after about twenty minuets Ryan walks in. Kevin gets up and walks over to Ryan* "Ryan, I've been looking for you for a very long time, so go grab your shit, we are leaving" "Why should I do that" "Because we have some things to discuss, and you need to go back to work, I have a job for you" "O-oh, okay" *After getting his bag, the two of them head down to Kevin's car. After driving a few minutes Kevin turns to Ryan* "Was that your car, where you driving" "I was" "Then why the fuck did you run" "I got scared, I was afraid the car would get traced back to the original owner I stole it from, and they would figure out what I did" "Look man, tomorrow, you need to get a new car and start driving again" *After getting back to Roseport and dropping Ryan off, Kevin decides to drive around the city for a bit to clear his head. At close to 1130pm Kevin is driving through Bayside to get back to his garage, he hears several gunshots go off. Not wanting to stick around, he hammers down on the accelerator, the V10 screaming. Kevin hardly takes notice of the '78 Deville as goes past*
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1 pointA tv screen shines in a dark room. The news reporters voice getting clearer. "In recent news Govener Snyder prepares to make his address about gang violence in Detroit. He says he plans to put an end to all criminal activity within a year." Max gets up out of his chair and stretches. Suddenly bullets fly through the window and shoot the tv. Max ducks to the floor and crawls towards the window. His pistol drawn he peaks over to see a big black hummer speeding away. Max: Mother fuck... He gets up and calls up Andrew. It rings for a while until the answering machine picks up. PLEASE LEAVE A MESSAGE AFTER THE TONE. Max: Listen, Andrew. Watch out man my place just got shot up. I'm not sure if it was The Devils or what but just watch out. Max hangs up the phone and lays back in his chair. He quickly jumps up and runs to his bike. He quickly drives to Andrews house. As he parks his bike outside the lights are out. And the windows are smashed. Max slowly walks towards the door and cautiously opens it. His face expression turns to surprise and shock.
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1 point*11:25 PM, Bayside, Roseport. Santino, Frank's driver is heading through Bayside to access the highway leading to the suburbs. Frank is deep in thought when their Cadillac slows to a halt; a young women is bent down in the middle of the street.* Santino: "What the fuck!? This putana is blocking the road, is she on drugs or somethin?" *Frank knows West Bayside isn't the best block. The once vibrant area was now a semi slum: businesses are boarded up and bums roam the streets.* Santino: "Boss, she looks hurt. Fuck, what do we do?" *Frank glances out the windows but doesn't spot anyone nearby.* Frank: "Alright let's check it out." *Frank and Santino walk towards the woman.* Santino: "Hey yo! Miss! Do you need a.." *Santino cries out in pain after a man dressed in black strikes him with a pipe. Frank turns around and sees another man running out of the alley towards them, this one reaching for his pocket.* *Frank jumps back, pulling out his .38 revolver in the process.* Frank: "Cocksucker!!!" *Three shots ring out, echoing against the buildings of the dark street. The man holding the pipe darts away into the alley. Meanwhile, Santino gets back to his feet. Frank looks at the dead man he just shot: a young black man with the 300 block boys gang colors.* Santino:"Piece of shit mulignans, it was all a trap. They thought they could just rob some people passing through huh!?" Santino said as he kicked the dead man in the chest. Frank: "Alright let's get the fuck outta here." *Frank and Santino get back in the car, driving away with the black Lincoln from before visible in the distance.*
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1 pointWitnesses can report what vehicle was involved and what the alleged suspects looked like. That will lead to a wanted list.
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1 pointThe reason much wasn't said and still hasn't be said is because vehicles are to be the very last thing to complete in order to finish the game, hence why the cars are the last module.
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1 pointNot to sound like a dick or anything, but this seems more of a question than a suggestion, so could be better in the general forum, but maybe not. In terms of your question, it was been clearly stated that there will be no air vehicles what so ever, apart from a glider which they are considering (as far as I know). I can understand that there might not be that much information in the trailer and overview, comparative to the size of the game, although there are lots of good places to find out more information, such as looking through the website, reading different forum posts, especially the 2 Q&A's if you haven't already, and you can find quite a few interesting posts through by searching for them.
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1 pointPlease start a gender war on this thread I'll buy us all a deluxe popcorn and premium seats if you do
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1 pointI guess you already know this by now, but here we go anyways. Devs plan on having a 300 player capacity on each of the official servers.
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1 pointhttp://i.imgur.com/qJgxpGa.jpg History The most ruthless and relentless Cartel group. Juarez Cartel stops at nothing to get their way. Often resulting in violence and death. Juarez Cartel has been known to run a crime ring in many areas of organized crime, These crimes go all the way back to 80s and 90s. Known highly for the distribution of methamphetamine but has also been known to be in car theft, smuggling and many prison ties.Juarez has been known to operate in Mexico and the United states. RANK (Rank 6) Don - Brandon (1/1) (Rank 5) Underboss (1/1) (Rank 4) Capo (1/6) (Rank 3) Enforcer (3/15) (Rank 2) Soldier (1/∞) (Rank 1) Assosiate (1/∞) Enemies ~ Application Information IC Name: Date of Birth: Skills: OOC Steam name: Steam ID: Currently not required. -Currently under construction-
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1 pointI assume that official servers will be based all around America and certain areas of Europe. Its safe to assume that you will be able to find Community servers just about anywhere due to the amount of geographical diversity that the game has caught the attention of.
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1 point@KevinLangston I know right? Although I think there are too many Mafia's, we need more cartels and street gangs. Lol